Solving The Problem (By Hand) : 1. Drawing The Project Network
Solving The Problem (By Hand) : 1. Drawing The Project Network
Figure 3: The process for drawing the activity on arc (AOA) network.
2. Determining early event time (ET) and late event time (LT)
ET(1) = 0
ET(2) = ET(1) + 0.5 = 0.5
ET(3) = ET(2) + 1 = 1.5
ET(4) = ET(3) + 0.8 = 2.3
ET(5) = ET(3) + 1.4 = 2.9
ET(6) = ET(4) + 1 = 3.3
ET(7) = ET(5) + 1.2 = 4.1
ET(6) + 0 = 3.3
ET(8) = max between : ET(3) + 1.5 = 3
ET(7) + 0 = 4.1
The critical path in any project network is the longest path from the start node to the finish node.
An activity with a total float of zero is a critical activity.
A path from node 1 to the finish node that consists entirely of critical activities is the
critical path.