Training and Development Assignment Cia 3: Submitted by Udita Banik 1527360 Mba-Hr
Training and Development Assignment Cia 3: Submitted by Udita Banik 1527360 Mba-Hr
CIA 3
Submitted By
Udita Banik
1527360
MBA-HR
Reference Heading
Title: Psychological Perspectives on Motivation through Gamification
Author: Michael Sailer, Jan Hense, Heinz Mandl and Markus Klevers
Source: Interaction Design and Architecture(s) Journal, pp. 28-37
Year: 2013
Various game elements such as badges, points, leaderboards, avators, progress bars and
Cons
Different games existing to fulfill the requirements could have been discussed.
The article talks about business perspective but correlation between game mechanics and
business contexts are rarely established.
The literature review is not extensive whereas a lot of research has already been done on
this topic.
Lack of primary data and less number of secondary data mention doesnt give much
quantitative proof into the analysis. Primary data obtained through hidden questions
could have brought more insights into the study.
Learnings
The learnings are mostly in terms of game elements and their purpose such as how points
provides immediate reinforcement, leaderboards are visual presentations of achievements that
gives a strong sense of power to employees and this can be used to motivate skilled employees
who perhaps are not much willing to accept bland training programs or feel those are
unnecessary. Badges provide recognition and forms group dynamics and team members to
reckon with especially in case of team games. Some employees who need continuous feedback
to perform and excel, progress bar helps them. Overall the social aspects of group learning also
gets boosted as there is a continuous interaction among players in both digital and non-digital
environment.
Reference Heading
Title: Nine Ways to Reduce Cognitive Load in Multimedia Learning
Author: Richard E. Mayer, Roxana Moreno
Source: EDUCATIONAL PSYCHOLOGIST, 38(1), 4352
Year: 2013
What is meant by multimedia learning and various ways to impart it such as through
words, pictures, narrations, static or dynamic illustrations, graphs, charts, animations and
diagrams.
How cognitive processing happens and how selective filtering of certain content takes
place is illustrated.
Sensory organs collectively plays a role in this whole mind working theory. This is also
Cons
There are not many cons as per meeting the objective of the study is concerned.
Some of the new concepts in learning arena which significantly takes care to decrease the
cognitive load in learners such as microlearning, podcasting, playlists and gamification
Learnings
The learnings are in terms of scientific theories and studies done towards imparting knowledge in
such a way so that learners can retain it. Otherwise training and designing learning modules just
adds to the cost without any justifiable benefits. Though normally it might seem that multimedia
learning is less monotonous and it always serves the purpose the article shows that it is not just
about imparting multimedia learning but imparting effective multimedia learning so that the
knowledge is retained and used for organizational benefit.