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Homework Chapter 8

1. The document discusses a homework assignment for a multimedia development company to create an instructional game to teach JavaScript programming. It provides details on the market for the product, objectives of the project, and a proposed timeline. 2. It then lists and describes the key stages in a multimedia project - planning, costing, designing, producing, testing, and delivering. Milestones that mark the completion of each phase are identified. 3. Technical, management, and creative obstacles that could impact accurately estimating time and resources for a multimedia project are discussed. The creative process and technical problems can be interrelated as creativity may require additional time.

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Husainy Kamal
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0% found this document useful (0 votes)
500 views

Homework Chapter 8

1. The document discusses a homework assignment for a multimedia development company to create an instructional game to teach JavaScript programming. It provides details on the market for the product, objectives of the project, and a proposed timeline. 2. It then lists and describes the key stages in a multimedia project - planning, costing, designing, producing, testing, and delivering. Milestones that mark the completion of each phase are identified. 3. Technical, management, and creative obstacles that could impact accurately estimating time and resources for a multimedia project are discussed. The creative process and technical problems can be interrelated as creativity may require additional time.

Uploaded by

Husainy Kamal
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Name : Muhammad Husainy Bin Mohamad Kamal

Matric number : 1327021


Section : 3
Homework for Chapter 8 INFO 2201
1. You have been given the task of finding a new project for a fictional
multimedia development company to produce on spec. The project is
an instructional game designed to teach learners how to program in
Java Script. Justify the project, discussing:
a. the market for the product
The market for the project is obviously for the beginners to learn
Java Script programming language easily and learn through a
game.
b. the objectives of the project
The objective for the project is to give beginners easy way or
method to learn Java Script especially the medium is through an
instructional game.
c. technical limitations, if any, and
d. a brief timeline

Week 1 - Week 3 :

Finding best topic and comfortable with technology nowadays.


Discuss the idea of project with team mates,consult with instructor.
Choose best project to do.
Describe goal,benefit and also time estimated to finish the project.

Week 4 - Week 6

Design the project storyline


Submit the proposal
Create character of the project
Explore the content needed

Consultation with instructor.


Authoring the project
Testing

Week 7

Submit the report


Presentation in class

2. List and briefly discuss the stages of a multimedia project. Be sure to


define the milestones that mark the completion of the phase.
Planning
The needs of a project are analyzed by outlining its messages
and objectives
A plan that outlines the required multimedia expertise is
prepared
A graphic template, the structure, and navigational system are
developed
Costing
A time estimate and a budget are prepared
A short prototype or proof-of-concept is prepared
Designing
The planned tasks are performed to create a finished product
The product is revised based on the continuous feedback
received from the client
Producing
Testing
The program is tested to ensure that it meets the objectives of
the project, works on the proposed delivery platforms and meets
the client requirements
Delivering
The final project is packaged and delivered to the end user

3. List at least ten primary tasks that go into producing a multimedia


project. Place these steps in logical order. Comment on these steps
with regard to whether they are critical to the timeline (which steps are
dependent on the completion of an earlier step).

4. Discuss the factors that affect what a multimedia company might be


able to charge for its work. Consider factors that affect overhead,
factors related to experience and abilities, and factors related to the
project itself.
telephone expenses
calling the client
make order from supplier
office equipment and furniture
rent and utilities
pay rent fees
pay water and electric bills
stationery and supplies
postage and delivery costs
clerical help
business insurance
business-related meals and entertainment
travel expenses
professional association memberships
legal and accounting fees
advertising and marketing costs
for example the cost of a yellow pages ad, website or brochure.

5. Describe the various technical, management, and creative obstacles to


accurately predict the time and resources needed to complete a
multimedia project. How might the technical and creative problem be
interrelated?
Basically, in producing a multimedia project a success, the time and
estimated cost must be taken seriously in order to ensure that the project is
done in the estimating time. The project designing must be included in the
chart for example we choose Gantt chart. Accurate time estimation is a
crucial skill in project management. Without it, we don't know how long your
project will take, and another problem that will occur is we are unable to get
commitment from the people who need to sign it off. The creativity of the
group members is also one of the important things to make the project looks
more attractive. In order to make it looks creative and what we want, a lot of
time need to be taken care of. We have to set certain period of time to make
sure that the project must be finished in the period of time.

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