Developing A Toolkit
Developing A Toolkit
Deana McDonagh
ABSTRACT
General Terms
Keywords
1. INTRODUCTION
2. USER-CENTRED DESIGN
COLLABORATION
market researchers/
ergonomists
clients
designers
users
clients
designers
users
design
Images can also be used as more literal symbols that can be used to
categorise thoughts and provide an evaluation. We found this
particularly useful when working with children. For example, for
the exercise Magnet Play Area (see Figure 5) we showed children
a picture of an unattractive urban environment and asked them:
What would you like to be there? How could this area be made
nice? They could then choose from a number of items printed onto
sheets (e.g. trees, animals, play equipment, water, sand, seats,
benches, textures). We asked them to them cut and stick them to
magnets. Then we asked them to pick out good and bad items,
and choose most important item. Finally, they were asked to stick
them on their section in the play area marked on the board (fixed
to a metal surface). It is important to ask participants for feedback
regarding their choices. They may reveal surprising insights. Since
all choices are on one sheet it is easy to make comparisons, and to
see which items are chosen most often.
5. CONCLUSIONS
6. ACKNOWLEDGMENTS
To conclude the design project, the final designs (in the form of
appearance models) were presented to both cold and hot
participants, who had not taken part in previous sessions and those
who had. The participants were shown images of the designs, blue
foam models, appearance models and presentation boards outlining
the features and benefits.
7. REFERENCES
[1] Baxter, M. Product Design: A practical guide to systematic
methods of new product development. Chapman & Hall,
London, 1995.