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Lan Gaming

A LAN gaming center is a business that allows customers to play multiplayer computer and video games over a local area network by renting access to networked computers and consoles by the hour or in blocks of time. They range in size from small businesses with 6-8 computers to large operations with over 400 computers. Most LAN gaming centers host special gaming events and tournaments. There are over 650 LAN centers in the US, with about 90% located in China, including some with over 1,700 seats.

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0% found this document useful (0 votes)
79 views2 pages

Lan Gaming

A LAN gaming center is a business that allows customers to play multiplayer computer and video games over a local area network by renting access to networked computers and consoles by the hour or in blocks of time. They range in size from small businesses with 6-8 computers to large operations with over 400 computers. Most LAN gaming centers host special gaming events and tournaments. There are over 650 LAN centers in the US, with about 90% located in China, including some with over 1,700 seats.

Uploaded by

Shyamal Patel
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOC, PDF, TXT or read online on Scribd
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LAN GAMING

A LAN Gaming Center is a business where one can use a


computer connected over a LAN to other computers, primarily
for the purpose of playing multiplayer computer games. Use of
these computers or game consoles costs a fee, usually per
hour or minute; sometimes one can have unmetered access
with a pass for a day or month, etc. It may or may not serve as
a regular caf as well, with food and drinks being served. Many
game centers have evolved in recent years to also include
console gaming (Xbox, GameCube, PlayStation 2). Other
centers offer computer repair and consulting, custom built
computers, web design, programming classes or summer
camps, and many other technology related services. Centers
are starting to offer PS3s, Wiis and Xbox 360s that are
playable in store.

LAN gaming centers can come in various sizes and styles, from
the very small (6-8 computers) to the very large (400+
computers). Most have computer systems with higher-end
hardware built specifically for computer gaming. Customers
can play games with (or against) in-house opponents and most
also include a high-speed Internet connection to allow
customers to play games with online opponents as well
(usually at the same time). Most also host a number of special
events such as tournaments and LAN parties, some lasting
throughout the night. Another typical feature is the ability to
browse the Web and use instant messaging clients. Often
these gaming centers allow customers the option of renting
out the whole or part of the store for private LAN parties. LAN
centers are typically decorated in such a way as to enhance
the already present gaming atmosphere, such as adding black-
light lightbulbs and gaming paraphernalia and posters around
the center. A standard LAN gaming center will have rows of
computers next to each other with highback leather computer
chairs.

There are over 650 LAN centers in the US, while 90% of the
LAN Centers in the world are in China, the largest having over
1777 seats.[1]
It is common for a LAN gaming center to sell the games that
they had already installed for their in-house computers, Most
notably MMORPGs and many FPS games.

Campus Gaming Centers


The first LAN Gaming center located on a college campus was
Savage Geckos which was opened by Bruce McCulloch Jones as
a tenant of Eastern Michigan University's Student Center, both
opening on November 6, 2006.[2] The combination retail/gaming
center included 21 networked XBOXs, other consoles: PS2s,
PS3s, Wiis, 10 networked gaming PCs and theatre seating
(with cup holders) for game play, LCD screens, video
projectors and a retail/arcade/hang out area. This center
hosted some of the first on-campus intercollegiate play with a
Halo 3 tournament between students from Eastern Michigan
University, University of Michigan, Michigan State University
and Oakland University. The operation lasted until Spring of
2008 when it was purchased by the university.[3]
Mr. Jones made a series of presentations to the Association of
College Unions International promoting the use of video games
for positive social interaction on campus student centers.[4]
Now there are over 20 universities with some form of LAN
Center on campus including University of Michigan, Oakland
University, Eastern Michigan University[5], Illinois State
University, and Illinois Institute of Technology.

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