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Dresden Files RPG Rule Set

Spending points from Faith, Instinct, Luck, and Destiny can provide benefits in various skills and abilities. Faith regenerates strain and provides advantages. Instinct allows passing difficult skill checks and changing maneuvers. Luck lets you roll fate dice and reroll dice. Destiny's uses are not described. The document also lists various skills including Martial Arts, Brawling, Swordsmanship, Firearms, Evocation, and Illusion but provides no details about them.

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0% found this document useful (0 votes)
293 views3 pages

Dresden Files RPG Rule Set

Spending points from Faith, Instinct, Luck, and Destiny can provide benefits in various skills and abilities. Faith regenerates strain and provides advantages. Instinct allows passing difficult skill checks and changing maneuvers. Luck lets you roll fate dice and reroll dice. Destiny's uses are not described. The document also lists various skills including Martial Arts, Brawling, Swordsmanship, Firearms, Evocation, and Illusion but provides no details about them.

Uploaded by

JohnStenson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Faith:

Spend point: regen strain = faith, faith, 1.5 faith


Spend 2 points: gain advantages = faith, faith, 1.5 faith

Instinct:
Spend point: If you have skills >= diff, pass with succ = instinct
Spend 2 points: Change maneuver into action, first one must be diff <= skill,
succeeds w/1 success, then attempt 2nd

Luck:
Spend fate point to roll fate dice equal to luck. Add adv based on points.
Spend 2 points: reroll dice = to luck

Destiny:

Martial Arts:

Brawling:

Swordsmanship:

Firearms:

Evocation:

Illusion:

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