MultiPass Compositing For 3D Visualization
MultiPass Compositing For 3D Visualization
What we have created now, is the necessary passes needed to create and match our beauty pass result in vray, and heres the
result of the above passes, Its time to hit that Render button.
One Tip, use EXR as it allows you to get one file with multiple passes, or you can make use of the Separate Render Channel, as
you like both works fine as long as its 16 bits or 32bits.
There is one rule when it comes to this step, the passes that we used, in this case, are not raw, they are already multiplied by the
vray filter, so to create a mathematically correct composite we will use a simple addition blending operation for all the
passes,that simple.
And since this is math,
1+3+2 = 2+1+3 = 6
What I wanted to demonstrate with the math above is that there is no rule for which pass come first, as long as you make an
additive blending operation, everything will work just perfect.
Now here is the process in Photoshop,
VRayGlobalIllumination
VRayLighting
VRayReflection
VRaySpecular
VRayRefraction
Tips
Tip a : We used Lighter Color for refraction, but you can use the Linear Dodge Add as well, both are Addition Operations, as
from my experience sometimes refraction is added to the reflection weird, but true! so when you add refraction, use
first Linear Dodge Add and if it doesnt match use Lighter Color.
Tip b: The Base of your Photoshop composite, you can leave it as it is, Or change it to Add, it will be the some result as we are
adding to it.
Tip c : In case you are wondering the Specular here is not the old fake reflection from the 90s, this is the reflection of the light
sources in top of the reflected objects in the scene.
Now just for Fun try to switch the order! it will remain the some as its all correct math! Except for the Refraction as it has to be at
the end of the chain Remember, We used another kind of addition operation for Refraction.
Adjustments and Corrections Pure Awesomeness!
Next step is to start playing with the passes and see if there is issues you want to get rid of.
here is my lists of Quick fixes and Adjustments,
I went in and started working on the Reflection pass since all the fixes are related to reflection, but later I made other
adjustments on other passes as well.
Im going to work with the EXR version this time, and extract the passes one by one.
a. Extracting the passes
EXR is a file format and a Container that store the passes, to extract those passes you need to work with the Shuffle node.
VRayLighting
VRayReflection
VRaySpecular
VRayRefraction