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Individual Game Performance

This document provides a template for tracking an individual player's game performance in 3 key areas: [1] success in specific skills and tactics in the first and second halves of a match; [2] a percentage rating for their overall performance; and [3] metrics for their fitness performance over the duration of the game. Key data points include the number of successful or unsuccessful passes, tackles, shots, etc. along with sprint counts, jumps and turns to evaluate their physical output. The template is designed to objectively analyze both tactical execution and physical contribution on a per-game basis.

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Kevin Jordan
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0% found this document useful (0 votes)
336 views1 page

Individual Game Performance

This document provides a template for tracking an individual player's game performance in 3 key areas: [1] success in specific skills and tactics in the first and second halves of a match; [2] a percentage rating for their overall performance; and [3] metrics for their fitness performance over the duration of the game. Key data points include the number of successful or unsuccessful passes, tackles, shots, etc. along with sprint counts, jumps and turns to evaluate their physical output. The template is designed to objectively analyze both tactical execution and physical contribution on a per-game basis.

Uploaded by

Kevin Jordan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Individual Game Performance

Player:

Match V Date

Conditions: ________________________
________________________________________________________________________

Success Objective Skills/Tactics 1st Half T 2nd Half T Total Percentage


Player plays pass to teammate S S
who must have reasonable chance of Passing U U
controlling ball. T T
Player retains possession from a pass S S
or clearance and allows him/her to Control U U
pass, shoot or dribble. T T
Player heads ball on goal target or to S S
teammate to give him/her chance of Heading U U
possession. T T
Player tackles to retain ball, play it out S S
of play or to a teammate who keeps Tacking U U
possession. T T
Player dribbles ball past a defender S S
and retains full possession. Dribbling U U
T T
Player hits ball on goal target to S S
score, force goal kick or defender to Shooting U U
save it. T T

Fitness Performance

Success Criteria 1st Half 2nd Half Game


Time/mins. 15 30 T 15 30 T Total
Skills/Tactics
Flat-out dash Sprints:
Less than flat out runs Cruising:
Runs in backward direction Backwards:
No. of jumps Jumps:
Either direction Turns:

S = Success T= Total U= Unsuccessful

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