Corel DESIGNER 12 User Guide PDF
Corel DESIGNER 12 User Guide PDF
User Guide
Table of Contents
Welcome to Corel DESIGNER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Table of contents
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Gravity snapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Using dynamic guides . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Using constrain keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Working with lines, outlines, and brush strokes . . . . . . . . . . . . . . . . . . .59
Selecting objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Changing object properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Copying, duplicating, and deleting objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Copying object properties, transformations, and effects . . . . . . . . . . . . . . . . . . 102
Moving objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Sizing and scaling objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Rotating objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Flipping objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
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Table of contents
Skewing objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Aligning and distributing objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Changing the order of objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Grouping objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Combining objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Accessing and displaying geometric information about objects . . . . . . . . . . . .
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Table of contents
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Saving defaults . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using multiple workspaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Customizing keyboard shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Customizing menus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Customizing toolbars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Customizing the property bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Customizing the status bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Customizing feedback sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Table of contents
preserved in the imported files. For more information, see Corel DESIGNER
(DSF) technical notes in the Help.
Export for Office This new feature lets you optimize drawings for exporting to
Microsoft Office or WordPerfect Office. For more information, see To export
to Microsoft Office or WordPerfect Office on page 370.
AutoCAD Data Interchange Format (DXF) and AutoCAD Drawing Database
(DWG) AutoCAD 2004 files are supported.
Scalable Vector Graphics (SVG) You can choose a variety of new options when
exporting a drawing to the SVG file format. For example, you can choose a
Unicode encoding method. You can also embed information in an SVG file or store
information in externally linked files. The SVG color palette available in the
application lets you choose SVG colors. For information about SVG files, see
Scalable Vector Graphics in the Help.
Adobe Portable Document Format (PDF) You can now publish a drawing to a
PDF file that is compatible with Adobe Acrobat 6.0. When you import a PDF
file, all layers, fills, and text attributes, including transparency applied to text, are
preserved. The original colors of the PDF file are reproduced accurately.
Adobe Photoshop (PSD) Support for duotone images has been added. For
more information, see Adobe Photoshop (PSD) technical notes in the Help.
If the installation wizard does not start automatically, click Start on the
Windows taskbar, and click Run. Type D:\Setup, where D is the letter that
corresponds to the CD drive.
3 Follow the InstallShield wizard instructions for installing the software.
Getting help
Help is available through the following tools:
8
To use Help
1 Click Help > Help topics.
2 Click one of the following tabs:
Contents lets you browse through topics in the Help
Index lets you use the keywords from the index to find a topic
Search lets you search the full text of the Help for a particular word or
phrase. For example, if you are looking for information about RGB color mode,
you can type RGB to display a list of relevant topics. To search for a phrase, you
need to type the phrase and enclose it with quotation marks (for example,
dynamic guides or color mode).
Favorites lets you create a list of Help topics that you can easily access. You
can remove and add Help topics at any time.
You can also
View Help for a dialog box
Click Corel Knowledge Base in the upperright corner of the Help window.
To access CorelTUTOR
Click Help > CorelTUTOR.
Documentation conventions
The table below describes important conventions used in the user guide and Help.
Convention
Description
Examples
pointer
cursor
list box
docker
A window containing
available commands and
settings relevant to a specific
tool or task
Enter
Enter key
10
Customer feedback
If you have any comments or suggestions about Corel DESIGNER, you can send them
by e-mail to [email protected]. You can check the product Web site for the latest
news, tips and tricks, and product upgrade information. Go to www.corel.com, and
follow the links to the product site.
Other resources
Corel has training partnerships with other firms and provides professional services for
its software products.
Corel customized training
Once you have Corel applications running on your computers, our team of expert Corel
Training Specialists can help you make the most of them with customized training,
tailored to the specific needs of your work environment. We will help you develop a
custom curriculum which is practical and relevant to the needs of your organization. For
more information about Corel Customized Training, please visit www.corel.com/
customizedtraining.
Corel Training Partners (CTPs)
CTPs are independent, officially accredited local organizations that provide training in
using Corel products and are located worldwide for your convenience. To find a partner
near you, please visit www.corel.com/trainingpartners.
Corel Corporate Services
Corel is committed to getting you up and running quickly with time- and moneysaving workflow solutions. To simplify the process of deploying Corel applications
across your organization, our Corporate Services department offers a comprehensive
range of cost-effective services to meet your technology needs. This group brings
together highly skilled experts from across the company who are dedicated to providing
Welcome to Corel DESIGNER
11
top-notch solutions. Our knowledgeable team is ready to offer assistance through all
stages of your project, from application development and support to software systems
integration and training.
For more information on Corel Corporate Services, please contact
[email protected].
12
Workspace tour
Becoming familiar with the terminology and workspace of Corel DESIGNER will help
you easily follow this user guides concepts and procedures.
In this section, youll learn about
Corel DESIGNER terminology and concepts
Corel DESIGNER application window
Corel DESIGNER workspace tools
Description
object
drawing
vector graphic
bitmap
artistic text
Workspace tour
13
Term
Description
paragraph text
Title bar
Menu bar
Property
bar
Toolbox
Docker
Ruler
Drawing
window
Drawing
page
Document
navigator
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Color
palette
Status bar
Navigator
Part
Description
Menu bar
Property bar
Toolbar
Title bar
Rulers
Toolbox
Drawing window
Drawing page
docker
Color palette
Status bar
Document navigator
Workspace tour
15
Part
Description
Navigator
To toggle between displaying and hiding the status bar, click View >
Toolbars > Status bar.
To toggle between displaying and hiding the rulers, see To hide or display the
rulers on page 237.
Standard toolbar
The standard toolbar contains buttons that are shortcuts to many of the menu
commands.
The standard toolbar displays by default. For information about customizing the
position, contents, and appearance of toolbars, see Customizing toolbars on page 381.
Click this button
To
Start a new drawing
Open a drawing
Save a drawing
16
To
Print a drawing
Cut selected objects to the Clipboard
Copy selected objects to the Clipboard
Paste the Clipboard contents into a drawing
Undo an action
Restore an action that was undone
Import a drawing
Export a drawing
Set a zoom level
Start Corel applications
Open the Web connector docker
Workspace tour
17
Toolbar
Description
Drawing plane
Text
Zoom
Internet
Transform
18
Workspace tour
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20
Workspace tour
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22
Workspace tour
23
Property bar
The property bar displays the most commonly used functions that are relevant to the
active tool or to the task youre performing. Although it looks like a toolbar, the
property bar content changes depending on the tool or task. For example, when you
24
click the Text tool in the toolbox, the property bar displays only text-related
commands, such as text, formatting, alignment, and editing tools.
You can customize the contents and position of the property bar to suit your needs. For
more information, see Customizing the property bar on page 384.
Common property bar buttons
The Add preset button lets you save the
current settings for reuse.
The Delete preset button lets you delete
the item selected in the Presets list box.
The Fill button lets you open a dialog box
where you set up a fill to apply to an object.
The Outline button opens a dialog box
where you set line properties.
The Geometric properties button opens
the Property manager docker and lets you
set coordinates for the selected object.
The Apply as default button lets you use
the current settings as the defaults for new
objects.
Workspace tour
25
Dockers
Dockers display the same type of
controls as a dialog box, such as
command buttons, options, and list
boxes. Unlike most dialog boxes, you
can keep dockers open while working
on a document, so you can readily
access the commands to experiment
with different effects.
An example is the Property manager
docker. When this docker is open, you
can click an object in the drawing
window and view formatting,
dimensions, and other properties of the
object.
Dockers can be either docked or
floating. Docking a docker attaches it
to the edge of the application window.
Undocking a docker detaches it from
other parts of the workspace, so it can be easily moved around. You can also collapse
dockers to save screen space.
Status bar
The status bar displays information about selected objects, such as width and height,
cursor position, and relevant commands. While you are drawing a non-freehand line or
curve, the segment length and total length for all segments are displayed.
See Customizing the status bar on page 386 for information about customizing the
contents and appearance of the status bar.
26
Getting started
Drawings are the work that you create and edit.
In this section, youll learn about
starting and opening drawings
finding and inserting drawing content
working with templates
undoing, redoing, and repeating actions
zooming and panning
previewing a drawing
working with views
saving drawings
backing up and recovering files
accessing drawing information
closing drawings and quitting Corel DESIGNER
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To start a drawing
To
Do the following
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To
Do the following
You can specify a layout style (template) by clicking Layout > Page setup,
clicking Layout in the Page list of categories, and choosing a layout style from
the Layout list box.
To open a drawing
1 Click File > Open.
2 Locate the folder where the drawing is stored.
3 Click a filename.
4 Click Options >> to display additional options and file information.
If the drawing is from an earlier version of Corel DESIGNER and contains text in a
language different from the language of your operating system, choose the
corresponding option from the Code page list box to ensure that text is properly
converted into Unicode characters.
5 Enable either of the following check boxes:
Extract embedded ICC profile lets you save the embedded International
Color Consortium (ICC) profile to the color folder where the application is
installed
Maintain layers and pages lets you maintain layers and pages when you
open files. If you disable the check box, all layers are combined into a single layer.
6 Click Open.
You can also open a drawing by clicking the Open button
on the toolbar.
If you want to view a thumbnail of the drawing, click the Preview check box.
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You can also access online images directly from Corel on the Web through the
Scrapbook docker.
requirements, you can create a template based on styles you create or styles taken from
other templates. For example, if you regularly put together a schematic diagram, you
can save the schematics page layout settings and styles to a template.
You can edit a template by making changes to the styles, page layout settings, or
objects. For example, if you like a template but want to make it more versatile, you can
add styles that youve created or that youve taken from another template. For
information on setting page layout options, see Specifying the page layout on
page 231.
After you have started a drawing with a template, you can load a different template.
When you load a template, you can choose to load just the styles or to load styles, page
layout settings, and objects.
When you create a new drawing using a template, the program formats the page using
the templates page layout settings and loads the templates styles in the new file.
To create a template
1 Click File > Save as.
2 Type a name in the File name list box.
3 Choose CDT - Corel DESIGNER template from the Save as type list box.
4 Locate the folder where you want to save the template.
5 Click Save.
To edit a template
1 Click File > Open.
2 Choose CDT - Corel DESIGNER template from the Files of type list box.
3 Locate the folder where the template is stored.
4 Double-click a template filename.
5 In the Open dialog box, enable the Open for editing check box.
To preview the contents of a template, enable the Preview check box.
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2 Choose CDT - Corel DESIGNER template from the Files of type list box.
3 Locate the folder where the template is stored.
4 Double-click a template filename.
5 Enable the New from template check box in the Open dialog box.
If, in addition to loading the templates styles, you also want to load page settings
and objects, enable the With contents check box.
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Do the following
Undo an action
Redo an action
Repeat an action
When you undo a series of actions, all actions listed below the action you
choose are undone.
When you redo a series of actions, the action you choose and all actions listed
between it and the last undone action are redone.
You can repeat an action on another object or group of objects by selecting the
object or objects and clicking Edit > Repeat.
You can also undo or redo actions by clicking the Undo button
button on the Standard toolbar.
or Redo
Getting started
33
To zoom
1 Click the Zoom tool
Use the following keyboard shortcuts to zoom during any task, such as when
you are drawing an object:
F2 zoom in around the pointer
F3 zoom out around the pointer
F4 zoom to all objects
F5 refresh the drawing window
F6 zoom to selected objects
F7 zoom to the page
The F2 and F3 shortcut keys let you zoom in and out around the pointer.
2 Drag in the drawing window until the area you want to view appears.
If you want to pan in the drawing window while you are zoomed in on the
drawing, click the Navigator button in the lower-right corner of the
drawing window. Drag the crosshair pointer around in the Navigator pop-up
window.
Getting started
35
Using the Navigator (lower-right), you can display any part of a drawing
without having to zoom out.
Previewing a drawing
You can preview a drawing to see how it will look when you print and export. When
you preview a drawing, only the objects on the drawing page and in the immediate area
of the drawing window are displayed, and you can see all layers that are set to print in
the Object Manager. If you want to get a closer look at specific objects in a drawing,
you can select and preview them, too. When you preview selected objects, the rest of
the drawing is hidden.
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Before you preview a drawing, you can specify the preview mode. The preview mode
affects the speed at which your preview displays and the amount of detail that is
displayed in the drawing window.
You can also display consecutive pages on the screen at the same time and create objects
that span two pages.
To preview a drawing
Click View > Full-screen preview.
Click anywhere on the screen, or press any key, to return to the application window.
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The view you choose affects the amount of time it takes for a drawing to refresh or open.
For example, a drawing displayed in Simple wireframe view takes less time to refresh
or open than does a drawing displayed in Enhanced view.
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You can save a view of any part of a drawing so that you can return to that view later.
To save a view
1 Click Window > View manager.
2 Use the Zoom tools on the View manager docker to set up a view.
3 Click Add current view
If you disable the Page icon beside a saved view on the View manager
docker, Corel DESIGNER switches to the magnification level only, not the
page, when you switch to that view. Similarly, if you disable the Magnifying
glass icon , Corel DESIGNER switches to the page only, not the
magnification level.
Getting started
39
Saving drawings
You can save a drawing as you work. Corel DESIGNER offers advanced options that let
you assign notes, keywords, and thumbnails to drawings so that you can find them more
easily.
By default, drawings are saved to the Corel DESIGNER file format (DES); however,
advanced save options let you choose other file formats as well. If you are saving a
drawing to use in another application, you must save it to a file format that is supported
by that application. For information about supported file formats, see File formats in
the Corel DESIGNER Help. For information about saving files to other formats, see
Exporting files on page 369.
If you are working on a large drawing, saving only the selected objects reduces the file
size, which can decrease the time it takes to load the drawing.
A drawing can also be saved as a template, allowing you to create other drawings with
the same properties. You can choose to save only selected objects in a drawing. For
information about saving a drawing as a template, see Starting and opening drawings
on page 27.
To save a drawing
1 Click File > Save as.
2 Locate the folder where you want to save the file.
If you want to save notes or keywords with the file, type them in the
corresponding box.
If you want to specify advanced settings, click Advanced, and specify the
settings you want in the Options dialog box.
3 Type a filename in the File name list box.
4 Click Save.
If you want to save changes made to a previously saved drawing, click File >
Save.
You can also save a drawing by clicking the Save button
toolbar.
on the Standard
Getting started
41
42
Click Print.
To close drawings
To close
Do the following
One drawing
Getting started
43
Gravity snapping
Gravity snapping is the attraction of the pointer to a snap point. Snap points are precise
mathematical drawing coordinates. When the pointer is close to a snap point, the snap
points gravity source is highlighted, indicating it as the target that the pointer will snap
to.
Each snap points gravity field has a radius of 10 pixels by default. When your pointer
enters a gravity field, a gravity source indicator displays around the point and the name
of the gravity source displays on the screen. Gravity snapping can be turned on or off.
Gravity keys let you specify that a single type of gravity snap is active. By default,
gravity keys are the first letters of gravity candidates. When you hold down a gravity
key, all other gravity snaps are inactive. For example, if you hold down the M key, only
the Midpoint gravity snap is active. You can change the gravity shortcut keys.
45
If the pointer is within the gravity fields of two or more gravity candidates, the one
closest to the pointer has priority. If two are the same distance from the pointer, the snap
will be to the gravity candidate with the higher priority as listed below.
Gravity source
indicator
Gravity candidate
Description
Node
Node object
Intersection
Geometric
intersection of line
segments, arcs, or
guidelines
Midpoint
Line segment
midpoint
Quadrant
Tangent
Perpendicular
Edge
Location that
touches the nearest
perpendicular edge
(shortest
perpendicular
distance from the
pointer to the edge)
46
Gravity key
Gravity source
indicator
Gravity candidate
Description
Gravity key
Center
Grid
Text baseline
Absolute
Pointer location;
temporarily
suspends all gravity
snaps
You can make gravity candidates active or inactive and set other options to customize
snapping.
47
You can snap to a guideline by snapping to its edge or the intersection of two
guidelines. To turn off snapping to guidelines, disable the Edge gravity mode.
You can also use gravity snapping to snap objects. Drag an object close to
where you want to snap, and when the gravity source becomes highlighted,
release the mouse button.
You can see the gravity source name and its coordinates in the status bar.
49
The 2-point rectangle tool was used to pull dynamic guides from the
following snap points (marked by green squares): center (left), quadrant
(middle), and tangent (right).
As you drag an object along a dynamic guide, you can view the objects distance from
the snap point that was used to create the dynamic guide; this allows you to place the
object precisely. Dynamic guides can also help you draw objects in relation to other
objects and draw parallel lines. In addition, you can display intersecting dynamic guides
and place the object at the intersection point.
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A dynamic guide was pulled from a node in the bolt on the left. The screen tip
beside the node displays the angle of the dynamic guide(0)and the distance
between the node and the pointer (1.5). The bolt on the right was dragged
along the dynamic guide and positioned precisely 1.5 inches away from the
node used to generate the dynamic guide.
Dynamic guides contain invisible divisions called ticks to which your pointer gravitates.
Ticks let you move objects with precision along a dynamic guide. You can adjust tick
spacing to suit your needs, and you can disable snapping to ticks. You can set other
options for dynamic guides. For example, you can choose to display dynamic guides at
one or more preset angles, or at custom angles you specify. A preview of the angle
settings you choose is available. When you no longer need a dynamic guide at a certain
angle, you can delete the angle settings.
51
Do the following
52
Do the following
The node, center, quadrant, and text baseline snap points appear only when the
corresponding gravity modes are activated. For more information about snap
points and gravity modes, see Gravity snapping on page 45.
To avoid displaying too many dynamic guides, you can clear the queue of
points at any time by clicking in the drawing window or by pressing Esc.
You can use the snap points you registered to display intersecting dynamic
guides. To do this, display a dynamic guide and then move the pointer along
it to where an intersecting dynamic guide would display from a registered snap
point.
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If you want to move the object by a specific snap point, move the pointer over a
snap point you want until the snap point becomes highlighted.
2 Drag the object to a node, center, quadrant, or text baseline snap point of the
target object.
3 When the snap point of the target object becomes highlighted, drag the object
along the dynamic guide to position it.
54
To draw a parallel line, first start drawing a straight line (left). Next, move
the pointer over the edge of a straight line segment (middle). Finally, move the
pointer back until a parallel dynamic guide appears (right), and drag along
the guide until the parallel line is the length you want.
With the help of parallel dynamic guides, you can also use the 3-point
rectangle tool to draw rectangles that are parallel to straight line segments.
55
First, the washer was dragged by its center snap point (left) to the other
washers edge, and then to the right to display a dynamic guide (right).
Next, the washer was dragged to the edge of the bolt, and then down to display
another dynamic guide (left). The washer was positioned at the intersecting
point of the dynamic guides (right).
56
3 Type a value in the Tick spacing box to change the distance between the invisible
divisions on the dynamic guides.
4 In the Guides area, enable or disable the angle check boxes to choose the angles at
which to display the dynamic guides.
When you enable an angle check box, a preview of the dynamic guide displays in
the Guides preview window.
5 Enable the Extend along segment check box to display dynamic guides that are
extension of line segments.
6 To display dynamic guides that are parallel to line segments, enable the Generate
parallel guides check box.
You can also
Do the following
57
58
59
Do the following
button on the
You can also use the Tools menu to save the current settings or access the
Options dialog box to set specific settings. See Saving defaults on page 373
for more information.
Drawing lines
You can draw many kinds of lines, from curved or straight lines to preset lines. You can
create segments that are straight and curved in the same line. You can draw straight or
curved segments and then add one node at a time. You can also draw curved segments
by specifying width and height.
You can draw B-splines, which are typically smooth, continuous, curved lines shaped by
control points. Control points let you draw smooth curves easily. B-splines touch the
first and last control points and are pulled by the points in between. However, unlike
the nodes on Bzier curves, control points dont let you specify the points through which
a curve passes when you want to align a curve with other drawing elements.
The control points that touch the line are called clamped control points. These points
function as anchors. The points that pull the line but do not touch it are called floating
control points. The first and last control points are always clamped on open-ended Bsplines. The points in between float by default, but you can clamp points if you want to
60
create cusps or straight lines within the B-spline. You can edit completed B-splines by
using the control points.
The path of a B-spline curve is determined by the control points you set.
Some lines have nodes and control points that you can manipulate to shape lines as you
draw. For information about node types, see Working with curve objects on page 119.
Corel DESIGNER provides preset lines that let you create thick strokes in a variety of
shapes. After you draw a preset line, you can apply a fill to it as you would to any other
object. For information about applying fills, see Filling objects on page 157.
2 Point to where you want to start the line, and drag to draw the line.
As you drag, the length and angle of the segment appear in the status bar. If youre
adding to a line, the total length for all segments also appears.
You can also
Draw a line by using the Multi-point line
tool
61
2 Point to where you want to start the curve, and drag to draw the line.
You can also
Draw a curved line using the Multi-point
line tool
You can erase a portion of a curved freehand curve by holding down Shift and
dragging backward over the line before releasing the mouse button.
62
You can close an open curve object by clicking Arrange > Close path and
choosing a close option.
2 Click where you want to start the curve, and drag to where you want the curve to
end.
The start and end positions appear in the status bar.
3 Release the mouse button, and click where you want the apex of the curve to be.
As you position the apex, the length of the segment appears in the status bar. If
youre adding to a line, the total length for all segments also appears.
To draw a B-spline
1 Click the Curve tools button, and click the B-Spline tool
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If you add to a B-spline by selecting the first or last control point, the clamped
control point automatically changes to a floating control point as you draw the
new portion of the line.
By choosing Arrange > Convert to curves, you can convert a B-spline line to
curves and then reshape it by using nodes. After a line has been converted, you
can no longer edit it by using B-spline control points.
You can change whether a control point is floating or clamped by holding
down V and clicking a control point.
You can also add control points while you draw a B-spline by pressing
Spacebar instead of clicking.
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2 Click Arrange > Close path, and click one of the following:
Closest nodes with straight lines
Closest nodes with curvy lines
Start to end with straight lines
Start to end with curvy lines
You can also connect the subpaths in a group of objects.
You can also select lines by marquee selecting. If the lines are marquee selected,
the properties from the top object on a layer are used. To see which object is
the top one, open the Object manager docker by clicking Window > Object
manager.
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Do the following
You can draw a flow line horizontally or vertically, but not both. All angles in
a flow line, therefore, are right angles.
parallel dimension lines measure the actual distance between two nodes
angular dimension lines measure angles
segment dimension lines measure the linear distance between the end nodes of a
segment or the linear distance between the two most distant nodes in multiple
segments. You can also measure selected successive segments.
radial or diameter dimension lines measure the radius or diameter of a circle or a
partial circle
You can set how dimension text and lines are displayed. For more information about
formatting lines, see Formatting lines and outlines on page 73.
You can measure the distance between the end nodes of a segment (left) or the
distance between the two most distant nodes in multiple segments (right).
2 Click where you want the two lines that measure the angle to intersect.
3 Click where you want the first line to end, and click where you want the second line
to end.
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68
or Diameter
69
Drawing callouts
You can draw callout lines to point to and identify objects in a drawing. You can choose
from a variety of line ends, including arrowheads and other symbols, to point to objects.
Callouts can have one, two, or three line segments, or legs, before the text. You can
use several styles for the text.
Callout style
Example
Line
Box
Side-bar
Box-bar
Circle
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Callout style
Example
Box-balloon
Boxed circle
Triangle
There are also several ways to enhance callouts. You can change the line width and color,
and adjust the gap between the line and the text.
In addition to typing text, you can insert it from the Clipboard or from object
properties, or you can add a value and increment it as you add more callouts.
You can also add a halo behind the leader lines. A halo is a mask behind the leader line
that makes it easier to see when the line is on top of another object. Usually, the halo is
the same color as the page.
Callouts are added as linked groups. You can break the callout apart if necessary.
To draw a callout
1 Click the Callout tools button, and click one of the following callout tools:
1-leg callout
2-leg callout
3-leg callout
2 Click where you want to place the arrowhead.
3 Click to end each line segment.
4 Add the callout text.
You can also
Change the callout style
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If properties are associated with an object, you can show them in callouts.
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73
In the Edit line style dialog box, each box represents a unit that can be filled
in to create a dash, or left blank to create a space. You can move the white slider
to the right to increase the number of units in your pattern.
Enhanced line styles consist of shapes, zigzags, or multiple lines to create diverse
patterns. You can edit an enhanced line style by changing the width of the lines or the
width of the overall pattern.
When you apply an enhanced line style to a filled object, the fill is contained within the
objects path, not the outline. For example, if you have a circular object with a zigzag
line style, the fill does not extend into the points of the zigzag.
The pocket drawing on the left uses a standard line style, the drawing in the
center uses an enhanced line style with low pattern-width settings, and the
drawing on the right uses an enhanced line style with higher pattern-width
settings. The fill is always contained within the objects path, not the objects
outline.
The outline created by a standard or enhanced line style can appear in front of or behind
a fill. For example, you may want an outline to appear behind a fill to line up the outline
with the outer edge of the fill.
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In the drawing on the left, the outline is in front of the fill. Because the outline
width is centered along the objects path, the outline covers part of the objects
fill. In the drawing on the right, the outline width is the same, but the outline
has been moved behind the fill and therefore lines up with the outer edge of the
object.
3 In the Style area of the Outline pen dialog box, enable the Standard or
Enhanced option.
4 Choose a line style from the Pattern picker.
5 Specify the settings you want.
To
Do the following
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To
Do the following
If the Pattern width value is too low, the pattern might not appear as
expected. To view the pattern on your object, try increasing the Pattern width
value and decreasing the outline Width value.
You can also specify line settings from the property bar or the Outline page of
the Property manager docker.
You can also change the color of a line or outline by right-clicking a color
swatch on the color palette.
2 Right-click the object, and drag over the object to which you want to apply the
outline.
A blue outline of the original object follows the cursor to the new object.
3 Release the mouse button, and choose Copy outline here from the context menu.
For more information about copying object properties, see Copying object
properties, transformations, and effects on page 102.
The gear drawing on the left has a gray fill and a blue outline. By converting
the outline to an object, you can separate the new object (center) from the old
filled shape (right).
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To add an arrowhead
1 Select a line or curve.
2 On the property bar, click the Outline pen dialog button
3 In the Arrows area, open the Start arrowhead picker, and click a line-ending
shape.
4 Open the End arrowhead picker, and click a line-ending shape.
You can also
Create an arrowhead
Edit an arrowhead
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79
You can create custom brush strokes by clicking Window > Linear patterns,
and specifying the settings you want on the Linear patterns docker.
The Linear pattern sprayer tool lets you repeat objects along a line.
To spray a line
1 Click the Linear patterns tools button, and click the Linear pattern sprayer tool
.
2 Choose a spraylist from the Spraylist file list box
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If the spraylist you want is not listed, click the Browse button
bar to select the folder in which the file is located.
on the property
on the
Increasing the value for the size of spray objects along the line causes objects to
become larger as they are distributed along the path.
Spraylists that have more complex objects use more system resources. It takes
longer to produce lines using complex objects, and these objects will increase
the file size. Using symbols for each group in the list can help reduce file size
and demands on your system. For more information about creating symbols,
see Working with symbols on page 145.
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If you want each object in the spray to rotate incrementally, enable the Use
increment check box, and type a value in the Increment box.
4 Enable one of the following options:
Path based rotates objects in relation to the line
Page based rotates objects in relation to the page
5 Press Enter.
3 Enable the Use offset check box to offset objects from the path of the line sprayed.
If you want to adjust the offset distance, type a new value in the Offset box.
4 Choose an offset direction from the Offset direction list box.
If you want to alternate between the left and right of the line, choose Alternating.
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Drawing shapes
Corel DESIGNER lets you draw basic shapes, which you can modify using special
effects and reshaping tools.
In this section, youll learn about
drawing rectangles and squares
drawing ellipses, circles, arcs, and wedges
drawing polygons
drawing predefined shapes
Do the following
2-point rectangle
Drawing shapes
83
To draw a
Do the following
3-point rectangle
Square
You can draw a rectangle from its center outward by holding down Shift as
you drag. You can also draw a square from its center outward by holding down
Shift + Ctrl as you drag.
You can draw a rectangle that covers the drawing page by double-clicking the
2-point rectangle tool.
Drawing an arc or wedge (pie shape) is similar to drawing a circle or ellipses, except that
you move the line end points around to create the shape.
Do the following
3-point circle
Center-point circle
Center-radius circle
2-point ellipse
3-point ellipse
When drawing a circle, holding down the constrain key when dragging
constrains you to the current constrain angle. See Using constrain keys on
page 57 for more information. Holding down the constrain key when drawing
an ellipse constrains the shape to a circle.
You can draw a two-point or three-point ellipse from its center outward by
holding down the Shift key as you drag (if the constrain key is Ctrl).
Drawing shapes
85
Do the following
An arc
A wedge
Drawing polygons
You can draw polygons and then reshape them. For example, you can convert a polygon
to a star by dragging its nodes, and you can change the number of sides on a polygon.
You can also draw a predefined star shape. For more information, see To draw a
predefined shape on page 88.
To draw a polygon
1 Click the Center-point polygon tool
2 Point to where you want the center, and drag in the drawing window until the
polygon is the size you want.
86
You can change a polygon to a star by selecting the polygon, clicking a node
on one of the sides, and dragging toward the center of the polygon.
You can draw a polygon from its center by holding down Shift as you drag.
You can draw a regular polygon by holding down Ctrl as you drag.
To reshape a polygon
To
Do the following
Reshape a polygon
Drawing shapes
87
2 Position the cursor inside the shapes outline until it changes to a Text cursor box
, and then click.
3 Type and format the font inside the shape.
88
Projecting objects
The Corel DESIGNER application lets you work in projected drawing modes. You can
use drawing profiles to project objects onto drawing planes and create the illusion of a
three-dimensional image.
In this section, youll learn about
understanding projected drawing modes
using projected drawing modes
customizing drawing profiles
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This image depicts a cube displayed using eight different drawing profiles.
Top row, left to right: Dimetric1 (37,90,37); Dimetric2 (16,90,37);
Dimetric3 (7,90,45); Dimetric4 (15,90,15).
Bottom row, left to right: Trimetric1 (12,90,23); Trimetric2 (5,90,30);
Trimetric3 (45,90,7); Trimetric4 (54,90,17)
90
Projecting objects
91
92
93
94
A check mark beside the Projected axes command indicates that the Projected
axes docker is displayed.
5 Choose where you want to save the file, and type a filename in the Filename box.
6 Click Save.
You can create a custom axonometric drawing profile by having the application
calculate the scale values automatically. To do this, type values in the X axis
angle, Y axis angle, and Z axis angle boxes, and enable the Auto
axonometric check box. Note that the Auto axonometric check box may be
disabled for some angle values. In such cases, you first need to adjust the angle
values so that the option becomes available.
Projecting objects
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Selecting objects
Before you can change an object, you must select it. You can select visible objects,
hidden objects, and a single object in a group or a nested group, and each object in the
order in which it is created. You can also select all objects simultaneously and deselect
objects.
97
You can only select objects that are appropriate to the active tool. For example, if a curve
tool is active, you can select any curve object, but you cannot select other object types.
When you select an object, either a selection box, rotation and skew handles, or the
objects nodes appear. Clicking a selected object changes its selection mode. The
selection modes are
Drag and scale a selection box displays around the object.
Rotate and skew rotation and skew handles display around the object.
Shape/Edit the objects nodes appear.
98
You can drag, rotate, or shape the object by its snap points, depending on which
selection mode is active. See Gravity snapping on page 45 for a list of snap points.
To select objects
To select
Do the following
An object
Multiple objects
All objects
Press Ctrl + A.
Or click Edit > Select all > Objects.
An object in a group
A hidden object
The status bar displays a description of each hidden object as you select it.
Working with objects
99
You can also select one or more objects by dragging around the object or
objects using the Pick tool.
If you hold the Alt key while dragging, any objects you intersect are also
selected.
To deselect objects
To deselect
Do the following
All objects
Press Esc.
Or click the Pick tool , and click a blank
space in the drawing window.
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You can copy fill or outline properties or both by clicking an object with the
right-mouse button, dragging over another object, and choosing Copy fill
here, Copy outline here, or Copy all properties.
To duplicate an object
1 Select an object.
2 Click Edit > Duplicate.
The duplicate is placed at an offset from the original object.
Working with objects
101
If youve set the Ctrl and Shift keys to the Windows standard
Ctrl=Duplicate/Leave original, Shift=Constrain, you can duplicate an
object as you place the duplicate where you want in the drawing window. To
do this, first select the object using the Pick tool . Holding down Ctrl, drag
the object to where you want to create a duplicate, and release the mouse
button. For information about setting the Ctrl and Shift keys to the Windows
standard, see To change the constrain key on page 58.
You can also duplicate a selected object by pressing Ctrl+D.
To delete an object
1 Select an object.
2 Click Edit > Delete.
You can also delete an object by right-clicking the object and pressing Delete.
2 Choose Object attributes from the list box on the property bar.
3 Click the Properties flyout on the property bar, and enable any of the following
check boxes:
Outline
Fill
Text
4 Click the edge of the object whose properties you want to copy.
5 Click the Eyedropper tools button, and click the Paintbucket tool
6 Click the edge of the object to which you want to copy the properties.
102
Options that are enabled in the Transformations and Effects flyouts on the
property bar are also applied.
You can copy fill or outline properties or both by right-clicking an object,
dragging over another object, and choosing Copy fill here, Copy outline
here, or Copy all properties.
2 Choose Object attributes from the list box on the property bar.
3 Click the Transformations flyout on the property bar, and enable any of the
following check boxes:
Size
Rotation
Position
4 Click the edge of the object whose transformations you want to copy.
5 Click the Eyedropper tools button, and click the Paintbucket tool
6 Click the edge of the object to which you want to copy the transformations.
Options that are enabled in the Properties and Effects flyouts on the property
bar are also applied.
2 Choose Object attributes from the list box on the property bar.
3 Click the Effects flyout on the property bar, and enable any of the following check
boxes:
Perspective
Envelope
Blend
Extrude
Contour
Lens
Working with objects
103
PowerClip
Drop shadow
4 Click the edge of the object whose effects you want to copy.
5 Click the Eyedropper tools button, and click the Paintbucket tool
6 Click the edge of the object to which you want to copy the effects.
Options that are enabled in the Properties and Transformations flyouts on
the property bar are also applied.
Moving objects
You can move objects by dragging, by specifying distance and direction, or by nudging.
You can also move an object while you are drawing it.
The values you set in super nudging and micro nudging allow you to move objects into
place by increments. By default, you can nudge objects in 0.1-inch increments, but you
can change the nudge values to suit your needs.
To move an object
1 Select an object.
2 Click Arrange > Transformations > Move.
3 Use one of the following methods:
Horizontal and vertical type the horizontal and vertical values to move the
object
Length and angle type the distance and angle to move the object
User-specified distance click the User-specified distance button , and
drag the pointer in the drawing window to specify the distance and angle to
move the object
Gap and direction enable the option for these boxes, type a value for the
gap, and choose the direction to move the object. This moves the object the
distance equal to its height or width plus the specified gap.
If you want to leave the original object unchanged and apply the transformation to
copies that are created, type a number in the Copies box.
104
You can also move a selected object by dragging it to another position in the
drawing.
You can set a precise location for the object by clicking the Geometric
properties button in the property bar and typing values in the Property
manager docker.
You can use snapping to precisely specify an objects position. See Working
with precision on page 45 for information.
To nudge an object
To
Do the following
105
To
Do the following
To size an object
To
Do the following
106
To
Do the following
You can set a precise size for the object by clicking the Geometric properties
button in the property bar and typing values in the Property manager
docker.
To scale an object
1 Select an object.
2 Click Arrange > Transformations > Scale.
3 In the Transformations docker, type values in the following boxes:
Horizontal scale lets you specify a percentage by which you want to scale the
object horizontally
Vertical scale lets you specify a percentage by which you want to scale the
object vertically
If you want to change the objects anchor point, enable the option that corresponds
to the anchor point you want to set.
If you want to maintain the aspect ratio, disable the Non-proportional check box.
You can also
Leave the original object unchanged and
apply the transformation to copies that are
created
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Rotating objects
You can rotate an object in a drawing by specifying an angle of rotation. You can also
specify a point on the drawing around which to rotate, or rotate around a point on the
selected object.
To rotate an object
1 Select an object.
2 Click Arrange > Transformations > Rotate.
3 In the Transformations docker, type a value in the Angle box.
4 Enable the Rotate orientation option
5 To specify a point on the drawing to rotate around, enable the first option under
Origin, and type coordinates in the X and Y boxes.
If you want to leave the original object unchanged and apply the transformation to
copies that are created, type a number in the Copies box.
You can also
Graphically specify two points for the angle
clockwise
Flipping objects
Corel DESIGNER lets you create mirror images of objects.
108
Flipping an object flips it from left to right or top to bottom. By default, the anchor
point is in the center of the object.
To flip an object
1 Select an object.
2 Click Arrange > Transformations > Flip.
3 In the Transformations docker, enable the Horizontal flip option
flip option .
or Vertical
Skewing objects
You can skew objects. When you skew an object, you specify the degree by which you
want to slant the object.
Corel DESIGNER also lets you change the skew and sizing anchor point of an object
from its default center position.
To skew an object
1 Select an object.
2 Click Arrange > Transformations > Skew.
3 In the Transformations docker, enable the Horizontal skew option
skew option , and type a value in the Angle box.
or Vertical
109
You can also skew an object interactively by dragging one of its skew handles.
110
If you want to align objects vertically, enable the Left, Center, or Right option.
If you want to align objects horizontally, enable the Top, Center, or Bottom
option.
5 From the Align objects to list box, choose Active objects.
If you are aligning text objects, choose one of the following from the For text
source objects use list box:
First line baseline
Last line baseline
Bounding box
The object used to align the left, right, top, or bottom edges is determined by
the order of creation or order of selection. If you marquee select the objects
before you align them, the last object created will be used. If you select the
objects one at a time the last object selected will be the reference point for
aligning the others.
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To distribute objects
1 Select the objects.
2 Click Arrange > Align and distribute > Align and distribute.
3 Click the Distribute tab.
4 Enable the check boxes that correspond to the distribution you want.
5 In the Distribute area, enable a check box that corresponds to the distribution
area.
Changing the stacking order corrects the appearance of this graphic by bringing
the object to the front. (Tip: Hold the Alt key and drag the pointer to select
any object you intersect.)
Working with objects
113
Grouping objects
When you group two or more objects, they are treated as a single unit. This lets you
apply the same formatting, properties, and other changes to all the objects within the
group at the same time. Corel DESIGNER also lets you group other groups to create
nested groups.
You can also add and remove objects to and from a group and delete objects that are
members of a group. If you want to edit a single object in a group, you can ungroup the
objects.
114
To group objects
1 Select the objects.
2 Click Arrange > Group.
You can create a nested group, by selecting two or more groups of objects and
clicking Arrange > Group.
You can select objects from different layers and group them; however, once
grouped, the objects will reside on the same layer.
You can also group objects by clicking Window > Object manager, and
dragging an objects name in the Object manager docker over the name of
another object.
To ungroup objects
1 Select one or more groups.
2 Click Arrange > Ungroup.
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Combining objects
Combining two or more objects creates a single object with common fill and outline
attributes. You can combine rectangles, ellipses, polygons, stars, or text.
Corel DESIGNER converts these objects to a single curve object. If you need to modify
the attributes of an object that is combined, you can break the combined object apart.
You can extract a subpath from a combined object to create two separate objects.
To combine objects
1 Select the objects.
2 Click Arrange > Combine.
Combined text objects become larger blocks of text.
After you have extracted the subpath, the paths fill and outline properties are
removed from the combined object.
geometric information can be copied to the Clipboard and displayed in the drawing
window.
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Shaping objects
You can shape objects in various ways.
In this section, youll learn about
working with curve objects
shaping objects by using Reflect Nodes mode
shaping objects by using envelopes
splitting and erasing portions of objects
trimming objects
filleting, scalloping, and chamfering corners
welding and intersecting objects
creating new objects from boundaries
blending objects
creating PowerClip objects
For more information about working with paths and subpaths, see Reference: Shaping
objects on page 144.
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curve object, and you can convert curve objects to ellipses, if they have a basic ellipse
shape to begin with.
Before you can manipulate an objects nodes, you must select them. When working
with curve objects, you can select individual, multiple, or all of the objects nodes.
Selecting multiple nodes lets you shape different parts of an object simultaneously.
When you add nodes, you increase the number of segments, and therefore the amount
of control you have over the shape of the object. You can also remove nodes to simplify
an objects shape.
When you create an object, it is made up of one or multiple paths. If you are working
on an open object, such as a freehand curve, you can join its start and end nodes. When
you join the start and end nodes, the two nodes are pulled together to create a closed
object. You can add color to the inside of closed paths that you create. For information
on applying fills, see Filling objects on page 157. If the paths consist of multiple
subpaths, you can break paths apart to extract subpaths. For information on breaking
paths apart, see Splitting and erasing portions of objects on page 128.
After you create a curve object, you can align its nodes horizontally or vertically.
You can change the nodes on a curve object to one of four types: cusp, smooth,
symmetrical, or line. Cusp nodes make the nodes intersecting line take on the shape of
a corner or point when you adjust the position of the nodes control points. Smooth
nodes make the nodes intersecting line take on the shape of a curve. Each control point
can be shortened or lengthened independently, giving you smaller or larger angles to
work with. Symmetrical nodes make the nodes intersecting line take on the shape of a
curve as well as intersect the node at exactly the same angle. Line nodes let you shape
objects by changing the shape of their segments. You can make a curve segment straight
or a straight segment curved.
You can also change the direction of a segment by reversing the position of its start and
end nodes. The effect is transparent only when the ends of a segment are different.
You can also shape objects by stretching, scaling, rotating, and skewing their nodes. For
example, you can scale the corner nodes of a curve object to enlarge the curve object
proportionally. Stretching, on the other hand, elongates a curve object so that its shape
is distorted. All or parts of a curve object can be rotated in a counterclockwise or
clockwise direction. You can also skew nodes to shape a curve object.
To join curves
1 Select two or more open curves or arcs.
2 Click Arrange > Join curves.
3 In the Endpoint tolerance dialog box, choose or type a value.
You cannot join interior points, only endpoints.
Endpoints must be within the specified tolerance to be joined.
If endpoints to be joined do not share coordinates, the endpoints are extended
to their intersection.
To select a node
1 Click the Shape tool
Deselect a node
Shaping objects
121
When a curve is selected by using the Shape tool, you can select the first node
in a curve object by pressing Home, or the last node by pressing End.
Do the following
Add a node
Delete a node
2 Click a subpath.
3 Click the Auto-close curve button
You can close multiple subpaths by clicking Arrange > Close path. For more
information, see Closing multiple line segments on page 65.
If you want to join nodes from separate curve objects, you must first combine
them into a single curve object, and then join the end nodes of the new
subpaths. For information about combining objects, see Combining objects
on page 116.
To align nodes
1 Click the Shape tool
122
.
Corel DESIGNER 12 User Guide
5 In the Node Align dialog box, enable the alignment options you want.
2 Click a node.
3 On the property bar, click one of the following buttons:
Make node a cusp
Make node smooth
Make node symmetrical
You can also change an existing node from one type to another using shortcut
keys. To change a smooth node to a cusp node or a cusp node to a smooth node,
click the node using the Shape tool, and press C. To change a symmetrical
node to a smooth node or a smooth node to a symmetrical node, click the node
using the Shape tool, and press S.
Shaping objects
123
2 Select corresponding nodes on the left and right or top and bottom. Drag to select
nodes or click a node, hold down Shift, and click each additional node.
3 On the property bar, click one of the following:
Reflect nodes vertically button
Reflect nodes horizontally button
4 Edit the nodes on one side.
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To apply an envelope
1 Select an object.
2 Click the Interactive tools button, and click the Interactive envelope tool
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Remove an envelope
You can prevent the objects straight lines from being converted to curves by
enabling the Keep lines button on the property bar.
To copy an envelope
1 Select an object to which you want to copy an envelope.
2 Click Effects > Copy effect > Envelope from.
3 Select the object from which you want to copy the envelope.
You can also copy an envelope by selecting an object, clicking the Copy
envelope properties button on the property bar, and selecting an object with
the envelope you want to copy.
126
Shaping objects
127
Putty maps the corner handles of the objects selection box to the envelopes
corner nodes
Vertical stretches the object to fit the basic dimensions of the envelope and
then compresses the object vertically to fit the shape of the envelope
4 Drag the nodes or the nodes control points.
You cant change the mapping mode of paragraph text frames to which youve
applied an envelope.
The Knife tool creates two separate objects by cutting the ellipse in half. The
two objects are separated and used to form the top of the screw.
You can erase unwanted portions of bitmaps and vector objects. Erasing automatically
closes any affected paths and converts the object to curves. If you erase connecting lines,
you create subpaths rather than individual objects. You can also delete portions of
objects, called virtual line segments, that are between intersections. For example, you
can delete loops from a curved line, or you can delete interior lines from overlapping
shapes.
128
To split an object
1 Click the Knife tool
2 Position the Knife tool over the objects outline where you want to start cutting.
The Knife tool snaps upright when positioned properly.
3 Click the outline to start cutting.
4 Position the Knife tool where you want to stop cutting, and click again.
You can also
Split an object along a freehand curve
on
By default, objects are split into two objects and paths are automatically closed.
When you use the Knife tool on a selected object, the object becomes a curve
object.
129
If you do not want to delete the original object, disable the Delete selected
objects check box.
4 Click Apply.
This feature creates a copy of the object and applies the divisions to the new
object. If you do not delete the original object, you will have two objects, and
it will look as though there are no changes.
The resulting object inherits the original objects edge and fill properties.
You can divide curves, arcs, rectangles, and polygons. To divide other objects,
you must first convert them to curves. You cannot divide images.
You can select multiple objects to divide at one time. If you also enable the
Group divisions check box, all the objects that you divide are grouped into a
single group.
To break a path
To
Do the following
Break a path
130
on the
When you erase portions of objects, any affected paths are automatically
closed.
You can erase in straight lines by clicking where you want to start erasing, and
then clicking where you want to finish erasing. Press Ctrl if you want to
constrain the lines angle.
You can also erase an area of a selected object by double-clicking the area with
the Eraser tool.
Trimming objects
Trimming creates irregularly shaped objects by removing object areas that overlap. You
can trim almost any object, including clones, objects on different layers, and single
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objects with intersecting lines. However, you cannot trim paragraph text, dimension
lines, or masters of clones.
Before you trim objects, you must decide which object you want to trim (the target
object) and which object you want to use to perform the trimming (the source object).
For example, if you want to create a star-shaped cut out of a square object, the star is
the source object because you are using it to trim the square. The square is the target
object because its the object you want to trim. The source object trims the part of the
target object it overlaps.
The target object retains its fill and outline attributes. For example, if you trim a
rectangle that is overlapped by a circle, the area of the rectangle that was covered by the
circle is removed, creating an irregular shape.
Corel DESIGNER lets you trim objects in different ways. You can use a front object as
the source object to trim an object behind it, as well as use the back object to trim a
front object. You can also remove hidden areas of overlapping objects, so that only the
visible areas remain in the drawing. Removing the hidden areas can reduce file size when
you convert vector graphics to bitmaps.
To trim an object
1 Select the source object.
2 Click Arrange > Shaping > Trim.
3 Click Indicate target.
4 Click the object to trim.
If you want to delete objects during the trim, enable the Selected object[s] or
Target object[s] check box.
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You can trim the control object of a PowerClip object so that the object inside
the PowerClip object will assume the new shape of the PowerClip container.
For information about PowerClip objects, see Creating PowerClip objects on
page 142.
Text on a path is converted to a curve object before it is trimmed.
The cabinet doors have different styles applied to the corners. From left to right
you can see standard corners with no changes, filleted corners, scalloped corners,
and chamfered corners.
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You can fillet, scallop, or chamfer the corners of any curve object whether it
originates from a shape, lines, text, or bitmap. If you select a shape that has not been
converted to curves, a dialog box appears and gives you the option of converting the
shape automatically. Text objects must be converted to curves manually by using the
Convert to curves command. Changes apply to all corners unless you select individual
nodes. You cannot fillet, scallop, or chamfer a smooth or symmetrical curve; the corner
must be created by two lines that intersect at an angle of less than 180 degrees.
If a fillet, scallop, or chamfer value is too high, the operation is not applied to some or
all of the corners. This occurs when line segments arent long enough to apply the radius
or chamfer distance. Even if the line segments appear long enough at the beginning of
the operation, you must consider that the line segments shorten as the radius or chamfer
values are applied across the object.
In the example above, the circles represent fillet radius settings. The upper lines
show the proposed fillets on the left and the successful results on the right. The
lower lines also show the proposed fillets on the left, but the results on the right
show that not all corners are filleted. After the first fillet is applied, the next
corner cant be filleted because the line segment isnt long enough. This corner
is skipped, and the final corner is filleted.
The radius is used to create a circular arc whose center is equidistant from either
side of a corner. Higher values produce more rounded corners.
5 Click Apply.
If the object isnt a curve object, a dialog box appears to inform you that the object
will be converted to curves. Click OK to accept the changes.
The Apply button is disabled if no valid objects or nodes are selected.
If you have a square or rectangle, you can also round all the corners at once by
dragging a corner node toward the center of the object while the 2-point
rectangle tool or 3-point rectangle tool is active. The shape is not converted
to curves if you use this method.
5 Click Apply.
If the object isnt a curve object, a dialog box appears to inform you that the object
will be converted to curves. Click OK to accept the changes.
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5 Click Apply.
If the object is not a curve object, a dialog box appears and informs you that the
object will be converted to curves. Click OK to accept the changes.
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To weld an object
1 Select the source object or objects.
2 Click Arrange > Shaping > Weld.
3 Click Indicate target.
4 Click the object to weld.
If you want to delete objects during the weld, enable the Selected object[s] or
Target object[s] check box.
To intersect an object
1 Select the source object.
2 Click Arrange > Shaping > Intersect.
3 Click Indicate target.
4 Click the object to intersect with.
If you want to delete objects, enable the Selected object[s] or Target
object[s] check box.
To intersect multiple objects, marquee select the source objects.
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Blending objects
Corel DESIGNER lets you create blends, such as straight-line blends, blends along a
path, and compound blends.
A straight-line blend shows a progression in shape and size from one object to another.
The outline and fill colors of the intermediate objects progress along a straight-line path
across the color spectrum. The outlines of intermediate objects show a gradual
progression in thickness and shape.
After you create a blend, you can copy or clone its settings to other objects. When you
copy a blend, the object takes on all of the blend-related settings, except for the outline
and fill attributes. When you clone a blend, changes you make to the original blend
(also called the master) are applied to the clone.
You can fit objects along part or all of a paths shape, and you can add one or more
objects to a blend to create a compound blend.
You can change the appearance of a blend by adjusting the number and spacing of its
intermediate objects, the blends color progression, the nodes the blends map to, the
blends path, and the start and end objects. You can fuse the components of a split or
compound blend to create a single object.
You can also split and remove a blend.
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To blend objects
To
Do the following
Shaping objects
139
3 Type a value in the Number of steps or offset between blend shapes box on the
property bar.
4 Press Enter.
You can set object and color acceleration rates by clicking the Object and
color acceleration button on the property bar and moving the
corresponding slider.
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Do the following
You can reverse the direction of the blend by clicking Arrange > Order >
Reverse order.
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141
To select the blend path, click the Path properties button, and click Show
path.
To split a blend
1 Select a blend.
2 Click the Miscellaneous options button
3 Click the Split button
4 Click the intermediate object at the point where you want to split the blend.
You cant split a blend at the intermediate object that is immediately adjacent
to the start or end object.
To remove a blend
1 Select a blend.
2 Click Effects > Clear blend.
You can also remove a selected blend by clicking the Clear blend button
on the property bar.
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You must extract the contents of each level in a nested PowerClip separately.
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If a symbol stored in a library is changed, you can update the link to refresh the symbol
instances. Also, if a link is broken, you can fix the link. A link can become broken when
the file containing the symbol is moved or renamed. To fix the link, you can reference
any library file that contains the symbol.
You can revert a symbol instance to an object or objects while preserving its properties.
You can also delete a symbol instance, and purge unused symbol definitions. Purging
removes all symbol definitions that are not instanced in a drawing.
You use the Symbol manager docker to work with symbols.
The preview area shows a symbol and information about it, including the
name
number of instances in the active document
type of link:
linked the symbol definition is added from a library file
internal the symbol was created in the active document or was made internal by
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breaking a link
type of symbol: nested or un-nested
Just below the preview area, a tree view lets you see all linked and internal symbol
definitions in the active document, including symbols that are not instanced. You can
also navigate to symbol libraries.
To locate a symbol
1 Click Edit > Symbol > Symbol manager.
2 Click the active document at the top of the tree view to see symbols in the current
document.
Click a folder to choose a collection, and click a symbol library
symbols in a file.
to see
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Not all properties of a symbol instance can be modified. For a list of properties
that can be modified, see Modifying symbol instances on page 154.
To update a link
1 Select a symbol in the active document.
2 Click Edit > Symbol > Update from link.
You can also click Window > Link manager and use the Link manager
docker to update links to symbols. An exclamation sign is next to objects that
need to be updated.
4 Choose the drive and folder where the library folder that contains the symbol is
stored.
5 Click the library file name.
6 Click Open.
In the Link manager docker, an X icon
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You can also convert an existing object or objects to a symbol by dragging the
object or objects to the Symbol manager docker. The symbol name is
automatically added.
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When you delete a symbol, it is removed from the active drawing, and all
instances of the symbol are removed from the drawing.
If the symbol is linked, its symbol definition is removed from the active
document but remains in the library file.
Do the following
Duplicate symbols
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3 Choose the drive and folder where you want to save the library file.
4 Type a filename in the Filename box.
5 Click Save.
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Property
Notes
Position
Size
Skew
Rotation angle
Transparency
Mirroring
Order
Name
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Notes
Callouts
Control objects in link groups
Linked bitmaps
Placed PDF or EPS files
Locked object
Paragraph text
Connector and dimension lines
Guidelines
Rollovers
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Filling objects
You can add colored, patterned, textured, and other fills to the inside of objects. You
can customize a fill and set it as a default, so that each object you draw has the same
fill.
In this section, youll learn about
applying uniform fills
applying fountain fills
applying hatch fills
applying pattern fills
applying texture fills
applying PostScript texture fills
applying mesh fills
working with fills
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You can mix colors in a uniform fill by selecting a filled object, pressing Ctrl,
and clicking another color on the color palette.
3 Choose a fountain fill from the Fill type list box on the property bar.
4 Open the Fill dropdown picker on the property bar, and click a color.
5 Open the Last fill picker on the property bar, and click a color.
6 Specify the settings you want.
You can mix colors in a two-color fountain fill by selecting one of the
interactive vector handles, pressing Ctrl, and clicking a color on the color
palette.
You can add a color to a fountain fill by dragging a color from the color palette
to an objects interactive vector handle.
Change a color
Delete a color
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You can also create a custom fountain fill by dragging colors from the color
palette in the drawing window onto the objects interactive vector handles.
When the Fountain step box is locked, the number of steps in the printed
fountain fill is determined by the value specified in the Print dialog box. For
information about setting fountain fill steps for printing, see Fine-tuning print
jobs on page 334.
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Hatch fills are composed of vector-based lines. You can use preset hatch fills or edit fills
by setting different line patterns and colors for the foreground, or by changing the color
of the background. When you edit hatch fills in the Hatch fill dialog box, the changes
apply only to the currently selected object. You can also create new hatch fills and add
them to a library.
When you create new hatch fills, the currently selected fill is used as a starting point. If
no fill is selected, the default fill is used. You can add new lines, specify line style
attributes, set the position and angle for the lines, and control the spacing and offset for
each instance of a line.
You can use hatch fills on projected objects to create the illusion of a three-dimensional
image. Hatch fills use the active drawing plane.
Transforming and scaling hatch fills
Hatch fills can retain their properties independently of changes made to the object, or
they can be transformed and scaled with the object. If you choose to transform the hatch
fill with the object, only the transformations you apply from that point forward are
applied previous object transformations are not applied to the hatch fill.
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The original hatch fill (left) isnt scaled with the object in the first example
(center) and is scaled with the object in the second example (right).
3 In the Hatch fill dialog box, choose a hatch fill library from the Library list box.
4 Choose a hatch fill from the Fill picker located below the Library list box.
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If a hatch fill is already applied to the selected object, it appears in the Fill picker.
5 Specify the attributes you want.
If you want to preview the fill on the object, click Preview.
To
Do the following
Skew lines
Rotate lines
When you edit a hatch fill in the Hatch fill dialog box, the changes are applied
only to the object selected in the drawing window. Only custom hatches
created in the New hatch from selected dialog box can be added to a library.
You can also apply a hatch fill by clicking the Fill tab of the Property
manager docker, choosing Hatch fill from the Fill type list box, and
specifying the properties you want.
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2 In the New hatch from selected dialog box, click a line to edit from the Hatch
lines list.
The selected line displays in red in the Hatch preview window. Unselected lines
display in their applied color.
3 In the Line style area, specify the attributes you want.
4 In the Line origin area, specify the following:
y-Origin lets you set the y-origin for the line. This setting is important if you
have more than one line in the hatch fill. The y-Origin value can be used to set
the spacing between different lines. For example, to ensure that a new line isnt
positioned directly over an existing line, type a new value in the y-Origin box.
x-Origin lets you set the x-origin for the line. This setting is effective when
you have more than one dashed line and you want to offset the patterns of the
different lines. It has no visible effect on standard solid lines.
5 In the Line angle box, type a value to set the angle of the line.
6 Type a value in the Shift box to offset each instance of a line.
This setting is effective when you have one dashed line and you want to stagger the
pattern. It has no visible effect on standard solid lines.
7 Type a value in the Spacing box to set the distance between each instance of the
lines.
The distance between lines is set from the path for the line, not the edge of the
outline. If the Outline width value is high and the Spacing value is low, the lines
might overlap.
8 Repeat steps 2 through 7 for each line you want to edit.
9 Click OK to return to the Hatch fill dialog box, choose a library from the Library
list box, and click Add to library.
You can also
Add lines
Delete lines
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Filling objects
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or vertical position of the first pattern, relative to the top of the object, affects the rest
of the fill.
You can choose how the pattern fill appears by specifying whether to mirror the fill so
that alternating tiles are the reflections of one another. If you want a pattern fill to
change according to actions you perform on the filled object, you can specify that you
want it to transform with the object. For example, if you enlarge an object filled with a
pattern that transforms, the pattern becomes larger instead of increasing the number of
tiles.
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5 Select the image or area of the image that you want to use in the pattern.
You can also change the size of pattern tiles by clicking the Interactive fill
tools button, clicking the Interactive fountain fill tool , selecting an
object, and clicking the Small tile for pattern, Medium tile for pattern, or
Large tile for pattern button on the property bar.
You can skew or rotate tiles by clicking the Interactive fill tools button,
clicking the Interactive fountain fill tool , selecting an object, and
dragging the skewing or rotation handles to change the appearance of the
pattern.
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You can rotate, skew, adjust the tile size, and change the center of the texture to create
a custom fill.
If you want a texture fill to change according to the actions you perform on the filled
object, you can specify that you want the fill to transform with the object. For example,
if you enlarge an object filled with a texture that transforms, the texture becomes larger
instead of increasing the number of tiles.
Texture fills are powerful features that can enhance a drawing. However, they also
increase the size of a file and the time it takes to print, so you may want to use them in
moderation.
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You can modify the texture you choose from the texture library and save it to
another library, but you cannot save textures to or overwrite textures in the
texture library.
You can save a custom texture fill by clicking the plus sign (+) in the Texture
fill dialog box, and typing a name in the Texture name box.
on the
Filling objects
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When you apply a mesh fill, you specify the number of columns and rows in the grid,
and you specify the grids intersecting points.
After you have created a mesh object, you can edit the mesh fill grid by adding and
removing nodes or intersections. You can also remove the mesh.
A mesh fill can be applied only to closed objects or a single path. If you want to apply
a mesh fill to a complex object, you must first create a mesh-filled object and combine
it with the complex object to form a PowerClip object. For more information about
working with PowerClip objects, see Creating PowerClip objects on page 142.
You can add color to a patch of a mesh fill and to the individual intersection nodes. You
can also choose to mix colors for a more blended appearance.
3 Type the number of columns in the top portion of the Grid size box on the
property bar.
4 Type the number of rows in the bottom portion of the Grid size box on the
property bar, and press Enter.
5 Adjust the grid nodes on the object.
You can also
Add an intersection
Add a node
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on the
If the mesh object contains color, adjusting the intersection nodes of the mesh
affects how the colors blend together.
You can also marquee select or freehand marquee select nodes to shape an
entire area of the mesh.
You can add an intersection by double-clicking in a space, or you can add a
single line by double-clicking a line.
You can also drag a color from the color palette to an intersection node.
You can also freehand marquee select nodes to apply a color to an entire area
of the mesh.
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To remove a fill
1 Select an object using the Pick tool
, select the object that has the fill you want to copy.
2 Right-click the object, and drag over the object you want to fill.
A blue outline of the original object follows the cursor to the new object.
3 Release the mouse button, and choose Copy fill here from the context menu.
For more information about copying object properties, see Copying object
properties, transformations, and effects on page 102.
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Choosing colors
You can choose fill and outline colors using fixed or custom color palettes, color viewers,
color harmonies, or color blends.
For information about applying the colors you choose, see Applying uniform fills on
page 157 and Formatting lines and outlines on page 73.
When you want to use a color that already exists in an object or document, you can
sample the color to achieve an exact match. You can even sample a color from the
desktop.
Choosing a color by using the default color palette
A palette is a collection of color swatches. You can choose fill and outline colors using
the default palette, which contains 90 colors from the CMYK color model. The selected
fill and outline colors display in the color swatches on the property bar.
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Do the following
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You can swap the Old color (of the selected object) and the New color (which
has been chosen in the color selection area) by clicking Options > Swap
colors.
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You can swap the Old color (of the selected object) and the New color (which
has been chosen in the color selection area) by clicking Options > Swap
colors.
To sample a color
1 Click the Eyedropper tools button, and click the Eyedropper tool
2 One the property bar, choose Sample color from the list box.
3 Click Sample size and enable an option.
If you want to sample a color outside the drawing window, click Select from
Desktop.
4 Click the color you want to sample.
5 Click the Paintbucket tool
6 In the drawing window, click the object to which you want to apply the color.
The cursor changes as you hover over an area to indicate whether an outline or fill
area is chosen. For example, as you hover over the center of a square, the cursor
displays a solid color swatch; as you hover over the outline of the square, the cursor
displays an outline shape.
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3 Type a filename.
4 Click Save.
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Do the following
Add a color
Change a color
Delete a color
Sort colors
Rename a color
You can delete multiple colors from a custom color palette by holding down
Shift or Ctrl, and clicking in the color selection area.
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Do the following
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brightness (B)
Hue describes the pigment of a color and is measured in degrees from 0 to 359 (for
example, 0 degrees is red; 60 degrees, yellow; 120 degrees, green; 180 degrees, cyan;
240 degrees, blue; and 300 degrees, magenta). Saturation describes the vividness or
dullness of a color and is measured as a percentage (the higher the percentage, the more
vivid the color). Brightness describes the amount of white that the color contains and is
measured as a percentage (the higher the percentage, the brighter the color).
Grayscale color model
The Grayscale color model uses only one component, lightness, to define color, and is
measured in values ranging from 0 to 255. Each Grayscale color has equal values of the
red, green, and blue components of the RGB color model.
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Description
Examples
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Convention
Description
Examples
From Import/Export to
Internal RGB
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There are advanced settings for separations and composite printers; you can link a color
profile to a specific printer.
Using color styles, you can choose to turn color management off or to optimize the color
display.
3 In the Advanced settings dialog box, from the Rendering intent list box, choose
one of the following:
Absolute colorimetric preserves the white point throughout conversion
Automatic default setting, which uses saturation for vector graphics and
perceptual for bitmaps
Perceptual good for a variety of images, especially bitmaps and photographic
images
Relative colorimetric good for producing proofs on inkjet printers
Saturation good for vector graphics (lines, text, and solid colored objects)
4 Choose an option from the Color engine list box.
The Microsoft ICM 2.0 Color Matching Module (CMM) is not available for
Windows NT 4.0.
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When you enable the Always convert using import options, as well as the
Always embed using export option, you can choose a profile from the list box.
This may not be the same profile that was used to create the image when you
saved it.
When you enable the Embed internal RGB profile or the Always embed
using export options, certain file formats are exported with an embedded ICC
profile. These file formats are: TIFF, encapsulated PostScript (EPS),
Corel PHOTO-PAINT (CPT), CorelDRAW (CDR), Corel DESIGNER
(DES), JPEG, Portable Document Format (PDF), and Adobe Photoshop
(PSD).
3 Enable the Highlight display colors out of printer gamut check box.
If you want to show CMYK in percentages, enable the Show CMYK in
percentages check box.
You can map spot colors into CMYK gamut by enabling the Map spot colors
into CMYK gamut check box.
You can change the warning color of the gamut alarm by opening the
Warning color picker and choosing a color.
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Do the following
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To
Do the following
printer icon
printer icon
Arrows appear orange when they are turned on, and grayed and broken when
they are turned off. For more information about using the arrows for color
correction, see Understanding the Color management dialog box on
page 187.
The display simulation of a separations printer on a composite printer does not
affect output.
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example, use one parent color to control all red objects, or many parents, one for each
shade of red in the drawing.
When creating child colors, colors added from a color-matching system are converted
to the parent colors color model so that they can be grouped into appropriate parentchild groups automatically.
You can also create a color style from an object or the color palette by dragging
a color to the Color styles docker.
You can also apply a color style to an object by dragging a color from the Color
styles docker.
4 In the Create a new child color dialog box, specify the settings you want.
5 Type a name in the Color name box.
2 In the Color styles docker, choose the color style to which you want to link a child
color.
3 Click the New child color(s) button.
4 In the Number of shades area, type a value in the Create box.
5 Enable one of the following options:
Lighter shades creates child colors that are lighter than the parent
Darker shades creates child colors that are darker than the parent
Both creates an equal number of light and dark child colors
6 Adjust the Shade similarity slider.
Move the slider to the left to create very different shades; move the slider to the
right to create very similar shades.
You can also create a series of child colors by right-clicking a color style and
clicking Create a child color.
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Sort by links
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You can also edit a parent or child color by right-clicking the color and clicking
Edit color.
You can also rename a color style by clicking the color style, pausing, clicking
the color style a second time, typing the new name, and pressing Enter.
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Adding three-dimensional
effects to objects
You can create the illusion of three-dimensional depth in objects by adding contour,
perspective, extrusion, or drop shadow effects.
In this section, youll learn about
contouring objects
applying perspective to objects
creating vector extrusions
creating drop shadows
Contouring objects
You can contour an object to create a series of concentric lines that progress to the inside
or outside of the object. Corel DESIGNER also lets you set the number and distance of
the contour lines.
After contouring an object, you can copy or clone its contour settings to another object.
With cloning, any changes you make to the master object are automatically applied to
its clones.
You can also change the colors of the fill between the contour lines and the contour
outlines themselves. You can set a color progression in the contour effect, where one
color blends into another. The color progression can follow a straight, clockwise, or
counterclockwise path through the color range of your choice.
To contour an object
1 Click the Interactive tools button, and click the Contour tool
2 Click an object or a set of grouped objects, and drag the start handle toward the
center to create an inside contour.
3 Move the object slider to change the number of contour steps.
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You can create an outside contour by dragging the start handle away from the
center.
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You can change the contour centers color by dragging a color from the color
palette to the end fill handle.
To apply a perspective
To
Apply a one-point perspective
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To
Apply a two-point perspective
Pressing Ctrl constrains the nodes movement to the horizontal or vertical axis
to create a one-point perspective effect.
You can move opposing nodes the same distance in opposite directions by
pressing Ctrl + Shift as you drag.
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2 Choose an extrusion type from the Extrusion type list box on the property bar.
3 Select an object.
4 Drag the objects selection handles to set the direction and depth of the extrusion.
If you want to reset the extrusion, press Esc before releasing the mouse button.
You can also
Apply preset settings to a vector extrusion
Do the following
Rotate an extrusion
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To
Do the following
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Do the following
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To
Do the following
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2 Click an object.
3 Drag from the center or side of the object until the drop shadow is the size you
want.
4 Specify any attributes on the property bar.
You cant add drop shadows to linked groups, such as blended objects,
contoured objects, beveled objects, extruded objects, objects created with the
Linear patterns tool, or other drop shadows.
2 Select an object with a drop shadow, and choose a merge mode from the
Transparency operation list box on the property bar.
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Changing the
transparency of objects
You can apply a transparency to an object so that all objects behind it show through.
The Corel DESIGNER application also lets you specify how the color of the
transparent object combines with the color of the object beneath it.
In this section, youll learn about
applying transparencies
applying merge modes
Applying transparencies
When you apply a transparency to an object, you make the objects beneath it partially
visible. You can apply transparencies using the same kind of fills you apply to objects;
that is, uniform, fountain, texture, and pattern. For more information about these fills,
see Filling objects on page 157.
By default, the program applies all transparencies to the objects fill and outline;
however, you can specify whether you want the transparency to apply only to the
objects outline or fill.
You can also copy a transparency from one object to another.
When you position a transparency over an object, you can freeze it, making the view of
the object move with the transparency.
3 On the property bar, choose Uniform from the Transparency type list box.
4 Type a value in the Starting transparency box on the property bar, and press
Enter.
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You can click a color on the color palette to apply a color to the transparency.
3 On the property bar, choose one of the following fountain transparencies from the
Transparency type list box:
Linear
Radial
Conical
Square
4 Reposition the interactive vector handles that display, or point to where you want
the transparency to start on the object, and drag to where you want the
transparency to end.
If you want to reset the transparency, press Esc before releasing the mouse button.
5 Type a value in the Transparency midpoint box on the property bar, and press
Enter.
You can create a custom fountain transparency by dragging colors, whose
shades convert to grayscale, from the color palette onto the objects interactive
vector handles
.
3 Choose Texture from the Transparency type list box on the property bar.
4 Choose a sample from the Texture library list box on the property bar.
5 Open the First transparency picker on the property bar, and click a texture.
6 On the property bar, type values in the following boxes:
Starting transparency lets you change the opacity of the starting color
Ending transparency lets you change the opacity of the ending color
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3 From the Transparency type list box on the property bar, choose one of the
following:
Two-color pattern a simple picture composed of on and off pixels. The
only shades included in the picture are the two that you assign.
Full-color pattern a picture composed of lines and fills, instead of dots of
color like bitmaps. These vector graphics are smoother and more complex than
bitmap images and are easier to manipulate.
Bitmap pattern a color picture composed of patterns of light and dark or
differently colored pixels in a rectangular array.
4 Open the First transparency picker on the property bar, and click a pattern.
5 On the property bar, type values in the following boxes:
Starting transparency
Ending transparency
.
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The view of the object beneath the transparency moves with it; however, the
actual object remains unchanged.
Description
Normal
Add
Subtract
Difference
Multiply
Divide
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Merge mode
Description
If lighter
If darker
Texturize
Hue
Saturation
Lightness
Invert
Logical AND
Logical OR
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Merge mode
Description
Logical XOR
Red
Green
Blue
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Applying lenses
Lenses change how the object area beneath the lens appears, not the actual properties
and attributes of the objects. You can apply lenses to any vector object, such as a
rectangle, ellipse, closed path, or polygon. You can also change the appearance of artistic
text and bitmaps. When you apply a lens over a vector object, the lens itself becomes a
vector image. Likewise, if the lens is placed over a bitmap, the lens also becomes a
bitmap.
After you apply a lens, you can copy it and use it with another object.
The following are the types of lenses you can apply to objects.
Lens
Description
Brighten
Color add
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Lens
Description
Color limit
Fish eye
Heat map
Invert
Magnify
Tinted grayscale
Transparency
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Lens
Description
Wireframe
To apply a lens
1 Select an object.
2 Click Effects > Lens.
3 Choose a lens type from the list box in the Lens docker.
4 Specify the settings you want.
You cannot apply the lens effect directly to linked groups such as contoured
objects, beveled objects, extruded objects, paragraph text or objects created
with Linear pattern tools.
You can preview the different types of lenses in real-time before auto-applying
one to a drawing by clicking the Lock button and then choosing a lens and
settings to preview. When you find the lens you want to use, click the Lock
button again, and click Apply.
To copy a lens
1 Select an object.
2 Click Effects > Copy effect > Lens from.
3 Click the object whose lens you want to copy.
Editing lenses
You can edit a lens to change how it affects the area beneath it. For example, you can
change the viewpoint of a lens, indicated by an X in the drawing window, to display any
part of a drawing. The viewpoint represents the center point of what is being viewed
Using lenses with objects
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through the lens. You can position the lens anywhere in the drawing window, but it
always shows the area around its viewpoint marker. For example, you can use the
viewpoint marker on the Magnify lens to enlarge part of a map.
You can also display a lens only where it overlaps other objects or the background. As a
result, the lens effect is not seen where the lens covers blank space (white space) in the
drawing window.
Freezing the current view of a lens lets you move the lens without changing whats
displayed through it. In addition, changes you make to the areas beneath the lens have
no effect on the view.
To edit a lens
1 Select an object.
2 Click Effects > Lens.
3 Enable the Viewpoint check box on the Lens docker.
If you want to display a lens only where it covers other objects, enable the Remove
face check box.
4 Click Edit to display the viewpoint marker.
5 Drag the viewpoint marker in the drawing window to a new location.
6 Click End.
If you want to freeze the current view of a lens, enable the Frozen check box.
7 Click Apply.
The Remove face check box is not available for the Fish Eye and Magnify
lenses.
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Creating layers
All Corel DESIGNER drawings consist of stacked objects. The vertical order of these
objects the stacking order contributes to the appearance of the drawing. You can
organize these objects using invisible planes called layers.
Layering gives you added flexibility when organizing and editing the objects in complex
drawings. You can divide a drawing into multiple layers, each containing a portion of
the drawings contents. For example, using layers can help you organize an architectural
plan for a building. You can organize the buildings various components (for example,
plumbing, electrical, structural) by placing them on separate layers. You can display
pages only and layers only.
You can also display selected objects. Hiding a layer lets you identify and edit the objects
on other layers. You also reduce the time the program needs to refresh your drawing
when you edit it.
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Each new file has one Master Page that contains and controls three default layers: the
Grid, Guides, and Desktop layers. The Grid, Guides, and Desktop layers contain the
grid, guidelines, and objects outside the borders of the drawing page. The Desktop layer
lets you create drawings you might want to use later. You can specify settings for the
grid and guidelines on the Master Page. You can specify settings, for example color, for
each layer on the Master Page.
You can add one or more master layers to a Master Page. This layer contains information
that you want to display on every page of a multipage document. For example, you can
use a master layer to place a header, footer, or static background on every page.
To create a layer
To
Do the following
Create a layer
To use a layer in the drawing, you must first make the layer active. In the
Object manager docker, the active layer is highlighted in red. When you start
a drawing, the default layer (Layer 1) is the active layer.
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in the Object
You can make any layer a master layer by right-clicking the layer name, and
clicking Master.
Do the following
Display pages
Display layers
Display objects
To delete a layer
1 Click Window > Object manager.
2 Click the name of a layer.
3 Click the flyout button
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When you delete a layer, you also delete all the objects on it. To keep an object
on the layer youre deleting, move it to a different layer first.
You can delete any unlocked layer except the three default layers of the Master
Page (Grid, Guides, or Desktop). For more information about locking and
unlocking layers, see To set a layers editing properties on page 228.
Do the following
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To
Do the following
If you disable the Edit across layers button , you can work on the active
layer and the Desktop layer only. You cant select or edit objects on inactive
layers.
You cant lock or unlock the Grid layer.
You can also allow editing of the active or of all layers by enabling or disabling
the Edit across layers button in the Object manager docker. Editing across
layers is enabled when the button appears pressed.
You can also lock or unlock a layer by right-clicking the layer in the Object
manager docker and clicking Editable.
To rename a layer
1 Click Window > Object manager.
2 Right-click the layer name, and click Rename.
You can also rename a layer by clicking the layer name and typing a new name.
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4 Point to the layer to which you want to move or copy the object, and click.
When moving objects to or from a layer, the layers must be unlocked.
You can move and copy an object to another layer by dragging an object to a
new layer in the Object manager docker.
Printing layers
Enabling the print setting of a layer lets you print the layer and its contents. If you
disable a layers print setting, the layer and its contents wont appear when you print
the drawing.
Disabling the printing of a layer prevents its contents from displaying in fullscreen previews. For information about full-screen previews, see Previewing a
drawing on page 36.
You can also enable or disable the printing of a layer by right-clicking the layer
in the Object manager docker and clicking Printable.
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and envelopes to posters and Web pages. If a preset page size does not meet your needs,
you can create a custom page size by specifying a drawings dimensions.
Page orientation
The orientation of the page can be landscape or portrait. With landscape orientation the
drawings width is greater than its height, and with portrait orientation the drawings
height is greater than its width. Any pages you add to a drawing project assume the
current orientation; however, you can give single pages in a drawing project a different
orientation.
Layout styles
With the default layout style (Full Page), each page in a document is considered a single
page and prints on one sheet. You can also choose layout styles for multipage
publications such as booklets and brochures. The multipage layout styles Book,
Booklet, Tent Card, Side-fold Card, and Top-fold Card split the page size you set into
two or more equal parts. Each part is considered a separate page. The advantage is that
regardless of the layout required to print your document, you can edit each page in
upright orientation and in sequential order in the drawing window. When you are ready
to print, the application automatically arranges the pages in the order required for
printing and binding.
Do the following
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With the Pick tool active and no objects selected, you can quickly change the
page size and orientation by using the controls on the property bar. To apply
page size and orientation settings to all pages in a drawing, begin by clicking
the top half of the Set default or current page size and orientation button
. To change only the current page, first click the bottom half of the Set
default or current page orientation button.
You can also specify the page size and orientation by clicking View > Page
sorter view and using the buttons on the property bar.
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To remove a background
1 Click Layout > Page background.
2 Enable the No background option.
To add a page
1 Click Layout > Insert page.
2 Type the number of pages you want to add in the Insert pages box.
3 Enable one of the following options:
Before
After
If you want to insert before or after a page other than the current page, type the
page number in the Page box.
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You can also add pages by clicking the Add page button in the document
window if youre on the first or last page.
You can also choose where to add a page by right-clicking a page tab in the
document window and clicking Insert page after or Insert page before.
To rename a page
1 Click Layout > Rename page.
2 Type the name of the page in the Page name box.
You can also rename a page in the Object manager docker by clicking the
page name twice and typing a new name. To access the Object manager
docker, click Window > Object manager.
To delete a page
1 Click Layout > Delete page.
2 In the Delete page dialog box, type the number of the page you want to delete.
You can delete a range of pages by enabling the Through to page check box
and typing the number of the last page to delete in the Through to page box.
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To
Do the following
Copy a page
Add a page
Rename a page
Delete a page
Double-click a page.
To move a ruler
Hold down Shift, and drag a ruler to a new position in the drawing window.
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2 In the list of categories, double-click Toolbox, and click Zoom, pan tool.
3 Click Calibrate rulers.
4 Place a clear plastic ruler under the on-screen horizontal ruler.
5 Click the Up or Down Arrow on the Horizontal box to match one unit of
measurement on the on-screen ruler with one unit of measurement on the actual
ruler.
6 Place the ruler beside the on-screen vertical ruler.
7 Click the Up or Down Arrow button on the Vertical box to match one unit of
measurement on the on-screen ruler with one unit of measurement on the actual
ruler.
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Setting up guidelines
Guidelines are lines that can be placed anywhere in the drawing window to aid in object
placement. There are three types of guidelines: horizontal, vertical, and slanted. By
default, the application displays guidelines you can add to the drawing window, but you
can hide them at any time.
You can add a guideline wherever you need one; however, you can also choose to add
preset guidelines. There are two types of preset guidelines: Corel presets and userdefined presets. An example of a Corel preset is one with guidelines that display at oneinch margins. User-defined presets are guidelines whose location you specify. For
example, you can add preset guidelines that display margins at a distance you specify or
that define a column layout or grid. After you add a guideline, you can select it, move
it, rotate it, lock it in place, or delete it.
Guidelines always use the unit of measure specified for rulers. For information about
ruler settings, see To customize ruler settings on page 238.
Vertical
4 Specify the guideline settings you want.
5 Click Add.
You can also add a guideline by dragging from the horizontal or vertical ruler
in the drawing window.
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To modify guidelines
To
Do the following
Move a guideline
Rotate a guideline
Lock a guideline
Unlock a guideline
Delete a guideline
You can also lock or unlock a guideline by right-clicking the guideline, and
then clicking Lock object or Unlock object.
You can access the guidelines setup directly by right-clicking a ruler, and then
clicking Guidelines setup.
Drawing scales are particularly useful if you are creating a technical or architectural
drawing with dimension lines. For information about dimension lines, see Drawing
dimension lines on page 66.
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You can add artistic text along an open or closed path. You can also fit existing artistic
and paragraph text to a path. For more information, see Fitting text to a path on
page 259.
When adding paragraph text, you must first create a text frame. By default, paragraph
text frames remain the same size regardless of how much text they contain. Any text
that continues past the bottom-right border of the text frame is hidden until you either
enlarge the text frame or link it to another text frame. You can fit text to a frame, which
automatically adjusts the point size of text so that the text fits perfectly in the frame.
For information about fitting text to a frame, see To fit text to a paragraph text frame
on page 261. You can also have paragraph text frames automatically expand and shrink
as you type, so that the text fits perfectly in the frame.
You can insert a paragraph text frame inside a graphic object. This lets you use objects
as containers for text so that you can use different shapes for text frames. You can also
separate text from an object. When you do, the text retains its shape, and you can move
or modify the text and the object independently.
When you import or paste text, you have the option of maintaining formatting,
maintaining fonts and formatting, or discarding fonts and formatting. Maintaining
fonts ensures that imported and pasted text retains its original font type. Maintaining
formatting ensures that formatting information such as bullets, columns, and bold or
italic formatting is preserved. If you choose to discard fonts and formatting, the
imported or pasted text takes on the properties of the selected text object, or if none is
selected, the default font and formatting properties. For more information about
importing files, see Importing files on page 365. For more information about pasting,
see To paste an object into a drawing on page 101.
To modify text, you must first select it. You can select entire text objects or specific
characters.
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, and type.
Do the following
Enabling the Expand and shrink paragraph text frames to fit text check
box on the Paragraph page of the Options dialog box affects only new text
frames. Existing paragraph text frames remain fixed in size.
You can adjust the size of a paragraph text frame by clicking the text frame
using the Pick tool, and dragging any selection handle.
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To select text
To select
Do the following
Specific characters
You can select multiple text objects by holding down Shift and clicking each
text object while using the Pick tool.
Encoding text
After opening or importing a drawing that contains text in a language different from
the language of your operating system, you may find that text does not display correctly.
To display text correctly, you can change the encoding. Encoding determines the
character set of text.
Encoding settings do not help display correctly text outside the drawing window, such
as keywords, file names, and text entries in the Object manager and Object data
manager dockers. You have to use code page settings in the Open or Import dialog
boxes to set the proper characters for such text. For information about using code page
settings, see Starting and opening drawings on page 27 and Importing files on
page 365.
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To resize text
To
Do the following
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To
Do the following
You must be in Num lock mode to increase or decrease the size of text.
To greek text
1 Click Tools > Options.
2 In the list of categories, click Text.
3 Type a value in the Greek text below box.
To find text
1 Click Edit > Find and replace > Find text.
Adding and formatting text
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2 Type the text you want to find in the Find what box.
If you want to find the exact case of the text you specified, enable the Match case
check box.
3 Click Find next.
To edit text
1 Select the text.
2 Make changes to the text in the Edit text dialog box.
You can also
Edit text in the drawing window
, and
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To convert text
To convert
Do the following
You cannot convert paragraph text to artistic text when the paragraph text is
linked to another frame, has special effects applied to it, or overflows its frame.
You can also convert text to curves by right-clicking the text using the Pick
tool and clicking Convert to curves.
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You can align a text object to other objects using the first line baseline, last line
baseline, or the edge of the text bounding box.
Artistic text can be aligned horizontally, but not vertically. When you align artistic text,
the entire text object aligns in relation to the bounding box. If characters have not been
shifted horizontally, applying no alignment produces the same result as applying left
alignment.
Artistic text is aligned within the bounding box, which is indicated by eight
selection handles (black squares). The text at the top is left-aligned; the text
at the bottom is right-aligned.
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You can change character and word spacing in selected paragraphs, or in an entire
paragraph text frame or artistic text object. Changing character spacing between
selected or specific text is also referred to as tracking; changing character spacing in an
entire block of text is also called kerning. You can change the line spacing of text, which
is also referred to as leading. Changing the leading for artistic text applies the spacing
to lines of text separated by a carriage return. For paragraph text, leading applies only
to lines of text within the same paragraph. You can also change the spacing before and
after paragraphs in paragraph text, and you can kern selected characters. Kerning
balances the optical space between letters.
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First line baseline aligns the text using the baseline of the first line of text
Last line baseline aligns the text using the baseline of the last line of text
Bounding box aligns the text using its bounding box
4 Enable one of the following horizontal alignment check boxes:
Left
Right
Center
5 Enable one of the following vertical alignment check boxes:
Top
Bottom
Center
6 Click Apply.
The object used to align the left, right, top, or bottom edges is determined by
the order of creation or order of selection. If you marquee select the objects
before you align them, the last object created will be used. If you select the
objects one at a time the last object selected will be the reference point for
aligning the others. If youve applied a linear transformation, such as rotation,
to the text and are aligning with a baseline, the objects align using the baseline
point of the starting edge of the text object.
If you are aligning text objects to each other and have elected to align with the
first line baseline or last line baseline, the vertical and horizontal alignment
check boxes are grayed. The baseline points of the text objects are aligned to
each other.
You can also align objects by selecting them and clicking the Align and
distribute button on the property bar.
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2 Select the text object, and select the node to the left of the character.
3 Click Text > Align to baseline.
Moving text
Corel DESIGNER lets you move paragraph text between frames, and artistic text
between artistic text objects. You can also move paragraph text to an artistic text object,
and artistic text to a paragraph text frame.
To move text
1 Select the text using the Text tool
2 Drag the text to another paragraph text frame or artistic text object.
You can also
Move text within the same frame or object
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.
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2 Choose a setting from any of the following list boxes on the property bar:
Text orientation the angle at which the text sits on the path
Vertical placement the vertical alignment of the text relative to the path
Distance from path the distance between the text and the path to which it is
fit
Text placement the side of the path on which the text is fitted
Horizontal offset the horizontal position of the text along the path
You can also change the horizontal position of fitted text by selecting it with
the Shape tool and dragging the character nodes you want to reposition.
Using the Pick tool, you can move text along the path by dragging the small
red node that displays beside the text.
To straighten text
1 Select the fitted text using the Pick tool
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If you fit text to linked paragraph text frames, the application adjusts the size
of text in all of the linked text frames. For more information about linking
frames, see Combining and linking paragraph text frames on page 264.
To add bullets
1 Select the paragraph text.
2 Click Text > Format text.
3 Click the Effects tab.
4 Choose Bullet from the Effect type list box.
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Remove bullets
Bullets are inserted at the beginning of each new line that is preceded by a
return.
To add a tab
1 Select the paragraph text.
2 Click Text > Format text.
3 Click the Tabs tab.
4 Click the Plus (+) button.
5 Click the new cell in the Tabs column, and type a value.
You can also add, move, or delete tabs on the horizontal ruler at the top of the
drawing window. Click to add a tab, drag a tab marker to move it, and drag a
tab marker off the ruler to delete it. For information about rulers, see Using
the rulers on page 237.
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next text frame is automatically adjusted. You can link paragraph text frames before or
after you type text.
You cannot link artistic text. However, you can link a paragraph text frame to an open
or closed object. When you link a paragraph text frame to an open object (for example,
a line), the text flows along the path of the line. Linking a text frame to a closed object
(for example, a rectangle) inserts a paragraph text frame and directs the flow of text
inside the object. If text exceeds the open or closed path, you can link the text to another
text frame or object.
After linking paragraph text frames, you can redirect the flow from one object or text
frame to another. When you select the text frame or object, a blue arrow indicates the
direction of the text flow. You can hide or display these arrows.
You can remove links between multiple paragraph text frames, and between paragraph
text frames and objects. When you have only two linked paragraph text frames and you
remove the link, the text flows into the remaining paragraph text frame. Removing a
link between paragraph text frames with a series of links redirects the flow of text into
the next paragraph text frame or object.
By default, Corel DESIGNER applies paragraph formatting such as columns, drop
caps, and bullets to only the selected paragraph text frames; however, you can change
your settings so that formatting is applied to all linked frames, or all selected and
subsequently linked frames. For example, if you apply columns to the text in one text
frame, you can choose whether you want all of the linked frames to also be formatted
in columns. For information about paragraph formatting, see Formatting paragraph
text on page 261.
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If you select a text frame with columns first, the combined text frame will have
columns.
2 Click the Text flow tab at the bottom of the text frame or object.
If the frame cannot hold all the text, the tab contains an arrow .
3 When the pointer changes to a Link to pointer
which you want to continue the text flow.
If a text frame is linked, the Text flow tab changes , and a blue arrow
indicates the direction of text flow. To hide or display these indicators, see To
choose paragraph text frame formatting options on page 266.
To link paragraph text frames successfully, the text frames cannot be
automatically sized. For information, see Adding and selecting text on
page 245.
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The size of the character is determined by the font size of the text.
en space
optional hyphen
en dash
1/4 em space
nonbreaking space
em space
To insert other special characters, use the Insert character docker. For more
information, see Embedding graphics and adding special characters on page 268.
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The Insert formatting codes docker is disabled when the Text tool is not
active. When the Text tool is activated, the Keystroke list in the docker is
updated to reflect the latest shortcut keys.
All shortcut keys in the Insert formatting codes docker are customizable. For
information about customizing shortcut keys, see To assign a keyboard
shortcut to a command on page 376. Special characters and spaces can be
found in the Text commands category.
You can insert special characters not listed in the Insert formatting codes
docker by clicking Text > Insert character and clicking the character you
want to insert in the Insert character docker.
You can also insert a special character or space from the Insert formatting
codes docker by double-clicking the character or space you want from the
Code list.
You can also display nonprinting characters in the Edit text dialog box by
clicking the Nonprinting characters button .
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2 Choose an input method from the Input Method Editor (IME) on the status bar.
3 Choose a font from the Font list list box on the property bar.
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Do the following
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276
Managing fonts
Corel DESIGNER allows you to substitute fonts.
In this section, youll learn about
substituting unavailable fonts
277
Use font matching for text and styles lets you select font substitutions for
both text in the document and text styles
Managing fonts
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Adding bitmaps
You can import a bitmap into a drawing either directly or by linking it to an external
file.
To import a bitmap
1 Click File > Import.
2 Choose the folder where the bitmap is stored.
3 Select the file.
If you want to link the image to the drawing, enable the Link bitmap externally
check box.
4 Click Import.
5 Click where you want to place the bitmap.
If you want to center the image on the drawing page, press Enter.
Ensure that All file formats is chosen from the Files of type list box when you
import an image.
The status bar provides information about the bitmap, including color mode,
size, and resolution after it has been placed on the page.
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You can import a bitmap in its original size by pressing Spacebar when you
click the Import button.
Linking to a bitmap results in a smaller file size than importing the bitmap
directly.
To crop a bitmap
1 Click the Shape tool
2 Select a bitmap.
3 Drag the bitmaps corner nodes to the shape you want.
If you want to add a node, double-click the node boundary by using the Shape tool
where you want the node to display.
4 Click Bitmaps > Crop bitmap.
You cannot crop a bitmap comprised of more than one object.
You can also crop a selected bitmap after you drag the bitmaps corner nodes
by clicking the Crop bitmap button on the property bar.
To resample a bitmap
1 Select a bitmap.
2 Click Bitmaps > Resample.
Working with bitmaps
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To resize a bitmap
1 Select a bitmap.
2 Click Bitmaps > Resample.
3 Choose a unit of measure from the list box beside the Width and Height boxes.
4 Type values in any of the following boxes:
Width
Height
If you want to minimize the jagged appearance of curves, enable the Anti-alias
check box.
You can maintain the proportions of the bitmap by enabling the Maintain
aspect ratio check box and typing a value in either the Width or Height box.
You can also resample the bitmap as a percentage of its original size by typing
values in the % boxes.
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You can hide and display selected colors by masking them. Hiding colors in a bitmap
lets objects or backgrounds show through the image. Hiding a color can also alter the
apparent shape of a bitmap. For example, if a bitmap shows a person on a black
background, you can hide the background so that the bitmap appears to take on the
shape of the person rather than a rectangular shape. Also, hiding colors in bitmaps can
increase the speed at which objects are rendered on the screen. You can also display
certain colors in a bitmap to change the image's appearance or see where a particular
color has been applied. You can mask as many as 10 colors in a bitmap.
Color masking also lets you change selected colors without altering the other colors in
an image. You can also save a bitmap color mask to a file and open the file for future use.
2 Right-click a color on the color palette to change the color of the foreground
(black) pixels.
3 Click a color on the color palette to change the color of the background (white)
pixels.
7 Click the bitmap, and click the color that you want to hide or display.
8 Click Apply.
Higher tolerance levels target a broader range of colors around the color you
select. For example, if you select baby blue and increase the tolerance,
Corel DESIGNER hides or displays pastel blue, electric blue, and so on.
285
4 Use the controls in the Select color dialog box to edit the color.
You can also
Save a bitmap color mask
You can also change a masked color by clicking the Color selector button
selecting another color from the bitmap, and clicking Apply.
Description
3D
Lets you create the illusion of threedimensional depth. These effects include
embossing, page curl, and perspective.
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Description
Art strokes
Blur
Camera
Color transform
Contour
Creative
Distort
Noise
Sharpen
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Description
Plug-ins
Adding plug-in filters to Corel DESIGNER provides additional features and effects that
you can use to edit images. You can add plug-in filters, and you can remove them when
you no longer need them.
Corel DESIGNER automatically inflates a bitmap to make a special effect cover the
entire image. You can disable the automatic inflate and manually specify how much you
want to inflate the bitmap.
4 Enable the Maintain aspect ratio check box to inflate the bitmap proportionally.
To automatically inflate the bitmap to cover the entire image, enable the Auto
inflate bitmap check box.
Description
Contrast enhancement
Local equalization
Sample/Target balance
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Effect
Description
Tone curve
Auto equalize
Brightness-contrast-intensity
Color balance
Gamma
Hue-Saturation-Lightness
Selective color
290
Effect
Description
Replace colors
Desaturate
Channel mixer
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293
Duotone (8-bit)
Grayscale (8-bit)
Paletted (8-bit)
RGB Color (24-bit)
Lab Color (24-bit)
CMYK Color (32-bit)
Ordered
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Conversion
Halftone
Cardinality-Distribution
Jarvis
Stucki
Floyd-Steinberg
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fixed color value is assigned to each pixel. These values are stored in a compact color
table, or palette containing up to 256 colors. As a result, the paletted color mode image
contains less data than a 24 bit color mode image, and it has a smaller file size.
Conversion to paletted color mode works best on images that have a limited range of
colors.
Choosing, editing, and saving a color palette
When you change an image to the paletted color mode, you can use a predefined
palette, or you can customize a color palette by replacing individual colors.
Saving conversion settings
After you choose a color palette and set the dithering and range sensitivity for changing
an image to the paletted color mode, you can save the settings as a conversion preset
that you can use with other images. You can add as many conversion presets as you
want.
The color palette you use is called the processed color palette. It can be saved for use
with other images.
For more information about the predefined color palettes available for the paletted color
mode, see Palette types on page 297. For more information about creating and
opening custom color palettes, see Creating custom color palettes on page 180.
Dithering
Changing images to the paletted color mode lets you use dithering to enhance color
information. Dithering places pixels with specific colors or values relative to other pixels
of a specific color. The relationship of one colored pixel to another creates the
appearance of additional colors that do not exist in the color palette.
You can use two types of dithering: ordered dithering and error diffusion. Ordered
dithering approximates color blends using fixed dot patterns; as a result, solid colors are
emphasized and edges appear harder. Error diffusion scatters pixels irregularly, making
edges and colors softer. Jarvis, Stucki, and Floyd-Steinberg are conversion options that
provide error diffusion.
The Ordered dithering option applies more quickly than the error diffusion options
(Jarvis, Stucki, and Floyd-Steinberg) but is less accurate.
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Palette types
The table below outlines available palette types.
Palette type
Description
Uniform
Standard VGA
Adaptive
Optimized
Black Body
Grayscale
System
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Palette type
Description
Web-safe
Provides a predefined palette of 216 nondithered colors that will display the same on
the Microsoft Internet Explorer and
Netscape Navigator browsers. This palette
is not recommended for use with
photographs and only benefits users with
older computers.
Custom
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8 Choose the disk and folder where you want to store the color palette.
9 Type a name in the Name box, and click Save.
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Tritone a grayscale image colored with three tones. In most cases, one is black
and the other two are colored.
Quadtone a grayscale image colored with four tones. In most cases, one is black
and the other three are colored.
Adjusting tone curves
When you change an image to a duotone, a tone curve grid that represents the dynamic
tone curves that are used throughout the conversion is displayed. The horizontal plane
(x-axis) displays the 256 possible shades of gray in a grayscale image (0 is black; 255 is
white). The vertical plane (y-axis) indicates the intensity of a color (from 0 to 100
percent) that is applied to the corresponding grayscale values. For example, a grayscale
pixel with a color value of 25 is printed with a 25-percent tint of the color. By adjusting
the tone curves, you can control the color and intensity of the tone that is added to an
image.
Saving and loading inks
You can save an adjusted duotone tone curve and ink settings and then load them for
use with other bitmaps.
Specifying how overprint colors display
When you change an image to a duotone, you can specify the colors to overprint when
you print an image. Overprint colors are used to preserve color integrity when inks
overlap. When you display the image, each color is applied on the screen in sequence,
creating a layered effect.
You can view all instances in which the colors you choose for the duotone conversion
overlap. Associated with each instance is the color that is produced by the overlap. You
can also choose new overprint colors to see how they overlap.
Duotones hold their color ink information when you save to EPS, PDF,
Corel DESIGNER (DES), and Corel PHOTO-PAINT (CPT) file formats. Other file
formats dont support duotone images.
You can load preset ink colors by clicking Load, locating the file in which the
ink settings are stored, and double-clicking the filename.
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4 Keep one pane as the original image. In one or more of the other panes, choose
from the following list boxes below the preview window:
File type
Web preset
If no objects are selected, all of the active pages content is exported.
You can also
Edit preset settings for a single preview area
Click Add
Delete a preset
Click Delete
Click Preview.
.
.
You can compare file types with the original image by choosing Original from
the File type list box in one of the panes.
Creating rollovers
Rollovers are interactive objects that change in appearance when you click or point to
them. You can create rollovers using objects.
To create a rollover, you add the following rollover states:
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Normal the default state of a button when no mouse activity is associated with
the button
Over the state of a button when the pointer passes over it
Down the state of a clicked button
To edit the rollover states, you can view the rollover states and their properties.
Rollovers showing Normal (left), Over (center), and Down (right) states
To publish a rollover to the Internet, you must save the rollover to a Web-compatible
file format by publishing to HTML or to the Macromedia Flash (SWF) format. For
information on publishing to the Web, see Publishing to the Web on page 311. For
more information about creating and editing objects such as rollovers, see Working
with objects on page 97.
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You cannot close a drawing in which you are editing a rollover. You must finish
editing first.
You can also edit a rollover object by clicking the Edit rollover button on the
Internet toolbar.
dont have the same font installed on their computers. The bold, italic, and underline
text styles are also available. You can apply uniform fills, but not outlines, to Webcompatible text.
Any non-Web-compatible text in your drawing is converted to bitmaps when you
publish your drawing to the World Wide Web as HTML.
Do the following
Ensure that the Web-compatible text does not intersect or overlap other
objects or extend beyond the boundaries of the drawing page; otherwise the
text will be converted to a bitmap, and it will lose its Internet properties.
Artistic text cannot be converted to Web-compatible text and is always treated
as a bitmap. However, you can convert it to paragraph text and then make it
Web compatible. For information on converting text, see Finding, editing,
and converting text on page 251.
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Hyperlinks
Within a document, hyperlinks connect to any object that has been assigned a
bookmark, or the hyperlink can connect to any document on the World Wide Web by
using that documents URL. You can also set a hotspot that follows the outline of the
object, or fills the objects bounding box.
Corel DESIGNER applies a crosshatch pattern to an object containing a hyperlink. You
can change the color of the crosshatch pattern as well as its background fill.
After you create hyperlinks, you can display and verify them.
Hyperlinks are maintained when you export files to CGM Version 4 profiles. For
information about exporting CGM files, see Computer Graphics Metafile (CGM) in
the Help.
To assign a bookmark
1 Right-click an object, and click Properties.
2 Click the Internet tab
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URLs to external Web sites must contain the http:// prefix. Other supported
protocols include mailto:, ftp:, and file:.
You can rename a bookmark and create a hyperlinked bookmarked object from
a document object by using the Internet bookmark manager docker.
If you choose a hyperlinked object first and then change the crosshatch and
background hotspot colors, the change applies to the selected object only. If
you change the hotspot colors with no object selected, the default colors are
changed for this drawing and for future sessions of the program.
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You can also verify a single link in the Link manager by right-clicking it and
clicking Verify link.
If you want to test a link by opening a URL in a Web browser, right-click the
object, and click Jump to hyperlink in browser.
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2 In the list of categories, double-click Document, Publish to Web, and click Text.
3 Enable one of the following options:
Export HTML compatible text as text exports the Web-compatible text as
text
Export all text as images exports the text as images and ensures
compatibility for all browsers
Exporting all text as images can increase download times because of the larger
file sizes.
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Publishing to HTML
When publishing a document or selection to the World Wide Web, you can choose
several options, such as image format, HTML layout, export range, and file transfer
protocol (FTP) site parameters.
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3 In the Object data field editor dialog box, click Create new field.
4 Double-click the Name cell in the new field. Type a name for the field, and press
Enter.
If you want to change the fields value, double-click the Default value cell, type a
new value, and press Enter.
If you want to change the fields constraint, double-click the Constraint cell, type
a constraint, and press Enter.
5 Double-click the Type cell in the new field, and choose one of the following format
types from the list box:
String
Number
Event
Action
6 Double-click the Target cell in the new field, and choose one of the following
targets from the list box:
General
ActiveCGM
WebCGM
7 In the Add field to area, enable one or both of the following check boxes:
Application defaults stores the new field in the application
Document defaults stores the new field in the current document
You can also use this procedure to change the settings of an existing data field.
You can also
Change the format of a data field
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Type: event
Description: Triggers when you click any of the members of the group.
Value: WebCGM_button1press, or any of the WebCGM actions
Constraint: none
content
Type: text
Description: Allows you to declare the first priority when searching the text
content of a para APS.
Value: none
Constraint: none
cursorenter
Type: event
Working with object data
319
Description: Triggers when the pointer moves within two pixels of any of the
members of the group.
Value: WebCGM_cursorenter, or any of the WebCGM actions
Constraint: none
cursorexit
Type: event
Description: Triggers when the pointer moves off all members of the group.
Value: WebCGM_cursorexit, or any of the WebCGM actions.
Constraint: none
hover
Type: event
Description: Triggers when the pointer moves over any member of the group.
Value: any of the WebCGM actions
Constraint: none
linkuri
Type: action
Description: Loads a file in the target window as specified by the URI.
Value: either one or three strings entered by user input
If it is one string, it will represent the URI.
Example: http://www.corel.com
If it is three strings, the first string is the URI, the second is the empty string,
and the third is the target frame.
Example: http://www.corel.com _blank
The target frames are as follows:
_blank viewer loads the content in new window
_self viewer loads the content in the same window
_parent viewer loads the content in the immediate frameset parent
of the active window
_top viewer loads the content in the full original window
Constraint: none
name
Type: text
Description: Names the group.
Value: entered by user input
Example: Corel Designer Group
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Constraint: none
region
Type: text
Description: Provides an optional spatial region, associated with a graphical
object, allowing the user to pick operations for the object. Simple regions of type
rectangle, ellipse, polygon, and continuous polybezier can be defined.
For a rectangle, two corner points of the viewport are provided, as in (x1,y1)
(x2,y2).
Example: -820084 215104 342822 867138
For an ellipse, three points are provided. The first point specifies the center of the
ellipse, while the remaining two points specify the CDP points, as in (x1,y1)
(x2,y2) (x3,y3).
Example: -275602 514233 -786474 514233 -275602 282324
For a polygon, points are provided where n is the number of vertices in the
polygon using the formula n*(x.y).
For a polybezier, points are provided where n is the number of contiguous cubic
segments using the formula 3n+1(x,y).
Example (polybezier with three vertices): 235270 712532 -235270
712532
87386
235270
Value: none
Constraint: none
screentip
Type: text
Value: entered by user input as a single string that is associated with a graphical
object or a group
Example: This is a screentip
Constraint: none
Description: Causes the value to be displayed as a screen-tip when the pointer is
positioned over the group.
viewcontext
Type: number
Description: Lets the user specify the initial view of an object, when the user
positions the pointer over the graphical object that contains this attribute.
The value of the viewcontext specifies the two corner points of the viewport
rectangle as (x1,y1) (x2,y2), where x1, y1 is the top-right point of the viewport
Working with object data
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Type: action
Description: Erases all usertip message boxes in the target window.
Example: eraseusertip;execute -extension linkuri
Value: eraseusertip;execute -ext
Constraint: none
WebCGM_cursorenter
Type: action
Description: Displays the specified usertip.
Example: displayusertip -tip <This is a screentip>
Value: displayusertip -tip
Constraint: none
WebCGM_cursorexit
Type: action
Value: eraseusertip
Constraint: none
Description: Erases all usertip message boxes in the target window.
ActiveCGM commands
@ML_button1press
Type: event
Description: Makes the group visible.
Value: @ML_ToVisible
Constraint: none
@ML_button1release
Type: event
Description: Makes the group invisible.
Value: @ML_ToInvisible
Constraint: none
@ML_cursorenter
Type: event
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Type: event
Description: Changes the group color to its original color.
Value: @ML_ToNative
Constraint: none
@ML_ToInvisible
Type: action
Description: Makes the group invisible.
Value: changegroup -vis off
Constraint: fixed
@ML_ToNative
Type: action
Value: changegroup -co native
Constraint: fixed
Description: Changes the group color to its original color.
@ML_ToRed
Type: action
Value: changegroup -co red
Constraint: fixed
Description: Changes the group color to red.
@ML_ToVisible
Type: action
Value: changegroup -vis on
Constraint: fixed
Description: Makes the group visible.
age
Type: number
Description: This behavior is undefined.
Value: entered by user input
Example: 50.0
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Constraint: range
A range constraint specifies that the value should be within the given range. For
example, range 20.0 100.0 specifies that the value is greater than 20.0 but
less than 100.0.
Example: range 20 120
button1press
Type: event
Description: Triggers when you click any of the members of the group.
Value: PressButton1, or any of the WebCGM or ActiveCGM actions
Constraint: none
button1release
Type: event
Description: Triggers when you release the left mouse button while the pointer is
positioned over any of the members of the group.
Value: ReleaseButton1, or any of the WebCGM or ActiveCGM actions
Constraint: none
cursorenter
Type: event
Description: Triggers when the pointer moves within two pixels of any of the
members of the group.
Value: ToRed, or any of the WebCGM or ActiveCGM actions
Constraint: none
cursorexit
Type: event
Description: Triggers when the pointer moves off all members of the group.
Value: ToNative, or any of the WebCGM or ActiveCGM actions
Constraint: none
description
Type: text
Description: This behavior is undefined.
Value: entered by user input
Example: product description
Constraint: fixed
email address
Type: text
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Description: Starts an e-mail client when the user clicks the group.
Value: entered by user input
Example: [email protected]
Constraint: none
InStock
Type: text
Description: This behavior is undefined.
Value: entered by user input
Constraint: set
A set constraint specifies that the value should be one of the elements from the
given set. For example, set Yes No specifies that the value can be one of either
Yes or No.
name
Type: text
Value: entered by user input
Example: GroupNAME
Constraint: none
Description: This behavior provides the name defined by the user.
part number
Type: text
Description: This behavior is undefined.
Value: entered by user input
Example: 1
Constraint: none
phone number
Type: text
Value: entered by user input
Example: 613-274-0500
Constraint: none
Description: This behavior is undefined.
pressaction
Type: action
Description: This behavior is undefined.
Value: one or more ActiveCGM commands; BasicScript subroutine name;
operating system command; external application
Working with object data
325
Constraint: none
pressaction1
Type: action
Description: This behavior is undefined.
Value: one or more ActiveCGM commands; BasicScript subroutine name;
operating system command; external application
Constraint: none
PressButton1
Type: action
Description: This behavior is undefined.
Value: one or more ActiveCGM commands; BasicScript subroutine name;
operating system command; external application
Constraint: none
price
Type: number
Description: This behavior is undefined.
Value: entered by user input
Example: 99.99
Constraint: range
A range constraint specifies that the value should be with in the given range. For
example, range 0.01 999.99 specifies that the value is greater than 0.0 but less
than 1000.0.
ReleaseButton1
Type: action
Description: This behavior is undefined.
Value: one or more ActiveCGM commands; BasicScript subroutine name;
operating system command; external application
Constraint: none
Sleep
Type: action
Description: Activates the time delay for one second.
Value: timer -p 1; or, one or more ActiveCGM commands, a BasicScript
subroutine name, an operating system command, or an external application
Constraint: none
street address
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Type: text
Description: This behavior is undefined.
Value: entered by user input
Constraint: none
ToInvisible
Type: action
Description: Makes the group invisible.
Value: changegroup -vis off; or, one or more ActiveCGM commands, a
BasicScript subroutine name, an operating system command, or an external
application
Constraint: fixed
ToNative
Type: action
Description: Changes the group color to its original color.
Value: changegroup -co native; or, one or more ActiveCGM commands, a
BasicScript subroutine name, an operating system command, or an external
application
The value for an ActiveCGM action can contain more than one ActiveCGM
commands separated with semicolons.
Example: changegroup -vis on ; changegroup -co native
Constraint: fixed
ToRed
Type: action
Description: Changes the group color to red.
Value: changegroup -co red
The value for an ActiveCGM action can contain more than one ActiveCGM
commands separated with semicolons.
Example: changegroup -vis on ; changegroup -co blue
Constraint: fixed
ToVisible
Type: action
Description: Makes the group visible.
Value: changegroup -vis on
Constraint: fixed
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Printing
In this section, you'll learn about
printing your work
laying out print jobs
previewing print jobs
applying print styles
fine-tuning print jobs
printing colors accurately
printing to a PostScript printer
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330
In the Print dialog box, check the preview pane to see if the correct layer is
selected.
To print to a file
1 Click File > Print.
2 Click the General tab.
3 Enable the Print to file check box.
4 Click the flyout arrow, and click one of the following commands:
For Mac saves the drawing to be readable on a Macintosh computer
Single file prints pages to a single file
Pages to separate files prints pages to separate files
5 Click Print.
6 Choose the folder where you want to save the file.
7 Type a filename in the File name box.
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Enabling the Reposition images to option lets you specify size, position, and
scale in the corresponding boxes.
and
Printing
333
When you save a print style, a dialog box opens that includes a section called
Settings to include. The settings in this section correspond to the printing
options you have already selected. You can also specify which settings to
include in a print style in this dialog box.
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To reduce file size, you can downsample bitmaps. Because bitmaps are made up of
pixels, when you downsample a bitmap, the number of pixels per line decreases, which
decreases the file size.
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To rasterize a page
1 Click File > Print.
2 Click the Misc tab.
3 Enable the Rasterize entire page check box, and type a number in the box to set
the resolution.
To downsample bitmaps
1 Click File > Print.
2 Click the Misc tab.
3 From the Bitmap downsampling area, enable any of the following check boxes
and type a value in the corresponding box:
Color
Grayscale
Monochrome
Downsampling bitmaps affects them only when their resolution is higher than
the resolution specified in the Bitmap downsampling area.
Applying an ICC color profile on the Misc page will use the settings that you
specified for separations printer profiles in the Color management dialog box,
when printing separations, and it will use the composite printer profiles when
printing composites. For information about applying an ICC color profile in the
Color management dialog box, see To choose a color profile on page 190.
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(either curves or bitmaps). This may be useful when the file contains many fonts that
would take an unacceptably long time to download or would fail to download because
of their file size. Bitmap versions of TrueType fonts look better in small print and print
faster than regular fonts. You can choose the maximum number of bitmap fonts that a
print job can contain.
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4 Double-click Printing.
5 Enable any of the following check boxes:
Text with texture fills (PS Level1 Only)
Bitmaps in complex clipping paths (PS Level1 only)
Texture fills in complex objects (PS Level1 only)
Complex clipping regions (PS Level1 only)
Objects with outline having many nodes (PS Level1 only)
Objects with outline and fill having many nodes (PS Level1 only)
Printing
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Printing
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Commercial printing
With Corel DESIGNER, you can prepare a print job for commercial printing.
In this section, youll learn about
working with imposition layouts
printing printers marks
maintaining OPI links
using Preflight
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Page numbers helps you collate pages of an image that do not include any
page numbers or do not contain page numbers that correspond to the actual
number of pages
File information prints file information, such as, the color profile; halftone
settings; name, date, and time the image was created; plate number; and job name
Commercial printing
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If you want to position the file information inside the page, enable the Position
within page check box.
Using Preflight
Preflight checks the status of your file before you decide to output it. A summary of
issues and potential problems, and suggestions for resolving them is provided. You can
specify which issues Preflight checks for. You can also save Preflight settings. For more
information about specific Preflight settings, see any of the following:
To check for issues relating to printing a file, see To view a summary of issues for a
print job on page 333.
To check for issues relating to publishing a PDF file, see To view the Preflight
summary for a PDF file on page 358.
Commercial printing
347
To check for issues relating to publishing to the Web, see To set Web preflight
options on page 313.
To check for issues relating to exporting a SWF file, see To view the issues
summary for a Macromedia Flash file in the Help.
To check for issues relating to exporting an SVG file, see Scalable Vector Graphics
(SVG) in the Help.
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Publishing to PDF
PDF is a file format designed to preserve fonts, images, graphics, and formatting of an
original application file.
In this section, youll learn about
saving documents as PDF files
including hyperlinks, bookmarks, and thumbnails in PDF files
reducing PDF file size
working with fonts in PDF files
specifying the encoding format for PDF files
setting the number of fountain steps in PDF files
choosing an EPS file format
outputting objects in PDF files
preparing PDF files for a service bureau
viewing Preflight summaries for PDF files
optimizing PDF files
Publishing to PDF
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If you have used symbols in a document, they will be supported in the PDF file. For
more information on symbols, see Working with symbols on page 145.
6 Type a name for the style in the Save PDF style as list box.
If you want to delete a PDF style, select the style and click the Delete PDF
style button beside the PDF style list box.
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Generate bookmarks
Generate thumbnails
If you want to display bookmarks or thumbnails on startup, enable the
Bookmarks or Thumbnails button in the On start, display area.
352
Publishing to PDF
353
of characters used in the document is less than 50 percent, only the characters used are
embedded.
You can also eliminate font variances on different computers by exporting text as curves.
For example, if you are using unusual text characters, you can export the text as curves.
Exporting text as curves increases the complexity of the file and can increase file size.
For general document publication, embed fonts in a document rather than convert text
to curves.
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Publishing to PDF
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If you want to use ICC color profiles to define the CMYK color space of your
printer, enable the Apply ICC profile check box, and enable a printer profile from
the list.
The ICC color profile option is only available for CMYK.
357
and
To select a compatibility
1 Click File > Publish to PDF.
2 Click Settings.
3 Click the General tab.
4 From the Compatibility list box, choose one of the following:
Acrobat 3.0
Acrobat 4.0
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Acrobat 5.0
Acrobat 6.0
If you want to preserve layers and layer properties in the published PDF file,
you should choose the Acrobat 6.0 option. Note that master layers will not be
preserved.
Publishing to PDF
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In most cases, you can edit OLE objects only in the source application. If you
try to change an OLE object using Corel DESIGNER, note the following
limitations. Depending on the source of the OLE object, you might not be able
to rotate, skew, clone, trim, weld, intersect, use as symbols, or combine OLE
objects. Also, you might not be able to apply any of the effects in the Effects
menu to OLE objects, except for PowerClip objects. You can only size, move,
and copy OLE objects and place them into PowerClip containers.
You can also edit linked or embedded objects by starting the source application
and opening the file directly.
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Importing files
Your application lets you import files created in other applications. For example, you can
import a Portable Document Format (PDF), JPEG, or Adobe Illustrator (AI) file.
You can import a file and place it in the active application window as an object. You can
also resize and center a file as you import it. The imported file becomes part of the active
file. While importing a bitmap, you can resample it to reduce the file size or crop it to
eliminate unused areas of the photo. You can also crop a bitmap to select only the exact
area and size of the image you want to import.
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If a dialog box for the import format opens, specify the options you want. For
detailed information about file formats, see File formats in the
Corel DESIGNER Help.
Not all importing options are available for all file formats.
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You can also resize a graphic by dragging the selection handles in the preview
window.
You can change the units of measurement by choosing a unit type from the
Units list box in the Crop image dialog box.
Exporting files
You can export and save images to a variety of file formats that can be used in other
applications. For example, you can export a file to the Adobe Illustrator (AI) or GIF
format. You can also export a file so that it is optimized for use with a suite of office
productivity applications, such as Microsoft Word.
You can export a file to a selected file format. You can also export a file by saving the
open file under a different name or to a different file format while leaving the open file
in its existing format.
To export a file
1 Click File > Export.
2 Choose the folder where you want to save the file.
3 Choose a file format from the Save as type list box.
4 Type a filename in the File name list box.
5 Click Options, and enable any of the following active check boxes:
Export this page only exports only the current page in a multipage file
Selected only saves only the objects selected in the active drawing
Web_safe_filenames replaces the white space in a filename with an
underscore. Special characters are replaced by characters suitable for Web-based
filenames.
Do not show filter dialog suppresses dialog boxes that provide other options
when exporting
6 Click Export.
If a dialog box for the export format opens, specify the options you want. For
detailed information about file formats, see File formats in the
Corel DESIGNER Help.
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Not all of the options or the compression types in the Export dialog box are
available for all file formats.
8 Click Save.
You can also
Zoom in and out in the preview window
Only the options that apply to your output are available. For example, the
Optimized for options are available only if you choose the Microsoft Office
and Compatibility options.
Layers in a drawing are flattened when exported to Microsoft Office or
WordPerfect Office.
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Not all of the options or the compression types in the Save drawing dialog box
are available for all file formats.
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Saving defaults
Many application settings apply to the active drawing only. These include page layout
options, grid and ruler settings, guideline settings, style options, save options, some tool
settings, and Web publishing options. Saving the current settings as defaults lets you
use the settings of the active drawing for all new drawings you create. You can also
choose to save only specific settings as defaults.
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To create a workspace
1 Click Tools > Customization.
2 In the list of categories, click Workspace.
3 Click New.
4 Type the name of the workspace in the Name of new workspace box.
5 From the Base new workspace on list box, choose an existing workspace on
which to base the new workspace.
If you want to include a description of the workspace, type a description in the
Description of new workspace box.
Custom workspaces are saved as XML files and exported as XML-based
Extensible Stylesheet Language Transformations (XSLT) files.
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To choose a workspace
1 Click Tools > Customization.
2 In the list of categories, click Workspace.
3 Enable the check box beside a workspace in the Workspace list.
If you want to be able to choose a workspace as you start the application, make sure
that the Select workspace at startup check box is enabled.
To delete a workspace
1 Click Tools > Customization.
2 In the list of categories, click Workspace.
3 Choose a workspace from the Workspace list.
4 Click Delete.
You cannot delete the default workspace.
To import a workspace
1 Click Tools > Customization.
2 In the list of categories, click Workspace.
3 Click Import.
4 In the Import workspace dialog box, click Browse.
5 Choose the folder where the file is stored.
6 Double-click the file.
7 Follow the instructions on screen.
To export a workspace
1 Click Tools > Customization.
2 In the list of categories, click Workspace.
3 Click Export.
Customizing your application
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4 Enable the check boxes beside the workspace items you want to export.
5 Click Save.
6 Choose the folder where you want to save the file.
7 Type a filename in the File name box.
8 Click Save.
9 Click Close.
The workspace items available for export are dockers, toolbars (including the
property bar and toolbox), menus, status bar, and shortcut keys.
Custom workspaces are exported as XML-based Extensible Stylesheet
Language Transformations (XSLT) files. You can use a workspace saved to the
XSLT format when you set up or deploy custom workspaces.
You can send a workspace as an e-mail attachment by clicking Email in the
Export workspace dialog box.
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8 Click Assign.
If the same keyboard shortcut is already assigned to another command, the
second assignment overwrites the first. By enabling the Navigate to conflict
on assign check box, you can automatically navigate to the command whose
shortcut you reassigned, prompting you to assign a new shortcut.
You can all reset keyboard shortcuts by clicking Reset all.
Customizing menus
Corel customization features let you modify the menu bar and the menus it contains.
You can change the order of menus and menu commands; add, remove, and rename
menus and menu commands; and add and remove menu command separators. You can
search for a menu command if you do not remember the menu in which it belongs. You
can also reset menus to the default setting.
The customization options apply to the menu bar menus as well as to shortcut menus
that you access by right-clicking.
Help topics are based on the applications default settings. When you customize menus
and menu commands, the Help topics associated with them do not reflect your changes.
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4 From the Find text dialog box, type the menu command in the Find what box.
5 Click Find next.
Customizing toolbars
You can customize toolbar position and display. For example, you can move or resize a
toolbar, and you can choose to hide or display a toolbar.
Toolbars can be either docked or floating. Docking a toolbar attaches it to the edge of
the application window. Undocking a toolbar pulls it away from the edge of the
application window, so it floats and can be easily moved around.
You can create, delete, and rename custom toolbars. You can customize toolbars by
adding, removing, and arranging toolbar items. You can adjust toolbar appearance by
resizing buttons; adjusting the toolbar border; and displaying images, captions, or both.
You can also edit toolbar button images.
When moving, docking, and undocking toolbars, you use the grab area of the toolbar.
For a
Docked toolbar
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For a
Floating toolbar
Do the following
Move a toolbar
Dock a toolbar
Undock a toolbar
Do the following
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To
Do the following
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5 In the Border box, click an arrow to specify a value from 1 to 10 pixels for the
toolbar border.
6 From the Default button appearance list box, choose one of the following:
Caption below image
Caption only
Caption to right of image
Default
Image only
If you want to hide the title when the toolbar is floating, disable the Show title
when toolbar is floating check box.
You can reset a built-in toolbar to its default settings by clicking Reset.
floating property bar. Placing it on any of the four sides of the application window docks
it, making it part of the window border.
When moving, docking, or undocking the property bar, you use the grab area of the
property bar, which is the same as the grab area of a toolbar. For more information about
the grab area, see Customizing toolbars on page 381.
You can also set up a custom property bar by adding, removing, and rearranging toolbar
items. This lets you customize what appears on the property bar when you choose
various tools. For example, when the Text tool is active, you can have the property bar
display additional commands for text-related tasks such as increasing or decreasing font
size, or changing case.
Do the following
385
If you want to remove a toolbar item from the status bar, drag the item off the
status bar.
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Customizing filters
Filters are used to convert files from one format to another. They are organized into four
types: raster, vector, animation, and text. You can customize filter settings by adding or
removing filters so that only the filters you need are loaded. You can also change the
order of the list of filters and reset filters to the default setting.
To add a filter
1 Click Tools > Options.
2 In the list of categories, double-click Global, and click Filters.
3 Double-click a type of filter in the Available file types list.
4 Click a filter.
5 Click Add.
To remove a filter
1 Click Tools > Options.
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3 Click Associate.
4 In the Associated file extensions with Corel DESIGNER list, disable the check
box of the file type association you want break.
You can reset file associations by clicking Reset.
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391
Press F2.
The Object browser displays.
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Press F1.
Installing add-ins
You can install add-ins by following the documentation provided by a third party
developer. Add-ins are separate modules that extend the functionality of the
application. Most add-ins automatically load when the application starts up; however,
you can override this specification through the Add-in Manager. If an add-in doesnt
load immediately, double-check the Add-in Manager to make sure it is included in the
list of add-ins.
You can also unload an add-in if you want to temporarily remove it from the user
interface.
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Glossary
A B C D E F G H I JK L M N O P Q R S T U V W Z
A
accelerator table
A file that contains a list of shortcut keys. Different tables are active depending on the
task that you are performing.
anchor point
The point that remains stationary when you stretch, scale, mirror, or skew an object.
Anchor points correspond to the eight handles that display when an object is selected,
as well as the center of a selection box marked by an X.
animation file
A file that supports moving images; for example, animated GIF and QuickTime
(MOV).
anti-aliasing
A method of smoothing curved and diagonal edges in images. Intermediate pixels along
edges are filled to smooth the transition between the edges and the surrounding area.
arrow keys
Direction keys that move or nudge selected objects in small increments. You can also
use arrow keys to position the cursor when you type or edit text onscreen or in a dialog
box.
artistic text
A type of text created with the Text tool. Use artistic text to add short lines of text, such
as titles, or to apply graphic effects, such as fitting text to a path, creating extrusions
and blends, and creating all other special effects. An artistic text object can contain up
to 32,000 characters.
aspect ratio
The ratio of the width of an image to its height (expressed mathematically as x:y). For
example, the aspect ratio of an image that is 640 x 480 pixels is 4:3.
Glossary
395
axonometric
A type of orthographic projection in which three faces of a projected cube are visible.
Dimetric, trimetric, and isometric are types of axonometric projection.
B
base color
The color of the object that appears under a transparency. The base color and the color
of the transparency combine in various ways depending on the merge mode you apply
to the transparency.
Bzier line
A straight or curved line made up of segments connected by nodes. Each node has
control points that allow the shape of the line to be modified.
bit depth
The number of binary bits that define the shade or color of each pixel in a bitmap. For
example, a pixel in a black-and-white image has a depth of 1 bit, because it can only be
black or white. The number of color values that a given bit depth can produce is equal
to 2 to the power of the bit depth.
bitmap
An image composed of grids of pixels or dots.
See also vector graphic.
black-and-white color mode
A 1-bit color mode that stores images as two solid colors - black and white - with no
gradations. This color mode is useful for line art and simple graphics.
bleed
The part of the printed image that extends beyond the edge of the page. The bleed
ensures that the final image goes right to the edge of the paper after binding and
trimming.
blend
An effect created by transforming one object into another through a progression of
shapes and colors.
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bookmark
An indicator for marking an address on the Internet.
bounding box
The invisible box indicated by the eight selection handles surrounding a selected object.
brightness
The amount of light that is transmitted or reflected from a given pixel. In the HSB color
mode, brightness is a measure of how much white a color contains. For example, a
brightness value of 0 produces black, and a brightness value of 255 produces white.
C
cascading style sheet (CSS)
An extension to HTML that allows styles such as color, font, and size to be specified for
parts of a hypertext document. Style information can be shared by multiple HTML files.
See also HTML.
center of rotation
The point around which an object rotates.
CGI script
An external application that is executed by an HTTP server in response to an action you
perform in a Web browser, such as clicking a link, image, or another interactive element
of a Web page
character
A letter, number, punctuation mark, or other symbol.
child color
A color style created as a shade of another color style. For most of the available color
models and palettes, child colors share the same hue as the parent, but have different
saturation and brightness levels.
See also parent color.
choke
In commercial printing, a form of trapping created by extending the background object
into the foreground object.
Glossary
397
clipart
Ready-made images that can be imported into Corel applications and edited if required.
Clipboard
An area that is used to temporarily store cut or copied information. The information is
stored until new information is cut or copied to the Clipboard, replacing the old.
clone
A copy of an object or an area of an image that is linked to a master object or image
area. Most changes made to the master are automatically applied to its clones.
See also symbol.
closed object
An object defined by a path whose start point and end point are connected.
closed path
A path whose start point and end point are connected.
CMYK
A color mode made up of cyan (C), magenta (M), yellow (Y), and black (K). CMYK
printing produces true blacks and a wide tonal range. In the CMYK color mode, color
values are expressed as percentages; therefore, a value of 100 for an ink means that the
ink is applied at full saturation.
code page
A code page is a table in the DOS or Windows operating system that defines which
ASCII or ANSI character set is used for displaying text. Different character sets are used
for different languages.
collection
A group of symbol library files.
color channel
An 8-bit grayscale version of an image. Each channel represents one level of color in the
image; for example, RGB has three color channels, while CMYK has four. When all the
channels are printed together, they produce the entire range of colors in the image.
See also RGB and CMYK.
398
color gamut
The range of colors that can be reproduced or perceived by any device. For example, a
monitor displays a different color gamut than a printer, making it necessary to manage
colors from original images to final output.
color mode
A system that defines the number and kind of colors that make up an image. Blackand-white, grayscale, RGB, CMYK, and paletted are examples of color modes.
color model
A simple color chart that defines the range of colors displayed in a color mode. RGB
(red, green, blue), CMY (cyan, magenta, yellow), CMYK (cyan, magenta, yellow,
black), HSB (hue, saturation, brightness), HLS (hue, lightness, saturation), and CIE
L*a*b (Lab) are examples of color models.
color palette
A collection of solid colors from which you can choose colors for fills and outlines.
color profile
A description of the color-handling capabilities and characteristics of a device.
color separation
In commercial printing, the process of splitting colors in a composite image to produce
a number of separate grayscale images, one for each primary color in the original image.
In the case of a CMYK image, four separations (one for cyan, magenta, yellow, and
black) must be made.
color space
In electronic color management, a virtual representation of a device or the color gamut
of a color model. The boundaries and contours of a device's color space are mapped by
color management software.
See also color gamut.
color swatch
A solid-colored patch in a color palette.
Glossary
399
color value
A set of numbers that define a color in a color mode. For example, in the RGB color
mode, color values of 255 for red (R) and zero for both green (G) and blue (B) result in
the color red.
combined object
An object created by combining two or more objects and converting them into a single
curve object. A combined object takes on the fill and outline attributes of the last
selected object. Sections where an even number of objects overlapped have no fill.
Sections where an odd number of objects overlapped are filled. The outlines of the
original objects remain visible.
compound blend
A blend created by blending the start or end object of one blend with another object.
concave
Hollowed or rounded inward like the inside of a bowl.
content
The object or objects that appear inside a container object when you apply PowerClip
effects.
constrain key
A key you hold to constrain drawing and editing to a shape or at an angle. The default
key is Ctrl. You can change the default key to Shift, the Windows standard, on the Pick
tool page of the Options dialog box.
contour
An effect created by adding evenly spaced concentric shapes inside or outside the
borders of an object.
contrast
The difference in tone between the dark and light areas of an image. Higher contrast
values indicate greater differences and fewer gradations between dark and light.
control object
The original object used to create effects such as envelopes, extrusions, drop shadows,
contours, and objects created with the Artistic media tool. Changes made to the control
object control the appearance of the effect.
400
control points
The points that extend from a node along a curve that is being edited with the Shape
tool. Control points determine the angle at which the curve passes through the node.
convex
Curved or rounded outwards like the exterior of a sphere or circle.
crop
To cut unwanted areas of an image without affecting the resolution of the part that
remains.
curve object
An object that has nodes and control points, which you can manipulate to change the
object's shape. A curve object can be any shape, including a straight or curved line.
cusp
A point or corner created where two curves meet.
D
desktop
The area in a drawing where you can experiment and create objects for future use. This
area is outside the borders of the drawing page. You can drag objects from the desktop
area to the drawing page when you decide to use them.
DeviceN
A type of color space and device color model. This color space is multi-component,
allowing color to be defined by other than the standard set of three (RGB) and four
(CMYK) color components.
diacritical mark
An accent mark above, below, or through a written character; for example, the acute
() and cedilla () accents.
dimension line
A line that displays the size of objects or the distance or angle between objects.
Glossary
401
dithering
A process used to simulate a greater number of colors when only a limited number of
colors is available.
document navigator
The area at the bottom-left of the application window that contains controls for moving
between pages and adding pages. The document navigator also displays the page
number of the active page and the total number of pages in a drawing.
dpi (dots per inch)
A measure of a printer's resolution in dots per inch. Typical desktop laser printers print
at 600 dpi. Image setters print at 1270 or 2540 dpi. Printers with higher dpi capabilities
produce smoother and cleaner output. The term dpi is also used to measure scanning
resolution and to indicate bitmap resolution.
drawing
A document you create in Corel DESIGNER.
drawing page
The portion of a drawing window enclosed by a rectangle with a shadow effect.
drawing plane
The area bounded by two axes in the drawing profile. The top drawing plane is bounded
by the x and z axes. The front drawing plane is bounded by the x and y axes. The right
drawing plane is bounded by the y and z axes.
drawing profile
A group of settings that determines how three-dimensional objects are represented in
two dimensions.
drawing window
The portion of the application window on which you can create, add, and edit objects.
drop shadow
A three-dimensional shadow effect that gives objects a realistic appearance.
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duotone
An 8-bit color mode that displays images using 256 shades of up to four tones. An
image in the duotone color mode is simply a grayscale image that has been enhanced
with one to four additional colors.
dynamic guides
Temporary guidelines that appear from the following snap points in objects center,
node, quadrant, and text baseline.
E
envelope
A closed shape that can be placed around an object to change the object's shape. An
envelope consists of segments connected by nodes. Once an envelope has been placed
around an object, the nodes can be moved to change the shape of the object.
extrusion
A feature that lets you apply a three-dimensional perspective by projecting lines from
an object to create the illusion of depth.
F
feathering
The level of sharpness along a drop shadow's edges.
fill
A color, bitmap, fountain, or pattern applied to an area of an image.
filter
An application that translates digital information from one form to another.
floating object
A bitmap with no background. Floating objects are also referred to as photo objects or
cutout images.
font
A set of characters with a single style (such as italic), weight (such as bold), and size
(such as 10 point) for a typeface such as Times New Roman.
Glossary
403
fountain fill
A smooth progression of two or more colors applied to an area of an image that follow
a linear, radial, conical, or square path. Two-color fountain fills have a direct progression
from one color to another, while custom fills may have a progression of many colors.
fountain steps
The shades of color that make up the appearance of a fountain fill. The more steps in a
fill, the smoother the transition from the beginning color to the end color.
freehand marquee select
To marquee select objects or nodes by holding down the Alt key while dragging the
Shape tool and controlling the shape of the marquee box enclosure as if you were
drawing a freehand line.
See also marquee select.
FTP (File Transfer Protocol)
A method of moving files between two computers. Many Internet sites have established
repositories of material that can be obtained using FTP.
G
GIF
A graphic file format designed to use a minimum of disk space and be easily exchanged
between computers. This format is commonly used to publish images of 256 or fewer
colors to the Internet.
glyph
Diamond-shaped handles that can be dragged to alter the form of a shape.
grab area
The area of a command bar that can be dragged. Dragging the grab area moves the bar,
while dragging any other area of the bar has no effect. The location of the grab area
depends on the operating system you are using, the orientation of the bar, and whether
the bar is docked or undocked. Command bars with grab areas include toolbars, the
toolbox, and the property bar.
gravity candidate
A snap point that attracts the pointer. A box, tool tip, or status bar prompt appears
when the gravity candidate is active and has become a gravity source.
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gravity field
The area around a gravity candidate. If you are within this distance, a box or tool tip
may appear, and a prompt appears on the status bar.
gravity source
An active gravity candidate that is the snap point when you click.
grayscale
A color mode that displays images using 256 shades of gray. Each color is defined as a
value between 0 and 255, where 0 is darkest (black) and 255 is lightest (white).
greeking
A method of representing text using either words that have no meaning or a series of
straight lines.
grid
A series of evenly spaced horizontal and vertical dots that are used to help draw and
arrange objects.
group
A set of objects that behaves as one unit. Operations you perform on a group apply
equally to each of its objects.
guideline
A horizontal, vertical, or slanted line that can be placed anywhere in the drawing
window to aid in object placement.
gutter
The space between columns of text, also called the alley. In printing, the white space
formed by the inside margins of two facing pages.
H
halftone
An image that has been converted from a continuous tone image to a series of dots of
various sizes to represent different tones.
Glossary
405
handles
A set of eight black squares that appear at the corners and sides of an object when the
object is selected. By dragging individual handles, you can scale, resize or mirror the
object. If you click a selected object, the shape of the handles changes to arrows so that
you can rotate and skew the object.
halo
A mask behind a line that makes it easier to see when the line is on top of another object.
Halos are usually the same color as the page.
hotspot
The area of an object that you can click to jump to the address specified by a URL.
hot zone
The distance from the right margin at which hyphenation begins.
HSB (hue, saturation, brightness)
A color model that defines three components: hue, saturation, and brightness. Hue
determines color (yellow, orange, red, and so on); brightness determines perceived
intensity (lighter or darker color); and saturation determines color depth (from dull to
intense).
HTML
The World Wide Web authoring standard comprised of markup tags that define the
structure and components of a document. The tags are used to tag text and integrate
resources (such as images, sound, video, and animation) when you create a Web page.
hue
The property of a color that allows it to be classified by its name. For example, blue,
green, and red are all hues.
hyperlink
An electronic link that provides access directly from one place in a document to another
place in that document or to another document.
I
icon
A pictorial representation of a tool, object, file, or other application item.
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image map
A graphic in an HTML document that contains clickable areas that link to locations on
the World Wide Web, to other HTML documents, or to graphics.
image resolution
The number of pixels per inch in a bitmap measured in ppi (pixels per inch) or dpi (dots
per inch). Low resolutions can result in a grainy appearance to the bitmap; high
resolutions can produce smoother images but result in larger file sizes.
imagesetter
A high-resolution device that creates film or film-based paper output used in the
production of plates for printing presses.
insert
To import and place a photo image, clipart object, or sound file into a drawing.
intensity
Intensity is a measure of the brightness of the light pixels in a bitmap compared with
the darker mid-tones and dark pixels. An increase in intensity increases the vividness of
whites while maintaining true darks.
interlacing
In GIF images, a method that lets you display a Web-based image on the screen at a
low, blocky resolution. As the image data loads, the image quality improves.
isometric
A type of projection characterized by three axes at right angles. Objects can be
represented as three-dimensional by projecting them. A square becomes one of the faces
of a cube when it is projected. Isometric projections use angles that are increments of
30 degrees.
J
JavaScript
A scripting language used on the World Wide Web to add interactive functions to
HTML pages.
Glossary
407
JPEG
A format for photographic images that offers compression with some loss of image
quality. Because of their compression (up to 20 to 1) and small file size, JPEG images
are widely used in Internet publishing.
justify
To modify the spacing between characters and words so that the edges on the left, right,
or both margins of a block of text are even.
K
kerning
The space between characters, and the adjustment of that space. Often, kerning is used
to place two characters closer together than usual, for example WA, AW, TA, or VA.
Kerning increases readability and makes letters appear balanced and proportional,
especially at larger font sizes.
L
Lab
A color model that contains a luminance (or lightness) component (L) and two
chromatic components: a (green to red) and b (blue to yellow).
leader tabs
A row of characters placed between text objects to help the reader follow a line across
white space. Leader tabs are often used in place of tab stops, especially before text that
is flush right such as in a list or table of contents.
leading
The spacing between lines of text. Leading is important for both readability and
appearance.
library
The area in a Corel DESIGNER (DES) file that contains symbol definitions and
information about instances.
lightness
The level of brightness that is shared between a transparency and the object to which it
is applied. For example, if a transparency is applied to an object whose color appears
bright, the transparency color will take on a comparable brightness. The same holds
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true for a transparency that is applied to an object whose color appears darkthe
transparency will take on a comparable darkness.
lossless
A kind of file compression that maintains the quality of an image that has been
compressed and decompressed.
lossy
A kind of file compression that results in noticeable degradation of image quality.
LZW
A lossless file compression technique that results in smaller file size and faster processing
time. LZW compression is commonly used on GIF and TIFF files.
M
marquee select
To select objects or nodes by dragging the Pick tool or Shape tool diagonally and
enclosing objects in a marquee box with a dotted outline.
master object
An object that has been cloned. Most changes you make to the master object are
automatically applied to the clone.
master layer
A layer on a master page whose objects appear on every page of a multipage drawing.
A master page can have more than one master layer.
master page
A page that controls the master settings for the Grid, Guideline, and Desktop layers
plus one initial active layer.
mesh fill
A type of fill that lets you add patches of color to the inside of a selected object.
micro nudge
To move an object in small increments.
See also nudge and super nudge.
Glossary
409
miter limit
A value that determines when two lines that meet at a sharp angle switch from a
pointed (mitered) joint to a squared-off (beveled) joint.
moir pattern
The visual effect of radiating curves created by superimposing two regular patterns. For
example, a moir pattern can result by overlapping two halftone screens of different
angles, dot spacing, and dot size. Moir patterns are the undesirable result of
rescreening an image with a different halftone screen or with the same halftone screen
on an angle different from the original.
multiple select
To select multiple objects using the Pick tool or multiple nodes using the Shape tool.
N
nested group
A group of two or more groups that behaves as one object.
nested PowerClip objects
Containers that hold other containers to form complex PowerClip objects.
nested symbol
A symbol definition that contains one or more other definitions.
nodes
The square points at each end of a line or curve segment. You can change the shape of
a line or curve by dragging one or more of its nodes.
noise
In bitmap editing, random pixels on the surface of a bitmap, resembling static on a
television screen.
nonprinting characters
Items that appear on the screen but do not print. They include the rulers, guidelines,
table gridlines, hidden text, and formatting symbols, such as spaces, hard returns, tabs,
and indents.
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nudge
To move an object in increments.
See also micro nudge and super nudge.
O
object
A generic term for any item you create or place in a drawing. Objects include lines,
shapes, graphics, and text.
one-point perspective
An effect created by lengthening or shortening one side of an object to create the
impression that the object is receding from view in one direction.
opacity
The quality of an object that makes it difficult to see through. If an object is 100%
opaque, you cannot see through it. Opacity levels under 100% increase the ability to
see through objects.
See also transparency.
open object
An object defined by a path whose start point and end point are not connected.
origin
The point in the drawing window at which the rulers intersect.
orthogonal
A view of an object that is perpendicular to one plane. A cube appears as a square since
only one plane is visible.
output resolution
The number of dots per inch (dpi) that an output device, such as an imagesetter or laser
printer, produces.
outline
The line that defines the shape of an object.
overexposure
Excessive light in an image that gives it a washed-out appearance.
Glossary
411
P
paletted color mode
An 8-bit color mode that displays images using up to 256 colors. You can convert a
complex image to the paletted color mode to reduce file size and to control the colors
used throughout the conversion process more precisely.
pan
To move the drawing page around in the drawing window. Panning changes the page
view in the same way that scrolling moves the drawing up, down, to the left, or to the
right in the drawing window. When working at high magnification levels where not all
of the drawing is displayed, you can quickly pan to see parts of the drawing that were
previously hidden.
PANOSE font matching
A feature that lets you choose a substitute font if you open a file that contains a font not
installed on your computer. You can make a substitution for the current working
session only, or you can permanently make a substitution so that when you save and
reopen the file, the new font automatically displays.
PANTONE process colors
The colors that are available through the PANTONE Process Color System, which is
based on the CMYK color model.
paragraph text
A text type that allows you to apply formatting options and directly edit large blocks
of text.
parent color
An original color style that you can save and apply to objects in a drawing. You can
create child colors from the parent color.
See also child color.
path
The basic component from which objects are constructed. A path can be open (for
example, a line) or closed (for example, a circle), and it can be made up of a single line
or curve segment or many joined segments.
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pattern fill
A fill consisting of a series of repeating vector objects or images.
pixel
A colored dot that is the smallest part of a bitmap.
See also resolution.
PNG (Portable Network Graphics)
A graphic file format designed for use in online viewing. This format can import 24-bit
color graphics.
point
A unit of measure used primarily in typesetting to define type sizes. There are
approximately 72 points to an inch and 12 points to a pica.
PostScript fill
A type of texture fill designed using the PostScript language.
PowerClip effect
A way of arranging objects that lets you contain one object inside another.
PowerClip object
An object created by placing objects (contents objects) inside other objects (container
objects). If the contents object is larger than the container object, the contents object is
automatically cropped. Only the contents that fit inside the container object are visible.
process color
In commercial printing, colors that are produced from a blend of cyan, magenta, yellow,
and black. This is different from a spot color, which is a solid ink color printed
individually (one printing plate is required for each spot color).
progressive
In JPEG images, a method of having the image appear on screen in its entirety, at a low,
blocky resolution. As the image data loads, the image quality progressively improves.
Glossary
413
Q
QuickCorrect
A feature that automatically displays the fully worded form for abbreviations or the
correct form for errors as you type. You can use QuickCorrect to capitalize words or
to correct common spelling and typographic errors automatically; for example,
QuickCorrect can replace asap with as soon as possible and hte with the.
R
radius
As applied to orbits, sets the distance between the center of the brush stroke and the
nibs that travel around the center of the brush stroke when you paint with orbits.
Increasing this value increases the size of the brush stroke.
range sensitivity
A paletted color mode option that lets you specify a focus color for the paletted
conversion. You can adjust the color and specify its importance to guide converting.
rasterized image
An image that has been rendered into pixels. When you convert vector graphics files to
bitmap files, you create rasterized images.
render
To capture a two-dimensional image from a three-dimensional model.
resample
To change the resolution and dimensions of a bitmap. Upsampling increases the size of
the image; downsampling decreases the size of the image. Resampling with fixed
resolution lets you maintain the resolution of the image by adding or subtracting pixels
while varying the image size. Resampling with variable resolution keeps the number of
pixels unchanged while changing the image size, resulting in lower or higher resolution
than that of the original image.
resolution
The amount of detail that an image file contains, or that an input, output, or display
device is capable of producing. Resolution is measured in dpi (dots per inch) or ppi
(pixels per inch). Low resolutions can result in a grainy appearance; high resolutions can
produce higher quality images but result in larger file sizes.
414
RGB
A color mode in which the three colors of light (red, green, and blue) are combined in
varying intensities to produce all other colors. A value between 0 and 255 is assigned to
each channel of red, green and blue. Monitors, scanners, and the human eye use RGB
to produce or detect color.
rollover
An interactive object or group of objects that changes its appearance when you click or
point to it.
round-tripping
The conversion of a document saved in a file format such as Portable Document Format
(PDF) in another format such as Corel DESIGNER (DES) and then back again.
rotate
To reposition and reorient an object by turning it around its center of rotation.
ruler
A horizontal or vertical bar marked off in units that is used to determine the size and
position of objects. By default, the rulers display on the left side and along the top of
the application window, but they can be hidden or moved.
S
saturation
The purity or vividness of a color, expressed as the absence of white. A color that has
100% saturation contains no white. A color with 0% saturation is a shade of gray.
scale
To change an object's horizontal and vertical dimensions proportionally by a specified
percentage. For example, a rectangle with a height of 1" and a width of 2" that is scaled
by 150% results in a height of 1.5" and a width of 3". The aspect ratio of 1:2 (height to
width) is maintained.
segment
The line or curve between nodes in a curve object.
Glossary
415
selection box
An invisible rectangle with eight visible handles that appears around any object you
select using the Pick tool.
simple wireframe view
An outline view of a drawing that hides fills, extrusions, contours, and intermediate
blend shapes. Bitmaps are displayed in monochrome.
size
To change an object's horizontal and vertical dimensions proportionally by changing
one of the dimension's values. For example, a rectangle with a height of 1" and a width
of 2" can be sized by changing the value of the height to 1.5". A width of 3"
automatically results from the new height value. The aspect ratio of 1:2 (height to
width) is maintained.
skew
To slant an object vertically, horizontally, or both.
snap
To force an object that is being drawn or moved to align automatically to a point on the
grid, a guideline, or another object.
source object
The object you use to perform a shaping action on another object, such as welding,
trimming, or intersecting. The source object receives the fill and outline attributes of
the target object.
See also target object.
splash screen
The screen that appears when Corel DESIGNER starts. It monitors the progress of the
startup process and provides information about copyright and registration.
split blend
A single blend that is broken into two or more components to create a compound blend.
The object where the blend is split becomes the end object for one component of the
blend and start object for the other.
416
spot color
In commercial printing, a solid ink color that prints individually, one plate per spot
color.
spread
In commercial printing, a type of trap that is created by extending the foreground
object into the background object.
style
A set of attributes that controls the appearance of a specific type of object. There are
three style types: graphic styles, text styles (artistic and paragraph), and color styles.
subpaths
Paths that are part of one object.
subpath
A segment which is not joined to the main path.
subscript
Text characters that are positioned below the baseline of the other characters in a line
of text.
subtractive color model
A color model, such as CMYK, that creates color by subtracting wavelengths of light
reflected from an object. For example, a colored ink appears blue if it absorbs all colors
except blue.
super nudge
To move an object in large increments by pressing Shift and an Arrow key. The super
nudge value is multiplied by the nudge value to obtain the distance by which the object
is moved.
See also nudge and micro nudge.
superscript
Text characters that are positioned above the baseline of the other characters in a line
of text.
Glossary
417
swap disk
Hard drive space used by applications to artificially increase the amount of memory
available in your computer.
swatch
One of a series of solid-colored patches used as a sample when selecting color. A printed
booklet of swatches is called a swatchbook. Swatch also refers to the colors contained in
the color palette.
symbol
A reusable object or group of objects. A symbol is defined once and can be referenced
many times in a drawing.
symbol instance
An occurrence of a symbol in a drawing. A symbol instance automatically inherits any
changes made to the symbol. You can also apply unique properties to each instance,
including size, position, and uniform transparency.
T
target object
The object you perform a shaping action on, such as welding, trimming, or intersecting
with another object. The target object retains its fill and outline attributes while
copying these attributes to the source objects used to perform the action.
See also source object.
template
A predefined set of information that sets the page size, orientation, ruler position, and
grid and guideline information. A template may also include graphics and text that can
be modified.
text frame
The rectangle that appears as a series of dashed lines around a block of paragraph text
created using the Text tool.
text style
A set of attributes that controls the appearance of text. There are two text style types:
artistic text styles and paragraph text styles.
418
texture fill
A fractally generated fill that, by default, fills an object or image area with one image
instead of with a series of repeating images.
threshold
A level of tolerance for tonal variation in a bitmap.
thumbnail
A miniature, low-resolution version of an image or illustration.
tiling
The technique of repeating a small image across a large surface. Tiling is often used to
create a patterned background for World Wide Web pages.
tint
The lighter shade of a spot color.
tone
The variations in a color or the range of grays between black and white.
transparency
The quality of an object that makes it easy to see through. Setting lower levels of
transparency causes higher levels of opacity and less visibility of the underlying items or
image.
See also opacity.
tree view
A hierarchical view of folders, sub-folders, and files. In the Symbol manager docker, the
tree shows the current document at the top, then collections and library files.
TrueType fonts
A font specification developed by Apple. TrueType fonts print the way they appear on
the screen and can be resized to any height.
two-point perspective
An effect created by lengthening or shortening two sides of an object to create the
impression that the object is receding from view in two directions.
Glossary
419
U
underexposure
The lack of light in an image that makes it too dark.
uniform fill
A type of fill used to apply one solid color to your image.
See also fill.
Unicode
A character encoding standard that defines character sets for all written languages in
the world by using a 16-bit code set and more than 65, 000 characters. Unicode lets
you handle text effectively regardless of the language of the text, your operating system,
or the application you are using.
URL (Uniform Resource Locator)
A unique address that defines where a Web page is located on the Internet.
V
vanishing point
A marker that appears when you select an extrusion or an object to which perspective
has been added. With an extrusion, the vanishing point marker indicates the depth
(parallel extrusion) or the point at which the extruded surfaces would meet if extended
(perspective extrusion). In both cases, the vanishing point is indicated by an X.
vector graphic
An image generated from mathematical descriptions that determine the position,
length, and direction in which lines are drawn. Vector graphics are created as collections
of lines rather than as patterns of individual dots or pixels.
See also bitmap.
vector object
A specific object within a drawing that is created as a collection of lines rather than as
patterns of individual dots or pixels. Vector objects are generated from mathematical
descriptions that determine the position, length, and direction in which lines are drawn.
420
W
watermark
A small amount of random noise added to the luminance component of the image pixels
which carries information about the image. This information survives normal editing,
printing, and scanning.
weld
To combine two objects into a single curve object with a single outline. A source object
is welded to a target object to create a new object that takes on the fill and outline
attributes of the target object.
white point
The measurement of white on a color monitor that influences how highlights and
contrast display.
Z
zoom
To reduce or magnify the view of a drawing. You can zoom in to see details or zoom out
for a broader view.
ZIP
A lossless file compression technique that results in smaller file size and faster processing
time.
Glossary
421
Index
Numerics
3D effects . . . . . . . . . . . . . . . . . . . . . . . 89
applying perspective . . . . . . . . . . . . 205
applying to objects . . . . . . . . . . . . . 203
contouring . . . . . . . . . . . . . . . . . . . 203
drawing planes . . . . . . . . . . . . . . . . . 89
adding . . . . . . . . . . . . . . . . . . . . . .246
aligning . . . . . . . . . . . . . . . . . 253, 255
converting to curves . . . . . . . . . . . .120
converting to paragraph . . . . . . . . .251
converting to paragraph text . . 251, 253
fitting to a path . . . . . . . . . . . . . . . .259
3D images
projecting objects . . . . . . . . . . . . . . . 89
actions
repeating . . . . . . . . . . . . . . . . . . . . . 33
undoing and redoing . . . . . . . . . . . . 33
undoing, redoing, and repeating . . . . 32
Asian text
choosing default font . . . . . . . . . . .273
formatting . . . . . . . . . . . . . . . 273274
orientation . . . . . . . . . . . . . . . . . . .274
spacing with Latin text . . . . . . . . . .274
using line-breaking rules . . . . . . . . .275
Index
ASCII text
exporting PDF files in . . . . . . . . . . .355
B
backgrounds
creating . . . . . . . . . . . . . . . . . . . . .234
exporting . . . . . . . . . . . . . . . . . . . .234
from bitmaps . . . . . . . . . . . . . . . . .234
removing . . . . . . . . . . . . . . . . . . . .235
solid color . . . . . . . . . . . . . . . . . . . .234
backing up
files . . . . . . . . . . . . . . . . . . . . . . 4142
banding
testing fountain fills . . . . . . . . . . . .339
423
binary format
exporting PDF files in . . . . . . . . . . 355
bitmaps
applying lenses . . . . . . . . . . . . . . . 221
applying PowerClip objects . . . . . . 142
as backgrounds . . . . . . . . . . . . . . . 234
changing to black and white . .294295
changing to paletted color mode 295, 298
checking for watermarks . . . . . . . . 365
color . . . . . . . . . . . . . . . . 284, 289, 291
color masks . . . . . . . . . . . . . . . . . . 286
color modes . . . . . . . . . . . . . . . . . . 294
coloring monochrome bitmaps . . . . 285
combining multi-layer bitmaps . . . 365
converting . . . . . . . . . . . . . . . .281282
cropping . . . . . . . . . . . . . . . . .281, 283
cropping while importing . . . . . . . 368
displaying and hiding colors . . . . . 285
downsampling . . . . . . . . . . . . . . . 336
editing . . . . . . . . . . . . . . . . . . . . . 283
embedding in text . . . . . . . . . . . . . 268
extracting embedded color profiles . 365
fills . . . . . . . . . . . . . . . . . . . . . . . . 166
importing . . . . . . . . . . . . 281282, 365
inflating . . . . . . . . . . . . . . . . . . . . 288
linking externally . . . . . . . . . . . . . 365
maintaining proportions . . . . . . . . 284
optimizing for the Web . . . . . . . . . 303
printing . . . . . . . . . . . . . . . . . . . . 337
printing fonts . . . . . . . . . . . . . . . . 340
bleed limit
setting . . . . . . . . . . . . . . . . . . . . . . 345
beveling
corners . . . . . . . . . . . . . . . . . .133135
edges . . . . . . . . . . . . . . . . . . . . . . 207
Bzier curve . . . . . . . . . . . . . . . . . . . . . 62
Bzier line (definition) . . . . . . . . . . . . . 396
424
Index
brush strokes
applying . . . . . . . . . . . . . . . . . . . . . 79
custom . . . . . . . . . . . . . . . . . . . . 7879
linear pattern . . . . . . . . . . . . . . . . . . 78
preset . . . . . . . . . . . . . . . . . . . . . . . . 78
child colors
copying . . . . . . . . . . . . . . . . . . . . .201
creating . . . . . . . . . . . . . . . . . . . . .198
editing . . . . . . . . . . . . . . . . . . . . . .200
moving between parents . . . . . . . . .201
sorting . . . . . . . . . . . . . . . . . . . . . .200
B-splines
drawing . . . . . . . . . . . . . . . . . . . . . . 63
bullets
adding to text . . . . . . . . . . . . . . . . . 262
circles
drawing . . . . . . . . . . . . . . . . . . . . . .85
buttons
creating for Web . . . . . . . . . . 304305
C
calibrating rulers . . . . . . . . . . . . . . . . . 238
callouts
breaking apart . . . . . . . . . . . . . . . . . 73
drawing . . . . . . . . . . . . . . . . . . . 7071
halos . . . . . . . . . . . . . . . . . . . . . . . . 72
text . . . . . . . . . . . . . . . . . . . . . . . . . 72
cascading style sheet (definition) . . . . . 397
center of rotation (definition) . . . . . . . 397
CGI script (definition) . . . . . . . . . . . . . 397
CGM
ActiveCGM commands . . . . . . . . . 322
applying data to objects . . . . . . . . . 319
Web commands . . . . . . . . . . . . . . . 319
chamfering
corners . . . . . . . . . . . . . . . . . 133135
character (definition) . . . . . . . . . . . . . . 397
characters
nonprinting . . . . . . . . . . . . . . . . . . 270
returning to baseline . . . . . . . . . . . 257
rotating . . . . . . . . . . . . . . . . . . . . . 257
shifting . . . . . . . . . . . . . . . . . . . . . 257
straightening . . . . . . . . . . . . . . . . . 257
Index
425
color
bitmaps . . . . . . . . . . . . . . . . . . . . . 284
color calibration bars
printing . . . . . . . . . . . . . . . . . . . . 346
processed . . . . . . . . . . . . . . . . . . . . 299
saving . . . . . . . . . . . . . . 175, 180, 182
types . . . . . . . . . . . . . . . . . . . . . . . 175
undocking . . . . . . . . . . . . . . . . . . . 183
color profiles
choosing . . . . . . . . . . . . . . . . 189190
copying from CD . . . . . . . . . . . . . . 191
downloading . . . . . . . . . . . . . . . . . 191
embedding . . . . . . . . . . . . . . . . . . . 192
ICC . . . . . . . . . . . . . . . . . . . . . . . . 336
color management . . . . . . . . . . . . . . .
choosing an engine . . . . . . . . . . . .
choosing styles . . . . . . . . . . . . . . .
controls . . . . . . . . . . . . . . . . . . . . .
correcting colors for display . . . . . .
embedding color profiles . . . . . . . .
enabling gamut alarm . . . . . . . . . .
using color profiles . . . . . . . . . . . .
187
192
194
187
194
192
193
189
294
299
293
293
293
293
293
426
Index
Index
427
curve objects
converting . . . . . . . . . . . . . . . .120121
joining . . . . . . . . . . . . . . . . . . . . . 121
modifying . . . . . . . . . . . . . . . . . . . 123
nodes . . . . . . . . . . . . . . . . . . .119, 122
defaults
changing property values . . . . . . 5960
saving . . . . . . . . . . . . . . . . . . 373374
text style . . . . . . . . . . . . . . . . . . . . 249
zooming and panning . . . . . . . . . . . 36
curved lines
drawing . . . . . . . . . . . . . . . . 60, 6263
deleting
objects . . . . . . . . . . . . . . . . . . . . . . 101
symbol instances . . . . . . . . . . . . . . 149
symbol libraries . . . . . . . . . . . . . . . 150
curves
Bzier . . . . . . . . . . . . . . . . . . . . . . . 62
converting text to . . . . . . . . . . .251, 253
filling . . . . . . . . . . . . . . . . . . . . . . 174
freehand . . . . . . . . . . . . . . . . . . . . . 61
densitometer scales
printing . . . . . . . . . . . . . . . . . . . . . 346
desktop (definition) . . . . . . . . . . . . . . . 401
cusps
nodes . . . . . . . . . . . . . . . . . . . . . . 123
customizing
application . . . . . . . . . . . . . . . . . . 373
color palettes . . . . . . . . . . . . . . . . . 182
drawing profiles . . . . . . . . . . . . . . . 94
file associations . . . . . . . . . . . . . . . 389
filters . . . . . . . . . . . . . . . . . . . . . . 388
keyboard shortcuts . . . . . . . . . . . . . 376
menus . . . . . . . . . . . . . . . . . . . . . . 379
processed color palettes . . . . . . . . . 299
property bar . . . . . . . . . . . . . . . . . 384
status bar . . . . . . . . . . . . . . . . . . . 386
toolbars . . . . . . . . . . . . . . . . . . . . . 381
Undo settings . . . . . . . . . . . . . . . . . 33
displaying
grid lines . . . . . . . . . . . . . . . . . . . . 239
D
data fields
adding . . . . . . . . . . . . . . . . . . . . . 316
customizing . . . . . . . . . . . . . . . . . 315
distributing
objects . . . . . . . . . . . . . . . . . . 110, 113
databases
adding fields . . . . . . . . . . . . . . . . .
choosing templates . . . . . . . . . . . .
creating from templates . . . . . . . . .
setting up . . . . . . . . . . . . . . . . . . .
428
316
318
317
315
dithering . . . . . . . . . . . . . . . . . . . . . . . 296
dockers
description . . . . . . . . . . . . . . . . . . . . 26
docking
color palettes . . . . . . . . . . . . . . . . . 183
Index
Index
creating . . . . . . . . . . . . . . . . . . . . . .95
customizing . . . . . . . . . . . . . . . . . . .94
deleting . . . . . . . . . . . . . . . . . . . . . .95
editing . . . . . . . . . . . . . . . . . . . . . . .95
drawing scale
custom preset . . . . . . . . . . . . . . . . .243
drawing window
displaying geometric information . .117
drawing window (definition) . . . . . . . . 402
drawings
accessing information . . . . . . . . . . . .42
backing up and recovering . . . . . . . .41
closing . . . . . . . . . . . . . . . . . . . . . . .43
creating . . . . . . . . . . . . . . . . . . . . . .28
inserting graphics . . . . . . . . . . . . . . .29
opening . . . . . . . . . . . . . . . . . . . 27, 29
previewing . . . . . . . . . . . . . . . . . 3637
quitting . . . . . . . . . . . . . . . . . . . . . .43
saving . . . . . . . . . . . . . . . . . . . . . . . .40
saving default settings for . . . . . . . .373
starting . . . . . . . . . . . . . . . . . . . . . . .27
starting from templates . . . . . . . . . . .30
using objects . . . . . . . . . . . . . . . . . . .97
viewing facing pages . . . . . . . . . . . . .38
viewing thumbnails . . . . . . . . . . . . .29
zooming and panning . . . . . . . . . 3435
drop caps
adding to text . . . . . . . . . . . . . 262, 268
drop shadow (definition) . . . . . . . . . . . 402
drop shadows
adding . . . . . . . . . . . . . . . . . . . . . .212
merge mode . . . . . . . . . . . . . . . . . .212
separating from objects . . . . . . . . . .212
duotone color mode
changing images to . . . . . . . . . . . . .300
settings . . . . . . . . . . . . . . . . . . . . . .299
duotone color mode (definition) . . . . . 403
dust and scratches
429
dynamic guides
deleting . . . . . . . . . . . . . . . . . . . . . .
displaying . . . . . . . . . . . . . . . . . . . .
enabling and disabling . . . . . . . . . . .
parallel . . . . . . . . . . . . . . . . . . . . . .
perpendicular . . . . . . . . . . . . . . . . .
settings . . . . . . . . . . . . . . . . . . . . . .
snapping objects to intersection . . . .
tangent . . . . . . . . . . . . . . . . . . . . . .
56
52
52
52
52
56
55
52
E
editing
drawing profiles . . . . . . . . . . . . . . . 95
embedded objects . . . . . . . . . . . . . 362
linked objects . . . . . . . . . . . . . . . . 362
object data . . . . . . . . . . . . . . . .317318
templates . . . . . . . . . . . . . . . . . . . . 31
text . . . . . . . . . . . . . . . . . . . . . . . . 252
effects
3D . . . . . . . . . . . . . . . . . . . . . . . . . 89
copying . . . . . . . . . . . . . . . . . . . . . 102
lenses . . . . . . . . . . . . . . . . . . . . . . 223
ellipses
curve objects . . . . . . . . . . . . . . . . . 121
drawing . . . . . . . . . . . . . . . . . . . . . 85
embedded objects
editing . . . . . . . . . . . . . . . . . . . . . 362
inserting . . . . . . . . . . . . . . . . .361362
editing . . . . . . . . . . . . . . . . . . . . . . 126
mapping modes . . . . . . . . . . . . . . . 127
shaping objects . . . . . . . . . . . . . . . 125
EPS
embedded in PDF files . . . . . . . . . . 356
erasers
creating holes . . . . . . . . . . . . . 128, 130
nib settings . . . . . . . . . . . . . . . . . . 128
properties . . . . . . . . . . . . . . . . . . . 128
erasing
connecting lines . . . . . . . . . . . . . . . 128
objects . . . . . . . . . . . . . . . . . . 130131
portions of objects . . . . . . . . . . . . . 128
straight lines . . . . . . . . . . . . . 128, 130
error diffusion . . . . . . . . . . . . . . . . . . . 296
exporting
embedding color profiles . . . . 191192
files . . . . . . . . . . . . . . . . . . . . . . . . 369
PDF files in an encoding format . . . 355
text as curves in PDF files . . . . . . . . 355
extracting
paths from objects . . . . . . . . . . . . . 130
PowerClip contents . . . . . . . . 142143
extrusion (definition) . . . . . . . . . . . . . . 403
extrusions
creating . . . . . . . . . . . . . . . . . . . . . 208
F
feathering (definition) . . . . . . . . . . . . . 403
embedding
fonts . . . . . . . . . . . . . . . . . . . .279, 354
in PDF files . . . . . . . . . . . . . . . . . 354
objects in text . . . . . . . . . . . . . . . . 268
feedback sounds
assigning to events . . . . . . . . . . . . . 387
disabling . . . . . . . . . . . . . . . . . . . . 388
Windows XP . . . . . . . . . . . . . . . . . 388
fields
adding . . . . . . . . . . . . . . . . . . . . . . 316
envelopes
applying . . . . . . . . . . . . . . . . . . . . 125
copying . . . . . . . . . . . . . . . . . . . . . 126
430
file associations
breaking . . . . . . . . . . . . . . . . . . . . 389
Index
customizing . . . . . . . . . . . . . . . . . . 389
making . . . . . . . . . . . . . . . . . . . . . 389
files
auto backup settings . . . . . . . . . . . . . 41
backing up and recovering . . . . . . . . 41
exporting . . . . . . . . . . . . . . . . 365, 369
exporting to Microsoft Office . . . . . 370
exporting to WordPerfect Office . . . 370
formats . . . . . . . . . . . . . . . . . . . . . 404
importing . . . . . . . . . . . . . . . . . . . 365
printing information . . . . . . . . . . . 346
printing to . . . . . . . . . . . . . . . . . . . 331
recovering . . . . . . . . . . . . . . . . . . . . 41
saving to different formats . . . . . . . 371
Web publishing . . . . . . . . . . . . . . . 311
adding . . . . . . . . . . . . . . . . . . . . . .388
changing the order . . . . . . . . . . . . .389
customizing . . . . . . . . . . . . . . . . . .388
removing . . . . . . . . . . . . . . . . . . . .388
finding
menu commands . . . . . . . . . . . . . .381
flipping
objects . . . . . . . . . . . . . . . . . . 108109
floating object (definition) . . . . . . . . . . . 403
floating toolbars . . . . . . . . . . . . . . . . . . 381
flow lines
drawing . . . . . . . . . . . . . . . . . . . 6566
moving . . . . . . . . . . . . . . . . . . . . 6566
focus color . . . . . . . . . . . . . . . . . . . . . . 297
filleting
corners . . . . . . . . . . . . . . . . . . . . . 133
font matching
exceptions . . . . . . . . . . . . . . . . . . .278
setting options . . . . . . . . . . . . . . . .277
fills
applying . . . . . . . . . . . . . . . . . . . . 157
around open curves . . . . . . . . . . . . 173
colors . . . . . . . . . . . . . . . . . . . . . . . 173
copying . . . . . . . . . . . . . . . . . 173174
copying properties . . . . . . . . . . . . . 100
copying to objects . . . . . . . . . . . . . . 102
fountain . . . . . . . . . . . . . . . . . . . . . 158
gradient . . . . . . . . . . . . . . . . . . . . . 158
hatch . . . . . . . . . . . . . . . . . . . . . . . 160
in open curves . . . . . . . . . . . . . . . . 174
mesh . . . . . . . . . . . . . . . . . . . . . . . 171
pattern . . . . . . . . . . . . . . . . . . . . . . 167
PostScript . . . . . . . . . . . . . . . . . . . 171
quality . . . . . . . . . . . . . . . . . . . . . . 160
removing . . . . . . . . . . . . . . . . 173174
setting default colors . . . . . . . . . . . 173
texture . . . . . . . . . . . . . . . . . . . . . . 170
uniform . . . . . . . . . . . . . . . . . . . . . 157
Index
fonts
Asian text . . . . . . . . . . . . . . . . 273274
embedding . . . . . . . . . . . . . . . 279, 354
in PDF files . . . . . . . . . . . . . . 353354
missing . . . . . . . . . . . . . . . . . . 277278
PANOSE system . . . . . . . . . . . . . .277
specifying attributes . . . . . . . . . . . .249
substituting . . . . . . . . . . . . . . 277278
Windows and Macintosh equivalents 278
formatting codes
adding to text . . . . . . . . . . . . . . . . .269
fountain fill (definition) . . . . . . . . . . . . . 404
fountain fills
applying . . . . . . . . . . . . . . . . . . . . .158
custom . . . . . . . . . . . . . . . . . . . . . .159
display quality . . . . . . . . . . . . 158, 160
in PDF files . . . . . . . . . . . . . . . . . .355
preset . . . . . . . . . . . . . . . . . . . . . . .158
print quality . . . . . . . . . . . . . . 158, 160
431
steps . . . . . . . . . . . . . . . . . . . . . . . 158
grids
displaying or hiding . . . . . . . . . . . . 239
distance between lines . . . . . . . . . . 239
setting up . . . . . . . . . . . . . . . . . . . . 239
G
gamut
color . . . . . . . . . . . . . . . . . . . . . . . 399
gamut alarm
enabling . . . . . . . . . . . . . . . . . . . . 193
geometric information
accessing . . . . . . . . . . . . . . . . . . . . 116
displaying . . . . . . . . . . . . . . . . . . . 117
GIF (definition) . . . . . . . . . . . . . . . . . . 404
glyph (definition) . . . . . . . . . . . . . . . . . 404
grab area . . . . . . . . . . . . . . . . . . . . . . . 381
grab area (definition) . . . . . . . . . . . . . . 404
graphics
embedding in text . . . . . . . . . . . . . 268
finding . . . . . . . . . . . . . . . . . . . . . . 30
inserting . . . . . . . . . . . . . . . . . . . . . 30
raster . . . . . . . . . . . . . . . . . . . . . . . 29
vector . . . . . . . . . . . . . . . . . . . .29, 420
halos . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
432
Index
Help
changing the language . . . . . . . . . . . . 7
printing . . . . . . . . . . . . . . . . . . . . . . . 9
search . . . . . . . . . . . . . . . . . . . . . . . . 9
importing
bitmaps . . . . . . . . . . . . . . . . . . . . .282
embedding color profiles . . . . . 191192
files . . . . . . . . . . . . . . . . . . . . . . . .365
text . . . . . . . . . . . . . . . . . . . . . . . . .245
hotspots
changing colors . . . . . . . . . . . . . . . 309
displaying . . . . . . . . . . . . . . . . . . . 309
hotspotting
Object Data Manager . . . . . . . . . . . 315
HSB
color model . . . . . . . . . . . . . . . . . . 184
I
ICC profiles
applying . . . . . . . . . . . . . . . . . . . . 336
choosing options . . . . . . . . . . . . . . 192
embedding profiles . . . . . . . . . . . . . 192
icon (definition) . . . . . . . . . . . . . . . . . . 406
image map (definition) . . . . . . . . . . . . . 407
Index
images
3D . . . . . . . . . . . . . . . . . . . . . . . . . .89
setting Web options . . . . . . . . 312, 314
imposition layouts
choosing preset . . . . . . . . . . . . . . . .343
indenting
paragraph text . . . . . . . . . . . . . . . .271
inks
displaying all tone curves on grid . . .300
settings . . . . . . . . . . . . . . . . . . 299300
433
URL . . . . . . . . . . . . . . . . . . . . . . . 420
intersecting
objects . . . . . . . . . . . . . . . . . .136137
isometric (definition) . . . . . . . . . . . . . . 407
J
JavaScript (definition) . . . . . . . . . . . . . 407
joining
curves . . . . . . . . . . . . . . . . . . . . . . 121
nodes . . . . . . . . . . . . . . . . . . . . . . 122
JPEG (definition) . . . . . . . . . . . . . . . . . 408
justify (definition) . . . . . . . . . . . . . . . . 408
K
kerning
text . . . . . . . . . . . . . . . . . . . . . . . . 253
kerning (definition) . . . . . . . . . . . . . . . 408
keyboard shortcuts
assigning . . . . . . . . . . . . . . . . .376377
customizing . . . . . . . . . . . . . . . . . 376
deleting . . . . . . . . . . . . . . . . . . . . . 378
printing . . . . . . . . . . . . . . . . . . . . 378
resetting . . . . . . . . . . . . . . . . . . . . 376
L
Lab (definition) . . . . . . . . . . . . . . . . . . 408
Lab color mode . . . . . . . . . . . . . . . . . . 293
languages
Help . . . . . . . . . . . . . . . . . . . . . . . . . 7
text display . . . . . . . . . . . . . . . . . . 248
user interface . . . . . . . . . . . . . . . . . . . 7
layers
activating . . . . . . . . . . . . . . . . . . . 228
copying . . . . . . . . . . . . . . . . . .225, 229
creating . . . . . . . . . . . . . . . . . .225226
deleting . . . . . . . . . . . . . . . . . . . . . 227
434
displaying . . . . . . . . . . . . . . . . . . . 227
editing . . . . . . . . . . . . . . . . . . . . . . 228
editing objects on . . . . . . . . . . . . . . 228
hiding and displaying . . . . . . . . . . . 227
locking . . . . . . . . . . . . . . . . . 228229
master pages . . . . . . . . . 225226, 228
moving . . . . . . . . . . . . . . . . . 225, 229
objects on . . . . . . . . . . . . . . . . . . . 230
printing . . . . . . . . . . . . . 225, 230, 330
properties . . . . . . . . . . . . . . . . . . . 228
renaming . . . . . . . . . . . . . . . . . . . . 229
stacking order . . . . . . . . 225, 228229
to organize objects . . . . . . . . . . . . . 225
layouts
imposition . . . . . . . . . . . . . . . . . . . 343
page . . . . . . . . . . . . . . . . . . . 231, 233
styles . . . . . . . . . . . . . . . . . . . . . . . 231
leader tabs (definition) . . . . . . . . . . . . . 408
leading
text . . . . . . . . . . . . . . . . . . . . . . . . 253
leading (definition) . . . . . . . . . . . . . . . . 408
lenses
applying . . . . . . . . . . . . . . . . 221, 223
creating . . . . . . . . . . . . . . . . . . . . . 221
displaying . . . . . . . . . . . . . . . . . . . 224
editing . . . . . . . . . . . . . . 221, 223224
special effects . . . . . . . . . . . . . . . . . 223
libraries
adding . . . . . . . . . . . . . . . . . . . . . . 149
creating new . . . . . . . . . . . . . . . . . 154
deleting . . . . . . . . . . . . . . . . . . . . . 150
editing symbols in . . . . . . . . . . . . . 152
exporting . . . . . . . . . . . . . . . . . . . . 153
managing . . . . . . . . . . . . . . . . . . . 149
sharing symbols . . . . . . . . . . . . . . . 153
library (definition) . . . . . . . . . . . . . . . . 408
lighting
applying to vector extrusions . . . . . . 210
Index
editing . . . . . . . . . . . . . . . . . . . . . .362
inserting . . . . . . . . . . . . . . . . . . . . .361
pasting . . . . . . . . . . . . . . . . . . . . . .361
source links . . . . . . . . . . . . . . . . . .363
linked objects
Index
linking
bitmaps . . . . . . . . . . . . . . . . . 282, 365
externally . . . . . . . . . . . . . . . . . . . .365
objects . . . . . . . . . . . . . . . . . . . . . .266
paragraph text . . . . . . . . . . . . . . . .266
links
fixing broken . . . . . . . . . . . . . . . . .148
setting Web options . . . . . . . . . . . .312
updating . . . . . . . . . . . . . . . . . . . . .148
locking
layers . . . . . . . . . . . . . . . . . . . . . . .229
PowerClip objects . . . . . . . . . . . . . .143
lossless (definition) . . . . . . . . . . . . . . . . 409
lossy (definition) . . . . . . . . . . . . . . . . . . 409
LZW (definition) . . . . . . . . . . . . . . . . . . 409
M
macros
VBA . . . . . . . . . . . . . . . . . . . . . . . .392
magnifying
lenses . . . . . . . . . . . . . . . . . . . . . . .221
managing projects . . . . . . . . . . . . . . . . . 315
marquee select (definition) . . . . . . . . . . 409
masking colors . . . . . . . . . . . . . . . . . . . 285
master layer (definition) . . . . . . . . . . . . 409
master layers
creating . . . . . . . . . . . . . . . . . . . . .226
master object (definition) . . . . . . . . . . . 409
master page (definition) . . . . . . . . . . . . 409
master pages
displaying objects . . . . . . . . . . . . . .227
gridlines . . . . . . . . . . . . . . . . . . . . .226
435
settings . . . . . . . . . . . . . . . . . . . . . 228
menu commands
finding . . . . . . . . . . . . . . . . . . . . . 381
menus
adding and removing items . . . . . .
changing order . . . . . . . . . . . . . . .
customizing . . . . . . . . . . . . . . . . .
renaming . . . . . . . . . . . . . . . . . . .
nested symbol
editing . . . . . . . . . . . . . . . . . . . . . . 152
380
379
379
379
436
O
object (definition) . . . . . . . . . . . . . . . . 411
object data
adding . . . . . . . . . . . . . . . . . . . . . . 318
adding fields . . . . . . . . . . . . . . . . . 316
Index
assigning . . . . . . . . . . . . . . . . 317318
copying . . . . . . . . . . . . . . . . . . . . . 317
customizing fields . . . . . . . . . . . . . 315
editing . . . . . . . . . . . . . . . . . . 317318
hotspotting . . . . . . . . . . . . . . . . . . 315
setting up database . . . . . . . . . . . . . 315
Index
displaying . . . . . . . . . . . . . . . . . . . .227
distributing . . . . . . . . . . . . . . . 110, 113
dividing . . . . . . . . . . . . . . . . . . . . .129
duplicating . . . . . . . . . . . . . . . . . . .101
embedding . . . . . . . . . . . . . . . . . . .361
embedding in text . . . . . . . . . . . . . .268
erasing . . . . . . . . . . . . . . 128, 130131
extracting subpaths . . . . . . . . . . . . .116
filling . . . . . . . . . . . . . . . . . . . 157, 174
flipping . . . . . . . . . . . . . . . . . 108109
getting geometric information . 116117
grouping and ungrouping . . . . 114115
intersecting . . . . . . . . . . . . . . . 136137
joining subpaths in groups . . . . . . . .65
line segments . . . . . . . . . . . . . . . . . .65
linking . . . . . . . . . . . . . . . . . . 266, 361
mirroring . . . . . . . . . . . . . . . . . . . .109
moving . . . . . . . . . . . . . . 104105, 236
nudging . . . . . . . . . . . . . . . . . 105106
ordering . . . . . . . . . . . . . . . . . 113114
pasting into drawings . . . . . . . . . . .101
PowerClip . . . . . . . . . . . . . . . . . . .142
previewing . . . . . . . . . . . . . . . . . . . .37
projecting . . . . . . . . . . . . . . . . . . 89, 93
projecting and unprojecting . 89, 9293
Reflect Nodes mode . . . . . . . . . . . .124
removing outline . . . . . . . . . . . . . . .77
rotating . . . . . . . . . . . . . . . . . . . . .108
saving . . . . . . . . . . . . . . . . . . . . . . . .40
selecting . . . . . . . . . . . . . . . . . . . 97, 99
shaping . . . . . . . . . . . . . . . . . . . . .119
sizing and scaling . . . . . . . . . . 106107
skewing . . . . . . . . . . . . . . . . . . . . .109
snapping . . . . . . . . . . . . . . . 49, 5355
splitting . . . . . . . . . . . . . . . . . 128129
spraying . . . . . . . . . . . . . . . . . . . . . .80
tone . . . . . . . . . . . . . . . . . . . . . . . .291
trimming . . . . . . . . . . . . . . . . 131133
Web publishing . . . . . . . . . . . . . . .311
welding . . . . . . . . . . . . . . . . . 136137
437
offsetting . . . . . . . . . . . . . . . . . . . . . . . . 80
sprayed lines . . . . . . . . . . . . . . . . . . 82
page numbers
printing . . . . . . . . . . . . . . . . . . . . . 346
pages
adding and deleting . . . . . . . . 235236
background . . . . . . . . . . . . . . . . . . 234
displaying . . . . . . . . . . . . . . . . . . . 227
facing . . . . . . . . . . . . . . . . . . . . . . . 38
layout . . . . . . . . . . . . . . . . . . 231, 233
moving objects . . . . . . . . . . . . . . . . 236
naming . . . . . . . . . . . . . . . . . 235236
ordering . . . . . . . . . . . . . . . . . . . . . 236
orientation . . . . . . . . . . . . . . . . . . . 231
settings . . . . . . . . . . . . . . . . . . . . . 231
size . . . . . . . . . . . . . . . . . . . . . . . . 231
optimizing
bitmaps . . . . . . . . . . . . . . . . . . . . . 303
colors . . . . . . . . . . . . . . . . . . . . . . 187
palettes
color . . . . . . . . . . . . . . . . . . . . . . . 399
color types . . . . . . . . . . . . . . . . . . . 297
creating color palettes . . . . . . . . . . . 181
editing custom color palettes . . . . . . 181
opening and closing . . . . . . . . . . . . 181
opening and closing color palettes . . 181
orientation
Asian text . . . . . . . . . . . . . . . . . . . 274
page . . . . . . . . . . . . . . . . . . . . . . . 232
page layout . . . . . . . . . . . . . . . . . . 231
origin (definition) . . . . . . . . . . . . . . . . . 411
orthogonal (definition) . . . . . . . . . . . . 411
outline (definition) . . . . . . . . . . . . . . . . 411
outlines
converting to objects . . . . . . . . . . . . 77
copying color . . . . . . . . . . . . . . . . . . 77
copying properties . . . . . . . . . . . . . 100
formatting . . . . . . . . . . . . . . . . . . . . 73
removing . . . . . . . . . . . . . . . . . . . . 77
specifying settings . . . . . . . . . . . . . . 75
output resolution (definition) . . . . . . . 411
overexposure (definition) . . . . . . . . . . 411
overprinting . . . . . . . . . . . . . . . . . . . . 300
438
Index
Index
pattern tiles
sizing . . . . . . . . . . . . . . . . . . . . . . .168
PDF
bookmarks . . . . . . . . . . . . . . . . . . .351
choosing an encoding format . . . . . .355
compatibility . . . . . . . . . . . . . . . . .358
embedded files . . . . . . . . . . . . . . . .356
fonts . . . . . . . . . . . . . . . . . . . . 353355
generating thumbnails . . . . . . . . . .351
hyperlinks . . . . . . . . . . . . . . . . . . .351
linearizing files . . . . . . . . . . . . . . . .359
maintaining OPI links . . . . . . . . . .357
optimizing . . . . . . . 352353, 358359
outputting objects . . . . . . . . . . . . . .356
preparing for service bureau . . . . . .357
preserving document settings . . . . .357
publishing to . . . . . . . . . . . . . . . . .349
reducing file size . . . . . . . . . . . . . . .352
saving files . . . . . . . . . . . . . . . . . . .350
setting fountain steps . . . . . . . . . . .355
styles . . . . . . . . . . . . . . . . . . . 350351
using Preflight . . . . . . . . . . . . . . . .358
perspectives
adjusting . . . . . . . . . . . . . . . . . . . .206
applying . . . . . . . . . . . . . . . . . . . . .205
copying . . . . . . . . . . . . . . . . . 103, 206
one-point . . . . . . . . . . . . . . . . . . . .411
removing effects . . . . . . . . . . . . . . .206
two-point . . . . . . . . . . . . . . . . . . . .419
vanishing point . . . . . . . . . . . . . . . .420
pixel (definition) . . . . . . . . . . . . . . . . . . 413
planes
choosing drawing . . . . . . . . . . . . . . .92
drawing . . . . . . . . . . . . . . . . . . . . . .89
projecting objects . . . . . . . . . . . . . . .93
unprojecting objects . . . . . . . . . . . . .93
plug-in filters
439
440
printing
applying ICC profiles . . . . . . . . . . . 336
applying print styles . . . . . . . . . . . . 333
bitmap fonts . . . . . . . . . . . . . . . . . 340
bitmap output threshold . . . . . . . . . 335
bitmaps . . . . . . . . . . . . . . . . . 330, 337
bleed limit . . . . . . . . . . . . . . . 344345
changing fill quality . . . . . . . . . . . . 160
choosing print styles . . . . . . . . . . . . 333
chunking bitmaps . . . . . . . . . . . . . 335
color calibration bars . . . . . . . 344, 346
color management settings . . . . . . . 191
colors accurately . . . . . . . . . . . 329, 336
creating print styles . . . . . . . . . . . . 333
crop/fold marks . . . . . . . . . . . 344345
densitometer scales . . . . . . . . . 344, 346
downsampling bitmaps . . . . . . . . . 336
drawing information . . . . . . . . . . . . 42
drawings . . . . . . . . . . . . . . . . . . . . 329
driver compatibility . . . . . . . . . . . . 335
file information . . . . . . . . . . . . . . . 346
fine tuning . . . . . . . . . . . . . . . . . . . 334
fountain fills . . . . . . . . . . . . . 335, 339
imposition layouts . . . . . . . . . . . . . 343
in black or grayscale . . . . . . . . . . . . 335
issues . . . . . . . . . . . . . . . . . . . . . . . 333
layers . . . . . . . . . . . . . . . 225, 230, 330
layout . . . . . . . . . . . . . . . . . . . . . . 331
OPI links . . . . . . . . . . . . . . . . . . . . 347
page numbers . . . . . . . . . . . . . . . . 346
page orientation . . . . . . . . . . . . . . . 332
page settings for . . . . . . . . . . . . . . . 233
positioning print jobs . . . . . . . . . . . 331
PostScript printer . . . . . . . . . . 337338
PPD files . . . . . . . . . . . . . . . . . . . . 338
Preflight settings . . . . . . . . . . . . . . 333
previewing . . . . . . . . . . . . . . . . . . . 332
printers marks . . . . . . . . . . . . . . . . 344
rasterizing . . . . . . . . . . . . . . . . . . . 336
reducing curve complexity . . . . . . . 339
Index
property values
changing defaults . . . . . . . . . . . . 5960
publishing
to PDF . . . . . . . . . . . . . . . . . . . . . .349
to the Web . . . . . . . . . . . . . . . 311, 314
Q
QuickCorrect (definition) . . . . . . . . . . . 414
quitting
application . . . . . . . . . . . . . . . . . . . .43
product activation . . . . . . . . . . . . . . . . . . 7
profiles
choosing preset drawing . . . . . . . . . . 92
creating drawing . . . . . . . . . . . . . . . 95
customizing drawing . . . . . . . . . . . . 94
deleting drawing . . . . . . . . . . . . . . . 95
drawing . . . . . . . . . . . . . . . . . . . . . . 89
editing drawing . . . . . . . . . . . . . . . . 95
range sensitivity
colors . . . . . . . . . . . . . . . . . . . . . . .296
setting for bitmaps . . . . . . . . . . . . .299
range sensitivity (definition) . . . . . . . . . 414
rasterizing
pages . . . . . . . . . . . . . . . . . . . . . . .336
Index
raster graphics
inserting . . . . . . . . . . . . . . . . . . . . . .30
rasterized image (definition) . . . . . . . . . 414
ratio
aspect . . . . . . . . . . . . . . . . . . . . . . .395
recovering
files . . . . . . . . . . . . . . . . . . . . . . 4142
rectangles
drawing . . . . . . . . . . . . . . . . . . . . . .83
rounding corners . . . . . . . . . . . . . . .84
reflect nodes
shaping objects . . . . . . . . . . . . . . . .124
Reflect Nodes mode
shaping objects . . . . . . . . . . . . . . . .124
registering Corel products . . . . . . . . . . . . 8
registration marks
441
printing . . . . . . . . . . . . . . . . . . . . 346
442
rounding
corners . . . . . . . . . . . . . . . . . . . . . 134
ruler (definition) . . . . . . . . . . . . . . . . . . 415
rulers
calibrating . . . . . . . . . . . . . . . . . . . 238
customizing . . . . . . . . . . . . . . . . . . 238
displaying . . . . . . . . . . . . . . . . . . . 237
origin . . . . . . . . . . . . . . . . . . . . . . 238
S
saturation (definition) . . . . . . . . . . . . . 415
saving
default settings . . . . . . . . . . . . . . . . 373
drawing information . . . . . . . . . . . . 42
drawings . . . . . . . . . . . . . . . . . . . . . 40
PDF files . . . . . . . . . . . . . . . . . . . . 350
selected objects . . . . . . . . . . . . . . . . . 40
to different formats . . . . . . . . . . . . . 371
views . . . . . . . . . . . . . . . . . . . . . . . . 39
scale
choosing . . . . . . . . . . . . . . . . 242243
custom preset . . . . . . . . . . . . . 242243
setting . . . . . . . . . . . . . . . . . . . . . . 243
setting drawing . . . . . . . . . . . 242243
scaling
nodes . . . . . . . . . . . . . . . . . . . . . . . 124
objects . . . . . . . . . . . . . . . . . . 106107
scalloping
corners . . . . . . . . . . . . . . . . . 133, 135
scratches
correcting bitmaps . . . . . . . . . . . . . 292
scripts
automating tasks . . . . . . . . . . . . . . 391
segment (definition) . . . . . . . . . . . . . . . 415
segments
disconnecting . . . . . . . . . . . . . . . . . 144
editing . . . . . . . . . . . . . . . . . . . . . . 119
Index
manipulating . . . . . . . . . . . . . . . . . 119
selecting . . . . . . . . . . . . . . . . . . . . . . . . 409
objects . . . . . . . . . . . . . . . . . . . . . . . 99
selection box (definition) . . . . . . . . . . . 416
settings
defaults . . . . . . . . . . . . . . . . . . . . . 373
drawing scale . . . . . . . . . . . . . 242243
dynamic guides . . . . . . . . . . . . . . . . 56
page layout . . . . . . . . . . . . . . . . . . 232
rulers . . . . . . . . . . . . . . . . . . . . . . . 237
saving as defaults . . . . . . . . . . 373374
shapes
adding text to . . . . . . . . . . . . . . . . . . 88
adding to line ends . . . . . . . . . . . . . . 78
closed . . . . . . . . . . . . . . . . . . . . . . . 65
creating from lines . . . . . . . . . . . 61, 65
drawing . . . . . . . . . . . . . . . . . . . 83, 88
modifying . . . . . . . . . . . . . . . . . . . . 88
predefined . . . . . . . . . . . . . . . . . . . . 87
shaping
beveling . . . . . . . . . . . . . . . . . . . . . 134
corners . . . . . . . . . . . . . . . . . . . . . 133
objects . . . . . . . . . . . . . . . . . . 119, 125
text . . . . . . . . . . . . . . . . . . . . . . . . 245
using envelopes . . . . . . . . . . . . . . . 125
gravity . . . . . . . . . . . . . . . . . . . . 4849
objects . . . . . . . . . . . . . . . . . . . . . . .49
objects to other objects . . . . . . . . . . .53
objects when drawing . . . . . . . . . . . .54
to guidelines . . . . . . . . . . . . . . . . . . .45
shortcut keys
customizing . . . . . . . . . . . . . . . . . . 376
sprayed lines
offsetting . . . . . . . . . . . . . . . . . . . . .82
rotating . . . . . . . . . . . . . . . . . . . . . .81
spraying objects . . . . . . . . . . . . . . . . . . . 80
spraylists . . . . . . . . . . . . . . . . . . . . . . . . . 80
creating . . . . . . . . . . . . . . . . . . . . . .82
reset to saved settings . . . . . . . . . . . .80
size of objects . . . . . . . . . . . . . . . . . .80
spacing of objects . . . . . . . . . . . . . . .80
spray order . . . . . . . . . . . . . . . . . . . .80
sizing
objects . . . . . . . . . . . . . . . . . . . . . . 106
skew (definition) . . . . . . . . . . . . . . . . . 416
skewing
nodes . . . . . . . . . . . . . . . . . . . . . . . 124
objects . . . . . . . . . . . . . . . . . . . . . . 109
snap (definition) . . . . . . . . . . . . . . . . . . 416
snapping
Index
443
stacking
layers . . . . . . . . . . . . . . . . . . . . . . 229
objects . . . . . . . . . . . . . . . . . . . . . 114
starting
application . . . . . . . . . . . . . . . . . . . 28
drawings . . . . . . . . . . . . . . . . . . . . . 28
status bar
adding and removing items . . . . . . 386
customizing . . . . . . . . . . . . . . . . . 386
description . . . . . . . . . . . . . . . . . . . 26
hiding or displaying . . . . . . . . . . . . 386
resizing . . . . . . . . . . . . . . . . . . . . . 386
resizing items . . . . . . . . . . . . . . . . 387
straight lines
drawing . . . . . . . . . . . . . . . . . . . . . 60
stretching
nodes . . . . . . . . . . . . . . . . . . . . . . 124
style (definition) . . . . . . . . . . . . . . . . . 417
styles
color . . . . . . . . . . . . . . . . 197, 200201
copying . . . . . . . . . . . . . . . . . . . . . 201
creating and applying . . . . . . . . . . 197
deleting . . . . . . . . . . . . . . . . . . . . . 198
editing . . . . . . . . . . . . . . . . . . . . . 200
PDF . . . . . . . . . . . . . . . . . . . . . . . 350
subpaths
closing . . . . . . . . . . . . . . . . . . . . . 122
extracting from combined objects . . 116
joining . . . . . . . . . . . . . . . . . . . . . 119
subpaths (definition) . . . . . . . . . . . . . . 417
subscript (definition) . . . . . . . . . . . . . . 417
substitute fonts . . . . . . . . . . . . . . .277278
super nudge (definition) . . . . . . . . . . . 417
support
customer feedback . . . . . . . . . . . . . . 11
customer service . . . . . . . . . . . . . . . . 8
registration . . . . . . . . . . . . . . . . . . . . 8
444
training . . . . . . . . . . . . . . . . . . . . . . 11
T
tabs
adding to text . . . . . . . . . . . . . 261, 263
Index
text
adding . . . . . . . . . . . . . . . . 72, 88, 245
adding drop caps . . . . . . . . . . . . . . 262
adding special characters . . . . . . . . 268
aligning . . . . . . . . . . . . . . . . . 253, 255
artistic . . . . . . . . . . . . . . . . . . 249, 395
Asian . . . . . . . . . . . . . . . . . . . . . . . 273
Asian font properties . . . . . . . . . . . 274
breaking apart . . . . . . . . . . . . . . . . 265
changing case . . . . . . . . . . . . 249250
changing color . . . . . . . . . . . . . . . . 250
changing flow . . . . . . . . . . . . . . . . 266
changing spacing . . . . . . . . . . . . . . 256
character properties . . . . . . . . . . . . 249
combining text frames . . . . . . . . . . 264
compressing in PDF files . . . . . . . . 352
converting . . . . . . . . . . . . 29, 251, 253
copying . . . . . . . . . . . . . . . . . . . . . 258
creating for Web . . . . . . . . . . 306307
default style . . . . . . . . . . . . . . . . . . 249
editing . . . . . . . . . . . . . . . . . . 251252
embedding graphics . . . . . . . . . . . . 268
embedding objects . . . . . . . . . . . . . 268
encoding . . . . . . . . . . . . . . . . . . . . 248
exporting as curves in PDF files . . . 355
finding . . . . . . . . . . . . . . . . . . . . . 251
finding and replacing . . . . . . . 251252
fitting to a path . . . . . . . . . . . 259260
font type and size . . . . . . . . . . . . . . 249
formatting . . . . . . . . . . . . . . . 245, 261
frames . . . . . . . . . . . . . . . . . . . . . . 245
greeking . . . . . . . . . . . . 249, 251, 405
gutter . . . . . . . . . . . . . . . . . . . . . . . 405
importing . . . . . . . . . . . . . . . . . . . 245
indenting . . . . . . . . . . . . . . . . . . . . 264
kerning . . . . . . . . . . . . . . . . . 253, 257
language display . . . . . . . . . . . . . . 248
Index
445
PostScript . . . . . . . . . . . . . . . . . . . 171
tile origin . . . . . . . . . . . . . . . . . . . 170
three-dimensional effects
applying perspective . . . . . . . . . . . 205
applying to objects . . . . . . . . . . . . . 203
contouring . . . . . . . . . . . . . . . . . . 203
three-dimensional images
projecting objects . . . . . . . . . . . . . . 89
threshold (definition) . . . . . . . . . . . . . 419
thumbnail (definition) . . . . . . . . . . . . . 419
thumbnails
in PDF files . . . . . . . . . . . . . . . . . 351
tiling (definition) . . . . . . . . . . . . . . . . . 419
tint (definition) . . . . . . . . . . . . . . . . . . 419
tone
effects in bitmaps . . . . . . . 289, 291292
transforming effects . . . . . . . . . . . . 291
tone (definition) . . . . . . . . . . . . . . . . . 419
tone curves
adjusting . . . . . . . . . . . . . . . . .299300
displaying all on grid . . . . . . . . . . . 300
toolbars
adding and deleting . . . . . . . . . . . . 382
adding and removing items . . . . . . 383
arranging items . . . . . . . . . . . . . . . 383
customizing . . . . . . . . . . . . . . . . . 381
docking and undocking . . . . . .381382
floating . . . . . . . . . . . . . . . . . . . . . 381
grab area . . . . . . . . . . . . . . . . . . . . 381
hiding and displaying . . . . . . . . . . 382
modifying . . . . . . . . . . . . . . . . . . . 383
moving . . . . . . . . . . . . . . . . . .381382
renaming . . . . . . . . . . . . . . . . . . . 382
resetting . . . . . . . . . . . . . . . . . . . . 382
resizing . . . . . . . . . . . . . . . . . . . . . 382
sizing button images . . . . . . . . . . . 384
toolbox
446
exploring . . . . . . . . . . . . . . . . . . . . . 19
training . . . . . . . . . . . . . . . . . . . . . . . . . . 11
transformations
copying . . . . . . . . . . . . . . . . . . . . . 102
transparencies
applying . . . . . . . . . . . . . . . . 215, 217
applying merge modes to . . . . 218, 220
copying . . . . . . . . . . . . . . . . . 215, 217
editing the colors of . . . . . . . . 217218
fountain . . . . . . . . . . . . . . . . . . . . 216
freezing . . . . . . . . . . . . . . . . . . . . . 217
opacity . . . . . . . . . . . . . . . . . . 215217
patterned . . . . . . . . . . . . . . . . . . . . 217
textured . . . . . . . . . . . . . . . . . . . . . 216
uniform . . . . . . . . . . . . . . . . . . . . . 215
transparency (definition) . . . . . . . . . . . 419
tree view (definition) . . . . . . . . . . . . . . 419
trimming
objects . . . . . . . . . . . . . . . . . . 131132
overlapping areas . . . . . . . . . . . . . . 133
TrueType fonts (definition) . . . . . . . . . 419
TrueType Fonts (TTF)
in PDF files . . . . . . . . . . . . . . . . . . 354
two-point perspective (definition) . . . . 419
Type 1 fonts
downloading . . . . . . . . . . . . . . . . . 340
in PDF files . . . . . . . . . . . . . . . . . . 354
U
underexposure (definition) . . . . . . . . . 420
Unicode (definition) . . . . . . . . . . . . . . . 420
uniform fill (definition) . . . . . . . . . . . . . 420
uniform fills . . . . . . . . . . . . . . . . . . . . . 157
uninstalling the application . . . . . . . . . . . . 6
unlocking
layers . . . . . . . . . . . . . . . . . . . . . . . 229
Index
updating
Corel products . . . . . . . . . . . . . . . . . . 8
links . . . . . . . . . . . . . . . . . . . . . . . 148
URL (definition) . . . . . . . . . . . . . . . . . . 420
saving . . . . . . . . . . . . . . . . . . . . . . . .39
switching . . . . . . . . . . . . . . . . . . . . .39
zooming and panning . . . . . . . . . . . .34
user interface
changing the language . . . . . . . . . . . . 7
watermarks
checking while importing . . . . . . . .365
Web
creating objects for . . . . . . . . . . . . .303
creating text for . . . . . . . . . . . . . . . .306
export options . . . . . . . . . . . . . 311313
optimizing bitmaps for . . . . . . . . . .303
Preflight options . . . . . . . . . . . 311, 313
preparing files and objects for . . . . .311
publishing . . . . . . . . . . . . . . . 311, 314
support . . . . . . . . . . . . . . . . . . . . . . . .8
training . . . . . . . . . . . . . . . . . . . . . .11
verifying links . . . . . . . . . . . . . . . . .309
Web objects
creating text for . . . . . . . . . . . . . . . .307
Web pages
previewing . . . . . . . . . . . . . . . 311, 313
WebCGM commands . . . . . . . . . . . . . .319
wedges
drawing . . . . . . . . . . . . . . . . . . . . . .86
View tools . . . . . . . . . . . . . . . . . . . . . . . 34
viewing modes
choosing . . . . . . . . . . . . . . . . . . . . . 39
draft . . . . . . . . . . . . . . . . . . . . . 3839
enhanced . . . . . . . . . . . . . . . . . . 3839
refresh time . . . . . . . . . . . . . . . . . . . 38
simple wireframe . . . . . . . . . . . . 3839
views
Index
447
workspaces
creating . . . . . . . . . . . . . . . . . . . . . 374
importing and exporting . . . . . . . . 375
Z
ZIP (definition) . . . . . . . . . . . . . . . . . . 421
zoom (definition) . . . . . . . . . . . . . . . . 421
zooming . . . . . . . . . . . . . . . . . . . . . .34, 36
448
Index