Chief Architect x7 Users Guide
Chief Architect x7 Users Guide
Chief Architect X7
Users Guide
No part of this book or the accompanying software may be reproduced or transmitted in any
form or by any means, electronic or mechanical, including photocopying, recording, or by any
information storage and retrieval system, without permission in writing from Chief Architect,
Inc.
Chief Architect is a registered trademark of Chief Architect, Inc.
All other trademarks and copyrights are the property of Chief Architect, Inc. or their respective
owners.
Contents
Chapter 1: Installation
System Requirements..........................................................................7
Downloading Chief Architect .............................................................8
Installing Chief Architect....................................................................8
Installing Your Optional Hardware Lock.......................................14
Starting Chief Architect....................................................................14
Migrating Library Catalogs .............................................................15
Program Updates...............................................................................17
Installing on Multiple Computers....................................................18
Uninstalling Chief Architect.............................................................19
Chapter 1:
Installation
This chapter will walk you through installing your Chief Architect software.
Chapter Contents
System Requirements
Downloading Chief Architect
Installing Chief Architect
Installing Your Optional Hardware Lock
System Requirements
In order to install and run Chief Architect, your computer system must meet the following
minimum requirements:
512 MB dedicated video card or integrated graphics with 2012 or newer drivers
High speed Internet for registration, license authentication, deactivation, video access, content downloads
In Windows, the Setup Wizard will launch automatically. If it does not, press the Windows
key on your keyboard, then select Computer. Right-click on your DVD drive and select
Open from the menu, then double-click on the file with your programs name and the .msi
file extension.
On a Mac, the DVD will open in a Finder window automatically. If it does not, right-click
on the disk icon on your desktop and select Open from the menu. Then, double-click on the
file with the .pkg file extension.
1.
Depending on whether or not you have installed the program on this computer before, the
text in this window may vary. Click Next to continue.
Setup Maintenance
2.
If you have installed the program before, this window will display, allowing you to
reinstall or uninstall the program. If you are installing the program for the first time, this
window will not display.
License Agreement
3.
Read the License Agreement carefully. You must check the box beside I accept the terms
and conditions of this license agreement before installing. See End User License
Agreement on page 227 of the Users Guide.
Click the Advanced button if youd like to specify a non-default installation location
or exclude supplementary content from being installed.
Click Install to begin installing the software. The Setup Wizard will begin copying
files to your hard disk. This may take a few minutes.
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4.
This window appears only if you click the Advanced button, and then the Change button,
in the previous windows. Choose the destination folder for the program. By default, the
program installs in the C:\Program Files\Chief Architect directory, in a folder with the
same name as your program version.
If you prefer a different location, click the Change button, then navigate to the desired
location on your hard drive.
You can also type the full pathname of the installation directory in the Folder name:
field.
Click OK to proceed to the next window.
Note: Regardless of the location that you specify here, the programs library content will be
installed in your computers ProgramData folder.
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5.
You can use this window to specify what features you wish to install.
Click on a line item to select it. Information about its contents and hard drive space
requirements displays beneath the list of features.
Click the drop-down arrow beside a line item to specify how it is installed. By default,
Entire feature will be installed is selected for all line items.
Choose Entire feature will be unavailable to prevent a selected subfeature from
being installed. When this option is selected, a red X will display beside the line items
drop-down arrow. The top level feature cannot be excluded from installing. If you
decide to not proceed with the program installation, click the Cancel button.
Click Install to install the program and supplemental content as specified.
12
Install
6.
The Setup Wizard will begin copying files to your hard disk after a few moments and a
green progress bar in this window will show the status of this process. This may take a few
minutes.
13
7.
When all files have been copied, this dialog will display. Click Finish to launch Chief
Architect.
HASP
Super Pro
2.
Your Windows operating system should detect the lock and install it automatically.
3.
14
Enter your Product Key, which is located in the account information from your download
or on a sticker inside your DVD case.
Click the Activate button to launch the program. Not available unless a valid Product Key
has been entered.
If your product key is not associated with a User Account on our web site, the Register Chief
Architect License dialog will open next.
So that you can take full advantage of our online resources, click the Register License button
and take a moment to associate your software license with a User Account on our web site,
chiefarchitect.com.
15
1 A list of all Chief Architect Core, Chief Architect Bonus, and Manufacturer Catalogs
installed in your version X6 library display here.
Uncheck the box beside a library catalogs name to prevent it from migrating into the version X7 Library Browser.
Click the Select All button below a list to migrate all catalogs in that list into the version X7
library.
Click the Clear All button below a list to migrate none of the catalogs in that list into the
version X7 library.
3 Uncheck User Catalog if you do not want to migrate your custom library content into
version X7. When this is checked, your version X6 custom library content will be
migrated and placed in your User Catalog.
16
Program Updates
To convert this custom content for use in Version X7, click Yes.
Library content from Chief Architect 10 or prior cannot be converted for use in Version X7
automatically; however, you can convert this content yourself. See Legacy Library
Conversion on page 811 of the Reference Manual.
Program Updates
From time to time, Chief Architect releases Chief Architect program updates that are available
for download free of charge from the Chief Architect web site, chiefarchitect.com.
When a program update is available, this dialog will display when the program is opened:
Click Yes to open your default Internet browser to the Program Updates section of the
Chief Architect Web site.
At any time, you can select Help> Download Program Updates from the Chief Architect
menu to launch your default Web browser to the Program Updates section of the Chief
Architect Web site.
Program updates are not patches: when an update is installed, the previous version is
uninstalled and then the new version is installed. Library content, Preference settings, and
information saved in the programs Data folder are not affected by program updates.
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If you prefer that the program not check for program updates every time it launches, you can
disable this feature in the Preferences dialog. See General Panel on page 94 of the
Reference Manual.
2.
3.
A message will confirm that you wish to deactivate the license. Click Yes.
4.
License activations can also be deactivated in your User Account on our web site,
chiefarchitect.com
To manage license activations online
1.
2.
Browse to your Digital Locker: Software Downloads and Product Keys page.
3.
4.
Click the Deactivate button to deactivate your license on the computer where it is
currently active, making it available for use on another computer.
If you have installed both the 32-bit and the 64-bit version of Chief Architect X7 Premier and
deactivate one of these, both will automatically become deactivated.
If you are using hardware lock security, you do not need to deactivate your license. Instead,
attach the lock to the computer you wish to use before launching Chief Architect. See Your
Hardware Lock on page 14.
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2.
Double-click Programs.
3.
Launch your downloaded program installer or place the disc in the DVD drive and select
Install Chief Architect from the Chief Architect startup window.
2.
On the Setup Maintenance page, select Uninstall and click Next. A message will display,
asking if you would like to remove the selected application and its components.
3.
When Chief Architect is uninstalled, neither the Chief Architect Data folder nor the library
content is removed from the system. See Chief Architect Data on page 51 and Library
Content on page 807.
If an emergency forces you to reformat your hard drive, reinstall your operating system,
or resort to a system restore point, be aware that none of these actions result in a normal program uninstallation or license deactivation.
19
20
Chapter 2:
House Design
Tutorial
This House Design Tutorial shows you how to get started on a design project. The tutorials that
follow continue with the same plan. When you are finished, you will have created a sample
plan named Stucco Beach House. You can then apply the tools and techniques learned to
your own plans.
In this tutorial you will learn about:
Creating Rooms
Creating a 3D View
Adding Floors
Adding Stairs
Placing Doors and Windows
21
Screen captures are taken from a smaller window to optimize image quality, so the size and
proportion of your interface may be different.
Some features, such as the Reference Grid, have been turned off to optimize image quality.
For more information, see General Plan Defaults Dialog on page 84 of the Reference
Manual.
Since toolbars can be customized, their default layout and location may differ. For more
information, see Toolbar Customization Dialog on page 131 of the Reference Manual.
As the program is updated, features may be added or removed. If you are using the latest
version of Chief Architect, you may see buttons and/or menu items that have been added or
removed since this tutorial was written. For more information, see Program Updates on
page 17.
Depending on your operating system and system settings, dialogs and toolbars may appear
differently than they do in the tutorials.
Getting Started
Begin by opening a new, blank plan.
To begin a new plan
1.
When Chief Architect launches, the Getting Started dialog displays. For more
information, see Startup Options on page 28 of the Reference Manual.
Select New Plan
2.
3.
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Setting Defaults
For more information about saving files, see Saving, Exporting, and Backing Up Files on
page 53 of the Reference Manual.
Setting Defaults
Default settings determine the initial characteristics of objects when they are first drawn. When
set up in advance, they can help you both save time and avoid mistakes. Before you draw walls
and create rooms, therefore, you should always make sure the defaults will meet your needs for
the current project. For more information about defaults, see Preferences and Default
Settings on page 69 of the Reference Manual.
While all defaults are important, there are several that can be considered critical because they
help determine the size and structural characteristics of the building. These critical defaults are:
Normal Room Defaults
Wall Defaults
Floor Defaults
Dimension Defaults
Framing Defaults
Annotation Sets
It is recommended that whenever possible, you set these defaults before drawing anything in
your plan. Changes made to these settings later on are possible, but may require extra work to
review and adjust heights and wall positions.
To access a files default settings
1.
2.
Click on the arrow next to a category to expand it and show its contents.
3.
In the Default Settings dialog, click the white arrow beside "Rooms", then select "Normal
Rooms" from the list and click the Edit button.
2.
The settings in this are similar to those on the Structure panel of the Room Specification
dialog, but only four options are active here:
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3.
Floor Defaults
The Floor Defaults dialogs let you set the default floor and ceiling structure and finish
definitions for the each floor as well as the default ceiling heights and room moldings. The
Floor Defaults dialogs draw their default floor and ceiling structure and finish definitions from
the Normal Room Defaults dialog. For more information, see Floor Defaults Dialog on page
428 of the Reference Manual.
To set the Floor Defaults
1.
2.
3.
In the Default Settings dialog, select "Floor" from the list and click the Edit button to
open the Floor Defaults dialog for the current floor.
In a plan in progress with multiple floors, begin by navigating to the floor where you
would like to modify the floor defaults, then open the Default Settings dialog.
On the Structure panel, note the Ceiling Height. The initial value is 109 1/8 (inches).
Leave this value unchanged for this tutorial.
Click OK to close the Floor Defaults dialog.
2.
3.
Click OK and floor and ceiling heights for any room that was changed in the Room
Specification dialog will be restored to the Floor default values.
Framing Defaults
The Framing Defaults dialog influence how all of the major structural components of the
model are created: including floors and ceilings, walls, and the roof. For more details, see
Framing Defaults on page 564 of the Reference Manual.
To set the Framing Defaults
24
1.
In the Default Settings dialog, select "Framing", then click the Edit button to open the
Framing Defaults dialog.
2.
It is a good idea to review the settings on each of the panels; however, there are several
settings that should be set before you start drawing:
Setting Defaults
3.
On the Foundation panel, set the Floor Joist Width and On-Center Spacing.
On the 1st Floor panel, Set the Floor Joist Width and On-Center Spacing.
On the Roof panel, set the On Center Rafter Spacing, Rafter Type, and the Height and
Width of the roof framing members.
When your Framing Defaults suit your needs, click OK.
Wall Defaults
The Wall Defaults dialogs let you specify the thickness, materials, and other characteristics of
the walls that are drawn by each of the Wall Tools. For more information, see Wall Type
Definitions on page 295 of the Reference Manual.
To set the Wall Defaults
1.
In the Default Settings dialog, click on the arrow next to "Walls", select "Exterior Wall"
and click the Edit button.
2.
For this tutorial, go to the Wall Types panel, select "Stucco-6" from the Wall Type drop
down list and click OK.
To learn more about defining Wall Types, see Wall Type Definitions
on page 295 of the Reference Manual.
Dimension Defaults
Dimension lines are important for both positioning walls and other objects and for annotating
your drawing. It is a good idea, therefore, to specify how you want dimensions to locate objects
as well as their appearance before you begin drawing.
To set the Dimension Defaults
1.
In the Default Settings dialog, click on the arrow next to "Dimension" to expand this
category, then select the type of dimension you want to modify. For this tutorial, select
Auto Exterior Dimensions, and click the Edit button.
2.
On the Locate Objects panel, specify how you want Auto Exterior Dimension lines to
locate walls: either at their outside surfaces or at their dimension layer.
Under the Walls heading, select Wall Dimension Layer and Primary Wall Side.
Specify how Openings are located. For this tutorial, Sides is used.
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3.
Review each of the panels and settings available for setting up your Dimension Defaults.
4.
For more information, see Dimension Preferences and Defaults on page 958 of the
Reference Manual.
Annotation Sets
While not directly involved in the structural properties of a drawing, if you intend to produce a
full plan set for your project you should consider using Annotation Sets to increase your
efficiency and productivity. An Annotation Set is a collection of saved defaults for text,
dimensions, and other similar objects. When you select an Annotation Set, you are simply
enabling a pre-defined group of defaults set up for a particular purpose. For more information,
see Annotation Sets on page 76 of the Reference Manual.
Other Defaults
You may want to review some of the other available defaults when setting up your template.
For example, you can modify your Cabinet defaults, where you can set up your materials for
Base, Wall and Full Height Cabinets so that any future cabinets placed in the plan will initially
use these default settings.
You can save this plan as a Template for use when creating new
plans. See Creating Templates on page 81 of the Reference Manual.
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Drawing Walls
Drawing Walls
Once your defaults are set, a new drawing can be started by drawing some exterior walls. When
drawing walls, do not try to size or position them precisely - they can be more easily positioned
after they are created. For more information, see Walls, Railings, and Fencing on page 253 of
the Reference Manual.
To draw exterior walls
1.
When drawing a structures perimeter walls, it is recommended that you make sure Grid
Snaps are turned on. You may choose to disable them, though, once the shell walls are in
position. See Snap Behaviors on page 158 of the Reference Manual for more
information.
2.
3.
If you first click using the left mouse button, each wall section will end when the
mouse button is released. Place the pointer over an existing wall end and click and
drag to create a new connected wall section.
If you initially click using the right mouse button, you will draw continuously
connected walls until you click both mouse buttons simultaneously (or press the Esc
key). See Continuous Wall Drawing on page 271 of the Reference Manual.
There are a few things to make note of as you draw a wall.
The walls length displays in two places: above the wall and in the Status Bar at the
bottom of the screen. Its angle is also shown in the Status Bar:
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4.
toggle Angle Snaps on and off by selecting Edit> Snap Settings> Angle Snaps
or pressing the F10 key. See Snap Behaviors on page 158 of the Reference Manual
for more information.
Continue drawing walls, creating a rough outline of the buildings exterior, as shown in the
following image.
Exact dimensions are not important yet, but keep the final size of the structure in mind
as you draw. The overall lengths of this buildings sides are 41 x 396".
It is helpful to draw exterior walls in a clockwise direction to ensure the proper
orientation of wall surfaces.
When the walls enclose an area completely, a Living Area label is created. See Living
Area on page 333 of the Reference Manual.
28
Drawing Walls
Interior walls are drawn the same way that exterior walls are.
To draw interior walls
1.
2.
To delete a wall
1.
29
2.
edit button.
30
1.
2.
3.
4.
If you cant see all the exterior dimension lines at once, select Window> Fill Window
Building Only
2.
Click and drag a line that intersects the interior wall and other walls you want to locate.
3.
Notice that Interior Dimension lines locate the interior side of exterior walls, while other
types of dimension lines locate the exterior side.
Note: Interior Dimensions locate the Main Layer of walls by default rather than wall surfaces. See Wall Type Definitions Dialog on page 298 of the Reference Manual. This
and other options can be changed in the Dimension Defaults dialog. See Dimension
Defaults Dialog on page 959 of the Reference Manual.
31
2.
3.
Click on a dimension line that indicates how far the selected wall is from another wall.
There are a couple of ways to determine which dimensions can be used for this purpose:
.
Selected Wall
Associated Dimension
4.
Click on the associated dimension and enter a new value. Remember: numbers entered
with an apostrophe denote feet and numbers entered with quotes denote inches. If neither
apostrophes or quotes are included, inches will be used.
5.
Use the Enter key on your keyboard to close the dialog and apply the change so that the
wall will move the specified distance.
6.
Repeat this process for the adjacent exterior wall, continuing in a clockwise direction. It
may help to refresh Auto Exterior Dimensions (Shift + A) between commands.
When using dimensions to reposition walls, you should always work in the same
direction, adjusting one wall section after another.
Dimensions can also be used to change the length of a selected wall. Bear in mind, though, that
the when a wall is resized in this manner its Start point will always be locked and its End point
will always be moved. When, adjusting all the walls in a floor plan, it is often easier to move
them than to resize them. See Editing Walls on page 279 of the Reference Manual.
When you are finished, your dimensions should match those in the following image:
32
When your exterior walls are in position, you may find it helpful to delete the dimensions.
To delete all dimensions at once
1.
2.
Select the All Rooms On This Floor radio button, then under the CAD heading:
Check Manual Dimensions to delete manually-drawn dimension lines such as those
drawn by the Interior Dimension
tool;
Check Automatic Dimensions to delete automatically generated dimension lines such
as those created by the Auto Exterior Dimensions
Click the Delete button, then Done.
tool;
Although using dimensions is generally the fastest and most accurate way to move walls, you
can also move them using their edit handles and edit tools.
33
2.
Click and drag the Move edit handle that displays at the position along the wall where you
clicked. Walls can be moved perpendicular to the direction that they are drawn.
3.
As you move the wall, the dimension lines that indicate how far it is from other walls will
update.
If you have difficulty positioning a wall at a particular location, try zooming in on it using
either the Zoom
or Zoom In
tool or by scrolling with your mouse wheel. You can also
use the arrow keys on your keyboard to nudge a selected wall up, down, left, or right on-screen.
Creating Rooms
Once the exterior of the house is in place, you can begin drawing interior walls and creating
rooms. Rooms are defined by the walls that enclose them and can be assigned a Room Type
that applies attributes such as flooring that are typical to that type of room. For more
information about rooms, see Room Types on page 329 of the Reference Manual.
To define rooms using interior walls
34
1.
2.
Creating Rooms
3.
4.
35
Select a wall with the incorrect wall type and click the Open Object
edit button to
open the Wall Specification dialog. See Wall Specification Dialog on page 301 of the
Reference Manual.
2.
On the Wall Types panel, click the Wall Type drop-down list and select the desired wall
type
3.
Click OK to close the dialog and change the selected wall to the chosen wall type. Repeat
this process for each of the walls that you want to change, as in the image below.
If you need to adjust how a wall intersection displays, see Wall Layer
Intersections Edit Handles on page 283 of the Reference Manual.
36
Creating Rooms
2.
tool, select one of the Room Dividers, and click the Open
Object
edit tool. On the General panel of the Wall Specification dialog, note that
Invisible and No Locate are checked.
3.
Uncheck No Locate and click OK. When No Locate is selected, it will prevent dimensions
from locating the wall.
4.
Adjust the wall spacing of the interior, exterior, and Room Divider walls using Interior
Dimensions
, just as you did with exterior walls, to match the following image:
37
Room Types
Rooms in Chief Architect are given special attributes when they are assigned a Room Type. For
example, porches use a concrete floor material and have a ceiling and roof, while decks use
floor planking and have no ceiling or roof. For more information, see Rooms on page 323 of
the Reference Manual.
To designate a Room Type for a room
38
1.
button, then click in the small room at the bottom of the plan.
2.
3.
On the General panel, click the Room Type drop-down list and select Entry.
Creating Rooms
4.
5.
Open each of the rooms and assign room types as shown in the following image.
39
Creating a 3D View
You can create a 3D view of the model to see how it looks so far. For more information, see
3D Views on page 867 of the Reference Manual.
To create a camera view
40
1.
2.
3.
Click at the bottom of the floor plan view window and drag a line that stops at the Entry.
The point where you click (A) defines the point of perspective and the line (B) defines the
direction of perspective.
Creating a 3D View
C
B
A
4.
Release the mouse button to create the 3D camera view. Where the mouse is released (C) is
the cameras focal point.
5.
6.
To smooth out the edges and create a more realistic rendering of the model, you can select
3D> Camera View Options> Final View
41
Note: Final Views often take significantly longer to generate than Previews, so a 3D view
will revert back to the Preview Settings as soon as anything is changed within the view.
7.
To return to floor plan view, select File> Close from the menu.
In floor plan view, select 3D> Create Perspective View> Perspective Floor Overview
. A floor overview displays the floor without a ceiling or roof.
2.
Adding Floors
Creating new floors in a plan is easy, but it is best to do so only after the first floor plan has
been finalized. With this first floor of this plan completed, you can now add a second story and
basement. For more information about working with multiple floors, see Multiple Floors on
page 427 of the Reference Manual.
To add a second floor
42
1.
2.
Select Derive new 2nd floor plan from the 1st floor plan and click OK to close the New
Floor dialog to display the Floor 2 Defaults. You could also create a blank second floor
Adding Floors
plan and then drawn the second story walls manually; however, it is usually faster to
automatically generate the perimeter walls and then edit them as needed.
3.
Click OK and a floor plan for the second floor is created based on the exterior walls of the
first floor plan. The second floor perimeter walls will now require some editing. It will be
difficult to know where the second story walls should be without knowing where the first
floor walls are located.
4.
Select the topmost horizontal wall, then click and drag its Move edit handle to move it.
2.
When the wall becomes aligned with another wall and can merge with it, it will stop at a
"sticky point."
3.
Release the mouse button. Note that if you keep dragging the mouse, the wall will break
free of the sticky point and you can continue moving it.
43
4.
When you select the wall now, notice that the edit handles are located along its full length.
Note: Before merging walls, make sure Object Snaps are turned on. For more information, see Object Snaps on page 158 of the Reference Manual.
Use the techniques described above and in Drawing Walls on page 27 and Adjusting Wall
Positions on page 31 to create exterior walls as shown in the following image:
44
Adding Floors
5.
Remember to Save
2.
3.
45
Notice the "S" Markers, which indicate steps in the foundation stem
wall top heights. For more information, see Foundation Defaults on
page 440 of the Reference Manual.
4.
to create an
46
Press Ctrl + Tab on your keyboard to switch back to floor plan view and return to Floor 2.
Adding Floors
2.
If they are not already displayed, select Tools> Reference Floors> Reference Floor
Display
3.
or press the F9 key to display the positions of the first floor walls on Floor 2.
For best results, do not use the Deck Railing tool or specify the balcony room as a
Deck.
4.
5.
If Object Snaps
are on, the second story balcony railing will likely snap into
alignment with the walls on Floor 1 as they are drawn. If not, you can manually align
them:
With a railing selected, click the Align with Wall Below
edit button.
Object
edit button. On the General panel of the Railing Specification dialog, increase
the Thickness to 8 1/8 and click OK.
7.
Repeat these steps for each section of railing that has a wall directly below it on Floor 1.
8.
Finally, add interior walls to the second floor. When you are finished, it should look similar
to this:
47
Adding Stairs
Now that the structure has three floors, it will require stairs. For more information about stairs,
see The Stair Tools on page 525 of the Reference Manual.
To draw stairs with a landing
1.
48
to go to the first floor. You may want to press F9 to turn off the
.
2.
3.
Click and drag to draw a short stair section from right to left, as shown in the following
image:
Adding Stairs
4.
Draw another stair section from left to right, directly above the first:
5.
6.
tool active,
A stairwell is simply an interior room that has been assigned the Room Type Open Below.
See Room Specification Dialog on page 346 of the Reference Manual.
49
To create a stairwell
1.
2.
3.
It makes sense to draw the basement stairs directly below the stairs to Floor 1. The Auto
Stairwell
edit tool could be used to create another stairwell; however, in this situation, it
will be better to use the existing interior walls to define the stairwell, rather than by the railings
that the Auto Stairwell tool generates.
To manually create a stairwell
1.
2.
Next, click on a stair section inside of the stairwell room and click the Select Next
Object
stair.
3.
50
edit button as many times as needed until the room is selected instead of the
Adding Stairs
4.
5.
6.
Select each stair section and adjust its width and position using its edit handles so that it
fits within the walls forming the stairwell drawn on Floor 1.
7.
When the stair sections are positioned properly, click with the Straight Stairs
create a landing as you did on Floor 1.
8.
tool to
51
9.
to create an
10. When the 3D view has generated, select 3D> Rendering Techniques> Glass House
to view the entire model inside and out with partially transparent surfaces.
11. Select 3D> Move Camera With Mouse> Mouse-Orbit Camera
and click and drag
the mouse on screen to change the camera perspective. You can press the I (in) and the O
(out) keys on the keyboard to zoom in and out of the plan.
52
If your views are still tiled, close the 3D view and maximize the floor plan view.
2.
3.
Move the pointer to the entry and click on the front wall, left of its center, to place a door.
To add a window
1.
2.
Move the pointer to the entry and click on the wall, right of center, to place a window.
To edit a door
1.
To better see the results when the door is edited, create a Perspective Full Camera
view inside the structure, pointed at the entry.
2.
3.
4.
On the General panel, set the Door Style to "Glass", the Width to 36", and the Panel
Frame Bottom to 8". Press the Tab key to update the preview image on the right side of
the dialog so that it reflects your change.
53
5.
On the Lites panel, set the Lites Across to 3 and Lites Vertical to 5.
6.
On the Hardware panel, set the Handle In from Door Edge to 2".
7.
To edit a window
54
1.
2.
3.
On the General panel, select Fixed Glass from the Window Type drop-down list and set
the Width to 54".
4.
On the Lites panel, change both the Lites Across and Lites Vertical to 4.
5.
To save time, make these changes in the Door Defaults and Window
Defaults dialogs before doors and windows are placed. For more information, see Default Settings vs Preferences on page 70 of the Reference Manual.
2.
edit button.
Return to the 3D view and select the window, or door, you wish to copy.
2.
55
Doors and windows can be placed, selected, deleted, copied, pasted, and edited in either 2D or
3D views. If there is a window design that you will be using throughout a plan, you can create
it once, then just copy and paste it. An even better approach is to set your door and window
defaults to the desired settings before placing these objects. For more information, see Default
Settings vs Preferences on page 70 of the Reference Manual.
To create a doorway
1.
2.
3.
56
1.
Select the doorway by clicking on its frame and click the Open Object
open the Door Specification dialog.
edit button to
2.
On the General panel, change the Width to 54" and the Height to 96".
3.
On the Casing panel, change the Exterior Casing Width to 10". Be sure to delete the (D)
from the text field. It stands for "default" and if it is not removed, it will continue to apply
the default casing width, regardless of the value you specify.
4.
On the Casing panel, click the Library button beside Casing Profile and select a molding
profile from the library.
5.
On the Arch panel, click the Type drop-down and select "Broken Arch" from the list. Set
the Height to 12".
6.
2.
3.
When a dashed centering axis displays in the room, click once to center the door. For more
information, see Using Center Object on page 222 of the Reference Manual.
4.
Use the tools and techniques youve learned to add window and doors to the rest of the plan, as
shown in the following images. Hinged and Sliding Doors placed in interior walls become
interior doors and have different specifications than exterior doors. See Interior vs Exterior
Doors on page 358 of the Reference Manual.
57
1st Floor
2nd Floor
your work.
58
2.
Release the mouse button to create the 3D camera view then use the Mouse-Orbit
Camera
3.
on any floor.
59
4.
your work.
If you would like, you can continue working on this plan in the Interior Design Tutorial or
Kitchen and Bath Design Tutorial. You can also learn about materials in the Materials Tutorial
or find out more about roofs in the Roof Tutorial. To learn how to arrange views of your model
on a page for printing, see the Layout Tutorial.
60
Chapter 3:
Roof Tutorial
The majority of Roof Tutorial describes some common roof styles that can be created using
settings in the Wall Specification dialog and can be completed independent of the other
tutorials. It also explains how to add gables over doors and windows, how to create dormers
automatically and manually, and how to create skylights.
The Adding a Roof to the Stucco Beach House section continues where the House Design
Tutorial left off and explains how to add a roof to that plan.
For more information about Roof Tools, see Roofs on page 463 of the Reference Manual.
In this tutorial youll learn about:
61
If any plans are open, select File> Close All from the menu.
2.
3.
4.
to create a 3D
62
To select multiple walls, hold down the Shift key on the keyboard and click on
additional walls to add them to the selection set.
2.
3.
The Roof Options control how the roof builds over the selected wall.
The Pitch Options control how steep the roof that bears on the selected wall is.
The Overhang setting lets you specify how far the roof above extends past the walls
exterior.
The Auto Roof Return settings let you specify and customize automatic roof returns.
Lower Wall Type if Split by Butting Roof lets you create a lower wall type that
follows the underside of an adjacent roof plane, if one is present.
The Roof Styles described in this tutorial use only the Roof and Pitch Options.
63
2.
In the Reset to Defaults dialog, set the Reset Scope to All Floors, check Roof Directives
in Walls, and click OK.
Attic Walls
When a roof is generated, attic walls may also be generated. An Attic wall fills the space
between the walls that define a room and the roof above. The triangular-shaped wall of a gable,
for example, is created using an Attic wall.
If you do not want to see attic walls in floor plan view, you can turn off their display.
To turn off the display of attic walls
1.
2.
Find "Walls, Attic" in the Name column, remove the check from the Display column for
this item, and click OK. For more information, see Layer Display Options Dialog on
page 144 of the Reference Manual.
Deleting Roofs
Whether a roof was drawn manually or automatically generated, deleting roof planes is easy:
it.
If a warning message states that roofs cannot be deleted while Auto Rebuild Roof is on, click
the Yes button to turn off Auto Rebuild Roof and delete the roof.
64
Hip Roofs
2.
On the Roof panel of the Build Roof dialog, check or uncheck Auto Rebuild Roofs and
click OK.
Hip Roofs
When roofs are automatically generated, a roof plane is built over every exterior wall in the
plan that does not have another wall drawn above it. The result is referred to as a hip roof.
To create a hip roof
1.
Begin with the basic rectangular structure described in Getting Started with Automatic
Roof Styles on page 62.
2.
3.
Gable Roofs
If you would like a gable over a particular wall rather than a roof plane bearing on it, you can
specify it as a Full Gable Wall in the Wall Specification dialog. To create basic gable roof,
two walls should be specified as Full Gable Wall.
65
Begin with the basic rectangular structure described in Getting Started with Automatic
Roof Styles on page 62.
2.
3.
Open the Wall Specification dialog and on the Roof panel, check Full Gable Wall and
click OK. See To set a walls roof directives on page 63.
Alternatively, you can click the Change to Gable Wall(s)
edit button.
To remove the Full Gable Wall attribute from a selected wall, click the Change to Hip
Wall(s)
4.
edit button.
Shed Roofs
To create a single, sloping roof plane, or shed roof, two walls must be specified as Full Gable
Walls, and one must be a High Shed/Gable Wall.
To create a shed roof
66
1.
Begin with the basic rectangular structure described in Getting Started with Automatic
Roof Styles on page 62.
2.
As in the Gable Roofs example, specify the left and right vertical walls as Full Gable
Walls.
3.
Select the lower horizontal wall and open its Wall Specification dialog. On the Roof
panel, check High Shed/Gable Wall and click OK. See To set a walls roof directives
on page 63.
4.
Begin with the basic rectangular structure described in Getting Started with Automatic
Roof Styles on page 62.
2.
As in the Gable Roofs example, specify the left and right vertical walls as Full Gable
Walls.
3.
Select the lower horizontal wall and open its Wall Specification dialog. On the Roof
panel, leave the Roof Options unchecked and change the Pitch to 12 in 12. See To set a
walls roof directives on page 63.
4.
67
Gambrel Roofs
A gambrel or barn style roof has two pitches on each side of the ridge. The first (lower) pitch
on either side is steeper than the pitch near the ridge.
To create a gambrel roof
1.
Begin with the basic rectangular structure described in Getting Started with Automatic
Roof Styles on page 62.
2.
As in the Gable Roofs example, specify the left and right vertical walls as Full Gable
Walls.
3.
4.
Open the Wall Specification dialog and on the Roof panel, change the following settings:
5.
6.
68
Make sure that the Pitch value is followed by (D), which means that is set to use the
default.
Check the box beside Upper Pitch.
Specify the Upper Pitch as 6 in 12 and the Start Height as 156".
To learn more, see Finding the Start of an Upper Pitch on page 72.
Click OK to close the Wall Specification dialog. See To set a walls roof directives on
page 63.
Open the Build Roof dialog, check Build Roof Planes, specify the Pitch as 12 in 12, and
click OK.
Experiment with alternate pitches and overhangs. Also, try varying the height at which the
second pitch begins so that you can see the effect it has on the gambrel roof design.
Begin with the basic rectangular structure described in Getting Started with Automatic
Roof Styles on page 62.
2.
As in the Gable Roofs example, specify the left and right vertical walls as Full Gable
Walls.
3.
4.
Open the Wall Specification dialog and on the Roof panel, and change the following
settings:
5.
Make sure that the Pitch value is followed by (D), which means that is set to use the
default.
Place a check in the box beside Upper Pitch.
Keep the Upper Pitch as 12 in 12 and change the Start Height to 125".
To learn more, see Finding the Start of an Upper Pitch on page 72.
Click OK to close the dialog. See To set a walls roof directives on page 63.
69
6.
Experiment with the height at which the second pitch begins so that you can see the effect it has
on the gull wing roof design.
Begin with the basic rectangular structure described in Getting Started with Automatic
Roof Styles on page 62.
2.
As in the Gable Roofs example, specify the left and right vertical walls as Full Gable
Walls. In addition, change the following Pitch Option settings:
Check the box beside Upper Pitch.
Specify the Upper Pitch as 3 in 12 and set the Start Height at 170".
3.
70
tool, check Build Roof Planes, and click OK in the Build Roof
Mansard Roofs
Mansard Roofs
A mansard roof is a hip roof with two pitches on the roof sections above each exterior walls: an
extremely steep lower pitch and a gently sloping upper pitch.
To create a mansard roof
1.
Begin with the basic rectangular structure described in Getting Started with Automatic
Roof Styles on page 62.
2.
3.
Open the Wall Specification dialog and on the Roof panel, and change the following
settings:
4.
5.
71
Generate the roof using only the first, lower pitch. Be sure to define all the roof
information for each wall (gable, hip, first pitch, etc.).
2.
Create a cross section view that includes the roof plane that will have the second pitch. See
Cross Section/Elevation Views on page 881.
3.
72
4.
Enter either of these values in the Wall Specification dialog. You can press the Tab key to
update the other value. Click OK to close the dialog.
5.
Open the Build Roof dialog, check Build Roof Planes and click OK to rebuild the roof.
73
Roof
Type
Gable
Roof
Shed
Roof
Offset
Gable
Roof
Gambrel
Roof
Gull Wing
Roof
Half Hip
Roof
Mansard
Roof
74
Wall to Change
Vertical Wall 1
Vertical Wall 2
Horizontal Wall 1
Horizontal Wall 2
Vertical Wall 1
Vertical Wall 2
Horizontal Wall 1
Horizontal Wall 2
Vertical Wall 1
Vertical Wall 2
Horizontal Wall 1
Horizontal Wall 2
Vertical Wall 1
Vertical Wall 2
Horizontal Wall 1
Horizontal Wall 2
Vertical Wall 1
Vertical Wall 2
Horizontal Wall 1
Horizontal Wall 2
Vertical Wall 1
Vertical Wall 2
Horizontal Wall 1
Horizontal Wall 2
Vertical Wall 1
Vertical Wall 2
Horizontal Wall 1
Horizontal Wall 2
Set as
Full
Gable
Set as
High
Shed
Gable
Lower
Pitch
Upper
Pitch
Start
Height
12 in 12
12 in 12
6 in 12
6 in 12
156
156
3 in 12
3 in 12
12 in 12
12 in 12
3 in 12
3 in 12
125
125
170
170
1.5 in 12
1.5 in 12
1.5 in 12
1.5 in 12
132
132
132
132
X
X
X
X
X
X
X
12 in 12
3 in 12
X
X
X
X
X
X
6 in 12
6 in 12
12 in 12
12 in 12
12 in 12
12 in 12
Roof Returns
Roof Returns
A roof return is a small decorative roof plane that connects to the low side of a gable roof
overhang and extends below the upper triangular portion of the gable wall. While you can build
these manually, the following pictures illustrate the three styles of roof returns that can be
produced automatically in Chief Architect.
Gable Return
Hip Return
Full Return
The first two are called Gable and Hip returns, since the returns themselves end in either a
gable or a hip. The third is called a Full return because it extends under the entire gable,
connecting both sides. Full roof returns are sometimes referred to as water tables.
The Auto Roof Return settings are found on the Roof panel of the Wall Specification dialog.
Roof returns can be specified for any wall, but they will only generate on Full Gable Walls.
Specify the horizontal Length of the returns in inches; the distance to Extend the returns past
the main roof overhang; the style of roof return; and whether the returns are sloping or flat. As
long as your model has a roof, the specified roof returns will be generated when you click OK.
For more information, see Roof Returns on page 517 of the Reference Manual.
75
edit button.
2.
3.
A gable is created with an overhang of one foot on each side of the door or window.
tool, check Build Roof Planes, and click OK in the Build Roof
Select the door or window and click the Delete Gable Over Opening
2.
3.
edit button.
tool, check Build Roof Planes, and click OK in the Build Roof
76
1.
2.
Hold down the Shift key and click on additional doors and/or windows to add them to your
selection set.
3.
4.
edit button.
Automatic Dormers
Automatic Dormers
The Auto Dormer
and the Auto Floating Dormer
tools offer a quick and convenient
alternative to drawing dormers manually. With just a few clicks an entire dormer is placed,
complete with roof, roof hole, walls, and window.
There is a limit to how low the roof pitch can be set when creating dormers. Generally, 9 in 12
is the lowest pitch that will provide enough elevation to contain a dormer.
77
Auto Dormer
The Auto Dormer
tool places a standard dormer, which has the same space and structural
requirements as a manually drawn dormer. If you have not drawn dormers manually, you may
benefit from learning how. For information, see Manually Drawn Dormers on page 78.
Dormers can only be placed in roofs that are large and steep enough to contain them. You
may need to change the pitch and/or size of a roof plane before an automatic dormer can be
placed. If a warning message stating that some walls are outside the roof plane appears
when you try to place an automatic dormer, try decreasing the Height value in the Dormer
Defaults dialog.
A knee wall must be present for the dormer to connect to. A knee wall will create attic
space and offer structural support. A wall must be present, but it does not necessarily have
to be designated as a Knee Wall in the Wall Specification dialog.
Dormers cannot be in conflict with the ceiling on the same floor. If you need to create an
open, attic condition, check Ignore Top Floor in the Build Roof dialog and generate roof
planes based on the floor below the dormer. If necessary, you can then use Raise Off Plate
in the Build Roof dialog to move roof planes up. See Build Roof Dialog on page 470 of
the Reference Manual.
Once placed in your model, an automatic dormer can be repositioned and its width adjusted
using its edit handles. Double-click on an automatic dormer to open the Dormer Specification
dialog, which looks just like the Dormer Defaults dialog but only affects the selected dormer.
You can also select the dormer window separately; resize it with its edit handles; and open it for
specification. For more information about dormers, see Dormers and Crickets on page 511 of
the Reference Manual.
78
1.
Select File> Close All from the menu to close any open plans.
2.
3.
4.
5.
6.
As in the Gable Roofs example, specify the left and right vertical walls as Full Gable
Walls. See To set a walls roof directives on page 63.
7.
8.
Choose the Derive new 2nd floor plan from 1st floor plan option in the New Floor
dialog and click OK. In the Floor 2 Defaults dialog, which opens next, click OK without
making any changes.
9.
79
80
1.
2.
Draw another horizontal interior wall and position it 5 feet from the bottom exterior wall.
You can reposition the knee walls using dimensions. For more information, see Moving
Objects Using Dimensions on page 986 of the Reference Manual.
3.
Group select both interior walls and click the Open Object
edit button. Check the box
beside Knee Wall on the Roof panel of the Wall Specification dialog and click OK.
4.
to create exterior
2.
Position the front walls of each dormer box 2 feet from the bottom exterior wall. The front
dormer walls are those parallel to the bottom wall.
3.
Use dimension lines to position the dormer side walls so that the dormers are 6 feet from
each vertical exterior walls wall and 8 feet wide.
4.
5.
Delete the segments of the knee wall located behind the dormers, as in the following
image:
6.
When Midpoint
Object Snaps are enabled, a "sticky point" will exist at the
midpoint of the dormer front wall when you move your mouse along the front wall.
For more information, see Object Snaps on page 158 of the Reference Manual.
81
Group select the two dormer front walls with windows and open their Wall Specification
dialog. On the Roof panel, check Full Gable Wall and click OK.
2.
Group select the four dormer side walls and open their Wall Specification dialog. On the
Roof panel, confirm that Pitch is 12 in 12, and click OK.
Earlier, a pitch of 12 in 12 was specified in the Build Roof dialog: that pitch will be in
use here by default and will work well for these dormers.
82
1.
2.
3.
4.
5.
In the Build Roof dialog, check Build Roof Planes, and click OK to rebuild the roof.
6.
to create a 3D
7.
Notice that there are small gaps in the dormer side walls. This gap is caused by the
difference between the position of the knee walls and the point at which the ceiling
intersects the roof plane. This location is marked by the black dotted Ceiling Break Line in
floor plan view.
8.
Select each of the knee walls and move them back so that they are in alignment with the
ceiling plane. When Object Snaps are enabled, the walls will snap into position when they
are close to the Ceiling Break Lines.
83
9.
Create a 3D view to see how the roof and dormers look now.
You can move the interior walls closer to or further from the outside walls to change the
dormers elevation, or change the pitch for the roof to make the dormers longer. You can create
dormers in more complex plans the same way, but you may want to experiment with wall
placement and pitch to achieve the desired effect.
84
tool.
Create a basic rectangular structure with a hip roof. See To create a hip roof on page 65.
In this example, the display of Roof Plane Labels is turned off. See Roof Plane
Labels on page 481 of the Reference Manual.
2.
Midpoint
Object Snaps or the Center Objects
edit tool can be used to center
the fireplace along the wall, if desired. See Using Center Object on page 222 of the
Reference Manual.
85
3.
In this example, the default 48" wide fireplace is used, but its Depth edit handle is used
to offset the fireplace 6" towards the exterior. See Chimneys on page 462 of the
Reference Manual.
4.
You can also draw the CAD line near the desired location and then move it into place
using dimensions. See Moving Objects Using Dimensions on page 986 of the
Reference Manual.
Make sure that the CAD line extends past the fireplace in both directions.
86
5.
6.
Click on the CAD line near one of its endpoints and drag to draw a roof baseline
perpendicular to the line, towards the structures interior.
Release the mouse button and move the mouse parallel to the CAD line and in the
direction of the fireplaces center and click once.
The roof plane that is created will draw its height from the top of the roof below at the
point where you first clicked to begin drawing.
Note: In this example, the cricket roof plane is assigned an angled fill pattern to
make it easier to see.
7.
Use dimensions to resize the new roof plane so that it measures half the width of the
fireplace from its low edge to its ridge. In this example, that distance is 24".
8.
Use Roof Intersection Points to find the intersection point for the edge of the roof plane
opposite the fireplace. See Locating Intersections on page 484 of the Reference Manual.
87
If the program creates an Intersection Point that is not located on the roof plane edge,
move that edge so that it is closer to the fireplace and the roof plane is more narrow
and try again..
9.
Drag the short edge of the roof plane outward until it disappears and the roof plane
becomes a triangle.
Copy/reflect the roof plane about the fireplace to produce a roof plane that slopes in
the opposite direction as the original.
88
edit button.
89
Move the mouse pointer over the fireplace. When a center axis displays over the
fireplace, click once.
Remember to restore the settings in the Build Roof dialog if you intend to draw
more structural roof planes in your plan.
The cricket created above can easily be converted into a dormer vent. Begin by closing the 3D
view and returning to floor plan view.
To create a dormer vent
1.
Select the fireplace positioned in front of the cricket and click the Delete
2.
Go Up One Floor
Display
3.
90
button.
Skylights
If you draw the wall in the wrong direction and its siding layer faces the interior, select
it and click the Reverse Layers
edit button.
4.
5.
With the wall still selected, use its edit handles to move it the desired distance from the
eaves of the roof cricket.
6.
A selection of attic vents is available in the Library Browser. See Vents on page 390 of the
Reference Manual.
Skylights
Skylights can easily be added using the Skylight
Roof> Skylight
then click and drag a rectangular shape within an existing roof plane.
When you release the mouse button, a skylight is created and can be repositioned and resized
using its edit handles. For more information, see Skylights and Roof Holes on page 508 of
the Reference Manual.
91
2.
3.
92
tool.
To create a reverse gable in this plan, three gable walls are required: two running vertically and
one horizontally.
To add a gable roof to the plan
1.
Check Full Gable Wall on the Roof panel of the Wall Specification dialog for these three
walls:
The far left vertical wall
The far right vertical wall
The bottom left horizontal wall
2.
93
The gable wall on the left produces roof planes that extend too high and interfere with the roof
over the front extension of the house. To avoid this, use the Break Wall tool to divide the left
wall into two different sections. The upper section can then be specified as a Full Gable without
affecting the lower section.
To use the Break Wall tool
1.
2.
Open the lower portion of the wall for specification and on the Roof panel of the Wall
Specification dialog, clear the Full Gable Wall checkbox and click OK.
3.
You now have two full gable roof sections meeting to form your L-shaped roof. Your plan
should look like the following image:
94
Notice the step in the ridge line. This can be corrected by resizing the lower gable wall. Select
the vertical wall to the right of the bottom gable wall and move it to the left 2 feet, reducing the
length of the gable wall from 20 to 18 feet. When you are finished, rebuild the roof.
This completes this Roof Tutorial. You can use any combination of the techniques described
here to create a wide variety of roof designs.
95
Individual walls can be selected and edited in both 2D and 3D views; however, when multiple
walls must be edited, it is usually quicker and easier to work in floor plan view: in part, because
you can hold down the Shift key and group-select walls. See Editing Walls on page 279 of
the Reference Manual.
To edit the default roof
1.
Close any 3D views that you may have open and work in floor plan view.
2.
3.
4.
5.
Object
edit button. On the Structure panel of the Room Specification dialog, uncheck
Roof Over This Room, then click OK.
96
6.
Assign the Full Gable Wall and Extend Slope Downward settings to the exterior walls,
as shown in the following image. See To set a walls roof directives on page 63.
Full Gable Wall
Full
Gable
Wall
Full Gable
Wall
Extend
Slope
Downward
Full Gable
Wall
7.
Full Gable
Wall
Extend
Full Gable Wall
Slope
Downward
Once these roof directives have been assigned, the roof can be generated.
1.
2.
On the Roof panel, check Auto Rebuild Roofs and Build Roof Planes. See Build Roof
Dialog on page 470 of the Reference Manual for more information.
3.
4.
You can go to the Materials panel to change the material of your roof. Here, an Earth Roof
Tile material.
5.
The additional walls that are created are attic walls. See Attic Walls on page 64.
97
6.
7.
Remember to Save
to create an
When you are ready, you can continue working on this plan in the Interior Design Tutorial.
98
If a wall that is perpendicular to these walls is also specified as a Full Gable Wall, the roof
becomes more complex with an additional ridge, two valleys, and two hips.
If you are seeing hips or valleys in your roof where you do not expect them, revisit the Roof
panel of the walls supporting the affected roof planes.
To review how to restore wall directives back to their default state, see To reset all roof
directives on page 64.
Roof Heights
The heights of all automatically generated roof planes are based on the heights of the walls that
they bear on. Wall heights, in turn, are determined by the ceiling heights of the rooms that they
define. See Floor and Ceiling Heights on page 336 of the Reference Manual.
For example, the hip roof over a simple rectangular structure with a consistent ceiling heights
(in this case, 109 1/8") has four roof planes.
99
This roof will become considerably more complex if one room inside is given a lowered ceiling
height (in this case, 97 1/8").
If you generate a roof and it seems to be more complicated and has more roof planes than it
should, take a look at the ceiling heights of the rooms in the plan. Often, the correct way to
100
create a lowered ceiling condition will be to set the ceiling at the default height create a
lowered Ceiling Finish. See Lowered Ceilings on page 341 of the Reference Manual.
If a bump out is added that affects the length of either Full Gable Wall, or if an alcove is added
anywhere along the length of the structure, the ridge will no longer follow a straight line.
There are a number of ways to maintain a single ridge line in the presence of alcoves or bump
outs:
101
102
Increase the Minimum Alcove Size to specify what size alcoves are roofed. See Roof
Panel on page 471 of the Reference Manual.
Use the Extend Slope Downward roof directive to allow the roof over a bump out to
extend lower then the ceiling height in that area. See Roof Directives in Walls on page
288 of the Reference Manual.
Specify the area inside of an alcove as an "Open Below" room with a roof but no ceiling,
and Use Soffit Surface for Ceiling specified. See Room Types on page 329 and Structure Panel on page 348 of the Reference Manual.
Chapter 4:
Interior Design
Tutorial
The Interior Design Tutorial picks up where the Roof Tutorial left off. The basic structure of
the plan is complete, but the plan still needs lights, outlets, and fixtures to be a functional home.
In addition, the interior could use some creature comforts such as furniture, wall coverings and
moldings. You may want to save this tutorial using a new name to archive your previous work.
In this tutorial, you will learn about:
103
2.
3.
4.
Floor 1 with the display of door and window labels and roof planes turned off
5.
104
You can set up layers to meet your specific needs for different tasks using Layer Sets. For
more information, see Layer Sets on page 142 of the Reference Manual.
2.
3.
4.
5.
tool.
105
When a library object is selected for placement the mouse pointer icon indicates
the type of library object selected, a preview outline of the object follows your
pointer as you move it, and basic information displays in the Status Bar at the bottom of
the program window.
6.
7.
8.
Using the techniques described above, place fixtures in the bathrooms on Floors 1 and 2.
Floor 1
Floor 2
If existing walls and/or other objects do not allow enough room for a library
object to be placed, place the library object where there is enough room
and move the object into place while holding down the Ctrl key on the keyboard.
Once a library object has been placed into a plan, it can be edited in a variety of ways.
To modify a symbol from the library
1.
106
Resize edit
handles
Extend edit
handles
Move edit
handle
Rotate edit
handle
2.
3.
4.
You can modify the materials for the bed by using the Select Objects
button tool to
Reference Manual.
On the Materials panel, select the component of the object that you want to apply a new
material to: for example, the Bedspread.
Click the Select Material button to open the Select Material dialog, where you can search
or browse the Library to find and apply a new material to the bedspread portion of the bed.
Here, a light brown fabric is used.
107
7.
Repeat this process for any of the other materials on the bed you may want to adjust, then
click OK to apply the changes which will be visible when you create a camera view.
You can also apply materials to objects in 3D views using the Material Painter tool.
To learn more, see Using the Material Painter in the Materials Tutorial.
You can replace a library object in your plan with a different item from the library using the
Replace From Library
edit button. This can be particularly helpful if you have multiple
copies of the same object throughout the plan, as you might with a fixture like a sink or toilet,
and would like to replace them all at once.
To replace a library object
1.
2.
3.
Select one of the Replacement Options to replace the current object only, all identical
objects in the room, or all identical objects on the current floor.
Click the Library button to select a replacement item from the library.
Click OK to return to the Replace From Library dialog, then click OK once more.
4.
5.
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tool.
1.
2.
3.
Uncheck Use Floor Default, and then click the Add New button.
In the Select Library Object dialog, either search or browse to find a chair rail profile
that you like. When you find one, select it and click OK. For more information, see
Select Library Object Dialog on page 820 of the Reference Manual.
If you wish, you can specify the Height and Width of the selected molding. In this
tutorial, a Height of 2 inches is specified.
Select "Chair Rail" from the Type drop-down list.
109
Notice that the From Floor value equals the rooms Finished Ceiling Height on the
Structure panel. Set this value to 32" inches.
Click OK to close the Room Specification dialog.
Crown moldings can be applied to a room in the same manner. Base moldings are already
applied in most room types by default, but can be edited, removed or added here, as well.
your work.
110
Click the Add New button to open the Select Material dialog.
Select an appropriate material for your wall covering, and click OK. In this example, a
Natural Beadboard material is used.
Change the Height to 28 inches, and change the Floor to Bottom value to 3 1/2 inches
to allow for the distance between the base and chair rail moldings.
Click OK to close the Room Specification dialog.
Additional wall covering materials can be downloaded into the Manufacturer Catalogs. See Downloading Library Content on page 809 of the Reference Manual.
111
3.
112
113
5.
6.
7.
8.
114
9.
Also on the Structure panel, click the Ceiling Finish button, and change the surface
material in the Ceiling Finish Definition dialog. For more information, see Floor and
Ceiling Platform Definitions on page 338 of the Reference Manual.
Go to the Moldings panel:
Uncheck Default, then click the Add New button to open the Select Library Object
dialog and choose a crown molding profile.
Set the profiles Height to 10", its Width to 4", and its Type as "Crown Molding" and
click OK.
Create a 3D view to see the results. See To create a camera view on page 40 for information
about using the Full Camera
tool.
115
If you would like, you can continue adding interior elements from the Library Browser before
continuing to work on this plan in the Kitchen and Bath Design Tutorial.
116
Chapter 5:
This tutorial continues where the Interior Design Tutorial left off. You should save this tutorial
using a new name to archive your previous work.
The tools and techniques used to design kitchens and bathrooms are very similar. This tutorial
focuses on kitchen design. When youre finished you can use what youve learned to finish up
the bathrooms as well. In this tutorial you will learn about:
Adding Cabinets
Placing Appliances
Editing Cabinets and Appliances
Creating a Cabinet Island
Adding Cabinets
Begin by selecting File> Save As
Zoom
2.
3.
117
2.
tool is active.
Front
indicator
Resize edit
handles
Rotate edit
handle
Move a cabinet using the Move edit handle. By default, you can move a cabinet
parallel to its sides or its front and back edges. To allow unrestricted movement, hold
down the Ctrl key or click and drag using the right mouse button.
Resize two sides of a cabinet using a Resize edit handle, located in each corner.
Extend a cabinets edge on one side using an Extend edit handle.
Rotate a cabinet using the Rotate edit handle, which is always offset to one side.
A temporary dimension updates as the cabinet is moved or resized.
3.
When a cabinet is selected, you can also click the Open Object
edit button to open its
specification dialog and make a wide variety of changes to the cabinet. For more
information, see Cabinet Specification Dialog on page 682 of the Reference Manual.
118
Adding Cabinets
Two of the cabinets are 36", two are 24" wide, one is 33" and one is 27" wide.
A cabinet snaps to another if they are in alignment, facing the same direction, and of
the same type.
Note: The display of cabinet module lines has been turned on in the following images.
See Displaying Cabinets on page 670 of the Reference Manual for more information.
2.
119
3.
4.
With the cabinet still selected, use its Rotate edit handle to rotate it so its back faces the
wall corner if necessary.
A different approach can be used to create a corner cabinet in the right corner. Begin by
selecting the cabinet on the right and pressing the Delete key or clicking the Delete
edit button.
5.
6.
To move a row of cabinets, select one cabinet, then click and drag the Move edit
handle towards the other cabinets. The selected cabinet will push the others. See
Bumping/Pushing on page 215 of the Reference Manual.
120
Adding Cabinets
3.
4.
edit button.
121
Note: The display of cabinet face indicator lines has been turned on in the following
images. See Displaying Cabinets on page 670 of the Reference Manual for more information.
With the wall cabinets in place, you may want to add soffits to enclose the space between them
and the ceiling.
To place soffits
1.
2.
When objects are very close to one another in floor plan view, it may be difficult to
select the intended object. When an object is selected, click the Select Next Object
edit button or press the Tab key to select a nearby object. See Select Next Object on
page 181 of the Reference Manual.
For more information about cabinets, see Cabinets on page 661 of the Reference Manual.
Placing Appliances
Appliances come in two basic varieties, freestanding and built-in. For more information about
library objects such as appliances, see The Library on page 801 of the Reference Manual.
122
Placing Appliances
4.
In the Appliances catalog, find an electric range and place it in the empty space on the right
side of the kitchen.
123
Only one front mounted fixture can be inserted in this manner. Additional
front fixtures can be added in the Cabinet Specification dialog. For more
information, see Front Panel on page 685 of the Reference Manual.
3.
4.
5.
6.
Select the cabinet to the left of the sink and click the Open Object
edit button to open
the Base Cabinet Specification dialog.
Click on the upper separation between the countertop and the drawer in the preview image
on the right side of the dialog. Notice that clicking anywhere on the preview takes you to
the Front panel.
Click the Add New button to open the New Cabinet Face Item dialog.
Click the Item Type drop-down list and select "Cutting Board." Assign an Item Height of
1 inch and click OK to return to the Cabinet Specification dialog.
A new Cutting Board face item, as well as a new Separation, will be added below the
separation that you selected.
Click OK to close the Base Cabinet Specification dialog.
Shelves can also be specified for a cabinet with an opening. For more information, see Cabinet Shelf Specification Dialog on page 695 of the Reference Manual.
These steps can be used to create a wide variety of cabinet front configurations, such as a bank
of drawers.
To edit appliances in the Fixture Specification dialog
1.
2.
124
3.
Finally, add some narrow base cabinets to fill in the gaps beside the appliances. You can also
add a wall cabinet and soffit above the range.
Specification dialog.
125
For more information on customizing the cabinet face, such as using the
Split Vertical and Split Horizontal settings, see Front Panel on page 685 of
the Reference Manual.
126
For the next portion of this tutorial, the display of cabinet labels is turned off. To do this, select
Tools> Layer Settings> Display Options
. In the Layer Display Options dialog, locate the
"Cabinets, Labels" layer, remove the checkmark in the Disp column, and click OK.
To create a custom countertop
1.
2.
3.
4.
5.
127
6.
128
3.
edit button.
If you want, you can organize the content in your User Catalog by creating folders and then
moving items into those folders. For more, see Organizing the Library on page 814 of the
Reference Manual.
To explode an architectural block
1. Select an architectural block.
2.
edit button.
129
In floor plan view, select 3D> Create Orthographic View> Wall Elevation
and drag a line of sight pointed directly at the range.
2.
Zoom
. Click
in as needed.
3.
When the temporary dimension indicates that the cabinet height is 18 inches, release the
mouse button.
Note: If you do not see Temporary Dimensions when an object is selected, select
View> Temporary Dimensions to toggle this feature back on.
130
Additional drawing tools are available in Cross Section/Elevation views that can be used to add
detail to kitchens and, as in the following example, baths.
To add tile to a bathroom wall
1.
Go Up One Floor
2.
3.
In the Wall Elevation view, select Build> Wall> Wall Material Region
then click
once on the wall to fill its entire surface.
Use the edit handles to resize the Material Regions top and bottom so that it starts above
the bathtub and extends up 4.
4.
to Floor 2.
131
5.
6.
7.
8.
With the Material Region still selected, click the Open Object
edit tool to open the
Material Region Specification dialog.
On the Structure panel, click the Material Layers Edit button.
In the Material Layers Definition dialog:
Click in the Thickness field for Layer 1 to select that layer for editing.
Click the Select Material button.
In the Select Material dialog, search for or browse to the 3/16" Dusk Tile subway tile
material in the Core Catalogs.
Click OK to close both dialogs and apply your change.
9.
If you want to adjust how the tile materials are mapped to the wall surface,
see Determining the Origin on page 840 of the Reference Manual.
132
1.
2.
3.
4.
5.
133
6.
Still in the Wall Elevation view, select Tools> Layer Settings> Display Options
to
open the Layer Display Options dialog. Locate the "Cross Section Lines" layer, remove
the checkmark in the Disp column, and click OK.
7.
Finishing Touches
A wide variety of furniture, accessories, and other items is available in the Library Browser at
Core Catalogs> Interiors, which you can use to furnish this and other plans.
To use the Cross Section Slider and Final View tools
134
1.
2.
3.
4.
5.
Select the flat cut line and use the Position slider to specify the location of the cutting
plane. See Cross Section Slider on page 897 of the Reference Manual.
6.
7.
Be sure to Save
your work.
If you would like, you can continue working on this plan in the Materials Tutorial. To learn
how to arrange views of your model on a page for printing, see the Layout Tutorial.
135
136
Chapter 6:
Materials
Tutorial
Materials display on the surfaces of objects in 3D views and can make a 3D view appear highly
realistic. When applied to most objects, material quantities will also be calculated in the
Materials List.
This tutorial continues from where the Kitchen and Bath Design Tutorial ended. You may want
to save this tutorial using a new name to archive your previous work. In this tutorial you will
learn about:
137
138
1.
2.
3.
When you are finished, click OK to close the defaults dialog, then click Done to close the
Default Settings dialog.
Once an object has been placed in a plan, the materials applied to it can be changed in a number
of ways.
2.
139
3.
4.
5.
6.
140
Select one of the doors components from the list on the left.
Click on the name of a material component in the tree list to select it.
Click the Select Material button to open the Select Material dialog.
Find and select a material and click OK. to apply it to the selected component.
You can continue to specify component materials. The preview in the dialog updates as
changes are made. When finished, click OK to close the specification dialog.
Create a Full Camera
The materials used in individual rooms can also be specified. Rooms can be selected in both
floor plan and 3D views:
In floor plan view, click in an empty space within a room. When selected, the whole room is
highlighted. If you accidentally select an object other than the room, you can press the Tab
key on the keyboard until the room is selected.
In camera views and overviews, click on the floor of the room to select it.
Specification dialog.
2.
3.
4.
In the tree list on the Materials panel, select "Molding" under the Crown Molding
component and click the Select Material button.
In the Select Material dialog, select a material and click OK to close the dialog.
Click OK to close the Room Specification dialog.
5.
view.
There are five Material Painter Modes which specify how broadly or narrowly the selected
material will be applied to surfaces in your plan. In this tutorial, the Component Mode is used.
For more information, see The Material Painter on page 831 of the Reference Manual.
141
While still in the 3D view of the door, select 3D> Material Painter
there is a checkmark next to Material Painter Component Mode
142
2.
3.
Move your cursor into the 3D view and notice that it displays a spray can icon
4.
Click on the floor of the master bedroom to apply the selected material to that surface,
which is a component of the room.
You can also place an area rug symbol from the library in a room and assign to it
whatever material you wish. See Placing Library Objects on page 818.
A variety of frames can be found in the Interiors library category. Place a wall or desk
frame in your plan and create a camera view in which it can be seen.
2.
Select 3D> Material Painter and confirm that there is a checkmark next to Material
Painter Component Mode
3.
143
4.
Move your cursor over the middle area of the frame and click to apply the selected
artwork.
The artwork displayed in a frame can also be specified in the frames specification dialog. See
Symbol Object Specification Dialogs on page 825 of the Reference Manual.
2.
In the Select Library Object dialog, select a solid color for the carpet from the Generic
Colors library, then click OK.
3.
When you move your cursor into the view, it displays a paint roller icon
When Blend Colors with Materials
144
4.
tool.
1.
2.
145
3.
Click once on the crown molding to load the wood material. Notice that the mouse pointer
4.
146
1.
2.
Place your mouse pointer over the eyedropper at the right of the dialog, then click and drag
the eyedropper to an open image on your screen.
3.
Release the mouse button to load the color, then click the Create Material button in the
Color Chooser dialog. Click OK to close the Color Chooser dialog.
4.
The new "Custom Color" is now saved in the User Catalog with its R, G, B colors specified
in its name. It can be renamed and moved, and is available for use in any plan.
147
Creating Materials
You can create your own custom materials and save them in the library for use in any plan.
Many materials are represented in 3D views using textures, which are digital images that have
been specially edited to tile seamlessly when applied to a 3D surface. Bear in mind, therefore,
that not all images will necessarily serve as effective material textures.
To add a new material to the library
148
1.
2.
3.
4.
On the Texture panel, click the Browse button to open the Select Texture File dialog,
where you can choose an image file saved on your computer to be the new materials
texture.
149
5.
Select an image file and click the Open button to return to the Define Material dialog.
6.
Specify the Scale of the texture, which controls how large the image will appear on the
surfaces it is applied to.
On the Properties panel, specify the Material Class and attributes of the material. A Matte
material will most closely resemble cloth, which is what this material will be used for.
Click OK to add the new material to the User Catalog.
7.
8.
For more information, see Define Material Dialog on page 846 of the Reference Manual.
Creating Images
In Chief Architect, image objects are more than just 2D pictures. Images have size and height
attributes and can contain transparency information. In floor plan view, they display only as 2D
symbols; but in 3D views, the visual information that images contain can be seen.
To create an image and save it to the library
1.
150
2.
On the Image panel, click the Browse button and browse to an image file saved on your
computer. Here, an image of a cat that has transparency data associated with it is used;
however, you can use any image.
3.
4.
151
elevation at which the image displays. A value of 24 inches works well in this case as well
be placing the image on a piece of furniture.
5.
6.
Specify the transparency settings on the Transparency panel. Since this example is a png
file with transparency already applied, selecting Use Transparency From the Image File
is the best choice.
Click OK to close the Image Specification dialog and add the new image to the My
Images category in the Images library.
Images can be placed in a plan just as plants, furnishings and fixtures are: by selecting the
image and clicking any floor plan view, camera view or overview.
Importing Backdrops
Backdrops are images that display behind 3D views. In Chief Architect, you can take a photo
of a site, save it to the library as a backdrop, and display it behind 3D views to create a realistic
rendering of your model and its surrounding view.
To import a backdrop and save it to the library
1.
152
2.
Select the image and click Open to add it to the User Catalog.
On the Backdrop panel, click the Select Backdrop button to open the Select Library
Object dialog.
3.
Click the Select Backdrop button and in the Select Library Object dialog, find and select
your new backdrop in the User Catalog and click OK.
4.
You can see your custom material, image, and backdrop by creating a Full Camera
view.
153
2.
3.
4.
5.
. A materials list is
You can generate a materials list to estimate the cost of an entire plan or just a portion of a plan.
For more information, see Materials Lists on page 1245 of the Reference Manual.
To calculate a materials list for an individual room
1.
2.
With the room selected, click the Calculate Materials for Room
In floor plan view, select Tools> Materials List> Calculate from Area
.
Click and drag a rectangle surrounding the an area to display a materials list for the area
within the rectangle. The resulting materials list only includes objects and materials
located within the rectangle.
3.
your work.
When you are ready, you can continue working on this plan in the Landscaping Tutorial.
154
Chapter 7:
Landscaping Tutorial
This tutorial describes how to use Chief Architects Terrain Tools. In it, you will learn how to
add elevation information to your terrain, how to create terrain features, and how to add plants
and other objects from the library.
It is a good idea to become familiar with the Terrain Tools before beginning your own terrain
project.
In this tutorial, you will learn about:
Adding a Driveway
Adding Library Objects to Your Plan
This tutorial continues from where the Materials Tutorial left off, so you may want to save this
plan using a new name to archive your previous work.
155
156
2.
3.
4.
Select the Terrain Perimeter by clicking on either the left or right vertical edges. Notice the
temporary dimension indicating that the selected edge of the Terrain Perimeter is 100 feet
from the opposite edge.
5.
Click on the temporary dimension and enter 150 feet using an apostrophe to denote feet
(150), then press Enter. The program will default to inches if no apostrophe is included.
For more information about using dimensions to relocate objects, see Moving Objects
Using Dimensions on page 986 of the Reference Manual.
6.
Select the top edge of the Terrain Perimeter and use the temporary dimension to position it
200 feet from the opposite edge using the same technique.
7.
The Reference Grid, or Virtual Graph Paper, is a visual aid that helps create a
sense of scale when drawing. The Reference Grid is turned off for these tutorials
but can be turned on or off in the Plan Defaults dialog. See General Plan Defaults Dialog on page 84 of the Reference Manual.
Your house may already be centered on the Terrain Perimeter. If it is not, you can move it.
To move the terrain perimeter
1.
Select the Terrain Perimeter and place your pointer over the Move edit handle.
2.
157
In addition to adjusting the size of your rectangular Terrain Perimeter, you can also use the
Change Line/Arc
To place a break on the right segment of the Terrain Perimeter, creating a new corner edit
handle at that location, and two separate edges on either side of that handle, use the Break
Line
158
edit tool.
2.
You can then use the new edit handles to adjust the size and shape of the Terrain Perimeter.
For more information, see Editing Closed-Polyline Based Objects on page 196 of the
Reference Manual.
3.
Select the bottom edge of the Terrain Perimeter, and click the Change Line/Arc
edit
button, and notice that this segment changes in to an Arc, which can then be modified
using its edit handles. For more information on modifying arcs, see Editing Arc Based
Objects on page 186 of the Reference Manual.
4.
Changes to the shape of the Terrain Perimeter can be seen in 3D views as well as in floor
plan view.
To tile floor plan view and a camera view, select Window> Tile Vertically
.
When a 3D view is active, press the I key or the O key to move the camera In or Out.
While you can work with two views tiled, you may see slower performance when you do. To
avoid this, simply close a 3D view when you are done viewing or working in it.
2.
On the Line Style panel of the Terrain Specification dialog, check Show Length and
Show Angle, then click OK. See Terrain Specification Dialog on page 717 of the
Reference Manual.
edit button.
3.
4.
Click the radio button to Display Line Angle as Quadrant Bearing and click OK.
5.
Click Done to close the Default Settings dialog, and move the Terrain Perimeter so that it
looks similar to the image below.
159
See Creating a Plot Plan on page 190 in the CAD Tutorial for information about creating a
plot plan using a propertys legal description.
2.
3.
160
On the General panel, make sure Flatten Pad and Auto Calculate Elevation are
unchecked, and change the Elevation to 12 inches.
4.
5.
Flatten Pad flattens the building pad around the house. When this is unchecked, the
terrain can slope where it intersects the house.
Auto Calculate Elevation places the house at average terrain height. When this is
unchecked, the buildings height relative to the terrain can be specified.
The Elevation is the distance between the default floor height of Floor 1 and a terrain
elevation of 0". In this example, an Elevation of 12 inches is used to lower the terrain
12 inches below the first floor.
Click OK to close the Terrain Specification dialog.
Next, Select Terrain> Elevation Data> Elevation Line
shown in the following image.
When the ends of an Elevation Lines are drawn near one another, they will snap
together to form a polyline.
6.
161
7.
8.
9.
To make it easier to draw, you may want to turn off the display of these lines. Select
Tools> Layer Settings> Display Options
to open the Layer Display Options dialog.
Remove the check from the Disp column for the layer Terrain, Primary Contours and
click OK. See Layer Display Options Dialog on page 144 of the Reference Manual for
more information.
162
1.
Go to Floor 1.
2.
3.
4.
Radius of Tangent Curved Wall dialog. Click OK to make the curved wall section tangent
to both straight sections. For more information, see Make Arc Tangent on page 284 of
the Reference Manual.
5.
6.
163
Open 3D views are redrawn whenever changes are made to the plan, even if the
3D views are not active. Closing 3D views when they are not needed will help maximize your computers performance.
Adding a Driveway
A driveway can now be added to the plan.
To add a driveway to the plan
1.
Select File> Close to return to floor plan view. You should still be on Floor 1.
2.
3.
164
Click and drag the Driveways edit handles to customize its shape as desired. See Editing
Spline Based Objects on page 204.
Adding a Driveway
5.
165
6.
166
1.
2.
3.
to give us some
4.
With the Terrain Feature still selected, use the Break Line
in the front of the rectangular feature.
6.
Next, select one of the segments you have created, and click the Change Line/Arc
edit
tool, and use the triangular edit handle to adjust the shape of the curved segment, and
repeat this procedure for the remaining front segments of the Terrain Feature, as in the
image below.
7.
167
168
1.
Return to floor plan view, select Terrain> Water Feature> Round Pond
and draw
another spline feature, within the existing beach Terrain Feature and resize it similar to the
following image:
2.
3.
4.
Using the techniques described above, you can create nearly any type of landscaping
features that you might want, such as raised garden beds, landscaping walls, stone patios
and ponds.
2.
3.
169
4.
Return to floor plan view and select Build> Stairs> Click Stairs
, then click outside of
the doorway to create a set of stairs from the door down to the newly created Elevation
Region.
A typical walkout basement has an upper flat area where you enter the house on the first floor,
and a lower flat area where you walk out to ground level from the basement. You can create the
lower flat region by replacing the Elevation Line at that location with an Elevation Region that
has the same Elevation value of -110".
170
2.
3.
In the Core Catalogs, browse to Architectural> Fences & Railings> Picket Gate, and click
on the fence at the location you want to add the gate.
to open it.
2.
to open it.
3.
Note the many tree species to choose from. Many of these folders contain subfolders with
different varieties of that species.
If you know exactly what tree you would like to place in your plan, browsing to it is an efficient
way to find and select it; however, with so many options available it is often helpful to perform
a search.
171
With the Library Browser still open, click the Plant Chooser
button at the bottom of
the Library Browser to open the Plant Chooser dialog. This dialog can also be opened by
selecting Terrain> Plant> Plant Chooser
2.
On the Plant Information panel, enter palm in the Common Names field, and click the
Search button to see the search results on the right.
3.
Above the search results, move the radio button to Common Name.
4.
172
5.
6.
Click the Close button to close the dialog, locate the plant in the Library Browser, and
select it for placement.
Click in floor plan view or a 3D view to place the selected plant at that location. You can
continue placing the selected plant image until another tool or library object is selected.
Once you have placed a grouping of plants, hold down the Shift key on your keyboard and
drag a marquee around the plant objects and click the Make Architectural Block
tool to block these items together.
7.
edit
Repeat this process for any additional plants that you want to place in your design.
Finishing Touches
1.
2.
The Exteriors catalog contains a selection of landscaping, deck and patio accessories,
outdoor furniture, and other objects that you can place in your plan.
3.
Additional objects, such as Sprinkler Heads, exterior fixtures, and other objects such as
rocks can also be added to customize your landscaping design.
4.
When you have finished your landscaping design, create a Perspective Full Camera
view to see the results.
173
174
Chapter 8:
Deck Tutorial
The Deck Tutorial continues where the Landscaping Tutorial left off, and explains how to
create a deck off the back of the house and connect it to the terrain with an exterior staircase.
You may want to save this tutorial using a new name to archive your previous work.
In this tutorial you will learn about:
Drawing Decks
Railings and Deck Railings are drawn just like walls. For more information, see Railing and
Deck Tools on page 260 of the Reference Manual.
175
To draw a deck
1.
2.
3.
4.
5.
Draw five Deck Railings as shown in the following image. The angled railings are drawn
at a 45 angle to the others. For more information, see Drawing Walls on page 27.
The Status Bar at the bottom of the program window will state a walls length and
angle as it is being drawn.
Notice that when a room is created using Deck Railing
specified as a Deck and given a room label.
6.
7.
On the Structure panel, note that by default, Roof Over This Room and Ceiling Over
This Room are unchecked for Deck rooms. You can select these options if you would
like; however, for this tutorial they will remain unchecked.
8.
176
Drawing Stairs
Drawing Stairs
A set of stairs can now be drawn to connect the deck to the terrain. For more information, see
Stairs, Ramps, and Landings on page 523 of the Reference Manual.
To draw deck stairs to the terrain
1.
2.
In the floor plan view, and on Floor 0, select Build> Stairs> Click Stairs
3.
Click just to the outside of the deck platform, as shown in the following image:
4.
177
5.
2.
3.
edit button.
Uncheck the Automatic checkbox next to Plank Direction, and then change the
Plank Direction to 45 and click OK.
For more information about the settings on this panel, see Deck Panel on page 352
of the Reference Manual.
4.
If you would like, you can also turn on the display of the deck planking in floor plan view.
To do this, select Tools> Layer Settings> Display Options
the "Framing, Deck Planking" layer.
5.
When deck planking is displayed in floor plan view and you wish to select the Deck room,
you will most likely select a plank instead. When this happens, click the Select Next
Object
178
edit button or press the Tab key until the room is selected.
2.
Browse to Chief Architect Core Catalogs> Exterior> Outdoor Living> Outdoor Furniture
and select a chair for placement. In this example, a Wicker Dining Chair from the
Furniture Sets folder is selected
3.
In floor plan view or a 3D view, click on the deck to place a chair symbol. You can
continue clicking to place more chairs.
4.
Use the Library Search to find an outdoor grill, select it for placement, and place it on the
deck.
5.
Next, add some exterior lighting and any other desired exterior elements to your deck
design.
6.
179
180
Chapter 9:
CAD Tutorial
2.
3.
Type a short, descriptive name for the CAD Detail, such as "Foundation & Wall Detail"
then click OK to open a new, blank CAD Detail window.
181
Your new CAD Detail window is ready for you to add CAD objects, text, dimension lines,
schedules, and more.
For this tutorial, the "Basement Foundation: Finished 4" CAD block from the CAD
Blocks and Details Bonus Catalog is used. For information about obtaining Bonus
libraries, see Downloading Library Content on page 809 of the Reference Manual.
2.
Select the CAD block in the library and then click in the CAD Detail window to place it at
that location.
182
As with other objects, CAD blocks can be selected and edited. A few of the available editing
methods are described in this tutorial, and more information can be located in Editing
Objects on page 101 of the Reference Manual.
2.
3.
2.
183
Zoom
in on the lower portion of the CAD Detail, and using the Select Objects
tool, click on the right side of the lower Concrete filled polyline.
2.
Notice that the blue CAD line is selected first. We can Delete
again select the right side of the closed polyline.
3.
Move your mouse over the Temporary Dimension of 7 5/8". When the pointer turns in to a
hand, click to activate the Move Objects Using Dimensions in-line text box. Type in an
exact value of 8" and press Enter on the keyboard to apply this change.
4.
Repeat this process on the upper closed polyline with the Concrete Fill Style applied so
that both are 8".
Once the rectangular closed polylines with the Concrete Fill Style have been resized, they
overlap other polylines.
To display an object behind all other objects
1.
Select the upper right closed polyline that is overlapping, and click on the Open
Object
184
edit tool.
2.
On the Line Style panel of the Polyline Specification dialog, in the Drawing Group
selection, move the radio button to Back Group and click OK.
Select Edit> Snap Settings and make sure that all Object Snaps
Object Snaps on page 158 of the Reference Manual.
2.
185
3.
First, lets set up our Preferences so it is easy to select two portions of our CAD drawing
separately. Select Edit> Preferences
Under Marquee Selection, click the radio button beside Select Contained Objects,
then click OK. See Edit Panel on page 106 of the Reference Manual.
2.
3.
4.
5.
186
edit button.
Move your mouse pointer over the top right corner of the concrete footing and when
you see the Endpoint snap indicator, click once.
The CAD blocks Move edit handle will now display at the location of its custom
Insertion Point.
6.
7.
Now, group select both upper and lower CAD blocks and use Make CAD Block
edit
tool to block them together, forming a single CAD block composed of two nested blocks.
8.
In floor plan view, select 3D> Create Orthographic View> Backclipped Cross
Section
, then click and drag a camera arrow within the interior of the structure.
Keep in mind that this type of view will only include objects or portions of objects
located between the starting and stopping points of the cameras Line of Sight.
187
For more information, see Cross Section/Elevation Camera Tools on page 882 of the
Reference Manual.
2.
3.
4.
5.
The new CAD Detail window will become the active view and you can edit it to suit your
needs. For more information, see CAD Details on page 1081 of the Reference Manual
188
1.
Zoom
wall.
in on the CAD Detail that represents the lower right portion of the foundation
2.
Next, in the Library Browser, browse to your custom modified CAD Block, select it, and
click in the view to place it.
3.
Select the CAD Block and click on the Explode CAD Block
edit tool.
4.
Select the lower CAD Block and use its end handles to move it until it snaps into position
over the CAD lines representing the footing in the larger drawing.
5.
6.
189
7.
The Layout Tutorial discusses how to send views such as this one to layout, so make sure
to Save
your plan.
If you want to draw your plot plan in a CAD Detail, select CAD> CAD Detail
Management
190
2.
Type a short, descriptive name for your detail, such as "Plot Plan" and click OK.
3.
4.
5.
Select "Plot Plan Annotations" from the Currently Using drop-down list.
Notice the changes to the Current Active Defaults settings. They now set to use
defaults designed for drawing plot plans.
Click OK to close the dialog and apply these changes to the current view.
When to the CAD Detail window, notice that Plot Plan Annotations is selected in the
Active Annotation Set Control in the toolbars. For more information, see Annotation
Sets on page 76.
191
2.
Select Absolute Location and define the points position at (0,0) and click OK. This is the
current point that serves as the Start Point for the first line of the plot plan. See Point
Tools on page 1040 of the Reference Manual.
3.
4.
5.
Click the Num Style button and in the Number Style/Angle Style dialog:
6.
7.
Select Relative to Start Point and check the box beside Polar.
8.
Enter the length of the first side of your property boundarys legal description in the
Distance field, and the angle of that line in the Angle field. To enter an angle using
Quadrant Bearings, type:
The primary direction (N or S), followed by a space; then,
The angle in degrees, minutes, and seconds with a space after each value; then,
192
9.
Click Next and enter the Distance and Angle of the next property line.
10. Continue until all property lines are entered, then click OK to close the New CAD Line
dialog. The resulting polyline should be closed, with the end point of the last line the same
as the start point of the first.
Note: The angle of a given line can be described differently depending
on which end is used as the start point. Some property descriptions proceed in the same direction around the perimeter, whereas some do not.
To correct an error
1.
If a line is entered incorrectly, click OK to close the New CAD Line dialog.
2.
3.
4.
5.
Place a CAD point at the end of the last correct line using the Place Point
a new current point.
6.
193
Click on a property line to select it, then click the Change Line/Arc
this line into an arc.
2.
If necessary, use the triangular Reshape edit handle to make the arc concave or convex.
3.
4.
On the Selected Arc panel, click the Lock Chord radio button, then specify the length of
the Radius and click OK.
194
1.
2.
In the Default Settings dialog, expand the CAD category, select "General CAD", and
click the Edit button.
3.
In the CAD Defaults dialog, check Display Line Angle as Quadrant Bearing.
4.
Click OK, then click Done to close the Default Settings dialog, as well.
5.
Click the plot plan polyline to select it, then click the Open Object
6.
On the Line Style panel of the Polyline Specification dialog, check Show Length, Show
Angle, and All Angles.
edit button.
2.
In the Jump field, type in the required setback distance, such as 10, and click OK.
3.
Click the plot plan polyline to select it, then click the Copy/Paste
4.
Place your cursor over a corner edit handle, then click and drag towards the center of the
polyline. When a second, inner polyline appears, release the mouse.
5.
edit button.
Specification dialog.
6.
On the Line Style panel, select a dashed line style from the drop-down list, uncheck Show
Length and Show Angle, then click OK.
7.
When you have finished creating your concentric copy, select Edit> Edit Behaviors>
Default
2.
Click the New button at the bottom of the dialog to open the New Layer Name dialog.
Type a short, descriptive name such as "Lot Line Info", then click OK.
3.
195
4.
In floor plan view, select the setback line and click the Open Object
edit button.
5.
On the Line Style panel of the Polyline Specification dialog, click the Layer drop-down
list and select the new layer you just created, then click OK.
2.
Select a floor, then click OK to create a CAD object representing the building footprint in
the CAD Detail window. See Plan Footprint on page 1083 of the Reference Manual.
3. You can control what information displays in the Plan Footprint selecting it and clicking
the Open Object
Uncheck both Use Current Layer Set to Display and Display Plan Details;
Check the box beside Display Footprint Polyline.
4.
196
On the Fill Style panel, select Angle Hatch from the drop down menu, and set the spacing
to 15", then click OK to apply the changes.
5.
The Plan Footprint can be moved into place on the Plot Plan using its edit handles or edit
tools.
your plot plan in the CAD Detail window and select Edit> Copy
2.
Next, click the window tab associated with the floor plan view to activate it, and go to
Floor 1.
3.
4.
Select the newly pasted plot plan polyline and click the Convert Polyline
See Convert Polyline on page 233 of the Reference Manual.
5.
In the Convert Polyline dialog, select Convert To: Terrain Perimeter, then click OK.
If the Terrain Perimeter option is greyed out, then a Terrain Perimeter already
exists in your plan. You will need to locate and delete it before you can convert the
polyline.
6.
Make any needed changes in the Terrain Specification dialog and click OK. See Terrain
Specification Dialog on page 717 of the Reference Manual.
197
7.
To increase the size of the text displayed along the Terrain Perimeter polyline, select
Tools> Layer Settings> Display Options
8.
2.
3.
198
Chapter 10:
Layout
Tutorial
This tutorial will explain how create a layout template, send views to a layout page, then save
the document in PDF format.
In this tutorial you will learn about:
Getting Started
Chief Architect uses two file types: plans and layouts. Plan files (.plan) are used to design a 3D
model of a structure, while layout files (.layout) are used to arrange views of that model on a
sheet along with text, callouts and other annotation to produce professional quality construction
documents. For complete information about layouts, see Layout on page 1201 of the
Reference Manual.
The previous tutorials explore aspects of creating a 3D model in a plan file. This tutorial will
describe how to create a layout file and arrange views of the model - including floor plans,
cross section/elevations, presentation views, and CAD Details - on the layout pages.
199
200
1.
Create one or more Page Templates. See Setting up Layout Page Templates on page 201.
2.
Set up your Drawing Sheet and create a title block and border for each Page Template that
requires them. See Creating a Border and Title Block on page 206.
3.
4.
5.
6.
Save your new layout template with a short, descriptive name such as "My 18 x 24
Template".
7.
When prompted, click Yes, specifying that you would like to use your new template as the
default.
8.
Your template layout file will close and a new untitled layout file will open.
9.
This tutorial will explain how to set up page templates as well as create a title block and
border in your template file. Since only one layout file can be open at a time, select File>
Close to close the new, untitled layout so you can return to work on your saved template.
Select File> Open Recent Files and select your new layout template from the menu to
open it. See Creating a Layout Template on page 200.
2.
Click on the Project Browser docked to the right side of the program window to make it
active.
If the Project Browser is not open, select View> Project Browser
to open it.
201
If your program version does not have the Project Browser feature, select Tools>
Layout> Page Down
to go to Page 0 and proceed to step 3.
Click the arrow next to the "Pages" folder to expand a list of the pages in the layout
file that are currently in use. In a new layout, only Pages 0 and 1 will be listed.
Notice the icons beside each page. Page 0 is specified as a Page Template, while Page
1 is a page with content.
Page 1 is listed as a page with content because it has a Layout
Page Table placed on it. See Layout Page Tables on page 1227.
3.
Right-click on Page 0 in the Project Browser and select Edit Page Information
the contextual menu.
from
If your program version does not have the Project Browser feature, go to Page 0 and
4.
5.
Right-click on Page 1 in the Project Browser and select Edit Page Information
If your program version does not have the Project Browser feature, select Tools>
Layout> Page Up
6.
202
Information
.
In the Layout Page Information dialog:
2.
to go to Page 3.
203
4.
5.
It uses its Label, "A1.#", and that the # has been replaced with a 1.
It uses its Title, "Site Plan".
Note, too, that the sheet no longer has a title block and border. Instead, it displays a
single revision table. This is because at the moment, the only object on its template,
Page 1, is a revision table.
204
6.
Repeat the steps above to edit Pages 4 and 5 so that they also use the "Standard Sheet
Template" and the Label "A1.#", and have the Titles "Foundation Plan" and "Floor 1
Plan", respectively.
7.
Modify Pages 6 and 7 so that they use the "Standard Sheet Template" use the Label
"A2.#"., and have the Title "Elevations".
In your own layout template file, you can assign sheet numbers that you typically use in
advance and use the numbering convention of your choice.
If you need to add additional disciplines, types, and/or pages, they can be easily inserted at any
time: either in a specific project or in your layout template file.
To insert new layout pages
1.
2.
Right-click on a Page Template, page with content, or blank page in the Project Browser.
and open the layout file that you wish to insert pages into.
3.
Select Tools> Layout> Change Layout Page and go to the page that is either before or
after the location where you wish to insert a new page.
Select Insert Page Before
to add a page before the current page. The current page
number as shown in the Change Layout Page button will increase by one but the
page number defined by its Label will not change.
Select Insert Page After
to add a page after the current page. The current page
will not be affected but any pages that follow it will have their page numbers increase
by one.
4.
Right-click on the new page in the Project Browser and select Edit Page Information
If your program version does not have the Project Browser feature, select Tools>
5.
205
If the page is to be a page with content, specify its Label and choose a Page Template
from the drop-down list.
If the page is to be a template, check the box beside Use as Page Template.
Once your Page Templates have been defined as such, you can create a border and title block
for each that matches how it will be used.
206
1.
2.
3.
4.
You can also specify the drawing sheets Margins if you want.
5.
6.
207
7.
The layout template files that are installed with Chief Architect have a title block and border
already drawn in them on Layout Page 0, which is the default Layout Page Template. You can
use these as they are, modify them to suit your needs, or delete them and create your own.
You can also create multiple Page Templates, which allows you to control the appearance of the
title block and border on each page. In this tutorial, two variations of the existing title block and
border will be placed onto separate Page Templates. See Setting up Layout Page Templates
on page 201.
To copy a title block and border
1.
to go to Page 0.
2.
3.
Select Edit> Select All to select all of the objects in the view.
4.
5.
6.
7.
8.
.
to go to Page 1.
it.
Note that the new title block and border is positioned inside the Drawing Sheet exactly
like the original.
In this example, the Cover Sheet Template will not use the same title block and border as the
Standard Sheet Template. It will instead feature general notes, a table of contents, and space for
presentation views.
To modify a title block and border for a cover sheet
208
1.
to go to Page 0.
2.
3.
Click on the right vertical edge to select it, then click on the Temporary Dimension that
states how far the selected edge is from the opposite edge.
If you do not see a Temporary Dimension when the edge is selected, select View>
4.
5.
Temporary Dimensions
and try again.
Type a new, smaller value and then press the Enter key to make the polyline smaller. In this
example, 2 6" is used. See Moving Objects Using Dimensions on page 986 of the
Reference Manual.
Select the left vertical edge of the rectangular polyline that surrounds the Title Block, then:
Click on the Temporary Dimension that states how far that edge is from the right edge
of the Content Area polyline.
Type a new, smaller value then press Enter to make the gap smaller and the Title Block
polyline, larger. In this example, 1/8" is used.
209
6.
button, then:
Click and drag a rectangular selection marquee inside of the Title Block border that
partially encloses each of the CAD and Text objects that make up the title block.
Click the Delete
edit button to delete the selected objects.
Select the left edge of the Title Block border and notice the width shown by the
Temporary Dimension. In this example, it is 4 1/4".
7.
8.
210
9.
Click on the new text object to select it, then click the Point to Point Move
button. See Point to Point Move on page 217 of the Reference Manual.
edit
When an object is selected, you can use the arrow keys to Nudge it in any direction.
The Nudge distance is equal to files the Grid Snap Unit, which is 1/8" by default in
Imperial layout files. See Nudging on page 217 of the Reference Manual.
The text is now centered in the Title Block border, with a 1/8" space on each side.
A table of contents is often included on the cover sheet.
211
2.
Click on the new table to select it, then click the Open Object
Layout Page Table Specification dialog:
Additional modifications to the Cover Sheet Template can be made using the CAD and Text
Tools. These as well as other tools can be used to create a new border from scratch if you wish
To create a new layout border
1.
to go to an empty page.
Alternatively, you can group-select the title block and border on a Page Template as
described in To copy a title block and border on page 208 and then Delete
selected objects.
are enabled, particular Endpoint
the
2.
snaps.
3.
4.
212
5.
Select the rectangular polyline, then click and slowly drag a corner edit handle towards its
center. When you reach the your specified Concentric Jump distance, the polyline will
resize so that its edges are that distance from the drawing sheet edges.
6.
You can create a double border in a similar manner. With the polyline still selected:
7.
You can adjust the line weight, style and color for any CAD object in its specification dialog.
See Line Style Panel on page 1049 of the Reference Manual.
To create filleted corners
1.
Select one of the rectangular polylines and click the Fillet Lines
edit button.
2.
3.
2.
Select the new polyline and use Temporary Dimensions to resize it. In this example, a
polyline 3/4" high and 1 1/2" wide is created.
3.
With the polyline still selected, press the Left arrow key twice to Nudge the polyline to the
left. Press the Up arrow key twice to Nudge it upward.
4.
You may want to adjust the Fillet Radius to a smaller value before doing so.
5.
6.
213
7.
Use Temporary Dimensions or the new polylines edit handles to adjust the its height.
8.
9.
Page numbers, layout page labels and titles, the current date, drawing scale, designer and client
information, and more can be inserted into text objects using Text Macros. For more
information, see Text Macros on page 1029 of the Reference Manual.
To use a Text Macro in a title block
1.
2.
On the Text panel, click the Insert Macro button and select Global> Layout Info> Layout
Page Number from the menu.
Notice that the characters %page% now appear in the text field.
214
3.
4.
Click OK to close the dialog and create the text at the object where clicked.
Position the new text object in the bottom Title Block box, under the word "SHEET:".
When you are finished creating the new title block and border, specify the page that they
are on as a Page Template. See Setting up Layout Page Templates on page 201.
2.
3.
4.
Click the Active Layer Set Control drop-down and select "Plot Plan Set" from the list.
Selecting this layer set turns off the display of layers that arent necessary for a site plan,
such as cabinets, millwork and door and window labels. See Layer Sets on page 142 of
the Reference Manual.
5.
215
6.
Under Send Position, choose to Send to Layout Page 3 and leave Show Layout
Page checked so that when you click OK, the layout window will become active.
Under Send Options, select Entire Plan/View.
Uncheck Make Copy of Active Layer Set. This means that once sent to layout, the
view will use the Plot Plan Set and changes made to this layer set will affect the view.
For more information about Layout Layer Sets, click the Check
Knowledge Base button in the Information message that displays
when you click OK in this dialog.
7.
Confirm that the view is being sent to layout using the same Scale as in the Drawing
Sheet Setup dialog.
Click OK to send the view to layout. An Information message may display with
information about the layer set referenced by the new view on the layout page.
Click OK to close the message box and continue working.
216
Click the Check Knowledge Base button to launch your default web browser to an
online Knowledge base article with useful information about layout layer sets.
Check the box beside Do not show this message again to prevent this message from
opening in the future. See Message Boxes on page 40 of the Reference Manual.
8.
Once sent to layout, the view can be selected and moved using its edit handles or edit
buttons, and its edges can be edited like a CAD box. See Editing Box-Based Objects on
page 201 of the Reference Manual.
9.
Select Window> Select Next Tab or press Ctrl + Tab to return to floor plan view.
10. Click the Active Layer Set Control drop-down arrow and select Default Set from the list
of available layer sets. See Active Layer Set Control on page 144 of the Reference
Manual.
It is important to switch from the Plot Plan Set so that you do not
make unwanted changes to the site plan view on the layout page.
views
217
218
1.
2.
3.
Use the CAD and Text tools to add any annotations that the view might require, such as
roof heights, pitches, material specifications, or other notes.
4.
5.
6.
in on the house.
7.
Under Send Position, choose to Send to Layout Page 6 and leave Show Layout
Page checked so that when you click OK, the layout window will become active.
Under Send Options, select Current Screen.
In this example, Make Copy of Active Layer Set is left unchecked. Once sent to
layout, the view will use the Section View Set and changes made to this layer set will
affect the view.
For more information about Layout Layer Sets, click the Check
Knowledge Base button in the Information message that displays
when you click OK in this dialog.
Confirm that the view is being sent to layout using the same Scale as in the Drawing
Sheet Setup dialog.
When Orthogonal Views such as Cross Section/Elevation views are sent to layout, you
can specify line weights for surface edge lines and pattern lines. You can also leave
219
8.
9.
these boxes unchecked to use the line weight settings assigned to the individual
objects and patterns in the view. See Send To Layout Dialog on page 1207 of the
Reference Manual.
Click OK.
Return to the elevation view, then select File> Close to close the view. In the Update View
to Layout dialog, click OK. If you had made changes in the elevation view, clicking OK
would update those changes to the layout view. In this case, no changes were made, so it
doesnt matter.
10. Return to floor plan view. A camera symbol now displays, indicating the position of your
saved elevation camera.
11. Repeat this process for any additional desired elevation views. If sending more than one
elevation view to the same page, keep in mind that the elevation views will need to be
selected and repositioned so that they are not stacked on top of one another on the page.
If you would like to make changes to the lines in an elevation view, select CAD> CAD Detail
From View
to make a copy of the view that is composed of editable lines and polylines in
a CAD Detail window. CAD Details can be sent to layout; note, however, that changes made to
the model do not affect these views.
220
2.
3.
A new CAD Detail window opens. You can create a CAD detail from scratch using the
CAD tools, or you can place a CAD block from the library.
4.
In this example, a detail drawing from the CAD Blocks library category is placed. This
block can be exploded and edited as needed. See CAD Blocks on page 1075 of the
Reference Manual.
221
5.
6.
Confirm that the view is being sent to layout using the same Scaling as in the Drawing
Sheet Setup dialog.
Select Entire Plan/View under Send Options.
In this example, Make Copy of Active Layer Set is checked. Type a short, descriptive
Name for the layer set that the layout view will use, such as "Page 8 Detail Set". Once
sent to layout, the view will use this layer set, so any changes made to the Default Set
will not affect it.
For more information about Layout Layer Sets, click the Check
Knowledge Base button in the Information message that displays
when you click OK in this dialog.
222
Under Send Position, choose to Send to Layout Page # 4 and leave Show Layout
Page checked so that when you click OK, the layout window will become active.
7.
While layout page 8 is active, select Tools> Layout> Layout Page Information
open the Layout Page Information dialog. Specify:
to
A Label of "A5.#" to maintain your page numbering convention. See To use multiple
page templates on page 203.
A Title such as "Sections and Details".
Select "Standard Sheet Template" from the Page Template drop-down list.
Notes, legends, schedules, and other details can placed into separate CAD Details and send
them to layout in the same manner.
2.
223
224
3.
In the camera view, use the Move, Orbit and Tilt Camera tools available in the 3D menu to
adjust the view to your liking. See Editing 3D Views on page 894 of the Reference
Manual.
4.
5.
7.
Notice that in the Status Bar, it is described as a Picture File Box rather than a Layout
Box.
Use the boxs edit handles to resize and crop the image as needed:
Click and drag a corner Resize handle to change the size of the picture box while
maintaining its aspect ratio.
Click and drag a side Reshape handle to crop the extents of the picture within the box.
For more information about editing picture boxes, see Editing Pictures, Metafiles,
and PDF Boxes on page 1115 of the Reference Manual.
225
Repeat this process for any other camera views you may want to send to layout, including
views using artistic Rendering Techniques such as Watercolor. For more information, see
Rendering Techniques on page 925 of the Reference Manual.
Printing to PDF
A PDF, or Portable Document Format, file saves all of the printable information associated
with a document such as a layout and makes it available for both viewing and printing without
using the software originally used to create it. PDFs are easy to create and provide you with an
efficient way to share your work with others or send documents to a print service.
Chief Architect has a built-in PDF writer, which you can select as your printer in any of the
programs Print dialogs. Alternatively, you can print to PDF using a PDF writer installed on
your computer. For more information, see Printing to a PDF File on page 1188 of the
Reference Manual.
226
Appendix A
This Chief Architect, Inc. End User License Agreement ("License Agreement", or "EULA") is
a legal agreement between you (an individual or entity) and Chief Architect, Inc., and sets forth
the terms and conditions under which you are licensed to use the Software. "Software" means
(A) all of the contents of the CD-ROM(s), DVD(s), electronic download, online media, or any
other media which is accompanied by this Agreement, including, but not limited to (i) Chief
227
Architect or third party software, (ii) printed, "online" or electronic explanatory materials
("Documentation"), (iii) digital images, sample plans, textures, images, symbols, photographs,
videos or other artistic works ("Graphical Files"), (B) hardware or software security key, if any,
and (C) modified versions, updates, upgrades, downloadable content, additions and copies of
the software, if any, licensed to you by Chief Architect, Inc. (collectively, "Updates").
1. GRANT OF LICENSE TO USE SOFTWARE: Chief Architect, Inc. grants you a nonexclusive, non-transferable (except as provided below) license ("License") to use the Software
in object code only (and specifically not in source code) subject to the following terms and
conditions:
(a)Software: Unless otherwise agreed to in writing, Chief Architect, Inc. grants you the right to
use one copy of the Software on only one computer at one location at any one time. This
software is licensed for use by you and only you. You may not share your license of this
software with any other person, and you agree not to allow any other person to use your license
of this software. In order to use this software, each person much purchase their own valid
license;
(b)Storage/Network Use: You may store or install the Software on a network server or other
storage device only to install and run the Software on an internal network. You must, however,
purchase and dedicate a separate license of the Software for each computer and each user of the
Software installed or accessed from a network server or other storage device. A single license
for the Software may not be shared or used concurrently on different computers;
(c)Backup: You may make a backup copy of the Software for archival purposes. If printed
Documentation accompanies the Software, it may not be copied. If the Software is
accompanied by Documentation in electronic form, you may print out one (1) copy for your
use which, in turn, may not be copied. A copy of the Software must include all copyright
notices and this License Agreement;
(d)If you receive one copy of the Software electronically and a second copy on media or by any
other means, the second copy may be used for archival purposes only and may not be
transferred to or used by any other person. This license does not grant you any right to any
enhancement or update unless otherwise agreed to in writing by Chief Architect, Inc.;
(e)The Student Edition of the Software must be used only by a student for qualified educational
purposes only and only while actively studying at a qualified educational institution. The
Student Edition of the Software shall not be used for commercial purposes, or any purposes
other than academic school projects;
(f)The NKBA Exam Version of the Software must be used only by a registered NKBA Exam
applicant and only for the purpose of preparing for and taking the NKBA Exam. The NKBA
Exam Version has a limited timeout period and cannot be upgraded. The NKBA Exam Version
of the Software shall not be used for commercial purposes;
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(g)Academic Licenses are licensed for use by educational institutions for educational purposes
only. If the Software is licensed as an Academic License and you are not a qualified
educational institution using the Software for qualified educational purposes, then your
license(s) of the Software are invalid.
2. OTHER RIGHTS AND RESTRICTIONS:
(a)Reverse Engineering: You may not modify, translate, reverse engineer, decompile,
disassemble, or modify the Software in any way or use any other method to convert the
Software or any component of the Software into human-readable code, create derivative works
based upon the Software, Documentation, or Graphical Files or allow anyone else to do so;
(b)Renting: You may not rent, lease, sub-license, lend, duplicate or distribute the Software,
Documentation, or Graphical Files without the prior written consent of Chief Architect, Inc.,
which, if given, is subject to the transferee's consent to the terms and conditions of this License
Agreement;
(c)Copying: You may not copy or reproduce the Software, Documentation, or Graphical Files
(except for personal back-up purposes);
(d)Upgrades: If the Software is being licensed to you as an upgrade, renewal, or update to
software previously licensed to you, you must cease using the software previously licensed to
you, including any and all copies installed on your computers, once you have successfully
installed and commenced use of the upgrade, renewal, or update software. You may not
transfer, sell, or loan the software version previously licensed to you to any other person or
entity. Any unauthorized attempt to transfer or sell the software previously licensed to you will
result in automatic termination of your current software license. You may, however, maintain a
copy of the software previously licensed to you for your own archival purposes only;
(e)The Student Edition has a limited timeout period and cannot be upgraded;
(f)Proprietary Notices: You may not remove any proprietary notices or labels from the
Software, Documentation, or Graphical Files;
(g)Protection: You may not utilize any computer hardware or software designed to defeat any
hardware or software copy-protection device, should the Software be equipped with such
protection. You may not disable any copy-protection or security control features of the
Software;
(h)Licensing and Authentication: This Software uses security technology to authenticate your
software installation and protect your license from unauthorized use. You agree to allow the
Software to send this security information to the Chief Architect security servers for
authentication. You may not disable any such security, licensing, or control features of the
Software;
(i)Public Access: You may not copy the Software, Graphical Files, or any component of the
Software onto any public network. You may not, in any manner, make it accessible to others,
229
including via internet Web site, telecommunication transmittal, electronic bulletin board, cloud
service, or any other form of electronic distribution system;
(j)Distribution: This Software and all components of the Software are licensed for your use
only. You may not share or distribute the Software to any other party or entity. You may share
only images, textures, and symbols used by your design with other valid licensed users of the
software; however, you may not share or distribute these files or exported versions of these
files to any other party or entity for use as library content with other software programs. Use of
Chief Architect Graphical Files as library content within other software programs is a violation
of this License Agreement.
3. TRANSFERRING YOUR SOFTWARE: You may permanently transfer your license to
another person or entity only upon written approval by Chief Architect, Inc., and according to
the following terms and conditions:
(a)You must fill out, sign, and return to Chief Architect, Inc. the Certificate of Transfer of
Ownership prior to any transfer of the Software. This is available through the Chief Architect,
Inc. Customer Service Department. Call Chief Architect, Inc.'s Customer Service Department
prior to any transfer in order to receive this document;
(b)The transferor or transferee must pay to Chief Architect, Inc. a license transfer fee for each
license transferred to complete the process of transfer of ownership. Note: Support and
Software Assurance is non-transferrable;
(c)You may permanently transfer a current, valid and eligible license for the Software, for
which full price was paid. If you received a discount or rebate on the Software, you must pay to
Chief Architect, Inc. the difference in price between your discounted price and the full price of
the Software for each license transferred. You must deliver the Software to the transferee in its
entirety and must not retain any copy of the Software on any computer or storage media,
including backup or archival copies;
(d)You may transfer an Additional License and still retain other licenses of the Software only
by paying to Chief Architect, Inc. the difference in price between the full retail price of the
Software and the net price paid (including discounts and rebates) for each Additional License
transferred;
(e)If you own multiple licenses and you wish to transfer a license, the license to be transferred
shall be the license for which you received the largest discount or rebate;
(f)Your License will automatically terminate upon any transfer of the Software;
(g)If the Software being transferred is an Upgrade, you must cease using all prior versions of
the Software, Documentation, and Graphical Files as well. You must uninstall all versions of
the software and you may not use or retain any copy of any prior version of the Software;
(h)You may not transfer any earlier versions of Software which have been upgraded;
230
(i)You may not transfer a license of the Software that was purchased under the Chief Architect
National Accounts program;
(j)You may not transfer a Not For Resale (NFR) license of the Software. You also may not
transfer a Presentation license, a Student license, or an Academic license of the Software;
(k)You may not transfer any NKBA Exam Version license of the Software;
(l)The recipient of the transfer shall agree to all the terms of this License Agreement as a
condition of the transfer.
4. TITLE: Title, ownership, rights, and intellectual property rights in and to the Software,
Documentation, Graphical Files, and any other accompanying materials shall remain with
Chief Architect, Inc. or the respective third party. Title, ownership, rights, and intellectual
property rights in and to each of the Sample Drawings and any accompanying materials shall
remain with each Licensor from whom Chief Architect, Inc. licensed each Sample Drawing
and any accompanying materials. Unauthorized copying of the Software, Documentation,
Graphical Files, or Sample Drawings, or failure to comply with the foregoing restrictions, will
result in the automatic termination of this License Agreement. Unauthorized duplication of the
Software, Documentation, Graphical Files, or Sample Drawings constitutes copyright
infringement and in the United States is punishable in a federal criminal action by a fine of up
to $250,000 and imprisonment of up to five (5) years. In addition, federal civil penalties allow
the recovery of actual damages based on the number of unauthorized copies produced or
statutory damages of up to $100,000 for willful copyright infringement.
5. THIRD PARTY CONTENT: All trademarks and logos belong to their respective owners. All
Graphical Files and Content, including symbols, images, textures, backdrops, text, and videos
are the copyright subject matter of Chief Architect, Inc. or third parties. The Graphical Files
and Content included with the Software are provided for use with the Software only. You shall
not use the Graphical Files or Content included with the Software for any other purpose outside
of the Software plan files. You shall not sell or distribute the Graphical Files or Content for any
purpose whatsoever. You shall not use the Graphical Files or Content with other software.
Chief Architect, Inc. and third party content, symbols, text, or textures shall not be copied,
redistributed, or sold separately from the Software. Chief Architect, Inc. and third party product
content is provided for representational purposes only. Chief Architect, Inc. and third parties
assume no responsibility for any discrepancies between actual product appearance and that
represented in the Software, or between actual pricing, characteristics, and specifications, and
that mentioned anywhere in the Software or Documentation.
6. MONEY-BACK GUARANTEE PERIOD: The Software has a money-back guarantee for
satisfaction. During the money-back guarantee period (the "Guarantee Period") following your
first purchase of a license of the Software, you may request to return the Software,
Documentation, Security Device (if any), and packaging, along with the original purchase
receipt, for a refund of the purchase price, less any applicable shipping fees, taxes, duties,
discounts, and rebates paid. This money-back guarantee does not apply to license transfers.
231
You agree to contact Chief Architect, Inc. in order to obtain and perform proper return material
authorization ("RMA") steps prior to returning the Software. You also agree to uninstall and
deactivate the Software and all of its related files and content from your computer prior to
returning the product.
If, after returning the Software, Documentation, Security Device (if any), and packaging for a
refund, you repurchase any version of the Software again, you are, by the act of repurchasing
the Software, acknowledging satisfaction with the Software, and by doing so agree to purchase
and keep the Software license permanently without the option to return it for a refund.
7. GRANT OF LICENSE TO USE SAMPLE DRAWINGS: Chief Architect, Inc. has licensed
from third parties (the "Licensors") sample drawings that may be included in the Software.
These Sample Drawings are provided to you by Chief Architect, Inc. solely for demonstrative
and illustrative purposes to help you more quickly learn and better understand the functional
capabilities of the Software, and are licensed to you solely for these limited purposes. You may
not reproduce, distribute or use these Sample Drawings for any other purpose without the prior
written consent of Chief Architect, Inc. and the Licensor(s) from whom these Sample Drawings
were licensed by Chief Architect, Inc..
8. LIMITED SOFTWARE WARRANTY: Chief Architect, Inc. warrants that for a period of
sixty (60) days from the date of your purchase of a license of the Software as evidenced by an
original copy of your receipt, the media upon which the Software is furnished will be free from
defects in materials and workmanship under normal use. EXCEPT FOR THE ABOVE
EXPRESS LIMITED WARRANTIES, CHIEF ARCHITECT, INC. MAKES NO
WARRANTIES AS TO THE SOFTWARE, EXPRESS, IMPLIED, STATUTORY, OR IN
ANY COMMUNICATION WITH YOU. CHIEF ARCHITECT, INC. SPECIFICALLY
DISCLAIMS ANY OTHER WARRANTY INCLUDING THE IMPLIED WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE WITH REGARD
TO THE SOFTWARE, AND THE ACCOMPANYING WRITTEN MATERIALS. CHIEF
ARCHITECT, INC. DOES NOT WARRANT THAT YOUR USE OF THE SOFTWARE
WILL BE UNINTERRUPTED OR THAT THE OPERATION OF THE SOFTWARE WILL
BE ERROR-FREE. If this Software license was purchased in the United States, the above
exclusions may not apply to you as some states do not allow the exclusion of implied
warranties. In addition to the above warranty rights, you may also have other rights, which
vary from state to state.
9. CUSTOMER REMEDIES: The entire liability of Chief Architect, Inc. and your exclusive
remedy under the warranty provided as to Software set forth above will be, at Chief Architect,
Inc.'s sole discretion: (i) to replace the media; (ii) to attempt to correct or work around software
media errors, if any; or (iii) if the above remedies are impracticable to refund the license fee
you paid, if any, for the Software. The latter remedy is subject to pre-authorized return of the
Software, Documentation, Security Device (if any) and packaging to Chief Architect, Inc. or to
the Authorized Chief Architect, Inc. Dealer or Reseller from whom the Product was obtained
together with an original copy of your receipt.
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Repaired, corrected or replaced software media and documentation shall be covered by this
limited warranty for the period remaining under the warranty that covered the original Software
or, if longer, for thirty (30) days after the date Chief Architect, Inc. shipped the repaired or
replaced software media or documentation to you. Only if you inform Chief Architect, Inc. of
the problem with the software media or documentation during the applicable warranty period
and provide evidence of the date you acquired the Software will Chief Architect, Inc. honor this
warranty.
10. NO WARRANTY AS TO THE SAMPLE DRAWINGS, SAMPLE PLANS, LIBRARY
CONTENT, OR VIDEOS: CHIEF ARCHITECT, INC. MAKES NO WARRANTY
WHATSOEVER AS TO THE SAMPLE DRAWINGS, SAMPLE PLANS, LIBRARY
CONTENT, OR TRAINING VIDEOS WHICH ARE PROVIDED TO YOU SOLELY FOR
DEMONSTRATIVE AND ILLUSTRATIVE PURPOSES. CHIEF ARCHITECT, INC.
MAKES NO WARRANTY THAT THE DIMENSIONS IN THE SAMPLE DRAWINGS,
SAMPLE PLANS, LIBRARY CONTENT, OR VIDEOS ARE ACCURATE AND FREE OF
DISCREPANCIES. CHIEF ARCHITECT, INC. MAKES NO WARRANTY THAT THE
LIBRARY CONTENT, SAMPLE DRAWINGS, OR SAMPLE PLANS COMPLY WITH
ANY BUILDING CODES. THE LIBRARY CONTENT, SAMPLE DRAWINGS, AND
SAMPLE PLANS ARE PROVIDED TO YOU "AS IS," AND CHIEF ARCHITECT, INC.
AND THE LICENSORS OF THE LIBRARY CONTENT, SAMPLE DRAWINGS, AND
SAMPLE PLANS DISCLAIM ANY AND ALL WARRANTIES WITH RESPECT TO THE
LIBRARY CONTENT, SAMPLE DRAWINGS, AND SAMPLE PLANS, WHETHER
EXPRESS OR IMPLIED OR ARISING BY CUSTOM OR TRADE USAGE, AND,
SPECIFICALLY, MAKE NO WARRANTY OF MERCHANTABILITY OR FITNESS FOR
ANY PARTICULAR PURPOSE.
11. DISCLAIMER AND LIMITATION OF LIABILITY: COMPUTER-AIDED DESIGN
SOFTWARE AND OTHER TECHNICAL SOFTWARE ARE TOOLS INTENDED TO BE
USED BY TRAINED AND EXPERIENCED INDIVIDUALS ONLY. THEY ARE NOT
SUBSTITUTES FOR YOUR TRAINED, EXPERIENCED AND PRACTICAL JUDGMENT.
COMPUTER-AIDED DESIGN SOFTWARE AND OTHER TECHNICAL SOFTWARE ARE
INTENDED TO ASSIST WITH ARCHITECTURAL, PREMISES OR PRODUCT DESIGN
AND ARE NOT SUBSTITUTES FOR INDEPENDENT TESTING OF STRUCTURAL
INTEGRITY, ENGINEERING, SOUNDNESS, SAFETY, AND UTILITY. DUE TO THE
LARGE VARIETY OF POTENTIAL APPLICATIONS FOR THE SOFTWARE, THE
SOFTWARE HAS NOT BEEN TESTED IN ALL SITUATIONS UNDER WHICH IT MAY
BE USED. CHIEF ARCHITECT, INC. SHALL NOT BE LIABLE IN ANY MANNER
WHATSOEVER FOR THE RESULTS OBTAINED THROUGH THE USE OF THE
SOFTWARE. PERSONS USING THE SOFTWARE ARE RESPONSIBLE FOR THE
SUPERVISION, MANAGEMENT AND CONTROL OF THE SOFTWARE AND THEIR
EMPLOYEES OR CONTRACTORS WHO USE THE SOFTWARE. THIS
RESPONSIBILITY INCLUDES, BUT IS NOT LIMITED TO, THE DETERMINATION OF
APPROPRIATE USES FOR THE SOFTWARE AND THE SELECTION OF THE
233
234
CFR 52.227-19 as applicable. The manufacturer is Chief Architect, Inc., 6500 N. Mineral Dr.,
Coeur d'Alene, Idaho 83815.
14. GOVERNING LAW: This License Agreement shall be governed by the laws of the State of
Idaho without regard to conflicts of law principles. This License Agreement shall not be
governed by the United Nations Convention of Contracts for the International Sale of Goods,
the application of which is hereby expressly excluded. If either you or Chief Architect, Inc.
employs attorneys to enforce any right arising out of this Agreement, the prevailing party shall
be entitled to recover reasonable attorney's fees and costs.
15. ENTIRE AGREEMENT: This agreement constitutes the complete and exclusive agreement
between you and Chief Architect, Inc. with respect to the subject matter hereof and supersedes
all prior oral or written understandings, communications or agreements not specifically
incorporated herein. This agreement may not be modified except in a writing duly signed by an
authorized representative of Chief Architect, Inc. and you. THE ACCEPTANCE OF ANY
PURCHASE ORDER PLACED BY YOU IS EXPRESSLY MADE CONDITIONAL ON
YOUR CONSENT TO THE TERMS SET FORTH HEREIN.
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Index
Numerics
3D Views
Create ................................................ 40
Cabinets
Base ................................................. 117
Corner .............................................. 119
Creating ............................................ 117
Editing .............................................. 118
Module Lines ............................ 119 , 122
Soffits ............................................... 122
Wall, placing ..................................... 120
CAD
Point, Current ............................ 190 , 192
Camera
Views, Creating ................................... 40
Carpet
Adding .............................................. 142
Chair Rails
Adding .............................................. 109
Concentric
Copies, Creating ............................... 195
Corner
Cabinet ............................................. 119
Cross Section Slider ........................ 134
Cross Section/Elevations ................ 129
Crown Molding
Adding to rooms ................................ 109
A
Absolute Location
New line end .............................. 190 , 192
Adding
Floors ................................................. 42
Foundations ........................................ 42
Library Objects .................................. 171
Appliances ......................................... 122
Artwork
Adding ............................................... 143
Auto
Calculate Elevation ............................ 161
Check for Program Updates ................. 17
Dormers, Creating ............................... 77
Exterior Dimensions ............................ 30
Stairwell ............................................. 50
Auto Rebuild
Roofs ........................................... 62 , 97
B
Backdrops
Importing ........................................... 152
Basements........................................... 42
Blend Colors with Materials............. 144
Break
Wall .................................................... 92
D
Deck
Railing .............................................. 176
Decks
Drawing ............................................ 176
Defaults
Material ............................................ 138
237
Dimensions ......................................... 30
Auto Exterior ....................................... 30
Doors
Adding ................................................ 52
Copying .............................................. 55
Editing ................................................ 53
Placing ............................................... 52
Dormers ............................................... 81
Automatic ........................................... 77
Manually Drawn .................................. 78
E
Elevation
Lines ................................................ 161
F
Final View .......................................... 134
Flatten Building Pad ........................ 161
Foundation
Creating .............................................. 42
Furniture ............................................ 178
G
Gable
Over Door/Window .............................. 76
Roofs .................................................. 65
H
Half Hip Roofs ..................................... 70
Hip
Roofs .................................................. 65
238
I
Image
Specification Dialog ........................... 151
Images
Creating ............................................ 150
Installation ............................................. 7
Interior
Dimensions ......................................... 31
Invisible Walls ..................................... 37
L
Library Objects
Placing .............................................. 105
Library Search................................... 105
M
Mansard Roofs .................................... 71
Material
Defaults ............................................ 138
Eyedropper ....................................... 145
Material Painter ................................. 141
Blending ............................................ 144
Materials
Applying ............................................ 139
Artwork ............................................. 143
Blending ............................................ 144
Changing .......................................... 139
Creating ............................................ 148
Materials Defaults ............................. 137
Materials List ..................................... 154
Materials Panel.................................. 139
Merging Walls...................................... 43
Molding .............................................. 108
Mouse-Orbit Camera..................... 42 , 52
P
Plant Chooser .................................... 172
Plot Plan
Setback Lines .................................... 195
Terrain Perimeter ............................... 197
Point
see also CAD point
Ponds .................................................. 168
Program Updates
Auto Check ......................................... 17
R
Reference
Display ............................................... 43
Replace from Library ........................ 108
Retaining Wall, creating ................... 162
Roof Type Quick Reference .............. 74
Roofs
Auto Dormer ....................................... 77
Gable ................................................. 65
Gambrel ............................................. 68
Gull Wing ............................................ 69
Half Hip .............................................. 70
Hip ..................................................... 65
Mansard ............................................. 71
Manual Dormers ................................. 78
Offset Gable ....................................... 67
Returns .............................................. 75
Shed .................................................. 66
Rooms
Creating ............................................. 34
Room Labels ...................................... 38
Room Types ....................................... 38
Selecting ........................................... 141
Rugs
Area rugs, creating ............................. 143
S
Select
Shed
Roofs .................................................. 66
Skylights
Creating .............................................. 91
Soffits................................................. 122
Stair Designer ..................................... 48
Stair Landing
Creating .............................................. 48
Stairs
Drawing ............................................ 177
Stairwell ............................................... 50
Create manually .................................. 50
Starting the Program.......................... 22
Startup Options .................................. 22
T
Terrain Perimeter
Plot Plan ........................................... 197
Title Blocks ....................................... 213
U
Updates
Auto Check ......................................... 17
W
Wall
Cabinets, placing ............................... 120
Coverings ......................................... 110
Walls
Drawing .............................................. 27
Merging .............................................. 43
Retaining, creating ............................ 162
239
Placing ............................................... 53
240