Cartas Uno (Mod)
Cartas Uno (Mod)
CARD GAME
7+
TM
CONTENTS
112 Cards as follows:
19 Blue cards - 0 to 9
19 Green cards - 0 to 9
19 Red cards - 0 to 9
19 Yellow cards - 0 to 9
8 Draw Two cards - 2 each in blue, green, red and yellow
8 Reverse cards - 2 each in blue, green, red and yellow
8 Skip cards - 2 each in blue, green, red and yellow
4 Wild cards
4 Wild Draw Four cards
4 Mod Cards
SETUP
1. Each player draws a card; the player that draws the highest
number deals (count any card with a symbol as zero).
2. The dealer shuffles and deals each player 7 cards.
3. Place the remainder of the deck facedown to form a DRAW pile.
4. The top card of the DRAW pile is turned over to begin a DISCARD pile.
NOTE: If any of the Action Cards (symbols) are turned over to start the
DISCARD pile, see FUNCTIONS OF ACTION CARDS for special
instructions.
LETS PLAY
+2
+4
+4
GOING OUT
When you play your next-to-last card, you must yell UNO
(meaning one) to indicate that you have only one card left.
If you dont yell UNO and you are caught before the next
player begins their turn, you must draw two cards.
Once a player has no cards left, the round is over. Points are
scored (see SCORING) and play starts over again.
If the last card played in a round is a Draw Two or Wild Draw
Four card, the next player must draw the 2 or 4 cards
respectively. These cards are counted when the points
are totaled.
If no player is out of cards by the time the DRAW pile is
depleted, the DISCARD pile is reshuffled and play continues.
SCORING
The first player to get rid of their cards in a round receives
points for all of the cards left in their opponents hands as follows:
All number cards (0-9) . . . . . . . . . . . . .
Draw Two . . . . . . . . . . . . . . . . . . . . . .
Reverse . . . . . . . . . . . . . . . . . . . . . . . .
Skip . . . . . . . . . . . . . . . . . . . . . . . . . . .
Wild . . . . . . . . . . . . . . . . . . . . . . . . . . .
Wild Draw Four . . . . . . . . . . . . . . . . . .
MOD . . . . . . . . . . . . . . . . . . . . . . . . . .
Face Value
20 Points
20 Points
20 Points
50 Points
50 Points
50 Points
Once the score for the round has been tallied, if no player has
reached 500 points, reshuffle the cards and begin a new round.
2009 Mattel, Inc. All Rights Reserved. Consumer Relations Mattel, Inc. 636 Girard Avenue, East Aurora,
NY 14052 U.S.A. 1-800-524-8697. Retain this address for future reference. Mattel U.K. Ltd., Vanwall Business
Park, Maidenhead SL6 4UB. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121. Consumer Advisory Service 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui,
HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran
Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867. Imported by/ Import par:
Mattel Canada Inc., Mississauga, Ontario L5R 3W2.
R2828-0920
CONSUMER INFORMATION
Need Assistance? Visit service.mattel.com or call 1-800-524-8697
(US and Canada only).
SERVICE.MATTEL.COM
2-10
CARD GAME
7+
TM
CONTENTS
112 Cards as follows:
19 Blue cards - 0 to 9
19 Green cards - 0 to 9
19 Red cards - 0 to 9
19 Yellow cards - 0 to 9
8 Draw Two cards - 2 each in blue, green, red and yellow
8 Reverse cards - 2 each in blue, green, red and yellow
8 Skip cards - 2 each in blue, green, red and yellow
4 Wild cards
4 Wild Draw Four cards
4 Mod Cards
SETUP
1. Each player draws a card; the player that draws the highest
number deals (count any card with a symbol as zero).
2. The dealer shuffles and deals each player 7 cards.
3. Place the remainder of the deck facedown to form a DRAW pile.
4. The top card of the DRAW pile is turned over to begin a DISCARD pile.
NOTE: If any of the Action Cards (symbols) are turned over to start the
DISCARD pile, see FUNCTIONS OF ACTION CARDS for special
instructions.
LETS PLAY
+2
+4
+4
GOING OUT
When you play your next-to-last card, you must yell UNO
(meaning one) to indicate that you have only one card left.
If you dont yell UNO and you are caught before the next
player begins their turn, you must draw two cards.
Once a player has no cards left, the round is over. Points are
scored (see SCORING) and play starts over again.
If the last card played in a round is a Draw Two or Wild Draw
Four card, the next player must draw the 2 or 4 cards
respectively. These cards are counted when the points
are totaled.
If no player is out of cards by the time the DRAW pile is
depleted, the DISCARD pile is reshuffled and play continues.
SCORING
The first player to get rid of their cards in a round receives
points for all of the cards left in their opponents hands as follows:
All number cards (0-9) . . . . . . . . . . . . .
Draw Two . . . . . . . . . . . . . . . . . . . . . .
Reverse . . . . . . . . . . . . . . . . . . . . . . . .
Skip . . . . . . . . . . . . . . . . . . . . . . . . . . .
Wild . . . . . . . . . . . . . . . . . . . . . . . . . . .
Wild Draw Four . . . . . . . . . . . . . . . . . .
MOD . . . . . . . . . . . . . . . . . . . . . . . . . .
Face Value
20 Points
20 Points
20 Points
50 Points
50 Points
50 Points
Once the score for the round has been tallied, if no player has
reached 500 points, reshuffle the cards and begin a new round.
2009 Mattel, Inc. All Rights Reserved. Consumer Relations Mattel, Inc. 636 Girard Avenue, East Aurora,
NY 14052 U.S.A. 1-800-524-8697. Retain this address for future reference. Mattel U.K. Ltd., Vanwall Business
Park, Maidenhead SL6 4UB. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121. Consumer Advisory Service 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui,
HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran
Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867. Imported by/ Import par:
Mattel Canada Inc., Mississauga, Ontario L5R 3W2.
R2828-0920
CONSUMER INFORMATION
Need Assistance? Visit service.mattel.com or call 1-800-524-8697
(US and Canada only).
SERVICE.MATTEL.COM
2-10
CARD GAME
7+
TM
CONTENTS
112 Cards as follows:
19 Blue cards - 0 to 9
19 Green cards - 0 to 9
19 Red cards - 0 to 9
19 Yellow cards - 0 to 9
8 Draw Two cards - 2 each in blue, green, red and yellow
8 Reverse cards - 2 each in blue, green, red and yellow
8 Skip cards - 2 each in blue, green, red and yellow
4 Wild cards
4 Wild Draw Four cards
4 Mod Cards
SETUP
1. Each player draws a card; the player that draws the highest
number deals (count any card with a symbol as zero).
2. The dealer shuffles and deals each player 7 cards.
3. Place the remainder of the deck facedown to form a DRAW pile.
4. The top card of the DRAW pile is turned over to begin a DISCARD pile.
NOTE: If any of the Action Cards (symbols) are turned over to start the
DISCARD pile, see FUNCTIONS OF ACTION CARDS for special
instructions.
LETS PLAY
+2
+4
+4
GOING OUT
When you play your next-to-last card, you must yell UNO
(meaning one) to indicate that you have only one card left.
If you dont yell UNO and you are caught before the next
player begins their turn, you must draw two cards.
Once a player has no cards left, the round is over. Points are
scored (see SCORING) and play starts over again.
If the last card played in a round is a Draw Two or Wild Draw
Four card, the next player must draw the 2 or 4 cards
respectively. These cards are counted when the points
are totaled.
If no player is out of cards by the time the DRAW pile is
depleted, the DISCARD pile is reshuffled and play continues.
SCORING
The first player to get rid of their cards in a round receives
points for all of the cards left in their opponents hands as follows:
All number cards (0-9) . . . . . . . . . . . . .
Draw Two . . . . . . . . . . . . . . . . . . . . . .
Reverse . . . . . . . . . . . . . . . . . . . . . . . .
Skip . . . . . . . . . . . . . . . . . . . . . . . . . . .
Wild . . . . . . . . . . . . . . . . . . . . . . . . . . .
Wild Draw Four . . . . . . . . . . . . . . . . . .
MOD . . . . . . . . . . . . . . . . . . . . . . . . . .
Face Value
20 Points
20 Points
20 Points
50 Points
50 Points
50 Points
Once the score for the round has been tallied, if no player has
reached 500 points, reshuffle the cards and begin a new round.
2009 Mattel, Inc. All Rights Reserved. Consumer Relations Mattel, Inc. 636 Girard Avenue, East Aurora,
NY 14052 U.S.A. 1-800-524-8697. Retain this address for future reference. Mattel U.K. Ltd., Vanwall Business
Park, Maidenhead SL6 4UB. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121. Consumer Advisory Service 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui,
HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran
Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867. Imported by/ Import par:
Mattel Canada Inc., Mississauga, Ontario L5R 3W2.
R2828-0920
CONSUMER INFORMATION
Need Assistance? Visit service.mattel.com or call 1-800-524-8697
(US and Canada only).
SERVICE.MATTEL.COM
2-10
CARD GAME
7+
TM
CONTENTS
112 Cards as follows:
19 Blue cards - 0 to 9
19 Green cards - 0 to 9
19 Red cards - 0 to 9
19 Yellow cards - 0 to 9
8 Draw Two cards - 2 each in blue, green, red and yellow
8 Reverse cards - 2 each in blue, green, red and yellow
8 Skip cards - 2 each in blue, green, red and yellow
4 Wild cards
4 Wild Draw Four cards
4 Mod Cards
SETUP
1. Each player draws a card; the player that draws the highest
number deals (count any card with a symbol as zero).
2. The dealer shuffles and deals each player 7 cards.
3. Place the remainder of the deck facedown to form a DRAW pile.
4. The top card of the DRAW pile is turned over to begin a DISCARD pile.
NOTE: If any of the Action Cards (symbols) are turned over to start the
DISCARD pile, see FUNCTIONS OF ACTION CARDS for special
instructions.
LETS PLAY
+2
+4
+4
GOING OUT
When you play your next-to-last card, you must yell UNO
(meaning one) to indicate that you have only one card left.
If you dont yell UNO and you are caught before the next
player begins their turn, you must draw two cards.
Once a player has no cards left, the round is over. Points are
scored (see SCORING) and play starts over again.
If the last card played in a round is a Draw Two or Wild Draw
Four card, the next player must draw the 2 or 4 cards
respectively. These cards are counted when the points
are totaled.
If no player is out of cards by the time the DRAW pile is
depleted, the DISCARD pile is reshuffled and play continues.
SCORING
The first player to get rid of their cards in a round receives
points for all of the cards left in their opponents hands as follows:
All number cards (0-9) . . . . . . . . . . . . .
Draw Two . . . . . . . . . . . . . . . . . . . . . .
Reverse . . . . . . . . . . . . . . . . . . . . . . . .
Skip . . . . . . . . . . . . . . . . . . . . . . . . . . .
Wild . . . . . . . . . . . . . . . . . . . . . . . . . . .
Wild Draw Four . . . . . . . . . . . . . . . . . .
MOD . . . . . . . . . . . . . . . . . . . . . . . . . .
Face Value
20 Points
20 Points
20 Points
50 Points
50 Points
50 Points
Once the score for the round has been tallied, if no player has
reached 500 points, reshuffle the cards and begin a new round.
2009 Mattel, Inc. All Rights Reserved. Consumer Relations Mattel, Inc. 636 Girard Avenue, East Aurora,
NY 14052 U.S.A. 1-800-524-8697. Retain this address for future reference. Mattel U.K. Ltd., Vanwall Business
Park, Maidenhead SL6 4UB. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121. Consumer Advisory Service 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui,
HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran
Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867. Imported by/ Import par:
Mattel Canada Inc., Mississauga, Ontario L5R 3W2.
R2828-0920
CONSUMER INFORMATION
Need Assistance? Visit service.mattel.com or call 1-800-524-8697
(US and Canada only).
SERVICE.MATTEL.COM