Nash Equilibrium: Decision Theory General Equilibrium Theory Mechanism Design Theory
Nash Equilibrium: Decision Theory General Equilibrium Theory Mechanism Design Theory
If you haven't watched the movie "A Beautiful Mind", you should. It is about John Nash (played by
Russell Crowe) who won the Nobel Prize in economics for his foundational contributions to game
theory. This is what this tutorial is about. Nash put some structure around how players in a "game"
can optimize their outcomes (if the movie is to be fully believed, this insight struck him when he
realized that if all his friends hit on the most pretty girl, he should hit on the second-most pretty one).
In this tutorial, we use the classic "prisoner's dilemma" to highlight this concept.
equilibrium theory, while voting behavior and the incentive of governments is analyzed
using game theory. Issues studied include tax policy, trade policy, and the role of
international trade agreements such as the European Union.
Mechanism design theory differs from game theory in that game theory takes the rules
of the game as given, while mechanism design theory asks about the consequences of
different types of rules. Naturally this relies heavily on game theory. Questions
addressed by mechanism design theory include the design of compensation and wage
agreements that effectively spread risk while maintaining incentives, and the design of
auctions to maximize revenue, or achieve other goals.
An Instructive Example
One way to describe a game is by listing the players (or individuals) participating in the
game, and for each player, listing the alternative choices (called actions or strategies)
available to that player. In the case of a two-player game, the actions of the first player
form the rows, and the actions of the second player the columns, of a matrix. The
entries in the matrix are two numbers representing the utility or payoff to the first and
second player respectively. A very famous game is the Prisoner's Dilemma game. In this
game the two players are partners in a crime who have been captured by the police.
Each suspect is placed in a separate cell, and offered the opportunity to confess to the
crime. The game can be represented by the following matrix of payoffs
-4,10
confess
1,1
10,-4
Note that higher numbers are better (more utility). If neither suspect confesses, they
go free, and split the proceeds of their crime which we represent by 5 units of utility for
each suspect. However, if one prisoner confesses and the other does not, the prisoner
who confesses testifies against the other in exchange for going free and gets the entire
10 units of utility, while the prisoner who did not confess goes to prison and which
results in the low utility of -4. If both prisoners confess, then both are given a reduced
term, but both are convicted, which we represent by giving each 1 unit of utility: better
than having the other prisoner confess, but not so good as going free.
This game has fascinated game theorists for a variety of reasons. First, it is a simple
representation of a variety of important situations. For example, instead of confess/not
confess we could label the strategies "contribute to the common good" or "behave
selfishly." This captures a variety of situations economists describe as public goods
proud
not confess
confess
proud
4.0, 4.0
5.4, 3.6
1.2, 0.0
not confess
3.6, 5.4
5.0, 5.0
-4.0, 10.0
confess
0.0, 1.2
10.0, -4.0
1.0, 1.0
The Pride Game is like the Prisoner's Dilemma game with the addition of the new
strategy of being proud. A proud individual is one who will not confess except in
retaliation against a rat-like opponent who confesses. In other words, if I stand proud
and you confess, I get 1.2, because we have both confessed and I can stand proud
before your humiliation, but you get 0, because you stand humiliated before my pride.
On the other hand, if we are both proud, then neither of us will confess, however, our
pride comes at a cost, as we both try to humiliate the other, so we each get 4, rather
than the higher value of 5 we would get if we simply chose not to confess. It would be
worse, of course, for me to lose face before your pride by choosing not to confess. In
this case, I would get 3.6 instead of 4, and you, proud in the face of my humiliation
would get 5.4.
The Pride Game is very different than the Prisoner's Dilemma game. Suppose that we
are both proud. In the face of your pride, if I simply chose not to confess I would
lose face, and my utility would decline from 4 to 3.6. To confess would be even worse
as you would retaliate by confessing, and I would be humiliated as well, winding up
with 0. In other words, if we are both proud, and we each believe the other is proud,
then we are each making the correct choice. Morever, as we are both correct, anything
either of us learns will simply confirm our already correct beliefs. This type of situation where players play the best they can given their beliefs, and they have learned all there
is to learn about their opponents' play is called by game theorists a Nash Equilibrium.
Notice that the original equilibrium of the Prisoner's Dilemma confess-confess is not an
equilibrium of the Pride game: if I think you are going to confess, I would prefer to
stand proud and humiliate you rather than simply confessing myself.
Now suppose that we become "better people." To give this precise meaning take this to
mean that we care more about each other, that is, we are more altruistic, more
generous. Specifically, let us imagine that because I am more generous and care more
about you, I place a value both on the utility I receive in the "selfish" game described
above and on the utility received by you. Not being completely altruistic, I place twice
as much weight on my own utility as I do on yours. So, for example, if in the original
game I get 3 units of utility, and you get 6 units of utility, then in the new game in
which I am an altruist, I get a weighted average of my utility and your utility. I get 2/3
of the 3 units of utility that belonged to me in the original "selfish" game, and 1/3 of
the 6 units of utility that belonged to you in the "selfish" game. Overall I get 4 units of
utility instead of 3. Because I have become a better more generous person, I am happy
that you are getting 6 units of utility, and so this raises my own utility from the selfish
level of 3 to the higher level of 4. The new game with altruistic players is described by
taking a weighted average of each player's utility with that of his opponent, placing 2/3
weight on his own utility and 1/3 weight on his opponent's. This gives the payoff matrix
of the Altruistic Pride Game
proud
not confess
confess
proud
4.00, 4.00
4.8, 4.20*
0.80, 0.40
not confess
4.20*, 4.80
5.00, 5.00
0.67, 5.33*
confess
0.40, 0.80
5.33*, 0.67
1.00*, 1.00*
What happens? If you are proud, I should choose not to confess: if I were to be proud I
get a utility of 4, while if I choose not to confess I get 4.2, and of course if I do confess
I get only 0.4. Looking at the original game, it would be better for society at large if
when you are proud I were to choose not to confess. This avoids the confrontation of
two proud people, although of course, at my expense. However, as an altruist,
I recognize that the cost to me is small (I lose only 0.4 units of utility) while the benefit
to you is great (you gain 1.4 units of utility), and so I prefer to "not confess." This is
shown in the payoff matrix by placing an asterisk next to the payoff 4.2 in the proud
column.
What should I do if you choose not to confess? If I am proud, I get 4.8, if I choose not
to confess I get 5, but if I confess, I get 5.33. So I should confess. Again, this is
marked with an asterisk. Finally, if you confess, then I no longer wish to stand proud,
recognizing that gaining 0.2 by humiliating you comes at a cost of 1 to you. If I choose
not to confess I get only 0.67. So it is best for me to confess as well.
What do we conclude? It is no longer an equilibrium for us both to be proud. Each of us
in the face of the other's pride would wish to switch to not confessing. Of course it is
also not an equilibrium for us both to choose not to confess: each of us would wish to
switch to confessing. The only equilibrium is the box marked with two asterisks where
we are both playing the best we can given the other player's play: it is where we both
choose to confess. So far from making us better off, when we both become more
altruist and more caring about one another, instead of both getting a relatively high
utility of 4, the equilibrium is disrupted, and we wind up in a situation in which we both
get a utility of only 1. Notice how we can give a precise meaning to the "world being a
better place." If we both receive a utility of 1 rather than both receiving a utility of 4,
the world is clearly a worse place.
The key to game theory and to understanding why better people may make the world a
worse place is to understand the delicate balance of equilibrium. It is true that if we
simply become more caring and nothing else happens the world will at least be no
worse. However: if we become more caring we will wish to change how we behave. As
this example shows, when we both try to do this at the same time, the end result may
make us all worse off.
To put this in the context of day-to-day life: if we were all more altruistic we would
choose to forgive and forget more criminal behavior. The behavior of criminals has a
complication. More altruistic criminals would choose to commit fewer crimes. However,
as crime is not punished so severely, they would be inclined to commit more crimes. If
in the balance more crimes are committed, the world could certainly be a worse place.
The example shows how this might work.
For those of you who are interested in or already know more advanced game theory,
the Pride Game has only the one Nash equilibrium shown - it is solvable by iterated
strict dominance. The Atruistic Pride Game, however, has several mixed strategy
equilibria. You can compute them using the fine open source software
program Gambit written by Richard McKelvey, Andrew McLennan and Theodore Turocy.
One equilibrium involves randomizing between proud and confess, so is worse than the
proud-proud equilibrium of the Pride game. The other is strictly mixed in that it
randomizes between all three strategies. The payoffs to that equilibrium gives each
player 2.31 - so while it is better than both players confessing for certain, it is still less
good than the unique equilibrium of the Pride Game.