The Design Anarchist's Bible
The Design Anarchist's Bible
by laurel saville
kalle lasn creates another publication soapbox with his book design anarchy,
again calling on designers to change the world by changing themselves & the way they work.
Design Anarchy is Kalle Lasns barbaric yawp over the roofs of the
design world. Part personal scrapbook of all things that have infuriated him over the years, part political, psychological and ecological polemic, the book is a manifesto on how the merger of design
and commerce is eviscerating the spontaneous, individual, creative, healthy, happy, messy soul of our world and replacing it with
nothing more than a consumption-driven pseudo-culture.
The diatribe starts out gently enough, with a recollection of a
childhood spent playing in the gaps between buildings, ruins of
buildings, fallow land, abandoned industrial areas, gravel pits and
sand mines. However, this dirty, unused place of youth is soon
ruined by the city gardeners the eliminators of mystery, the
killers of the empty spaces. The rest of the book goes on to enumerate the multitude of ways designers have nullified our mental mysteries and killed the empty spaces of our imaginations by
cooperating with corporations to fill our minds with messages of
manufactured inadequacies and shallow promises about products
that will cure our so-called problems.
The books pages are, appropriate to an anarchist, unnumbered, but Lasn wastes no time in putting forth a solution. Spread
eight reveals his demands, in type cut from a newspaper like some
kind of B-movie ransom note: What design needs is 10 years of
total turmoil fuck-it-all anarchy after that maybe it will mean
something again stand for something again
80
november
| december 2007
81
82
november
| december 2007
For his part, Lasn has spent the last few decades creating opportunities to control both the medium and the message. A former documentary filmmaker, he became both educated and enraged in the
late 1980s when he tried to buy television time to run an ad against
the depletion of old-growth forests in the Pacific Northwest; he
was shocked to find no one would sell him airtime. This stark lesson in the lack of democracy on the airwaves led him to create
Adbusters magazine, a process he describes in Chapter 3 of Design
Anarchy: We were a bunch of burnt-out activists tired of environmentalism, feminism and all of the other isms. We had this
nasty feeling that we the people were slowly but surely losing our
power to sing our songs and tell the stories and generate our culture from the bottom up. A visually driven bunch, they made
the magazine by laying spreads out over picnic benches in an effort
to create a single, ad-free, visual and mental narrative of images,
polemic, essays and culture jams.
But it took almost a decadeand half a million dollars of
debtfor Adbusters to truly find its voice and harness the power
inherent in design. When Chris Dixon came on board as art director, says Lasn, he taught us a few tricks and increased the volume
of the message, as well as the circulation, by dramatically improving the look of the publication. Then, he and Lasn visited Tibor
Kalman, armed with the original First Things First manifesto,
which had appeared in 1964 calling for designers to find something more meaningful to do with their talents than engage solely
in the high-pitched scream of consumer selling. Working with
Ken Garland, the British designer who created the first manifesto,
Lasn, Dixon and Kalman reworked and updated it, got 33 signatories and published it as First Things First 2000. (See the text on
the facing page.) This new version again lamented the increaseconsumption-only approach to design and called for a reversal of
priorities in favour of more useful, lasting and democratic forms of
communication ... toward the exploration and production of a new
kind of meaning.
step inside design
83
84
november
| december 2007
It wont take too many of us a global network of about 500 of us can pull this thing
off. We start by brainstorming on the Internet. Through trial and error, wild ideas and
incremental refinements, we create a steady stream of memes: stories, stickers, posters,
flash animations, games, songs, documentaries, TV mindbombs, happenings, provocations
and pranks that communicate the absurd, cold-blooded unsustainability of it all: the
perversity of a system that thrives off the death of nature and the backs of future
generations. We unleash wave after wave of cognitive dissonance, life-affirming epiphanies,
devastating moments of truth. Meme by meme, mindbomb by mindbomb, protest by
protest, we take the piss out of consumer capitalism and crystallize a new vision of the
future a new style and way of being a sustainable agenda for planet Earth.
above and on facing page: pages from design anarchy, published by adbusters
media. a users guide to culture-jamming, its imagery expresses Kalle lasns urgent plea for design activism.
85
you are forced to work for someone who is not particularly wonderful, he says, then do something to offset it. Go help in the community. The thing is to use your skills positively in your own time.
Its easy to do nice, cool-looking work, but this is a medium that has
power to communicate. If you go and do something for your local
school, thats more helpful than complaining.
november
www.adbusters.org
| december 2007
Reproduced with permission of STEP inside design magazine, nov/dec 2007,
V23N6, 2007, Dynamic Graphics Inc., www.stepinsidedesign.com
87