Malaysia Workshop
Malaysia Workshop
Presenters:
Scott Steketee, Senior Technology Editor, Key Curriculum Press
Paul Kunkel, Author of Exploring Precalculus with The Geometers Sketchpad
and Exploring Algebra 1 with The Geometers Sketchpad
Dr. Cheah Ui Hock, Director of Mathematics, RECSAM
Mr. Simon Teoh, Experienced Sketchpad teacher and trainer
The Geometers Sketchpad Port Dickson Workshop
Key Curriculum Press grants teachers who have attended the The Geometers
Sketchpad Port Dickson Workshop the right to reproduce activities presented
here for use in Malaysian professional development sessions and with
Malaysian students. Other unauthorized copying of these materials is a
violation of Malaysian and international law.
Time Tuesday Wednesday Thursday Friday
Math Algebra Geometry: Euclidean, Early and Advanced Calculus
Transformational,
Non-Euclidean
GSP Using Tools, Drag Test, Compass & Straightedge, Presentation Techniques Iteration
Tracing/Locus, Creating Tools
Pedagogy Focusing on Math, Proof, Conjecturing, Lab vs. Presentation Multiple Representations
Manipulate vs. Construct Multiple Approaches
8:00 Session 1 Fundamental Operations Triangle Centers Transformations and Young The value of e,
Algebraic Expressions Project Work Learners, Derivative and Antiderivative
Shape Makers, Project Presentations
Project Work
10:00 Break
10:30 Session 2 Ratios and Exponents, Constructing the Construct Dynagraphs: Closing
Solving Equations Menu, Function Composition,
Project Discussion Transformations Function Inverses,
Exterior Angle Demo Graphical Representation
Project Work Demo
Project Presentations
12:30 Lunch
14:00 Session 3 Slope, The Pythagorean Theorem, Project Presentations,
Graphing Equations, Project Work Discussion of Pedagogy and
Project Planning Role of Sketchpad
16:15 Dinner
20:00 Session 4 Algebra Tiles, Proof and Sketchpad, Trigonometry,
Dynagraphs, Non-Euclidean Geometry, Radian Measurement Demo,
Project Work Project Work Fractals,
Project Presentations
Overview
Our goal is to prepare you with a solid foundation in how to use Sketchpad
and where it best fits into Malaysias mathematics guidelines. We appreciate
the commitment youve made in attending, and we ask you to give us plenty
of feedback throughout the workshop.
The Geometers Sketchpad Workshop
Tuesday Schedule
Todays Themes
Mathematics: Algebra
Techniques: Using Custom Tools; Drag Test; Using Traces and Loci
Pedagogy: Focusing on the Mathematics; Manipulation vs.
Construction
10:0010:30 Break
12:302:00 Lunch
16:1520:00 Break
Sketchpad Skills:
Start Sketchpad, open a file, use the Arrow tool to select and drag objects;
use custom tools to create new objects
Activities
o Subtracting Integers (Exploring Algebra 1 with The Geometers Sketchpad,
available September 2005)
o Multiple Models of Multiplication (Exploring Algebra 1 with The
Geometers Sketchpad, available September 2005)
o Equivalent Expressions (Exploring Algebra 1 with The Geometers
Sketchpad, available September 2005)
Project
During the week you will work with several other participants to create a
Sketchpad project that you can use with students. This project can be
either a student activity (with students working on computers in groups of
two) or a presentation (using a single computer and LCD projector to
present a topic and stimulate class discussion).
Subtracting Integers
INVESTIGATE
1. Open Subtracting Integers.gsp. The sketch models the subtraction problem
8 5.
2. Press the Present All button to see the model in action.
8 drag
5
drag
5 0 5 10
Q9 Model the following eight problems. Record each problem and its answer.
7 4
4 7
5 0 5 5 0 5
10 5 0 0 5
2 (7) 2 7
For instance, Q10 For each subtraction problem above, write an addition problem that has the
7 (4) 11,
so fill in the blank:
same first number and the same answer. What do you notice?
7 ___ 11.
EXPLORE MORE
Q11 Model four subtraction problems for which the 3
difference is zero. Make the first number positive in two
problems and negative in two problems. Write down 3
the problems you used. What must be true about two
numbers if their difference is zero?
0 5
Objective: Students use an animated Sketchpad model they made up. Its a big help to students if they can listen
for subtracting integers on the number line, and see the to, evaluate, and discuss the descriptions and conclusions
second number being flipped before its added to the first of their classmates.
number. Students investigate subtraction of two positive
numbers and various subtraction problems involving INVESTIGATE
negative numbers.
These notes sometimes use the terms minuend (first
Student Audience: Pre-algebra/Algebra 1 number) and subtrahend (second number), but these
Prerequisites: None. This will be review for most terms are not used in the student material. If you do use
Algebra 1 students. them with students, be sure to explain them carefully.
Sketchpad Level: Easy. Students manipulate a prepared The concept of additive inverse is not named, but it plays a
sketch. prominent role in the animation. You should discuss with
the class why the second number must be flipped, even if
Activity Time: 2030 minutes. You may want to combine
you dont give a name to that operation.
this activity and the Adding Integers activity in a single
class period. Q1 During the animation, the arrow for 5 flips from the
right to the left. This shows which way the second
Setting: Paired/Individual Activity (use Subtracting
arrow must go in order to subtract it from the first.
Integers.gsp) or Whole-Class Presentation (use
Q2 In their final positions, the flipped second arrow starts
Subtracting Integers Present.gsp)
from where the first arrow ends, and the answer (3)
Use this activity as an introduction to integer subtraction is at the end of the second arrow. Encourage students
for pre-algebra students, as a start-of-the-year refresher to be detailed and specific in their answer to this
for Algebra 1 students, or as a supplemental activity for question.
any student having difficulty with the topic. Its important
Q3 Answers will vary. Students should describe the arrow
for students to have a mental image of operations on
flipping from right to left; encourage them to explain
integers. Even strong students who rely on verbal rules
in their own words why it needs to flip in order to do
make careless mistakes that could be avoided by having an
subtraction.
internalized picture.
Q4 Answers will vary but should include only problems
The picture of subtraction presented here is a geometric
in which a positive minuend is smaller than a positive
model in which each number is represented by a vector.
subtrahend.
(The activity calls them arrows because students may not
Q5 If both numbers are positive, the result will be
be familiar with the term vector.) Vectors incorporate both
magnitude and direction (representing the absolute value positive if the first number (minuend) is larger, and
and the sign of the integer), so practice with this model negative if the second number (subtrahend) is larger.
helps students understand how the signs of the operands Q6 Some students will record direct observations, and
come into play. others will interpret those observations. Typical
answers will be similar to the following.
The questions are critical in encouraging students to
internalize the model presented in this activity. Make sure Observation: In this problem, 4 (3), the second
students write clear and detailed explanations (and use arrow starts out pointing to the left, so when it flips it
complete sentences) when they answer the questions; the turns around and points to the right.
extra time it takes them to do so is time well spent. Interpretation: The second number starts out negative,
If theres time and you have a presentation computer so when it flips it becomes positive.
with a projector, have different students use Sketchpad to Q7 The problems students create will vary. Because the
demonstrate to the class their observations or the problems first number is positive and the second negative, the
What does multiplication mean? This question has many answers, because there are
many ways of thinking about multiplication. In this activity, youll compare four
such waysmultiplication as jumping, as grouping, as area, and as scaling.
MULTIPLICATION AS JUMPING
You can think of multiplication as jumping: Three
jumps of two units each could be described by the 0 5
multiplication problem 3 2. In this model, you
will experiment with setting the number of jumps
and the size of each jump.
MULTIPLICATION AS GROUPING
You can also think of multiplication as grouping: 3 2 means 3 groups
three groups of two things each. In this model, you will group drag
3
rectangles along a number line.
2 in each group
3. Go to the Grouping page. The objects in the sketch model drag
2
the sentence Put together three groups of two.
Q4 Drag the circles to model each sentence below. On your 0 5
paper, draw the bottom shape (the one on the number
line) and write its equation.
a. Put together four groups of 2. b. Put together three groups of 3.
c. Put together one group of 8. d. Put together eight groups of 1.
How should you e. Take away two groups of 3. f. Take away one group of 5.
drag the top circle
to represent take g. Take away two groups of 3. h. Take away eight groups of 1.
away?.
Q5 Model the following sentences and write their equations. How are they similar
and how are they different?
a. Put together three groups of 4. b. Put together four groups of 3.
Q6 Using 4s and 3s, write and model two take away sentences whose product is
the same as the product in Q5.
MULTIPLICATION AS AREA
Another way to think about multiplication is in 3
drag
connection with the area of rectangles.
2
MULTIPLICATION AS SCALING
Whether youre drawing a scale model of your a = 3.00
0
room or scaling a recipe to serve more people,
5 10
youre using multiplication.
Q11 Describe what the gray mapping segments look like when:
a. b equals 1. b. b is between 0 and 1.
c. b equals zero. d. b is negative.
Q12 For each problem below, set the scale factor b as listed, and then drag a so
that a b 1. (For example, if b were 0.5, you would make a 2 because
0.5 2 1.)
a. b 4; a b 1; a ? b. b 0.5; a b 1; a ?
c. b 1; a b 1; a ? d. b 10; a b 1; a ?
Q13 Rewrite the answers to Q12 using fractions instead of decimals. What do
you notice?
SUMMING UP
Q14 List one strength of each of the four models, perhaps something that each shows
about multiplication better than the others.
Q15 Which of the four models do you think is most effective at showing why the
product of two negatives is a positive? Defend your choice.
EXPLORE MORE
To copy from Q16 The commutative property of multiplication says that it doesnt matter whether
Sketchpad into a word
processor, select the
you multiply 3 2 or 2 3; you get the same answer using either order. Set
objects you want up four pairs of multiplication problems, one for each model, to show this
to copy, and resize
the window to the property. Copy each of the eight problems and paste them into a word processor
desired size of your document. Which model do you think is most effective at showing why
picture. Then choose
EditCopy, and paste multiplication is commutative?
the result into your
word processor.
Q9 1 4 4 224
SUMMING UP
414 1 (4) 4
Q14 There are many possible answers. We feel that
2 (2) 4 4 (1) 4 Jumping and Grouping are particularly effective
Q10 Every square number can be modeled with a square as an introduction to multiplication. They
in the area multiplication model. For example, 4 can correspond with most peoples basic conception
be modeled by 2 2 or 2 (2), both of which are of multiplication and so are a good place to
squares. start. Area is particularly effective at showing the
(A number such as 4 can also be modeled with dimensionality of multiplicationhow multiplying
squares, 2 (2) or 2 2. However, in these squares, two one-dimensional objects produces a two-
the base and height are not equal. This can be dimensional object. Scaling is good for showing
interpreted as a weakness of this model, or it might how multiplication affects an entire set of objects,
represent an opportunity for a sneak preview of including non-integers. It also serves as a great
imaginary numbers.) introduction to dynagraphs.
Q15 Jumping, Grouping (especially when using the terms
MULTIPLICATION AS SCALING put together and take away), and Scaling are
effective at demonstrating the rules of multiplication
Q11 a. The mapping segments point straight down,
for negatives. Area is less effective for this, in our
parallel to each other. Every number maps to
view, because there is no compelling reason why the
itself. For example, 2 1 2, 3 1 3,
rectangles in the first and third quadrants are blue
0 1 0, etc.
and those in the second and fourth quadrants are red.
b. The mapping segments point inward toward the
bottom. Every number maps to a number whose
EXPLORE MORE
absolute value is less than its own absolute value
(or equal to, in the case of 0), but whose sign is Q16 Students should model pairs of equations, such as
the same. For a scale factor of 0.5, for example, 2 (5) 10 and 5 2 10. Area may be
2 0.5 1, 3 0.5 1.5, 0 0.5 0, etc. especially useful for demonstrating commutativity
because its so easy to see that the two rectangles have
c. The mapping segments all point to zero, so every
the same area and sign.
number maps to zero. For example, 2 0 0,
3 0 0, 0 0 0, etc.
WHOLE-CLASS PRESENTATION
d. The mapping segments cross between the two
number lines. Every number maps to a number The whole-class presentation of this activity substantially
with the opposite sign (except for 0, which points follows the steps of the student activity sheet. Refer to the
to itself). For a scale factor of 2, for example, Presenter Notes for tips to follow and adjustments to make
2 (2) 4, 3 (2) 6, 0 0 0, etc. so that the presentation can be as useful to students as
possible.
Q12 a. a 0.25 b. a 2
c. a 1 d. a 0.1
You can present any of the models in this activity independently, though its
valuable to present at least two models in succession. Students will get the greatest
benefit from this activity when they compare the behaviors of several different
models.
Follows the steps in the student activity sheet, with the adjustments described
below.
MULTIPLICATION AS JUMPING
Be sure to elicit When the rabbit first jumps, ask students how the rabbits motion illustrates the
answers from a
number of students.
multiplication problem shown before adjusting the numbers (leaving both positive)
and doing another example.
Before changing the number of jumps to be negative, ask students to predict what
the rabbit will do.
Be sure to make the Similarly, before making the size of each jump negative, ask students to predict
jumps value positive
again before you
what the rabbit will do. And ask again for predictions before making both numbers
make the units value negative at the same time.
negative.
MULTIPLICATION AS GROUPING
In the grouping part of the presentation, ask students to make up problems using
particular combinations of negative and positive (put together and take away)
rather than using the specific ones from Q4. Be sure to show how a put together
problem and a take away problem can give the same result.
MULTIPLICATION AS AREA
When presenting multiplication as area, you may want to emphasize that the color
of the rectangle indicates the sign of the result, without too much emphasis on the
idea of negative area. Dont let a discussion of negative area become a distraction.
MULTIPLICATION AS SCALING
Unlike the other models, the numbers dont need to be integers, so this model
shows a continuous model of multiplication.
CONCLUSION
Finish the class discussion by asking students to compare the various models,
particularly with regard to how they show the product of two negative numbers.
In this activity you will investigate algebraic expressions that are equivalent.
Equivalent expressions look different but always have the same value.
1 0 1 2 3 4 5 6
a+b
b+a
If two bars are always Q1 Predict what will happen if you change a and b by dragging the tips of the red
equal in length, they
represent equivalent
algebars. Will the green algebars remain equal in length? Drag a and b to find
expressions. Try many out. Were you right? Are the two algebraic expressions equivalent? If so, write
values of the variables
before you decide that the result as an equation.
two expressions are
equivalent. 3. Press the Show Algebars 2 button. Two more green algebars appear, representing
two different algebraic expressions.
Use the indicator lines Q2 Drag a and b again. Are the new algebars always equal in length? Are there any
to estimate the values
of a and b.
positions for a and b that make these bars equal? Describe them. Are the two
algebraic expressions equivalent?
4. Press the Show Algebars 3 button. Two more green algebars appear, representing
two different algebraic expressions.
Q3 Drag a and b again. Are the new algebars always equal in length? Are the two
algebraic expressions equivalent? If so, write your result as an equation.
5. Press the Show Algebars 4 button. Two more green algebars appear without
their labels.
Q4 Drag a and b again. Are these bars always equal in length? If not, when are they
equal? Do you think the algebraic expressions for these two bars are equivalent?
Q5 Press the Show Expressions 4 button to see the labels for the last two bars. On
your paper summarize your conclusions by filling in the blanks in a sentence
like this: ____________ ____________ when ____________.
ba
THE DISTRIBUTIVE PROPERTY a
b
6. On page 3, drag c and note how the bars change. b
a
Q8 Which two expressions are equivalent? Why?
Q9 Why is 2c 4 not equivalent to 2(c 4)?
Sabrina says that you can evaluate the expression 2(m n) either the way its
written (add first, then multiply by 2) or by first multiplying the 2 by each of the
values in the parentheses and then adding the results.
7. On page 4 are the bars Sabrina created to test her rule. Press the Show Sabrinas
Algebars button to show them. The bottom two bars show the expression both
the original way and Sabrinas way: 2(m n) and (2m) (2n).
5 4 3 2 1 0 1 2
m
n
(m+n)
(2m)
(2n)
2(m+n)
(2m)+(2n)
Q10 Drag m and n back and forth. Are 2(m n) and (2m) (2n) equivalent? If so,
write your result as an equation.
Corey says that you can do something similar with the expression 2 (m n): You
can first add the 2 to both values in the parentheses and then multiply the results.
8. Press the Show Coreys Algebars button. The last two bars show the expression
both the original way and Coreys way: 2 (m n) and (2 m) (2 n).
Q11 Drag m and n. Are the expressions 2 (m n) and (2 m) (2 n)
equivalent?
OTHER EXPRESSIONS
9. On page 5, build your own algebars to test whether
x (y z) xy xz. Start by constructing the expression
(y z).
10. Press and hold the Custom tools icon and choose the (ab)
tool.
11. Click this tool on five objects: the top white point thats not
already used, the point at the tip of the y algebar, the caption
on the y algebar, the point at the tip of the z algebar, and the
caption on the z algebar.
12. To finish constructing x(y z), choose the ab tool and click
it on five objects: the starting white point, the tip and caption
of the x algebar, and the tip and caption of the (y z) algebar.
1 0 1 2 3 4 5
x
y
z
(yz)
x(yz)
13. Construct xy by using the ab tool on the x and y bars. Then construct xz.
14. Construct xy xz by using the ab tool on your xy and xz bars.
Q12 Drag x, y, and z. How does your test turn out? Does x(y z) xy xz?
EXPLORE MORE
To change the label Q13 On page 6, build the expressions below. Use the a^b tool to 0 1 2
of a variable, select
the point at the tip of
raise a value to a power. Which of the three are equivalent? a
the bar and choose Write your answer as an equation. b
DisplayLabel Point.
c
a cb c (a b)c (ab)c ac
bc
Q14 Find values of a, b, and c that make all three of these
acbc
expressions equal. What values of the variables did you use?
How many sets of values can you find?
Q15 On page 7, test the following expressions to see if they are equivalent. Describe
your conclusions.
__ 2 __
y
2
y y
Objective: Students compare algebraic expressions and Q4 These bars are the same length only when b 0.
explore the equivalence of those expressions by using Students must drag b to the left of 0 to discover that
algebars (a model that shows the changing value of an the two expressions are not equivalent.
__
algebraic expression by the varying length of a bar). Q5 ab ab 2 when b 0.
Student Audience: Algebra 1 Q6 Answers will vary. The important thing is that
Prerequisites: Students should know the term expression students make a prediction.
and have experience with order of operations. Q7 The addition algebars are always the same length,
and so are the multiplication algebars. The equations
Sketchpad Level: Intermediate. The first part is easy, but
are a b b a and ab ba. The subtraction
students use challenging custom tools by the end.
and division algebars are sometimes not the same
Activity Time: 3040 minutes. Students can complete length. Therefore addition and multiplication are
the main part of the activity in the time allotted, but the commutative, and subtraction and division are not.
Explore More section may require a significant amount of
Q8 The expressions 2(c 4) and 2c 8 are equivalent.
additional time.
As an equation, 2(c 4) 2c 8. This is an example
Setting: Paired/Individual Activity (use Equivalent of the distributive property of multiplication over
Expressions.gsp) addition.
By manipulating and constructing algebars, students Q9 Answers will vary. Some students may describe the
explore the commutative and distributive properties and behavior of the bars; others may give a counter-
various rules involving exponents. Even more important, example; and others may give an algebraic argument
by dragging variables and observing the changes in the in terms of the distributive property. The important
expressions based on the variables, students get used to thing is to get students to think about the question.
the dynamic behavior that variables and expressions show. Q10 Yes, 2(m n) (2m) (2n).
This sense that algebraic expressions are changeable, that
Q11 No, the expressions 2 (m n) and (2 m) (2 n)
they represent an entire range of possible values, is easier
are not equivalent.
for students to internalize when they can actually see the
values in motion. Q12 Yes, x(y z) xy xz.
Sketchpad Skills:
Use custom tools to create new objects; use built-in tools and commands to
construct geometric shapes; create a custom tool. Use various commands
to construct linked number lines. Use translation to construct a line.
Activities
o Zero and Negative Exponents (Exploring Algebra 1 with The Geometers
Sketchpad, available September 2005)
o The Golden Rectangle and Ratio (Exploring Algebra 1 with The
Geometers Sketchpad, available September 2005)
o Approximating Solutions to Equations (Exploring Algebra 1 with The
Geometers Sketchpad, available September 2005)
Project
Decide on a general age level and area of mathematics for your project.
Share your preferences with other participants, and gather a group of
three to five participants to work on the project.
Zero and Negative Exponents
By now you should be comfortable doing calculations with exponents, as long as the
exponents are positive integers. From here, certain questions naturally arise. What if
the exponent is zero? What if it is negative? What if it is not an integer? This activity
explores the concept of zero and negative exponents. The question of non-integer
exponents will have to wait.
POSITIVE EXPONENTS
1. Open Zero Exponents.gsp.
The bar represents the number a. You can drag the marker to change its value. The
label on the bar is a 1, which is the same thing as a.
ZERO EXPONENT
4. Go to page 2. This is the same sketch. The progression of bars goes up to a 4.
5. Choose the custom tool Divide By a. It does just what the name says.
Q4 What is a 4 a? What happens when you 3
NEGATIVE EXPONENTS
Q6 At this point, a 0 should be the last number in the progression you are building.
Using your answer to Q3, what will be the result when you divide by a again?
Choose Divide By a and check your answer.
Q7 Starting with the number 1, if you divide by a three times, that is the same as
dividing by a3.
1 __
1 a a a 1 __ 1 __
1 __
1
3
a a a a
How can you write this same number with a negative exponent? Use the sketch
to check your answer.
Q8 Start with a 1. If you keep multiplying the bar lengths by a, is there a limit to
how high the bars will go? If you keep dividing them by a, is there a limit to how
short the bars will become?
Q9 Pull the marker downward so that 0 a 1. What change do you see in the
pattern formed by the bars? Explain why this is.
Q10 As you change a, which bars do not change at all? Why?
Q11 When a is negative, you will see an entirely different pattern. Describe the
pattern, and explain why it looks this way.
2
a4 a4
a2 a2 a2
a0 a0
1 a-2 a-2
a-4 a-4
a-5
-1 a-3 a-3
a a-1 a-1
a1 a1 a1
a3 a3 a3
a5
Q12 Play the game on the Simplify page at least four times. Each time, write down
the original problem and the solution. Try writing the solution down before you
Objective: Students create a sequence of bars to compare Q5 a 0 1. This follows from the fact that a 1 a 1.
various integer powers of a given base. From the pattern
formed, they learn to interpret zero and negative NEGATIVE EXPONENTS
exponents.
Q6 a 0 a a 1, using the rule from Q3.
Student Audience: Algebra 1
Q7 Since 1 a 0, dividing by a three times is equivalent to
Prerequisites: Students must understand the concept of dropping the exponent three times to a 3. Therefore,
raising a number to a positive integer power. Knowledge of 1/a 3 a 3.
zero and negative exponents is helpful, but not necessary.
In this presentation students observe the visual pattern formed when an exponent
increases as a number is repeatedly raised to higher powers, and observe the related
pattern as the exponent is reduced first to zero and then to negative values.
Explain that the label 1. Open Zero Exponents Present.gsp. Drag the marker so students can see how it
on the bar is a 1, which
is the same thing as a.
changes the value of a. Return the marker to its original position.
2. To multiply the value represented by the first bar by a, press
and hold the Custom tools icon to display the Custom Tools
menu. Choose the Multiply By a tool. This tool works by
itself, so there is no need to click on anything.
Q1 Ask students what the new bar represents. Drag the marker
to change the value of a to 2, so that students can see the new bar has the
value 4. Return the marker to its original position before continuing.
Q2 Ask, What will be the result if we multiply a 2 by a?
3. Choose Multiply By a again. Use the tool several times.
Q3 Ask, As the exponents increase, do the heights of the bars increase by the same
amount each time? How can you tell?
4. Choose the custom tool Divide By a.
Q4 Ask students to explain why the new bar is the height that it is.
5. Use Divide By a several more times, until the progression runs down to a0.
Q5 Ask, What do you think is the value of a0? Drag the marker so that students
can see that the value of a has no effect on this bar.
Q6 Ask, What will happen if we divide by a again?
6. Choose Divide By a.
Q7 Discuss what the resulting bar represents. Choose Divide By a twice more
during the discussion. Try to get students to propose formulations like these:
a1 1 a __1a and 1 __
a3 1 a a a 1 __ 1 __
1 __
1
3
a a a a
Use the other numbered pages to create different patterns that involve both positive
and negative exponents.
elongated square
The ratio of the width You can describe the shape of a rectangle using the ratio of its width to its height.
of a golden rectangle
to its height is called
The rectangle on the left has a ratio of about 5:1, and the square on the right has a
the golden ratio. ratio of 1:1. The shape in the middle is often considered to be more attractive and
has been called the golden rectangle. Paintings, photos, books, and magazines are
often made with proportions similar to the golden rectangle.
Choose Measure 7. Measure the lengths of segments AB and AD by selecting the m AB = 4.48 cm
Calculate to show the m AD = 1.66 cm
Calculator. Click the
segments and choosing MeasureLength. Calculate the ratio of m AB
= 2.70
measurements in the the width to the height. m AD
sketch to enter them
into the Calculator. Q1 What point must you drag to adjust the rectangles shape? Drag
that point to make the shape more attractive to you. Whats the ratio now?
Use the Transform 8. Mark point D as the center of rotation, and rotate point C by 90 about D. Label
menu to mark a center
and rotate a point.
the new point E.
9. Mark point E as the center of rotation, and rotate point D by 90. Label the new
point F.
10. You now have the four vertices of the added square. Construct the sides and
interior of the square.
To measure the 11. The original rectangle and the new square together make a larger E F
distance from A to
E, select the two
rectangle. Measure the longest side of this new rectangle. Then
points and choose calculate the ratio of the longer and shorter sides of the large D C
MeasureDistance.
rectangle. A B
Q2 How does this ratio compare to the ratio from the original
rectangle?
12. Adjust point C until the two ratios are as close to equal as you can make them.
The golden ratio is Q3 What are the ratios now? This is the value of the golden ratio.
often represented by
the Greek letter (phi). Q4 If you add another square on side AE to make a still larger rectangle, what do
you think will be the ratio of the sides of this rectangle?
A GOLDEN SPIRAL
By constructing an arc inside square CDFE and then adding more squares with arcs,
you can construct a golden spiral.
Make sure each new 17. Move A and B closer together, and use the new tool several times to add more
arc connects to the
previous arc. squares to the existing rectangles.
A B
EXPLORE MORE
Q9 Start a new spiral by using the Square With Arc tool twice at
the same size before you start adding larger squares. As the
rectangles get larger, what happens to the ratio of the sides?
Q10 If the first square has sides of length 1, so does the second. How
long are the sides of the third square? How long are the sides of
the fourth square, and the fifth? Write down the sizes of the first
10 squares. Have you ever seen these numbers before?
Objective: Students use a ratio to describe the shape of a Q4 Adding another square will produce a similar result to
rectangle. They construct a golden spiral and examine the adding the first square: The new, larger rectangle will
ratios of the rectangles in their construction. have the same shape as the smaller starting rectangle.
Before you try to find an exact solution to a problem, you may find it helpful to
first approximate a solution. In real life, approximations may be good enough. For
instance, if you are driving to Yellowstone National Park, you may be glad to know
that you will be there in approximately 3_12 hours. It may not be possible to know
exactly how long it will take you, but knowing the approximate time will help
you plan.
SKETCH
Begin by creating two number lines. You will do this by creating two sets of
coordinate axes, and then hiding the y-axis.
AB = 1.00 cm
A B 5
C 5
-2
C
Q1 You should now have two number lines. What happens when you drag the unit
point B on the upper number line?
To change a label, 5. Construct a point on the upper number line. Select the point and choose
double-click it with the
Text tool.
MeasureAbscissa (x). Change the measurement label to x, and change the
label of the new point to x also.
The point and measurement correspond to the variable x. You will use them to
build both sides of this equation:
3x 8 2x
Exploring Algebra 1 with The Geometers Sketchpad 4: Solving Equations and Inequalities 123
2006 Key Curriculum Press
Approximating Solutions to Equations
continued
When you need 6. Choose MeasureCalculate. Compute the value of the expression 3x 8. Then
to enter x into the
expression, click on
repeat the process to calculate the value of the expression 2x. Arrange these
the measurement x in calculations side-by-side, with the first on the left and the second on the right.
the sketch.
7. Choose GraphNew Parameter. Change the name to zero, and change the value
to 0.
8. Select in order the left calculation (3x 8) and the parameter zero. Choose
GraphPlot As (x,y).
Q2 This last step created a new point on the lower number line. If it is not in view,
drag point x across the screen until you see it. What does the number line value
of the new point represent?
9. Change the label of the new point to left. x = 2.00
x
Use the procedure from step 8 (but using -5 A B 5
OTHER EQUATIONS
You can edit the calculations in order to solve other equations. Double-click
a calculation with the Arrow tool to get back to the Calculator window. After
changing a calculation, you may need to adjust the scale to see the corresponding
point.
124 4: Solving Equations and Inequalities Exploring Algebra 1 with The Geometers Sketchpad
2006 Key Curriculum Press
Approximating Solutions to Equations Activity Notes
Exploring Algebra 1 with The Geometers Sketchpad 4: Solving Equations and Inequalities 125
2006 Key Curriculum Press
Approximating Solutions to Equations Presenter Notes
Use these steps and questions to present this topic to the class.
Define the term 3. Explain that solving an equation means finding 3x 8= 2.00 2x = 4.00
substitute if students
dont already know it.
the value of x that makes the two sides of the
equation equal.
4. Press the Show x button. Drag point x left and right to show how the value
changes. Emphasize that x is a variable.
5. Press the Show Left Side button to show a point labeled left, corresponding to
the value of the left side of the equation.
6. Drag x again so students can see how changing x changes the position and value
of point left.
Have several students Q1 Ask students how dragging x relates to trying different numbers for x. (One of
answer the questions
in their own words.
their observations should be that dragging makes it easy to try a lot of numbers
for x very quickly.)
Q2 Leave x someplace other than 2, and ask students if they can tell you where point
left will go if you move point x to 2. (Answer: 3x 8 3 (2) 8 2.)
7. Press the Show Right Side button, and drag x again. Avoid emphasizing the
solution for the time being, and leave x at a value for which the equation is false.
Consider calculating Q3 Ask students whether the equation is now true or false. Then ask what they
the difference between
the left- and right-
would expect to see if the equation were true. (Students should expect two
side values. Students things: The values will be equal, and points left and right will coincide.)
should predict that
left right 0 at 8. Drag x left and right. Ask whether each direction moves you closer to an answer
the solution.
or farther away. Ask if left will always be to the left of right. Drag x again until
the points coincide.
Q4 Have students verify that this value of x does indeed give an approximate
solution to the equation.
After changing the Use the remaining pages of the sketch to try different equations. Alternatively,
equation, you may
need to change
double-click the existing calculations on page 2 to change the left and right
the scale to see expressions to solve any equation.
the solution.
126 4: Solving Equations and Inequalities Exploring Algebra 1 with The Geometers Sketchpad
2006 Key Curriculum Press
Session 3: Slope, Graphing Equations
Goals for this Session:
Develop an intuitive feel for slope. Explore a family of linear graphs.
Sketchpad Skills:
Use sliders and tracing to investigate behavior of a graph.
Activities
o The Slope Game (Exploring Algebra 1 with The Geometers Sketchpad,
available September 2005)
o More Slope Games (Exploring Algebra 1 with The Geometers Sketchpad,
available September 2005)
o The Slope-Intercept Form of a Line (Exploring Algebra 1 with The
Geometers Sketchpad, available September 2005)
Project
Your team should decide on a specific mathematical topic for your project.
Try to make your topic fairly specifica topic that is too general will be
difficult to do in the time available.
The Slope Game
Imagine a game that combines the best elements of laser tag, Doom, and chess. This
is not that game, but it is still a fun math game thats good for solidifying your sense
of slope. The game works best with a partner (this is how its described), but you
can also play it alone if you hide the labels and cover the slope measurements before
dragging the lines.
Exploring Algebra 1 with The Geometers Sketchpad 5: Coordinates, Slope, and Distance 175
2006 Key Curriculum Press
The Slope Game Activity Notes
Objective: Students construct and play a game in which PLAYING THE SLOPE GAME
one player rearranges lines on the screen and the other
2. This step says to draw five different random lines.
player tries to match each line with its slope measurement.
The lines should not be attached to each other. In
Student Audience: Pre-algebra/Algebra 1 other words, students should click or release only in
blank space when constructing the lines so that all the
Prerequisites: Students should have had an introduction
control points are independent points.
to slope, though it isnt necessary for them to know the
rise/run definition yet.
AFTER PLAYING
Sketchpad Level: Easy. Students draw, drag, and measure
the slopes of lines. The More Slope Games activity contains four different
ready-made slope games that can be played in a variety of
Activity Time: 515 minutes. This activity works well as a ways. They can be played immediately after this game, but
follow-up to the Slope of a Line activity. we recommend spreading them out over several days or
Setting: Paired/Individual Activity (no sketch needed) weeks, letting students play each one for 515 minutes as
time permits.
This simple, unassuming game has been a favorite in
classrooms and workshops for years. Students really do
enjoy trying to trick each other with lines that are very
close to each other in slope, or the opposite of each other,
and this represents a good learning opportunity.
176 5: Coordinates, Slope, and Distance Exploring Algebra 1 with The Geometers Sketchpad
2006 Key Curriculum Press
More Slope Games
SLOPE ARCHERY
The red point is an archers shooting position. When you press Play, the target will
move to a new random location on the border of the range. Change the Guess Slope
parameter to match an imaginary line between the archer and the target. Press Enter
to shoot. A hit scores one or two points. There is no penalty for misses, no matter
how bad.
Exploring Algebra 1 with The Geometers Sketchpad 5: Coordinates, Slope, and Distance 177
2006 Key Curriculum Press
The Slope-Intercept Form of a Line
Q5 Using the method just described, plot these lines on graph paper.
a. y 3x 2 b. y (2/3)x 2
c. y 2x 1 d. y 2.5x 3
Exploring Algebra 1 with The Geometers Sketchpad 6: Variation and Linear Equations 201
2006 Key Curriculum Press
The Slope-Intercept Form of a Line
continued
EXPLORE MORE
Q11 Attempt to construct a line through the points (3, 0) and (3, 3) by adjusting
the sliders in the sketch. Explain why this is impossible. (Why cant you write its
equation in slope-intercept form?)
Q12 Can you construct the same line with two different slider configurations? If so,
provide two different equations for the same line. If not, explain why.
202 6: Variation and Linear Equations Exploring Algebra 1 with The Geometers Sketchpad
2006 Key Curriculum Press
The Slope-Intercept Form of a Line Activity Notes
Objective: Students explore the effects of intercept and Q4 The third point is (2, 5). This point satisfies the
slope on the position of a line. They practice writing equation because y 2(2) 1 5.
equations in point-slope form and visualizing the graph Q5 The lines are shown below with several integer points
when given the equation in point-slope form. plotted.
Student Audience: Algebra 1 a. 6
Exploring Algebra 1 with The Geometers Sketchpad 6: Variation and Linear Equations 203
2006 Key Curriculum Press
The Slope-Intercept Form of a Line Activity Notes
continued
Q7 As b becomes increasingly positive, the line is shifted Q12 No, its not possible. The reason is that every line has
(translated) up. As b becomes increasingly negative, a unique y-intercept, so theres only one value for b
the line is shifted (translated) down. When b 0, the for a particular line. Similarly, each line has a unique
line goes through the origin. slope, so theres only one value for m.
Q8 The slopes vary, but the traces always pass through
the same y-intercept. The result looks like an infinite WHOLE-CLASS PRESENTATION
asterisk. Use the sketch Slope Intercept Present.gsp to help
Q9 This family can be pictured as the infinite set of lines students visualize the graph of a line from an equation
in a plane that are parallel to a given line. They all written in slope-intercept form. You will need to discuss
have the same slope. how the y-intercept is found by substituting 0 for x,
which always yields y b for an equation in the form
Q10 a. y 2x 3 b. y 1.5x 4
y mx b. Then the slope can be applied to find one
c. y 3x 6 d. y 0.4x 0.4 or two more points and graph the line.
e. y 0.5x 3.5
Use page 2 to further explore the effects of m and b. This
sketch is set up with sliders for m and b. You can use this
EXPLORE MORE sketch to explore Q6Q12 with the whole class.
Q11 This line is parallel to the y-axis, so it has no
y-intercept and the slope is undefined. The line can
be expressed with the equation x 3, but thats not
in slope-intercept form.
204 6: Variation and Linear Equations Exploring Algebra 1 with The Geometers Sketchpad
2006 Key Curriculum Press
Session 4: Algebra Tiles, Dynagraphs
Goals for this Session:
Use custom tools to model algebraic expressions as line segment lengths
and rectangle areas. Use dissected rectangles to see the equivalence of
expressions in factored and expanded form.
Sketchpad Skills:
Use custom tools to create algebra tiles, either separately or connected.
Activities
o Algebra Tiles (Exploring Algebra 1 with The Geometers Sketchpad,
available September 2005)
o Introducing Dynagraphs (Exploring Algebra with The Geometers
Sketchpad, 2001)
Project
Your team should decide whether to do a student activity or a teacher
presentation, describe your topic in writing, and begin the actual design.
(Dont worry if you dont yet know everything you need to know in order
to complete the project. Youll have ample opportunity during the week to
learn more and to refine your design.)
Algebra Tiles
AREA TOOLS
When you multiply the lengths of adjacent sides of a rectangle, the product is
the area of the rectangle. You have been using line segment lengths to represent
numbers. Now you will use rectangle areas to represent products of numbers.
(y 2)( y 2x 1).
y y
Below that is the same rectangle again. This
time its interior is tiled with smaller rectangles. y x x 1
By adding the areas of each of the smaller
rectangles, you can get another expression for the y x x 1
area: y 2 2xy 3y 4x 2. y x x 1
(y 2)(y 2x 1) y 2 2xy 3y 4x 2
Q8 Go to page 3. You will see four composite rectangles. For each rectangle, write
an equation showing the area as the product of its height and width (factored
form), and as the sum of the areas of the interior rectangles (expanded form).
Q9 Page 4 contains four more rectangles, but the interiors are not yet filled. Use the
custom tools to tile the interiors. For each rectangle, write an equation with the
factored and expanded forms of the area.
Objective: Students use custom tools to model expressions The task in Q5 gives students a chance to get used to
as line segment lengths and rectangle areas. They then use the tools. The best way to construct this rectangle is
dissected rectangles to see the equivalence of expressions in to begin at the lower-left vertex, attaching each new
factored and expanded form. segment to the endpoint of a previously constructed
segment. First work your way across the bottom and
Student Audience: Pre-algebra/Algebra 1
up the right side. Then go back to the starting point
Prerequisites: Students should learn symbolic expansion and go up the left side and across the top. Straighten
before doing this activity, but factoring is not a the sides by dragging the black points.
prerequisite.
Q6 When students drag the x slider, the lengths of the
Sketchpad Level: Intermediate. The activity involves x segments change. If students have attached the
extensive use of several custom tools. segments to each other, the figure holds together.
Activity Time: 4050 minutes
AREA TOOLS
Setting: Paired/Individual Activity (use Algebra Tiles.gsp)
Q7 The width is x and the height is 1. The black point
or Whole-Class Presentation (use Algebra Tiles
Present.gsp) rotates one side of the rectangle through 90. If the
black point is moved to the top of its path, the width
You may consider creating your own activities by using the becomes 1 and the height x. Even as the rectangle
custom tools in Algebra Tile Tools.gsp. rotates, the lower left vertex stays in place.
Q3 The x line segments are blue. They are equal to b. (y x 1)(2y x) 2y 2 3xy x 2 2y x
each other in length, but longer than the unit line c. (1 2x)(3x 2y) 6x 2 4xy 3x 2y
segments. The y line segments are longer still. They
d. (2 x)(4 y) xy 4x 2y 8
are red and are equal to each other in length. All of
the line segments have the translation and rotation In Q9, students should start the constructions in the
properties described in the answer to Q1. lower-left corner and work their way up and right.
The rectangles will fit better (perfectly, in fact) if you
Q4 To model 2x 3, construct two x segments and three
click on an existing point when constructing each
unit segments end-to-end. To construct x 3y 1,
new rectangle. However, it is possible to construct
do the same with one x segment, three y segments,
each part independently and drag them into their
and one unit segment. In both cases, the component
approximate places. Two rectangles will fit together
line segments must be collinear.
only if their common sides have the same color,
x x 1 1 1 hence, the same value.
x y y y 1
WHOLE-CLASS PRESENTATION
Q5 The area of the rectangle is 6x. To present this activity to the whole class, use the Presenter
Notes and the sketch Algebra Tiles Present.gsp.
In this presentation youll show your class how dynamic algebra tiles work and use
algebra tile diagrams to write two different expressions for the same area.
1. Open Algebra Tiles Present.gsp. The sketch is empty except for sliders
representing 1, x, and y.
The lengths of the sliders will be used as the dimensions of the algebra tiles. Because
the sliders are adjustable, the tiles will also be adjustable in size.
2. Press and hold the Custom tools icon to display the Custom Tools menu. Look
at the list of tools with your students, and ask them to guess what the various
tools might do.
3. Choose the Unit Segment tool and click several times on the screen.
Q1 Choose the Arrow tool and drag a segment, first by one endpoint and then by
the other endpoint. Ask students what they observe about the segments.
4. Demonstrate the use of a different segment tool, one of the rectangle tools, and
one of the square tools.
5. Show how to use the Arrow tool to drag the black vertex of a rectangle tile to
orient the tile either horizontally or vertically.
6. Change the lengths of the unit, x, and y. Ask students to describe the effect in
the sketch as you change these lengths.
7. On page 2 of the sketch are several constructions in which tiles have been
assembled into rectangles. Press the Show a button to see the first rectangle.
Q2 Ask, What is the height of this rectangle? Does the height use unit distances,
x distances, or y distances? What is the width? Encourage discussion. (The
rectangle is 3 units high and y 1 units wide.)
Q3 Ask students to use the height and width to write a formula for the area.
Q4 Ask, What is the area of each small green square? And what is the area of each
pink rectangle? Ask students to add the areas to find the area of the rectangle.
Q5 Ask students what the relationship is between the two expressions for the area.
Look at Q8 and Q9 in Q6 Show figure b and have students find its area, both by multiplying and counting.
the Activity Notes for
the answers to these
Make an equation from the two expressions. Do the same for the remaining
area problems. problems on page 2, and then do the animated problems on page 3.
Have students summarize their conclusions about the two ways in which they
found the areas of the rectangles.
A
f(A)
B
g(B)
C
h(C)
D
i(D)
2. Using the Arrow tool, drag each of the four input pointers (pentagons)
to get an idea of how dynagraphs work.
Dynagraph h description:
Dynagraph i description:
t(x) = 5, x= v(r) = 3, r=
u(1) = ?, ? = w(2) = z, z=
u(3) = p, p= w(4) = s, s=
u(m) = 8, m= w(a) = 0, a=
We ask that you provide feedback on the workshop at the end of each day so
we can continually improve our professional development offerings. Please
write below your impressions of the day and any questions you may have,
and return this form to the presenters before leaving today.
The Geometers Sketchpad Port Dickson Workshop
Project Plan
Please fill out and turn in only one copy of your plan. You should also keep a
copy of this plan for your own use in the coming days.
Topic:
Age Level:
Team Members:
Notes or Questions:
The Geometers Sketchpad Port Dickson Workshop
Wednesday Schedule
Todays Themes
Mathematics: Euclidean, Transformational, and Non-Euclidean
Geometry
Techniques: Compass and Straightedge; Creating Custom Tools
Pedagogy: Conjecturing and Proof; Multiple Approaches to a Problem
10:0010:30 Break
12:302:00 Lunch
16:1520:00 Break
Sketchpad Skills:
Change Sketchpad preferences; use the Segment tool and various
Construct menu commands; create a custom tool.
Activity
o Triangle Centers (The Geometers Sketchpad Workshop Guide)
Project
Work with your team on your project.
Tour 4: Investigating Triangle Centers
In this tour, youll continue honing your skills at geometric construction by
constructing a triangles centroid and other classical triangle centers. Then youll
harness Sketchpads power in two important new ways: first, by turning your
constructions into custom tools, then by making a multi-page document.
Constructing a Centroid
Presenter: Allow 15 minutes for the first two sections.
Presenter: Stop here and answer questions. You may wish to demonstrate what would
have happened if participants had constructed all three medians before constructing the
intersection point in step 5. (Namely, if you click with the Arrow tool, you cant tell to
which two segments the intersection belongs; with the Point toolor selecting two
segments and using the Intersection commandyou can). You may also wish to
briefly introduce the concepts of givens, intermediate objects, and results and perhaps
demonstrate what happens when you create a centroid tool with fewer objects selected
(just the vertices, sides, and centroid).
Allow as much time as you can for the next section. The more time, the more triangle
centers/custom tools each participant will be able to make.
Presenter: Stop here and answer questions. You may wish to demonstrate how to use
Document Options to add a duplicate page and to rename and reorder pages.
Further Challenges
The centroid divides each median into two smaller subsegments. Use
measurements to explore the length ratio of any pair of subsegments.
The three medians of a triangle divide it into six smaller triangles, each
defined by one vertex of the original triangle, one midpoint of an original
side, and the centroid. Construct these six interiors, then measure their areas.
What do you notice? Why is this true?
If you constructed a circumcenter in step 19, use it to construct the circumcircle
of its trianglethe unique circle that perfectly circumscribes the triangle.
If you constructed an incenter in step 19, use it to construct the incircle of its
trianglethe unique circle that perfectly inscribes the triangle.
If you constructed an orthocenter tool in step 19, use it to explore the
following question: Where is the orthocenter of any triangle defined by two
of the vertices and the orthocenter of another triangle? Why?
Continue adding pages and tools to your document until there are four pages
and four toolsone for every classical triangle center.
Once youve completed the previous challenge, apply each of the four tools
to a single triangle. Three of the four centers will lie along the same segment,
called the Euler segment. Which three centers are these? Use measurements to
explore the distance relationships between these three centers.
Sketchpad Skills:
Practice using Sketchpads Compass and Straightedge tools. Turn your
constructions into custom tools. Use Sketchpads transformational tools
and commands.
Activity
o Constructing the Construct Menu (Advanced Tools and Topics,
Sketchpad Summer Institute 2005)
o Presentation: Exterior Angles in a Polygon (Exploring Geometry with The
Geometers Sketchpad)
o Tesselations That Use Rotation (Exploring Geometry with The Geometers
Sketchpad)
Project
Work with your team on your project.
Constructing the Construct Menu
The Greek mathematician Euclid wrote his book The Elements sometime around 300
B.C. The Elements has formed the basis for geometry books ever since. Euclids
method of systematically presenting constructions in propositions, then proving
geometry theorems using logic, has influenced how mathematics is done, perhaps
more than any other work.
Everything in The Elements is built upon the most basic principles; Euclid used no
shortcuts to show something was true. He starts with just a handful of postulates and
axiomsthings which are taken for granted as trueand a very few basic
constructions upon which all subsequent, more complicated theorems and
constructions are based.
The only constructions allowed to start with are to construct a straight line, to extend
a straight line, and to construct a circle given a center point and a radius endpoint.
The tools with which you do these constructions are a compass and straightedge, but
youre limited with what you can do with your compass: you must have two points to
define your compass settingyou cant construct a circle or arc, pick up your
compass keeping the same setting, and construct a second circle with the same radius
somewhere else. This makes some otherwise simple constructions, such as
duplicating a line segment, surprisingly complex! For example, to duplicate a line
segment with a modern compass, all you need do is open the compass to the length of
the given segment, pick up the compass, and transfer that length to any place in your
construction. With Euclids compass, once you pick up the compass, youve lost your
given length. To duplicate a segment requires the construction of nine intermediate
objects: points, rays and circles, before youve duplicated your given segment. Then
to figure out why the segments are congruent is complicated enough in itself.
Sketchpads freehand circle tool works like Euclids collapsible compasstheres no
way (without using the Construct menu) to preserve a radius once you move on to
another center point. The object of these activities is to use Sketchpad to perform
some of Euclids constructions the way he did them: using only freehand tools.
Open the document Constructions.gsp. The introduction page, shown below, has
buttons that link to pages where you can try the constructions. Click (just once!) the
equilateral triangle button to go to the first challenge.
Introduction
Super Challenges :
When you succeed at a challenge, make a tool for it. To do this, follow these steps:
1. Select your entire construction. (Dont select any text or buttons that may
happen to be in the sketch but that are not part of your construction.)
2. Press and hold down the Custom tool icon. Choose Create New Tool from
the pop-up menu. Give your new tool a name and click OK.
3. To practice using the tool, press the Custom tool icon again and choose the
tool from the pop-up menu. Click and drag in the sketch to use the tool.
Custom tools are saved with sketch documents. The tools in all opened documents
will be available to any sketch in the Custom tool menu and can be copied from
document to document using the Tool Options command in the Custom tool menu
(or the Document Options command in the File menu).
mBAJ = 71.4
mCBF = 82.6 J
mDCG = 57.8 F
B mEDH = 65.5 B
mAEI = 82.7
A
A
C I C
E E D
D
H
G
Double-click a
point to mark it
Follow the steps below for another way to demonstrate this conjecture.
as a center.
7. Mark any point in the sketch as a center for dilation.
In the Edit menu,
choose Select All.
Then click on each
8. Select everything in the sketch except for the measurements.
measurement to
deselect it. 9. Change your Arrow tool to the Dilate Arrow tool and use it to drag
Hold down the any part of the construction toward the marked center. Keep dragging
mouse button on until the polygon is nearly reduced to a single point.
the Arrow tool,
then drag right to
choose the Dilate Q2 Write a paragraph explaining how this demonstrates the conjecture
Arrow tool. you made in Q1.
Explore More
In the Edit
menu, choose 1. Investigate the sum of the exterior angle
Preferences and measures in concave polygons. For this
go to the Units
panel. In the Angle investigation, you may want to measure
Units pop-up menu, angles in directed degrees. The sign of an
choose directed
degrees. angle measured in directed degrees depends
on the order in which you select points.
Tessellations that use only translations have tiles that all face in the same
direction. Using rotations, you can make a tessellation with tiles facing in
different directions. The designs in a rotation tessellation have rotation
symmetry about points in the tiling.
Use a custom
tool (such as one
in the sketch Sketch and Investigate
Polygons.gsp) or
construct the
triangle from
1. Construct equilateral triangle ABC as shown below.
scratch.
If your custom tool 2. Construct two or three connected segments from A to B. Well call this
constructs an
interior, delete irregular edge AB.
the interior.
Double-click the
point to mark it as a 3. Mark point A as a center for rotation. Then rotate all the points and
center. Select the segments of irregular edge AB by 60.
segments and
points; then, in the
Transform menu, C C C
choose Rotate.
A B A B A B
C C C
D D D
A B A B A B
58 Chapter 2: Transformations, Symmetry, and Tessellations Exploring Geometry with The Geometers Sketchpad
2002 Key Curriculum Press
Tessellations That Use Rotations (continued)
Select the vertices
in consecutive 8. Construct the polygon interior with vertices C
order; then, in the
Construct menu, along the irregular edges.
choose Polygon
Interior. 9. To begin tessellating, mark point A as a center
D
Change the color of and rotate the tile interior six times by the
your tiles using the
Display menu. appropriate number of degrees to surround
point A with tiles. Change the color of A B
alternate tiles.
10. Mark point D as a
center and rotate
the six tiles by 180.
Reverse their shading
as necessary to keep a
C
clear shading pattern.
Q1 Look at the tiles D
surrounding point A.
What kind of rotation A B
symmetry would the
completed tessellation
have about this point?
11. Use the appropriate rotations to fill in tiles around points B and C. If
you choose an angle that doesnt work right, undo and try a different
angle. Change your answer to Q3, if necessary.
12. Drag vertices of your original tile until you get a shape that you like or
that is recognizable as some interesting form.
Exploring Geometry with The Geometers Sketchpad Chapter 2: Transformations, Symmetry, and Tessellations 59
2002 Key Curriculum Press
Session 7: The Pythagorean Theorem
Goals for this Session:
Explore the Pythagorean Theorem in several ways.
Sketchpad Skills:
Create and use custom tools. Use action buttons to create a presentation.
Activities
o A Right Triangle with Squares (Pythagoras Plugged In: Proofs and
Problems for The Geometers Sketchpad)
o Leonardo da Vincis Proof (Pythagoras Plugged In: Proofs and Problems
for The Geometers Sketchpad)
Project
Work with your team on your project.
A Right Triangle
with Squares Name(s):
The basics for exploring the Pythagorean theorem are that you need to be
able to construct a right triangle and squares. There are many ways to
construct both these shapes. Here youll learn one way for each.
1. Construct segment AB. A
Select the segment
and the point,
2. Construct a line
then choose
Perpendicular
perpendicular to sAB
Line from the through B.
Construct menu.
point C is on the
perpendicular line.
Q2 Which two points behave the same? When you drag either of them,
how does the triangle change? Which point or points change the
The Text tool shape of the triangle when dragged?
Show or hide an
objects label by
clicking on the
object with the Text 5. Relabel the sides as a, b, and c, with a the shortest leg, b the longer leg,
tool. Double-click on and c the hypotenuse. Relabel the vertices opposite these sides as A, B,
the label to edit it.
The hand turns dark and C, respectively.
when positioned
over an object. The The diagrams in this book show the right triangle positioned and labeled
letter A appears
when its positioned in the two ways shown at the top of the next page. Practice manipulating
over a label.
and labeling your triangle so it matches the two diagrams.
Pythagoras Plugged In: Proofs and Problems for The Geometers Sketchpad Chapter 1: The Theorem 3
2003 Key Curriculum Press
A Right Triangle with Squares (continued)
The hypotenuse in a B C
right triangle is
opposite the right
angle. In this book, b
c a
the hypotenuse will a
usually be labeled c,
and the right angle
vertex opposite it will
be labeled C. C b A B c A
The Square
6. Construct segment AB.
B' A'
To mark a point as
center, select it and
7. Mark point A as center, then rotate the
choose Mark segment and point B by 90.
Center from the
Transform menu.
The Rotate 8. Mark point B as center and rotate segment
command is also in AB and point A by 90.
the Transform menu.
9. Connect points A and B to complete
A B
your square.
10. Select the four vertices in consecutive order
and choose Quadrilateral Interior from the Construct menu.
11. Select the entire figure, then press and hold the Custom tools icon.
Choose Create New Tool from the Custom Tools menu. Name the
The Custom tool
new tool Square.
Making a tool of your
construction will Q3 How do different vertices behave when you drag them? Which
save you the work of
going through the vertices are most constrained and which are least constrained?
whole construction
next time you
want a square.
4 Chapter 1: The Theorem Pythagoras Plugged In: Proofs and Problems for The Geometers Sketchpad
2003 Key Curriculum Press
A Right Triangle with Squares (continued)
12. Experiment with using your new Square B' A'
tool. Choose it from the Custom Tools
menu. Click, move the mouse from left to
right, and click again. Try to construct a
second square below the first, using the
same two points your tool started with, but
go from right to left.
A B
It will be important for you to be able to
construct a square on either side of a segment
when you explore the Pythagorean theorem.
Pythagoras Plugged In: Proofs and Problems for The Geometers Sketchpad Chapter 1: The Theorem 5
2003 Key Curriculum Press
A Right Triangle with Squares (continued)
The Converse
The converse of the Pythagorean theorem states that if the sum of the
squares of two sides of a triangle is equal to the square of the third side,
then the triangle is a right triangle. Follow the steps below to investigate
the converse.
18. Use the Segment tool to draw an
arbitrary (nonright) triangle.
19. Construct squares on the sides of this
triangle.
20. Measure the areas of the three squares
and calculate the sum of two of them.
21. Drag a vertex until the sum equals the
area of the third square.
Q7 What kind of triangle do you have
when the sum of the areas of the two
smaller squares is equal to the area of
the larger square? Measure an angle to
confirm your conjecture.
6 Chapter 1: The Theorem Pythagoras Plugged In: Proofs and Problems for The Geometers Sketchpad
2003 Key Curriculum Press
Activity Notes
A Right Triangle with Squares than consecutive vertices. (They may involve the
center of the square, for example.) Its important in
Another way to construct a right triangle is to
the activities that students have a tool that can
construct a circle and its diameter and inscribe a
construct a square given the endpoints of a side.
triangle in a semicircle. That construction is used
in the activity The Ann Condit Proof. A Right Triangle with Squares on the Sides
Students will need to construct a right triangle in Whether or not students construct a square that
most activities in this book, so its important that goes the wrong way in this activity, make sure
they be able to do it correctly. Students new to they understand the Undo command. Being able
Sketchpad often construct figures that are either to back up an unlimited number of steps is
under-constrained or over-constrained. An under- extremely useful in complicated sketches. Its
constrained right triangle would fail to remain a worth pointing out the keyboard shortcuts: +Z
right triangle when dragged. A right triangle (Mac) or Ctrl+Z (Windows). Redo is +R (Mac) or
whose shape you couldnt change would be over- Ctrl+R (Windows). Suggest students undo one or
constrained. In the activity, dragging either A or B two steps too many until they know for sure
changes the size of the triangle, and dragging C where they are, then redo to the point where they
changes the shape. Step 2, in which students want to continue sketching.
construct a perpendicular line, guarantees the Many activities in the book begin with a right
triangle will stay a right triangle. triangle with squares on the sides. Students will
The Text tool can be tricky for students. You have a tool for constructing squares, but it may
might need to demonstrate its use. Students save even more time if they save a sketch of a right
shouldnt get too hung up on labels, though. triangle with squares on the sides.
Students labels might not correspond to the Its important for students to recognize that
labels in the diagrams, but rather than spending Sketchpads measurements do not constitute a
time changing labels, students might be better proof. Emphasize that there are reasons for doing
off not displaying labels in their sketches at all. proofs besides verifying the truth of a theorem.
They should still be able to follow directions and Otherwise, people would have stopped bothering
tell which points in their sketch to use. with the Pythagorean theorem long ago. A proof
The Square should show a chain of reasoning that explains
why a theorem is true. A good proof can lead to
Like right triangles, squares appear in virtually
new insights into a theorem, and completing a
every activity, and students will need to construct
proof can give the satisfaction that comes from
even more of them. For that reason, students are
accomplishing something challenging.
instructed to make a tool of a square construction.
If you havent used custom tools before, this The Converse
would be a good place to start. Make sure you Students arent asked to prove the converse of the
allow students time to become comfortable Pythagorean theorem, but they should discover
creating and using tools. that in every case in which the theorem works, the
Check that students square constructions are triangle is a right triangle. If they construct an
properly constrained. Students simply looking at arbitrary triangle with squares on the sides, the
the diagrams may draw, as opposed to construct, sum of two areas wont equal the third until an
a figure that just looks like a square. angle becomes a right angle.
The rotations preserve side length, which, The proof of the converse uses the theorem itself.
combined with the 90 angles formed, guarantees Given a triangle ABC in which a2 + b2 = c2,
the construction will stay a square. construct another triangle FED, this one a right
triangle, with sides a, b, and d. By the Pythag-
Encourage students to come up with other ways
orean theorem, a2 + b2 = d2. But it was given that
for constructing a square. Tools for different
constructions may have as givens points other a2 + b2 = c2, so d must equal c. By SSS, the triangles
are congruent, so mC = mD = 90.
Pythagoras Plugged In: Proofs and Problems for The Geometers Sketchpad Activity Notes 67
2003 Key Curriculum Press
Leonardo da Vincis Proof Name(s):
c
a
A
C b
Show Reflection
26 Chapter 2: Proofs and Demonstrations Pythagoras Plugged In: Proofs and Problems for The Geometers Sketchpad
2003 Key Curriculum Press
Leonardo da Vincis Proof (continued)
7. Mark D as center and rotate the entire figure (not the action button)
180 around D.
8. Select all the objects making up the rotated half of this figure and
create a Hide/Show action button. Relabel the button to read Hide
Rotation, but dont hide the rotated half yet.
c
a
A
C b
Show Reflection
Hide Rotation
Pythagoras Plugged In: Proofs and Problems for The Geometers Sketchpad Chapter 2: Proofs and Demonstrations 27
2003 Key Curriculum Press
Leonardo da Vincis Proof (continued)
Q1 Explain to a classmate or make a presentation to the class to explain
da Vincis proof of the Pythagorean theorem.
Q2 Da Vincis is another of those elegant proofs where the figure tells
pretty much the whole story. Write a paragraph that explains why the
two hexagons have equal areas and how these equal hexagons prove
the Pythagorean theorem.
28 Chapter 2: Proofs and Demonstrations Pythagoras Plugged In: Proofs and Problems for The Geometers Sketchpad
2003 Key Curriculum Press
Leonardo da Vincis Proof
Sketchpad Proficiency: Intermediate. The
construction itself isnt difficult, but careful
selection is required to make the action buttons
work properly.
Example Sketch: Leonardo.gsp
Sketch and Investigate
Look at the example sketch in advance of
assigning this activity so that you can see how the
sketch is supposed to work and be prepared to
troubleshoot student sketches.
The initial figure shows two identical right
triangles with sides a, b, and c, and two squares
with side lengths a and b. None of the transform-
ations performed change the area of the figure. In
the final figure, we have two triangles identical to
the two triangles in the initial figure, and between
them we have a square with side length c.
Therefore, the sum of the areas of the two squares
in the initial figure (a2 + b2) must equal the area of
the square in the final figure (c2).
74 Activity Notes Pythagoras Plugged In: Proofs and Problems for The Geometers Sketchpad
2003 Key Curriculum Press
Session 8: Proof and Sketchpad; Non-Euclidean
Geometry
Goals for this Session:
Use logical reasoning to explain observations about isosceles trapezoids.
Explore the Poincar disk model of hyperbolic geometry.
Sketchpad Skills:
Use the Construct and Transform menu to create an isosceles trapezoid.
Use custom tools to model hyperbolic geometry.
(Bonus: Use animation and tracing to explore cycloids and related curves.)
Activities
o Isosceles Trapezoids (Rethinking Proof with The Geometers Sketchpad)
o Exploring Non-Euclidean Geometry with the Poincar Disk (from a
workshop presented by Nick Jackiw)
Bonus Activity
o Cycloids and Epicycloids (Key Curriculum Press Summer Institutes 2005)
Project
Work with your team on your project.
Name(s): Isosceles Trapezoid
CONJECTURE
EXPLAINING
Next, you will explain why your conjectures are true.
6. First, explain your conjectures in Questions 14 above. (Hint: Think
about the way you constructed the isosceles trapezoid and its axis of
symmetry.)
Further Exploration
1. Drag your isosceles trapezoid so that all four of its angles are equal,
but it is still convex. Is it still an isosceles trapezoid? Explain.
2. This time make all four sides equal. Is your quadrilateral still an
isosceles trapezoid? Explain.
3. Can you drag your isosceles trapezoid into all the possible shapes
of a parallelogram? How about a kite? Explain.
4. Can you construct a circle that always passes through all four vertices
of your isosceles trapezoid? (Hint: Construct the perpendicular
bisectors of all four sides of your isosceles trapezoid.) Explain your
construction in terms of symmetry.
C C
CONJECTURE
O
1. The isosceles trapezoid has one pair of equal opposite
sides and one pair of parallel sides.
2. It has two pairs of equal, adjacent angles.
3. The diagonals are equal. D D
A D
B C
Nicholas Jackiw
KCP Technologies, Inc.
[email protected]
Contents
In Poincars model, the hyperbolic plane is seen as the interior of a Euclidean circle.
(The hyperbolic plane does not include this fundamental circle itself, only its interior.)
Since youll be fitting all of infinite hyperbolic space into a (relatively tiny!) single circle,
expect to encounter distortion! Hyperbolic lines appear in the model as Euclidean arcs,
running from one edge of the disk to another.
1. Choose Open from the File menu and navigate to, and
then open, the Poincare Disk starter sketch. This will be
inside your Sketchpad folder, probably at:
Windows:
My Computer/ Program Files/ Sketchpad/ Samples/
Sketches/ Investigations/ Poincare Disk.gsp
Macintosh:
Hard Disk: Applications: Sketchpad: Samples:
Sketches: Investigations: Poincare Disk.gsp
(If handing this in, draw your construction in the Disk at right and
write a statement describing how your construction contradicts the 5th
postulate.)
Once youve constructed your triangle, answer these questions without using hyperbolic
measurement tools:
If you were uncertain of any of your answers, explore and confirm them now using the
Hyperbolic Length and Hyperbolic Angle tools to measure your triangles.
E3. a hyperbolic triangle similar but not congruent to another hyperbolic triangle?
regular tessellations on the Poincar disk 4
Youve established that, in hyperbolic geometry, the angles of a regular polygon vary
from some upper limit down to almost 0, as a function of the polygons size. In this
activity, youll exploit this property to find a sizeand therefore, an angleat which a
regular triangle tessellates the hyperbolic plane.
1. Construct a hyperbolic equilateral triangle centered at the
disks center. One way to do this is to use Euclidean rotation to
locate the vertices, since the hyperbolic triangles vertices will
coincide with a Euclidean triangles if it is centered at the disk
center.
Place point A in the disk, then rotate it (around the disks center)
by 120 to A', and again to A''.
F2. Look for other tessellations by dragging A. What is the maximum number of triangles
that can meet at a vertex? The minimum? Why?
F3. Imagine a hyperbolic tessellation {n, k} of regular n-gons meeting k times at each
vertex. What is the internal angle of each n-gon in this configuration?
F4. For what integer values k>2 and n>2 is the hyperbolic tessellation {n, k} possible?
teacher notes 5
The Poincar disk offers an accessible and self-contained experience in non-Euclidean geometry for
students at many levels. Where explorations in spherical geometry provide a non-Euclidean counter-point
to traditional Euclidean investigations, the sphere remains a surface with which we are intuitively
comfortable. The hyperbolic surface modeled by the Poincar disk, on the other hand, is decidedly non-
intuitive on first encounter, and so provides a perhaps bolder contrast to the Euclidean plane.
These activities introduce the model and tools for working on it (page 1), and then establish some of these
non-intuitive hyperbolic properties (page 2 & 3), focusing on ones having counter-parts in Euclidean
geometry that should be familiar to high school geometry students. Finally (page 4) these results are put to
novel use, leading to the startling conclusion that any regular polygon can tessellate the hyperbolic plane in
an infinite variety of tessellations. The first three pages should be accessible to students with very little
experience with Sketchpad; the fourth page requires somewhat more Sketchpad experience as well as
acquaintance with the idea of tessellation. This entire sequence may be enhanced by use of the Full
Poincar.gsp sketch as a whole-class overhead. That sketch contains some historical background,
motivating detail, and clarifying examples relating to this sequence. If you dont have a copy, contact the
author ([email protected]). For additional background, there are many excellent introductions to
hyperbolic geometry on the web. Visit the Math Forum (www.mathform.org) for an accessible starting
point, or Math World (www.mathworld.com) for a more rigorous treatment.
C. Students will find here that the larger a triangle is in hyperbolic terms, the smaller its angles, and vice
versa. The sum of the angles of a hyperbolic triangle will always fall between 0 and 180, but not reach
either limit. (At 0, the triangle could not exist; at 180, the triangle would be Euclidean, rather than
hyperbolic.) Its interesting to note that in spherical geometry, the angle sum would be larger than 180.
Thus Euclidean geometrywith its perfect 180 trianglesis the border between hyperbolic (smaller angle
sums) and spherical geometry (larger angle sums). A nice extension here is to revisit the Euclidean
proof that the angle sum is 180, to point out how by requiring the identification of a unique parallel this
proof depends on the 5th postulate.
D. Both triangles here are equilateral, equiangular, and congruentregardless of how their lengths appear
to be distorted by the disk model! Remember, they have been constructed as equilateral and congruentso
they are congruent by definition. (Also note that though lengths appear distorted by the disk, angles dont
suffer similar distortion.)
Before starting this activity, it may be worth reviewing Euclidean tessellation, by reflecting a (Euclidean)
equilateral triangle over its own edges multiple times. The result is a tessellation of triangles (or 3-gons)
meeting six times at each vertex. This would be called the Euclidean {3, 6} tessellation. What other
Euclidean tessellations of regular polygons can students find? (There are only two others. Why?)
When you move to the hyperbolic plane, to perform hyperbolic reflections (step 2), youll need a
Hyperbolic Point Reflection tool, which is not part of the hyperbolic tools include in the Sketchpad
sample file named Poincare.gsp. Such a tool is provided in the Full Poincare.gsp document instead, and
you might want to have students switch to using that document before trying the tessellation activity.
(Where does that tool come from? Recall that in Euclidean geometry, you can construct the reflected image
of a point P over a line m by extending the perpendicular to m through P, and then finding the point equal
distance from m on the far side from P. Since this doesnt require parallels of any form, the same
construction could be used in hyperbolic geometry, so the idea of point reflection is well-defined in the
Poincar disk. At a more advanced level, if you research how Poincars disk model is actually synthesized
geometrically, youll discover that the reflection, in the disk, of point P through hyperbolic line m, is the
same as the Euclidean inversion of point P through the Euclidean circle of whose circumference m is part!)
As students explore their tessellating triangles, they should realize they can have four triangles meeting at a
vertex, or any number more than five, if they have enough reflections ({3, 4}, {3, 5}, {3, 6}). Though it
may appear as if they can also have {3, 3} if their triangles are sufficiently small, this is visual
approximation error. If three congruent triangles fit around a vertex, their external angles are each 120
(since 120 x 3 = 360), so the triangles in {3, 3} have internal angles of 60 each. That would mean their
angle sum is 180and thats a Euclidean triangle, not a hyperbolic triangle! This vividly demonstrates
that a very small locality of the hyperbolic plane closely resembles the Euclidean plane. As hyperbolic
triangles become larger, their deviation from Euclidean equivalents becomes more noticeable.
F3. To fit k times around a vertex (that is, around 360), a regular polygon would have to have angles each
of which was 360/k.
F4. Since a regular n-gon has n equal angles, each of which in a tessellation is 360/k, the sum of the angles
of the n-gon is n(360/k). A Euclidean convex n-gon has an interior angle sum of 180(n-2), so our
hyperbolic n-gon must have a smaller sum. Therefore n(360/k) < 180(n-2). Thus (expand and divide), a
hyperbolic tessellation {n, k} is possible only if (2/k) + (2/n) < 1.
Cycloids and Epicycloids
Imagine that a bug is clinging tightly to a bicycle wheel as the bicycle travels down the
road. What path does the bug travel? Is the path the same whether the bug is at the center
of the wheel or at its edge? Whats the path of the moon as it circles the Earth as it circles
the sun? In this activity, youll investigate those questions.
A B
7. Select points C and D and choose Edit | Action Button | Animation. In the animation
dialog, with the first Animate statement highlighted, change the direction from
bidirectional to forward. Highlight the second Animate statement and change the
direction from counter-clockwise to clockwise. Click OK.
8. Select point D and choose Trace Point in the Display menu.
9. Click once on the Animate button to start the animation and observe the path of point
D. This path is called a cycloid.
Unless you got lucky, your cycloid traces probably dont trace over each other. You can
make the traced point start in the same place every time by making the segment length a
multiple of the circles circumference. Follow the steps that follow.
10. Measure the long segments length and the circles circumference.
11. Drag point B to make the circumference a convenient number (such as 5 cm or 2 in.),
then drag an endpoint of the long segment to make the segments length as close as
you can to twice the circumference.
Point D should trace two cycles of the cycloid curve, then return to the start of the
segment and trace over these cycles again. (Dont worry if its off just a bit.)
12. If you havent stopped the animation already, click the button again to stop it.
13. Construct rCD and point G on the ray. Trace this point. Run the animation and
observe the path of point G. Try placing point G outside the circle and inside the
circle.
Q1 In the space below, sketch what the cycloid looks like when point G is inside the circle,
on the circle, and outside the circle.
14. Adjust your sketch so that point G traces three cycles of the curve.
Q2 How are the circumference of the circle and the length of the segment related when
point G traces three cycles?
Q3 Because the cycloid curve repeats itself, it is called periodic. The distance from a point
on one cycle to the corresponding point on the next cycle (for example, the distance
from a peak to a peak) is called the period of the curve. What would be the period of
the curve if the circle had a radius of 1 cm?
Q4 Is the period different if point G is outside the circle instead of inside or on the circle?
In the Display menu, choose Show Motion Controller and experiment with changing the
speeds of animations.
Next, youll investigate the path of a point on your wheel as the wheel revolves around
another circle.
15. In the File menu, choose Document Options. Add a page by duplicating the first
page. When you click OK, the sketch will appear unchanged, but youll be working in
a second page identical to the first.
16. Select point C and choose Split Point From Segment in the Edit menu.
17. Delete the segment.
18. Construct a large circle.
19. Select the large circle and point C and choose Merge Point to Circle in the Edit menu.
Now instead of thinking of the point on the wheel as a bug, you can think of it as the
moon, and the wheel as the moons orbit around the Earth. Think of the large circle as the
Earths orbit around the sun.
This animation traces an epicycloid. Do some of the same experiments Select the Animate
button and choose
with the epicycloid that you did with the cycloid. Also experiment with Properties in the
Edit menu.
the properties of the Animate button, trying both animations going the
same direction or opposite directions.
Add pages to your sketchbook and experiment with other types of animations.
The Geometers Sketchpad Port Dickson Workshop
We ask that you provide feedback on the workshop at the end of each day so
we can continually improve our professional development offerings. Please
write below your impressions of the day and any questions you may have,
and return this form to the presenters before leaving today.
The Geometers Sketchpad Port Dickson Workshop
Thursday Schedule
Todays Themes
Mathematics: Early and Advanced
Techniques: Presentations
Pedagogy: Learning by Doing
10:0010:30 Break
12:302:00 Lunch
16:1520:00 Break
Activities
o RooBooGoo (Sketchpad for Young Learners)
o Similarity (Sketchpad for Young Learners)
o Kaleidoscope (Sketchpad for Young Learners)
o Quadrilateral Exploration (Shape Makers: Developing Geometric
Reasoning with The Geometers Sketchpad)
Project
Work with your team on your project.
To further research into Dynamic Geometry activity design for young learners, we would appreciate feedback on your experiences with
these activities. Please help us improve these materials by sharing your comments and suggestions at
www.kcptech.com/sketchpad/syl/feedback.htm. (New activities may occasionally be available at that address.) 2003 KCP Technologies.
Description The idea of this activity is to introduce students to some of the basic
transformational behaviors. The emphasis is less on properties than on
relationships between objects that have been reflected, rotated, or translated.
Grade 3, 4, or 5
Standards Geometry
Investigate, describe, and reason about the results of subdividing, combining,
and transforming shapes; predict and describe the results of sliding, flipping,
and turning two-dimensional shapes.
Algebra
Describe, extend, and make generalizations about geometric and numeric
patterns
Problem Solving
Build new mathematical knowledge through problem solving.
Communication
Use the language of mathematics to express mathematical ideas precisely.
Sketchpad Skills This activity is suitable for first-time Sketchpad users. Students will be required
to:
Use buttons
Drag points
These Teacher Notes describe a classroom in which students are at computers in groups of 23,
working semi-independently with frequent whole-class discussion and interaction. It is also quite
possible, with little adaptation required, to do the activity as a whole class, with one computer hooked
up to a projector and operated by the teacher or a volunteer.
Question 1: Where can Roo catch Boo? Try to make Boo and Roo
walk together. This question focuses on the idea of the mirror line,
or the line of reflection. Many students will notice that Boo and Roo
can meet in one or two locations. Encourage the students to find as
many locations as possible so that they can identify the diagonal
mirror line. By pressing the A different kind of Boo button, students
will encounter a different, horizontal mirror line.
Question 2: Make a right-angle triangle with Roo. What does Boo do?
This question focuses on the relationship between the two shapes that Boo and Roo trace out.
Encourage students to articulate the differences between the two shapes and to create other shapes
with Boo and Roo. Challenge the students to create a shape that looks the same for both Roo and
Boo (this shape will have reflectional symmetry).
Question 3: Can you make Roo and Boo trace a heart out together?
This question leads students to think about shapes that have reflectional symmetry, such as a heart, a
tree, the letter A, or the number 8. Note that this will be easiest for most students when the line of
symmetry is vertical. (Press A different kind of Boo to rotate the line of symmetry.)
Question 4: Press the button A different kind of Boo. Compare the two Boos.
This question guides the students into discussing the similarities and differences between the two (or
more) Boos. If appropriate, you might ask them what other kinds of Boos they could imagine, and then
create these Boos by creating a new mirror line and using Sketchpads Reflect command under the
Transformation menu.
Challenge the students to come up with many such shapes, including ones that do and do not have
reflectional symmetry. For example, a rectangle has half-turn rotational symmetry and reflectional
27
symmetry, but the letter S has half-turn rotational symmetry without having reflectional symmetry. (Point
out to students that when drawing an S with Roo starting from the top, Boo also draws an S, but
starting from the bottom!)
By pressing the Show Boo and Goo too! button, students can compare the three types of
transformations.
28
To further research into Dynamic Geometry activity design for young learners, we would appreciate feedback on your experiences with
these activities. Please help us improve these materials by sharing your comments and suggestions at
www.kcptech.com/sketchpad/syl/feedback.htm. (New activities may occasionally be available at that address.) 2003 KCP Technologies.
Description This activity introduces students to the important ideas of similarity and
congruence. Students create their own re-sizeable logos, which they then use
to construct similar shapes. Students can continue to use their logos as
signatures for further Sketchpad work, as well as other geometry
investigations.
Grade 3, 4, or 5
Standards Geometry
Explore congruence and similarity; make and test conjectures about geometric
properties and relationships and develop logical arguments to justify
conclusions.
Algebra
Describe, extend, and make generalizations about geometric and numeric
patterns
Problem Solving
Build new mathematical knowledge through problem solving.
Sketchpad Skills This activity is suitable for first-time Sketchpad users. Students will be required
to:
Use buttons
Use and create custom tools
Construct segments and polygons
Color segments and polygons
To use a custom tool, choose a tool from the Custom Tool menu (under the 'A'
in the Toolbox) and click twice in different places on the sketch. To create a
custom tool, select the geometric objects on the sketch and choose Create New
Tool from the Custom Tool menu.
To create a segment between two points, use the Segment tool in the toolbox
and click on the two points. To create a polygon interior, use the Arrow tool to
select the points that define the polygon, in order, and choose Polygon Interior
from the Construct menu.
To color an object, select it with the Arrow tool, then choose from the Display |
Color submenu.
Similarity Teacher Notes
These Teacher Notes describe a classroom in which students are at computers in groups of 23,
working semi-independently with frequent whole-class discussion and interaction. It is also quite
possible, with little adaptation required, to do the activity as a whole class, with one computer hooked
up to a projector and operated by the teacher or a volunteer.
Invite students to experiment with the star in pairs, and to create more stars using the Star tool in the
Custom Tools menu of the Toolbox (the bottom tool in the Toolbox). (To use the Star tool, first choose
it from the Custom Tools menu. Then click twice in two different locations in the sketch window.)
Challenge students to make two stars that are exactly the same size. [This can be done by making an
upside-down star using the same two feet as the original star, as shown in the middle, below.
Students could also use the Circle tool to create a circle centered on one foot of the star with radius
point on the other foot of the star, and then use the center point and any other point on the
circumference of the circle for the other star, as shown below right.]
Students can follow the instructions on the Similarity worksheet. Begin by modeling these instructions,
showing students where to find custom tools and how to use the 8 unit tool to create a grid. Drag the
two white points to show how to resize the grid.
Once students have their grids, they can use the Segment tool to create designs. It is important that
the segments connect grid points, or other points constructed from the grid points (such as the midpoint
between two grid points). Introduce students to the Undo command from the Edit menu for when they
accidentally miss connecting to a grid point. If students misconnected points earlier and dont want to
undo all the back to that point, introduce them to the Merge command: select the grid point and the
36
point that missed the grid point, then choose Merge Points from the Edit menu. This will join the
points together.
After students have used segments to outline a design, they can add colors. First-time Sketchpad users
can be encouraged to color only the segments. These students can then return and improve their logos
once they learn how to create polygon interiors. (To construct a polygon interior, select all of the vertex
points in order, then choose Polygon Interior from the Construct menu.)
Once students have completed their designs, they should hide all the grid points using the button
provided. Then, they should select the entire logo including the two grid points (the easiest way is by
making a selection rectangle with the Arrow tool), then choose Create New Tool from the Custom
Tools menu in the Toolbox. After students have created their logo tools, they should experiment with
them by creating many versions of their logos, and dragging their control points to make them bigger
and smaller.
Once again, challenge the students to create two logos that are exactly the same size.
The logos on the small square are all congruent to each other, and they are similar to the logos on
the big square.
The logos on the big square have different orientations, and are rotations of each other (around a
point at the center of the square).
A logo on the big square will be four times as big, in terms of area, as a logo on the small square
(this can be verified by choosing Measure | Area). However, a particular side of a logo on the big
square will only be twice the length as the corresponding side of a logo on the small square (verify
by choosing Measure | Length). (This discrepancy between yhr length ratio and area ratio of
similar figures can be a tricky one for students to grasp. You might point out that the squares on
which the logos are built have lengths one and two, but that four smaller squares fit inside one
larger one.)
An angle between two segments of a logo on the small square will be the same as the
corresponding angle on the big square (verify by choosing Measure | Angle).
Once the students have discussed these ideas, challenge them to make a sequence of logos that grow
by the same amount. The grid lines will be helpful.
37
Creating Your Own Logo
1. Click the Custom Tool icon in the Toolbox and choose the 8 unit tool. Play the tool
on the sketch by clicking once near the bottom left of the sketch and again near the bottom
right of the sketch. You should see this:
3. Press the Hide red points button. Youll see just your logo and two white points.
4. Select your whole logo and the two white points. Then click the Custom Tool icon and
choose Create New Tool. Give your new tool a name and click OK.
5. Click the Custom Tool icon once again, then click in two different locations in your sketch to
create your logo again. Create many copies of your logo, some big and some small. Drag
white control points to change the logos size.
38
To further research into Dynamic Geometry activity design for young learners, we would appreciate feedback on your experiences with
these activities. Please help us improve these materials by sharing your comments and suggestions at
www.kcptech.com/sketchpad/syl/feedback.htm. (New activities may occasionally be available at that address.) 2003 KCP Technologies.
Description This activity has students create their own Sketchpad kaleidoscopes. In the
process, they learn about rotation and reflection, as well as gaining some skill
using Sketchpads transformation features.
Grade 3, 4, or 5
What You Need The handout Making a Kaleidoscope: Student Blackline Master
Standards Geometry
Identify, compare, and analyze attributes of two- and three-dimensional shapes
and develop vocabulary to describe the attribute; classify two- and three-
dimensional shapes according to their properties and develop definitions of
classes of shapes such as triangles and pyramids.
Sketchpad Skills This activity is suitable for first-time Sketchpad users, though it might perhaps
be more appropriate for students with a little bit of Sketchpad experience.
Students start from a blank sketch, creating everything from scratch. All steps
are clearly written out on the Student BLM, with additional tips for especially
tricky steps in the Teacher Notes on the next page.
Mathematical Vocabulary
Background Students should know, or be introduced to, the following terms:
Quadrilateral/quadrilateral interior
Rotate/rotation
Reflect/reflection
Making a Kaleidoscope Teacher Notes
These Teacher Notes describe a classroom in which students are at computers in groups of 23,
working semi-independently with frequent whole-class discussion and interaction. An alternate way of
approaching this activity to the one suggested here would be to copy the Student Blackline Master
(BLM) onto a transparency instead of passing out a photocopy to each student. Display the
transparency on an overhead projector and lead students through the activity step by step. This might
help keep the class together and make whole-class discussion a bit easier, but would require less
reading and independent exploration on the part of students.
It also may help to go through the entire Sketchpad construction once on a computer
attached to an overhead projector so students will feel more comfortable working through
the BLM on their own.
Step 1
(Note that step 1 refers to the instructions included in the first row of the Student BLM.)
To construct the second and third circles so that they share centers with the first, make sure the center
point is highlighted before clicking with the Circle tool. If a student accidentally creates a new center
point, choose Edit | Undo Construct Circle.
Note that, depending on the setting in Preferences, its possible that points will label automatically and
students wont have to follow the instructions to label points. (Choose Edit | Preferences and go to the
Text panel to change label preferences.)
Note also that to select points, here and elsewhere in the activity, one must have the Arrow tool
activated. (This is also true for dragging points.)
You may wish to tell students that circles sharing the same center point are called concentric circles.
Step 2
To be sure a point will be constructed on the desired circle, the circle should be highlighted before
clicking.
Students may wonder why they needed to hide the three points in the previous step and then construct
three new ones in this step. The reason is that a circles radius point (such as those hidden in the
previous step were radius points) changes the size of the circle, whereas points constructed on a circle
like those in this step simply move around an existing circle without changing its size. You might show
students what would happen if they used the radius points to create their quadrilaterals (the animation
would look very different!).
Step 3 C
Depending on the locations of the three points constructed in the previous step, D
students may get crossed quadrilaterals in this step, as shown at right. (This
can also happen if the points seem to be arranged properly, but are chosen out
of order.) Technically, these arent quadrilaterals at all, but can easily be fixed B A
by dragging the points.
30
Step 4
You may wish to ask students why rotating by 90 three times results in four evenly spaced
quadrilaterals (90 x 4 = 360). You may also wish to ask how the four shapes are similar and how they
are different.
Step 5
Students may be surprised that the shapes change as they animate. You might ask the students why
they think this happens. The reason is that the three points animate at the same speed (linear speed,
not rotational speed!) along their respective circles, so a point on a smaller circle makes a full rotation
faster than one on a larger circle.
Step 6
Again, as in step 1, make sure the center point is highlighted before clicking the first time.
Step 7
Before starting the animation, you might ask students to compare each shape with its reflected image
(the other shape thats the same color). (Unlike rotated images, reflected images have opposite
orientations. In other words, tracing around one clockwise is the same as tracing around the other
counter-clockwise.) As the animation is going, you might ask how the movements of reflected objects
compares (one goes clockwise as the other goes counter-clockwise).
Further Ideas
Once students get the hang of it, it really doesnt take too long to create one of these kaleidoscopes.
Students may wish to create new kaleidoscopes with greater numbers of circles (and therefore greater-
number-of-sided polygons) and different numbers of degrees of rotation. Before the students being
creating their own variations, discuss these questions with them: How many shapes will you get if you
rotate by 60 instead of 90? By how many degrees should you rotate to get 8 shapes?
Students may also wish to alter existing kaleidoscopes by changing the settings in the Animation
Properties dialog box. Select the Animation button (by clicking on the black band on its left) and choose
Edit | Properties. Go to the Animate panel and choose different Speed and Direction settings for any
or each of the three animating points.
31
Making a Kaleidoscope Student Blackline Master
With the Arrow tool, Reflect each of the four interiors across the segment.
double-click the
segment to make it Press your Animation button again and watch your
the reflection mirror. new kaleidoscope!
Select the four
interiors and choose
Reflect from the
Transform menu.
32
NAME
Quadrilateral Makers.gsp
Use all seven of the quadrilateral Shape Makers to make a picture. Draw your picture
below. Label the part of the picture made by each Shape Maker.
Which Shape Maker can make the least number of different types of shapes?
Why?
Which Shape Maker can make the greatest number of different types of shapes?
Why?
Use all seven quadrilateral Shape Makers to make the picture below.
Tell which Shape Maker you used to make each shape and why you used it.
B C
D E
Summary
Students use quadrilateral Shape Makers first to make their own pictures, then to
copy pictures given to them on student sheets and computer screens.
Mathematical Objectives
Students explore the operation of the different quadrilateral Shape Makers, as well
as the kinds of shapes each Shape Maker will make. They start formulating rules that
the various Shape Makers follow. These activities help students refine their visual
knowledge of various types of quadrilaterals, laying the foundation for their formu-
lation of property-based knowledge of the shapes.
Quadrilateral Makers
Quadrilateral Exploration 1
Quadrilateral Makers.gsp
Required Materials
Session Student sheet SS# Geometers Sketchpad sketch
1 Make Your Own Picture 1 Quadrilateral Makers.gsp
24 Can You Make It? 1 2 Can You Make It.gsp
Can You Make It? 2 3 Can You Make It.gsp
Make classroom charts for Can You Make It? 1 and 2. One way to make a large
copy of the student sheet pictures is to use an overhead projector to project them
onto large sheets of paper, then trace the projection.
Class Discussion
Do not define the different types of quadrilaterals. Students will do this themselves
after much exploration with the Shape Makers. Here is how the Shape Makers
should first be introduced to students. (It is essential that students be told that, for
instance, the Rectangle Maker was designed to make rectangles and only rectangles.)
The Shape Makers can be used to make different shapes on the computer screen.
For instance, the Rectangle Maker can be used to make any desired rectangle
that fits on the computer screen, no matter what its shape, size, or orientation
but only rectangles. So any rectangle on the screen can be made by the Rectangle
Maker, and all shapes made by the Rectangle Maker are rectangles.
Similarly, any parallelogram on the screen can be made by the Parallelogram
Maker, and all shapes made by the Parallelogram Maker are parallelograms,
and so on for the other Shape Makers.
Illustrate making rectangles with the Rectangle Maker by dragging its control
points, represented by the little circles at its vertices.
I am dragging the Rectangle Makers control points using the Selection Arrow
toolthe little arrow that is moving around on the screen. I move the arrow by
moving the mouse. I move a control point by placing the arrow onto it, then
holding down the mouse button as I move the mouse.
You can move the Rectangle Maker from one screen location to another by
dragging its interior, the light yellow region inside it. To drag the interior, point
to it by moving the arrow onto it with the mouse, hold down the mouse but-
ton, then move the mouse. When the Shape Maker is in the desired position,
release the mouse button, move the arrow to a blank part of the screen, and
click once to deselect everything.
Seven types of Shape Makers make quadrilaterals: the Square Maker, Rectangle
Maker, Parallelogram Maker, Kite Maker, Rhombus Maker, Trapezoid Maker,
and Quadrilateral Maker.
Explain that certain rules must be followed when using the quadrilateral
Shape Makers:
If either of the first two rules is violated, the computer prints a message on the screen
to alert students that the figure formed by the Shape Maker is no longer a quadrilat-
eral. Ask students why rule 3 is necessary. (If three vertices lie on the same line, the
figure formed will be a triangle, not a quadrilateral.)
Explain opening and closing Shape Maker sketches (as described in Accessing
Shape Maker Files in the introduction).
Whenever students want to quit using a Shape Maker sketch, they should click on
the Close box of the sketch window and be sure not to save their work.
Quadrilateral Exploration 1
Quadrilateral Makers.gsp
Distribute the student sheet Make Your Own Picture to the class.
Students are to make a picture on the screen using all seven of the quadrilateral Shape
Makers. They should draw their final picture on their student sheet, label each part of
the picture with the name of the Shape Maker that was used to make it, then answer
the questions on the sheet. When they are done, they may make another picture.
Walk around the room and help students who are having technical difficulties.
Be sure they have opened the correct sketch and are able to manipulate the
Shape Makers.
Ask questions to see how students are thinking about the use of the Shape Makers.
Why did you use the Parallelogram Maker to make this shape? Could you have
used another Shape Maker?
Tell students that throughout the unit they should write any interesting obser-
vations, conjectures, and questions about their work with Shape Makers on a
Conjectures and Queries sheet (see page 220). Place an ample supply of copies
of this sheet in a convenient location in the classroom.
Whenever they finish an Activity early, students should examine the chart and
investigate other students ideas. Periodically, you can summarize what is on the
classroom chart and distribute copies of the summary to the students.
Teacher: Lots of people disagree about whether the Trapezoid Maker can make this
shape. So thats something you all will have to check out.
Brenda: I think it might work, its my theoryIm not really sure about it.
Teacher: Are we done with this?
Students: No.
Teacher: Were only getting started. So its great to come up with conjectures
things you think might be trueand queriesquestions that you would
like to answer. Its okay to be puzzled, because well try to solve your
puzzles as we continue working.
Students may also start talking about parallelism and symmetry. Dont mention these
concepts in class discussions until students seem to want to use them in communicat-
ing about shapes. Then ask students what they mean by these terms. Future
Activities will introduce students to specific computer tools for dealing with the con-
cepts of parallelism and symmetry.
Class Discussion
Have students discuss the questions on the student sheet: Which Shape Maker
can make the least number of different types of shapes? Why? Which Shape
Maker can make the greatest number of different types of shapes? Why?
Most students will see that the Square Maker can only make squares. At this point in
their exploration, however, they will probably not be familiar enough with the Shape
Makers to understand all the different shapes that each Shape Maker can make. That
is okay. The objective is to engage students in examining the Shape Makers and in
reflecting on how the Shape Makers operate.
Use of Language
See Teaching Note: Shapes Versus Shape Makers, on page 25. In all communica-
tions, it is essential for you and for students to distinguish between a Shape Maker
and a shape that it makes.
Quadrilateral Exploration 1
Explain that students should open the appropriate sketch and use the seven
quadrilateral Shape Makers to make the pictures that appear in the middle of
the screen (which are also shown on the student sheets).
Students make the shapes in the pictures by manipulating the Shape Makers, then
placing them on top of the given shapes. There are several different solutions for
both of these student sheets.
When students have completed a student sheet, have them list their answers
(letter of shape matched to Shape Maker) on a classroom chart, as shown in
the example here. Pairs of students can then attempt to validate or refute other
pairs answers.
See Teaching Note: Early Reasoning About Shape Makers, on page 26, for a more
detailed discussion of the different ways students will be reasoning. Also note what
kinds of errors students make and what types of difficulties they have. You might
observe students having manipulation and conceptual difficulties.
Manipulation Difficulties
Sometimes students have difficulty placing a Shape Maker on top of a shape it will
make. This often happens as students attempt to place a control point of the Shape
Maker on top of a vertex of the shape. They then try to place another control point
of the Shape Maker on top of another vertex in the shape, and so on. Although this
strategy sometimes works, it frequently fails because the control points of the Shape
Maker dont fit onto the vertices of the shape in the order in which the student is
attempting to make them fit. Alternately, the Shape Maker control points might not
move in the way the student is trying to move them.
If you see students having this difficultyif they cant get a Shape Maker to fit onto
a shape that you know it will makethere are a couple of suggestions you can offer:
1. Maybe that control point goes on one of the other vertices of the shape.
2. Put the Shape Maker next to the shape you are trying to make instead of on top
of it. Now try to make the shape. When you think you are really close, then put
the Shape Maker on top of the shape and make adjustments to make it fit.
Conceptual Difficulties
The activities in Can You Make It? are a little more difficult than the first activity
because students must choose wisely which Shape Maker to use for each shape in the
picture. For instance, if they use the Quadrilateral Maker to make a square, they will
not have it available for a shape that only the Quadrilateral Maker can make.
One difficulty students might encounter is assuming that a Shape Maker will fit on a
shape that it cannot make. Students do not yet understand the properties of the
Shape Makers and may think, for instance, that the Rectangle Maker can be used to
make shape C on Can You Make It? 1 or shape G on Can You Make It? 2.
They must try the Rectangle Maker for themselves to determine that it doesnt work.
As you walk around the room, if you see students doing something like this, be sure
to ask questions that encourage them to try to figure out why the Rectangle Maker
wont make these shapes:
Why wont the Rectangle Maker make shape G?
Student answers to such questions will vary considerably in sophistication. One stu-
dent might say that the Rectangle Maker wont make shape G because the Rectangle
Maker wont tilt correctly. Another student might say, It wont work because the
Rectangle Maker has square corners [right angles] and shape G doesnt. Accept var-
ious answers. But try to get students whose thinking is erroneous to see their
mistakes, not by telling them that their ideas are incorrect but by asking them to
explain how they got their answers and by posing variations in tasks that expose
Class Discussion
After students have completed both student sheets, have a discussion about
what they found.
Using the classroom charts you made for Can You Make It? 1 and Can You
Make It? 2, have pairs of students tell you which Shape Makers they used for each
shape, perhaps writing each pairs answer in a different color. Encourage students to
object if they dont believe that a given Shape Maker will make a given shape and to
clearly explain their reasoning. Have the class attempt to resolve discrepancies.
Another point that you might discuss with students in this lesson or a future one is
the implication of not being able to do something they are trying to do. See
Mathematical Note: I Cant Do It, or Is It Impossible? on page 29.
TEACHING NOTE
Shapes Versus Shape Makers
It is important for you to use, and encourage students to use, clear and precise lan-
guage; otherwise, the resulting conceptual confusion will inhibit learning. In particular,
it is especially important to use language that distinguishes between shapes and Shape
Makers. For instance, one student confused the Shape Makers with the shapes they
make, saying, You can make rectangles into squares, but you cant make squares into
rectangles. More accurately, this statement would be, You can make the Rectangle
Maker into a square, but you cant make the Square Maker into a rectangle. The term
rectangle should be used to refer to a specific type of shape; the term Rectangle Maker
should be used to refer to the dynamic computer object that can be used to make rec-
tangular shapes on the screen. An analogy might be useful here. A piece of wire can be
used to make various rectangular shapes. The Rectangle Maker, like the wire, is the
thing used to make particular rectangles. The Rectangle Maker, like the wire, is not a
rectangle; it can simply take on various rectangular shapes.
The use of precise language will help students eventually (after many explorations)
develop clear distinctions between three related but distinct concepts. First, there are
sets or classes of shapesfor example, the set of all rectangles. Second, there are
Shape Makers for sets of shapesfor example, the Rectangle Maker. Third, there are
examples of sets of shapesfor example, particular drawings of rectangles. These
three concepts are related in important ways. Because the Rectangle Maker can make
These ideas are discussed further in the Explorations dealing with classification of
quadrilaterals. But suffice it to say that encouraging the use of precise language in
early Activities will make it much easier for students to construct proper concepts in
subsequent Activities. Attention should be given to this important issue throughout
the Activities.
TEACHING NOTE
Early Reasoning About Shape Makers
The thinking and strategies that students first employ when dealing with the Shape
Maker tasks will vary greatly in sophistication. In this example, three students inter-
pret their manipulation of the Square Maker very differently.
Michael: I think maybe you could have made a rectangle [with the Square Maker].
Jon: No; because when you change [the length of] one side, they all change.
Eric: All the sides are equal.
Michael, Jon, and Eric have abstracted different things from their Shape Maker
manipulations. Michael found a visual similarity between squares and rectangles,
causing him to conjecture that the Square Maker could make a rectangle. Jon
abstracted a physical property: When one side changes length, all sides change. Eric
made a mathematical conclusion that the sides of the Square Maker are always equal
in length.
Stefanie: [Pointing to the nonhorizontal pair of opposite sides] No, it wont work.
See this one and this one stay the same, you know, together. If you push
this one [side] out, this one [the opposite side] goes out . . . . This side
moves along with this side.
Like Manuel, Stefanie discovered something special about the characteristic move-
ment of a Shape Maker. This characteristic is a consequence of the constraint on the
Parallelogram Maker that its opposite sides stay parallel and congruent. However,
Stefanie did not conceptualize her discovery in terms of formal mathematical concepts
such as parallelism and congruence. Instead, she was thinking about constraints on
possible movements of the Parallelogram Maker. Eventually, she will elaborate on her
observations and come to think of this idea in terms of formal geometric concepts.
TEACHING NOTE
Nurturing Progress by Encouraging Reflection
Sustained growth of students mathematical ideas occurs in a nurturing environment
in which students ideas are always considered worthy of examination but are con-
stantly challenged and reflected upon. Often the most important role for a teacher is
to focus students attention and reflection on appropriate and potentially fruitful
ideas. In the episode below, the teacher is interacting with one student who happens
to be working at her computer alone because her partner is absent. She is working
on the student sheet Can You Make It? 1.
Analysis. This episode clearly shows how students manipulation of the Shape
Makers and their reflection on that manipulation can enable them to move from
thinking holistically about shapes to thinking about shapes in terms of interrelation-
ships between their parts, that is, their properties. By reflecting on why the Rhombus
Maker could not make shape C, Naomi increased her understanding of it, develop-
ing a property-based conclusion that the Rhombus Maker always has four equal
sides. The teacher played an important role in this episode by (a) encouraging Naomi
to investigate something that puzzled her and (b) encouraging Naomi to reflect not
just on what she was doing but also on what she was thinking.
MATHEMATICAL NOTE
I Cant Do It, or Is It Impossible?
It is common in mathematics to be stumped by a problemno matter how hard we
try, we cant find a solution. But what should we conclude from this? It is vital to
keep in mind that our failure may be due to one of two very different causes. On the
one hand, it may be that a solution is possible, but our approach to solving the
problem is wrong. On the other hand, it may be that there is no solution to the
problem. Unfortunately, we often dont know which situation we are in; just
because we cannot solve the problem doesnt mean that it is impossible to solve, as
many students conclude.
It is important to discuss these two possibilities with students. If they cant show that
one of their conjectures is true, they should ask themselves, Is this task possible?
and look for reasons why it might be impossible. On the other hand, just because
they cant show that one of their conjectures is true does not mean that it is false.
They may need to search for a different approach to the problem.
Sketchpad Skills:
Create a dynagraph by means of linked multiple coordinate systems.
Activities
o Composition of Functions (Exploring Precalculus with The Geometers
Sketchpad)
o Inverse Functions (Exploring Precalculus with The Geometers Sketchpad)
o Build Your Own Dynagraph (Key Curriculum Press Summer Institutes
2005)
o Graphical Representations of Functions (Presentation)
Project
Work with your team on your project.
Composition of Functions
When the output of one The increasing carbon dioxide concentration in Earths atmosphere is causing global
function is used as an
input for another
air temperatures to rise. Call this function f. The rising temperature (global warming)
function, the resulting in turn is causing Earths ice caps to melt. Call this function g. Mathematically, the
output defines a
composite function. melting rate of the ice caps is a composite function of the carbon dioxide concentration.
You can write this composite function as either y g(f(x)) or y (g f )(x). Function
f(x) is called the inside function and function g(x) is called the outside function.
2. Drag the point CO2 on the input axis for the first
dynagraph, and observe how CO2 concentration
affects air temperature. Then drag the point on the input axis for the second
dynagraph, and observe how temperature affects melting rate.
Q1 To observe the effect of CO2 on the melting of the ice caps, how must the input
of the second dynagraph relate to the output of the first dynagraph?
3. Press the buttons in the sketch to show the two hints. Follow the instructions to
connect the input of the second dynagraph to the output of the first.
4. On page 2 are dynagraphs for f(x), g(x), and h(x). Drag the input value for each
function and observe the functions behavior.
5. To investigate the composition of f(x) and g(x), you must attach the input of g to
the output of f. Press Show Construction 1 to transfer the output value for f to the
input axis for g. Point P is the desired input point for g.
6. To attach the input for g to point P, first select B and choose EditSplit Point
From Axis. Then select both B and P and choose EditMerge Points.
7. Drag the input for f, and observe the behavior of the linked dynagraphs.
Q2 Do these linked dynagraphs show f(g(x)) or g(f(x))? Justify your answer.
10. On page 4 of the sketch, the top group of axes shows the composite function
g(f(x)), and the bottom group shows j(h(x)). Edit the function definitions for h
and j so that j(x) f(x) and h(x) g(x).
Q10 Drag the input for each of the composite functions. Are the two composite
functions equivalent? Is function composition commutative? Justify your answer
in terms of your observations.
EXPLORE MORE
Q11 Is it possible to find two functions f(x) and g(x) such that f g g f ? To
investigate, edit the function definitions on page 4 to match the functions below.
Then set the two input pointers to have the same value, drag both inputs, and
observe the results.
Q12 What can you say about the properties of the functions f and g when
f(g(x)) g(f(x))?
Now you will explore graphs of composite functions on the coordinate axes and
compare your observations with your previous results.
Choose GraphPlot 11. On page 5, plot the same two functions you investigated on page 3: f(x) 2x 5
New Function, and
click on the functions
and g(x) x1 . Also plot the composite functions u(x) f(g(x)) and v(x) g(f(x)).
in the sketch. Make the plots of u and v thick, and color them with bright colors.
Q13 Compare plots of u(x) and v(x). How do your observations relate to your
conclusions from analyzing dynagraphs?
Q14 Page 6 uses Sketchpads Locus construction to construct geometrically the
graphs of two functions f and g. Follow the strategy suggested on this page
to construct the graph of the composite function g(f(x)).
In this activity you will determine when inverse functions exist and explore their
properties.
if necessary. For each function f, record the expression for g that is the inverse.
f(x) 2x 1
f(x) x 2
f(x) x 3
Recall that an inverse Q5 Were you able to find an inverse function for each of the three expressions of f ?
function exists only when
you can restore the input
If not, explain why not.
of the original function
from its output uniquely. Q6 Compare the domain and range of f and g for each case in which you were able
to find an inverse function.
Q7 Based on your observations, can you think of an algebraic method to determine
the inverse of a function from a given function? In other words, can you find an
expression for g if you know the expression for f ?
By plotting this ordered pair, you will plot a point on the inverse function g.
Select points P and 6. Plot the point yP , xP, and label it R. Drag point P, and observe the motion of
R, and choose
ConstructLocus.
point R. Point R traces out the inverse function g.
7. Construct the locus of R as P moves along the graph of f. Make it dashed.
Q9 Can you figure out an equation for the locus of point R? Explain your choice.
8. Plot the function you chose in Q9 to verify your equation. Label this function g.
Make the plots of f and g thick, and color them with bright colors.
Q10 Does the plot of g match the locus of R? If so, 2
g(x) is an inverse of f(x). If not, edit function g
y = g(x)
and try again.
9. Construct segment PR. Drag P, and observe R
M
the slope of segment PR. y = f(x)
P
Q11 What is the slope of this segment? How can you explain this observation?
10. Construct the midpoint M of segment PR, and turn on tracing for it. Drag P,
and observe the trace.
Q12 What is the equation for the trace of point M? Why does this make sense?
11. Construct the composite function f(g(x)), and compare the plot of the
composition with the trace of point M. Record your observations.
Q13 What is the geometric relationship between segment PR and the locus of M?
Q14 Looking at the plots of f and g and the locus of M, can you think of a geometric
transformation of the plot of f that will result in the plot of g? What is the role of
the locus of M in this transformation?
Q15 Check the generality of your answer by trying several of these functions for f.
Each time you edit f, you must also edit g to be the inverse of f.
CONCLUSION
If the inverse of a function f is also a function, then f is called invertible. In this case
you can write the inverse function as g f 1. You can use the vertical line test to
determine whether a mathematical equation describes a function.
Q16 Can you think of a test for the plot of the function f to determine whether the
inverse will be a function as well?
Press the Show Hint 12. To explore this question, go to page 4 of the document. This page contains a plot
button if you need help.
of f(x) x 2 and the identity line. Construct a plot of the inverse of f using the
geometric transformation you discovered in this activity.
13. Construct a vertical line through a point on the plot of the inverse, and
determine whether the inverse of f is a function.
Q17 What would be the pre-image of this vertical line for the original function?
14. Construct this pre-image and test the original function. Check the generality of
your answer by trying several different expressions for function f.
EXPLORE MORE
Can you think of a function that is its own inverse? Explore this question using
Sketchpad, and record your observations. Try finding your own functions. The
Explore pages allow you to investigate families of linear functions and families
of rational functions.
To construct the output axis, define a second coordinate system aligned with the first.
2. Construct the origin point of the second coordinate system by putting a point on
the negative y-axis.
3. To make the scales of the two coordinate systems match, you need to measure
the unit distance (the scale) of the first system. Measure the distance from the
origin to the unit point on the horizontal axis.
4. Hide the vertical axis, the grid, and the unit point.
5. To create the second coordinate system, select both the desired origin (the point
you constructed in step 2) and the desired unit distance (the distance you
measured in step 3). Then choose Graph | Define Unit Distance. You will
see a warning about creating a second coordinate system: Click Yes to create the
new system.
6. Hide the vertical axis and the grid of the new coordinate system. Label the
horizontal axis output.
7. Construct an input variable by using the Point tool on the input axis. Label the
point x.
8. Construct a function to connect the input and output by choosing Graph | New
Function. Define the function in any way you choose.
1 The term dynagraph was coined by Paul Goldenberg, Philip Lewis, and James OKeefe in their study
Dynamic Representation and the Development of a Process Understanding of Functions published by
Education Development Center, Inc., and supported in part by a grant from the National Science
Foundation.
To construct the output value, you first need to calculate the value of the function
given the current input value.
10. Calculate the value of the function for this input value, f(xx).
To construct the output point, you need to plot (0, f(xx)) on the output axis. For this
purpose you need a parameter with a value of 0.
11. Construct a new parameter by choosing Graph | New Parameter. Make the
parameters label zero and make its value 0.
12. Plot the output point by selecting in order parameter zero and the calculated
output value f(xx), and then choosing Graph | Plot As (x, y).
14. Drag the input point to make sure the dynagraph functions correctly.
15. Hide the various measurements and calculations. You may want to hide the
function, or you may want to create a Hide/Show button for it.
You can create a marker above the input point to make it easier to see and drag.
16. Change the sketchs distance unit to pixels by choosing Edit | Preferences |
Units and changing the distance unit setting.
17. Construct two translated images of the input point, one by 10 pixels at 45 and
one by 10 pixels at 135.
19. Construct a pentagon from the input point and all four translated images by
selecting them in order and choosing Construct | Pentagon Interior. Hide
the four translated image points.
20. Drag the pentagon to make sure it controls the input value correctly.
You can also create a marker below the output point to make it easier to see. Decide
on a shape and then use translations based on the output point to construct your
shape.
When youre finished, choose appropriate colors and line widths for the various parts
of your dynagraph.
Project
Several teams will present their projects in progress.
Session 12: Trigonometry, Radian Measurement
Presentation, Fractals
Goals for this Session:
Explore some basic concepts in trigonometry. Explore the geometry of
fractals, and find connections between fractals and fractions.
Sketchpad Skills:
Construct a sine-wave tracer based on the unit circle.
Create a web page using JavaSketchpad.
Use iteration to construct fractals.
Activities
o Presentation: Introduction to Radians (Exploring Precalculus with The
Geometers Sketchpad)
o Trigonometry Tracers (Exploring Precalculus with The Geometers
Sketchpad)
o JavaSketchpad (Use the directions in Sketchpad Help to turn the
Introduction to Radians sketch into a web page)
o Length of the Koch Curve (Exploring Algebra 1 with The Geometers
Sketchpad, available September 2005)
o The Chaos Game (Exploring Algebra 1 with The Geometers Sketchpad,
available September 2005)
Project
Several teams will present their projects in progress.
Introduction to Radians
To construct a radian, you sweep out an angle whose corresponding arc length is
equal to the radius of the circle. The angle is defined to be one radian.
4. Open page 2 of the sketch. Again, press the Animate Points button. This time, let
point B travel around the entire circumference of the circle. Stop the animation
when point B returns to Start.
Notice that point A leaves a trace of its path. Each trip that point A makes from
the center of the circle and back produces a petal.
Q1 How many petals are formed during point Bs journey around the circumference?
Q2 Let r be the radius of the circle. For each petal formed, how far does point B travel?
Q3 Based on your answers to Q1 and Q2, how many lengths of radius r
(approximately) are traced by point B as it moves once around the
circumference?
Q4 Explain why your answer to Q3 makes sense based on the circumference
formula, C 2r.
5. Press the Reset button to return points A and B to
their original locations.
6. Start the animation again. This time, let the
animation run for a while, and watch as point A
traces a collection of petals. Stop the animation
when point A has filled the circle with evenly
spaced petals. Keep track of how many times
point B travels around the circle.
Q5 How many petals did point A trace? How many times did point B travel around
the circles circumference?
Q6 Based on your answer to Q5, fill in the blanks in the following statement
with integers:
Q7 Put your statement from Q6 in equation form, letting r radius and writing
circumference as 2r. Isolate on one side of the equation.
Q8 What fraction do you obtain for ? Is this an exact value of ? If not, where
might the inexactness have occurred?
A periodic function is one that repeats itself over time. One way of creating a
periodic function is by measuring the motion of a point that goes around a circle.
In this activity you will create a point moving around a circle and define several
functions by measuring different characteristics of the point. The functions you will
define are sometimes called the circular functions because they are generated by a
point on a circle.
C
construct the arc from D to C. Make
the arc thick and red.
D
You will use the arc 6. Select the arc, and choose -2 A 2
angle to keep track of
how far around the
MeasureArc Angle. If the angle
circle point C is. comes out in degrees, choose B -1
10. Select the two measurements in order: first the independent variable (the
arc angle) and second the dependent variable (the y-value of C). Choose
GraphPlot As (x,y).
Q1 A new point appears. Observe its behavior as you drag point C. How is its
horizontal position determined? How is its vertical position determined?
11. With this new point selected, choose DisplayTrace Plotted Point. Press the
animation button again to animate point C.
Q2 Describe the shape of the trace that results. Where does it start, and where does
it end? When is the value positive, and when is it negative? (You may have to
make the circle smaller, or move it to the left, to observe the entire trace. If you
do change the circle, use DisplayErase Traces to erase the old traces so that
you see only the traces that result from the new position.)
EXPLORE MORE
Q6 Try the following calculations: 1/yC , 1/xC , and xC /yC . Plot each of these values as
a function of the position of C around the circle (as measured by arc angle).
Describe the behavior of each of these functions.
When a fraction of If you magnify a small fraction of an ordinary curve such as a circle, the small
a shape is similar
to the entire object, fraction appears straighter than the curve as a whole. This isnt true of fractals.
the shape is called a For example, the Koch curve is always similarly bumpy, no matter how much you
fractal.
magnify it. In this activity, you will create a Koch curve and investigate its length.
1. Open Koch Curve.gsp. This sketch already has the level 0 curve and the points
you need to make the level 1 curve.
To hide the long 2. Hide the level 0 curve (the long segment).
segment, select it and
choose DisplayHide 3. Construct the four segments of the level 1 curve by using the Segment tool.
Segment.
Q1 If the original level 0 segment is 1 unit long, how long is each level 1 segment?
Q2 How long is the entire level 1 curve?
Creating many levels by hand would be time-consuming and error-prone. Instead,
you will use Sketchpads iteration feature to produce the levels automatically.
To change the 9. From the Display pop-up menu, choose Final Iteration Only. Then click Iterate.
parameter, select it
and press the + or 10. Press the Hide Level 0 button to hide the original segment and construction
key. Dont go past 6
or your computer will points. Change the depth parameter to see a higher level of the curve.
slow down.
Q3 How long is each segment of the level 2 curve? How long is this entire curve?
Q4 Does this curve get longer at each level? If you keep applying the rule, how long
will it eventually become? Will it run off the page?
Next you will compare the levels of the Koch curve.
Q5 On paper, make a table comparing levels of the curve from zero through four.
How many line segments are there on each level? How long is each of them?
What is the total length of the curve? Include this information in your table.
You can answer this Q6 What is the total length of this curve at level 10?
more easily using
exponents. Q7 Is there any limit to the length of this fractal?
EXPLORE MORE
Q8 On the Meander page is the setup for the meandering fractal below. This fractal
also starts with a segment that is 1 unit in length. For each level after level 0, you
replace each segment with three segments that are half as long. This iteration
requires three mappings. Do the construction and answer the same questions
Q1Q7 about its length.
1 1
1 1
2
2 2
Objective: Students build a Koch curve and investigate its Q6 The curve length at level 10 is (4/3)10, which is about
properties. They use fractions and exponents to calculate 18. The general formula for the length at level n is
its length at various depths, and they make conjectures (4/3)n.
about its overall length. Q7 There is no limit to the length of this fractal, which is
Student Audience: Algebra 1/2 interesting because the idea of a curve of unbounded
length within a bounded region is counterintuitive.
Prerequisites: Students will find this easier if they have
(Not all fractals have unbounded length. See the fence
seen recursive rules in other contexts.
post and rectangular spiral fractals in the activity
Sketchpad Level: Intermediate. This activity uses an Fractals and Ratios.)
iterated construction.
Setting: Paired/Individual Activity (use Koch Curve.gsp) progression, but with ratio 3/2. At level n, the length
or Whole-Class Presentation (use Koch Curve of the fractal is (3/2)n. As with the Koch curve, its
Present.gsp) length is without limit, but its range is limited.
Q1 Each level 1 segment is 1/3 unit long. P1 Research other fractals. Include in your report other
ways of describing fractals and pictures of interesting
Q2 The entire level 1 curve is 4/3 units long.
fractals that you find.
Q3 Each level 2 segment is 1/9 unit long. There are 16
P2 Research the history of fractals. When were fractals
such segments, so the entire curve is 16/9 units long.
first described, and by whom? How are they used
Q4 At this point students are making conjectures. Try in movies and other forms of computer-generated
to use the conjectures to get students to discuss and graphics?
explain their reasoning, without emphasizing the
P3 Find a picture of the Sierpinski triangle, and try to
right answers. (In fact, it does get longer at each
figure out how to construct it using Sketchpad.
level, and there is no limit to its length. There are
limits to its range: It would never outgrow the page.) P4 Find other fractals that can be constructed with
Sketchpad, construct them yourself, and present your
Q5 Segment Total constructions to your group or class.
Level # Segments Length Length
P5 Research the term fractal dimension, and determine
0 1 1 1
the fractal dimension of the Koch curve and of the
1 4 1/3 4/3
meander.
2 16 1/9 16/9
3 64 1/27 64/27
4 256 1/81 256/81
THE SETUP
1. Open Chaos Game.gsp. Triangle ABC C
k
is an equilateral triangle. Point P is an
independent point.
0 r 1
P
Q1 Drag point P across the screen. How is P'
r = 0.33
point P related to P? A B
Q2 Point r controls ratio r. What changes occur when you drag point r? Where is P
when r 0? Where is P when r 1? How is r related to the distance PP?
Q3 Drag point k. What effect does that have on the sketch? Describe it in detail.
THE GAME
The idea of the Chaos Game is to start P moving and guess where it will go. First
it goes to P. From there, it will use the same ratio, r, and go toward another vertex.
Which vertex? Thats the random part. It could be any of the three.
2. Set the parameter depth to 1 and r to 0.50. Select in order points P and k and
parameter depth. Hold down the Shift key and choose TransformIterate To
Depth. A dialog box appears asking where the two points should be mapped.
Answer by clicking the correct points. Map P to P, and map k to k. From the
Structure menu, choose To New Random Locations. Click Iterate.
To animate the 3. There is a new point on the screen. To see the C
parameter depth,
select it, choose
next point, increase depth to two. Animate
DisplayAnimate, the depth parameter and observe the path
and use the Motion
Controller to control as the point moves to new locations. This
the animation speed. path is called the orbit of the point. Run the
animation until depth is 1000 or more.
P
To change the 4. Select the orbit. Choose DisplayLine P'
parameter in one step,
double-click on the
WidthDashed. This will make the points A B
parameter and enter smaller so that the pattern is easier to see.
the value.
Q4 Describe the pattern made by the orbit when r 0.50. Drag point P. What effect
does that have on the pattern?
You can still change many of the conditions C
EXPLORE MORE
So far, you have been working with an equilateral triangle. See what happens when
you use some other triangle.
Objective: Students create a recursive point mapping using In general, the position of point P appears to affect
a ratio and a random component. They then vary the ratio the first few points of the orbit, but there is very little
and observe changes in the patterns. difference in the overall pattern. In fact, changing P
changes all the points, but the change is too small to
Student Audience: Algebra 1/2
notice in any but the first few iterations.
Prerequisites: Students should understand the concept of
Q5 When r 0, the pattern completely disappears. This
the ratio of two distances.
is because P is mapped to itself on every iteration. The
Sketchpad Level: Intermediate. Students perform an entire orbit is occupying only that one point.
iterated construction using objects in a prepared sketch. When r 1, the pattern disappears again, but for
Activity Time: 40 minutes+. This is the expected time different reasons. Point P is mapped to a vertex.
required for the guided construction and questions. There Throughout the orbit, it is jumping between the three
are two extensions that would require more time. vertices, but never anywhere else.
Setting: Paired/Individual Activity (use Chaos Game.gsp) Q6 As r decreases, the triangle patterns overlap and the
or Whole-Class Presentation (use Chaos Game open regions are covered. When r reaches 0.33 (1/3),
Present.gsp) all of the open regions are covered and the triangle
pattern is no longer visible.
Students should always be encouraged to explain their
Q7 When r 0 or when r 1, the orbit leaves the
answers, but many of the things they observe in this
triangle. At values slightly higher than 1, there is a
activity will be difficult for them to fully grasp. You should
pattern with rotational symmetry.
expect them to write (or draw) a clear description of a
pattern even if they are unable to explain why it appears. When r 2, the pattern changes. Point P essentially
jumps over the vertices and ends up farther away and
on the other side.
THE SETUP
Q8 When r 1.99, the orbit tends to stay near the
Q1 P is in line with P and one of the triangle vertices.
triangle, and it forms a pattern with something close
Q2 Dragging point r changes the ratio r. When r 0, to 180 rotation symmetry.
P is at P. When r 1, P is at one of the triangle
When r 2.00, the rotation symmetry is still there,
vertices. The distance PP is the distance from P to the
but the orbit does not seem to be either attracted or
vertex scaled by ratio r.
repelled by the triangle. Also, close inspection will
Q3 When you move point k, P and P align with a show that the points fall in a triangular grid, like
different vertex of the triangle. The path of k is a line isometric dot paper.
segment. The line segment is divided into thirds. Each
When r 2.01, the pattern diverges in two different
third corresponds to one vertex of the triangle.
directions.
THE GAME
EXPLORE MORE
2. Demonstrate this step if possible.
Q9 All of the observations from the previous sections
3. This step calls for a depth of 1000, which might be a hold true for any triangle.
bit conservative. Some computers are fast enough to
Q10 The instructions are the same. Look for the Koch
use much greater depth. (You can use EditAdvanced
snowflake that appears on the Hexagon page.
Preferences to change the upper limit.) See what your
computers can tolerate, and advise your students.
WHOLE CLASS PRESENTATION
Q4 The pattern is similar to that of a Sierpinski triangle,
which the students may have seen before. To present this activity to the entire class, follow the Pre-
senter Notes and use the sketch Chaos Game Present.gsp.
Thursday Feedback
We ask that you provide feedback on the workshop at the end of each day so
we can continually improve our professional development offerings. Please
write below your impressions of the day and any questions you may have,
and return this form to the presenters before leaving today.
The Geometers Sketchpad Port Dickson Workshop
Friday Schedule
Todays Themes
Mathematics: Calculus
Techniques: Iteration
Pedagogy: Student Construction vs. Student Manipulation vs. Teacher
Presentation
10:0010:30 Break
10:3011:00 Closing
Session 13: The Value of e, Derivatives and
Antiderivatives
Goals for this Session:
Explore an exponential function and discover the surprising constant e.
Use Sketchpad to investigate some fundamental concepts of calculus.
Sketchpad Skills:
Use the Iterate to Depth command.
Activities
o Compound Interest (Exploring Precalculus with The Geometers Sketchpad)
o Slope Function Presentation
o Manually Probing the Antiderivative (Exploring Precalculus with The
Geometers Sketchpad)
Project
Several teams will present their projects in progress.
Compound Interest
A SIMPLISTIC INVESTMENT
When an investment is compounded, the interest is paid periodically, and each time
the interest itself is invested so that it can start accumulating interest as well. The more
frequently the interest is paid and invested, the greater the advantage for the investor.
Depending on where Consider a very simple investment, one dollar at 100% interest for one year. Watch
you live, this interest
rate may be illegal (and
what happens when it is compounded.
is certainly unlikely).
1. Create a new sketch and make three parameters:
2. The length of each time period will be 1/k. Create a calculation to find the
beginning of the next time period, by adding the length of one period to the
original time t.
To set the precision, 3. The interest for the first time period is P/k, so the value of the investment at the
select the calculation
and choose Edit
end of this period will be P P/k. Express this value in factored form, and create
PropertiesValue. a calculation for it. Set the precision of this calculation to hundred thousandths.
4. Plot these two points and connect them with a t + 1 = 0.50
2 k
line segment: t = 0.00
P = 1.00 ( )
P 1 + 1 = 1.50000
k
(t, P) [(t 1/k), P (1 1/k)]
The calculations you just completed follow the investment for only one of the k
compounding periods. You must repeat the calculations one more time to get to the
end of the year.
6. Calculate (k 1). Label the calculation depth.
You may need to move Q2 Edit parameter k to change the number of compounding
2
the table so that you can
see the bottom row.
periods. The bottom row of the table shows the value of
the investment at the end of the year. What value must k=4
The value of this limit is known as the number e. Mathematically, you could express
the limit this way:
e
k
1
lim 1 k
k
9. Edit parameter P to make the starting principal $100 instead of $1. Set k to 12
for monthly compounding.
Is the graph off the
screen? Use GraphGrid 10. The interest for the first time period is (P r)/k, so the value after the first time
Form to change the grid
form to Rectangular and period is P (P r)/k. Express this in factored form, and edit the existing
then rescale the axes.
calculation to match.
11. The total number of periods should now be the number of periods in a year
multiplied by the number of years. Edit the depth calculation to achieve this.
Remember to subtract one, because youve already calculated the result for
one period.
Q4 What is the investment worth at the end of the term if the interest is
compounded annually? Daily?
The function being modeled by this iterated calculation is the compound interest
formula: A(t) P(1 r/k)kt. The iteration involves repeatedly multiplying the
previous result by the same factor, (1 r/k). This is an exponential function, and
you write it using any base you choose. If you use e as the base, you could write it
as a e bt.
P(1 r/k)kt ae bt
Youve already learned about the derivative of a function, and you know that the value
of the derivative is the slope of the line thats tangent to the graph of the function.
If g(x) is the derivative In this activity, youll reverse the process and start with the derivative function. Your
of f(x), then f(x) is the
antiderivative of g(x).
job is to find the original function for which the given function is the derivative.
This original function is called the antiderivative. Youll do this by building a probe
based on the relationship between a derivative and the slope of a tangent line.
Chapter 9: Introduction to Calculus Exploring Precalculus with The Geometers Sketchpad 155
2005 Key Curriculum Press
Manually Probing the Antiderivative
(continued)
4. Drag point P, and observe how the slope of the line depends on P.
Q5 For what values of x does the line point up to the right? For what values of x is it
horizontal? For what values does it point down to the right? Explain these
observations based on the behavior of the function f(x).
Although this line points Now youll use the line to construct a short probe.
in the correct direction,
its too long to make a 5. Create a parameter h 0.5 to determine the length of the probe segment.
good probe. A probe
should be a short 6. Plot point R at xp h, yp to create a point exactly 0.5 away from point P.
segment starting from
point P.
7. Construct a circle centered at P and passing through R, and construct the right-
most intersection S of the circle with the tangent line. Then hide the tangent
line, the circle, and points Q and R.
8. Finally, construct segment PS to be your probe. Drag point P around again, and
observe the behavior of the probe.
Now youll use the probe to trace a solution to the original problem.
10. Turn off Snap Points, drag P so that its x-coordinate is approximately 7, and
erase the existing traces.
11. Drag point P so that it follows the direction of the probe. In other words, if the
probe is pointing up and to the right, drag P up and to the right, trying to follow
the probe segment. As you drag, the slope of the probe will change; as the slope
changes, continue dragging P in the direction that the probe points.
12. Practice following the probe several times, erasing traces before each new
attempt. See how good you can get at following the traces accurately.
This second trace should 13. Once you have a good smooth trace, leave it on the screen, and quickly move the
start from the same
x-value as the original,
probe so that its directly above or below the starting point for the existing trace.
but start at a different Without erasing the original trace, make another trace.
y-value.
14. Make a third trace, starting at the same x-position but a different y-position.
Q7 What do you notice about the shapes of the three traces?
15. Save your finished sketch. Youll need it for the next activity.
156 Exploring Precalculus with The Geometers Sketchpad Chapter 9: Introduction to Calculus
2005 Key Curriculum Press
Session 14: Closing
Project
If time permits, several teams will present their projects in progress.
Summary
Assessment of the potential value of Sketchpad to students in Malaysia
and of the challenge of turning potential into reality.
Farewells
o Awarding of certificates
o Wheel of Fortune
The Geometers Sketchpad Port Dickson Workshop
Friday Feedback
We ask that you provide feedback on the workshop at the end of each day so
we can continually improve our professional development offerings. Please
write your impressions of the day and any questions you may have below,
and return this form to the presenter before leaving today.
Also please return your completed Workshop Evaluation Form before you
leave. Thank you for spending these days with us.
The Geometers Sketchpad Port Dickson Workshop
5) How well did this workshop prepare you to inform math coaches and teachers
about the usefulness of Sketchpad in supporting the NYC curriculum?
7) How can these materials be made more useful for the purpose of training NYC
math coaches and teachers?