Gambit Tutorial
Gambit Tutorial
vout ,Tout
32
39.93
16
v1 ,T1
16
4
12
32
v2 ,T2
2-2
Strategy
2.3 Strategy
In this tutorial, you will build a 2-D mesh using a bottom-up approach (in contrast to
the top-down approach used in Tutorial 1). The bottom-up approach means that you
will first create some vertices, connect the vertices to create edges, and connect the edges
to make faces (in 3-D, you would stitch the faces together to create volumes). While this
process by its very nature requires more steps, the result is, just as in Tutorial 1, a valid
geometry that can be used to generate the mesh.
The mesh created in this tutorial is intended for use in FLUENT 4, so it must be a single
block, structured mesh. However, this mesh can also be used in any of the other Fluent
solvers. This type of mesh is sometimes called a mapped mesh, because each grid point
has a unique I, J, K index. In order to meet this criterion, certain additional steps must be
performed in GAMBIT and are illustrated in this tutorial. After creating the straight edges
and arcs that comprise the geometry, you will create two faces: one for the main flow
passage (the elbow) and one for the smaller inlet duct. The mesh is generated for the
larger face using the Map scheme; this requires that the number of grid nodes be equal on
opposite edges of the face. You will force GAMBIT to use the Map scheme to mesh the
smaller face as well.
Several other features are also demonstrated in this tutorial:
2-3
Procedure
2.4 Procedure
Start GAMBIT.
2-4
Procedure
COORDINATE SYSTEM
DISPLAY GRID
2-5
Procedure
This creates a background grid with four cells in the x direction and enters the
x coordinates in the XY_plane X Values list.
e) Select Y to the right of Axis.
f) Enter a Minimum value of 32, a Maximum value of 32, and an Increment of 16.
g) Click the Update list button.
This creates a background grid with four cells in the y direction and enters the
y coordinates in the XY_plane Y Values list.
h) Check that Snap is selected under Options.
The vertices you create later in this step will be snapped to points on the
grid where the grid lines intersect.
i) Select Lines (the default) to the right of Grid.
The grid will be displayed using lines rather than points.
j) Click Apply.
GAMBIT creates a four-by-four grid in the graphics window. To see the
whole grid, you must zoom out the display (see Figure 2-2). You can zoom out
the display by pressing and holding down the right mouse button while moving
the cursor vertically upward in the graphics window.
2-6
Procedure
2-7
Procedure
2-8
Procedure
2-9
Procedure
EDGE
CREATE EDGE
This command sequence opens the Create Real Circular Arc form.
2-10
Procedure
Alternatively, you could continue to hold down the Shift key and click the
right mouse button in the graphics window to accept the selection of the
vertex and move the focus to the End-Points list box.
Note that the End-Points list box is now yellowthat is, this is now the active
list box, and any vertex selected will be entered in this box.
d) Shift-left-click the vertex to the right of the center vertex in the graphics window
(vertex F in Figure 2-5).
The vertex will turn red.
e) Select the vertex directly below the one in the center of the graphics window
(vertex D in Figure 2-5).
f) Click Apply to accept the selected vertices and create the arc.
2-11
Procedure
2. Repeat the above steps to create a second arc. The center of the arc is the vertex in the
center of the graphics window (vertex E in Figure 2-5). The endpoints of the arc are
the vertices to the right and below the center vertex that have not yet been selected
(vertices G and B, respectively, in Figure 2-5). The arcs are shown in Figure 2-6.
2-12
Procedure
EDGE
GEOMETRY
CREATE EDGE
a) Shift-left-click the left endpoint of the smaller arc (vertex D in Figure 2-7).
2-13
Procedure
2-14
Procedure
EDGE
SPLIT/MERGE EDGES
a) Select the large arc as the edge to split by using the Edge pick list.
Note that you could select the edge in the graphics window; a pick list
provides an alternate way of picking an element.
i. Left-click the black arrow to the right of the Edge list box in the Split Edge
form.
2-15
Procedure
This action opens the Edge List form. There are two types of pick-list
forms: Single and Multiple. In a Single pick-list form, only one entity can
be selected at a time. In a Multiple pick-list form, you can select multiple
entities.
2-16
Procedure
b) Select Real connected (the default) under Type in the Split Edge form.
You should select this option because the edge you selected is real geometry,
not virtual geometry, and because you want the two edges created by the split
to share the vertex created when GAMBIT does the split. See the GAMBIT
Modeling Guide for more information on real and virtual geometry.
c) Select Point (the default) to the right of Split With.
You will split the edge by creating a point on the edge and then using this
point to split the edge.
d) Select Cylindrical from the Type option menu.
You can now use cylindrical coordinates to specify where GAMBIT should
split the edge.
e) Input a value of 39.93 degrees next to t under Local.
This is the angle between the horizontal direction and the position of the righthand side of the opening of the small pipe on the bend of the mixing elbow, as
shown in Figure 2-1.
f) Click Apply.
The large arc is split into two smaller arcs and a vertex is created.
g) Use the Edge List form (or Shift-left-click in the graphics window) to select the
larger of the two arcs just created (edge.9).
h) Input a value of 50.07 degrees next to t under Local.
This is the angle between the horizontal direction and the position of the lefthand side of the opening of the small pipe on the bend of the mixing elbow (90 + 39.93), as shown in Figure 2-1.
i) Click Apply.
The arc is split into two parts and a second vertex is created on the bend of
the mixing elbow, as shown in Figure 2-9.
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Procedure
VERTEX
MOVE/COPY VERTICES
2-18
Procedure
a) Select the second vertex created on the bend of the mixing elbow.
b) Select Copy under Vertices in the Move / Copy Vertices form.
c) Select Translate (the default) under Operation.
d) Enter the translation vector (0, -12, 0) under Global to create the new vertex at a
position 12 units below the vertex you selected.
The inlet is 12 units below the second point created on the outer radius of the
bend.
Note that GAMBIT automatically fills in the values under Local as you enter
values under Global.
e) Click Apply.
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Procedure
EDGE
CREATE EDGE
2-20
Procedure
a) Create straight edges for the small pipe by selecting the vertices marked K, L, M,
and J in Figure 2-11, in order, and accepting the selection.
K
L
2-21
Procedure
2-22
Procedure
FACE
FORM FACE
This command sequence opens the Create Face From Wireframe form.
a) Shift-left-click each edge of the large pipe, in turn, to form a continuous loop.
!
The large pipe is created from the 10 edges shown in Figure 2-13. If you
select an incorrect edge, click Reset in the Create Face From Wireframe form
to unselect all edges, and then reselect the correct edges.
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Procedure
2-24
Procedure
2-25
Procedure
EDGE
MESH EDGES
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Procedure
EB
EE
EC
EF
EJ
EI
EG
EA
EH
ED
Figure 2-15: Edges to be meshed
The edge will change color and an arrow and several circles will appear on
the edge.
b) Shift-left-click the edge marked EB in Figure 2-15.
c) Check that Apply is selected to the right of Grading in the Mesh Edges form and
that Successive Ratio is selected in the Type option menu.
The Successive Ratio option sets the ratio of distances between consecutive
points on the edge equal to the specified Ratio.
d) Enter 1.25 in the text entry box to the right of Ratio.
Alternatively, you can slide the Ratio slider box (the small, gray rectangle with
a vertical line in its center that is located on the slider bar) until 1.25 is
displayed in the Ratio text box.
2-27
Procedure
EB
EE
EC
EF
EJ
EI
EG
EA
EH
ED
Figure 2-16: Edge meshing on inlet and outlet of large pipe
2-28
Procedure
EB
EE
EC
EF
EJ
EI
EG
EA
EH
ED
Figure 2-17: Mesh on the straight edges of the large pipe
2-29
Procedure
The arrow is small and you may have to zoom into the edge to see it. It is
located near the center of the edge.
b) Select the edge marked EI in Figure 2-17. The arrow should point towards the
small pipe. Shift-middle-click the edge to reverse the direction of the arrow if
necessary.
c) Check that Apply is selected to the right of Grading in the Mesh Edges form and
enter a value of 0.9 for the Ratio.
d) Check that Apply is selected to the right of Spacing, select Interval count from the
option menu, and enter a value of 12 in the text entry box below Spacing.
e) Click the Apply button at the bottom of the form.
The mesh on the two edges on the outer radius of the bend is shown in Figure
2-18.
2-30
Procedure
EB
EE
EC
EF
EJ
EI
EG
EA
EH
ED
Figure 2-18: Mesh on outer bend of pipe
5. Set the grading for the inner bend of the mixing elbow.
a) Select the edge marked EJ in Figure 2-18.
b) Check that Apply is selected to the right of Grading in the Mesh Edges form and
enter a value of 0.85 for the Ratio.
c) Select the Double sided check box.
d) Unselect the Apply check box to the right of Spacing.
You will not set a spacing on this edge, instead you will let GAMBIT calculate
the spacing for you when it meshes the face. You will mesh the face using a
mapped mesh, so the number of nodes on the inner bend of the mixing elbow
must equal the number of nodes on the outer bend, and GAMBIT will
determine the correct number of nodes for you automatically.
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Procedure
e) Unselect the Mesh check box under Options and click the Apply button at the
bottom of the form.
You unselected the Mesh check box because at this point you do not want to
mesh the edge; you only want to apply the Grading to the edge. GAMBIT will
mesh the edge using the specified Grading when it meshes the large pipe of the
mixing elbow in the next step.
Figure 2-19 shows the edge meshing for the mixing elbow geometry.
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Procedure
2-33
Procedure
FACE
MESH FACES
2-34
Procedure
Notice that GAMBIT calculates the number of nodes on the inner bend of the
mixing elbow and displays these nodes before creating the mesh on the face.
The face will be meshed as shown in Figure 2-20.
Figure 2-20: Structured mesh on the large pipe of the mixing elbow
2. Mesh the small pipe of the mixing elbow.
a) Select the small pipe in the graphics window.
You will force GAMBIT to use the Map scheme to mesh the smaller face.
b) In the Mesh Faces form, select Quad from the Elements option menu under
Scheme and Map from the option menu to the right of Type.
This is an example of enforced mapping, where GAMBIT automatically
modifies the face vertex type on the face to satisfy the chosen meshing scheme.
See the GAMBIT Modeling Guide for more information on face vertex types.
c) Retain the default Interval size of 1 under Spacing and click the Apply button at the
bottom of the form.
The structured mesh for the entire elbow is shown in Figure 2-21.
2-35
Procedure
2-36
Procedure
at the bottom of
b) Select the Off radio button to the right of Mesh near the bottom of the form.
c) Click Apply and close the form.
2. Set boundary types for the mixing elbow.
ZONES
2-37
Procedure
Note that FLUENT 4 is shown as the chosen solver at the top of the form. The
Specify Boundary Types form displays different Types depending on the solver
selected.
a) Define two inflow boundaries.
i. Enter the name inflow1 in the Name text entry box.
If you do not specify a name, GAMBIT will give the boundary a default
name based on what you select in the Type and Entity lists.
ii. Select INFLOW in the Type option menu.
2-38
Procedure
iii. Change the Entity to Edges by selecting Edges in the option menu below Entity.
iv. Shift-left-click the main inflow for the mixing elbow in the graphics window
(marked EA in Figure 2-22) and click Apply to accept the selection.
EB
EA
EK
2-39
Procedure
The inflow and outflow boundaries for the mixing elbow are shown in Figure
2-23. (NOTE: To display the boundary types in the graphics window, select
the Show labels options on the Specify Boundary Types form.)
Figure 2-23: Inflow and outflow boundaries for the mixing elbow
Note that you could also specify the remaining outer edges of the mixing
elbow as wall boundaries. This is not necessary, however, because when
GAMBIT saves a mesh, any edges (in 2-D) on which you have not specified a
boundary type will be written out as wall boundaries by default. In addition,
when GAMBIT writes a mesh, any faces (in 2-D) on which you have not
specified a continuum type will be written as FLUID by default. This means that
you do not need to specify a continuum type in the Specify Continuum Types
form for this tutorial.
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Procedure
2-41
Summary
2.5 Summary
This tutorial shows you how to generate a 2-D mesh using the bottom-up approach.
Since the mesh is to be used in FLUENT 4, it was generated in a single block, structured
fashion. Several other features that are commonly used for 2-D mesh generation were also
demonstrated, including entering vertices using a background grid, creating straight edges
and arcs, and specifying node distributions on individual edges. As compared to Tutorial
1, which omitted some details, all steps required to create a mesh ready to read into the
solver were covered, including how to set boundary types, choose a specific Fluent solver,
and finally write out the mesh file.
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