Introduction To Pro Tools First
Introduction To Pro Tools First
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Contents
Chapter 1. Introduction to Pro Tools | First . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Connecting Headphones or Speakers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Launching Pro Tools | First . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Configuring Pro Tools | First . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Creating a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Recording Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Measuring Time in Minutes and Seconds or Bars and Beats . . . . . . . . . . . . . . . . . . . . . . . . . 7
Importing Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Editing Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Sequencing MIDI with a Virtual Instrument Plug-In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Mixing and Plug-In Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Exporting Your Mix. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Pro Tools | First Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Learn More . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Contents
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iv
Connecting Headphones or
Speakers
To hear the audio from Pro Tools | First, connect
headphones or speakers to your computers audio
interface. If you are using headphones, lower the
Headphone level (by turning it counterclockwise).
If you are using speakers, lower the Master volume
level (by turning it counterclockwise). It is important to start with the volume sufficiently low to
avoid damaging your ears or your equipment.
Once you have started Pro Tools | First and opened
a project (or created a new one) you can adjust the
volume controls to a comfortable listening level.
Playback Engine
The Playback Engine lets you select your audio interface and set the default stereo channel outputs
for tracks in your Pro Tools | First project. You can
also optimize the audio engine for recording or
playing back audio.
Default Output
From the Default Output selector, select stereo output channels on your audio interface or the built-in
sound of your computer that you want to be the default output channels for newly created tracks.
This also controls your audition path and what is
displayed for the main output meters in both the
Edit and Transport windows.
Sample Rate
Playback Engine
From the Playback Engine selector, select your audio interface or the built-in sound of your computer for playback and recording in
Pro Tools | First.
When Windows Audio Device is selected as
the Playback Engine, you can choose both an
Input and Output device. Avid recommends
that the same device be selected for both Input and Output.
Record
Playback
Select the Playback option for playback and mixing with plug-ins. This option introduces noticeable latency between the audio input and output of
your audio interface, so it is not intended for monitoring while recording or for real-time performance of Virtual Instrument plug-ins. However,
this option is optimized for plug-in processing, as
well as audio and MIDI playback. If you encounter
problems in projects with lots of plug-ins when the
Record option is enabled, try using the Playback
option instead.
Hardware Setup
Configure your audio interface using its own Control Panel (consult the manufacturers instructions
for information specific to your audio interface).
This will be audio interface that is selected as the
Playback Engine in the Playback Engine dialog.
To configure your audio interface:
1
Dashboard window
3
Recording Audio
Connect a Microphone or
Instrument to your Audio
Interface
To connect a microphone or an instrument, do one
of the following:
Create a Track
Pro Tools | First uses tracks for recording audio
and MIDI in a project. Before you can record audio, you need to create an Audio track.
To create and prepare an audio track for recording:
1
Audio Input
Path selector
Track meter
Click the Record button in the Transport to record arm the project. The button flashes red.
(This tells Pro Tools | First that you are happy
with your levels and are ready to recordthink
of this as a master record enable button for the
project.)
Return to Zero
Play
Record
Main Counter
Grid mode
Timebase
Rulers
Timeline
Timeline and Main Counter (with the Main Time Scale set to Minutes and Seconds)
Metronome button
Conductor button
Click OK.
Tempo track
Set the Location to 1|1|000 (to ensure that the inserted tempo event replaces the default project
tempo).
Click OK.
Tempo Resolution
Tempo
Conductor button
Manual Tempo mode
2
10
Importing Audio
Many music production workflows include using
audio loops and audio from sample libraries. For
example, you can use drum loops instead of a click
track for recording. You can even combine and
arrange audio loops and one-shot samples from a
variety of sources to create a whole new piece of
music.
Pro Tools | First provides a number of ways to
import audio files from different sources into a
project. You can import audio from a hard drive, a
network volume, an audio CD, or removable
media using the Import Audio command, or by
dragging from a Workspace browser, or from the
Finder (Mac) or Windows Explorer (Windows).
In the resulting Open dialog, navigate to and select the audio file you want to import.
Click Open.
the project.
Song Start Aligns the beginning of the file or clip
to the Song Start marker.
Selection Aligns the beginning of the file or clip to
the edit cursor or to the beginning of a selection in
the Timeline.
Spot Displays the Spot dialog, which lets you spot
Click OK.
New Track Creates a new track and places the imported audio at the selected Location on the time-
line.
11
Workspace
12
Editing Audio
13
14
You can untrim the clip by clicking and dragging back to the left with the Trim tool. Youll see
that the previous audio (the countoff) is still there.
This is an example of how Pro Tools | First lets
you edit non-destructively.
waveforms
(left and right
channels)
The stereo waveforms let you visualize the different sections of the song. You can take advantage of
this what you see is what you hear aspect of
Pro Tools | First to be able to quickly silence the
countoff by trimming the beginning of the song.
Selector tool
Grabber tool
Smart Tool
song start
Edit Tools
15
16
For more information about editing and arranging audio, see the sections on Edit Modes and
Edit Tools, Clip Groups, and Elastic Audio in
the Pro Tools | First Help.
With the Grabber tool in Slip mode, drag an audio clip to a new location. The clip moves to the
exact location where you moved it.
With the Grabber tool in Grid mode, drag an audio clip to a new location. The clip snaps to the
nearest grid location where you moved it.
With the Grabber tool in Spot mode, drag an audio clip to a new location. The Spot dialog
opens and you can specify an exact time location for the clip.
17
Select Stereo.
Click the pop-up menu that shows Audio Track
and select Instrument Track.
Click Create.
18
Click the track Insert selector near the top of the Instrument track and select Xpand2 from the
Instrument submenu.
Insert
selector
A plug-in window appears showing the Xpand!2 plug-in. You can now select a sound preset to play using MIDI.
For detailed information about information about the Xpand!2 plug-in, see AIR Virtual Instruments
Guide from AIR).
19
At the top of the plug-in window, click the Librarian menu (<factory default>) and select a preset from
any of the submenus. With Xpand!2, presets are grouped in submenus by category.
Insert
selector
20
Click the tracks Record Enable button to enable the Instrument track for MIDI recording.
21
22
Transposing Notes
With the Pencil tool or any Grabber tool, Shiftclick each note.
With any Grabber tool, move the cursor to
where there are no notes (the Marquee appears)
and draw a rectangle around the group of notes
you want to edit.
23
Moving Notes
Like clips, start and end points for MIDI notes can
be adjusted with the Trim tool. If several notes are
selected when performing the trim, each note is
changed.
24
25
Click the MIDI Editor Show/Hide icon in the lower left corner of the Tracks pane in the Edit window.
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27
28
Using Reverberation
Reverberation (Reverb) provides a sense of room
acoustics. Reverb effects are essentially a bunch of
delays that are used to mimic the reflection of
sound off of surfaces in different rooms, halls, and
other spaces. You can use reverb effects to create a
sense of space for your entire mix using sends from
your source tracks and processing using an Auxiliary Input track. Reverb effects can make your mix
sound like it is in a big concert hall, an intimate
room, or even a narrow hallway.
One of the best ways to incorporate reverb in your
mix is in a send-and-return configuration. In
Pro Tools | First, using sends from tracks makes it
easy to route audio from multiple tracks to and
through the same reverb effect. This way, your
source tracks will all sound as if they are in the
same room.
To use reverb with an Auxiliary Input track and multiple source tracks:
1
Choose Track > New, and set it to create 1 stereo Auxiliary Input track, then click Create.
On the Auxiliary Input track you just added, click the Track Input selector and select Bus > Bus 12.
Track Input
selector
29
Click Send selector A on your source track as shown below and select Bus > Bus 1-2.
Send A
selector
30
Two audio tracks using bus sends to a Reverb on an Auxiliary Input track (Send window show for Audio 2)
7
Press the Spacebar and slowly raise the small fader in the Send Output window. This adjusts how much
of the source track you are sending to the Auxiliary Input track for Reverb processing.
Keep playing and listening, adjusting the individual track send levels, and checking out different plugin settings to find just the right effect for your mix.
31
Using Automation
Pro Tools | First features dynamic automation of
mixing controls on each of the track types. You can
write automation moves and view them in real
time during playback of your project. You can also
edit automation data with many if the same techniques you use to edit audio and MIDI data.
In the Mix or Edit window, click the Automation Mode selector on each of the tracks you
want to automate, and set the Automation
mode. For the initial automation pass, select
Write.
Writing Automation
You can write automation for all automatable controls by moving those controls during playback.
To write automation on tracks:
1
Automation
Mode
selector
Moving Volume
Fader during
playback
For all tracks in a project, Pro Tools | First provides several ways to edit automation data. You
can edit automation data graphically by adjusting
breakpoints in any automation playlist. You can
also cut, copy, and paste automation data in the
same manner as audio and MIDI data.
Automation data takes the form of a line graph
with editable breakpoints.
Automation breakpoint
Write Automation
32
Track View
selector
Automation
Type selector
Volume
automation
track view
The Trim tools let you adjust all selected breakpoints up or down by dragging anywhere within
that selection.
Automation
lanes
Using the Trim tool to move breakpoints
Track View and Automation lanes
33
Use the Selector to select the length of the project in the Timeline (or on a track).
Selector
tool
Timeline selection
Project audio selected
and ready to
Bounce to Disk
Making a Timeline selection to Export Audio Mix
2
34
Click Export. (If you didnt make a Timeline selection, the entire project will be exported from
start to finish.)
Click Save.
After the export is completed, you will have an audio file that you can post online (to SoundCloud
for example), import to your media player (such as
an iPod), or burn to an audio CD using CD burning
software (such as iTunes or Windows Media
Player) that can be played on standard CD players.
Listening to a reference CD or playback from a
media player in an environment other than your
studio is a time-tested way to hear how your mix
translates to other systems and listening environments.
What is MIDI?
MIDI (Musical Instrument Digital Interface) is a
communication protocol for musical instruments.
This industry standard enables connections between a variety of devices from different manufacturers. Examples of MIDI-compatible equipment
include synthesizers, drum machines, MIDI patch
bays, effects processors, MIDI interfaces, MIDI
control surfaces, and MIDI sequencers.
MIDI devices are equipped with 5-pin DIN connectors, labeled as either IN, OUT, or THRU. The
MIDI OUT port transmits messages. The MIDI IN
port receives messages. The MIDI THRU outputs
whatever is received from the IN port. MIDI devices are connected with MIDI cables that are
available at most music stores.
USB and FireWire-compatible MIDI devices send
and receive MIDI messages to and from the computer over USB or FireWire.
The MIDI protocol provides 16 channels of MIDI
per port. A single MIDI cable can transmit a separate set of messages for each of the 16 channels.
These 16 channels can correspond to separate
MIDI devices or to multiple channels within a single device (if the device is multitimbral). Each
channel can control a different instrument sound.
35
Pro Tools | First provides powerful MIDI sequencing capabilities. You can record, enter, edit, and
play back MIDI data on Instrument and MIDI
tracks. These actions can be done in the Edit window, the MIDI Editor, and the MIDI Event List.
MIDI data in Pro Tools | First can be anything
from MIDI note data (note number, on/off, velocity) to System Exclusive (Sysex) messages. MIDI
data can be recorded or played back from both external MIDI devices with a MIDI interface and
other MIDI software (such as instrument plug-ins
and ReWire client applications).
Tracks
In Pro Tools | First projects, audio, MIDI, and automation data are recorded to, edited and arranged
on, and played back from tracks.
Pro Tools | First provides multiple types of tracks:
Audio, Auxiliary Input, Master Fader, MIDI, and
Instrument.
Audio, MIDI, and Instrument track data can be edited into clips or repeated in different locations to
create loops, re-arrange sections or entire songs, or
to assemble tracks using material from multiple
takes.
Auxiliary Input tracks can be used to route internal
audio busses or physical inputs to other internal
busses or physical outputs. Auxiliary Inputs are
typically used for audio effects busses, audio
throughput (monitoring), and submixing.
Master Fader tracks provide controls for physical
audio output channels and internal busses, including volume, panning, and plug-in processing.
Audio, Auxiliary Input, Master Fader, and Instrument tracks can be mono or stereo.
36
Clips
Channels
The term channel is used to describe several related components of a Pro Tools | First project.
The first example of channel refers to a physical
input or output of your audio interface, where
Pro Tools | First streams audio to and from your
audio interface on track Input and Output channels.
The second use of the term channel refers to a
channel strip in the Mix window. Each track in a
project has a corresponding channel strip in the
Mix window.
Timeline
Audio and MIDI channel strips have similar controls, but those controls have slightly different effects. For example, audio, Auxiliary Input, and Instrument track channel strip faders control the
output gain to the mix bus for that channel, while
MIDI channel strip faders send MIDI volume data
(MIDI controller 7) to the selected MIDI instrument.
The term MIDI channel also describes a
separate aspect of MIDI operation. See
What is MIDI? on page 35.
Audio and MIDI data in Pro Tools | First are tickbased by default. This means that if an audio or
MIDI clip is located at a particular Bar|Beat location, it will not move from that Bar|Beat location if
the tempo changes in the projectthough its sample location will change.
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38
to changes in tempo. The audio stretches or compresses to match changes in tempo. Elastic Audio
also provides high-quality non-real-time clipbased pitch shifting.
Elastic Audio uses exceptionally high-quality transient detection algorithms, beat and tempo analysis, and real-time or rendered TCE processing algorithms. Elastic Audio lets you quickly and easily
tempo conform and beat match audio to the projects Tempo ruler. It also provides an unprecedented degree of control over transient detection
and TCE processing on an event-by-event basis.
With Elastic Audio, Pro Tools | First analyzes entire audio files for transient events. For example,
an event can be a drum hit, a sung note, or chord
played by a guitar. These detected events can then
serve as control points for warping the audio.
Pro Tools | First can warp (TCE) audio events automatically, such as when automatically conforming audio to the project tempo or quantizing audio
events, or you can warp audio manually using the
standard editing tools with the audio track set to
Warp view.
Elastic Audio is useful in several common workflows: working with loops, correcting performances, remixing, beat and pitch matching, and
sound design and special effects.
Learn More
Elastic Audio
Pro Tools | First Help provides a thorough explanation of all Pro Tools | First features and concepts, organized by audio and music production
tasks (such as Recording, Editing, and Mixing).
Avid
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