Mech Humanoid Robot Report
Mech Humanoid Robot Report
org
A
Seminar report
On
Humanoid Robot
Submitted in partial fulfillment of the requirement for the award of
Degree of Mechanical
SUBMITTED
TO:
SUBMITTED
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BY:
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Preface
I have made this report file on the topic Humanoid Robot; I have tried my best to elucidate all
the relevant detail to the topic to be included in the report. While in the beginning I have tried
to give a general view about this topic.
My efforts and wholehearted co-corporation of each and everyone has ended on a successful
note. I express my sincere gratitude to ..who assisting me throughout the prepration
of this topic. I thank him for providing me the reinforcement, confidence and most importantly
the track for the topic whenever I needed it.
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Acknowledgement
I would like to thank respected Mr.. and Mr. ..for giving me such a wonderful
opportunity to expand my knowledge for my own branch and giving me guidelines to present a
seminar report. It helped me a lot to realize of what we study for.
Secondly, I would like to thank my parents who patiently helped me as i went through my work
and helped to modify and eliminate some of the irrelevant or un-necessary stuffs.
Thirdly, I would like to thank my friends who helped me to make my work more organized and
well-stacked till the end.
Next, I would thank Microsoft for developing such a wonderful tool like MS Word. It helped
my work a lot to remain error-free.
Last but clearly not the least,I would thank The Almighty for giving me strength to complete
my report on time.
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Content
Introduction
System architecture
Real-time facial gesture recognition system
The vision system
Tracking the face:
Conclusion
References
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CHAPTER 1
ROLE OF HUMANOIDS
1.1
INTRODUCTION:
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Figure 3: The Marcus Hand with the integrated fingertip And the Dexter Arm
In particular,
1. Planning of the pre-grasping hand shaping,
2. Learning of motor co-ordination strategies.
3. Tactile-motor co-ordination in graspind and
4. Object classification based on the visuo-tactile information are
described and reported in the following paragraphs.
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The base of knowledge on which the fuzzy system can process inputs and
determine outputs is built by a neural network (NN). The trained system has been
validated on a test set of 200 rules, of which the 92.15% was correctly identified.
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CHAPTER 2
REAL-TIME FACIAL GESTURE RECOGNITION
SYSTEM
2.1
INTRODUCTION:
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templates. Kalman filters are used to solve this problem that uses data from the
tracking system with a geometrical model of the face. A face tracker is built that
operates under natural lighting without artificial artifacts. The system is robust
and runs at video frame rate. Reliable and rapid tracking of the face gives rise to
ability to recognize gestures of the head. A gesture consists of a chain of atomic
actions, where each atomic action represents a basic head motion. e.g.: upwards
or to the right etc. The yes gesture is represented the atomic action chain of
move up,stop,move down, etc. if an observer reaches the end of a chain of
atomic actions then a gesture is deemed to have been recognized. We use a
probabilistic approach to decide if an atomic action has been triggered. This is
necessary since it is rare for identical actions to be exactly the same e.g.: nobody
nods in the same way every time.
2.2
The use of MEP tracking system is made to implement the facial gesture
interface. This vision system is manufactured by Fujitsu and is designed to track
in real time multiple templates in frames of a NTSC video stream. It consists of
two VME-bus cards, a video module and tracking module, which can track up to
100 templates simultaneously at video frame rate (30Hz for NTSC).
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the features appear to deform when the head is turned, moved up, down or tilted
to the side. All these changes increase the distortion even if a template is
matching precisely at the correct position. It also results in low distortions at the
wrong coordinates, which then cause the search window to be incorrectly moved
away from the feature. This problem arises when a head is turned sufficiently far
enough for one half of the face with all its associated features to completely
disappear. Once the tracking feature has left the search window the movement
vectors calculated by the vision system are unpredictable. There is a method
developed to allow a search window to correctly find its lost feature thus yielding
a reliable face tracker.
2.3
Our basic idea is that individual search windows help each other to track
their features. From the known geometric relationship between the features in a
face, a lost search window can be repositioned with help from features that are
still tracking. We use a two-dimensional model of the face in which features for
tracking are joined to form a small network. The reference vectors connecting the
features are derived from a single image automatically by the system or by a
human operator. Figure 1 shows a face with boxes marking the nine (9) tracking
features. We use the iris, the corners of the eyes, the eyebrows and the middle and
corners of the mouth. The sizes of the boxes shown are the actual template sizes
(16x16 pixels). The line connections shown in the figure indicate which features
assist the other features for readjusting the search windows. We also use several
templates to track features that can change their appearance. For example the eyes
can be open or closed. In such cases we use three (3) templates for the different
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As discussed earlier if a person turns their head the distortions of all the templates
increases greatly. In this situation some features may disappear and others may
change their shade and appearance. It is difficult to determine whether search
windows are tracking correctly or incorrectly. Lost search windows influence the
tracking position of the other search windows. A situation can easily arise in
which the system will loose the entire face. Simple thresholding of the distortion
is insufficient to distinguish the lost windows from the tracking ones. An
approach that can cope with noisy data is needed. Kalman filters were used solve
this problem.
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Figure 2 shows four (4) images taken from a tracking sequence. The predicted
estimates of the tracking features are marked with small white crosses.
Another improvement considered is to grab templates of the features
dynamically while the system is tracking the face. This would not only improve
the tracking, but the system would also cope with much greater ranges of
changing illumination. It is planned to create a dynamic face model that adapts to
the gathered data. Such a dynamic system would learn how to track the face of an
unknown person. The system would be initially provided with several generic
faces including startup templates and face geometries. It selects the most similar
model for the unknown person and then learns the exact templates and geometry.
The figure 3 represents some of the recognizable facial gestures that
are commonly used in our daily day-to-day life
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CHAPTER 3
CONCLUSION
The humanoid research is an approach to understand and realize flexible complex
interactions between robots, environment and humans.
A humanoid robot is an ideal tool for the robotics research; First of
all it introduces complex interactions due to its complex structure. It can be
involved in various physical dynamics by just changing its posture without need
for a different experimental platform. This promotes a unified approach to
handling different dynamics. Since it resembles humans, we can start by applying
our intuitive strategy and investigate why it works or not. Moreover, it motivates
social interactions such as gestural communication or cooperative tasks in the
same context as the physical dynamics. This is essential for three-term
interaction, which aims at fusing physical and social interaction at fundamental
levels.
Integrating human body components such as human prostheses for
upper limbs, and anthropomorphic control and behavioral schemes can approach
the humanoid robotics.
The Gesture Recognizer module that runs in parallel with the facetracking module is capable of recognizing a wide variety of gestures based on
head movements. Gesture recognition is robust due to the statistical approach we
have adopted. In future the plan is to record and analyze the head gestures of a
large sample of people. The plan is also to explore the prospect of allowing the
machines to learn gestures based on observation.
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References
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www.google.com
www.wikipedia.org
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