Maya Dynamics Basics:: Advanced Goal & Instanter
Maya Dynamics Basics:: Advanced Goal & Instanter
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CONTENTS
Fantasy Particle (Advanced Goal)
What is Fantasy Particle ?
How to create a Fantasy Particle ?
Advanced Instanter
Some special particle instanter.
1) FANTASY PARTICLE
1.1) What is Fantasy Particle ?
Are the special visual effects.
Made up of particles.
1) FANTASY PARTICLE
1.2) How to create a Fantasy Particle ?
Practical situations
Create VTC text fantasy.
1) FANTASY PARTICLE
1.2) How to create a Fantasy Particle ?
The steps:
Step 1: Modeling Object(Polygon).
Step 2: Create a Emitter.
Step 3: Add Fields.
Step 4: Create Particle Goals.
Step 5: Set key attributes.
Step 6: Create Particle Disk Cache.
1) FANTASY PARTICLE
Step 1: Modeling Object(Polygon).
1) FANTASY PARTICLE
Step 2: Create a Emitter.
1) FANTASY PARTICLE
Step 2: Create a Emitter.
1) FANTASY PARTICLE
Step 3: Add Fields.
1) FANTASY PARTICLE
Step 3: Add Fields.
1) FANTASY PARTICLE
Step 4: Create Particle Goals.
o Create Goal (particle => V1)
1) FANTASY PARTICLE
Step 4: Create Particle Goals.
o Create Goal (particle => T)
1) FANTASY PARTICLE
Step 4: Create Particle Goals.
o Create Goal (particle => C)
1) FANTASY PARTICLE
Step 4: Create Particle Goals.
o Create Goal (particle => V2)
1) FANTASY PARTICLE
Step 5: Set key attributes.
o Set key Rate
Rate = 4000
Rate = 2000
Rate = 0
1) FANTASY PARTICLE
Step 5: Set key attributes.
o Set key Magnitude
Frame:
1 -> 200 -> 201 -> 220 -> 221 -> 320 -> 325 -> 340 -> 341 -> 405 -> 420 -> 450 -> 451
Magnitude= 0 -> 0 -> 5 -> 5 -> 0 -> 0 -> 5 -> 5 -> 0 -> 0 -> 5 -> 5 -> 0
1) FANTASY PARTICLE
Step 5: Set key attributes.
o Set key Shape V1
1) FANTASY PARTICLE
Step 6: Create Particle Disk Cache.
1) FANTASY PARTICLE
Similar examples
1) FANTASY PARTICLE
Similar examples
ADVANCED INSTANTER
2.1) Create particle instanter with nParticle.
nParticles is a particle generation system that uses Maya
Nucleus TM , the same dynamic simulation framework that
generates nCloth simulations. An nParticle object natively
collides and interacts with other nParticle objects, as well as
with nCloth and passive collision objects. nParticles can also
self-collide, meaning that particles from the same nParticle
object can collide with each other.
Nucleus dynamics allows you to create particle effects and
dynamic simulations that cannot be achieved with Maya
classic particles. For example, you can use Liquid Simulation
attributes to create particle systems that behave like liquids.
You can also create effects in which particles interact and
drive nCloth animations and deformations.
ADVANCED INSTANTER
2.2) Examples:
Create fighters
Animals.
PRACTICAL SITUATIONS
2.2.1) Example: Instancer And Curve Flow.
PRACTICAL SITUATIONS
3
4
PRACTICAL SITUATIONS
2.2.1) Example: Instancer And Curve Flow.
PRACTICAL SITUATIONS
2.2.1) Example: Instancer And Curve Flow.
Ctrl + h
PRACTICAL SITUATIONS
Similar examples
Thanks!