Project Vision Document
Project Vision Document
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What This Is
A 1-2 page document created by a team in the early days of a project to build the case for doing a
project; negotiate the overall scope and requirements at the highest customer-focused level; and obtain
team alignment and capture their agreement on the project definition.
This document is similar to other formats which define the high-level goals of a project, which include
Project Charter, Project Scope Statement, Project Objectives Statement, and Statement of Work. The
Vision outline provides the strongest treatment of the projects customers and the benefits to be brought
to them as the basis for the high level goals and scope of the project.
How to Use It
If desired, draft a Vision in the early concept phase of your project to crystallize business or driving
customer justification for the project, as well as any first take on major scope parameters (schedule,
costs, and implementation assumptions).
Hold a team vision meeting with representatives from all cross-functional groups early in the
initiation phase once the full team has been formed. Create the sections of the document (if a Vision
has not yet been started) by brainstorming bullet items onto flipcharts. If a draft Vision exists, review
it with the team, then discuss, edit, and expand it together. Record open issues and assign actions
to resolve them.
Have the team then go away and investigate alternatives for fulfilling customer needs.
Revise the document iteratively as design alternatives are reviewed and feature decisions made.
At the end of the kickoff or investigation phase, this document is the contract for the project,
documenting what the team has agreed to accomplish and why.
Use the Project Vision as a major starting point for any more detailed product requirements
specifications or detailed hardware, software, or process specs. Alignment at the Vision level is
achieved by focusing on customers and benefits, without delving into minute specification details.
Then the Vision can drive the further detailed spec work.
Keep the document visible throughout the project so that it guides all more detailed design work and
keeps the main goals at the forefront to help ward off scope creep. Refer to the document at every
design review and major project status review. Is your project work still on track with what the
Project Vision calls for?
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PROJECT/MISSION DESCRIPTION and CASE FOR ACTION: One or two sentence summary of
this project and why we are doing it.
1.
TARGET CUSTOMERS AND HOW THE PRODUCT WILL MEET THEIR NEEDS. (Problems,
solutions, benefits)
Customer segments: Who are your customers, both leading edge and typical?
Benefits/solutions provided: What benefits will this product provide to each segment? What
problems do your customers have and how will this product solve them?
Specific customers: Name specific customers this project is intended to serve as appropriate.
2.
3.
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CRUCIAL FACTORS AS APPLICABLE. Elements that are not a primary part of the functionality,
but are key attributes that must be present. May include:
Interaction with associated systems or products
Potential for design growth or modification
Physical environment it will be used in
Patent infringement/protection
Manufacturability
Safety and liability
Quality and reliability
Ergonomics
Users' abilities
Sourcing and assembly including partnerships, alliances, dual source needs
Distribution
Documentation, training, servicing and maintenance
Unusual equipment or facilities needed
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Primary: Those who like action games with some story and/or role play and would probably enjoy
flight simulators, but dont want to spend time on learning complex flying controls.
Families looking for relatively non-violent but fun, engaging computer entertainment
Ages 12 to adult.
Game must be interesting and complex enough for more mature gamers but not overwhelming to
flight simulator novices or younger users. But not via lots of puzzles. Want at least 6 rooms and 6
different types of flight simulator missions (bombing mission, avoid the enemy, rescue mission...).
The act of flying must be so fun and realistic in itself that it attracts novice users to play the game
and learn the skills to complete the flight missions.
Movie setup prior to each room, but movies should not slow down players momentum.
Must be extensible such that a later release can add rooms to the game
Designed such that localization for Japan and Germany can be accomplished by changing out only
small parts of dialog, art, and movie shots, not having to recreate each fully
Box contains CD ROM, joystick, and quick start card produced by publisher
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5. Financials
Must ship from game developer to publisher by September 15 to allow publisher to get it mastered
and onto store shelves by Mid-October, to ensure significant Q4 sales. (Distribution channel is
standard retail outlets: CompUSA, Frys.)
Window is expected to be minimum 10,000 copies over the first 4 months (Christmas season);
30,000 copies rest of first year.
Selling price $50; profit margin (excluding development costs) 80%, profit per unit $40.