Geometry Application: User's Guide
Geometry Application: User's Guide
Geometry
Application
Users Guide
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Contents
Contents
1
2
3
4
5
6
7
20060601
1-1
Geometry Mode Overview
Menu Reference
The following tables describe the menu items that appear on each of the Geometry Mode
menus.
I (File)
To do this:
1:New
Open a file
2:Open
3:Save as
4:Key Help
20060601
1-2
Geometry Mode Overview
I C(View)
To do this:
1:Zoom Box
2:Pan
3:Scroll
4:Zoom In
5:Zoom Out
6:Zoom to Fit
I (Edit)
To do this:
1:Undo/Redo
2:Select All
3:Deselect All
4:Select Figure
5:Delete
6:Clear All
I (Draw)
To do this:
Plot a point
1:Point
2:Line Segment
3:Infinite Line
Draw a ray
4:Ray
Draw a vector
5:Vector
Draw a circle
6:Circle
Draw an arc
7:Arc
Draw a triangle
8:Triangle
9:Isosc Triangle
Draw a rectangle
A:Rectangle
Draw a square
B:Square
Draw a polygon
C:Polygon
D:Regular n-gon
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1-3
Geometry Mode Overview
I (Construct)
To construct this:
A perpendicular bisector
1:Perp Bisector
A perpendicular
2:Perpendicular
A midpoint
3:Midpoint
An intersection
4:Intersection
An angle bisector
5:Angle Bisector
A parallel
6:Parallel
A tangent
7:Tangent
I (Transform)
To do this:
Reflect an object
1:Reflection
2:Translation
3:Trans(Sel Vec)
Rotate an object
4:Rotation
Dilate an object
5:Dilation
I (Animate)
To do this:
1:Add Animation
2:Replace Anima
3:Trace
4:Edit Animation
5:Go (once)
6:Go (repeat)
7:Add Table
8:Display Table
20060601
1-4
Geometry Mode Overview
I *(Option)
To do this:
Input text
1:Text
Input an expression
2:Expression
3:Number Format
4:Clr Constraint
5:Show All
6:Hide
20060601
1-5
Geometry Mode Overview
Use the A and D keys to navigate between the three Key Help screens.
To exit the Key Help screens, press ).
Note
The key operations shown on the Key Help screens apply to the drawing screen only.
2. To clear the current drawing and create a new file, press (Yes).
This will create a new file and display a blank drawing screen.
20060601
1-6
Geometry Mode Overview
2. Use A and D to move the highlighting to the file you want to open and then press U.
The following dialog box will appear if you have a drawing on the screen.
S To delete a file
1. Perform the following operation: (File) 2:Open.
This displays a menu of existing files.
2. Use A and D to move the highlighting to the file you want to delete and then press
(DEL).
This causes a confirmation dialog box to appear.
3. Press (Yes) to delete the selected file or (No) to cancel the delete operation.
4. To exit the file menu, press ).
20060601
1-7
Geometry Mode Overview
20060601
1-8
Geometry Mode Overview
Key Functions
The figure below shows the keys that are used for Geometry Mode drawing screen
operations.
Displays the
measurement box.
(Page 5-1)
Displays menus.
(Page 1-1)
Selects, deselects,
executes.
Selects an object to
move it. (Page 2-20)
Selects, deselects,
executes.
!b Adds an
animation table.
(Page 6-7)
Undoes/Redoes an
operation.
(Page 2-19)
Zooms in/out.
(Page 3-5)
Enters the Scroll
mode. (Page 3-4)
20070101
20060601
Selects, deselects,
executes.
2-1
Drawing and Editing Objects
S To plot a point
1. Perform the following operation: (Draw) 1:Point.
2. Move the pointer to the location on the screen where you want to plot a point and then
press U.
This will plot a point at the pointer location.
The icon will remain on the display, which means you repeat step 2 to plot more
points, if you want.
3. After you are finished plotting all the points you want, press M or ) to deselect the
Point tool.
Note
Some drawing tools remain after you draw something, like the Point tool. To deselect such a
tool, press M or ).
20060601
2-2
Drawing and Editing Objects
/
3. Press U.
This will add a point on the line at the pointer location.
Note
In steps 2 and 3 of the above procedure, you can move the pointer to an existing point on the
screen and press U. This will make the existing point one of the ends of the line segment.
20060601
2-3
Drawing and Editing Objects
S To drew a ray
1. Perform the following operation: (Draw) 4:Ray.
2. Move the pointer to any location on the display and then press U.
3. Move the pointer to another location on the display and then press U.
This will draw a ray that starts from the first point you selected and that passes through
the second point.
S To draw a vector
1. Perform the following operation: (Draw) 5:Vector.
2. Move the pointer to the location on the display from where you want to draw the vector
and then press U.
3. Move the pointer to the location on the display to where you want to draw the vector and
then press U.
This draws the vector.
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2-4
Drawing and Editing Objects
S To draw a circle
1. Perform the following operation: (Draw) 6:Circle.
2. Move the pointer to the location on the display where you want the center point of the
circle to be and then press U.
3. Move the pointer to the location on the display where you want the circumference of the
circle to be and then press U.
This draws a circle whose center point is the point you specified in step 2 and whose
circumference runs through the point you specified in step 3. In other words, the distance
between the two points you specify is the radius of the circle.
Note
In steps 2 and 3 of the above procedure, you can move the pointer to an existing point on
the screen and press U. This will make the existing point either the center point or the
circumference point.
S To draw an arc
1. Perform the following operation: (Draw) 7:Arc.
2. Move the pointer to the location on the display where you want the center point of the arc
to be and then press U.
3. Move the pointer to the location on the display where you want the start point of the arc to
be and then press U.
4. Move the pointer to the location where you want the end point of the arc to be.
.....
5. Move the pointer and the line segment to the location on the display where you want the
end point of the arc to be and then press U.
An arc will be drawn from the start point to the end point, in a counterclockwise direction.
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2-5
Drawing and Editing Objects
S To draw a triangle
1. Perform the following operation: (Draw) 8:Triangle.
2. Move the pointer to any location on the display and then press U.
3. Move the pointer to another location.
This causes a selection boundary to appear, indicating the size of the triangle that will be
drawn.
4. Press U.
This draws a triangle.
If the location of the pointer when you press U is very close to the point you specified
in step 2, the triangle that is drawn will be the maximum size that fits in the screen.
Note
The same type of two-point selection boundary in the above procedure is also used when
drawing an isosceles triangle, rectangle, square, or regular n-gon.
In each case, the resulting object will be the maximum size that fits in the screen if the
second point specified is too close to or at the same location of the first point.
Example: When drawing a triangle
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2-6
Drawing and Editing Objects
4. Press U.
This draws a rectangle or square.
If the location of the pointer when you press U is very close to the point you specified
in step 2, the object that is drawn will be the maximum size that fits in the screen.
Note
In the case of a square, each side will be the length of the shorter side of the rectangle you
specify with the selection boundary in step 3.
20060601
2-7
Drawing and Editing Objects
S To draw a polygon
1. Perform the following operation: (Draw) C:Polygon.
2. Move the pointer to the location on the display where you want a vertex of the polygon to
be and then press U.
Repeat this step as many times as required to specify the other vertices of the polygon.
3. To complete the polygon, move the pointer to the location of the first vertex and then
press U.
Note
If you press ) in place of step 3, the figure will be finalized as-is, resulting in an unclosed
non-polygon.
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2-8
Drawing and Editing Objects
(Line Segment)
(Point)
(Circle)
3. Press U.
This will cause the : to change to I, which indicates that the object is selected.
/
Now you can repeat steps 2 and 3 to select other objects, if you want.
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2-9
Drawing and Editing Objects
3. Press U.
This will deselect the object, which causes the I mark(s) to disappear.
20060601
2-10
Drawing and Editing Objects
Note
You can perform a perpendicular bisector construct operation while a single line segment,
one side of a polygon, or two points are selected on the screen.
S To construct a perpendicular
1. Draw a line segment, plot a point, and select the line and point.
20060601
2-11
Drawing and Editing Objects
Note
You can perform a perpendicular construct operation while a single line segment and single
point, a single line and single point, a single ray and a single point, a single vector and a
single point, or one side of a polygon and a single point are selected on the screen.
S To construct a midpoint
1. Draw a line segment and select it.
Note
You can perform a midpoint construct operation while a single line segment, one side of a
polygon, or two points are selected on the screen.
Note
You can construct the point of intersection of two lines while two of any of the following
objects (two of the same object or two different objects) are selected on the screen: line
segment, line, rays, vector, side of a polygon, circle, or arc.
20060601
2-12
Drawing and Editing Objects
Note
You can perform an angle bisector construct operation while two of any of the following
objects (two of the same object or two different objects) are selected on the screen: line
segment, line, ray, vector, or one side of a polygon.
If the two objects you select are intersecting, the angle bisector construct operation will
construct two angle bisectors.
S To construct a parallel
1. Draw a line segment, plot a point, and select the line and point.
20060601
2-13
Drawing and Editing Objects
Note
You can perform a parallel construct operation while any of the following combination objects
is selected.
A single line segment and a single point, a single line and a single point, a single ray and a
single point, a single vector and a single point
One side of a polygon and a single point
S To construct a tangent
1. Draw a circle.
4. Press U.
This will draw a line that is tangent to the circle at the location you selected with the
pointer.
Note
You can perform the tangent construct operation while a circle or arc is selected.
20060601
2-14
Drawing and Editing Objects
S To reflect an object
1. Draw the object you want to reflect. Here, we will use a triangle.
5. Press U.
This reflects the object using the line segment as the axis.
20060601
2-15
Drawing and Editing Objects
Note
You can specify a line segment, line, ray, or one side of a polygon as the axis of reflection.
If you select only part of an object before performing step 3 of the above procedure, only
the selected part will be reflected. If you selected side BC of the triangle in step 2, perform
the rest of the steps starting from step 3 would reflect side BC only as shown below.
20060601
2-16
Drawing and Editing Objects
Note
If you select only part of an object before performing step 2 of the above procedure, only the
selected part will be translated.
3. Move the pointer close to the vector you want to use for the parallel translation.
Move the pointer towards the vector until : marks appears on it.
20060601
2-17
Drawing and Editing Objects
4. Press U.
This will perform parallel translation of the original object in the direction of the vector
you selected.
Note
If you select only part of an object before performing step 2 of the above procedure, only the
selected part will be translated.
S To rotate an object
1. Draw the object you want to rotate. Here, we will use a triangle.
4. Press U.
This displays a dialog box for specifying the angle of rotation.
20060601
2-18
Drawing and Editing Objects
/
Note
If you select only part of an object before performing step 2 of the above procedure, only the
selected part will be rotated.
S To dilate an object
1. Draw the object you want to dilate. Here, we will use a triangle.
4. Press U.
This displays a dialog box for specifying the dilation scale.
20060601
2-19
Drawing and Editing Objects
/
Note
If you select only part of an object before performing step 2 of the above procedure, only
the selected part will be dilated.
The following figure illustrates the meanings of the terms used in the above procedure.
Center of
Dilation
Scale: 1
Scale: 0.5
Original
Object
Scale: 2
S To redo an operation
Immediately after undoing the operation, press or perform the following operation:
(Edit) 1:Undo/Redo
20060601
2-20
Drawing and Editing Objects
S To move an object
Note
Sometimes you may find that an object will not move the way you want it to. If this happens,
try locking the part(s) of the object that you do not want to move (page 5-10), or temporarily
unlock all objects (Clr Constraint, page 5-11).
1. Select the object you want to move.
If you want to move only one of the vertices of a triangle for example, select the vertex.
To move only one side of the triangle, select the side.
2. Press T.
This causes the icon to appear in the upper right corner of the screen and the
pointer to change from to . Also, a rectangle will enclose the object that you
selected in step 1.
3. Use the cursor keys to move the object in the direction you want.
The rectangle will move in corresponding direction.
20060601
2-21
Drawing and Editing Objects
Note
If you press T when nothing is selected on the screen, the pointer will change to a ,
which you can use to pan (shift) the entire screen.
S To delete an object
1. Select the object you want to delete.
If you want to delete only one of the vertices of a triangle for example, select the vertex.
To delete only one side of the triangle, select the side.
2. Press # or perform the following operation: (Edit) 5:Delete.
This deletes the selected object.
Important!
Pressing (Yes) in the following step will delete all the objects currently on the screen.
This operation cannot be undone.
2. Press (Yes) to delete all the objects on the screen or (No) to cancel the delete
operation.
Note
You can also delete all objects by pressing M twice while nothing is selected on the screen.
20060601
2-22
Drawing and Editing Objects
S To hide an object
1. Select the object you want to hide.
2. Perform the following operation: *(Option) 6:Hide.
This hides the selected objects.
20060601
3-1
Controlling the Appearance of the Geometry Window
2. Use the following key operations to select the setting you want.
To select this setting:
Axes on
(On)
Axes off
(Off)
(SCALE)
20060601
3-2
Controlling the Appearance of the Geometry Window
Integer grid on
(On)
(Off)
Ymid
Xmin
Xmax
20060601
3-3
Controlling the Appearance of the Geometry Window
2. Move the pointer to the location on the screen you want to grab and then press U.
This causes the pointer to change from to .
3. Use the cursor keys to shift the screen in the direction you want.
20060601
3-4
Controlling the Appearance of the Geometry Window
Note
In the Pan mode, each press of U toggles the shape of the pointer between and .
While the pointer is displayed, you can use the cursor keys to move it to another location
on the screen. Pressing the cursor keys while the pointer is displayed will shift (pan) the
screen contents.
Zooming
The Geometry Mode provides you with a selection of zoom commands that you can use to
enlarge or reduce an entire screen image or a specific area of an object.
2. Move the pointer to the location on the display on one edge of the area you want to select
as the zoom box area and then press U.
20060601
20070101
3-5
Controlling the Appearance of the Geometry Window
3. Move the pointer in the direction of the opposite edges of the zoom box area.
As you do, the calculator will display a selection boundary that will expand as you move
the pointer.
20060601
4-1
Using Text and Labels in a Screen Image
/
4. Now you can move the text to another location on the screen, if you want.
For details, see To move an object (page 2-20).
20060601
4-2
Using Text and Labels in a Screen Image
2. Press ).
This displays the measurement box at the bottom of the screen.
3. Press U.
This displays the text input dialog box.
4. Edit the text and then press U.
This causes the newly edited text to appear on the screen.
/
5. To close the measurement box, press ) twice.
20060601
4-3
Using Text and Labels in a Screen Image
2. Press ).
This displays the measurement box at the bottom of the screen.
3. Press B to highlight the up arrow button on the left side of the measurement box and
then press U.
This displays an icon palette.
4. Use the cursor keys to move the highlighting to the icon on the icon palette and then
press U.
5. Press C to move the highlighting back to the measurement box and then press U.
This will display a label editing dialog box and automatically switch the calculators keys
to Alpha Lock.
The Alpha Lock cursor
( ) and the current
label text (A in this
example) will alternately
flash on the dialog box.
6. Input up to 14 characters for the label text and then press U.
This will modify the label.
/
7. To close the measurement box, press ) twice.
20060601
4-4
Using Text and Labels in a Screen Image
/
7. To close the measurement box, press ) twice.
20060601
5-1
Using the Measurement Box
Measurement Box
You can use the measurement box to perform the following operations.
View the measurements of an object
Displaying the measurement box and selecting an object displays combinations of the
following measurements, depending on the type of object you select: coordinates, distance/
length, slope, equation, vector, radius, circumference, perimeter, area, angle, supplementary
angle, tangency, congruence, incidence, or point on curve.
Specify the measurement of part of an object
After you display the measurement box, you can select part of an object and then change
numeric values for the applicable measurement. You can specify the coordinates of a point,
the length of a line segment (distance between endpoints), the angle formed by two lines,
etc.
Lock the measurement of part of an object
After you display the measurement box, you can select part of an object and then lock
the applicable measurement. You can lock the coordinates of a point, the length of a line
segment, the angle formed by two lines, etc.
20060601
5-2
Using the Measurement Box
The following table describes the information that appears when you highlight each icon, and
explains when each icon is available for selection.
Icon
Icon Name
Lockable
Coordinates
A single point
Yes
Distance/
length
Yes
Slope
Yes
Equation
No
Expression
A single expression
(EXPR= object)
Calculation formula
No
Vector
A single vector
Vector components
Yes
Radius
Yes
Circumference
Length of the
circumference
No*3
Perimeter
A single polygon
No
Area
Area
No*3
Angle*1
Supplementary
Angle*1
Yes
Yes
Yes
Yes
Tangency
Congruence
Incidence
*1
*2
When two vectors are selected, the angle that is no the angle formed mathematically by
the two vectors. It merely indicates the simple angle that would be formed if the vectors
were two lines.
*3
20060601
5-3
Using the Measurement Box
Icon Name
Rotation angle
Angle of rotation
No
Scale of
dilation
Scale of dilation
No
Label/Text
Label text
No
Icon
Lockable
3. Press B to highlight the up arrow button on the left side of the measurement box and
then press U.
This displays an icon palette.
20060601
5-4
Using the Measurement Box
Slope
Equation
3. Press ).
This causes the area of the triangle ADB to appear in the measurement box.
20060601
5-5
Using the Measurement Box
5. Press M to deselect the current points and then select points A, D, and C.
This causes the area of the triangle ADC to appear in the measurement box. The above
procedure shows that the areas of the two triangles are the same.
20060601
20070101
5-6
Using the Measurement Box
4. Input the value you want to specify for ACB (in degrees) into the measurement box and
then press U.
In this example we input 90, which makes ACB 90 degrees.
/
5. To close the measurement box, press ) twice.
Note
Performing step 5 in the above procedure not only changes the measurement value, it
also locks the measurement. For details about locking and unlocking measurements, see
Locking or Unlocking the Measurements of an Object (page 5-9).
Specifying a value can change an object in a way that is unexpected. If this happens, try
locking part(s) of the object (page 5-10) or temporarily unlock all objects (Clr Constraint,
page 5-11).
20060601
5-7
Using the Measurement Box
View Window settings are reconfigured in order to ensure that specifying a measurement
of an object does not make it too bit to fit on the screen or too small to see. Note that all
other objects currently on the screen also will be resized by the same amount at the object
whose measurement you are specifying.
Once you specify one measurement of an object, it will not be resized further if you specify
another of its measurements.
In the following example, the length of the same side of a triangle will be specified twice.
Note the difference between what happens when you specify the first measurement and
when you specify the second measurement.
1. Perform the following operation to clear the screen: (Edit) 6:Clear All.
2. Perform the following operation to display the View Window screen: (V-WIN).
3. Press (INIT) to initialize View Window settings.
20060601
5-8
Using the Measurement Box
6. Press (SCALE).
7. Press ) to close the Setup screen.
8. Draw a triangle.
11. Input the value you want to specify for side AC into the measurement box.
Here, we will input 120.
20060601
5-9
Using the Measurement Box
12. Press U.
This changes the length of size AC to 120 and resizes the entire triangle accordingly.
View Window settings are update automatically so the resized triangle can fit on the
screen. Note that the scale values on the axes also change.
13. Now input 90 as the length of side AC and then press U.
Using A as the point of reference, side AC is resized to 90. In this case, the length of
side AC is shortened, without altering the overall size of the triangle.
Measurement is unlocked.
Measurement is locked.
20060601
5-10
Using the Measurement Box
/
If the icon to the right of the measurement box is !, move the highlighting to the icon and
press U.
/
Move the highlighting to the up arrow button to the right of the ! icon and press U. On
the menu that appears, select [Lock] and then press U.
/
Note
Some measurements cannot be locked. For details, see the Lockable column in the table
under Viewing the Measurements of an Object (page 5-1).
20060601
20070101
5-11
Using the Measurement Box
20060601
5-12
Using the Measurement Box
3. Press C to highlight the up arrow button on the right side of the measurement box and
then press U.
This will display a menu.
/
5. Move the text to another location on the screen, if you want.
Press T and then use the cursor keys to move the pasted measurement around the
screen. For details, see To move an object (page 2-20).
/
Note
You can also paste the measurement that is currently in the measurement box into the
screen image by pressing H(PASTE) while the measurement box is highlighted in step
2 of the above procedure.
Length
Angle (Internal)
Angle (Supplementary)
20060601
5-13
Using the Measurement Box
2. Press U.
This will display the label edit dialog box.
20060601
5-14
Using the Measurement Box
Labels
2. Now you can use the labels to specify measurement values in the calculation you input in
the measurement box.
To input a measurement value in the measurement box, input the at sign (@) followed
by the numeric label of the value: @1, @2, etc. Since we want to calculate the sum of
angles DCB (@1) and ACD (@2) here, you would input the following: @1+@2.
You can input @ by pressing .
20060601
5-15
Using the Measurement Box
Note
When a measurement is a coordinate or vector component, the label format becomes,
@1X, @1Y, etc. @1X indicates the x-value of a coordinate or the x-component value
of a vector, while @1Y indicates the y-value of a coordinate or the y-component value of a
vector.
20060601
6-1
Working with Animations
/
4. To stop the animation, press ) or M.
20060601
...
6-2
Working with Animations
Note
You can repeat the above procedure to create multiple points that move simultaneously.
Try this:
- Draw a line segment and plot another point.
- Select the line segment and the point.
- Repeat steps 2 and 3 above.
Notice that both animations go at the same time!
To start a new animation, perform the procedure under To replace the current animation
with a new one below.
20060601
6-3
Working with Animations
9. Press BU to display the icon palette, move the highlighting to the icon, and then
press U.
10. Use C to move the highlighting to the ! icon and then press U.
This changes the icon to .
This makes line segments DE and DC congruent in length.
11. Press ))M and then select point E and line segment AB.
12. Perform the following operation: (Animate) 1:Add Animation.
13. Press M and then select point D.
20060601
6-4
Working with Animations
Note
All of the points that are currently selected on the screen become trace points when you
perform the following operation: (Animate) 3:Trace. This operation also cancels Trace
for any point that is currently configured as a trace point.
The calculators auto power off feature will turn off power if an animation is being
performed. If calculator power is turned off (either by auto power off or manually) while an
animation is being performed, the animation will be stopped.
S To edit an animation
Example: While the animation screen created with the procedure under To trace a locus of
points, use the Edit Animations screen to edit the animation
1. While the animation screen you want to edit is on the display, perform the following
operation: (Animate) 4:Edit Animation.
This will display the Edit Animations screen.
2. Edit the animation using one of the procedures below.
When you want to do
this:
Specify how many times
the animation should
be executed when you
perform the operation:
(Animate)
Animate))
6:Go (repeat)
/
2. On the dialog box that appears, input the number of repeats
you want to specify and then press U.
Inputting 0 here will cause the animation to repeat until
you press ) or M stop it.
20060601
20070101
6-5
Working with Animations
/
2. On the dialog box that appears, input an integer from 2
through 100 and then press U.
Specify the start point
and the end point of the
movement of point E
along line segment AB
20060601
6-6
Working with Animations
2. Press (DEL).
This deletes the animation assigned to point E and
causes E (along with the t0 and t1 values under it) to
disappear from under Animations screen.
Note
Selecting Animations in step 1 and then pressing (DEL)
will delete the animations assigned to all points.
Turn off trace for point D
2. Press (DEL).
This turns off trace for point D and causes D to
disappear from under Traces.
Note
Selecting Traces in step 1 and then pressing (DEL) will
turn off trace for all points.
3. After all the settings are the way you want, press ).
This will close the Edit Animations screen.
20060601
6-7
Working with Animations
2. Select line segment AB and point D, and then perform the following operation:
(Animate) 1:Add Animation.
This will add an animation effect that causes point D to move along line segment AB.
3. Here we will generate an animation table for the length of line segment CD, so first select
line segment CD.
4. Press ) to display the measurement box.
If the
icon does not appear on the left edge of the screen, highlight the up arrow to
the left of the measurement box and then press U. On the icon palette that appears,
select the
icon.
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Working with Animations
5. Press C to highlight the up arrow button on the right side of the measurement box and
then press U.
This will display a menu.
If the icon does not appear on the left edge of the screen, highlight the up arrow to
the left of the measurement box and then press U. On the icon palette that appears,
select the icon.
11. Perform steps 5 through 6 above.
Now when the animation table appears, it will include the Length column we created in
step 6, long with a new Area column, which contains the area of triangle CDE at each
step of the animation.
As can be seen here, the area of triangle CDE does not change as point D moves along
line segment AB, which is parallel to the base (CE) of the triangle.
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Working with Animations
3. Press (STO)(LIST).
This displays a dialog box for specifying the number of the list where you want to save
the column.
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Working with Animations
2. Press (STO)(S-SHT).
This displays a dialog box for inputting the spreadsheet file name.
3. Press (Yes) to delete the selected file or (No) to cancel the delete operation.
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Error Messages
7. Error Messages
Attempting to perform some inappropriate operation in the Geometry Mode will cause one of
the error messages described below to appear. Use this table as a reference to find out what
you need to do when an error message appears.
When you see
this message:
It means this:
First select a
segment.
First select a
line and point.
First select
2 points or a
segment.
First select
the applicable
figure.
First select 2
segments.
Too Many
Objects! Work
memory cleared.
Invalid
Measurement
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Error Messages
It means this:
Range ERROR
Too Many
Animations
First select
point(s).
First configure
animation
settings.
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Error Messages
It means this:
Select the
applicable
measurement
icon.
First configure
animation
settings and
create a table.
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