Rules of The Game: Violations
Rules of The Game: Violations
This section includes a brief outline of the major rules in the game of basketball. In no way should this
be considered a rulebook as changes to the rules occur yearly. The rules included are current for the
time of publication. For further information on rules, and in particular, further technical interpretation
consult the Official Basketball Rules and Referees Manual available from your State Association.
The game is started with a jump ball. One player from either team stands in the centre circle, facing the
basket they are trying to score in. The umpire throws the ball up, and both players jump and attempt to
tap it to one of their team mates.
One team gains possession following this jump ball and the possession arrow points to the other
team. At the start of each quarter, the team that has the possession arrow throws the ball in to start
the quarter.
The possession arrow also determines who gets the ball when two players jointly have possession (a
jump ball was formerly taken by the two players).
There are three major rules in the game of basketball. These include:
Violations
Personal fouls
Technical fouls
Violations
When a violation occurs the team in possession of the ball immediately losses possession and the ball is
awarded to their opponents. The ball is then taken out of bounds at the closest point to the infraction.
Types of violations include:
Ball out-of-bounds Dribbling violation Travelling violation
Three second violation Five second violation Eight second violation
Twenty four second violation Back court violation Goal tending violation
Dribbling Violation:
A player shall not dribble the ball a second time after their first dribble has ended. The dribble is
completed after the player touches the ball simultaneously with both hands, or permits the ball to come
to rest in one or both hands.
Dribbling with two hands is also a violation
Travelling Violation:
A player who has possession of the ball must not run with the ball. It is a violation to take more than
one step while the ball is held.
Personal Fouls
Basketball is designed as a non-contact sport, however, when 10 players on one court are playing at
high speed, all with a strong desire for the ball, contact is inevitable. A personal foul is a player foul
which involves contact with an opposing player, whether or not the ball is in play. This type of foul is a
result of a player blocking, holding, pushing, tripping, or impeding the progress of an opponent by
extending their arm, shoulder, hip, knee, or foot. The result in the infringement of the above rule will
be the following personal fouls:
Blocking:
Personal contact which impedes the progress of an opponent.
Charging:
Personal contact, with or without the ball, by pushing or moving into an opposing players torso.
Hand checking:
Is the action by a defensive player in guarding situation where the hand(s) are used to contact an
opponent to either impede their progress or to assist the defensive player in guarding their opponent.
Holding:
Is personal contact with an opponent that interferes with their freedom of movement. This contact can
occur with any part of the body.
Pushing:
Is personal contact with any part of the body that takes place when a player forcibly moves or attempts
to move an opponent who has or does not have control of the ball.
Illegal Screening:
Is an attempt to illegally delay or prevent an opponent who does not control the ball from reaching a
desired position on the playing court.
Technical Fouls
Basketball is a game designed around participating with proper conduct. Officials, coaches, players,
substitutes and team followers, should be attempting fair play in the true spirit of sportsmanship.
A Technical Foul by a player may result from the following :
Disrespectfully addressing or gesturing at other players, officials, coaches, spectators.
Deliberately delaying the game by preventing a throw in.
Changing their player number without reporting to the score bench.
Grabbing the ring in such a way that the ring supports the weight of the player. This may be allowed
only if the player is trying to prevent injury to themselves or another player.
A technical foul by a player will result in one free throw being awarded to the opposition, followed by
possession of the ball at mid-court.
A Technical Foul by a coach, substitute or team follower may result from the following :
Coach or assistant coaches entering the playing court without permission from the official.
Disrespectfully addressing or gesturing towards the officials, technical commissioner, scorers,
timekeeper, 30 second operator or opponents.
A technical foul by a coach, substitute or team follower will result in two free throws being awarded
and followed by possession of the ball at mid-court.
If two technical fouls are directly attributed to the coach, or three technical fouls accumulated by the
assistant coach or team bench, the coach is disqualified and must leave the game and go to and remain
in their teams dressing rooms for the duration of the game or, if they so choose, they can leave the
building.
Time-Outs
A coach may request a time-out from the scorebench anytime the referee blows his whistle. He may
also call for a time-out when the other team scores a goal, before his team throws the ball inbounds.
One minute is allowed for a time-out and a coach is allowed 2 timeouts in the first half and 3 timeouts
in the second half of the game.
Substitutions
A coach may substitute his players in the following instances:
1. On any whistle. During the first 38 minutes of the game, a substitution cannot be made after a
basket unless the game is stopped for a time-out.
2. During the last 2 minutes of the game or any extra period the team which has been scored
against can call for a sub, in which case the other team can sub also.
3. If the last free throw is successful, either team can substitute.
4. If free throws are followed by possession at the halfway line, either team can substitute,
regardless of whether the free throws were successful.
5. If a player is injured, they may be subbed out.
6. Breaks between quarters.
A team can consist of 12 players. 5 players only are allowed on the court at one time. A player who has
been subbed off may be put back in the game anytime a coach wants.