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Graphics Options

This document contains game graphics and performance settings. It has sections for video options, terrain settings, general settings, ambient occlusion (AO), bloom, shadows, dynamic lighting, leader rendering quality, and DirectX settings. The video section sets the resolution for textures, MSAA, VSync, and refresh rate. The terrain section controls terrain synthesis detail level and quality. The general section sets options like screen-space reflection samples, water quality, time of day, and clutter detail.

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mascota4000
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© © All Rights Reserved
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
96 views

Graphics Options

This document contains game graphics and performance settings. It has sections for video options, terrain settings, general settings, ambient occlusion (AO), bloom, shadows, dynamic lighting, leader rendering quality, and DirectX settings. The video section sets the resolution for textures, MSAA, VSync, and refresh rate. The terrain section controls terrain synthesis detail level and quality. The general section sets options like screen-space reflection samples, water quality, time of day, and clutter detail.

Uploaded by

mascota4000
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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;Altering this number will cause the app to overwrite this file with defaults

Version 10
[Video]
;Overrides all other options to achieve desired performance profile. Must be set
to -1 for changes in this file to be applied.
PerformanceImpact 4
;Overrides all other options to achieve desired memory profile. Must be set to 1 for changes in this file to be applied.
MemoryImpact 4
;MSAA sample count. 0 ==> 1. -1 ==> Max available
MSAA -1
;MSAA quality, enables EQAA or CSAA if supported
MSAAQuality 0
;1 = Wait for vertical sync. 0 = I don't mind tearing artifacts
VSync 1
;Resolution of overlay texture (NxN)
OverlayResolution 4096
;Resolution of shadow map (NxN)
ShadowMapResolution 8192
;Resolution of ambient occlusion depth map (NxN)
AODepthResolution 2048
;Resolution of ambient occlusion render texture (NxN)
AORenderResolution 2048
;Resolution of mask for FOW (NxN)
TerrainHeightMaskResolution 1024
;Refresh rate for fullscreen mode. Ignored for windowed mode
RefreshRateInHz 60
;Set to 0 to use full resolution textures. Non-zero to reduce them
ReducedAssetTextures 0
[Terrain]
;1 = full-res, 2 = low-res.
TerrainSynthesisDetailLevel 1
;Valid settings are 0 to 4. Higher number = higher quality.
TerrainQuality 4
;Discard less important terrain materials. Saves memory.
ReducedTerrainMaterials 0
;Set to use low quality terrain shader (reduces texture filtering quality and sp
ecular lighting)
LowQualityTerrainShader 0
[General]
;Number of passes when calculating screen-space reflection with 16 samples per p
ass, default is 4 (64 samples). 0 disables SSR.
SSReflectPasses 4

;Drop highest mip level for water LEAN maps


UseLowResWater 0
;Disable high quality water (no refraction or reflection).
UseLowQualityWaterShader 0
;Default time of day
DefaultTimeOfDay 11.500000
;Enable/disable ambient time of day cycling.
AmbientTimeOfDay 0
;Set which game views are enabled: 0 = Strategic only. 1 = 3D only. 2 = Both.
AvailableViews 2
;Indicates the level of detail for vfx. 0 = low. 1 = high
VFXDetailLevel 1
;How much stuff on the map? 0 = not a lot. 1 = a lot
ClutterDetailLevel 1
;Enable screen-space overlay effect.
ScreenSpaceOverlay 1
[AO]
;Whether or not to turn on AO
EnableAO 1
[Bloom]
;Whether or not to turn on Bloom
EnableBloom 1
[Shadows]
;Whether or not to turn on Shadows
EnableShadows 1
[DynamicLighting]
;Whether or not to use dynamic lighting
EnableDynamicLighting 1
[Leaders]
;Overall leader rendering quality
Quality 3
[Video]
;Submit draws via the DX11 immediate context
DX11_ForceImmediate 1
[DX12]
;Throw away all compute dispatches. This is a debugging switch
DiscardCompute 0
;Force d3d debug layer. This is a debugging switch
ForceDebugLayer 0
;Set DX12 compute queue usage on (1), off (0), or platform default(-1).
EnableAsyncCompute -1

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