PyQGIS Developer Cookbook
PyQGIS Developer Cookbook
Release 2.0
QGIS Project
Contents
Introduction
1.1 Python Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.2 Python Plugins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.3 Python Applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1
1
2
2
Loading Layers
2.1 Vector Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.2 Raster Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.3 Map Layer Registry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5
5
6
7
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
9
9
9
11
11
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
13
13
14
15
16
17
18
19
Geometry Handling
5.1 Geometry Construction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5.2 Access to Geometry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5.3 Geometry Predicates and Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
27
27
27
28
Projections Support
6.1 Coordinate reference systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
6.2 Projections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
29
29
30
.
.
.
.
.
31
31
32
33
34
35
37
37
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
8.2
9
38
41
42
42
42
45
47
47
50
50
53
53
54
58
59
59
60
64
65
65
67
67
69
69
17 Code Snippets
17.1 How to call a method by a key shortcut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17.2 How to toggle Layers (work around) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
17.3 How to access attribute table of selected features . . . . . . . . . . . . . . . . . . . . . . . . . .
71
71
71
71
73
73
73
75
Index
81
ii
CHAPTER 1
Introduction
This document is intended to work both as a tutorial and a reference guide. While it does not list all possible use
cases, it should give a good overview of the principal functionality.
Starting from 0.9 release, QGIS has optional scripting support using Python language. Weve decided for Python
as its one of the most favourite languages for scripting. PyQGIS bindings depend on SIP and PyQt4. The reason
for using SIP instead of more widely used SWIG is that the whole QGIS code depends on Qt libraries. Python
bindings for Qt (PyQt) are done also using SIP and this allows seamless integration of PyQGIS with PyQt.
TODO: Getting PyQGIS to work (Manual compilation, Troubleshooting)
There are several ways how to use QGIS python bindings, they are covered in detail in the following sections:
issue commands in Python console within QGIS
create and use plugins in Python
create custom applications based on QGIS API
There is a complete QGIS API reference that documents the classes from the QGIS libraries. Pythonic QGIS API
is nearly identical to the API in C++.
There are some resources about programming with PyQGIS on QGIS blog. See QGIS tutorial ported to Python for
some examples of simple 3rd party apps. A good resource when dealing with plugins is to download some plugins
from plugin repository and examine their code. Also, the python/plugins/ folder in your QGIS installation
contains some plugin that you can use to learn how to develop such plugin and how to perform some of the most
common tasks
For those which use the console often, it may be useful to set a shortcut for triggering the console (within menu
Settings Configure shortcuts...)
Chapter 1. Introduction
Now you can work with QGIS API load layers and do some processing or fire up a GUI with a map canvas.
The possibilities are endless :-)
When you are done with using QGIS library, call exitQgis() to make sure that everything is cleaned up (e.g.
clear map layer registry and delete layers):
QgsApplication.exitQgis()
This can be fixed by setting the PYTHONPATH environment variable. In the following commands, qgispath
should be replaced with your actual QGIS installation path:
on Linux: export PYTHONPATH=/qgispath/share/qgis/python
on Windows: set PYTHONPATH=c:\qgispath\python
The path to the PyQGIS modules is now known, however they depend on qgis_core and qgis_gui libraries
(the Python modules serve only as wrappers). Path to these libraries is typically unknown for the operating system,
so you get an import error again (the message might vary depending on the system):
>>> import qgis.core
ImportError: libqgis_core.so.1.5.0: cannot open shared object file: No such file or directory
Fix this by adding the directories where the QGIS libraries reside to search path of the dynamic linker:
on Linux: export LD_LIBRARY_PATH=/qgispath/lib
on Windows: set PATH=C:\qgispath;%PATH%
These commands can be put into a bootstrap script that will take care of the startup. When deploying custom
applications using PyQGIS, there are usually two possibilities:
require user to install QGIS on his platform prior to installing your application. The application installer
should look for default locations of QGIS libraries and allow user to set the path if not found. This approach
has the advantage of being simpler, however it requires user to do more steps.
package QGIS together with your application. Releasing the application may be more challenging and the
package will be larger, but the user will be saved from the burden of downloading and installing additional
pieces of software.
The two deployment models can be mixed - deploy standalone application on Windows and Mac OS X, for Linux
leave the installation of QGIS up to user and his package manager.
Chapter 1. Introduction
CHAPTER 2
Loading Layers
Lets open some layers with data. QGIS recognizes vector and raster layers. Additionally, custom layer types are
available, but we are not going to discuss them here.
The data source identifier is a string and it is specific to each vector data provider. Layers name is used in the
layer list widget. It is important to check whether the layer has been loaded successfully. If it was not, an invalid
layer instance is returned.
The following list shows how to access various data sources using vector data providers:
OGR library (shapefiles and many other file formats) data source is the path to the file
vlayer = QgsVectorLayer("/path/to/shapefile/file.shp", \
"layer_name_you_like", "ogr")
PostGIS database data source is a string with all information needed to create a connection to PostgreSQL
database. QgsDataSourceURI class can generate this string for you. Note that QGIS has to be compiled
with Postgres support, otherwise this provider isnt available.
uri = QgsDataSourceURI()
# set host name, port, database name, username and password
uri.setConnection("localhost", "5432", "dbname", "johny", "xxx")
# set database schema, table name, geometry column and optionaly
# subset (WHERE clause)
uri.setDataSource("public", "roads", "the_geom", "cityid = 2643")
vlayer = QgsVectorLayer(uri.uri(), "layer_name_you_like", "postgres")
CSV or other delimited text files to open a file with a semicolon as a delimiter, with field x for xcoordinate and field y with y-coordinate you would use something like this
uri = "/some/path/file.csv?delimiter=%s&xField=%s&yField=%s" % (";", "x", "y")
vlayer = QgsVectorLayer(uri, "layer_name_you_like", "delimitedtext")
Note: from QGIS version 1.7 the provider string is structured as a URL, so the path must be prefixed with
file://. Also it allows WKT (well known text) formatted geomtries as an alternative to x and y fields,
and allows the coordinate reference system to be specified. For example
uri = "file:///some/path/file.csv?delimiter=%s&crs=epsg:4723&wktField=%s" \
% (";", "shape")
GPX files the gpx data provider reads tracks, routes and waypoints from gpx files. To open a file, the
type (track/route/waypoint) needs to be specified as part of the url
uri = "path/to/gpx/file.gpx?type=track"
vlayer = QgsVectorLayer(uri, "layer_name_you_like", "gpx")
SpatiaLite database supported from QGIS v1.1. Similarly to PostGIS databases, QgsDataSourceURI
can be used for generation of data source identifier
uri = QgsDataSourceURI()
uri.setDatabase(/home/martin/test-2.3.sqlite)
schema =
table = Towns
geom_column = Geometry
uri.setDataSource(schema, table, geom_colum)
display_name = Towns
vlayer = QgsVectorLayer(uri.uri(), display_name, spatialite)
MySQL WKB-based geometries, through OGR data source is the connection string to the table
uri = "MySQL:dbname,host=localhost,port=3306,user=root,password=xxx|\
layername=my_table"
vlayer = QgsVectorLayer( uri, "my_table", "ogr" )
WFS connection:. the connection is defined with a URI and using the WFS provider
uri = "http://localhost:8080/geoserver/wfs?srsname=EPSG:23030&typename=\
union&version=1.0.0&request=GetFeature&service=WFS",
vlayer = QgsVectorLayer("my_wfs_layer", "WFS")
layer_name = elevation
uri = QgsDataSourceURI()
uri.setParam (url, http://localhost:8080/geoserver/wcs)
uri.setParam ( "identifier", layer_name)
rlayer = QgsRasterLayer(uri, my_wcs_layer, wcs)
Alternatively you can load a raster layer from WMS server. However currently its not possible to access GetCapabilities response from API you have to know what layers you want
urlWithParams = url=http://wms.jpl.nasa.gov/wms.cgi&layers=global_mosaic&\
styles=pseudo&format=image/jpeg&crs=EPSG:4326
rlayer = QgsRasterLayer(urlWithParams, some layer name, wms)
if not rlayer.isValid():
print "Layer failed to load!"
Layers are destroyed automatically on exit, however if you want to delete the layer explicitly, use:
QgsMapLayerRegistry.instance().removeMapLayer(layer_id)
CHAPTER 3
This sections lists various operations you can do with raster layers.
Constant:
QgsRasterLater.X
SingleBandGray
SingleBandPseudoColor
PalettedColor
PalettedSingleBandGray
PalettedSingleBandPseudoColor
MultiBandSingleBandGray
MultiBandSingleBandPseudoColor
MultiBandColor
Comment
Single band image drawn as a range of gray colors
Single band image drawn using a pseudocolor algorithm
Palette image drawn using color table
Palette layer drawn in gray scale
Palette layerdrawn using a pseudocolor algorithm
Layer containing 2 or more bands, but a single band drawn as a range
of gray colors
Layer containing 2 or more bands, but a single band drawn using a
pseudocolor algorithm
Layer containing 2 or more bands, mapped to RGB color space.
Single band raster layers can be drawn either in gray colors (low values = black, high values = white) or with a
pseudocolor algorithm that assigns colors for values from the single band. Single band rasters with a palette can
be additionally drawn using their palette. Multiband layers are typically drawn by mapping the bands to RGB
colors. Other possibility is to use just one band for gray or pseudocolor drawing.
The following sections explain how to query and modify the layer drawing style. After doing the changes, you
might want to force update of map canvas, see Refreshing Layers.
TODO: contrast enhancements, transparency (no data), user defined min/max, band statistics
The PseudoColorShader is a basic shader that highlighs low values in blue and high values in red. Another,
FreakOutShader uses more fancy colors and according to the documentation, it will frighten your granny and
make your dogs howl.
There is also ColorRampShader which maps the colors as specified by its color map. It has three modes of
interpolation of values:
linear (INTERPOLATED): resulting color is linearly interpolated from the color map entries above and
below the actual pixel value
discrete (DISCRETE): color is used from the color map entry with equal or higher value
exact (EXACT): color is not interpolated, only the pixels with value equal to color map entries are drawn
To set an interpolated color ramp shader ranging from green to yellow color (for pixel values from 0 to 255):
>>> rlayer.setColorShadingAlgorithm(QgsRasterLayer.ColorRampShader)
>>> lst = [ QgsColorRampShader.ColorRampItem(0, QColor(0,255,0)), \
QgsColorRampShader.ColorRampItem(255, QColor(255,255,0)) ]
>>> fcn = rlayer.rasterShader().rasterShaderFunction()
>>> fcn.setColorRampType(QgsColorRampShader.INTERPOLATED)
>>> fcn.setColorRampItemList(lst)
In case only one band is necessary for visualization of the raster, single band drawing can be chosen either gray
levels or pseudocolor, see previous section:
10
>>>
>>>
>>>
>>>
rlayer.setDrawingStyle(QgsRasterLayer.MultiBandSingleBandPseudoColor)
rlayer.setGrayBandName(rlayer.bandName(1))
rlayer.setColorShadingAlgorithm(QgsRasterLayer.PseudoColorShader)
# now set the shader
The first call will ensure that the cached image of rendered layer is erased in case render caching is turned on.
This functionality is available from QGIS 1.4, in previous versions this function does not exist to make sure
that the code works with all versions of QGIS, we first check whether the method exists.
The second call emits signal that will force any map canvas containing the layer to issue a refresh.
With WMS raster layers, these commands do not work. In this case, you have to do it explicitily:
layer.dataProvider().reloadData()
layer.triggerRepaint()
In case you have changed layer symbology (see sections about raster and vector layers on how to do that), you
might want to force QGIS to update the layer symbology in the layer list (legend) widget. This can be done as
follows (iface is an instance of QgisInterface):
iface.legendInterface().refreshLayerSymbology(layer)
The results method in this case returs a dictionary, with band indices as keys, and band values as values.
{1: 17, 2: 220}
11
12
CHAPTER 4
This section summarizes various actions that can be done with vector layers.
13
This will iterate over all the features in the layer, in case there is no selection, or over the selected features
otherwise.
The request can be used to define the data retrieved for each feature, so the iterator returns all features, but return
partial data for each of them.
request.setSubsetOfFields([0,2])
# Only return selected fields
request.setSubsetOfFields([name,id],layer.fields()) # More user friendly version
request.setFlags( QgsFeatureRequest.NoGeometry ) # Dont return geometry objects
By using any of following methods for vector layer editing, the changes are directly committed to the underlying
data store (a file, database etc). In case you would like to do only temporary changes, skip to the next section that
explains how to do modifications with editing buffer.
14
After adding or removing fields in the data provider the layers fields need to be updated because the changes are
not automatically propagated.
layer.updateFields()
15
layer.changeGeometry(fid, geometry)
# update an attribute with given field index (int) to given value (QVariant)
layer.changeAttributeValue(fid, fieldIndex, value)
# add new field
layer.addAttribute(QgsField("mytext", QVariant.String))
# remove a field
layer.deleteAttribute(fieldIndex)
In order to make undo/redo work properly, the above mentioned calls have to be wrapped into undo commands.
(If you do not care about undo/redo and want to have the changes stored immediately, then you will have easier
work by editing with data provider.) How to use the undo functionality
layer.beginEditCommand("Feature triangulation")
# ... call layers editing methods ...
if problem_occurred:
layer.destroyEditCommand()
return
# ... more editing ...
layer.endEditCommand()
The beginEndCommand() will create an internal active command and will record subsequent changes
in vector layer. With the call to endEditCommand() the command is pushed onto the undo stack and
the user will be able to undo/redo it from GUI. In case something went wrong while doing the changes, the
destroyEditCommand() method will remove the command and rollback all changes done while this command was active.
To start editing mode, there is startEditing() method, to stop editing there are commitChanges() and
rollback() however normally you should not need these methods and leave this functionality to be triggered
by the user.
2. add features to index index takes QgsFeature object and adds it to the internal data structure. You can
create the object manually or use one from previous call to providers nextFeature()
index.insertFeature(feat)
3. once spatial index is filled with some values, you can do some queries:
16
The third parameter specifies output text encoding. Only some drivers need this for correct operation shapefiles are one of those however in case you are not using international characters you do not have
to care much about the encoding. The fourth parameter that we left as None may specify destination CRS
if a valid instance of QgsCoordinateReferenceSystem is passed, the layer is transformed to that
CRS.
For valid driver names please consult the supported formats by OGR you should pass the value in
the Code column as the driver name. Optionally you can set whether to export only selected features,
pass further driver-specific options for creation or tell the writer not to create attributes look into the
documentation for full syntax.
directly from features:
# define fields for feature attributes. A list of QgsField objects is needed
fields = [QgsField("first", QVariant.Int),
QgsField("second", QVariant.String) ]
# create an instance of vector file writer, which will create the vector file.
# Arguments:
# 1. path to new file (will fail if exists already)
# 2. encoding of the attributes
# 3. field map
# 4. geometry type - from WKBTYPE enum
# 5. layers spatial reference (instance of
#
QgsCoordinateReferenceSystem) - optional
# 6. driver name for the output file
writer = QgsVectorFileWriter("my_shapes.shp", "CP1250", fields, \
QGis.WKBPoint, None, "ESRI Shapefile")
if writer.hasError() != QgsVectorFileWriter.NoError:
print "Error when creating shapefile: ", writer.hasError()
# add a feature
fet = QgsFeature()
fet.setGeometry(QgsGeometry.fromPoint(QgsPoint(10,10)))
fet.setAttributes([1, "text"])
17
writer.addFeature(fet)
# delete the writer to flush features to disk (optional)
del writer
The following example code illustrates creating and populating a memory provider:
# create layer
vl = QgsVectorLayer("Point", "temporary_points", "memory")
pr = vl.dataProvider()
# add fields
pr.addAttributes( [ QgsField("name", QVariant.String),
QgsField("age", QVariant.Int),
QgsField("size", QVariant.Double) ] )
# add a feature
fet = QgsFeature()
fet.setGeometry( QgsGeometry.fromPoint(QgsPoint(10,10)) )
fet.setAttributes(["Johny", 2, 0.3])
pr.addFeatures([fet])
# update layers extent when new features have been added
# because change of extent in provider is not propagated to the layer
vl.updateExtents()
18
e = layer.extent()
print "extent:", e.xMin(),e.yMin(),e.xMax(),e.yMax()
# iterate over features
f = QgsFeature()
features = vl.getFeatures()
for f in features:
print "F:",f.id(), f.attributes(), f.geometry().asPoint()
There are several known renderer types available in QGIS core library:
Type
singleSymbol
categorizedSymbol
graduatedSymbol
Class
Description
QgsSingleSymbolRendererV2 Renders all features with the same symbol
QgsCategorizedSymbolRendererV2
Renders features using a different symbol for each
category
QgsGraduatedSymbolRendererV2
Renders features using a different symbol for each
range of values
There might be also some custom renderer types, so never make an assumption there are just these types. You can
query QgsRendererV2Registry singleton to find out currently available renderers.
It is possible to obtain a dump of a renderer contents in text form can be useful for debugging:
print rendererV2.dump()
You can get the symbol used for rendering by calling symbol() method and change it with setSymbol()
method (note for C++ devs: the renderer takes ownership of the symbol.)
You can query and set attribute name which is used for classification: use classAttribute() and
setClassAttribute() methods.
To get a list of categories:
for cat in rendererV2.categories():
print "%s: %s :: %s" % (cat.value().toString(), cat.label(), str(cat.symbol()))
Where value() is the value used for discrimination between categories, label() is a text used for category
description and symbol() method returns assigned symbol.
The renderer usually stores also original symbol and color ramp which were used for the classification:
sourceColorRamp() and sourceSymbol() methods.
This renderer is very similar to the categorized symbol renderer described above, but instead of one attribute value
per class it works with ranges of values and thus can be used only with numerical attributes.
To find out more about ranges used in the renderer:
for ran in rendererV2.ranges():
print "%f - %f: %s %s" % (
ran.lowerValue(),
19
ran.upperValue(),
ran.label(),
str(ran.symbol())
)
you can again use classAttribute() to find out classification attribute name, sourceSymbol() and
sourceColorRamp() methods. Additionally there is mode() method which determines how the ranges were
created: using equal intervals, quantiles or some other method.
If you wish to create your own graduated symbol renderer you can do so as illustrated in the example snippet
below (which creates a simple two class arrangement):
from qgis.core import
(QgsVectorLayer,
QgsMapLayerRegistry,
QgsGraduatedSymbolRendererV2,
QgsSymbolV2,
QgsRendererRangeV2)
For representation of symbols, there is QgsSymbolV2 base class with three derived classes:
QgsMarkerSymbolV2 - for point features
20
To find out symbols color use color() method and setColor() to change its color. With marker symbols
additionally you can query for the symbol size and rotation with size() and angle() methods, for line symbols
there is width() method returning line width.
Size and width are in millimeters by default, angles are in degrees.
As said before, symbol layers (subclasses of QgsSymbolLayerV2) determine the appearance of the features.
There are several basic symbol layer classes for general use. It is possible to implement new symbol layer types
and thus arbitrarily customize how features will be rendered. The layerType() method uniquely identifies
the symbol layer class the basic and default ones are SimpleMarker, SimpleLine and SimpleFill symbol layers
types.
You can get a complete list of the types of symbol layers you can create for a given symbol layer class like this:
from qgis.core import QgsSymbolLayerV2Registry
myRegistry = QgsSymbolLayerV2Registry.instance()
myMetadata = myRegistry.symbolLayerMetadata("SimpleFill")
for item in myRegistry.symbolLayersForType(QgsSymbolV2.Marker):
print item
Output:
EllipseMarker
FontMarker
SimpleMarker
SvgMarker
VectorField
21
The layerType() method determines the name of the symbol layer, it has to be unique among all symbol
layers. Properties are used for persistence of attributes. clone() method must return a copy of the symbol
layer with all attributes being exactly the same. Finally there are rendering methods: startRender() is called
before rendering first feature, stopRender() when rendering is done. And renderPoint() method which
does the rendering. The coordinates of the point(s) are already transformed to the output coordinates.
For polylines and polygons the only difference would be in the rendering method: you would use
renderPolyline() which receives a list of lines, resp. renderPolygon() which receives list of points on
outer ring as a first parameter and a list of inner rings (or None) as a second parameter.
Usually it is convenient to add a GUI for setting attributes of the symbol layer type to allow users to customize the
appearance: in case of our example above we can let user set circle radius. The following code implements such
widget:
class FooSymbolLayerWidget(QgsSymbolLayerV2Widget):
def __init__(self, parent=None):
QgsSymbolLayerV2Widget.__init__(self, parent)
self.layer = None
# setup a simple UI
self.label = QLabel("Radius:")
self.spinRadius = QDoubleSpinBox()
self.hbox = QHBoxLayout()
self.hbox.addWidget(self.label)
self.hbox.addWidget(self.spinRadius)
self.setLayout(self.hbox)
self.connect( self.spinRadius, SIGNAL("valueChanged(double)"), \
self.radiusChanged)
def setSymbolLayer(self, layer):
if layer.layerType() != "FooMarker":
return
self.layer = layer
self.spinRadius.setValue(layer.radius)
def symbolLayer(self):
return self.layer
def radiusChanged(self, value):
self.layer.radius = value
self.emit(SIGNAL("changed()"))
This widget can be embedded into the symbol properties dialog. When the symbol layer type is selected in symbol
properties dialog, it creates an instance of the symbol layer and an instance of the symbol layer widget. Then it
calls setSymbolLayer() method to assign the symbol layer to the widget. In that method the widget should
22
update the UI to reflect the attributes of the symbol layer. symbolLayer() function is used to retrieve the
symbol layer again by the properties dialog to use it for the symbol.
On every change of attributes, the widget should emit changed() signal to let the properties dialog update the
symbol preview.
Now we are missing only the final glue: to make QGIS aware of these new classes. This is done by adding the
symbol layer to registry. It is possible to use the symbol layer also without adding it to the registry, but some
functionality will not work: e.g. loading of project files with the custom symbol layers or inability to edit the
layers attributes in GUI.
We will have to create metadata for the symbol layer:
class FooSymbolLayerMetadata(QgsSymbolLayerV2AbstractMetadata):
def __init__(self):
QgsSymbolLayerV2AbstractMetadata.__init__(self, "FooMarker", QgsSymbolV2.Marker)
def createSymbolLayer(self, props):
radius = float(props[QString("radius")]) if QString("radius") in props else 4.0
return FooSymbolLayer(radius)
def createSymbolLayerWidget(self):
return FooSymbolLayerWidget()
QgsSymbolLayerV2Registry.instance().addSymbolLayerType( FooSymbolLayerMetadata() )
You should pass layer type (the same as returned by the layer) and symbol type (marker/line/fill) to the constructor of parent class. createSymbolLayer() takes care of creating an instance of symbol layer with
attributes specified in the props dictionary. (Beware, the keys are QString instances, not str objects). And there
is createSymbolLayerWidget() method which returns settings widget for this symbol layer type.
The last step is to add this symbol layer to the registry and we are done.
It might be useful to create a new renderer implementation if you would like to customize the rules how to select
symbols for rendering of features. Some use cases where you would want to do it: symbol is determined from a
combination of fields, size of symbols changes depending on current scale etc.
The following code shows a simple custom renderer that creates two marker symbols and chooses randomly one
of them for every feature:
import random
class RandomRenderer(QgsFeatureRendererV2):
def __init__(self, syms=None):
QgsFeatureRendererV2.__init__(self, "RandomRenderer")
self.syms = syms if syms else [ QgsSymbolV2.defaultSymbol(QGis.Point), \
QgsSymbolV2.defaultSymbol(QGis.Point) ]
def symbolForFeature(self, feature):
return random.choice(self.syms)
def startRender(self, context, vlayer):
for s in self.syms:
s.startRender(context)
def stopRender(self, context):
for s in self.syms:
s.stopRender(context)
def usedAttributes(self):
return []
def clone(self):
return RandomRenderer(self.syms)
23
The constructor of parent QgsFeatureRendererV2 class needs renderer name (has to be unique among renderers). symbolForFeature() method is the one that decides what symbol will be used for a particular
feature. startRender() and stopRender() take care of initialization/finalization of symbol rendering.
usedAttributes() method can return a list of field names that renderer expects to be present. Finally
clone() function should return a copy of the renderer.
Like with symbol layers, it is possible to attach a GUI for configuration of the renderer. It has to be derived from
QgsRendererV2Widget. The following sample code creates a button that allows user to set symbol of the
first symbol:
class RandomRendererWidget(QgsRendererV2Widget):
def __init__(self, layer, style, renderer):
QgsRendererV2Widget.__init__(self, layer, style)
if renderer is None or renderer.type() != "RandomRenderer":
self.r = RandomRenderer()
else:
self.r = renderer
# setup UI
self.btn1 = QgsColorButtonV2("Color 1")
self.btn1.setColor(self.r.syms[0].color())
self.vbox = QVBoxLayout()
self.vbox.addWidget(self.btn1)
self.setLayout(self.vbox)
self.connect(self.btn1, SIGNAL("clicked()"), self.setColor1)
def setColor1(self):
color = QColorDialog.getColor( self.r.syms[0].color(), self)
if not color.isValid(): return
self.r.syms[0].setColor( color );
self.btn1.setColor(self.r.syms[0].color())
def renderer(self):
return self.r
The constructor receives instances of the active layer (QgsVectorLayer), the global style (QgsStyleV2) and
current renderer. If there is no renderer or the renderer has different type, it will be replaced with our new renderer,
otherwise we will use the current renderer (which has already the type we need). The widget contents should be
updated to show current state of the renderer. When the renderer dialog is accepted, widgets renderer()
method is called to get the current renderer it will be assigned to the layer.
The last missing bit is the renderer metadata and registration in registry, otherwise loading of layers with the
renderer will not work and user will not be able to select it from the list of renderers. Let us finish our RandomRenderer example:
class RandomRendererMetadata(QgsRendererV2AbstractMetadata):
def __init__(self):
QgsRendererV2AbstractMetadata.__init__(self, "RandomRenderer", "Random renderer")
def createRenderer(self, element):
return RandomRenderer()
def createRendererWidget(self, layer, style, renderer):
return RandomRendererWidget(layer, style, renderer)
QgsRendererV2Registry.instance().addRenderer(RandomRendererMetadata())
Similarly as with symbol layers, abstract metadata constructor awaits renderer name, name visible for users and
optionally name of renderers icon. createRenderer() method passes QDomElement instance that can be
used to restore renderers state from DOM tree. createRendererWidget() method creates the configuration
widget. It does not have to be present or can return None if the renderer does not come with GUI.
To associate an icon with the renderer you can assign it in QgsRendererV2AbstractMetadata constructor as a third (optional) argument the base class constructor in the RandomRendererMetadata __init__()
function becomes:
24
QgsRendererV2AbstractMetadata.__init__(self,
"RandomRenderer",
"Random renderer",
QIcon(QPixmap("RandomRendererIcon.png", "png")) )
The icon can be associated also at any later time using setIcon() method of the metadata class. The icon can
be loaded from a file (as shown above) or can be loaded from a Qt resource (PyQt4 includes .qrc compiler for
Python).
TODO:
creating/modifying symbols
working with style (QgsStyleV2)
working with color ramps (QgsVectorColorRampV2)
rule-based renderer
exploring symbol layer and renderer registries
25
26
CHAPTER 5
Geometry Handling
Points, linestrings and polygons that represent a spatial feature are commonly referred to as geometries. In QGIS
they are represented with the QgsGeometry class. All possible geometry types are nicely shown in JTS discussion page.
Sometimes one geometry is actually a collection of simple (single-part) geometries. Such a geometry is called
a multi-part geometry. If it contains just one type of simple geometry, we call it multi-point, multi-linestring or
multi-polygon. For example, a country consisting of multiple islands can be represented as a multi-polygon.
The coordinates of geometries can be in any coordinate reference system (CRS). When fetching features from a
layer, associated geometries will have coordinates in CRS of the layer.
27
As an alternative, one can use type() method which returns a value from QGis.GeometryType enumeration.
There is also a helper function isMultipart() to find out whether a geometry is multipart or not.
To extract information from geometry there are accessor functions for every vector type. How to use accessors:
>>> gPnt.asPoint()
(1,1)
>>> gLine.asPolyline()
[(1,1), (2,2)]
>>> gPolygon.asPolygon()
[[(1,1), (2,2), (2,1), (1,1)]]
Note: the tuples (x,y) are not real tuples, they are QgsPoint objects, the values are accessible with x() and y()
methods.
For multipart geometries there are similar accessor functions: asMultiPoint(), asMultiPolyline(),
asMultiPolygon().
Areas and perimeters dont take CRS into account when computed using these methods from the QgsGeometry
class. For a more powerful area and distance calculation, the QgsDistanceArea class can be used. If projections are turned off, calculations will be planar, otherwise theyll be done on the ellipsoid. When an ellipsoid is
not set explicitly, WGS84 parameters are used for calculations.
d = QgsDistanceArea()
d.setProjectionsEnabled(True)
print "distance in meters: ", d.measureLine(QgsPoint(10,10),QgsPoint(11,11))
You can find many example of algorithms that are included in QGIS and use these methods to analyze and transform vector data. Here are some links to the code of a few of them.
Geometry transformation: Reproject algorithm
Distance and area using the QgsDistanceArea class: Distance matrix algorithm
Multi-part to single-part algorithm
28
CHAPTER 6
Projections Support
create invalid CRS and then use one of the create*() functions to initialize it. In following example we
use Proj4 string to initialize the projection:
crs = QgsCoordinateReferenceSystem()
crs.createFromProj4("+proj=longlat +ellps=WGS84 +datum=WGS84 +no_defs")
Its wise to check whether creation (i.e. lookup in the database) of the CRS has been successful: isValid()
must return True.
Note that for initialization of spatial reference systems QGIS needs to lookup appropriate values in its internal
database srs.db. Thus in case you create an independent application you need to set paths correctly with
QgsApplication.setPrefixPath() otherwise it will fail to find the database. If you are running the
commands from QGIS python console or developing a plugin you do not care: everything is already set up for
you.
Accessing spatial reference system information:
print "QGIS CRS ID:", crs.srsid()
print "PostGIS SRID:", crs.srid()
print "EPSG ID:", crs.epsg()
29
6.2 Projections
You can do transformation between different spatial reference systems by using QgsCoordinateTransform
class.
The easiest way to use it is to create source and destination CRS and construct
QgsCoordinateTransform instance with them. Then just repeatedly call transform() function
to do the transformation. By default it does forward transformation, but it is capable to do also inverse
transformation:
crsSrc = QgsCoordinateReferenceSystem(4326)
# WGS 84
crsDest = QgsCoordinateReferenceSystem(32633) # WGS 84 / UTM zone 33N
xform = QgsCoordinateTransform(crsSrc, crsDest)
# forward transformation: src -> dest
pt1 = xform.transform(QgsPoint(18,5))
print "Transformed point:", pt1
# inverse transformation: dest -> src
pt2 = xform.transform(pt1, QgsCoordinateTransform.ReverseTransform)
print "Transformed back:", pt2
30
CHAPTER 7
The Map canvas widget is probably the most important widget within QGIS because it shows the map composed
from overlaid map layers and allows interaction with the map and layers. The canvas shows always a part of the
map defined by the current canvas extent. The interaction is done through the use of map tools: there are tools for
panning, zooming, identifying layers, measuring, vector editing and others. Similar to other graphics programs,
there is always one tool active and the user can switch between the available tools.
Map canvas is implemented as QgsMapCanvas class in qgis.gui module. The implementation is based
on the Qt Graphics View framework. This framework generally provides a surface and a view where custom
graphics items are placed and user can interact with them. We will assume that you are familiar enough with Qt
to understand the concepts of the graphics scene, view and items. If not, please make sure to read the overview of
the framework.
Whenever the map has been panned, zoomed in/out (or some other action triggers a refresh), the map is rendered
again within the current extent. The layers are rendered to an image (using QgsMapRenderer class) and that
image is then displayed in the canvas. The graphics item (in terms of the Qt graphics view framework) responsible
for showing the map is QgsMapCanvasMap class. This class also controls refreshing of the rendered map.
Besides this item which acts as a background, there may be more map canvas items. Typical map canvas items
are rubber bands (used for measuring, vector editing etc.) or vertex markers. The canvas items are usually used
to give some visual feedback for map tools, for example, when creating a new polygon, the map tool creates a
rubber band canvas item that shows the current shape of the polygon. All map canvas items are subclasses of
QgsMapCanvasItem which adds some more functionality to the basic QGraphicsItem objects.
To summarize, the map canvas architecture consists of three concepts:
map canvas for viewing of the map
map canvas items additional items that can be displayed in map canvas
map tools for interaction with map canvas
This produces a standalone window with map canvas. It can be also embedded into an existing widget or window. When using .ui files and Qt Designer, place a QWidget on the form and promote it to a new class: set
QgsMapCanvas as class name and set qgis.gui as header file. The pyuic4 utility will take care of it. This
is a very convenient way of embedding the canvas. The other possibility is to manually write the code to construct
map canvas and other widgets (as children of a main window or dialog) and create a layout.
By default, map canvas has black background and does not use anti-aliasing. To set white background and enable
anti-aliasing for smooth rendering:
31
canvas.setCanvasColor(Qt.white)
canvas.enableAntiAliasing(True)
(In case you are wondering, Qt comes from PyQt4.QtCore module and Qt.white is one of the predefined
QColor instances.)
Now it is time to add some map layers. We will first open a layer and add it to the map layer registry. Then we
will set the canvas extent and set the list of layers for canvas:
layer = QgsVectorLayer(path, name, provider)
if not layer.isValid():
raise IOError, "Failed to open the layer"
# add layer to the registry
QgsMapLayerRegistry.instance().addMapLayer(layer)
# set extent to the extent of our layer
canvas.setExtent(layer.extent())
# set the map canvas layer set
canvas.setLayerSet( [ QgsMapCanvasLayer(layer) ] )
After executing these commands, the canvas should show the layer you have loaded.
32
You can put the above code to a file, e.g. mywnd.py and try it out in Python console within QGIS. This code will
put the currently selected layer into newly created canvas:
import mywnd
w = mywnd.MyWnd(qgis.utils.iface.activeLayer())
w.show()
Just make sure that the mywnd.py file is located within Python search path (sys.path). If it isnt, you can
simply add it: sys.path.insert(0, /my/path) otherwise the import statement will fail, not finding
the module.
To show a polygon:
r = QgsRubberBand(canvas, True) # True = a polygon
points = [ [ QgsPoint(-1,-1), QgsPoint(0,1), QgsPoint(1,-1) ] ]
r.setToGeometry(QgsGeometry.fromPolygon(points), None)
Note that points for polygon is not a plain list: in fact, it is a list of rings containing linear rings of the polygon:
first ring is the outer border, further (optional) rings correspond to holes in the polygon.
Rubber bands allow some customization, namely to change their color and line width:
r.setColor(QColor(0,0,255))
r.setWidth(3)
33
The canvas items are bound to the canvas scene. To temporarily hide them (and show again, use the hide() and
show() combo. To completely remove the item, you have to remove it from the scene of the canvas:
canvas.scene().removeItem(r)
(in C++ its possible to just delete the item, however in Python del r would just delete the reference and the
object will still exist as it is owned by the canvas)
Rubber band can be also used for drawing points, however QgsVertexMarker class is better suited for this
(QgsRubberBand would only draw a rectangle around the desired point). How to use the vertex marker:
m = QgsVertexMarker(canvas)
m.setCenter(QgsPoint(0,0))
This will draw a red cross on position [0,0]. It is possible to customize the icon type, size, color and pen width:
m.setColor(QColor(0,255,0))
m.setIconSize(5)
m.setIconType(QgsVertexMarker.ICON_BOX) # or ICON_CROSS, ICON_X
m.setPenWidth(3)
For temporary hiding of vertex markers and removing them from canvas, the same applies as for the rubber bands.
34
=
=
=
=
QgsPoint(startPoint.x(), startPoint.y())
QgsPoint(startPoint.x(), endPoint.y())
QgsPoint(endPoint.x(), endPoint.y())
QgsPoint(endPoint.x(), startPoint.y())
self.rubberBand.addPoint(
self.rubberBand.addPoint(
self.rubberBand.addPoint(
self.rubberBand.addPoint(
self.rubberBand.show()
point1,
point2,
point3,
point4,
False )
False )
False )
True )
def rectangle(self):
if self.startPoint is None or self.endPoint is None:
return None
elif self.startPoint.x() == self.endPoint.x() or self.startPoint.y() == \
self.endPoint.y():
return None
return QgsRectangle(self.startPoint, self.endPoint)
def deactivate(self):
QgsMapTool.deactivate(self)
self.emit(SIGNAL("deactivated()"))
35
36
CHAPTER 8
There are generally two approaches when input data should be rendered as a map: either do it quick way using
QgsMapRenderer or produce more fine-tuned output by composing the map with QgsComposition class
and friends.
# set extent
rect = QgsRect(render.fullExtent())
rect.scale(1.1)
render.setExtent(rect)
# set output size
render.setOutputSize(img.size(), img.logicalDpiX())
# do the rendering
render.render(p)
p.end()
# save image
img.save("render.png","png")
37
Note that the composition takes an instance of QgsMapRenderer. In the code we expect we are running within
QGIS application and thus use the map renderer from map canvas. The composition uses various parameters from
the map renderer, most importantly the default set of map layers and the current extent. When using composer in
a standalone application, you can create your own map renderer instance the same way as shown in the section
above and pass it to the composition.
It is possible to add various elements (map, label, ...) to the composition these elements have to be descendants
of QgsComposerItem class. Currently supported items are:
map this item tells the libraries where to put the map itself. Here we create a map and stretch it over the
whole paper size:
x, y = 0, 0
w, h = c.paperWidth(), c.paperHeight()
composerMap = QgsComposerMap(c, x,y,w,h)
c.addItem(composerMap)
label allows displaying labels. It is possible to modify its font, color, alignment and margin:
composerLabel = QgsComposerLabel(c)
composerLabel.setText("Hello world")
composerLabel.adjustSizeToText()
c.addItem(composerLabel)
legend
legend = QgsComposerLegend(c)
legend.model().setLayerSet(mapRenderer.layerSet())
c.addItem(legend)
scale bar
item = QgsComposerScaleBar(c)
item.setStyle(Numeric) # optionally modify the style
item.setComposerMap(composerMap)
item.applyDefaultSize()
c.addItem(item)
arrow
picture
shape
table
38
By default the newly created composer items have zero position (top left corner of the page) and zero size. The
position and size are always measured in millimeters:
# set label 1cm from the top and 2cm from the left of the page
composerLabel.setItemPosition(20,10)
# set both labels position and size (width 10cm, height 3cm)
composerLabel.setItemPosition(20,10, 100, 30)
A frame is drawn around each item by default. How to remove the frame:
composerLabel.setFrame(False)
Besides creating the composer items by hand, QGIS has support for composer templates which are essentially
compositions with all their items saved to a .qpt file (with XML syntax). Unfortunately this functionality is not
yet available in the API.
Once the composition is ready (the composer items have been created and added to the composition), we can
proceed to produce a raster and/or vector output.
The default output settings for composition are page size A4 and resolution 300 DPI. You can change them if
necessary. The paper size is specified in millimeters:
c.setPaperSize(width, height)
c.setPrintResolution(dpi)
39
paperRectMM = printer.pageRect(QPrinter.Millimeter)
paperRectPixel = printer.pageRect(QPrinter.DevicePixel)
c.render(pdfPainter, paperRectPixel, paperRectMM)
pdfPainter.end()
40
CHAPTER 9
QGIS has some support for parsing of SQL-like expressions. Only a small subset of SQL syntax is supported.
The expressions can be evaluated either as boolean predicates (returning True or False) or as functions (returning
a scalar value).
Three basic types are supported:
number both whole numbers and decimal numbers, e.g. 123, 3.14
string they have to be enclosed in single quotes: hello world
column reference when evaluating, the reference is substituted with the actual value of the field. The
names are not escaped.
The following operations are available:
arithmetic operators: +, -, *, /, ^
parentheses: for enforcing the operator precedence: (1 + 1) * 3
unary plus and minus: -12, +5
mathematical functions: sqrt, sin, cos, tan, asin, acos, atan
geometry functions: $area, $length
conversion functions: to int, to real, to string
And the following predicates are supported:
comparison: =, !=, >, >=, <, <=
pattern matching: LIKE (using % and _), ~ (regular expressions)
logical predicates: AND, OR, NOT
NULL value checking: IS NULL, IS NOT NULL
Examples of predicates:
1 + 2 = 3
sin(angle) > 0
Hello LIKE He%
(x > 10 AND y > 10) OR z = 0
Examples of scalar expressions:
2 ^ 10
sqrt(val)
$length + 1
41
You can also use QgsExpression.prepare() if you need check more than one feature.
QgsExpression.prepare() will increase the speed that evaluate takes to run.
Using
9.3 Examples
The following example can be used to filter a layer and return any feature that matches a predicate.
42
9.3. Examples
43
44
CHAPTER 10
Many times it is useful for a plugin to save some variables so that the user does not have to enter or select them
again next time the plugin is run.
These variables can be saved a retrieved with help of Qt and QGIS API. For each variable, you should pick a key
that will be used to access the variable for users favourite color you could use key favourite_color or any
other meaningful string. It is recommended to give some structure to naming of keys.
We can make difference between several types of settings:
global settings they are bound to the user at particular machine. QGIS itself stores a lot of global settings,
for example, main window size or default snapping tolerance. This functionality is provided directly by Qt
framework by the means of QSettings class. By default, this class stores settings in systems native way
of storing settings, that is registry (on Windows), .plist file (on Mac OS X) or .ini file (on Unix). The
QSettings documentation is comprehensive, so we will provide just a simple example:
def store():
s = QSettings()
s.setValue("myplugin/mytext", "hello world")
s.setValue("myplugin/myint", 10)
s.setValue("myplugin/myreal", 3.14)
def read():
s = QSettings()
mytext = s.value("myplugin/mytext", "default text")
myint = s.value("myplugin/myint", 123)
myreal = s.value("myplugin/myreal", 2.71)
The second parameter of the value() method is optional and specifies the default value if there is no previous
value set for the passed setting name.
project settings vary between different projects and therefore they are connected with a project file.
Map canvas background color or destination coordinate reference system (CRS) are examples white
background and WGS84 might be suitable for one project, while yellow background and UTM projection
are better for another one. An example of usage follows:
proj = QgsProject.instance()
# store values
proj.writeEntry("myplugin",
proj.writeEntry("myplugin",
proj.writeEntry("myplugin",
proj.writeEntry("myplugin",
# read values
mytext = proj.readEntry("myplugin", "mytext", "default text")[0]
myint = proj.readNumEntry("myplugin", "myint", 123)[0]
45
As you can see, the writeEntry() method is used for all data types, but several methods exist for reading the
setting value back, and the corresponding one has to be selected for each data type.
map layer settings these settings are related to a particular instance of a map layer with a project. They
are not connected with underlying data source of a layer, so if you create two map layer instances of one
shapefile, they will not share the settings. The settings are stored in project file, so if the user opens the
project again, the layer-related settings will be there again. This functionality has been added in QGIS v1.4.
The API is similar to QSettings it takes and returns QVariant instances:
# save a value
layer.setCustomProperty("mytext", "hello world")
# read the value again
mytext = layer.customProperty("mytext", "default text")
46
CHAPTER 11
This section shows some methods and elements that should be used to communicate with the user, in order to keep
consistency in the User Interface.
47
static/pyqgis_developer_cookbook/warningbar.png
48
static/pyqgis_developer_cookbook/button-bar.png
49
Also, you can use the built-in status bar to report progress, as in the next example.
:: count = layers.featureCount() for i, feature in enumerate(features):
#do something time-consuming here ...
percent = i / float(count) *
iface.mainWindow().statusBar().showMessage(Processed {} %.format(int(percent)))
100
iface.mainWindow().statusBar().clearMessage()
11.3 Logging
You can use the QGIS logging system to log all the information that you want to save about the execution of your
code.
QgsMessageLog.logMessage("Your plugin code has been executed correctly", \
QgsMessageLog.INFO)
QgsMessageLog.logMessage("Your plugin code might have some problems", \
50
QgsMessageLog.WARNING)
QgsMessageLog.logMessage("Your plugin code has crashed!", \
QgsMessageLog.CRITICAL)
11.3. Logging
51
52
CHAPTER 12
It is possible to create plugins in Python programming language. In comparison with classical plugins written in
C++ these should be easier to write, understand, maintain and distribute due the dynamic nature of the Python
language.
Python plugins are listed together with C++ plugins in QGIS plugin manager. Theyre being searched for in these
paths:
UNIX/Mac: ~/.qgis/python/plugins and (qgis_prefix)/share/qgis/python/plugins
Windows: ~/.qgis/python/plugins and (qgis_prefix)/python/plugins
Home directory (denoted by above ~) on Windows is usually something like C:\Documents and
Settings\(user). Subdirectories of these paths are considered as Python packages that can be imported
to QGIS as plugins.
Steps:
1. Idea: Have an idea about what you want to do with your new QGIS plugin. Why do you do it? What
problem do you want to solve? Is there already another plugin for that problem?
2. Create files: Create the files described next. A starting point (__init.py__). Fill in the Plugin metadata
(metadata.txt) A main python plugin body (plugin.py). A form in QT-Designer (form.ui), with
its resources.qrc.
3. Write code: Write the code inside the plugin.py
4. Test: Close and re-open QGIS and import your plugin again. Check if everything is OK.
5. Publish: Publish your plugin in QGIS repository or make your own repository as an arsenal of personal
GIS weapons
53
plugin.py
metadata.txt
resources.qrc
resources.py
form.ui
form.py
54
Metadata name
name
qgisMinimumVersion
qgisMaximumVersion
description
version
author
email
changelog
experimental
deprecated
Required
True
True
Notes
False
True
True
True
True
False
False
False
tags
homepage
repository
tracker
icon
False
False
False
False
False
category
False
By default, plugins are placed in the Plugins menu (we will see in the next section how to add a menu entry for
your plugin) but they can also be placed the into Raster, Vector, Database and Web menus. A corresponding
category metadata entry exists to specify that, so the plugin can be classified accordingly. This metadata entry is
used as tip for users and tells them where (in which menu) the plugin can be found. Allowed values for category
are: Vector, Raster, Database, Web and Layers. For example, if your plugin will be available from Raster menu,
add this to metadata.txt:
category=Raster
Note: If qgisMaximumVersion is empty, it will be automatically set to the major version plus .99 when uploaded
to the Official python plugin repository.
An example for this metadata.txt:
; the next section is mandatory
[general]
name=HelloWorld
[email protected]
author=Just Me
qgisMinimumVersion=2.0
description=This is a plugin for greeting the
(going multiline) world
version=version 1.2
; end of mandatory metadata
; start of optional metadata
category=Raster
changelog=this is a very
very
very
very
very
very long multiline changelog
; tags are in comma separated value format, spaces are allowed
tags=wkt,raster,hello world
55
12.2.2 plugin.py
One thing worth mentioning is classFactory() function which is called when the plugin gets loaded to QGIS.
It receives reference to instance of QgisInterface and must return instance of your plugin - in our case its
called TestPlugin. This is how should this class look like (e.g. testplugin.py):
from PyQt4.QtCore import *
from PyQt4.QtGui import *
from qgis.core import *
# initialize Qt resources from file resouces.py
import resources
class TestPlugin:
def __init__(self, iface):
# save reference to the QGIS interface
self.iface = iface
def initGui(self):
# create action that will start plugin configuration
self.action = QAction(QIcon(":/plugins/testplug/icon.png"), "Test plugin", \
self.iface.mainWindow())
self.action.setWhatsThis("Configuration for test plugin")
self.action.setStatusTip("This is status tip")
QObject.connect(self.action, SIGNAL("triggered()"), self.run)
# add toolbar button and menu item
self.iface.addToolBarIcon(self.action)
self.iface.addPluginToMenu("&Test plugins", self.action)
# connect to signal renderComplete which is emitted when canvas
# rendering is done
QObject.connect(self.iface.mapCanvas(), SIGNAL("renderComplete(QPainter *)"), \
self.renderTest)
def unload(self):
# remove the plugin menu item and icon
self.iface.removePluginMenu("&Test plugins",self.action)
self.iface.removeToolBarIcon(self.action)
# disconnect form signal of the canvas
QObject.disconnect(self.iface.mapCanvas(), SIGNAL("renderComplete(QPainter *)"), \
self.renderTest)
def run(self):
56
The only plugin functions that must exist are initGui() and unload(). These functions are called when the
plugin is loaded and unloaded.
You can see that in the above example, the addPluginMenu() is used. This will add the corresponding menu
action to the Plugins menu. Alternative methods exist to add the action to a different menu. Here is a list of those
methods:
addPluginToRasterMenu()
addPluginToVectorMenu()
addPluginToDatabaseMenu()
addPluginToWebMenu()
All of them have the same syntax as the addPluginToMenu() method.
Adding your plugin menu to one of those predefined method is recommended to keep consistency in how plugin
entries are organized. However, you can add your custom menu group directly to the menu bar, as the next example
demonstrates:
def initGui(self):
self.menu = QMenu(self.iface.mainWindow())
self.menu.setTitle("MyMenu")
self.action = QAction(QIcon(":/plugins/testplug/icon.png"), "Test plugin", \
self.iface.mainWindow())
self.action.setWhatsThis("Configuration for test plugin")
self.action.setStatusTip("This is status tip")
QObject.connect(self.action, SIGNAL("triggered()"), self.run)
self.menu.addAction(self.action)
menuBar = self.iface.mainWindow().menuBar()
menuBar.insertMenu(self.iface.firstRightStandardMenu().menuAction(), self.menu)
def unload(self):
self.menu.deleteLater()
It is good to use a prefix that will not collide with other plugins or any parts of QGIS, otherwise you might get
resources you did not want. Now you just need to generate a Python file that will contain the resources. Its done
with pyrcc4 command:
pyrcc4 -o resources.py resources.qrc
57
And thats all... nothing complicated :) If youve done everything correctly you should be able to find and load
your plugin in the plugin manager and see a message in console when toolbar icon or appropriate menu item is
selected.
When working on a real plugin its wise to write the plugin in another (working) directory and create a makefile
which will generate UI + resource files and install the plugin to your QGIS installation.
12.3 Documentation
The documentation for the plugin can be written as HTML help files. The qgis.utils module provides a
function, showPluginHelp() which will open the help file browser, in the same way as other QGIS help.
The showPluginHelp() function looks for help files in the same directory as the calling module. It will
look for, in turn, index-ll_cc.html, index-ll.html, index-en.html, index-en_us.html and
index.html, displaying whichever it finds first. Here ll_cc is the QGIS locale. This allows multiple translations of the documentation to be included with the plugin.
The showPluginHelp() function can also take parameters packageName, which identifies a specific plugin
for which the help will be displayed, filename, which can replace index in the names of files being searched,
and section, which is the name of an html anchor tag in the document on which the browser will be positioned.
58
CHAPTER 13
Although each programmer has his prefered IDE/Text editor, here are some recommendations for setting up popular IDEs for writing and debugging QGIS Python plugins.
Now when you double click this batch file it will start pyscripter, with the correct path.
More popular that Pyscripter, Eclipse is a common choice among developers. In the following sections, we will be
explaining how to configure it for depelopping and testing plugins. To prepare your environment for using Eclipse
in windows, you should also create a batch file and use it to start Eclipse.
To create that batch file, follow these steps.
Locate the folder where qgis_core.dll resides in. Normally this is C:\OSGeo4W\apps\qgis\bin
, but if you compiled your own qgis application this is in your build folder in
output/bin/RelWithDebInfo
Locate your eclipse.exe executable.
Create the following script and use this to start eclipse when developping QGIS plugins.
59
call "C:\OSGeo4W\bin\o4w_env.bat"
set PATH=%PATH%;C:\path\to\your\qgis_core.dll\parent\folder
C:\path\to\your\eclipse.exe
60
61
62
63
Next jump to the Forced Builtins tab, click on New... and enter qgis. This will make eclipse parse the QGIS API.
You probably also want eclipse to know about the PyQt4 API. Therefore also add PyQt4 as forced builtin. That
should probably already be present in your libraries tab
Click OK and youre done.
Note: everytime the QGIS API changes (e.g. if youre compiling QGIS master and the sip file changed), you
should go back to this page and simply click Apply. This will let Eclipse parse all the libraries again.
For another possible setting of Eclipse to work with QGIS Python plugins, check this link
64
CHAPTER 14
If your plugin uses its own methods to render a map layer, writing your own layer type based on QgsPluginLayer
might be the best way to implement that.
TODO: Check correctness and elaborate on good use cases for QgsPluginLayer, ...
Methods for reading and writing specific information to the project file can also be added:
def readXml(self, node):
def writeXml(self, node, doc):
You can also add code for displaying custom information in the layer properties:
65
66
CHAPTER 15
67
68
CHAPTER 16
Once your plugin is ready and you think the plugin could be helpful for some people, do not hesitate to upload it
to Official python plugin repository. On that page you can find also packaging guidelines about how to prepare
the plugin to work well with the plugin installer. Or in case you would like to set up your own plugin repository,
create a simple XML file that will list the plugins and their metadata, for examples see other plugin repositories.
16.1.1 Permissions
These rules have been implemented in the official plugin repository:
every registered user can add a new plugin
staff users can approve or disapprove all plugin versions
users which have the special permission plugins.can_approve get the versions they upload automatically approved
users which have the special permission plugins.can_approve can approve versions uploaded by others
as long as they are in the list of the plugin owners
a particular plugin can be deleted and edited only by staff users and plugin owners
if a user without plugins.can_approve permission uploads a new version, the plugin version is automatically unapproved.
16.1.3 Validation
Plugins metadata are automatically imported and validated from the compressed package when the plugin is
uploaded.
69
Here are some validation rules that you should aware of when you want to upload a plugin on the official repository:
1. the name of the main folder containing your plugin must contain only contains ASCII characters (A-Z and
a-z), digits and the characters underscore (_) and minus (-), also it cannot start with a digit
2. metadata.txt is required
3. all required metadata listed in metadata table must be present
4. the version metadata field must be unique
70
CHAPTER 17
Code Snippets
To unload() add:
self.iface.unregisterMainWindowAction(self.keyAction)
The method requires the layer number (0 being the top most) and can be called by:
self.toggleLayer(3)
71
nF = layer.selectedFeatureCount()
if (nF > 0):
layer.startEditing()
ob = layer.selectedFeaturesIds()
b = QVariant(value)
if (nF > 1):
for i in ob:
layer.changeAttributeValue(int(i),1,b) # 1 being the second column
else:
layer.changeAttributeValue(int(ob[0]),1,b) # 1 being the second column
layer.commitChanges()
else:
QMessageBox.critical(self.iface.mainWindow(),"Error", "Please select at \
least one feature from current layer")
else:
QMessageBox.critical(self.iface.mainWindow(),"Error","Please select a layer")
The method requires one parameter (the new value for the attribute field of the selected feature(s)) and can be
called by:
self.changeValue(50)
72
CHAPTER 18
Starting from revision ee19294562 (QGIS >= 1.8) the new network analysis library was added to the QGIS core
analysis library. The library:
creates mathematical graph from geographical data (polyline vector layers)
implements basics method of the graph theory (currently only Dijkstras algorithm)
Network analysis library was created by exporting basics functions from RoadGraph core plugin and now you can
use its methods in plugins or directly from Python console.
To construct a director we should pass vector layer, that will be used as source for graph and information about
allowed movement on each road segment (unilateral or bilateral movement, direct or reverse direction). Here is
full list of this parameters:
vl vector layer used to build graph
directionFieldId index of the attribute table field, where information about roads directions is stored. If
-1, then dont use this info at all
directDirectionValue field value for roads with direct direction (moving from first line point to last one)
reverseDirectionValue field value for roads with reverse direction (moving from last line point to first
one)
bothDirectionValue field value for bilateral roads (for such roads we can move from first point to last and
from last to first)
defaultDirection default road direction. This value will be used for those roads where field directionFieldId is not set or have some value different from above.
It is necessary then to create strategy for calculating edge properties:
properter = QgsDistanceArcProperter()
Now we can create builder, which will create graph. QgsGraphBuilder constructor takes several arguments:
crs coordinate reference system to use. Mandatory argument.
otfEnabled use on the fly reprojection or no. By default const:True (use OTF).
topologyTolerance topological tolerance. Default value is 0.
ellipsoidID ellipsoid to use. By default WGS84.
# only CRS is set, all other values are defaults
builder = QgsGraphBuilder( myCRS )
Also we can set several points, which will be used in analysis. For example:
startPoint = QgsPoint( 82.7112, 55.1672 )
endPoint = QgsPoint( 83.1879, 54.7079 )
Now all is in place so we can build graph and tie points to it:
tiedPoints = director.makeGraph( builder, [ startPoint, endPoint ] )
74
Building graph can take some time (depends on number of features in a layer and layer size). tiedPoints is a list
with coordinates of tied points. When build operation is finished we can get graph and use it for the analysis:
graph = builder.graph()
The dijkstra() method has the same arguments, but returns two arrays. In the first array element i contains
index of the incoming edge or -1 if there are no incoming edges. In the second array element i contains distance
from the root of the tree to vertex i or DOUBLE_MAX if vertex i is unreachable from the root.
(tree, cost) = QgsGraphAnalyzer.dijkstra( graph, startId, 0 )
Here is very simple code to display shortest path tree using graph created with shortestTree() method (select
linestring layer in TOC and replace coordinates with yours one). Warning: use this code only as an example, it
creates a lots of QgsRubberBand objects and may be slow on large datasets.
from PyQt4.QtCore import *
from PyQt4.QtGui import *
from qgis.core import *
from qgis.gui import *
from qgis.networkanalysis import *
vl = qgis.utils.iface.mapCanvas().currentLayer()
director = QgsLineVectorLayerDirector( vl, -1, , , , 3 )
properter = QgsDistanceArcProperter()
director.addProperter( properter )
crs = qgis.utils.iface.mapCanvas().mapRenderer().destinationCrs()
builder = QgsGraphBuilder( crs )
75
76
to path
At this point we have path, in the form of the inverted list of vertices (vertices are listed in reversed order from
end point to start one) that will be visited during traveling by this path.
Here is the sample code for QGIS Python Console (you will need to select linestring layer in TOC and replace
coordinates in the code with yours) that uses method shortestTree():
from PyQt4.QtCore import *
from PyQt4.QtGui import *
from qgis.core import *
from qgis.gui import *
from qgis.networkanalysis import *
vl = qgis.utils.iface.mapCanvas().currentLayer()
director = QgsLineVectorLayerDirector( vl, -1, , , , 3 )
properter = QgsDistanceArcProperter()
director.addProperter( properter )
crs = qgis.utils.iface.mapCanvas().mapRenderer().destinationCrs()
builder = QgsGraphBuilder( crs )
pStart = QgsPoint( -0.835953, 0.15679 )
pStop = QgsPoint( -1.1027, 0.699986 )
tiedPoints = director.makeGraph( builder, [ pStart, pStop ] )
graph = builder.graph()
tStart = tiedPoints[ 0 ]
tStop = tiedPoints[ 1 ]
idStart = graph.findVertex( tStart )
tree = QgsGraphAnalyzer.shortestTree( graph, idStart, 0 )
idStart = tree.findVertex( tStart )
idStop = tree.findVertex( tStop )
if idStop == -1:
print "Path not found"
else:
p = []
while ( idStart != idStop ):
l = tree.vertex( idStop ).inArc()
if len( l ) == 0:
break
e = tree.arc( l[ 0 ] )
p.insert( 0, tree.vertex( e.inVertex() ).point() )
idStop = e.outVertex()
p.insert( 0, tStart )
rb = QgsRubberBand( qgis.utils.iface.mapCanvas() )
rb.setColor( Qt.red )
for pnt in p:
rb.addPoint(pnt)
77
78
)
)
)
)
)
)
)
)
+
+
delta
delta
delta
delta
)
)
)
)
)
)
)
)
79
80
Index
API, 1
calculating values, 40
categorized symbology renderer, 19
console
Python, 1
coordinate reference systems, 29
custom
renderers, 23
custom applications
Python, 2
running, 3
delimited text layers
loading, 5
expressions, 40
evaluating, 42
parsing, 41
features
vector layers iterating, 13
filtering, 40
geometry
access to, 27
construction, 27
handling, 25
predicates and operations, 28
GPX files
loading, 6
graduated symbol renderer, 19
iterating
features, vector layers, 13
loading
delimited text layers, 5
GPX files, 6
MySQL geometries, 6
OGR layers, 5
PostGIS layers, 5
raster layers, 6
SpatiaLite layers, 6
vector layers, 5
WMS raster, 6
map canvas, 30
architecture, 31
embedding, 31
map tools, 32
rubber bands, 33
vertex markers, 33
writing custom canvas items, 35
writing custom map tools, 34
map layer registry, 7
adding a layer, 7
map printing, 35
map rendering, 35
simple, 37
memory provider, 18
metadata, 56
metadata.txt, 56
MySQL geometries
loading, 6
OGR layers
loading, 5
output
PDF, 39
raster image, 39
using Map Composer, 37
plugin layers, 64
subclassing QgsPluginLayer, 65
plugins, 69
access attributes of selected features, 71
call method with shortcut, 71
code snippets, 58
developing, 51
documentation, 58
implementing help, 58
metadata.txt, 54, 56
official python plugin repository, 69
releasing, 64
resource file, 57
testing, 64
toggle layers, 71
writing, 53
writing code, 54
PostGIS layers
loading, 5
81
projections, 30
Python
console, 1
custom applications, 2
developing plugins, 51
plugins, 1
querying
raster layers, 11
raster layers
details, 9
drawing style, 9
loading, 6
querying, 11
refreshing, 11
using, 7
rasters
multi band, 10
single band, 10
refreshing
raster layers, 11
renderers
custom, 23
resources.qrc, 57
running
custom applications, 3
settings
global, 45
map layer, 46
project, 45
reading, 43
storing, 43
single symbol renderer, 19
spatial index
using, 16
SpatiaLite layers
loading, 6
symbol layers
creating custom types, 21
working with, 21
symbology
categorized symbol renderer, 19
graduated symbol renderer, 19
old, 25
single symbol renderer, 19
symbols
working with, 20
vector layers
editing, 14
iterating features, 13
loading, 5
symbology, 19
writing, 17
WMS raster
loading, 6
82
Index