Graphics Options
Graphics Options
Version 10
[Video]
;Overrides all other options to achieve desired performance profile. Must be set
to -1 for changes in this file to be applied.
PerformanceImpact 4
;Overrides all other options to achieve desired memory profile. Must be set to 1 for changes in this file to be applied.
MemoryImpact 4
;MSAA sample count. 0 ==> 1. -1 ==> Max available
MSAA -1
;MSAA quality, enables EQAA or CSAA if supported
MSAAQuality 0
;1 = Wait for vertical sync. 0 = I don't mind tearing artifacts
VSync 1
;Resolution of overlay texture (NxN)
OverlayResolution 4096
;Resolution of shadow map (NxN)
ShadowMapResolution 8192
;Resolution of ambient occlusion depth map (NxN)
AODepthResolution 2048
;Resolution of ambient occlusion render texture (NxN)
AORenderResolution 2048
;Resolution of mask for FOW (NxN)
TerrainHeightMaskResolution 1024
;Refresh rate for fullscreen mode. Ignored for windowed mode
RefreshRateInHz 60
;Set to 0 to use full resolution textures. Non-zero to reduce them
ReducedAssetTextures 0
[Terrain]
;1 = full-res, 2 = low-res.
TerrainSynthesisDetailLevel 1
;Valid settings are 0 to 4. Higher number = higher quality.
TerrainQuality 4
;Discard less important terrain materials. Saves memory.
ReducedTerrainMaterials 0
;Set to use low quality terrain shader (reduces texture filtering quality and sp
ecular lighting)
LowQualityTerrainShader 0
[General]
;Number of passes when calculating screen-space reflection with 16 samples per p
ass, default is 4 (64 samples). 0 disables SSR.
SSReflectPasses 4