Ritual 1
Ritual 1
Requires
due to the fact thats the limit; ones made through sacrifice rituals can likely yield far more if
involving multitudes.)
RITUAL
1. A skilled artisan must use the supply of Strong Arcane Ink to
tattoo a conduit leading along the chakra points of the ascendant in
5. The Magi will during, before, or after step #4 to prepare and attune
their own mind, spirit, and energies to reflect that of the Primal
Element in question and create a Pact with the Empowered
Elemental Core to attune it with themselves and bind one to the
other this is important in the symbiotic relationship a human and
the core have.
Alterations
Alterations develop for a Primal Being as they consume more and more
animus beyond basic sustaining and grow.
Depending on if the ritual
was properly conducted or not some alterations may not develop.
1+ Improved regeneration at a rate of 4 HP/MP base and +0.015 per
additional Animus commited. Gains a 0.40% HP total increase per
animus stored.
50+ Conduit-Runology serves to empower the caster and nearby others'
Complications
Just as consuming more animus into their morium beyond their initial
creation helps a Primal Entity grow more powerful; so too does it begin
making their unusual nature more obvious; and some difficulties they
have linger always.
HUNGER CHART:
0-50 Should need about 15% daily obtainable animus at this stage.
51-199 Should need about 30% daily obtainable animus at this stage.
200-399 Should need about 50% daily obtainable animus at this stage.
400-699 Should need 60% daily obtainable animus at this stage.
700-800 Should need about 70% daily obtainable animus at this stage.
800-1000 Should need about 80% daily obtainable animus at this stage.
-1 or beyond: Death (The Primal explodes into a pile of ash leaving it's
Morium-Core/Items behind, but not visible body)
0+ Vulnerability to Elemental Slayer, Requires Animus to sustain self, Can
lose some Morium-stored animus upon death, -1% Opposite Resist per 20
animus stored.
50+ Conduit-Runes upon the Primal now glow making it's unnatural nature
more obvious.
100+ Skin takes on a hue thats slightly off. (Fire types get slightly red,
cold types blue, etc..)
300+ Skin turns more 'off color'.
450+ The conduit-runes of the Primal shine vibrantly
___________________________________________________________________________
Unlife Ascendance
The damned, or unliving, are created through an
ascendance rite that rather than seeking to rise beyond
death it enters a state between life and death; the ritual
itself while dangerous is able to give birth to entities who's
very being unnerves even veterans that come near them.
The Unliving are not paragons of health and vitality as
their Primal cousins; rather they're sustained through their
destruction of the living around them draining the needed
sustenance from them.
The Unliving, like Primals, always fight to sustain precious
animus enough to fuel their unnatural bodies; but unlike
the Primals the unliving are more suited to doing such due
to their parasitic/predatory nature. [Also loses FusedAnimus % upon KO]
Requires
due to the fact thats the limit; ones made through sacrifice rituals can likely yield far more if
involving multitudes.)
Sarcophagus
RITUAL
8. A Pentagram made of either obsidian or human blood must be
made; and a morium placed at each point of the pentagram.
10. Sacrophagus filled with Daeblood and Human Blood must rest at
the center of the pentagram at which time the ascendant needs to
have the Defiled-Morium inserted into their body and while still
bleeding they need to be submerged into the sacrophagus.
12. If successful the ascendant in question will have managed to overpower the collective will within the unnatural core and through such
manage to seperate their soul from their body into the morium
while it begins shifting and altering their now soulless body to
better act as simply a husk/vessal. Failure would mean the core
drew in even their own animus and killed them.
Abilities
[TerrifyingPrecense Does -HCI/DCI debuff in an area around the unliving
based on it's fused-animus level. (3x3 before 450 and 5x5 around it at
450+). Doing -5.02% at 1 fused-animus at -25% both at 1000. Slowly
costs mana over time and slows mana regen before 450 fused-animus.
[DrainEssence Works as OSI Spirit Speak does allowing recovering of
HP/Mana from dead bodies, except it uses
(FusedAnimus/10=SkillCheckEquivilantValue) for the calculations on
potency.
*Undead don't eat normally so all food/water acts as "Spoiled 0%" to
them; instead they use [DrainEssence before it reaches the point it can
recover the undead to feed themselves.
Alterations
Complications
0-50 Should need about 20% daily obtainable animus at this stage.
51-199 Should need about 40% daily obtainable animus at this stage.
200-399 Should need about 60% daily obtainable animus at this stage.
400-699 Should need 70% daily obtainable animus at this stage.
700-800 Should need about 80% daily obtainable animus at this stage.
800-1000 Should need about 90% daily obtainable animus at this stage.
-1 or beyond: Death (The Grey withers into a mummy looking withered
being; any force would cause it to become dust, it's Core remains behind.)
0+ Vulnerability to Undead Slayer, Requires Animus to sustain self, Can
lose some Morium-stored animus upon death, -1% Fire and -0.5 Energy
Resist per 20 animus stored.
50+ Unsettling unnatural eyes
100+ Skin takes on a more ash or grey hue thats slightly off.
300+ The eyes of the Grey are now re-adapted to an abnormal color of
grey, silver, yellow, or red.
450+ Skin turns more ash or grey in color and it gets a 'red' tag as it gives
off an unnatural chill.
_________________________
Infernal Ascendance
Many who pursue transhumanism through metaphysics
intend to be unlike others but infernal ascendance truly is
unlike others and the results are more radical and
unexpected and often times end in disaster.
Those who seek to become Dae-kin find if they succeed
they often wrestle to maintain their grasp on reality as
their mind often flits between this world and the next in
perception; but due to their more genuine-touch dae kin
also consume much more animus than most to sustain
themselves.
Dae-Kin are the most indomitable of all ascendants
physically and through raw-power, but suffer penalties to
sanity as well as their 'Fused-Animus' pool; though DaeKin do not reflect the majesty or potency of true-dae or
the Thrones ones' inhabiting a body and fusing with the
host-soul does bring out the most horrific potential it has.
Dae-Kin, like undead, do not eat normally and rather feast
upon animus and if they're able to souls themselves as
they're not just fighting to keep away hunger but madness
as well.
Requires
due to the fact thats the limit; ones made through sacrifice rituals can likely yield far more if
involving multitudes.)
50 Daeblood
A Sacrifice[s] or Offering[s]
RITUAL
Same as UNDEAD RITUAL; except a contract must be
made with a demon at night and sacrifices aren't
"necessary" but would definately help their standing with
their demonic-aid, success or failure of that end falls more
on the players' RP and the demon in question than any
'set ritual'.
Abilities
[UnholyFervor increases the movement speed of the daekin while active
to horse-speed and increases it's swing speed by (10% +0.02 per FusedAnimus stored.).
[UnnaturalPrecense] is a passive effect that makes casting more
difficult for non-party members and non-self in the area. (Treats all checks
at 15% harder for spells early on at 30% harder at 450+ stored.)
[DrainEssence Works as OSI Spirit Speak does allowing recovering of
HP/Mana from dead bodies, except it uses
(FusedAnimus/10=SkillCheckEquivilantValue) for the calculations on
potency.
*Dae don't eat normally so all food/water acts as "Spoiled 0%" to them;
instead they use [DrainEssence for recovery as well as nourishment; when
used on a player it will PD them but massively recover the Dae as well as
provide the targets' unspent animus and a recovery to the Dae's sanity.
[ShortFlight allows the Dae-kin to fly (leap) within LoS to the location;
it's notable though meant to be fast this isn't the same as teleportation.
[InfernalForm] is a passive that increases the Dae-Kins' [NON-HP] stats
by 0.03% per stored-animus.
Alterations
*Some effects improve later
*+ [DrainEssence Essential Ability; allows the Dae-Kin to restore
hunger/thirst since they do not naturally use either.
* Improved regeneration at a rate of 6 HP/Stamina base and +0.015 per
additional Animus commited. Gains a 0.75% HP total increase per
animus stored.
1+ [DrainEssence is able to Recover, Night Sight, Torment/Illness
Immunity
50+ [UnholyFervor and [UnnaturalPrecense]
100+ +0.75 Physical, Fire, and Toxic Resist per 20 Fused-Animus stored.
250+ [ShortFlight and [InfernalForm]
450+ [UnnaturalPrecense] intensifies.
600+
800+ [MonstrousAbomination
Complications
HUNGER CHART:
0-50 Should need about 40% daily obtainable animus at this stage.
51-199 Should need about 60% daily obtainable animus at this stage.
200-399 Should need about 80% daily obtainable animus at this stage.
400-699 Should need 120% daily obtainable animus at this stage.
700-800 Should need about 160% daily obtainable animus at this stage.
800-1000 Should need about 200% daily obtainable animus at this stage.
-1 or beyond: Death (The Dae-Kins, possibly in a eruption of acid or fire if
through combat but if they hit -1 animus they're consumed by their
demon.)
0+ Vulnerability to Dae Slayer, Requires Animus+ to sustain self, Can lose
some Morium-stored animus upon death and Sanity, -1% Cold and -1
Energy Resist per 20 animus stored
50+ Unnaturalness is fairly obvious by now and player gets a 'Red Tag' as
their very existance will unnerve things.
100+ Unnatural Hue of Eyes [Player/GM Disgression]
300+ Further Oddness [Depends on sort of Dae-kin; again GM Disgression]
450+ Should be fairly obvious this entity isn't human by now.
_________________________
Celestial Ascendance
Many who would think of "Ascending" as becoming
something genuinely beyond the mortal realm of
reasoning or ability to exist; but for the ascendants
mentioned before who do exist and are imperfect there
are the extremely few who succeed at genuinely blurring
the line between diety and mortal even without demonic
influence.
RITUAL
13. A Pentagram made of alchemical silver with a Empowered Morium
that is elementally infused for each element in a point. (Fire Ruby,
Turqoise, White Pearl, Brilliant Amber, Dark Sapphire)
16. The Ascendant needs to be tattoo'd with the strong arcane ink by a
artisan and then laid with the Consecrated-Core within wraps on the
center of the Pentagram with the core always touching.
18. If the "Creation Rite" is successful it will draw all the animus and
power out from the attuned 5 moriums into the primary one
dissolving itself into the host and both are transmuted into a alien
and unusual 'form'.
NOTE: It's worth mentioning Otherkin and Dae-kin are both more
'extreme' ascendants and may be grounds for attracting negative
other-worldly attention.
Requires
(100 is the
'natural maximum' initially due to the fact thats the limit; ones made through sacrifice rituals
can likely yield far more if involving multitudes.)
It must be the last day of a year, a solar eclipse, or the final day of a
season to perform this ritual. (Or it can be a meteor shower.)
Abilities
[SustainOthers
[MitigateInjury (TAKES injury onto self!) Takes an injury from the target
and gives it to self; works on illnesses as well but Otherkin are immune all
illnesses.
[GrantInjury (REQUIRES having a injury) Gives an injury you have to the
target, cannot transfer illnesses as otherkin CANNOT have illnesses.
Unlocked at 450+ Fused-Animus
[InvokeAuthority is a single target ability that denies it movement or
use of magic (not abilities) for so long; cool down on re-use and potency
could be entirely fused-animus based.
[DisplaceSelf is a dimensional-ability that allows the Otherkin to displace
itself through divine will at the location it is looking at. ((Low cooldown
teleport, still requires LoS))
[PerfectBody] +1 Each Resist per 40 animus stored.
[EternalForm] Increases the stats of the Otherkin by 0.30 per stored
animus, Otherkin gains 20% increased damage to "all" spells.
[NegateEntity uses sheer divine authority to blink the target entirely out
of existance for a limited amount of time leaving them in a limbo between
realities before they return. [[Duration and Cooldown are based on FusedAnimus Total, Unlocked at 600+ Fused-Animus]]
[DivinePrecense] is a passive that offers 3 HP Regen (+0.015% regen
per fused-animus) regeneration to party members around the otherkin;
but not itself, at 450+ Fused-Animus this ability extends to 5x5 reach with
a base of 5 HP regen instead of 3 and all natural creatures become
passive to the otherkin; monsters are not included.) (Intended to equate
Alterations
1+
Ability to [MitigateInjury
Complications
HUNGER CHART:
0-50 Should need about 20% daily obtainable animus at this stage.
51-199 Should need about 40% daily obtainable animus at this stage.
200-399 Should need about 80% daily obtainable animus at this stage.
400-699 Should need 120% daily obtainable animus at this stage.
700-800 Should need about 140% daily obtainable animus at this stage.
800-1000 Should need about 160% daily obtainable animus at this stage.
Note: It's unintended for Otherkin to be able to use unevil means to
sustain themselves beyond 500 Fused-Animus without gaining all possible