Cs Commands Right
Cs Commands Right
+ Attack2 - Turns on the zoom toggle mode burst of automatic fire and glocku and Clarion, assumes the
silencer on the m4 and usp.
+ Back - Go back
+ Commandmenu - Enable commandmenu. This menu is typically the bound under the "H".
+ Duck - Crouch
+ Forward - Moves forward
+ Graph - Shows the player stats and ping
+ Jlook - You can look around using the joystick
+ Jump - Jump
+ Klook - You can look around using the keyboard
+ Left - Clockwise rotation
+ Lookdown - Looking down
+ Lookup - Looks up
+ Mlook - You can look around using the mouse
+ Movedown - Going down (the ladder, influencing the water)
+ Moveleft - Goes to the right
+ Moveright - Goes left
+ Moveup - Climb (the ladder, setting out from under the water)
+ Nvgadjust - Enable Night Vision
+ Reload - Reloads gun
+ Right - Rotate right
+ Score - Shows the player stats and ping
+ Showscores - Shows the player stats and ping
+ Speed - Stealth
+ Use - You can use the buttons, rescue the hostages, driving, etc..
+ Voicerecord - You can chat with other players through a microphone
//////////// These commands work only if the command is enabled thirdperson * ////////////
+ Camdistance - Moves the "chase cam" away from the player
+ Camin - Moves the "chase cam" to the front
+ Cammousemove - Moves the "chase cam" with a mouse
+ Camout - Moves the "chase cam" back
+ Campitchdown - Reduces the cap "chase cam" when looking down?
+ Campitchup - Increases the cap "chase cam" when looking up?
+ Camyawleft - Tilts chase cam "in the left
+ Camyawright - Tilts chase cam "in the right
_cl_autowepswitch "1" - on / off automatically change to a stronger weapon if you have one. [0-1]
_restart - Shuts down and restarts the game.
_setrenderer - Select a rendering mode: opengl or d3d. [Opengl/d3d]
_setgamedir - Set the path to the game directory.
_setvideomode - Sets the screen resolution, eg 800 x 600 _setvideomode [640 x 480-1600 x 1200]
_snd_mixahead "0.1" - is responsible for the time (in sec) in so far as mixing the sound before you hear it.
With the radical changes in values, you can get sound from the late, or we can lose packets (loss).
adjust_crosshair - Change the color viewfinder.
addip "Minutes" - Bans player in the IP, eg 194.206.3.156 addip 3. Ban a player for 5 minutes. If someone is
not giving the ban a minute so he will get a perm.
alias - Allows you to assign multiple commands to one key.
allow_spectators "1" - Allows players to join as observers. [0-1]
ambient_fade "100" - Sets the distance, where the sounds of moving away in August.
ambient_level "0300" - Sets the audio level for "ambient sounds."
appenddemo - Records demo.dem and attach them to the existing demos in cstrike.
autobuy - Buys weapons and equipment included in the file autobuy in cstrike.
ati_npatch "1" - on / off support for ATI TRUFORM. Set to "1" gives the effect of a higher quality models, but
it affects performance. [0-1]
ati_subdiv "2" - The higher the value, the more polygons are added to models in order to smooth out. You
need to have 'ati_npatch 1'. [0-7]
banid - Bans player in the Steam_ID.
bgetmod - Displays information about the console port of the client, server port and server ip.
bind - Gives the function key: bind "key" command ". One key can be assigned more than one command.
bgmbuffer "4096" - Sets the assigned / reserved kilobytes of memory for music CD/MP3.
bgmvolume "1" - When set to "0" pauses the currently played sound to play with the command "play mp3"
to enable the current sound again change the value to "1". [0-1]
bottomcolor "0" - Sets the color of your floor in the HL model that others can see (does not work cs.) [0255]
brightness "0" - Sets the brightness. [0-2]
buy - Opens the buy menu.
buyequip - Opens the menu, buying accessories - grenades, vest.
buyammo1 - Buys ammunition for rifles.
buyammo2 - Buys ammunition for pistols.
c_maxdistance "200" - Sets the distance MAXimum "chase cam".
c_maxpitch "90" - Sets MAXimum cap (vertically), "chase cam".
c_maxyaw "135" - Sets MAXimum ceiling (horizontal) "chase cam".
c_mindistance "30" - Sets the minimum distance "chase cam".
c_minpitch "0" - Sets the minimum threshold (vertical) and "chase cam".
c_minyaw "-135" - Sets the minimum threshold (horizontal) "chase cam".
cam_command "0" - Enables trzecioosobowy (the same as "thirdperson"). Must be sv_cheats "1", To
command, starting with cam_ work you need to change the najp [ierw. [0-1]
cam_contain "0" - on / off automatically setting the camera in every room. [0-1]
cam_idealdist "64" - Sets the distance between the camera, and a model player.
cam_idealpitch "0" - Sets the camera cap (vertically).
cam_idealyaw "90" - Sets a ceiling camera (horizontal).
cam_snapto "0" - If it is on view camera angles are moving with the same prspeeds prompted at you,
instead of moving faster than the player. [0-1]
cd - Controls features a CD player, (formula = cd command value, eg: cd play 1). List of commands: "close"
- "Close your CD-ROM drive, eject - Open CD-ROM," info "- Displays the number of audio tracks and current
status.
"Loop" (song) - It seems the order to CDek play the song over and over, "off" - Turns off music from CD,
"on" - Turns on music from a CD, "pause" - pause, "play (song)" - command the CD to play on the path,
"remap" - Displays the order in which tracks are to be played, "remap" (track) (track) ... (Track) - Set new
order to play songs from a CD, "reset" - Deletes the CD features "resume" - Complete the track after the
previous zapauzowaniu, "Stop" - Stops the currently played track.
chase_active "0" - This is the same as the command thirdperson, except that it only works in
SinglePlayerMode and when moving the mouse closer and further away the camera from the player model.
[0-1]
chase_back "100" - Sets the distance between the camera and the player model when it is set chase_active
"1".
chase_right "0" - Sets how far the camera is up to the right side when it is set chase_active "1". If we want
the camera was on the left side we need to use negative values.
chase_up "16" - Sets if the camera is above the player model when it is set chase_active "1".
cancelselect - Cancel selection
changelevel <map> - Changes the map without having to remove players from the server.
changelevel2 <map> - Changes the map without having to remove players from the server, you can
continue the previous round.
chooseteam - Opens a menu of team selection.
/ / / CL_ \\
cl_allowdownload "1" - on / off download maps, sounds, models and sprites at the connection to the server.
cl_allowupload "1" - on / off upload maps, sounds, models and sprites at the connection to the server.
cl_anglespeedkey "0670" - Sets the speed at which the directional keys change the viewing angle.
cl_backspeed "400" - Sets the rate of retreat of the player (can be set as allowed by the server)
cl_bob "0.01" - Sets the speed and frequency with which weapons move during the course of the player.
cl_bobcycle "0800" - Sets the "eject" hand-held weapons.
cl_bobup "0500" - Sets the frequency "vibration" when running the player.
cl_chasedist "112" - Determines how far the camera is to be withdrawn at your death.
cl_clockreset "0.1" - If this command is set differently than cl_clockreset server can enforce the use of
cl_clockreset server and reset the delta? But it can cause packet loss.
cl_cmdbackup "2" - Sets how many frames can be sent again.
cl_cmdrate "30" - is responsible for a number of times per second, the player sends packets to the server
informing the server about its
pursuits.
cl_corpsestay "600" - Sets the time in seconds after which the body disappear
cl_crosshair_color "# # # # # # #" - Sets the color viewfinder
cl_crosshair_size "1/2/3" - Sets the size of the viewfinder
cl_crosshair_translucent "0" - on / off crosshair transparent
cl_dlmax "128" - Sets the size of the fragment and player textures cells decals'ow (range: 16:1024, the
numbers must be
multiple of 16).
cl_download_ingame "1" - on / off download maps, sounds, models, sprites and decalsw during the game.
cl_dynamiccrosshair "1" - on / off dynamic crosshair (expanding at running, jumping, etc.).
cl_fixtimerate "7.5" - is the number of milliseconds per frame. The server sends the time-marking in each
packet, and the client receives is only once per frame, and treated as a value to which you pursue (unless
the delta becomes too large and the clock of the client changes the value of the server clock).
cl_forwardspeed "400" - Sets the player's running speed (can be set as allowed by the server)
cl_gaitestimation "1" - on / off movements to predict a player?
cl_gg "0" - on / off the ability to watch a demo of "gamegauge mode", using commands and viewdemo
playdemo. after
watching the demo off the game, and information about fps'ach the demo will be recorded in the cstrike \\
fps.txt.
cl_himodels "0" - on / off better quality models.
cl_idealpitchscale "0.8" - presents (mainly in joystickach) how many degrees the image can be corrected,
when walking
on sloping surfaces. It is also used to maintain the level of the curves of surfaces (you must have lookstrafe
"1"
and incorporated + mlook).
cl_lc "1" - is responsible for calculating and offsetting the latency (lag) by the server. (You must have cl_lw
"1" and
server must be sv_unlag "1")
cl_lw "1" - is responsible for anticipating the shot, set as they are checked against the sound and animation.
cl_logocolor # Valve_Orange - Sets the color Sprey: # Valve_Blue, # Valve_Brown, # Valve_Dkgray, #
Valve_Ltblue,
# Valve_Ltgray, # Valve_Green, # Valve_Orange, # Valve_Red, # Valve_Yellow.
cl_logofile lambda - Sets the type of Sprey: 8ball1, andre, camp1, chick1, chuckskull, devl1, Gun1, lambda,
skull,
smiley, Splatt, twitching, v_1.
cl_messages - Shows the server information.
cl_minmodels "0" - on / off "truncated" models (a model of CT and a terrorist.)
cl_movespeedkey "0.4" - Sets the player's movement speed while sneaking.
cl_needinstanced "0" - on / off the console displays information about the models of weapons. It only works
if it is set
developer 1 and the first sv_instancedbaseline
cl_nosmooth "0" - Sets the predictable mistakes that can be easily repaired at the time set in
cl_smoothtime.
cl_observercrosshair "0" - on / off dating in spectator mode.
cl_pitchdown "89" - Sets the maximum angle when looking down.
cl_pitchspeed "225" - Sets the rate of change of angle of view, ie how fast the viewfinder will fell down after
entering the
Lookdown command +, + lookup.
cl_pitchup "89" - Sets the maximum angle when looking up.
cl_pmanstats "0" - Displays information on the screen of smoke particles from the Smoke from all over the
map. "Particles Drawn" is a
number of particles on your screen, and "CMiniMem Free" shows the amount of free memory for the smoke.
cl_radartype "0" - on / off the radar opaque.
cl_rate "9999" - Sets the maximum limit of bytes sent from client to server.
cl_resend "6" - Delay in seconds before re- prBoth connect to the server by the client (retrying connection
a server).
cl_righthand "1" - on / off view of weapons in his right hand
cl_shadows "1" - on / off shadows.
cl_showerror "0" - on / off on-screen display predictable mistakes at the end of each round.
cl_showevents "0" - on / off on-screen display events such as killing someone. All events are stored in
cstrike \\ events.
cl_showfps "0" - on / off display FPS'w in the upper left corner of the screen.
cl_shownet "0" - 1 - displays inf. the size of incoming network packets, 2 - Displays inf. on
hud_deathnotice_time "6" - time in which they are displayed information about the deaths (those in the
upper right corner).
hud_draw "1" - on / off display of HUD (the amount of money, HP, time, radar, sight, etc.). [0-1]
hud_drawhistory_time "5" - The time in which HUD icons are displayed, for example, when buying weapons.
hud_fastswitch "0" - on / off quickly change weapons without the need to confirm your shot selection. [0-1]
hud_saytext "1" - on / off display of in-game chat. [0-1]
hud_saytext_internal "1" - on / off display of in-game chat. [0-1]
hud_saytext_time "5" - The time in which subtitles are displayed in the chat. [0-1]
hud_takesshots "0" - on / off screen statw doing before changing the map. [0-1]
impulse 100 - Turn on the flashlight.
impulse 201 - Draw the logo.
invnext - Selects the next weapon hud'zie.
invprev - Selects the previous weapon hud'zie.
ip localhost - If you can not establish a connection, you must enter the server console this command with
the server ip.
ip_clientport - Sets the TCP / IP client on the LAN.
ip_hostport - Sets the TCP / IP.
ipx_clientport - Sets the port for IPX LAN client.
ipx_hostport - Sets the port IPX server.
joyadvanced "0" - set to "1" allows you to use commands that begin with: joyadvaxisX, where "X" is the
letter of the axis. [0-1] More about Joystickach HERE
Joyadvaxisx "0" - Controls mapping of the X-axis input device (typically joystick left and right) - Allows the
joystick to turn. [0-4]
Joyadvaxisy "0" - Controls mapping of the Y-axis input device (typically joystick forward and backward) Allows the joystick to move with the front and rear. [0-4]
Joyadvaxisz "0" - Controls mapping of the Z-axis input device (typically joystick throttle) - Not used. [0-4]
Joyadvaxisu "20" - Controls mapping of U axis input device (custom axis - Assassin 3D trackball left and
right, WingMan Warrior turnover SpinControl and SpaceOrb) - Sets the Assassin 3D to relative move in left
and right. (Not self centering). [0-20]
Joyadvaxisv "18" - Controls mapping of the input device, the axis V (custom axis - Assassin 3D trackball
forward and backward and the variance in SpaceOrb) - Sets the Assassin 3D to relative, looking to free up
and down. (Not self centering). [0-20]
Joyforwardsensitivity "-1.0" - Controls the speed of top-down, or how much joystick movement is required
to run in przdlub back at full speed.
Joyforwardthreshold "0.15" - controls the neutral zone to move in front and back.
joyname "Joystick" - Sets the name of the joystick.
Joypitchsensitivity "-0.25" - Controls pr?dko?? or ratio used when you look up and down using the Assassin
3D - This option allows you to look up and down from a 45 degree angle without repositioning your hand.
Joypitchthreshold "0.15" - controls the neutral zone for looking up and down.
Joysidesensitivity "1.0" - Controls pr?dko?? top-down, or how much joystick movement is required to run at
full speed sideways.
Joysidethreshold "0.15" - controls the neutral zone to move sideways.
Joyyawsensitivity "-0.5" - Controls pr?dko?? or ratio used when you look left and right using the Assassin 3D
- This option allows you to look left and right with a 90 degree angle without repositioning your hand.
Joyyawthreshold "0.15" - controls the neutral zone for walking to the left and right.
joywwhack1 "0" - Enables special tuning curves for Logitech Wingman Warrior joystick - fixes a problem with
centering. [0-1]
joywwhack2 "0" - set to "1" to fix the problem "out of control" (no checks) if you use a joystick for turning
or looking at the left / right. [0-1]
kick "Nazwa_gracza" reason "- Allows adminowi for kicking players. You can type in console "status" and
instead nicku_gracza can enter its number. Example: Do not kick Player Cheat! - The player will see: Kicked
by Console: Do not cheat.
kill - Committed suicide.
lastinv - Removing the last used weapon.
lightgamma 2.5 - Sets the strength of light.
listen - Activate / deactivate the possibility of connecting to the server. [0-1]
listid - Displays a list of banned players SteamID.
listip - Displays a list of banned players ip.
listdemo nazwa_dema - Displays information about the console demo nazwa_dema: size, number of frames,
time, etc..
loadas8bit "0" - Decreases the sound quality (up to 8 bits). [0-1]
mp_forcecamera "0" - Sets the opportunity to watch someone in spectator mode. 0-You can watch all, 1-you
can only view your team (there is no free look option), 2-you can watch only the first-person perspective, 3you can only watch his team (running free look). This command works the same as mp_forcechasecam, but
when these two commands to set a value other than 0, you set the value of mp_forcechasecam.
[0-3]
mp_forcechasecam "0" - Sets the opportunity to watch someone in spectator mode (see mp_forcecamera).
[0-3]
mp_fragsleft - Displays the number of frags in the console to reach the remaining mp_fraglimit (frags limit,
after which the change map), but the command does not exist in mp_fraglimit cs 1.6 (wtf?), So I do not
know why mp_fragsleft is an active command.
mp_freezetime "6" - Sets the time during which you can not move at the beginning of each round. [0 <]
mp_friendlyfire "0" - on / off FRIENDLYFIRE, ie the possibility of inflicting injuries to players on their team.
[0-1]
mp_hostagepenalty "13" - Sets the number of hostages you can kill before the server you kicknie, set to 0
disables this command. [0 <]
mp_kickpercent "0.66" - Percentage of players from one team needed to kickni?cia another player from the
server during vote'owania it.
mp_limitteams "2" - Maximal number of players, which may be more than one team in the second. Set to 0
disables this command. [0 <]
mp_logdetail "0" - Save the date to the cstrike / logs logs from the game: 1-Logs attacking enemies, 2-Logs
attacking your team, 3-Logs attacking anyone (except the hosts). [0-3]
mp_logecho "1" - on / off command echo login at the server console. [0-1]
mp_logfile "1" - on / off the server console login to foot. [0-1]
mp_logmessages "1" - on / off login chat (Say's) to file. [0-1]
mp_mapvoteratio "0.66" - Sets the percentage of players who must vote on the same map before the
change. [0.0-1.0]
mp_maxrounds "0" - Sets the number of rounds played adjustment increase on the map. 0 disables this
command. [0 <]
mp_playerid "0" - Specifies the information displayed on nacelowaniu on someone. 0-displays all the
nicknames, 1-Shows the nicknames of your team and the hosts, 2-Does not display anything, even the
hosts. [0-2]
mp_roundtime "5" - Sets the minimum time round. [1-9]
mp_startmoney "800" - Sets the state of our portfolio at the beginning of the map and after a reboot. [016000]
mp_timeleft "0" - Sets the time remaining until the end of the map if it is set mp_timelimit. Set to "0"
disables this command. [0 <]
mp_timelimit "0" - Sets the time after which the map is changed. Set to "0" disables this command. [0 <]
mp_tkpunish "0" - on / off killing committed players for TK (killing a player from his team). [0-1]
mp_windifference "1" - sets a limit to win rounds, where a team can have more than the other, for example,
(Mp_windifference "8" T = 15: CT = 7 = Change map). Set to "0" disables this command. [0 <]
mp_winlimit "0" - Sets a limit rounds wins, followed by a change maps. [0 <]
model "Barney" - Sets the player model in the HL. Available models: barney, gina, Gman, Gordon, helmet,
hgrunt, recon, robo, scientist, zombie.
motd - Displays "message of the day" - message of the day.
motdfile motd.txt - Sets a file to display "message of the day."
motd_write - Saves the file motd.
MP3Volume "0.2" - Sets the volume empetrjek.
name "Name" - Sets the name of the player.
net_address - Used to specify the address where you ListenSerwer (if you have multiple IP addresses for
example).
net_chokeloop "0" - Applies bandwidth / bandwidth choke'u to retransmit packets.
net_graph - Enables a graph that displays the status fps, ping, status, etc. 0/1/2/3 packages. More about
net_graphie TU. [0-3]
net_graphpos "0" - set appropriately to the left, right, center graph. [0-2]
net_graphwidth "192" - Sets the width in pixels (negative values \u200b\u200brather not give anything
interesting.)
net_log "0" - on / off logging "events" network to a file. [0-1]
net_scale "5" - defines the scale packages 1px default is 5 bytes of data. Change the value of 1 will increase
the size (more stretched to the top), values \u200b\u200bgreater than 5 flattens a graph only for the
second net_graph
net_showdrop "0" - displays a message on the console when you "get lost" package. It works for both client
and server. [0-1]
net_showpackets "0" - displays the movement of incoming / outgoing packets. It works for both client and
server. [0-1]
noclip - You go through walls, requires sv_cheats "1". [0-1]
nosound "0" - on / off most of the sounds, but like the sound of walking shot. [0-1]
notarget - Enemies do not attack you, requires sv_cheats "1". [0-1]
password - Sets the password from the server when entering the password-protected server (via the search
engine servers, and not by IP connect).
pausable "0" - on / off the ability to stop play on the server.
pause - Stops the game requires pausable "1".
Ping - Displays the ping of all players.
pingservers - Refresh ping servers on the server list.
play nazwa_liku - Plays a file. wav
playdemo nazwa_dema - plays a demo.
playvol '9 '- Sets the volume of sounds played the demo. [0-10]
pointfile filename - Opens file maps \\ nazwa_pliku.pts.
port "27015" - Sets the server port.
quit - Exit the game.
/ / / R_ \\
r_aliastransadj "100" - Sets the max. distance of objects rendered, (does not work cs.) [SOFT]
r_aliastransbase "200" - Sets the max. distance of objects rendered, (does not work cs.) [SOFT]
r_ambient_b "0" - artificially change the current direction of the light in the blue. [SOFT, 0-255 SPM]
r_ambient_g "0" - Artificial light of recent changes in the direction of the green. [SOFT, 0-255 SPM]
r_ambient_r "0" - artificially change the current direction of the light in the red. [SOFT, 0-255 SPM]
r_decals "4096" - Sets the max. number of sprites, decalsw, logo, blood on the ground visible on the
screen. This is not the same as mp_decals. Reset to mp_decals when connecting to the server. [OpenGL,
D3D 0 <]
r_detailtextures "0" - on / off more retail textures. [OpenGL 0-1]
r_drawentities "1" - Controls the display of objects, models, sprites - the software works only mode. 0-Does
not display nothing but the textures and HUD, 1-Displays all normal, 2-Displays all normal, except sprites,
models, weapons and characters (they are composed of many white boxes / polygons, you can not see
certain models thrown a grenade, lying weapon on the ground), 3-displays everything normally except
sprites, models, weapons and characters (more simple boxes, they are less less than the value "2" are no
longer just white), 4-displays everything normally except sprites, models weapons and characters (they are
more skompllikowane and boxes is more than the value of "3", are more colorful), 5-For every weapon there
is one individual box / polygon. [0-5]
r_drawflat "0" - set to 1 shows how the game engine is divided drawn surfaces. [SOFT, SPM 0-1]
r_draworder "0" - on / off the possibility of "seeing through walls", shows what is calculated by the wall (do
not know what it was). [SOFT, SPM 0-1]
r_drawviewmodel "1" on / off view of weapon for a split second to turn off the weapons for a long view,
type: alias m_pitch "r_drawviewmodel 0. [0-1]
r_dspeeds "0" - on / off statistics on the console display speed rendering of objects. The first number is the
time in ms how the game engine needs to drawn with the image frame (needs developer "1"). [SOFT 0-1]
r_dynamic "1" - on / off dynamic lighting, glowing objects shed light on other objects / walls forming
projekce such missiles in HL. [OpenGL, D3D 0-1]
r_fullbright "0" - set to a rendering all the textures with no dynamic shadows / lights, then get the white
texture so that even a flashlight is not visible. 2 lightmap rendering method, and all models are shaded by
Gouraud. 3-lightmap rendering method. 4-Same as the value of "3". but it also shows "mip level" surface
with respect to each player. [SOFT, SPM 0-4]
r_glowshellfreq "2.2" - Sets the frequency ?a?enia / player models glow plug sterownaych by the server, for
example, glow when player spawn in deathamtchu, player glow pink for the TA / TK.
r_graphheight "10" - Sets the height of an adjustable graphu r_timegraph command. [SOFT]
r_lightmap 'D3D = 0 "/ SOFT =" -1 "- in D3D set to" 1 "or" -1 "has the effect of white walls, and software
set to" 1 "removes the light, clear skies only. [SOFT/D3D "-1" - "1"]
r_lightstyle "-1" - Set to "1" removes The complete light on the map, I can only see other players and the
sky. [SOFT "-1" - "1"]
r_luminance "0" - Set to "1" makes the whole map luminuje green / blue. [0-1]
r_maxedges "7200" - Sets the maximum number of edge planes / surfaces for rendering. [SOFT 7200 <]
r_maxsurfs "2000" - Sets the maximum number of planes / surfaces for rendering. [SOFT 2000 <]
r_mirroralpha "1" - on / off reflective (reflective, reflective) texture. Does not work because sprawia?o some
rendering problems. [0-1]
r_mmx "0" - on / off support for MMX technology processors. [0-1]
r_norefresh "0" - on / off refresh the world and HUD. [OpenGL/D3D 0-1]
r_novis "0" - Set to 0 renders only those objects which may be visible from certain points of the map. Set to
1 renders everything no matter where the site lies on the map. Set to 0 przuspiesza rendering process
considerably. [OpenGL/D3D 0-1]
r_numedges "0" - on / off display of the console to keep the number of edges on the screen. The first
number indicates the currently rendered edges, the second number is the max. number of edges that the
engine can draw on the screen (which is limited by r_maxedgesvariable), last number represents the
number of all visible edges of the component maps according to the VIS for the map. The first number must
be equal to or less than the third number, because the game engine "cuts" edges that are "covered" or
overlap and can not be normally visible. [SOFT 0-1]
r_numsurfs "0" - on / off display of the console to keep the number of planes visible on the screen. The first
number is the areas which are currently being rendered, the second number is the max. number of planes
that the engine can draw on the screen (which is limited by r_maxsurfs), last number represents the
number of all visible surfaces of the parts of the map according to the VIS for the map. [SOFT 0-1]
r_polymodelstats "0" - on / off display of the console to keep the number of models shown on each image
frame (the first model is always the player's gun.) If the number exceeds 64, some models may not be
rendered and will not be displayed. [SOFT, SPM 0-1]
r_reportedgeout "1" - on / off display of the console to keep the number of edges Unlisted currently on the
screen (you must have developer 1).
[SOFT 0-1]
r_reportsurfout "1" - on / off display of the console to keep the number of planes Unlisted currently on the
screen (you must have developer 1). [SOFT 0-1]
r_speeds "0" - is used as a measure of performance maps by mapperw. Displays the console to keep the
number of FPS'w, delay in the display, the value and the value epoly wpoly.
r_timegraph "0" - on / off display of the "time / clock" graphu from FPS'w. [SOFT 0-1]
r_traceglow "0" - Set to "1" vision prevents light being projected env_glow-made, and some models of the
explosion sprites by humans (eg hostage cs, Scientists and monsters in HL), when the source is for these
models. [0-1]
r_wadtextures "0" - Determines whether the game is to use the attached files. Defects or not. [0-1]
r_wateralpha "1" - set to 1 enables the alpha-blending, a degree of transparency of the water. Set to "0"
allows you to see what is under water (you must have r_novis "1"). [OpenGL/D3D 0-1]
r_waterwarp "1" - set to "0" disables the effect of waves, when we are under water, it also increases the
clarity of water. [SOFT 0-1]
Radio1 - Open the menu of the first radio
Radio2 - Open the menu of the second radio
radio3 - Opens the third radio
rate - Sets the maximum limit of bytes received by you jaie come to the server. [1000-25000]
rcon - The command that we must enter the command to use console, rcon, like rcon sv_restartround "1".
More about rcon'ie TU
rcon_address - Sets the server ip you want to get access rcon'a, if empty - this is the ip number to which
you are currently connected to the game, otherwise you must enter.
rcon_password
rcon_port - Sets the server port to which you want to get access rcon'a, if empty - it is a port to which you
are currently connected to the game, otherwise you must enter.
Rebuy - Buys the previous equipment and weapons.
reconnect - Once again, connects to the server.
record nazwa_dema - Records a demo.
reload - Reload the current map.
removedemo - Removes the demo.
removeid - Removes the ID of the file banned.cfg.
removeip - Removes file Listip.cfg IP.
restart - Resets the map.
retry - Reconnecting to server
room_type - Mapperzy use this to do the echo on the maps. Changes automatically when a player enters the
zone, where it is being used env_sound. [0-28]
/ / / S_ \\
s_2dvolume "1" - Set the volume adjustment increase, which sounds can be played in 2D. ["0" - "1.0"]
spunge