Guide To Text Types Sample
Guide To Text Types Sample
Text Types
Information on a range of text types for literacy is contained here. The text types are broken into three genres:
Narrative, Non- fiction and poetry. Each of these genres has then been sub-divided into specific text types such
as adventure, explanation or a specific form of poetry, e.g. haiku.
1. Narrative
2. Non-fiction
3. Poetry
Adventure
Mystery
Science Fiction
Fantasy
Historical fiction
Contemporary fiction
Dilemma Stories
Dialogue, Play scripts, film narratives
Myths
Legends
Fairy tales
Fables
Traditional tales guidance
Discussion texts
Explanatory texts
Instructional texts
Persuasion texts
Non-chronological reports
Recounts
Free verse
Visual poems
Structured poems
Narrative
Narrative is central to childrens learning. They use it as a tool to help them organise their ideas and to explore new ideas and experiences. Composing
stories, whether told or written, involves a set of skills and authorial knowledge but is also an essential means for children to express themselves creatively
and imaginatively.
The range of narrative that children will experience and create is very wide. Many powerful narratives are told using only images. ICT texts tell stories using
interactive combinations of words, images and sounds. Narrative poems such as ballads tell stories and often include most of the generic features of
narrative. Narrative texts can be fiction or non-fiction. A single text can include a range of text types, such as when a story is told with the addition of diary
entries, letters or email texts.
Purpose:
The essential purpose of narrative is to tell a story, but the detailed purpose may vary according to genre. For example, the purpose of a myth is often to
explain a natural phenomenon and a legend is often intended to pass on cultural traditions or beliefs.
Generic structure
Language features
Common features:
presented in spoken or written form;
may be augmented/supplemented/partly
presented using images (such as illustrations)
or interactive/multimedia elements (such as
hypertext/ images/ video/ audio);
told/written in first or third person (I, we, she,
it, they);
told/written in past tense (sometimes in
present tense);
chronological (plot or content have a
chronology of events that happened in a
particular order);
main participants are characters with
recognisable qualities, often stereotypical and
contrasting (hero/villain);
typical characters, settings and events are
used in each genre;
connectives are widely used to move the
narrative along and to affect the
reader/listener:
to signal time (later that day, once);
to move the setting (meanwhile back at
the cave, on the other side of the forest);
to surprise or create suspense (suddenly,
without warning).
Narrative - Adventure
Purpose:
To entertain.
Generic structure
Language features
The story can take place in any setting where there is the
potential for adventure through a danger or threat.