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Hyper Street Fighter II Strategy Guide

This document provides a strategy guide for the game Hyper Street Fighter II. It begins with an overview of basic game notation and controls. It then provides character summaries for Balrog, Blanka, Cammy, Chun-Li, Dee Jay, Dhalsim, Edmond Honda, Fei Long, Guile, and Ken Masters. Each character summary lists their throws, command moves, special moves, supers, and example bread-and-butter combos. The document provides a concise reference for players to learn character techniques and strategies.

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Frederick Mars
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0% found this document useful (0 votes)
471 views17 pages

Hyper Street Fighter II Strategy Guide

This document provides a strategy guide for the game Hyper Street Fighter II. It begins with an overview of basic game notation and controls. It then provides character summaries for Balrog, Blanka, Cammy, Chun-Li, Dee Jay, Dhalsim, Edmond Honda, Fei Long, Guile, and Ken Masters. Each character summary lists their throws, command moves, special moves, supers, and example bread-and-butter combos. The document provides a concise reference for players to learn character techniques and strategies.

Uploaded by

Frederick Mars
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Hyper Street Fighter II Strategy Guide

Game Notation
LP: Weak Punch
MP: Medium Punch
HP: Strong Punch
LK: Weak Kick
MK: Medium Kick
HK: Strong Kick

P: any Punch Button[LP/MP/HP]


K: any Kick Button[LK/MK/HK]
3P: 3Punch Buttons LP+MP+HP
3K: 3Kick Buttons LK+MK+HK

Inscriptions
:Directional:
f: press Forward
hold 6: hold Forward

:Buttons:
Mash: tap following Button repeatedly
Hold: hold following Button

:Positon:
close: must be done close from foe
far : must be done far from foe
Air : must be done in the air
(air): can be done in the air

:Others:
+: press the motions together
[/]: use any motions between the "[]"
>-: follow with this move
W: use this move in "NORMAL"
C: use this move in "CHAMP/DASH"
H: use this move in "TURBO"
N: use this move in "SUPER"
S: use this move in "SUPERT/SUPERX"

:Throws:
must be done close

:Air Throws:
you and your foe must be close in the air

:SUPER:
Only Available on SUPERT/SUPERX characters
needs a full SUPER bar

:CPS1 Chain:
Only Avaible in W,C&H characters
cancel a rapid fire weak attack with a strong
-standing RFWA xx crouch strong
-crouch RFWA xx standing strong
Common Commands

:Escape Moves:
Tech Hit thrown[b/f]+[HP/HK] S
`must be thrown by a SUPERT/SUPERX
Modes of Play

:NORMAL:
Street Fighter II - World Warrior

:CHAMP/DASH:
Street Fighter II' - Champion Edition

:TURBO:
Street Fighter II' Turbo - Hyper Fighting

:SUPER:
Super Street Fighter II - The New Challengers

:SUPERT/SUPERX:
Super Street Fighter II Turbo/X
------------------------------------------------------------------------------------------------------------------------------

Balrog
(M. Bison on Japanese Version)
:Throws:
Head Bomber [b/f]+[MP/HP] CHNS
:Special Moves:
Dash Straight-high b charge f+P CHNS
Dash Straight-low b charge df+P S
Dash Upper-high b charge f+K CHNS
Dash Upper-low b charge df+K S
Turn Punch Hold P/K CHNS
Buffalo Head d charge u+P NS
:SUPER:
Crazy Buffalo b charge f,b,f+[P/K]
>-Crazy Straight P
>-Crazy Upper K
:BnB Combos:
CE/HF
-c.LK,s.LK,Dash Upper,HP (CE)
-(j.HK),c.LP,s.LP,Dash Straight
-j.HP,c,LP,s.LP,Dash Straight (HF)
-j.HP,c.LK,s.LK,Dash Upper,c.HK (HF)
NC/ST
-Turn Punch,s.HP,D.Straight
-j.HK,c.MK,Dash Straight/Upper
-j.HK,c.LPxN,Buffalo Head
-c.MK,c.MP,Dash Straight Low(ST)
-c.LP,s.LP,Super(ST)
Blanka
:Throws:
Wild Fang [b/f]+HP WCHNS
:Command Moves:
Rock Crush close[b/f]+MP WCHNS
Surprise Forward f+3K S
Surprise Back b+3K S
Amazon River df+HP S
Run
:Special Moves:
Electric Thunder mash P WCHNS
Rolling Attack b charge f+P WCHNS
Vertical Rolling d charge u+K HNS
Backstep Rolling b charge f+K NS
:SUPER:
Ground Shave b charge f,b,f+P
Rolling
:BnB combos:
WW/CE/HF
-j.MK,MP,c.HK/c.HP
-j.MP,MP E.Thunder (CE)
-j.HP,s.MP,s.MP,c.HK (HF)
-V.Roll (falling),c.MP,R.Attack (HF)
NC/ST
-j.HK,c.MK,Rolling Attack
-cross up j.MK,f.HP,MP E.Thunder
-cross up j.MK,c.MK,c.MK,Rolling Attack
-cross up super,c.MK,MK V.Roll
Cammy White
:Throws:
Hooligan Suplex [b/f]+[MP/HP] NS
Frankensteiner [b/f]+[MK/HK] NS
:Air Throws:
Frankensteiner Air [b/f]+[MK/HK] NS
Flying Neck Hunt Air [b/f]+[MP/HP] NS
:Special Moves:
Cannon Drill d,df,f+K NS
Thrust Kick f,d,df+K NS
Axle Spin Knuckle b,db,d,df,f+P NS

Hooligan Combination dbd,df,f,uf+P S


>-Cancel K S
>-Razor Edge Slicer Neutral S
>-Fatal Leg Twister closehead[b/f]_+K S
>-Cross Scissor Press closelegs[b/f]_+K S
:SUPER:
Spin Drive Smasher d,df,f,d,df,f+K
:BnB Combos:
NC/ST
-j.HP,s.HP,C.Drill/T.Kick
-j.HP,s.HP,HK Spiral Arrow
-j.LK,s.HP,HK Cannon Spike
-c.MP,c.MK,HK Spiral Arrow
-j.HK,c.MP,c.Mk,Spin Drive Smasher (ST)
Chun-Li
:Throws:
Koshuu Tou [b/f]+[MP/HP] WCHNS
:Air Throws:
Ryuusei Raku Air [b/f]+[MP/HP] WCHNS
:Command Moves:
Kouhou Kaiten Kyaku close[b/f]+MK CHN
Kouhou Kaiten Kyaku df+MK S
Kaku Kyaku Raku close[b/f]+HK CHN
Kaku Kyaku Raku df+HK S
Yousou Kyaku Air d+MK WCHNS
Sankaku Tobi Air corner uf WCHNS
:Special Moves:
Hyakuretsu Kyaku mash K WCHNS
Kikou Ken b,db,d,df,f+P H
Kikou Ken b charge f+P NS
Spinning Bird Kick d charge u+K WC
Spinning Bird Kick (air)d charge HN
u+K
Spinning Bird Kick (air)b charge S
f+K
Tenshou Kyaku d charge u+K S
:SUPER:
Houyoku Sen b charge f,b,f+K S
:BnB Combos:
WW/CE/HF
-j.MP,s.MP,s.HP/c.HK
-j.MK,MK H.Kyaku (CE)
-j.HP,HP,HP Kikouken (HF)
NC/ST
-j.HK,s.MP,cr.HK
-j.HK,c.MK,far s.HP
-cross up j.MK,c.LK,HK Tensou Kyaku
-j.HK,close s.MK,MK Hyakuretsu Kyaku
Dee Jay
:Throws:
Funky Shout Throw [b/f]+[MP/HP] NS
Monkey Flip [b/f]+[MK/HK] NS
:Command Moves:
Knee Shot Air diagonal d+LK NS
:Special Moves:
Max Out b charge f+P NS
Double Rolling Sobat b charge f+K NS
Machine Gun Upper d charge u+mash P NS
Jackknife Maximum d charge u+K S
:SUPER:
Sobat Carnival b charge f,b,f+K
:BnB Combos:
NC/ST
-j.HK,cr.HK
-j.HK,close s.MP,HK sobat
-crossup j.MK/HK,c.MPx2
-crossup j.MK/HK,c.HP,J. Maximum/Super
-crossup j.MK/HK,c.LPx2,close s.MP,HK DRS
-crossup j.MK/HK,c.LP,c.LK/HP MGU
Dhalsim
:Throws:
Yoga Smash [b/f]+MP WCHNS
Yoga Throw [b/f]+HP WCHNS
:Command Moves:
Shock b+LP S
Shutou Chop b+MP S
Yoga Headbutt b+HP S
Short High Kick b+MK S
Yoga Knee Kick b+HK S
Short Mid Punch db+P S
Short Low Kick db+LK S
Short sweep db+[MK/HK] S
Drill Kick Air HK W
Drill Kick Air d+HK CHN
Drill Kick Air d+K S
Drill Zutsuki Air HP W
Drill Zutsuki Air d+HP CHNS
:Special Moves:
Yoga Fire d,df,f+P WCHNS
Yoga Flame b,db,d,df,f+P WCHNS
Yoga Blast b,db,d,df,f+K S
Yoga Teleport-right f,d,df+[3P/3K] HNS
Yoga Teleport-left b,d,db+[3P/3K] HNS
:SUPER:
Yoga Inferno b,db,d,df,f,b,db,d,df,f+P
:BnB Combos:
WW
-LP Yoga Fire,s.HP(trap)
CE
-c.MKx2
HF
-c.MK,Yoga Fire
NC/ST
-LP Yoga Fire,st.HP
-Drill Kick,c.MK
Edmond Honda
:Throws:
Tawara Nage [b/f]+MP WCHNS
Saba Ori [b/f]+HP WCHNS
Sekkan Kyaku [b/f]+HK WCHNS
:Command Moves:
Hiza Geri close[b/f]+MK WCHNS
Harai Geri [b/f]+HK S
Flying Sumo Press Air diagonal d+MK NS
:Special Moves:
Hyakuretsu Harite Mash P WCHNS
>-Move [b/f] CHN
Super Zutsuki b charge f+P WCHNS
Super Hyakkan Otoshi d charge u+K HNS
Ooichou Nage close f,df,d,db,b+P S
:SUPER:
Oni Musou b charge f,b,f+P
:BnB Combos:
WW/CE/HF
-j.MP,s.HK/c.HP
-cross up j.MK,(MP,c.HP)
-j.HK,S.Zutsuki(CE)
-j.MP,MP H.Harite(CE)
-cross up MK,(MP,c.HK/MK,LP)(HF)
NC/ST
-j.HP,close s.LP,H.H.
-j.HP,c.LK,HP Super Zutsuki
-crossup j.HK/d+MK,close s.LP,c.LK,MP/HP H.H
Fei Long
:Throws:
Gankai Hou [b/f]+[MP/HP] NS
Shuu Kubi Kari [b/f]+[MK/HK] NS
:Air Throws:
Shuu Kubi Raku Air [b/f]+[MP/HP] S
:Command Moves:
Chookka Raku Shuu [b/f]+MK NS
Engeki Shuu f+HK NS
:Special Moves:
Rekka Kan d,df,f+Px3 NS
Shien Kyaku b,d,db+K NS
Rekkuu Kyaku db,d,df,f,uf+K S
:SUPER:
Rekka Shin Ken d,df,f,d,df,f+P
:BnB Combos:
NC/ST
-j.HK,close s.HP,HP Rekka ken x3
-close s.MP,close s.HP,HP Rekka ken x3
-close s.HP,Shien Kyaku
-Rekku Kyaku,close s.HP,Rekka ken x3(ST)
Guile
:Throws:
Judo Throw [b/f]+MP WCHNS
Dragon Suplex [b/f]+HP WCHNS
:Air Throws:
Flying Mayor Air [b/f]+[MP/HP] WCHNS
Flying Buster Drop Air [b/f]+[MK/HK] WCHNS
:Command Moves:
Knee Bazooka close[b/f]+MK W
Knee Bazooka [b/f]+MK CHN
Knee Bazooka [b/f]+LK S
Step Kick [b/f]+MK S
Jump Sobat close[b/f]+HK WCHNS
Spinning Back Knuckle f+HP S
:Special Moves:
Sonic Boom b charge f+P WCHNS
Somersault Shell d charge u+K WCHNS
:SUPER:
Somersault Justice charge db,df,db,uff+K
:BnB combos:
WW/CE/HF
-j.HP,c.MP,S.Shell
-j.HP,c.MP,Sonic Boom,(b.HP)(CE/HF)
-j,HP,c.LK,Chain HP,Sonic Boom
NC/ST
-j.MK/HK,c.HK
-(in corner)j.HP/HK,close s.HP,HP SB,(f+HP/HK)
-j.HK,c.MP/close s.HP,Flash kick
-crossup j.LK,c.LKx2(s.LK),Flash Kick/Super (ST)
-crossup j.LK,c.LPx3(s.LP),Flash Kick/Super (ST)
-j.HK,cr.HP,Super (ST)
Ken Masters
:Throws:
Seoi Nage [b/f]+[MP/HP] WCHNS
Tsukami Hiza Geri [b/f]+MK S
Jigoku Guruma [b/f]+[MK/HK] WCHN
Jigoku Guruma [b/f]+HK S
:Air Throws:
Jigoku Fuusha Air [b/f]+[MK/HK] S
:Special Moves:
Hadou Ken d,df,f+P WCHNS
Shouryuu Ken f,d,df+P WCHNS
Tatsumaki Senpuu Kyaku d,db,b+K WC
Tatsumaki Senpuu Kyaku (air)d,db,b+K HNS
Kama Barai Geri d,df,f+K S
>-Inazuma Kakato Wari Hold K S
Nata Otoshi Geri f,df,d+K S
>-Inazuma Kakato Wari Hold K S
Oosoto Mawashi Geri b,db,d,df,f+K S
>-Inazuma Kakato Wari Hold K S
:SUPER:
Shouryuu Reppa d,df,f,d,df,f+P
:BnB Combos:
WW/CE/HF
-j.HK,Air TSK(HF)
-(j.HP),c.MK/s.HP,Hadouken/Shoryuken
-j.HP,c.LK,chain HP,Hadoken
NC/ST
-j.MK,Air TSK,c.MK,Shoryuken
-j.HK,s.HP,Shoryuken/TSK
-j.HK,close st.HP,LP shoryuken
-crossup j.MK,cr.LKx2,Super
-j.HK,close st.HK,Hadoken
M. Bison
(Vega on Japanese Version)
:Throws:
Death Suplex [b/f]+[MP/HP] CHNS
:Special Moves:
Psycho Crusher b charge f+P CHNS
Double Knee Press b charge f+K CHNS
Head Press d charge u+K CHNS
>-Move [b/f] CHNS
>-Somersault Skull Diver P CHNS
Somersault Skull Diver d charge u+P NS
-Attack P S
:SUPER:
Knee Press Nightmare b charge f,b,f+K
:BnB Combos:
CE/HF
-c.LP(x2),s.LP,DKP,c.MP,s.MK(CE)
-DKP,c.MP,s.MK( CE)
-Skull Diver,c.HK (HF)
-(cross up j.HK),c.LP,s.LP,DKP (HF)
NC/ST
-c.MK,DKP
-j.HP,s.MP,DKP/P.Crusher
-j.HK,close st.LK,cr.MK,HK D.Knee Press
-j.HK,cr.MK,HP Psycho Crusher
-close st.LKx2,st.HK
-(air to air)j.MPx2,j.MP,Super (ST)
Ryu
:Throws:
Seoi Nage [b/f]+[MP/HP] WCHNS
Tomoe Nage [b/f]+[MK/HK] WCHNS
:Command Moves:
Sakotsu Wari f+MP S
Seichuu Nidan Tsuki f+HP S
:Special Moves:
Hadou Ken d,df,f+P WCHNS
Shakunetsu Hadou Ken b,db,d,df,f+P NS
Shouryuu Ken f,d,df+P WCHNS
Tatsumaki Senpuu Kyaku d,db,b+K WC
Tatsumaki Senpuu Kyaku (air)d,db,b+K HNS
:SUPER:
Shinkuu Hadou Ken d,df,f,d,df,f+P
:BnB Combos:
WW/CE/HF
-j.HK,Air TSK(HF)
-(j.HP),c.MK/s.HP,Hadouken/Shoryuken
-j.HP,c.LK,chain HP,Hadoken
NC/ST
-j.HK,c.MP,(c.MK,Hadouken/HP SRK)
-j.HP,close s.HP,HP S.Hadouken
-f+MP,cr.HK (ST)
-c.MK,Super (ST)
-j.HK,s.HP.Shoryuken/TSK/Hadouken (ST)
Sagat
:Throws:
Tiger Carry [b/f]+[MP/HP] CHNS
:Special Moves:
Tiger Shot-high d,df,f+P CHNS
Tiger Shot-low d,df,f+K CHNS
Tiger Uppercut f,d,df+P CHNS
Tiger Crush d,df,f,uf+K CHNS
:SUPER:
Tiger Genocide d,df,f,d,df,f+P
:BnB Combos:
CE/HF
-c.MP,c.LK,L.T.Shot
-j.HK,c.MK,T.Knee/L.T.Shot
NC/ST
-j.HK,c.MK,T.Upper/T.Shot/T.Knee

Thunder Hawk
:Throws:
Mexican Throw b/f]+MP NS
Neck Hanging Tree [b/f]+HP NS
Elbow Stomping [b/f]+HK NS
:Command Moves:
Thrust Beak [b/f]+LP NS
Elbow Drop Air diagonal d+MP NS
Body Press Air diagonal d+HP NS
:Special Moves:
Condor Dive Air 3P NS
Tomahawk Buster f,d,df+P NS
Mexican Typhoon Close 360+P NS
:SUPER:
Raging Typhoon 720+P
:BnB Combos:
NC/ST
-j.HP,close s.MK,LP Tomahawk Buster
-crossup j.MK,close s.MK,HP Tomahawk
Buster
-crossup j.d+HP,c.LP(x2),f.LP,LP T. Buster
Vega
(Balrog on Japanese Version)
:Throws:
Rainbow Suplex [b/f]+[MP/HP] CHNS
:Air Throws:
Stardust Drop Air [b/f]+[MP/HP] CHNS
:Command Moves:
Sankaku Tobi Air corner uf CHNS
:Special Moves:
Rolling Crystal Flash b charge f+P CHNS
Backslash b,b C
Backslash 3P HNS
Short Backslash 3K NS
Wall Pounce d charge u+K CHNS
>-Flying Barcelona Attack P CHNS
>-Izuna Drop close[b/f]+P CHNS
Sky High Claw d charge u+P NS
Scarlet Terror db charge f+K S
:SUPER:
Rolling... charge db,df,db,uff+K
>-Izuna Drop close[b/f]+P
:BnB Combos:
CE/HF
-LP RCF,c.MP
-c.MK(x2),c.MP
NC/ST
-j.HK,c.MK,c.MP
-c.LP,HP RCF,c.MP
-neutral j.HP,st.HP,cr.MP
-FP RCF,cr.MP
Zangief
:Throws:
Piledriver [b/f]+MP WCHNS
Back Throw [b/f]+HP WCH
German Suplex [b/f]+MK WCH
Knee Smash [b/f]+HK WCH
Iron Claw far [b/f]+MP WCH
Iron Claw [b/f]+HP NS
Brain Buster [b/f]+MK NS
Kamitsuki far [b/f]+HP WCH
Kamitsuki [b/f]+HK NS
Ground Slam d+MP WCH
Leg Throw d+HP WCH
Stomach Claw far d+[MP/HP] WCH
Stomach Claw d+[MP/HP] NS
:Air Throws:
Air Slam Air [b/f]+[MP/HP] NS
Air Leg Throw Air [b/f]+[MK/HK] NS
:Command Moves:
Headbutt-ground [b/f]+[MP/HP] S
Headbutt-air Air u+[MP/HP] WCHNS
Body Press Air diagonal d+HP WCHNS
Double Knee Drop Air diagonal d+LK H
Double Knee Drop Air diagonal d+[LK/MK] NS
:Special Moves:
Double Lariat 3P WCHNS
>-Move [b/f] CHNS
Quick Double Lariat 3K HNS
>-Move [b/f] HNS
Screw Piledriver 360+P WCHNS
Flying Powerbomb 360+K NS
Atomic Suplex near 360+K NS
Banishing Flat f,df,d +P S
:SUPER:
Final Atomic Buster 720+P
:BnB Combos:
WW/CE/HF
-s.LK,c.HK
-j.d.Hp,c.LPxN,c.HK/c.MK,Lariat(CE)/c.LPx2.s.LK,c.HK(HF)
NC/ST
-j.HP/HK,s.MP,c.HK
-crossup j.d+HP,s.MP,far s.LK,c.HK/,c.MK,QDL /,c.LP,s.LP,B.Flat
Secret Characters
*Play with Akuma
- at the Character Select Screen
- put the cursor on Ryu for 3sec
- put the cursor on T. Hawk for 3sec
- put the cursor on Guile for 3sec
- put the cursor on Cammy for 3sec
- put the cursor on Ryu for 3sec
- 3P_+S
- only in SUPERT(SUPERX)

Akuma
(Gouki on Japanese Version)
:Throws:
Seoi Nage [b/f]+[MP/HP]
Tomoe Nage [b/f]+[MK/HK]
:Special Moves:
Gou Hadou Ken d,df,f+P
Zankuu Hadou Ken Air d,df,f+P
Shakunetsu Hadou Ken b,db,d,df,f+P
Gou Shouryuu Ken f,d,df+P
Tatsumaki Zankuu Kyaku (air)d,db,b+K
Ashura Senkuu-right f,d,df+[3P/3K]
Ashura Senkuu-left b,d,db+[3P/3K]

Cheats
*SUPER mode of SSF2 Turbo version
- at the Mode Select Screen
- put the cursor on SUPERHold Spress[_P/_K]
*Outfit Scheme
- NORMAL mode
[P/K]: 1st Outfit(SF2 1st outfit)
S: 2nd Outfit(SF2 2nd outfit)
- CHAMP/DASH mode
[P/K]: 1st Outfit(SF2 1st outfit)
S: 2nd Outfit(SF2CE outfit)
- Turbo mode
[P/K]: 1st Outfit(SF2HF outfit)
S: 2nd Outfit(SF2 1st outfit)
- SUPER mode
[P/K]: 1st Outfit(SF2 1st outfit)
S: 2nd Outfit(SF2 2nd outfit)
- SUPERT/SUPERX mode
LP: 1st Outfit(SSF2T 1st outfit)
MP: 2nd Outfit(SF2CE outfit)
HP: 3rd Outfit(SF2HF outfit)
LK: 4th Outfit(SSF2T 2nd outfit)
MK: 5th Outfit(SSF2T 3rd outfit)
HK: 6th Outfit(SSF2T 4th outfit)
Start: 7th Outfit(SSF2T 5th outfit)
Hold[P/K/Start]: 8th Outfit(SSF2T 6th outfit)
*Fight Akuma
- don't lose any round

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