Hci01 PDF
Hci01 PDF
Bad designs
Elevator controls and labels on the bottom row all
look the same, so it is easy to push a label by
mistake instead of a control button
From: www.baddesigns.com
Good design
Marble answering
machine (Bishop,
1995)
Based on how
everyday objects
behave
Easy, intuitive and a
pleasure to use
Only requires onestep actions to
perform core tasks
What to design
Need to take into account:
Who the users are
What activities are being carried out
Where the interaction is taking place
Activity
How does making a call differ
when using a:
Cell phone
Public phone box?
Psychology
Social Sciences
Computing Sciences
Engineering
Ergonomics
Informatics
Graphic design
Product design
Artist-design
Industrial design
Film industry
HCI
Human Factors
Cognitive Engineering
Cognitive Ergonomics
Computer Supported Co-operative Work
Information Systems
Working in multidisciplinary
teams
Many people from different
backgrounds involved
Different perspectives
and ways of seeing
and talking about things
Benefits
more ideas and designs
generated
Disadvantages
difficult to communicate and
progress forward the designs being create
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Core characteristics of
interaction design
Users should be involved through the
development of the project
Specific usability and user experience goals
need to be identified, clearly documented and
agreed at the beginning of the project
Iteration is needed through the core activities
Usability goals
Effective to use
Efficient to use
Safe to use
Have good utility
Easy to learn
Easy to remember how to use
Activity on usability
How long should it take and how
long does it actually take to:
Using a DVD to play a movie?
Use a DVD to pre-record two
programs?
Using a web browser tool to create a
website?
QuickTime and a
TIFF (Uncompressed) decompressor
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satisfying
enjoyable
engaging
pleasurable
exciting
entertaining
helpful
motivating
emotionally fulfilling
aesthetically pleasing
supportive of creativity
supportive of creativity
rewarding
fun
provocative
surprising
enhancing sociability
challenging
boring
frustrating
annoying
cutsey
Design principles
Generalizable abstractions for thinking about
different aspects of design
The dos and donts of interaction design
What to provide and what not to provide at
the interface
Derived from a mix of theory-based
knowledge, experience and common-sense
Visibility
Visibility
you need to insert your room card in the slot by the buttons to
get the elevator to work!
What do I do if I am wearing
black?
Invisible automatic
controls can make it
more difficult
to use
Feedback
Sending information back to the user about
what has been done
Includes sound, highlighting, animation and
combinations of these
e.g. when screen button clicked on provides sound or
red highlight feedback:
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Constraints
Restricting the possible actions that can be
performed
Helps prevent user from selecting incorrect
options
Physical objects can be designed to constrain
things
e.g. only one way you can insert a key into a lock
From: www.baddesigns.com
From: www.baddesigns.com
Consistency
Design interfaces to have similar operations
and use similar elements for similar tasks
For example:
always use ctrl key plus first initial of the command
for an operation ctrl+C, ctrl+S, ctrl+O
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Activity
Physical affordances:
How do the following physical objects
afford? Are they obvious?
Activity
Virtual affordances
How do the following screen objects
afford?
What if you were a novice user?
Would you know what to do with them?
Usability principles
Similar to design principles, except
more prescriptive
Used mainly as the basis for
evaluating systems
Provide a framework for heuristic
evaluation
Key points
Interaction design is concerned with designing
interactive products to support the way people
communicate and interact in their everyday
and working lives
It is concerned with how to create quality user
experiences
It requires taking into account a number of
interdependent factors, including context of
use, type of activities, cultural differences, and
user groups
It is multidisciplinary, involving many inputs
from wide-reaching disciplines and fields