Calendar Application
Calendar Application
The usefulness of mobile devices has increased greatly in recent years allowing users to
perform more tasks in a mobile context. This increase in usefulness has come at the expense
of the usability of these devices in some contexts. We conducted a small review of mobile
usability models and found that usability is usually measured in terms of three attributes;
effectiveness, efficiency and satisfaction. Other attributes, such as cognitive load, tend to be
overlooked in the usability models that are most prominent despite their likely impact on the
the Centre of Mobile Application Development) usability model which was designed to
address the limitations of existing usability models when applied to mobile devices.
PACMAD brings together significant attributes from different usability models in order to
create a more comprehensive model. None of the attributes that it includes are new, but the
existing prominent usability models ignore one or more of them. This could lead to an
studies that evaluate mobile applications and then evaluated the studies using our model.
1.0 INTRODUCTION
A mobile application is a computer program designed to run on mobile devices such as
smartphones and tablet computers. Most such devices are sold with several apps bundled as
pre-installed software, such as a web browser, email client, calendar, mapping program, and
an app for buying music or other media or more apps. Some pre-installed apps can be
removed by an ordinary uninstall process, thus leaving more storage space for desired ones.
Where the software does not allow this, some devices can be rooted to eliminate the
Many applications developed for computer systems generally known as PC can also
be developed for mobile devices such as android, iPhone and others. This development as
ease the mind of the users of mobile phone in order to achieve and having all the necessary
revolutionized we mean it has changed from where it was to the advanced level in
technology.
developed that can be used by people on the move. Developers sometimes overlook the fact
that users will want to interact with such devices while on the move. Small screen sizes,
limited connectivity, high power consumption rates and limited input modalities are just some
of the issues that arise when designing for small, portable devices. One of the biggest issues
is the context in which they are used. As these devices are designed to enable users to use
them while mobile, the impact that the use of these devices has on the mobility of the user is
Current research has demonstrated that cognitive overload can be an important aspect
of usability. It seems likely that mobile devices may be particularly sensitive to the effects of
cognitive overload, due to their likely deployment in multiple task settings and limitations of
size. This aspect of usability is often overlooked in existing usability models, which are
outlined in the next section, as these models are designed for applications which are seldom
used in a mobile context. Our PACMAD usability model for mobile applications, which we
then introduce, incorporates cognitive load as this attribute directly impacts and may be
The impact of this work on future usability studies and what lessons other researchers should
consider when performing usability evaluations on mobile applications are also discussed.
The primary aim of this project is to develop a full function calendar application that will
work on mobile devices such as android and IOs. The objectives of this project that centered
Design and implementation of mobile application (A case study of Calendar application), this
project is a tutorial and design with Android Studio with SQLite database.
1.4 LIMITATION OF THE STUDY
The rate of technology is moving at rapid speed and not everybody Understand how
some of the tools used for this mobile application process are used. Some people find it
difficult to afford this form of learning and measurement, especially towards the cost of
1.5 METHODOLOGY
i. The Mobile Application approach was studied by reviewing literatures.
ii. The new system was designed using flowchart.
iii. The design was implemented using Android Studio
iv. Unit and integrated system testing approaches were used to test for the
In this millennium modern technology plays inevitable role in our lives. The
technological revolution poses tremendous challenges to the educators to rethink their basic
tenets, to apply technology in creative way to redesign mobile application. In this context,
Mobile application plays an important role. These are the new innovations which help greater
learning opportunities for the students. The study creates an important roles in helping
students to design and develop a mobile applications that will facilitates learning. Also this
study allows student in building their skill through this application development and knowing
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