Mixing Essentials - Imaging in Logic Pro X
Mixing Essentials - Imaging in Logic Pro X
Well placed sounds and instruments can help make your mix stand out from the
crowd. Joe Albano shows how panning, direction and stereo spread in Logic Pro
that can make a positive difference.
Plain stereo panning is one of the most basic things we do when mixingplacing
instruments and voices in various locations between the speakers can really help
to open up a mix, enhancing clarity and depth, if done well. In Logic, there are a
number of things to deal with when it comes to panning, along with plug-ins that
affect positioning and stereo imaging, found under the category of Imaging. Lets
take a look at some basic considerations.
Fig 1
Imaging controls in Logic.
let you pan a stereo track to one side, maintaining the stereo field, though it will
narrow gradually as you pan, until, at hard left or right, youd have both
channels, in mono, on that side of the mix, rather than only the left channel
alone, which is what you get with Logics stereo Balance knob.
This can be a gotcha with stereo tracks like strings or piano, where there may be
more level from, say, high notes on one side, and low notes on the other.
Attempting to pan such a track toward one side of the mix will unintentionally
change the instruments balance, reducing the level of some notes, and
increasing the level of others, slightly altering the balance and dynamics of the
performance.
The Direction knob, at the bottom, provides true stereo panning, so now, if you
pan that stereo piano track, say, all the way right, youll be hearing both the left
and right sides, in proper balance, in the right speaker, as youd expect when
mixing & panning stereo tracks.
Audio Example 1A simple figure from a piano with a wide stereo spread (high
notes left, low notes right): 2 Bars Centered; 2 bars Panned Hard Left with the
Balance knob (the low notes from the opposite side almost disappear); 2 Bars
Panned Hard Left with the Direction Mixer (the low & high notes are back in
balance):
But hard-panning (both L & R in mono) is reached at the -90 (left speaker) and
90 (right speaker) positions, not at the maximum left or right positions of the
knob. As you turn past -90/90, the image will return to centered full stereo,
but, at the full -180/180 positions, the left and right channels will be reversed
(left side of the track on the right, right side on the left).
As long as you know what to expect, the Direction Mixer gets the job done. It is a
little less convenient than having a true Stereo Panner right there in the Channel
Stripwhen you take a visual overview of your mix, you cant see, at a glance,
how stereo tracks are panned without opening up a bunch of Direct Mixer plugin windowsbut, other than that minor inconvenience, you do have fullfunction, true stereo panning.
The LR and MS buttons just let you select the correct setting for normal stereo
recordings vs MS (Mid-Side) recordings. The Direction Mixer also has a
Spread slider, which widens or narrows the stereo signal: 1.00 is normal
Stereo; lower settings gradually narrow the image, with 0.00 being Mono; and
settings above 1.00 widen the image. This spreading can get a little diffuseits
more of a special effect, that might work better with sounds like strings and
padsand, even though it seems ok, youll always want to check mono
compatibility when using widening effects like this.
Audio Example 2 The Direction Mixers Spread slider in action: Normal Stereo
(1.00); to Mono (0.00); to enhanced stereo (2.00); back to 1.00:
Fig 4 The
Pan Law options (in Logics Project Settings).
With identical Channel Fader levels, both -3 dB Pan Laws will give you the exact
same mix, but the overall level will be 3 dB higher with the Compensated option.
The gotcha can happen if you switch between either and no Pan Law (the 0 dB
option)then the balance between centered tracks and panned tracks will
change slightly, depending on how wide the pan settings are. Thats why Logic
makes it a per-song Project Setting rather than a global Preference.
So, which Pan law is best? Most people would choose a -3 dB option (its the
default in most DAWs, including Logic), but Compensated or not? Well, if your
individual track levels tend to run hot, up near the top of the meters, then -3 dB
might be best for you. If you pan to one side with -3 dB Compensated, the level
of that channel will increase by up to 3 dB, which, could potentially take you into
the red (I know thats not such a big deal with modern DAWs, but its still not
good practice). Personally, I do use -3 dB Compensated, and have no problems.
Spread It Around
Since I mentioned the Direction Mixers Spread control, theres one more
Imaging plug-in I also want to mention. We all know there are various ways to
generate a stereo image from a mono one, like stereo doubling with wide
panning, and phase-based processing tricks (which can be iffy, since the signal
may cancel or sound nasal & thin if heard in mono).
Logic provides a safe way to create a nice stereo image from a mono sourcethe
Stereo Spread plug-in. This splits a signal into left & right, and then divides each
side into several identical EQ bands. Complementary boosts & cuts are applied
to the two sidesso, if Left is boosted at, say 500 Hz, 2k and 8k, Right will be cut
at those frequencies, and if Right is boosted at 1k and 4k, then Left will be cut at
those frequencies, etc.. When heard in stereo, the signal will not be changed in
tone (thanks to the complementary boosts & cuts), but will take on a wider
image, thanks to the differences between channels. But if heard in mono, those
complementary EQ settings will cancel, leaving the signal untouched, with no
potential phase issues. It works pretty wellhave a listen to Audio Example 3.
Fig 5 Logics
Stereo Spread plug-in.
Audio Example 3 A mono String patch stereoized with the Stereo Spread plug:
These panning issues and plug-ins may not be as glamorous as many other cool
effects, but theyre important to get right, to make sure Logic isnt fighting you
when you sit down to mix. I hope this article helps...