Intro To Vulcan
Intro To Vulcan
Introduction to Vulcan
Version 8.1
2012 Copyright
2012 Maptek
Maptek, Vulcan, I-Site, BlastLogic and the stylised Maptek M are registered and unregistered
trademarks of Maptek Pty Ltd; Maptek Computacin Chile Ltda; Maptek Computacin Chile
Ltda, Sucursal Per; Maptek S de RL de CV; Maptek Informtica do Brasil Ltda and KRJA
Systems, Inc. Registered marks are registered in one or more of the following countries:
Australia, Brazil, Canada, Chile, China, Greece, India, Indonesia, Mexico, Peru, the Republic of
South Africa, Russia, Spain, the United Kingdom, and the United States of America.
ALL RIGHTS RESERVED. No part of this manual shall be reproduced, stored in a retrieval
system, or transmitted by any means - electronic, mechanical, photocopying, recording, or
otherwise - without written permission from Maptek.
No patent liability is assumed with respect to the use of the information contained herein.
Although every precaution has been taken in the preparation of this manual, the publisher and
author(s) assume no responsibility for errors or omissions. Neither is any liability assumed for
damages resulting from the use of the information contained herein.
[email protected]
www.maptek.com
Trademarks
Due to the nature of the material, some hardware and software products are mentioned by
name. The companies that manufacture the products claim many of these product names as
trademarks. It is not the intention of Maptek to claim these names or trademarks as their own.
ii
Conventions used
The following conventions are typically used in training manuals and guides.
Example
Description
<LEVEL>_SURVEY_POINTS>
Tip:
Note:
Caution:
Designates a warning that, if not followed, can lead to a serious outcome such as data
corruption.
The following designates a help topic reference.
For details see related help topic(s):
The Vulcan Workbench : Preferences : Plotting Utility
Envisage : File : Plot : Contents
Envisage : File : Plot : Plot All Wizard
Envisage : File : Plot : Quick Plot
Conventions used
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Terminology
Every effort is made to use consistent terminology throughout all Vulcan documentation.
The following terminology is typically used in manuals, guides, and help:
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The terms panel and dialog box are used interchangeably. Dialog is also used as a
general term to refer to subpanels and tabs.
Panels can have tabs but panels with tree navigation can have subpanels as well
as tabs. The two parts of the panel are called panes. The left pane, also referred to
as the navigation pane or tree pane, contains the navigation list and the right pane
is the subpanel and contains the details.
Option refers to a command or menu selection, while options may refer to choices
available on a panel.
The terms select and click may be used interchangeably.
The terms tick and check are used interchangeably.
The terms clear box and uncheck box may be used interchangeably.
The terms context menu, right-click menu, and shortcut menu are used
interchangeably. They refer to task-specific menus that appear when you rightclick.
The terms Tutorial and Exercise are used interchangeably.
The terms anticlockwise and counterclockwise are used interchangeably.
The terms nominate, choose, pick, and select may be used interchangeably.
The terms directory and folder may be used interchangeably.
Contents
About this Manual
iii
17
Contents
Customising Vulcan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Favourites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Context Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Colours . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Database Locks and Recovery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Green Lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Orange Lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Red Lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Database Repair and Restore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Repair a Design Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Restore a Design Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Using Vulcan Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
33
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Contents
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Analyse Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Menu Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Label Colour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Point Labels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Point Labels to Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Object Label . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Object Label to Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
63
Edit Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Layer Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Object Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Point Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Point Insert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Polygon Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Move Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Translate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Drag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
77
Data Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Report Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Change Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Setting up Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Using Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
83
File Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Import AutoCAD Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Export AutoCAD Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Import ASCII Data Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Export ASCII Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Import Shape Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Export Shape Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
87
Analyse Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Coordinate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Distance Between Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Distance Along Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Polygon Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
91
Database Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Design File Creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Key Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Import Data into a Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
ODBC Database Creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Link to Microsoft Access Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
AcQuire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Contents
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115
Legends . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Load Drillholes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Label Drillholes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
123
137
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Contents
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169
Boolean . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Shells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Relimit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
175
177
183
189
Contents
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205
211
219
Index
227
Contents
Getting Started
Hardware and System
Requirements
For computer intensive options such as block modelling, using large triangulations or
databases, recommended requirements are vital.
Note:
(1) A 64 bit operating system is recommended.The 32 bit English language version of Microsoft
Excel 2007-2010 is required for full Chronos menu functionality.
(2) Vulcan works on both 32 and 64 bit operating systems as a 32 bit application.
Tutorial 1-1
Customise your virtual memory maximum.
Graphics Cards
Vulcan supports OpenGL compliant graphics cards such as nVidia GeForce,
nVidia Quadro or ATI Radeon. For best performance, ensure that the latest version
of graphics card drivers is installed.
To verify your graphics card for Microsoft Windows XP:
1. Right-click on the computer desktop and click Properties.
2. Go to the Settings tab and click Advanced.
3. Go to the Adapter tab to view graphics card details.
To verify your graphics card for Microsoft Windows Vista:
1. Right-click the computer desktop and click Personalise.
2. Select Display Settings and click Advanced Settings.
The graphic card installed is displayed on the Adapter tab.
Tutorial 1-2
Determine the graphics card installed on your computer.
Environment Variables
Environment variables are values that affect the way computer processes behave. There
are two types of environment variables:
If the same variable is listed in both areas, the user variable is used.
Note:
Environment Variables
HOME
TEMP
TMP
ENVIS_RESO (recommended)
HOME
HOME directs Vulcan where to find files such as login.csh and startup.csh.The
Value of this variable is a path to a folder. The path may not contain spaces or special
characters.
ENVIS_RESO
The ENVIS_RESO environment variable points to the location of the Resources folder for
all Vulcan system data files such as:
A standard set of Vulcan resources is provided with each Vulcan version. Standard
resources are located in the folder: <vulcan>\etc\resources, where <vulcan> is
the path to the Vulcan program folder. To ensure that customised resources are available
when new Vulcan versions are installed, copy the items in the standard resource folder to
a unique location, then enter the path to this folders location as the Value for
ENVIS_RESO.
If multiple people require access to a Resources area, establish a resources folder on the
network. For example X:\Vulcan_resources where X is the network drive. The
ENVIS_RESO environment variable and the path to the resources folder must be defined
on all computers that will share the resources file.
Click the Resources tab in Vulcan Explorer to determine the location of the current
Resource area. The path can be found at the top of the Resources tab.
Tutorial 1-3
1. Ensure the HOME environment variable is set to an appropriate path.
2. Set the TEMP and TMP variables to a file path name which does not include
spaces.
3. Create a resources folder at C:\Vulcan_resources and set up
ENVIS_RESO.
Installing Vulcan
During installation, note any changes made to the system. Backup all files before you edit
or replace them. Administrator privileges may be required to install software or make any
modifications to the computer.
For sites requiring a network licence (FlexNet Publisher), a notification is sent with the
licence file. Use the Install Network licence option to set up the server.
Installing Vulcan
Corporate Standards
For companies with multiple sites, corporate standards are used to maintain company
wide standards for Vulcan specification files. Each employee accesses a single set of files
stored at a central location. The following file types are supported by corporate standards:
Corporate standards do not prevent users from accessing their own personal specification
files. By default, it directs users to the corporate standard files first and then allow them to
browse elsewhere.
Service Packs
Vulcan service packs are released when fixes for known issues and critical updates are
made.
Primary contacts at each mine site are notified when a new service pack is available for
download.
Licencing
Types of Licences
Licence files are required to run Vulcan. There are two types of licences:
Node-locked Dongle with matching licence file for use with a single computer.
Floating licence Dongle with matching licence file on a server, which can be
accessed by multiple users.
Licencing
Tests dongle
function
Tutorial 1-4
Ensure the Licence Administrator can see your licence.
Contact the network administrator to ensure the licence has borrowing enabled.
If borrowing is not enabled, contact Maptek to request a new licence file with
borrowing functionality. There is no charge for this service.
Figure 1-7 Vulcan Licence Administrator dialog box File or Server box
3. Click Refresh to show the floating licence types available.
4. Select the licence you would like to borrow and click Borrow licence.
5. Set a date and time to return the licence. If the time period requested exceeds the
borrow limit allowed for the licence, an error is displayed.
6. Click Start Borrowing.
7. Click OK. Licence Type and Borrow Time change to BORROWED.
8. Click OK to exit the Licence Administrator.
9. The Licence Key on the Vulcan start dialog box indicates that a licence has been
borrowed.
Licencing
If the borrow time limit is exceeded, the licence is disabled on the machine which
borrowed it. The machine will have to be reconnected to the server to borrow the licence
again.
Starting Vulcan
1. Launch Vulcan from the programs folder or an icon on the desktop.
2. Double-click on Browse and navigate to the folder which contains Vulcan data.
Click OK.
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Tutorial 1-5
Browse to the start data folder.
To launch an application, double-click its name on the right-hand side of the dialog box:
Dynamic Arrays
Click Settings to launch the VULCAN Dynamic Array Configuration dialog box. Choices
in this option modify the size of Envisage arrays, which allows large objects, grids and
triangulations to be manipulated in Vulcan.
This panel can also be accessed in Envisage under Tools > Dynamic Memory Settings.
Note:
If modifying arrays using Tools > Dynamic Memory Settings from within Envisage, you
will need to restart Vulcan before changes can take effect.
If the Envisage Memory Availability bar decreases to a small amount, other options
may not have enough memory available to run. Leave Default values until a higher
setting is required.
Starting Vulcan
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Software Setup
The first time Vulcan is launched after install, the 3D Software User Setup Wizard is
displayed.
The layout can be changed using the Tools > Layout > Import. Layout defaults are
saved in .cui files located in <vulcan>\etc\defaults, where <vulcan> is the
Vulcan install location path.
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Delete the Vulcan.prefs file in your user folder to reset plotter units. Deleting this file
deletes all Vulcan preferences, so make a backup copy.
Tutorial 1-6
Select the default_1024 layout and set the plotter scale units to Metric.
Project Details
A project file (.dg1) must be accessed each time Envisage is started. This file contains
the project code, coordinate extents information for the project and the project units.
Starting Vulcan
13
Leave as default
Coordinate extents Minimum and maximum easting, northing and RL values for
the project. This defines the size of the Primary window in Envisage.
Vertical exaggeration Exaggeration value applied to all project Z values.
Project Display grid Specifies how the rotation axes are labelled in Envisage.
Coordinate unit Required coordinate units for the project.
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Tutorial 1-7
Create a new .dg1 file using the information provided below:
Data Overview
The most commonly used data in Vulcan are CAD data and triangulations. CAD data,
such as points, lines, and polygons, are stored in a design database (dgd.isis).
Triangulations are stored as separate files with the extension .00t.
Objects
Sequential point entries make objects. For example:
Layers
Objects are stored in layers.
Design Database
Layers are not stored as individual files; they are stored in a design database file.
Data Overview
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16
Vulcan Interface
Vulcan Work Area
In this chapter we will learn about the Vulcan user interface and how to customise it.
Main menu
Vulcan Explorer
window
Menu toolbars
Status bar
Primary window
Report window
Windows toolbars
Properties window
Application bar
Start menu
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Main menu
Start menu
Windows
Primary window
Toolbars menu and window
Vulcan Explorer window
Report window
Properties window
Status bar
Application bar
Toolbars
Main Menu
The Main menu is the horizontal bar below the title bar. Options displayed in the dropdown lists vary for each Vulcan licence.
Many menu commands provide keyboard shortcuts, which can be used in lieu of a
mouse. For example [Alt+F] opens the File menu.
For details see related help topic(s):
Envisage : Keyboard Controls
Windows
There are several types of windows:
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Hidden A window that is not visible. These are useful for enlarging the client
area.
Client A window positioned in the client area. Use [Ctrl+Tab] to cycle through
windows docked in the client area.
Floating A window that can be positioned anywhere on or outside the work area.
Floating windows are always visible on top of other windows.
Own A window that can be positioned anywhere on or outside the work area.
Own windows are used when several Vulcan applications run concurrently. They
are not always visible on top of other windows.
Docked A window is positioned in a docking area.
Docked toolbar
Work Area
Floating toolbar
Floating window
Primary Window
The Primary window is the default 3D design window as defined by the coordinate extents
in the .dg1 file. By default, the Primary window is confined to the client area.
To change the primary position:
1. Click Window > Windows.
2. Select the window to move then click the new position for the window.
3. For more advanced options, click the Advanced button.
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Tip:
The tabs at the bottom of the Vulcan Explorer window provide other views into the
system:
Data Displays files in the Vulcan work area. Files and layers that are loaded into
Envisage appear bold in this view.
Resources Displays files in the Vulcan Resources area, which is defined by the
ENVIS_RESO environment variable.
Envisage Displays only the files loaded on-screen, providing a concise list of
data currently in use.
Report Window
The Report window displays text information generated from the application in use.
Results from options such as statistics or reserves are generated in the Report window.
Close contents
Print contents
Save contents
Clear contents
Other tabs may appear when other applications are running, such as Grid Calc or the
Block Model Utility. The text based results can be copied and pasted into other
applications. Highlight the text, right-click and click Copy from the context menu.
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Status Bar
The Status bar displays information relating to the current application such as:
Application Bar
The visible icons on the Application bar correspond to active utilities such as Envisage or
the Report window. There is also a quick-link to Vulcan help.
Envisage
Vulcan
Explorer
Properties
Window
Vulcan Help
Report
Window
Start
Application
Menu toolbars are located above and left of the Primary window and correspond
with menu commands.
Window toolbars are located below and right of the Primary window. Window
toolbars are linked to the window they are associated with, in this case the Primary
window. These options can not be found in any of the menus.
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When using a command, the current option must be completed or cancelled before
another option can be selected. However, options from the Window toolbars can be used
in conjunction with options from the Menu toolbars. For example, while drawing a line
using Design > Create > Line you are able to rotate and pan without cancelling out of the
line creation option.
To see a list of other available toolbars right-click in a space alongside an existing toolbar.
The list varies between the Menu and Window toolbar docking areas. Another way to view
toolbars is to choose Tools > Toolbar Visibility. Note that the toolbars at the bottom of
the list beginning with [PRIMARY:] are Window toolbars
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Expand
child
toolbar
Move Toolbars
Toolbars may minimise from view, float on the desktop or dock in the window.
Click once to minimise
Double-click to float
Left-click and hold the title bar at the top of the toolbar window.
Drag the toolbar to a docking space. A preview rectangle appears to show where
the toolbar will dock.
Double-click on the toolbars title bar to re-dock in its last docked position.
Tutorial 2-1
Practise floating and docking toolbars.
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Customising Vulcan
The Tools menu contains options for customising your work area. Preferences can be set
to control display options, such as colour, position of dialog boxes and appearance of the
background.
Preferences
Use Tools > Preferences to modify work area appearance or set defaults.
If working with data which is stored on a network, it is important to:
Enable Network mode: Tools > Preferences > Workbench > Vulcan Explorer
Set up an Alternative Work Area: Tools > Preferences > Envisage >
Miscellaneous
Set a default Rotation mode: Tools > Preferences > Envisage > Graphics >
Input
Stop continued rotation: Tools > Preferences > Envisage > Graphics > Input
Reverse wheel zoom direction: Tools > Preferences > Envisage > Graphics >
Input
Assign Text Defaults: Tools > Preferences > Envisage > Defaults > 2D Text and
Tools > Preferences > Envisage > Defaults > 3D Text
Enable the Properties Window: Tools > Preferences > Envisage >
Miscellaneous
Set up Remote Directories: Tools > Preferences > Workbench > Vulcan
Explorer. See Remote Directories on page 205.
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Toolbars
Custom toolbars can be created for easy access to frequently used commands. Only
items visible in menu toolbars can be added to a custom toolbar.
To create a custom toolbar:
1. Choose Tools > Customise.
2. Select [*] New Toolbar on the Toolbars tab (right panel).
3. From the Vulcan Menus tab (left panel) click and drag the commands into the
[*] New Toolbar folder. Expand the Untitled Toolbar by clicking the expand
button . Note that a new option to add a [*] New SubMenu appears. Right-click
the title to Rename the toolbar.
Note:
[*] New SubMenu and [*] New Toolbar at the bottom of the right panel are
present by default, and can not be deleted.
Tip:
To make efficient use of the work area, menu command items can be shown as
submenus in the toolbar. This ensures that the menu commands display in a
vertical listing, however an additional mouse click is required to access them.
25
Keyboard Shortcuts
Hotkeys execute menu commands quickly. Key strokes can be customised to execute
commonly used commands.
To customise keyboard shortcuts:
1. Choose Tools > Customise and click the Hotkeys tab.
2. On the Vulcan Menus tab select a menu option. Under Modifier and Key, create a
keyboard shortcut, for example [Shift+F4].
3. Click Apply Hotkey and click OK.
Favourites
Right-click the Primary window to quickly execute stored favourite commands.
Tip:
To enable favourites, click Tools > Preferences > Envisage > Graphics > Dialogs and
Popups, then check Right mouse click displays favourite menu items.
To customise favourites:
1. Choose Tools > Customise and select the Favourites tab.
2. From the Vulcan Menus tab (left panel) click and drag the commands into the
Favourite Menus folder (right panel). Click OK.
26
Context Menus
Right-click an object in Vulcan to display associated context menus. Click Tools >
Context Menus to customise commands which appear in context menus.
Colours
Colour schemes are saved in the scheme file (.scd). The file is stored in the current
working directory unless the corporate standards environment variable is enabled. The
Scheme file naming convention is <project_code>.scd or corpstd.scd.
Click File > Colour Table > Colours to edit the current colour palette. Alternately, click
Colour on the Status toolbar, and choose Edit Colours.
27
Click File > Colour Table > Save to save the default colour palette before making
changes.
The colour table is not available to other design databases unless it is saved to the
scheme file (.scd) with File > Colour Table > Save.
Save the current colour table to the scheme file:
Tip:
Click File > Colour Table > Save and enter a Legend name for the colour table
scheme. The colour table identifier can contain up to 20 alphanumeric characters.
The table is saved to the Colour scheme file (<proj>.scd) located within your
current working directory. If this file does not exist, a warning appears before being
automatically created.
28
Green Lock
A green lock indicates a .dgd is open.
Orange Lock
Indicates that data may have been lost during an improper shut-down. The database
should be recovered before work continues.
Caution:
If everyone on a server crashes at the same time, recovery steps should be followed by
one person at a time. If everyone attempts to recover at the same time, data becomes
permanently lost.
29
Red Lock
Red locks are activated by an .isis_lock file, which is temporarily created while a
.dgd is active.
Tutorial 2-2
Ensure you have a green lock on a .dgd.
Layers are loaded into Envisage, but are not visible until another layer is loaded.
Error message that a layer is already loaded when attempting to load a layer.
Error accessing design work file messages.
30
31
Tutorial 2-3
Start Vulcan Help and read about a menu option.
32
View Data
Load and Remove Data
Layers, triangulations and other files can be loaded using the menu options or the Vulcan
Explorer Window. When files are loaded, the name appears in bold.
To load data use one of the following methods:
Double-click on a file.
Drag and drop a file into the Primary window.
Right-click on a file and select Load.
Click File > Open.
Click Open on the Standard toolbar.
Tip:
To load multiple consecutive files, click and hold [Shift], then select the top and
bottom file in the range. Right-click on the highlighted files and select Load.
To load multiple non-consecutive files, click and hold [Ctrl] while selecting
individual files. Right-click on the highlighted files and select Load.
Open icon
33
Note:
Tutorial 3-1
Practise loading and removing the POLY1 layer and the topo.00t triangulation.
Use the middle mouse wheel. For example, to zoom into the northeast corner,
move the mouse pointer to that corner and scroll using the mouse wheel.
Use the Zoom icon. To define a zoom area, click once in the bottom left hand
corner of the zoom area, then click a second time in the upper right hand corner of
the zoom area.
When viewing data in a neutral situation, it is possible to zoom in or out using the
middle mouse button and the right mouse button simultaneously. An overlay circle
temporarily appears on-screen. Drag the cursor towards the circle to zoom out and
move away from the circle centre to zoom in.
When in virtual sphere or Z-up rotation modes (see Rotate on page 36), use the
[S] key from the keyboard to zoom in/out.
If the Zoom toolbar is active, use either the + (plus) or - (minus) keys to zoom in
and out. These toolbar icons use a zooming factor of 1.25 and 0.8 respectively.
34
Tip:
Press the [Z] key on the keyboard to activate zoom mode while in Plan view.
Press the [B] key and the [F] key on the keyboard to cycle backward and forward
through the last zoomed views.
Zoom To Toolbar
The Zoom Data Extents icon sets the zoom value to allow all graphics to be displayed in
the Primary window.
If zooming to a specific object(s) is desired, highlight the object(s) and click the Zoom
Highlighted icon under the Zoom Data Extents child toolbar.
To zoom to the active layer select the Zoom Current Layer icon under the Zoom Data
Extents child toolbar.
Click Reset View on the graphics toolbar to return the Primary window to Plan view.
Zoom Data Extents icon
Zoom Highlighted
Zoom Current Layer
Reset View icon
Pan
Panning is accomplished in a variety of ways:
Click on the Pan icon. Once active, use the left mouse button to click relative From
and To points in the Primary window
Click the [P] key on the keyboard to activate the pan mode.
On a 3-button mouse, hold the middle and left mouse buttons while moving the
mouse.
Position the mouse and zoom in and out with the middle mouse wheel.
Use the arrow keys on the keyboard to pan up, down, right and left.
35
Rotate
Four different rotate modes are located in the rotation child menu.
Ortho Sphere Rotation: The axes display in different colours. Left-click and hold
rings of the displayed sphere to rotate about the three principal axes (X, Y and Z).
Virtual Sphere Rotation: Left-click and drag the mouse to rotate.
Z-Up Rotation: Left-click and drag the mouse to rotate. Similar to Virtual Sphere
Rotation, except the Z axis is always up. This mode ensures that the horizon
remains horizontal when viewing topographical data.
Ortho Rotation: Left-click and drag the mouse to rotate. Keyboard strokes can
control rotation around vertical [V], the plane of the screen [W], and perpendicular
to the screen [U].
Tutorial 3-2
Try all four rotate modes and select the most comfortable option.
Click Tools > Preferences > Envisage > Graphics > Input to set the default rotation.
Input options
Tip:
Rotation speed is controlled by the distance the cursor is away from the centre of rotation.
To decrease the rotation speed, move the cursor away from the centre of rotation and
describe a wide arc. To speed up the rotation, move the cursor in a tight circle around the
centre point.
Tutorial 3-3
Set your favourite rotate mode as the default.
36
To exit rotation mode press [Enter] or [Esc] or simultaneously click all three mouse
buttons. Further rotations in the current session remember the rotation centre until
another centre is specified.
Tutorial 3-4
Load an Overview Window. Zoom in/out in the Primary window. Notice the blue extent
lines change in the Overview Window as you zoom.
Perspective View
Perspective View displays data from an isometric perspective. This is ideal for
visualisation of topographic models. Click the Perspective View icon or by pressing the
[V] key to toggle the option.
37
Using Zoom in Perspective View mode, behaves differently from zooming in normal
view. When zooming in perspective mode, three boxes are displayed to help visualise the
zooming process.
All objects inside the smallest box are still visible after the zoom. All objects outside the
largest box are not visible after the zoom. Objects between these two boxes may be
visible, but it depends upon the depth of the zoom. The middle box represents the userdefined area.
Tutorial 3-5
1. Turn Perspective View on.
2. Try zooming, panning, or rotating and pick out differences between being in
regular view and Perspective View.
3. Turn off Perspective View.
38
Tip:
When using Perspective view, open an Overview window and note the perspective
pyramid. The apex of the pyramid is the viewing point and the pyramid itself defines the
depth of view. Data not within the pyramid overlay are not visible in the Primary window.
Other Views
The Window file holds information about windows that are created. The Window file uses
the naming convention <project_code>.wnd.
The Envisage view can be changed in several ways using the View menu. The most
common tools are:
View > Change View > Set View: Select an axis position in Envisage, then
specify the rotations around the X, Y, and Z axes.
View > Change View > Vertical Exaggeration: Enter a vertical exaggeration.
This exaggeration has an effect until the Reset View resets exaggeration to a
default value of one.
View > Windows > Fit Layer: Generates a new temporary window which fit to the
coordinates of a nominated layer. This is useful if the data is located outside the
extents defined in the .dg1.
Visibility
Vulcan has two visibility toolbars, Visibility and PRIMARY:Visibilty.
Other Views
The Visibility toolbar is associated with tools located under View > Visibility.
The PRIMARY:Visibilty toolbar is a Windows toolbar; therefore it is not associated
with any menus. It is useful because these visibility tools can be used while
performing other menu options. For example, while digitizing a design, a
39
triangulation which is impeding the view of other objects can be rendered invisible
without exiting a digitizing mode.
Note:
Tip:
To make an entire layer in which the object resides visible, shadowed or invisible, choose
a visibility option, then press and hold the [Shift] key while selecting the object.
Section View
Create Section View
Click View > Create Section (or press the Create Section View icon on the Standard
toolbar) to limit what is viewed on-screen to a defined section and thickness.
Note:
This option does not unfold a section based on a multi-segment line. To unfold a section,
use tools in Geology > Drilling Section.
40
Primary Section Shadows Shows data in a buffer outside the defined section
width
Clipping Planes Defines the sections appearance.
Select Plane By Choose the method for defining the section. If 2 points or 3
points are used, standard snap modes can be used to define these points.
The coordinates of the current screen plane are displayed in the status bar. To exit
Section view, left-click the Toggle Sliced View icon on the Graphics toolbar.
Section View
41
Tutorial 3-6
1. Create a Section view with a clipping width of 25 on either side of the section.
2. Make your step size 50.
3. Select the plane by 2 points and click anywhere along the topo triangulation.
42
Slice Backwards
Slice Forward
Slice Forward and Slice Backwards steps forward and backward through the
data at the defined Step interval.
Move Slicing Plane navigates through the data dynamically. Enable the option,
then hold down the left mouse button while dragging. This command can also be
accessed using View > Move Sections.
Align View With Current Slicing Plane is useful after rotating out of the Section
view. It is frequently used after creating a non-primary section, because this type of
section does not automatically change the view to be in the plane of the section.
Highlight Intersections toggles plane intersects on and off. For example, the
intersection of a triangulation with the section plane.
Drag the Display slider bar pointer to control the visibility of the section plane grid. The
grid display is invisible when the slider control is all the way to the left and fully visible
when the slider bar is all the way to the right.
Tip:
The colour of the section grid plane display, and optionally, the coordinate
annotation, is set in the Create Section dialog box using the Display colour palette.
By Width clips data by the distance entered in the Front and Back fields.
Forwards displays all data on and in front of the slice at the plane.
Backwards displays all data on and behind the plane slice.
Tutorial 3-7
Move up and down through the sections with the Overview window on to become
familiar with Section view.
Section View
43
44
Textured Polygon
New Layer
Line
Point
Spline
Arc
Feature
2D Arrow
Grid
Rectangle
Polygon
2D Text
3D Text
3D Arrow
Symbol
To begin digitising in Envisage first create (using New Layer) or allocate a layer.
To create Points, indicate an X,Y and Z location in 3D space using the mouse
cursor.
Line segments are created from a series of X, Y, Z locations.
A Polygon is a connected series of lines and a Textured Polygon is one with a
triangulation or texture image tiled over it.
To define a Rectangle, select the bottom left and a top right corner.
Use Spline, Arc, and Ellipse commands to create curves.
Any closed CAD data, such as polygons and circles, can be filled with a pattern. To
add a pattern right-click on the object, select Properties and choose a Pattern.
Do not digitise a closing segment when creating polygons as it is created using the
shortest distance between the first and last points digitised. Right-click to close.
Use the backspace key to undo the last digitised point while still actively digitising.
If not in an active digitising mode, use Design > Point Edit options to modify
existing points.
Undo/redo functionality can be used to undo an entire object rather than just a
point.
The Design toolbar can be turned on/off under Tools > Toolbar Visibility.
45
Tutorial 4-1
CAD Creation Points, Lines, and Polygons
1. Ensure that a design database is open so that a new layer may be created.
2. Click Design > Create > Layer and enter DESIGN for the layer name and a
description.
3. Create five points anywhere on your screen using Design > Create > Point.
4. Create a line anywhere on your screen using Design > Create > Line.
5. Create a polygon using Design > Create > Polygon.
Tip:
Tutorial 4-2
CAD Creation Arcs and Circles
1. Create a new layer using Design > Create > Layer.
2. In the Layer field, type DESIGN2.
3. Add a Description then click OK.
4. Click Design > Create > Arc.
46
Arrows
Click Design > Create > Arrow 2D to label objects with a Plan view arrow. Design >
Create > Arrow 3D will create arrows in multiple planes.
Symbols
Symbols can also be chosen for use in the design. Vulcan contains a symbol database,
symbols.dgd.isis, found in the Vulcan Explorer window under the Resources tab.
This database contains some standard symbols for oil and gas wells. Symbols from this
database can readily be added to a design layer using Design > Create > Symbol.
Custom, user-defined symbols can also be created using File > Symbols > New along
with standard Vulcan CAD tools.
Tutorial 4-3
1. Insert a symbol using Design > Create > Symbols.
2. Choose Centre Scaled X.
3. When prompted indicate the first and second alignment points.
Snap Modes
The Snap Mode options are located on the Digitise window toolbar.
Snap Snap
Track Section of Existing Line
To Bearing
To
Indicate Points Grids input
Cancel Current Operation
Toggle Dynamic
Volume, right-click
for properties
Snap To Objects
Key In
Point Data
Indicate
Indicate (or Free snap mode) digitises points without snapping to existing objects.
Points are created on a default Z elevation defined on the status bar at an X and Y point
indicated with the mouse.
If a gradient is defined on the status toolbar, the first point inherits the default Z value and
the remaining points follow the defined gradient. Hold down the [Shift] key to digitise a
point with the same Z level as the last edited/selected point.
Snap Modes
47
Tip:
Use the Indicate mode in Plan view or in Section view. If the screen is rotated, the
resulting point may not be created where intended.
Snap to Objects
Snap to Objects snaps to any existing graphical object. The X,Y and Z coordinates are
interpolated from the object clicked.
Snap to Points
Snap to Points digitises at points or intersections. When a position is chosen in
Envisage, snapping occurs to the closest existing point. The X, Y and Z coordinates for
the new point are the same as the existing point.
Tip:
Before creating a point, hold the [Shift] key to preview where Vulcan will snap to.
To snap to a point, click on the line segment close to the desired point instead of clicking
the exact point desired.
Snap to Grid
Snap to Grid requires that a 2D mapping grid is loaded on-screen. When executed, input
is snapped onto the closest grid intersection beneath the cursor.
Custom Cursor
To activate the custom cursor, left-click the custom cursor icon on the graphics toolbar.
Right-click the icon to modify cursor properties.
48
To get or create a point relative to the last digitised point, enter an R in front of a
coordinate value or check All Relative.
Select All Relative if all coordinate entries are relative to the last point.
Alternately enter R before the coordinate entry to convert that value into a
relative distance. For example, a Z value of R100 is interpreted as 100
units greater than the previous Z value; R-100 is treated as 100 units less
than the previous value.
Enter R or check All Relative; do not use both concurrently.
49
Tutorial 4-4
Use Key In Point Data to create the shape shown below in a new layer named
CAD_INPUTS.
Tip:
Vulcan remembers the coordinates of the last created or selected point. Relative values,
are calculated from the last point entered or selected in Envisage.
Bearing Input
Bearing Input creates new points at a specified angle and distance or from the last point
when in a digitising mode.
Points are created with this tool in one of three ways.
Bearing units
Tip:
50
Tutorial 4-5
Use Bearing Input and Keyboard Input dialog boxes to create the shape shown below
(in red) in the CAD_INPUTS layer created in Tutorial 4-4.
Angle units
At specified screen angle creates a new point at an angle entered in the panel.
The angle is measured clockwise from the location of the reference line.
Perpendicular to given line on screen creates a new point 90 degrees to the
right of the original direction of the reference segment.
Parallel to given line on screen and Parallel to given line in 3D create a new
point in the same direction as the reference segment.
51
Tutorial 4-6
Use Bearing Input, Angle Input and Keyboard Input dialog boxes to draw the purple
shape shown below in the CAD_INPUTS layer.
Tutorial 4-7
1. Create a new layer named BOUNDARY.
2. Digitise a point: X:77802, Y:4958, Z:200
3. Draw the polygon shown below.
52
If the track section is tracing the line or polygon the wrong way, press the space bar to
trace the opposite way.
Tutorial 4-8
1. Load layer TRACK_SECTION on-screen.
2. Create a single polygon that traces around all four lines in the loaded layer.
3. Click Design > Layer Edit > Copy to create a copy of the polygon to a new
layer named TRACK_SECTION_POLYGON.
53
Text
Using Fonts
There are two types of text in Vulcan: 2D text and 3D text. 2D text is always oriented in
Plan view. 3D text can be created in any plane.
Tutorial 4-9
Click Tools > Preferences and turn off text defaults for both 2D and 3D text.
2D Text
There are two basic types of 2D text:
Fixed Fonts remain the same size in Envisage and are always horizontal and
legible, no matter how the screen is rotated or zoomed. These fonts are ideal for
drillhole labelling. Do not use for plotting as it is difficult to determine the text size
on the actual plot. The fixed fonts are: SMALL, NORMAL, MEDIUM and LARGE.
Scaled Fonts resize with zooming. Text size is set a particular scale. The text is
only legible in plan view.
Note:
54
Vector Fonts are supplied with Vulcan and are available to every Vulcan
user. SCALED, TIMES+ or SCRIPT are all vector fonts.
True Type Fonts are loaded on an individual computer independent of
Vulcan. To create a True Type font, right-click on any 2D text object and
select True Type Font.
A True Type Font can be applied to any 2D text object, but fixed text must
be converted to scaled text before the True Type font can be applied.
Envisage converts the text automatically when choosing to apply a True
Type Font.
To create 2D text:
1. Click Design > Create > Create Text.
2. When prompted, indicate the direction of the text.
3. Click Design > Text Edit to edit text and text attributes.
Tutorial 4-10
1. Create a new layer: PRACTICE_TEXT.
2. Add three separate 2D text objects using:
a. A fixed font.
b. A scaled font.
c. A vector font.
3. Apply a True Type font to the scaled text.
4. Load the BOUNDARY layer and label the boundary polygon with your name and
todays date. Ensure the text is a reasonable size and is easy to read.
3D Text
Unlike 2D text, 3D text can be used in any plane. There are no different types of 3D text.
All available fonts are listed, and you may not apply a True Type font after creation. The
fonts provided are similar to the vector fonts of 2D text. 3D text is a particular size at a
particular scale, and therefore becomes larger and smaller with zooming.
Text
55
Tip:
Right-click the text and select Edit Text to change text content.
Right-click the text and select Properties to alter text attributes.
Choose to mirror text in the Horizontal plane or the Vertical plane.
3D text can mirror in horizontal and vertical planes to obtain correct text
facing.
The limits for 3D text are 132 characters per line with a maximum of 60
lines.
Create a Section view in the plane where text should appear before creating text. Manual
rotations may not be exact, which may cause improper text placement.
Tutorial 4-11
1. Create 3D text in the PRACTICE_TEXT layer using various rotations to
experiment with how 3D text works.
2. Set up 2D and 3D text defaults in Tools > Preferences.
56
Point Labels
Point Labels to Text
Object Labels
Object Labels to Text
Menu Options
Label Colour
By default, label colour is defined by a colour choice made in Tools > Preferences >
Envisage > Graphics > Colours. Click Analyse > Label > Underlay Label Colour to
override a default colour choice.
For details see related help topic(s):
The Vulcan Workbench : Preferences : Envisage : Graphics : Colours
Envisage : Analyse : Label : Underlay Label Colour
Analyse Tools
57
Point Labels
Analyse > Label > Point Label displays as fixed font, which means labels remain the
same size in Envisage regardless of the current zoom and are always legible regardless
of screen orientation. Analyse > Label > Point Label to Text described later in this
section allows control over text properties.
1. Click Analyse > Label > Point Label.
2. Select a label method. Attributes vary with the label method chosen.
Tip:
Definition
Object
Layer
Group
Feature
Name
To label the points using a context menu, right-click on an object and select the
appropriate label method.
To remove labels click Analyse > Label > Remove.
58
Tutorial 5-1
1. Close all open layers.
2. Load my_label.arch_d using File > Load Archive.
3. Click Analyse > Label > Underlay Label Colour and select Use Object
Colour.
4. Label the points in the triangle by Name.
5. Label the points in the hexagon by ZValue with 0 Decimals.
6. Label the points in the square by Wtag with 2 Decimals.
7. Label the points in the curved line by Sequence. Select All points.
8. Click Analyse > Label > Remove and select Layer. Choose any object to
remove points from all objects in the MY_LABEL layer.
9. Click Analyse > Label > Underlay Label Colour and select Use colour from
colour table. Choose a colour from the Colours table which contrasts with the
loaded layer.
10. Choose to label all Points in every object in the MY_LABEL layer.
Menu Options
Font Settings configure the size and type of text used for labels.
59
Tutorial 5-2
1. Load the MY_LABEL layer.
2. Ensure no object is labelled.
3. Click Analyse > Label > Point Label to Text.
4. Select MY_LABEL from the Layer drop-down list.
5. Check Name and W.
6. Change the TrueType font to SCALED.
7. The text should be 2 cm at a Drafting angle of 45 decimal degrees.
Object Label
Clicking Analyse > Label > Object Label displays as fixed font, which means labels
remain the same size in Envisage regardless of the current zoom and are always legible
regardless of screen orientation. Click Analyse > Label > Object Label to Text to control
font type or size.
Select a label type. Attributes vary with the label method chosen.
Tutorial 5-3
1. Load the MY_LABEL layer. Ensure no object is labelled.
2. Click Analyse > Label > Object Label.
3. Label every object in MY_LABEL with its corresponding Name displayed in the
Centre of each object.
4. Label every object in MY_LABEL with its corresponding Value displayed with 2
Decimals.
5. Label every object in MY_LABEL with its corresponding Group.
60
Tutorial 5-4
1. Load the MY_LABEL layer. Ensure no object is labelled.
2. Click Analyse > Label > Object Label to Text.
3. Select MY_LABEL from the Layer drop-down list.
4. Set up the Settings tab so that each objects Name appears in the Centre of the
object.
5. Change the TrueType font to SCALED.
6. The text should be 4 cm at a Drafting angle of 45 decimal degrees.
7. When prompted, Select by Group and click the triangle.
8. Append the resulting text to MY_LABEL.
9. Right-click on a label and select Move to reposition it.
Tutorial 5-5
1. Load the REFERENCE_POINT layer.
2. Label the start point of the boundary polygon with X and Y coordinates.
3. Save the labels to a layer named REFERENCE_POINT_LABEL.
4. Label the gradient of the RAMP layer.
Menu Options
61
62
Other edit options are designed to work at object and point levels:
Layer Edits
To modify layers, select options in Design > Layer Edit.
Table 6-1 Layer Edit commands
Command
Edit Tools
Definition
Identify
Name
Copy
Delete
Transfer
63
All options in Vulcan prompt in the lower left hand corner (as well as the top of the screen)
for selections and actions. Follow the prompts when learning a new menu option.
To change a layer name:
1. Load a layer. Click Design > Layer Edit > Name.
2. When prompted, select an object in the layer.
3. Enter a new Layer name and/or Description. Click OK.
4. Select another object or right-click to exit the command.
5. Click File > Save to update the Explorer window.
Tutorial 6-1
Transfer the boundary polygon from the REFERENCE_POINT layer into a layer named
BOUNDARY.
Object Edits
Use tools in Design > Object Edit to modify objects loaded in Envisage.
Table 6-2 Object Editing tools
Command
64
Definition
Identify
Delete
Deletes objects.
Delete By Poly
Clip by Poly
Trim
Cuts lines to a nominated object so that they are flush with the
object. This is similar to the AutoCAD trim function.
Drag
Split
Definition
Join Lines
Coalesce
Reverse
Consistent
Connection
Filter
Register
Z Value
Grade
Explode
Object Edits
65
Tutorial 6-2
Register the polygon in the BOUNDARY layer to the topo.00t triangulation as shown
in Figure 6-4.
66
Object Edits
67
Tutorial 6-3
1. Close all open layers.
2. Load my_split.arch_d using File > Load Archive.
3. Right-click the green line, then click Label > Point Sequence. Choose to label
All Points.
4. Click Design > Object Edit > Split and select Split by point. Follow the
prompts to split the green line at points 4 and 8.
5. Click Design > Object Edit > Join Lines. Join both sides of the solid green line
with the ends of the dashed blue line.
6. Repeat steps 3-5 to join the solid red line with the dashed purple line.
7. Delete the two remaining solid inner strings.
Tutorial 6-4
Load the layer named 50_METER_LINES. Use options in Design > Object Edit to cut
the lines so they exist only within the boundary polygon as shown in Figure 6-8.
68
Point Edits
Design > Point Edit tools modify points, or points in objects, loaded in Envisage.
Table 6-3 Point Edit Tools
Command
Definition
Move
Move to
Intersection
Name
Z Edit
Delete
Disconnect
Connect
Cut
Append
Point Edits
To ensure accurate point selection, click the line near the point, not on the point.
69
Hold the [Shift] key while moving a point in Indicate mode to toggle the choice made in
Tools > Preferences > Envisage > Graphics> Input.
Tutorial 6-5
1. Load the MY_POINTS layer.
2. Click Design > Point Edit > Move and move one of the points in the hexagon.
3. Click Design > Point Edit > Move To Intersection and move one of the points
in the line to a corner of the square.
4. Click Design > Point Edit > Append and to extend one end of the line.
To change the Z value of a point:
1. Click Design > Point Edit > Z Edit.
2. Select an object, then a point in the object.
3. Enter a new point elevation. Click OK.
Tutorial 6-6
1. Load the RAMP layer.
2. Change the Z elevation of the uppermost point to an elevation of 100 to match
topo_countours.00t.
3. Apply -8% grade to the ramp. Ensure the first and last points do not move.
70
Point Insert
Use tools in Design > Point Insert to add points to objects.
Table 6-4 Point Insert Tools
Command
Definition
Insert
Replace String
Interpolate
Apply Curve
Point Insert
71
Tutorial 6-7
1. Load the MY_POINTS layer.
2. Click Design > Point Insert > Insert to change a section of the hexagon. Do
not interpolate Z values.
3. Click Design > Point Insert > Interpolate. Select the square and one of its
sides. Choose Equal parts, then enter 4.
4. Interpolate 4 points into another side of the square which is perpendicular to the
side chosen in step 3.
5. Click Design > Point Insert > Apply Curve and apply a curve with a radius of
50 to the corner between the two sides of the square modified in steps 3 and 4.
Tutorial 6-8
1. Load layer TRACK_SECTION_POLYGON created in Tutorial 4-8 and the
EXTENSION layer.
2. Modify the polygon in the TRACK_SECTION_POLYGON layer to include the
object in the extension layer. See Figure 6-10.
Polygon Edit
Design > Polygon Edit options alter existing polygon objects.
Table 6-5 Polygon Edit Tools
Command
Definition
Area
Expand
Merge
Build
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Tutorial 6-9
1. Close all open layers.
2. Load the MY_DELETE layer.
3. Click Design > Polygon Edit > Merge, select Union, then select the circle.
4. Select by Object and choose the hexagon. Select Retain to merge the
hexagon and circle.
5. Click Design > Polygon Edit > Merge, select Intersect, then choose the
shape just created.
6. Select by Object, choose the triangle, then click Retain to create an
intersection the two shapes.
Tutorial 6-10
1. Close all open layers.
2. Load my_build.arch_d using File > Load Archive.
3. Click Design > Polygon Edit > Build.
4. Enter MY_POLYS as the Polygons layer name and click OK.
5. Select by Layer, and choose any object in MY_BUILD.
6. Confirm Build polygons and Retain polygons.
7. Remove the MY_BUILD layer to view resulting polygons.
Tutorial 6-11
1. Using various CAD tools of your choice, draw a polygon as outlined below with
reference to the boundary polygon. This serves as the base of our warehouse.
Ensure this polygon is in a new layer named WAREHOUSE.
Polygon Edit
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Move Data
The Move toolbar contains various tools to change the position of objects. Click Tools >
Toolbar Visibility and check Move to enable the toolbar. The Move toolbar is a
subtoolbar (child) of the Modify toolbar.
Translate
The most common move command is Design > Transformation > Translate. It is used
to specify a reference point (start point) for the movement and then the destination point
(translation point). The selected objects are moved along a vector between the reference
point and destination point. Since object movement is based solely on distance and
direction between the reference and destination points, these points can be specified
anywhere in Envisage. It is not necessary to snap to data when creating reference and
destination points.
Tip:
Use the Input options (keyboard, bearing, and angle) in the Digitise toolbar to specify
exact point coordinates when moving objects.
To use Design > Transformation > Translate, load the CAD_INPUTS layer on-screen
and follow the instructions below to create a copy of the purple box as shown in Figure 613.
74
Tutorial 6-12
Create a copy of the WAREHOUSE polygon ten metres directly above it. See Figure 614. The new polygon is used to design the warehouse roof.
Drag
Design > Object Edit > Drag quickly moves or creates a copy of an object loaded in
Envisage. Left-click and hold the object, then drag it to a new location. Release the
mouse, then choose to Move or Copy the object.
Tip:
Design > Object Edit > Drag moves or copies 2D text, but does not work with 3D text.
Right-click on a loaded design object and choose Move to quickly move the object. Move
the mouse to preview the new location position. Left-click once to place the object in the
desired location.
Tutorial 6-13
1. Create crest line for the warehouse roof as shown below. The line should divide
the roof into two equal parts.
Move Data
75
76
CAD Introduction
Data Attributes
In addition to the hierarchy for .dgd, layers and objects, each object has associated
attributes to: classify, group information or simplify data selection.
Layer Name
Layer Description
Object Name
Object Description
Value
Group
Primitive
Feature
Report Attributes
Use the information icon located on the Status toolbar to quickly obtain properties for any
object loaded in Envisage.
Data Attributes
Right-click any object and choose Report Details to view robust object information.
Alternately, click Analyse > Details > List. For more details, see Table 9-1 on page 89.
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Change Attributes
To change a layer name or description, use Design > Layer Edit > Name.
Manipulate other object attributes through options in Design > Attribute Edit.
Groups
Utilize groups to work with a number of otherwise un-related objects simultaneously. To
group objects together, select desired objects and set the group attribute to a common
value. Select object within a single layer, or across multiple layers.
To group data together manually:
1. Click Design > Attribute Edit > Group.
2. Select the data to be grouped.
3. Enter a Group name.
Design > Attribute Edit > Group by Attribute groups different objects by graphical
attributes such as colour, line type, pattern or object value. Check grouping with the
Information icon.
Tutorial 7-1
1. Load the CONTOURS layer on-screen.
2. Group the contour lines into MINOR and MAJOR groups. Major contours are at 5
meter intervals (100,105). All other contour lines are in the Minor group.
3. Use View > Visibility > Design Visibility to hide all minor contours and show
only major contours in Envisage.
78
Tutorial 7-2
1. Close all open layers.
2. Load my_attribute.arch_d using File > Load Archive.
3. Click Design > Attribute Edit > Apply Spline and select the hexagon.
4. Label the point sequence in the new shape which was formerly a hexagon.
5. Click Design > Attribute Edit > Insert Points on Spline, and Set the step to
20. Apply these parameters to the new shape which was formerly a hexagon.
6. Right-click on the shape which was formerly a hexagon, and Label > Point
sequence. Be sure to label All points in the sequence.
Features
A feature is a predetermined set of attributes, such as colour, line type or pattern.
Features require set up before they can be applied to data.
Setting up Features
Design > Feature Edit > Create configures feature sets. Up to 512 features can be
created and stored in a <project_prefix>.ftd file in the current working folder.
Note:
When specifying a feature name, the word SYMBOL can not be used.
Each type of attribute defined in a feature can be applied one of three ways:
Table 7-1 Attributes for features
Attribute
Change Attributes
Definition
Current
Prompt
Force
79
The following dialog boxes show some properties that can be set for a feature.
80
Tutorial 7-3
Set up two features, one for toe lines and one for crest lines using the following
guidelines.
Crest
Layer Name
Object Name
Colour
Green
Red
Group
Toe
Crest
Using Features
After features have been set up, they can be applied to existing data or to new objects.
Features can not be assigned to text objects or symbols.
Design > Attribute Edit > Feature applies features to existing data.
Tutorial 7-4
Load the TOES_AND_CRESTS layer. Assign the TOE feature to the toe strings, and the
CREST feature to the crest strings.
Tutorial 7-5
Create a new layer named SURVEY and using the features created, draw a toe and a
crest line.
Features can be applied to data imported from CSV or ASCII files.
Change Attributes
81
Objects which share a common feature can be made visible, invisible or shadowed. The
Visibility toolbar contains the feature visibility icons:
Visible by Feature
Shadow by Feature
Invisible by Feature
The same visibility settings can be found under View > Visibility.
Tutorial 7-6
Practise using the visibility settings using both features and groups.
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File Selection
In general, there are two ways Vulcan prompts for file selection. The desired file is either
moved from the left side of a panel to the right side, or it is chosen from a drop down list.
Both panels usually include functionality to Browse to a folder other than the current
working directory.
File Selection
83
84
Import .csv files with File > Import > ASCII. Do not use File > Import > CSV as this
imports .csv files into an Isis database.
Tip:
Fields in the panel populate with data from the last import as long as Vulcan has not been
restarted. A specification file is not required for this functionality.
Tutorial 8-1
Import the import.asc file into a layer named POINT_IMPORT. Ensure the objects
imported are points instead of lines.
Tip:
ASCII imports can utilize feature codes. The field which contains a feature code is defined
on the Object Records tab. See Features on page 79.
Tutorial 8-2
Export a .csv file of the boundary polygon named boundary. Include X, Y and Z and
Point Number in the file.
85
Note:
Shape files require a data file (.shp), an index file, (.shx) and a database table (.dbf)
located in the same directory. Each of these files contain the same prefix.
ESRI shape files contain attribute information for the objects which may vary from the
individual object ID to large sets of data describing that object. Limited shape file
attributes may be imported with design strings. Use the Options and Metadata Options
tabs.
For details see related help topic(s):
Envisage : File : Import : Import ESRI Shape File Data
Envisage : File : Import : Import ESRI Grids
Envisage : File : Import : Import ESRI TIN Triangulations
86
Analyse Data
Analyse Toolbar
Use the Analyse toolbar to gather object details such as point coordinates or a distance
along a line. These tools are also found in Analyse > Details.
For details see related help topic(s):
Envisage : Toolbars : Analyse Toolbar
Distance Along Line
Layer Range
Curvature
Coordinate
Angle
Distance
Polygon
Area
Area
Strike
& Dip
Centroid
Find Objects
Full
Coordinate
Use Analyse > Details > Coordinate to display the easting, northing and elevation of a
point in the Report window. To ensure accurate results, use Snap To Points mode to query
points or Snap To Object to query a string.
Analyse Toolbar
87
Tutorial 9-1
1. Close all open layers.
2. Load my_analyse.arch_d using File > Load Archive.
3. Click Analyse > Details > Coordinate. Ensure you are in Snap To Points
mode, and select the six points of the hexagon.
4. Click Analyse > Details > Distance. Ensure you are in Snap To Points mode,
and select two points of the hexagon.
5. Click Analyse > Details > Along String. Ensure you are in Snap To Points
mode, and select two points on opposite sides of the hexagon.
Area
Analyse > Details > Area reports an area of an interactively digitised polygon, results are
displayed in the Report window. Use appropriate snapping modes to increase accuracy.
Tip:
If the polygon is not drawn in Plan view, click View > Create Section to align Envisage
with the desired plane. This ensures that area is reported accurately.
Polygon Area
Analyse > Details > Polygon Area measures planar areas and projected volumes of
existing polygons. This option can also calculate the area of doughnut polygons (i.e.
polygons within polygons). Results are generated to the Report window.
Tip:
88
Tutorial 9-2
1. Close all open layers.
2. Load the MY_ANALYSE layer.
3. Click Analyse > Details > Area. Ensure you are in Snap to Points mode, and
digitize a polygon on top of the hexagon.
4. Click Analyse > Details > Polygon Area. When prompted, select the hexagon
and the triangle.
Definition
Centroid
Full
Strike/Dip
List
Tutorial 9-3
1. Close all open layers.
2. Load the MY_ANALYSE layer.
3. Click Analyse > Details > Centroid and display the hexagons centre point.
When prompted, select Keep Underlay.
4. Click Analyse > Details > Strike/Dip. Ensure you are in Snap To Points mode,
and select the triangles vertices. When prompted, select Keep Underlay.
5. Click File > Underlays > Convert to Object. Enter UNDERLAYS for the Layer
name. Click the hexagons centroid point and the triangles strike/dip symbol.
6. Click File > Underlays > Remove All to remove underlays from MY_ANALYSE
and view the design data saved in the UNDERLAYS layer.
7. Click Analyse > Details > List and select any object.
Tutorial 9-4
1. Find the dip of a slope defined by the CONTOUR layer.
2. Find the number of points in the boundary polygon.
Polygon Area
89
90
Create a Database
Database Overview
Isis and Vulcan recognise two different database styles:
Header style
ODBC style
ODBC databases make it possible for Vulcan software to read information from a external
database such as Microsoft Access or acQuire.
Every database is comprised of two entities:
The index file is created automatically. To re-create an index file, compress and rebuild
the database.
Design creation, as well as database viewing and manipulation, are performed in Isis
while Envisage is used to display numerical information graphically.
Tip:
Database Overview
When closing Vulcan, there is an option to compress and rebuild design databases
automatically however this option does not include Isis databases. It is good practice to
periodically compress and rebuild Isis databases manually.
91
To open/close databases and .dsf files, select the File menu in Isis.
To create a new design click File > New Design. By default, design files are created in
the local working directory.
DSF file names are limited to three characters in length. General naming conventions for
different types of databases include:
Tutorial 10-1
Open Isis and create a new .dsf named DHD.
Tutorial 10-2
Complete the following to continue design file creation:
1. Enter a description.
2. Select a Drilling Type database.
3. Select a Tangent Desurvey Style.
4. Ensure the data source is Isis.
92
The .dsf set up needs to be similar to the data to be imported. Become familiar with the
data and think about any calculated fields which may be necessary.
Note:
The Key Field is of special importance as it correlates data between all tables and .csv
files. In a drillhole database this is the collar name field.
Tutorial 10-3
Examine the data in the five .csv files provided (collar, assay, survey, geology,
and structure). Think about the tables and fields required in the design.
To create tables in the design file that correspond with each .csv file, click Table > Insert
or Table > Append which adds tables into the .dsf file. Table > Insert places a new
table to the left of the active table, whereas Table > Append places a new table to the
right.
Note:
The first table in the .dsf must contain the Key Field.
Tutorial 10-4
Create five tables and name them collar, survey, assay, geo and struct, with
collar being the left most table.
93
Tip:
Integer values are stored as Text in an Isis database. Store a number with
no decimals as a Single precision variable to save space.
Tip:
Tutorial 10-5
Enter the information for the COLLAR table as shown below.
Tip:
To reduce error, select from drop-down lists instead of entering values into fields.
Key Fields
A Key Field must be defined to tell the database which field ties data across all tables
together. To define a Key Field, right-click in the gray area to the left of the field name and
select Primary Key. Note that the Primary Key must be defined on the first, or left-most,
table.
Tutorial 10-6
Define the HOLEID field as the Primary Key.
94
Note:
Do not include the field defined as the Primary Key on any other table in the design. Do
not enter HOLEID as a field on any other table, although it should exist as a column in
every .csv file.
After a Primary Key is defined, click File > Save to save the .dsf.
Tutorial 10-7
1. Use the .csv files to complete fields for the following tables: SURVEY,
ASSAY, GEO, AND STRUCT.
2. Save the .dsf and exit out of Isis.
The Isis database name is based upon the Filename entered. The final
database name has the following naming convention:
<Filename>.<dsn>.isis.
Click Select to choose a design file, which controls the database header
format.
95
Figure 10-5 CSV Load - Data Files and Database dialog box
Tip:
Some Vulcan menu options require that a database contain a project prefix. To ensure
that the database can be used by all Vulcan menus, enter the project prefix as the first
part of a file name. Example: thordrillholes.
Tutorial 10-8
Click File > Import and complete the CSV Load - Data Files and Database dialog box.
Name the database thordrill.dhd.isis.
The next dialog box connects design tables to .csv files.
96
Note:
Datafile fields populate automatically if the column name in the CSV file matches the field
name in the design. If names do not match exactly, connections must be made manually
by selecting appropriate CSV column names from the drop down list.
Tutorial 10-9
Complete field connections for each table in the design.
97
Tutorial 10-10
Import the files and ensure there are no errors. If there are errors, fix the errors in the
.csv files and re-import the data.
To use Vulcan Isis to import drill data:
1. Click Utilities > Import > Tables.
2. Choose New Database and click Next.
3. Select a design and enter a Filename similar to the Vulcan Envisage import
process. The database is named <Filename>.<dsn>.isis.
Tip:
Some Vulcan menu options require that a database contain a project prefix. To ensure
that the database can be used by all Vulcan menus, enter the project prefix as the first
part of a file name. Example: thordrillholes.
Use the Import Tables dialog box to make connections between tables and fields in the
database design, and the columns in the data files. Choose a data file for each table in the
design. If a table is not linked with an appropriate data file, the import process fails.
Columns in the data files must follow the sequence of the fields in the design file. If a
column is not found at the position expected by the design, then Isis imports incorrect
contents into database fields.
Click the Save icon to save import specifications. An Isis Import ASCII specification file
follows the convention <name>.iia. Use this file to quickly import data files using the
design, without re-creating connections at a later stage.
98
Folder icon
Save icon
Tutorial 10-11
1. Import a second database using Isis menu options.
2. Name the database thortables.dhd.isis.
99
100
101
4. On the Create New Data Source dialog box, select Driver do Microsoft Access
(*mdb). Click Finish.
Tutorial 10-12
Set up a ODBC link to the drillholes.mdb MS Access database.
To set an ODBC link in the DSF:
1. Open Isis. Click File > New Design.
2. In the Design Properties click the Configure button.
102
3. In the Data Source Setup, select ODBC from the Source drop-down list box.
103
AcQuire
The acQuire interface in Vulcan creates a link to an acQuire database containing drillhole
or composite data. The link is saved as a file in the working directory with the convention
<project_prefix><link_name>.acq.isis. Once the link is in place, the interface
performs like acQuire, with dialog boxes to control which data displays.
A .dsf file is not necessary, but a data source in Windows is required.
Note:
To set up a data source and configure the link between Vulcan and an acQuire database,
you need to have access to an acQuire database server.
To set up an acQuire/SQL Data Source connection in Windows 32-bit:
1. Click Start and then click Control Panel.
2. Double-click Administrative Tools. If the Administrative Tools icon is not
available, switch to Classic View (Vista) or choose to View by either Small icons
or Large icons (Windows 7).
3. Click Add button to create a new data source.
4. Select SQL Server. Click Finish.
104
6. Check Connect to SQL Server to obtain default settings for the additional
configuration options. Click Next.
AcQuire
105
106
10. Verify that the TESTS COMPLETED SUCCESSFULLY! and click OK.
Tutorial 10-13
If you have access to a server, set up a data source to the acQuire database provided
in the accompanying course data set.
After a data source is set up through Windows, access the source using Vulcan Isis. To
connect to an acQuire database in Vulcan Isis:
1. Open Isis.
2. Click File > AcQuire.
3. Select Setup a new acQuire database link, and enter a name for the link. Click
OK.
AcQuire
107
5. Select the data source from the ODBC Name list and click CONNECT.
108
Tutorial 10-14
1. Click the Select Holes tab and expand the Export list.
2. Click on Collar to load collar data.
3. Click Preview to view the selected drillholes.
4. Click the Filter button to limit the drillholes by a specific field.
Tutorial 10-15
1. Click the Assay tab and expand the Export list.
2. Select all the fields in the Best Assays directory.
3. Click OK to accept the settings.
AcQuire
109
Tutorial 10-16
Verify or change the Vulcan field names and click OK.
The down hole survey Style controls how holes are displayed in Envisage. The most
common style is Tangent.
Tutorial 10-17
Choose a survey style and click OK.
When the link to an acQuire database is complete, the Isis database functions like any
other Vulcan database.The name of the database is <LinkName>.acq.isis.
110
Tip:
Click Isis
and Envisage
between utilities.
3. Click File > Close or File > Quit Isis to close the database.
Tutorial 11-1
Open thordrill.dhd.isis. Ensure everything looks correct and that each table is
populated with data.
Open Databases
111
Vulcan Explorer
The User Database folder at the bottom of Vulcan Explorers folder tree classifies all
databases into two categories: Headered and ODBC. The actual database files are
shown as containers within the appropriate folder. Each database container contains two
groups of information:
Notebook/Multiple Window
Views
There are two ways to display the database in Isis:
Notebooks
Multiple Windows
Notebooks
Notebook is the default view that displays databases as a single window with database
tables shown as tabs. Each tab is made up of rows and columns. The columns
correspond to the database fields, and the rows correspond to field data entries.
To view information for a specific record (drillhole) choose the drillhole name from the
drop-down list located in the top left corner. Alternately, enter a drillhole name and press
[Enter].
Tip:
Drillhole names are case sensitive. Drillholes named AB1, ab1, Ab1 and aB1 are all
treated as unique drillholes. Avoid using spaces or special characters (such as %, $, |) in
drillhole names.
The contents of the rows and columns in each tables tab vary as different drillholes are
selected. Select a tables tab to view its contents
Right-click a row number in a table to open a context menu of edit options.
Right-click a column name in a table for sort options.
112
Multiple Windows
The multiple windows display tables in separate windows. To change from the default
Notebook view, use Edit > Preferences and select Multiple windows. Close and reopen
the database to apply changes made to Edit > Preferences.
Tutorial 11-2
Open the database in a Multiple Windows view.
Initially, a database opens in a single window. This is an index table which lists the tables
contained within the database. The drop-down list box in the top left corner of the index
table lists all the database records (drillholes) for the database.
113
Tutorial 11-3
Select the view you prefer.
114
View a Database
in Envisage
Use the Geology menu to query Drillhole databases in Vulcan Envisage. Geology >
Drilling options displays drilling data in several ways. Create a colour legend to view
drillholes in Envisage.
Legends
Legends are saved the scheme file (.scd). The file is stored in the current working
directory unless the corporate standards environment variable is enabled. The Scheme
file naming convention is <project_code>.scd or corpstd.scd.
Legend options are found under Analyse > Legend Edit. To build a legend, select
Analyse > Legend Edit > Legend Editor.
A list of schemes appears; DRILL and SCALE schemes apply to drillholes.
A DRILL scheme provides standard colours for drillhole traces. SCALE schemes make
display discs on intervals of interest to make them more obvious.
Legends
115
Note:
Entries in Legend Editor must match the database table and field names exactly. If
incorrect, the drillholes either load with incorrect colours or they do not load at all.
To create a legend, double-click [*] New Legend in the desired folder. Right-click the
untitled legend, choose Rename, and enter a new title.
Consider the following options when creating a DRILL legend:
116
Scheme Type: Type of data for the legend to show, either Alpha or Numeric.
Use Database: Choose an existing database to help fill out panel fields. Database
fields populate drop down lists to help avoid error.
Record (Table): Enter or choose the table where data of interest exists. For
example, to display gold values, choose ASSAY.
Field Name: Enter or choose the field where data of interest exists. For example,
AU.
To/From: Instructs how to draw intervals downhole. Most often, the value is TO
and FROM, respectively.
Unassigned: Enter a default value which exists in the selected field. The value is
ignored when colour ranges are built. This option is only available for Numeric
legends.
Data Range: When a database is specified, click Get Range to build ranges based
upon values in the Field Name. The Interval value defines the Colour Ranges bin
size when Build Colour Ranges is selected. This option is only available for
Numeric legends.
Range Mode: Defines how Colour Ranges apply Greater Than, Less Than, or
Equal To arguments. This option is only available for Numeric legends.
For example, if GELT were applied to intervals shown in Table 12-1:
Values greater than or equal to 0 and less than 1 would be green.
Values greater than or equal to 1 and less than 2, would be orange.
Table 12-1 Intervals
Note:
Green
Orange
Use Null values and non-logged intervals colour controls how a hole trace
displays when loaded into Envisage.
Build Colour Ranges: Populates Colour Ranges intervals automatically based
upon data and entries in Data range.
Colour Ranges: Select a colour for each interval. Alternately, right-click the Colour
column header and select Colour Range from the context menu.
Data can be copied and pasted between columns and rows.
Right click an interval row number to insert or delete rows.
Tutorial 12-1
Create a drillhole legend to display the gold values in the database. Use intervals
shown in Figure 12-2.
Legends
117
Alpha legends are case sensitive. TQ1, tq1, Tq1 and tQ1 are all unique entries.
Tutorial 12-2
Create a legend to display the different rock types shown.
Load Drillholes
To load drillholes:
1. Click Geology > Drilling > Open Database.
118
Tip:
If a legend name is not specified, several panels display which configure a temporary
legend. The legend is only available until the drillholes are removed, and cannot be saved
or reused. It is advisable to create an appropriate legend before loading drillholes via
Analyse > Legend Edit > Legend Editor. See Legends on page 115.
Note:
Drillholes that display as all one colour or are not visible indicate a problem within the
legend database fields.
For details see related help topic(s):
Envisage : Geology : Drilling : Load Drillholes
Tutorial 12-3
Load the drillholes using the gold legend created in Tutorial 12-1. Ensure that the
drillhole traces are curved and multi-coloured.
Load Drillholes
119
Label Drillholes
Geology > Drilling > Label On or Geology > Drilling > Multi Label
On labels loaded drillholes. Note that Label On only labels a single
field and the labels are displayed with a single colour. Multi Label On
can display several labels, and label properties can be controlled.
Geology > Drilling > Label On prompts for drillhole selection using
standard criteria. To load a single drillhole, choose Object and click
on the desired drillhole. To label all drillholes, select Layer and then
click on any drillhole. Confirm layer DIG$DRILL, as this is the
temporary layer drillholes are loaded into. When prompted, select
which field to label on the selected drillholes.
Geology > Drilling > Label Off removes drillhole labels.
Geology > Drilling > Multi Label On has robust label colour and
decimal place control. Tick marks can define intervals. Multiple label
types can display on the left and right of the trace.
Click Geology > Drilling > Multi Label Properties to change label
font properties.
Tutorial 12-4
Label the gold grade values on-screen using the Geology > Drilling > Label On.
Tutorial 12-5
1. Remove the labels created in Tutorial 12-4.
2. Use Geology > Drilling > Multi Label On to label the gold values on the left
and the copper values and lithology on the right.
3. Select a font style and size that works best with your data.
120
Tutorial 12-6
Create a scale legend associated with the Gold drill legend created in Tutorial 12-1
using disc widths in Figure 12-8.
Label Drillholes
121
Tutorial 12-7
Create a scale legend to easily identify the TQ1 lithological unit.
To display only collar points without drillhole traces:
1. Click Geology > Drilling > Load Drillholes.
2. Check Display drillhole location only.
Note:
Tutorial 12-8
Load only the drillhole collar points and save these points to a layer named
DRILLHOLE_COLLARS.
122
Database Maintenance
Edit the Database Structure
A headered database structure is controlled by header information contained in the
database, which mirrors the design file used when the database was initially created.
Note:
An Isis design file is used to import data into a Vulcan headered database and to establish
a database header. After the database is created, an Isis design file has no connection to
the newly-created headered database. Altering an Isis design source file used to create
the database does not affect the structure of an existing Vulcan headered database.
An ODBC-linked database structure is controlled by the design used to access the
external database.
Note:
An ODBC design file is used to access data which exists in an external database. Altering
an ODBC design file affects the structure of an ODBC-linked Vulcan database.
The following actions change the database structure: add or delete tables and/or fields,
rename tables and/or fields, change field character types, alter field lengths, change
decimal places, and change table and/or field synonyms.
Note:
When a field name is changed, any legends associated with that field need to be modified
to reflect the change.
Caution:
Corruption may occur if changes are not made carefully when altering database headers.
Make a backup copy of the database before altering its structure.
123
Tutorial 13-1
1. Open Isis. Click File > Open Design.
2. Select Headered template (.dsf) and choose odb.dsf design file. Click OK.
3. Click the GEO tab, rename the LITH name field to GEOL.
4. Change the length of the FROM and TO fields to 10.
5. Reduce the decimals on the width field to 2.
Tutorial 13-2
Modify the LITH field in the alpha legend so it can be used to display drillhole
information accessed with the odb.dsf design.
Tutorial 13-3
1. Click File > Open Design.
2. Select Header of Headered template (.isis) and choose
thordrill.dhd.isis. Click OK.
124
125
Tip:
Select Edit instead of View when opening a database via Vulcan Explorer context
menus.
To save changes, you must have write permissions to the database, and the folder
in which it resides.
Tutorial 13-4
Change the AU ASSAY value for the second sample interval of hole L11 to .5. Save
your changes.
Insert/Delete Objects
To insert a new hole/object into an open database, click Object > Insert from the Isis
menu. Enter necessary information into the tables.
Tip:
If only a collar location is specified with no downhole information, the drillhole does not
display in Envisage.
To delete a drillhole from the database, navigate to the drillhole and click Object > Delete.
Tutorial 13-5
1. Insert a drillhole with the following properties into thordrill.dhd.isis:
HoleID: H99
Easting: 78260
Northing: 4650
Elevation: 180
Depth: 100
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Find Values
Click Edit > Find to locate specific values within a database. There are two ways to
search for information:
Text
Text is used to locate specific database entries. You can search for both numeric and
alphanumeric characters.
Tip:
Click More to enable advanced searching options such as the ability to use wildcards and
control over case sensitivity.
If an entry that meets the parameters is located, that field is highlighted. Click Find Next
or [CTRL+G] to keep searching with the same parameters. Click Cancel to exit the option.
Equation
Equation is used to locate database entries which meet certain conditions or criteria.
Select the table upon which the condition is based from the Table drop-down list, then
enter a condition or conditions in the Condition field. Both numeric and alphanumeric
characters can be used in conditional searches. One or more conditions can be applied to
a search on a single nominated table.
Tip:
Find Values
Click More to enable expanded options such as display of located data and search
direction.
127
Field Calculations
Field calculations may be performed between existing fields on the same table in a
database. Examples include converting an imperial unit to a metric unit, or calculating
metal equivalent grades.
Click Utilities > Field Calculation. A field must exist in the database to which results can
be written. If the specified field already contains data, existing data is overwritten.
Tip:
Include extra blank fields in a table when your database is first created, in case you want
to perform a calculation later. If a database is already created, alter the database structure
to append additional fields as you need them. Refer to Edit the Database Structure on
page 123 for information.
The Field Calculation dialog box is divided into several sections. Each row populates one
field with values based on entered conditions and equations.
Which drillhole? Which table?
Save calculation to a
<name>.fcl file
Which restrictions?
Load existing
calculation file
Which calculation?
Evaluate and
execute calculation
128
Key patterns defines which drillhole(s) should have a calculation applied. Standard
wildcard characters can be used:
Note:
Table: Select the table which the fields for the calculation reside from the dropdown list. Calculations can only be performed between fields in the same table.
Condition: Specify field restrictions on calculations. Conditions are useful when a
field does not have a legitimate value for use in the calculation. For example,
division by zero. Both alphanumeric and numeric characters can be used in
conditions.
Alphanumeric characters need to be in double quotes. For example:
LITH == TQ1
Multiple conditions can also be applied to several fields in the same table.
Field nominates the field where results of the calculation are stored.
Equation defines what is written into the Field if the calculation Condition evaluates
as true. Equations can be a constant value, character, or calculation. Calculations
can be an interaction between the values or characters in two existing separate
fields, or they can be the interaction between an existing field value, and a
constant. Equations can also incorporate alphanumeric characters.
Database Validation
Click Utilities > Validate to check an existing database for accuracy. The Validate option
creates a specification file of parameters which may be used to run a defined set of
validation checks on imported data. The specification file has an extension of.dbv and is
stored in the current working directory. A specification file name and database on which to
run the validation are required.
Database Validation
129
Note:
By default, validation options use database synonyms to select fields on which to perform
checks. To specify alternate database fields, select Override database synonyms and
select the desired fields.
Collar Checks
Unique Collar Location checks for duplicate collars. Select 2D check only to
discount elevation values when locating duplicate collars
Collar on Surface compares collar locations to the position of a nominated
triangulation or grid surface.
Downhole Checks
130
Minimum and Maximum Values reports when values in nominated fields fall
outside a specified range.
Translations checks that all values have translations.
Case Of compares values within a single field to a specified list. The check is
case-sensitive, so typographical errors related to capitalization are reported.
Mandatory assures there are values within the nominated tables and fields.
Expression checks that all characters within a chosen field match a defined
pattern. The definition can include a number, letter, space or character.
Report
Use Report to designate the name and location of the error report and whether the format
of the report is CSV or Standard. Select View report in, then choose Excel to open the
error report in an Excel window.
Tutorial 13-6
Use the Utilities > Validate to ensure the integrity of thordrill.dhd.isis.
1. Name the specification Intro_Test.
2. Use the Unique Collar Location panel to specify a 3D check.
3. Check for Overlapping Intervals on the ASSAY table, select Compare To and
From fields.
4. Click Case Of to check all lithology in the database to ensure that all entries are
upper case. Enter the following lithology values: TQ1, TQ2, TQ3, TQ4, TQ5, TQ6,
TQ7, TQ8, TQ9, TQ10, TQ11, TQ12, TQ13.
5. Click Report to generate a file named failed_tests in CSV format. Choose
to view the report in Excel.
6. Click Save to save the specification file and then Run to check the database.
7. Use the error report to handle discrepancies in the database.
Database Validation
131
Export Data
You can export all or part of a database to ASCII file(s). Isis allows for export to two ASCII
formats:
132
Tip:
Export an Isis database in .dbl format to create a backup of the database quickly. Click
Utilities > Import > Database to import data into a database.
Any file extension can be specified with either format. Resultant files are saved to the
current working folder, with the naming convention <name>.<extension>. Isis uses
database and table names to construct a <name>. Files can be renamed if required.
Export Data
133
Choose to export All Tables, a single table, or choose the information to export with a
condition. Select Condition and click Define to enter desired condition(s).
Whole object: exports all the tables from the database when the condition is
satisfied. In Figure 13-16 all data (COLLAR, SURVEY, GEO, ASSAY and STRUCT)
would export for drillholes whose HOLEID starts with LK.
Matching records only exports records from the chosen table. In Figure 13-16
only COLLAR entries for drillholes whose HOLEID starts with LK would export.
The disk icon saves the conditions to a specification file. The naming convention of this
file is <name>.tbe.
Tutorial 13-7
1. Export the LK* holes to .csv files.
2. Open the thordrill_dhd_collar.csv file.
3. Ensure only LK holes exist.
134
Tutorial 13-8
1. Make a backup copy of thordrill.dhd.isis.
2. Open collar.csv.
3. Save the newly changed file with a new name: collar2.csv.
4. Change the name of the LK* drillholes to TK*.
5. Repeat the procedure for survey, assay, structure and geology CSV
files.
6. Update thordrill.dhd.isis with the new CSV files.
135
136
Drilling Utilities
The most commonly-used tools in Geology > Drilling Utilities are used to check drillhole
intervals, locate holes of interest on-screen, create selection files, and generate MAP files.
Tutorial 14-1
Complete the Database Record Definition dialog box for ASSAY, GEO and STRUCT.
137
Horizon Lists
If working with stratigraphic data, Geology > Drilling Utilities > Horizon List defines
depositional seams in descending order. Horizon lists are used for stratigraphic options
such as grid models or drilling sections. You can create a Horizon list manually or
automatically.
Tip:
The horizon list is stored in a .gdc_glob file. If this file does not already exist in
the working directory, you are prompted to create one. Click Yes when prompted,
and Vulcan automatically creates the .gdc_glob file.
2. Click Load Glob File to import horizons from an existing .gdc_glob file. As a
horizon list does not exist for this project, ignore this panel and click Horizon List
from the panel tree.
3. Enter horizons into Horizon List fields or click Build Horizon List to generate
fields automatically from the field defined in Geology > Drilling Utilities >
Database Record Definition.
Tip:
Build Horizon List can help find erroneous entries in the database.
Tip:
138
To create a legend with all Horizons, copy and paste the Horizons into an
appropriate dialog box in the Analyse > Legend Edit > Create menu.
4. Splits List defines the splitting relationship of seams. Seams with no splits are
listed under the Child Split column. Seams with splitting should be defined with the
smallest degree of splitting in the Child Split column, merging with bigger seams to
the right. The parent seam should be the last seam merged into on the right.
Tip:
139
Locate Holes
Envisage can graphically locate drillholes which meet a set of criteria such as specific
lithology or desired grade. To locate holes:
1. Select Geology > Drilling Utilities > Create/Modify Locate.
2. Choose a Spec file to store location parameter files (Locate id files). The spec file
is unique to a project and is named <prefix>.gute_spec.
140
4. Locate holes based upon alphanumeric or numeric fields in the database. Choose
a table and field to use to locate drillholes. Enter a value in the contents column if
the selected field is alphanumeric, or enter minimum and maximum values if the
selected field is numeric.
Tip:
Values entered for Character variables are case-sensitive (e.g. a8 differs from A8).
5. Choose how the defined location conditions are applied to the database.
6. Select which Hole(s) the condition applies to. Use located applies the defined
conditions to holes already located in Envisage.
7. Choose a colour and size for the polygon which highlights all drillholes meeting the
defined location criteria.
Tutorial 14-2
Locate the holes where at least one gold value within the TQ1 lithology has a gold
value greater than 0.3.
Tutorial 14-3
Export located holes into a new database named thorhighgrade.
141
Tutorial 14-4
Create a selection file from located holes.
Mapfile Overview
Mapfiles are text files that represent drillhole data in a spatial X,Y, Z format, as opposed to
the relative depth from collar representation found in a drillhole database. They are similar
to a straight composite database as they record the top, bottom, and midpoint locations in
a single intercept as well as the quality values of that intercept. Mapfiles are used in
stratigraphic modelling.
Mapfiles consist of two parts; a header and a body. The header defines columns that exist
in the mapfile, while the body contains data broken into columns. Mapfiles can vary in size
and data composition. Use Geology > Drilling > Mapfile to load points in Envisage.
142
Mapfile Overview
143
144
Triangulation Models
Introduction to Triangulations
Triangulations are highly accurate mathematical representations of data in three
dimensions. A series of 3D coordinate points, and the linkages between them, form a set
of triangulated planes that define a surface or enclose a volume.
Tip:
Avoid using spaces or special characters in triangulation names as this causes some
Vulcan options to fail.
Vulcan categorises triangulations into two types:
Triangulation models honour all data points from which they are created. Unless
smoothed, they do not interpolate intermediate points. The resulting triangulation is
coarse where data is sparse and detailed where data is dense. Some examples of data
which can be modelled include: topography or digital terrain models (DTM), fault surfaces,
pit shells, or ore bodies.
Introduction to Triangulations
145
Advantages of Triangulations
Vulcan triangulations are powerful display and analysis tools.
Disadvantages of
Triangulations
146
Load Triangulations
Options for loading triangulations into the Envisage window include:
Load Triangulations
This is a common open dialog box used by Windows programs. Selections are
made from the list of files displayed on the left side of the dialog box, then moved
to the right side of the box with arrow buttons in the centre.
Model > Triangle Utility > Load by Location narrows down triangulation pick
lists. Choose a group of triangulations, then define the extents which restrict the
load.
147
Unload Triangulations
Tutorial 15-1
Load triangulations into Envisage, then remove them.
1. Open a design database.
2. In the Vulcan Explorer window, click the plus (+) symbol to expand the
Triangulations folder.
3. Double-click topo.00t. Use the rotation tools to view the triangulation in 3D.
4. Right-click the surface topography in Envisage and select Remove.
5. Select pit.00t and topo.00t in Vulcan Explorer.
6. Right-click on either file and choose Load.
7. Right-click on one of the triangulations Envisage and select Remove All.
148
Use RGB colour: Select a colour not defined on the Vulcan colour palette.
Use Colour index: Select from one of 32 colours on the Vulcan colour palette.
149
Select the preferred colour method, then click the box below the chosen option to display
a colour palette.
Axis Colouring options are enabled if Solid shade triangulation is chosen on the
Shading tab.
Check Colour by axis to control different X, Y or Z colour options.
150
Equalise range ensures the entire spectrum is used across the axis range.
Spectrum applies a rainbow Colour scheme to a range of values along the
specified axis.
Click Modify to use alternative axis colouring options.
To apply an image to a triangulation, select Texture resource and pick the image
file from the drop-down list.
Note:
Check Blend texture with triangulation colour to view both the draped image
and applied lighting.
Tutorial 15-2
Changing triangulation attributes:
1. Load the topo.00t surface triangulation.
2. Change the colour of the triangulation.
3. Draw a wireframe mesh over the solid-shaded triangulation.
4. Colour by the Z axis using a Spectrum scheme.
5. Change the translucency to 75%.
151
152
Triangulation Surfaces
Create a Surface
Any object data, such as points, lines, or polygons, may be used to create surface
triangulation models.
Tip:
Load all data to triangulate, including limiting polygons, in Envisage before entering the
triangulation creation option.
Click Model > Triangle Surface > Create.
Create a Surface
153
Data Tab
The Data tab controls how data is projected and where it is located after creation.
Triangulate data in plan view creates horizontal and sub-horizontal surface
triangulations. For triangulations in other orientations, use Triangulate data
projected against a plane or Triangulate data projected against a sphere.
Check Use W tag in place of Z value if a triangulation representing W tag values
is desired.
Use Breaklines if data being digitised crosses in Plan view. Points will be
interpreted at crossing points in an attempt to respect all data. Breakline
tolerance stops formation of long, narrow triangles.
Boundary Tab
Use boundary polygon as part of triangulation data includes data points from
the polygon when creating the surface.
Exclude boundary polygon from data uses the polygon to restrict data, but does
not use polygon points during triangulation construction.
154
Trending Tab
Create a Surface
Surface
Plane surface
Check Return only trend model values as results to generate the trend surface
as the triangulation without including raw data.
155
Spurs Tab
Tip:
Note:
Do not use the spur creation options if triangulating a pit design as crest/bench definition
may be lost.
Condition Tab
156
Prevent the formation of flat triangles where possible distorts triangles that
have all vertices on the same contour.
Trim the edge triangles restricts triangle size around triangulation edges.
Click OK to create a surface. If a boundary polygon is used, select the polygon when
prompted. If the wrong polygon is selected, choose Pick again and select the correct
polygon.
When prompted, use the best selection option to choose data to triangulate; selected data
turns gray. When all data is chosen, right-click to exit the selection command.
Enter a name for the new triangulation. Set properties for the triangulation now, or return
later to change attributes.
For details see related help topic(s):
Envisage : Model : Triangle Surface : Create
Note:
Do not uses spaces or special characters in the triangulation name. Vulcan automatically
adds the file extension .00t to the name entered in the panel.
Tutorial 16-1
1. Load the CONTOURS and BOUND layers.
2. Click Model > Triangle Surface > Create.
3. Leave Data, Trending and Condition tabs set to default.
4. Triangulate data inside the boundary polygon. Use the polygon to relimit the
resulting triangulation.
5. Generate spur strings, and save them to a layer named SPURS. Ensure that
the spurs are not flat, and choose to use them when creating the surface.
6. When prompted, select the boundary polygon and confirm the correct object.
7. Select data to triangulate by Layer, click any object in the CONTOURS layer, and
confirm the layer was chosen correctly. Right-click to exit data-selection mode.
8. Name the triangulation topo_contours. Click OK.
9. Rotate and zoom in on the triangulation to inspect the spur strings. Change the
triangulation translucency to see the spur strings more clearly. Remove the
CONTOURS layer if desired.
Create a Surface
157
Two Polygons
Model > Triangle Surface > Two Polygons creates a surface triangulation between two
polygons which define internal and external boundaries. The boundary polygon is used as
part of the triangulation. An example of this is to triangulate between contour lines to
create contour rings.
Grid Mesh
Model > Triangle Surface > Grid Mesh creates a simple grid over an existing
triangulated surface. Extents are determined interactively.
Image Registration
Model > Image Registration options drape images onto triangulations.
Select Model > Image Registration > Create Or Open to access an existing .ireg file
or create a new file. An .ireg file stores registration specifications such as correlations
between image coordinates and real world coordinates or the path to a registered image.
Choose an .ireg file or enter a name for a new one, then choose an Image file name on
the Image Registration Properties dialog box. The following files are compatible with
image registration:
158
The check box for Sharp pixel boundaries makes pixels larger instead of smoothed
under strong magnification.
Tip:
The more points added to correlate the image with the triangulation, the more accurate
the registration is. Use Indicate mode to select image coordinates and Snap to Objects
mode to select real world coordinates. Note that each window has a unique set of
snapping tools.
If a point is in the wrong place, use Model > Image Registration > Move Point.
However, it is typically easier to use Model > Image Registration > Delete Point, and
then add points again. Model > Image Registration > Clear All Points deletes all added
points.
Tip:
Click Model > Image Registration > Properties to alter properties of an existing image
registration.
After adding all points, click Model > Image Registration > Close to close the Image
Registration window and save an .ireg file.
Image Registration
159
To apply the.ireg to an existing triangulation, load the triangulation into Envisage. Right
click on the triangulation and choose Properties. Click Advanced, and check Texture
resource. Choose the .ireg file as the Texture name. Click OK to display the image on
the triangulation.
Tip:
If the image is distorted, click Model > Image Registration > Create or Open to modify
the .ireg. Replace existing points, or add more points to clarify the image.
Tutorial 16-2
1. Load image_topo.00t.
2. Create an .ireg file to associate topoThor.jpg to image_topo.00t.
3. Display topoThor.jpg on image_topo.00t via the .ireg file created.
4. Remove the .ireg from image_topo.00t.
5. Apply topo.pexel to this triangulation instead of the .ireg file.
160
Solid Triangulations
A solid triangulation model is a closed 3D representation of data. The model has no
distinct edges and encompasses a volume.
Of several different solid modelling techniques, the two most common use either polygons
or Boolean operations.
Solid triangulations are commonly used to represent geological features and structures or
for underground mine development planning.
Other Vulcan modules such as Block Modelling, iGantt and Chronos use triangulations.
Create Solids
Use Model > Triangle Solid > Create to build continuous solid triangulations from design
strings representing a solid body, such as an ore body, dump, or stope. This option builds
triangulations between chosen polygons or lines.
Create Solids
161
Note:
Closed polygons are not required; however the open portion is not triangulated.
Click Model > Triangle Solid > Create.
162
The Triangulation Solid Create Menu is broken into 2 sections: 3D Picking and 3D Create.
3D Create appears after the first string is chosen.
Definition
Complete
Polygon
Partial
Line
Multiple
Point
Translate
Create Solids
Definition
Save
Reverse
Reverses the direction of the last selected string and then retriangulates between the last two strings.
Split
Undo
Edit
Ties
Delete
Cancel
163
Tutorial 17-1
Create a simple solid from polygons:
1. Load the SIMPLE_SOLID layer.
2. Click Model > Triangle Solid > Create.
3. Leave the Create 3D Solid panel as default and click OK.
4. When prompted, pick the first string.
5. When prompted, pick the next string.
6. Select a colour for the triangulation.
7. Continue selecting all subsequent polygons. Once all polygons are selected,
right-click twice and choose Save edits.
8. Name the triangulation simple. Note that the triangulation is not a solid, but
more of a tunnel. This is because Construct first end plate and Construct
last end plate were not selected in the Create 3D Solid panel.
9. Click Model > Triangle Solid > Close Solid.
10. Choose Remove Flaps.
11. Name the triangulation simple_closed.
Tutorial 17-2
Create a splitting solid triangulation:
1. Load the PANT_LEG layer.
2. Click Model > Triangle Solid > Create. Accept panel defaults and click OK.
3. Beginning at the top where there is one polygon and working down, pick strings
until reaching the polygon where the triangulation splits into legs.
164
Figure 17-7 Return to divided polygon and choose the remaining half
Create Solids
165
Tip:
Tutorial 17-3
1. Load the WAREHOUSE layer.
2. Create a solid triangulation of the warehouse building and name it
warehouse.00t.
3. Use Snap to Object mode to place a BIG_TRUCK symbol in the warehouse.
4. Make the warehouse invisible so you can see the haul truck.
Tutorial 17-4
1. Load the POLY_1 layer.
2. Create a solid triangulation from these strings and name it tq1.00t.
3. Load the POLY_2 layer.
4. Create a solid triangulation from these strings and name it tq2.00t.
5. Load the POLY_3 layer.
6. Create a solid triangulation from these strings and name it
tq3_interpret.00t.
166
End Plates
Use Model > Triangle Solid > End Plate to create a flat surface triangulation from a
polygon. End plates can be used to close existing solids.
When prompted, select a loaded string which defines the end plate. Multiple polygons can
be selected to create multiple end plates, though each polygon must be selected
individually in Envisage.
Tutorial 17-5
Use Model > Triangle Solid > End Plate to close the Pant_Leg triangulation.
Tri Polygons
Model > Triangle Solid > Tri Polygons is similar to Model > Triangle Solid > End Plate,
except selection criteria are used to select multiple polygons. In addition, resulting end
plates will be appended into a single triangulation.
The Tri Polygons option is useful for imported design strings as other software packages
sometimes represent a solid as a group of connected polygons.
Note:
End Plates
No topological corrections are performed. If the polygons do not meet properly or have
trifurcation, then this is reflected in the resulting triangulation.
167
Tutorial 17-6
1. Load layer TRI_POLYS_TQ3.
2. Create a triangulation using Model > Triangle Solid > Tri Polygons.
3. Name the triangulation tq3.
168
Manipulate
Triangulations
Many Vulcan tools make creating new triangulations from existing triangulations quick
and easy. Applications include:
Boolean
Model > Triangle Utility > Boolean splits two, loaded triangulations based upon
overlapping sections. The resulting pieces may be used to build a third
triangulation.
Note:
The loaded triangulations must fully intersect as Boolean does not work well if
triangulations share points. If the triangulations touch, but do not intersect, Boolean may
not produce reliable results.
Tip:
When the Boolean option does not perform as expected due to shared points or lack of
intersection, move one of the triangulations slightly. Click Model > Triangle Utility >
Translate to move a triangulation.
Boolean
169
170
Tutorial 18-1
1. Load topo_contours.00t and pit.00t in Envisage.
2. Use Model > Triangle Utility > Boolean to create a solid triangulation of the
material to be mined from the pit.
3. Name this triangulation pit_material.
Boolean
171
Shells
Use Model > Triangle Solid > Shells to quickly cut a solid into pieces. This leaves the
original triangulation intact, and creates new triangulations based on input parameters.
Tutorial 18-2
1. Load pit_material.00t.
2. Select Model > Triangle Solid > Shells.
3. Set options on the Naming tab to name shells PIT1_<elevation>.
4. Create bench solids that are 10 metres starting at an elevation of 0. To enable
this functionality, select Calculate fixed width shells on the Parameters tab.
Click OK, then Select by grid coordinate and enter an RL of 0.
Tutorial 18-3
1. Create a triangulation directory named benches.tri.
2. Move all of the pit bench triangulations to the new directory.
172
Relimit
There are three relimiting options:
Tip:
Model > Triangle Surface > Relimit by Polygon creates a new triangulation from
an existing triangulation surface and one or more nominated polygons. Data inside
the polygons may be retained or deleted. This option is useful when removing the
topography within a pit crest string.
Model > Triangle Surface > Relimit by Polygon only works in Plan view.
Use Model > Triangle Utility > Relimit creates a new triangulation from an
existing triangulation surface or solid and a nominated polygon.
Model > Triangle Surface > Relimit by Solid relimits a surface triangulation
against a solid triangulation to create a new triangulation surface.
Solid triangulation
Surface triangulation
Tutorial 18-4
Relimit surface triangulations:
1. Ensure no triangulations or layers are loaded.
2. Load the RELIMIT layer and topo.00t.
3. Click Model > Triangle Surface > Relimit by Polygon.
4. The topo.00t is automatically selected as it is the only triangulation loaded.
Now select the polygon from the RELIMIT layer. Choose Keep Inside and
confirm Relimit.
Relimit
173
Tutorial 18-5
Relimit solid triangulations:
1. Click Model > Triangle Surface > Relimit by Solid.
2. First select the topo.00t triangulation, then select the solid_1.00t
triangulation. Choose Keep Inside. Name the resulting triangulation
topo_relimit_2.
3. Remove all triangulations except topo_relimit_2.
174
Analyse Triangulations
Areas and Volumes
Area
Model > Triangle Surface > Surface Area computes the total surface area of all
triangles for a selected triangulation.
Tutorial 19-1
1. Ensure the only triangulation loaded is topo.00t.
2. Click Model > Triangle Surface > Surface Area.
3. On the Triangle surface dialog select Square metres.
4. Click OK. The triangulation is automatically selected if it is the only one loaded.
Solid Volumes
Model > Triangle Solid > Volume calculates solid triangulation volumes, and can also
estimate tonnage using an average density value. If volumes are needed for multiple
triangulations, choose Select solids by name to choose triangulations from a Windows
browser instead of Envisage.
Tip:
Tutorial 19-2
Determine the volume of tq1.00t.
175
Tutorial 19-3
Generate a .txt file which contains volumes for each bench of the pit triangulation
shelled earlier.
Surface Volumes
Model > Triangle Surface > Volume calculates the volume between two triangulated
surfaces using relative vertical positions of the two surfaces. Vulcan will prompt for the
original and new triangulation.
If triangulations overlap, cut and fill volumes are reported. Triangulation selection order is
vital, as cut and fill volumes are classified by triangulation picking order.
Tutorial 19-4
1. Load topo.00t and pit.00t.
2. Click Model > Triangle Surface > Volume.
3. First select the topo triangulation, and then select the pit projection
triangulation.
4. The cut volume is the volume of the pit below the topo. The fill is the volume
above the topo and below the pit projection.
5. Click OK to exit the command.
176
Repair Triangulations
Triangulations are the foundation for many Vulcan utilities. Poorly-constructed
triangulations result in errors or lack of functionality. Tools to check validity or help
improve triangulation quality are outlined below.
Check Triangulations
Use Model > Triangle Solid > Check or Model > Triangle Utility > Check to validate
triangulations.
If a triangulation does not pass all validity tests, operations which use the triangulation
may not produce correct results. This is of particular concern when running reserves.
Triangulations which pass validation tests, but fail stability tests, still provide accurate
results. However, precision limitations in some algorithms may produce errors when
triangulations contain small triangles. New triangulations created from a triangulation
which fails stability are more likely to have errors.
Passing triangulation validity tests is required.
Check Triangulations
Test for Closure checks for openings, or holes in the triangulation. A triangulation
surface always fails closure along the edges of the surface. As long as this is the
only location of failure, it may still be used as a valid triangulation.
Test for Consistency fails if a single edge is shared between more than two
triangles. Failure may indicate internal walls.
Test for Self Intersection checks for crossing triangles.
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Change string colour to contrast with the triangulation and apply a thick line style to make
strings stand out.
Triangulation stability can also be checked using the Check Triangulation Stability panel.
For details see related help topic(s):
Envisage : Model : Triangle Edit : Check
Nearly all triangulations that fail a validity check do so because of problems associated
with design data or triangulations used for creation. In most cases it is quicker and simpler
to correct raw data rather than the triangulation.
Tutorial 20-1
Check topo_contours.00t and Pant_Leg.oot to ensure they are valid.
Close Solid
Model > Triangle Solid > Close Solid automatically closes all the holes in a loaded solid.
This is effective for simple closures, but if a triangulation has multiple open areas or
requires complex closure this may not work correctly.
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Tutorial 20-2
Re-create the Pant_Leg solid triangulation without end plates. Use Model > Triangle
Solid > Close Solid to close the resulting triangulation.
Tip:
Always provide a new name for an altered triangulation. This preserves the original in
case the changes provide undesirable results.
Split
Model > Triangle Solid > Split creates individual triangulations from disjointed parts of a
single triangulation. Parts of interest are chosen and a new triangulation is created. This
option can also be used to eliminate undesirable pieces.
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Options available when choosing pieces are similar to the options within the Boolean
command.
An additional command, By Volume, allows for easy elimination of pieces which are less
than a specified volume.
Tutorial 20-3
Load the split_pit.00t on-screen. Remove the outlying pieces and save.
Cut
Model > Triangle Utility > Cut cuts a triangulation into two pieces by interactively
digitising a cut line. Small problem areas around edges can be removed to fix the
triangulation. This option can also be used to quickly cut large triangulations into smaller
pieces.
Tip:
Exaggerate the ends of the cut line to ensure a clean cut. See Figure 20-4. Lines which, if
continued, would intersect the triangulation again can cause errors. See Figure 20-5.
Tutorial 20-4
1. Load split_pit.00t.
2. Check the triangulation to locate an inconsistency along an edge.
3. Remove the inconsistency using Model > Triangle Utility > Cut.
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Tip:
When repairing a triangulation, first fix crossing triangles, then consistency issues, and
finally closure.
For details see related help topic(s):
Envisage : Model : Triangle Surface : Contents
Envisage : Model : Triangle Solid : Contents
Tutorial 20-5
Load fix_1.00t and repair the problem area shown.
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182
Primitives
Primitives apply a defined shape to an object. Primitives are useful when repeatedly using
3D designs of the same shape. Instead of re-designing the shape each time, it can be
designated as a primitive and applied to objects. Primitives are often applied to
centrelines to model roads or underground workings. Resulting shapes can be saved as
an object attribute or as a triangulation.
Apply Primitives
Click Model > Primitives > Create/Edit Primitives to define or apply a primitive shape.
There are several predefined primitives of common shapes that can be applied at a
defined size and alignment. The Alignment option determines where on the selected
object the primitive is located. For example, if the chosen object is a centreline and Top is
selected, then the centreline runs along the top of the primitive.
Apply Primitives
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Tip:
Ensure objects are correct and clean before creating a triangulation. Some examples of
things to check include: duplicate points, overlapping lines, and naming convention.
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Chapter 21 Primitives
Tutorial 21-1
1. Load the RAMP layer.
2. Apply a predefined primitive shape to the ramp.
3. The primitive should measure 15 units wide x 10 units high.
4. Assume the ramp centreline runs along the floor.
5. Save the primitive as a triangulation named RAMP.00t.
Custom Primitives
The User Primitives of the Primitives dialog box can be used to design a new shape. The
red point on-screen is the alignment point. When applying a primitive to a line, this point is
aligned with the object selected.
Tip:
If these tools are not sufficient, Map Object allows selection of an object loaded in
Envisage. Any of the standard CAD tools may be used to create a shape. The shape
should be drawn in Plan view.
Custom Primitives
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Tutorial 21-2
1. Load the PRIMITIVE layer.
2. Import the primitive using Map Object.
3. Change the alignment of the primitive from centre to top.
4. Name the new primitive STOPE1.
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Chapter 21 Primitives
Tutorial 21-3
1. Load the CROSS_CUT layer.
2. Apply a 5 x 5 square primitive to the drifts. Align the primitive along the Bottom
of the centreline. Create a triangulation named Drifts.
3. Apply a 5 x 5 square primitive to cross cuts. Align the primitive along the
Bottom of the centreline. Create triangulations named <Group>_<Object>,
where <Group> is the design objects assigned group and <Object> is the
design objects name.
4. Apply the STOPE1 primitive to the uppermost set of cross cut lines. Create
triangulations named ST_<Object>, where <Object> is the design objects
name.
Tools
The Primitives toolbar is a useful tool when working with primitives. Click Tools > Toolbar
Visibility and check Primitives.
Remove Primitive
Create/Edit Primitives
Triangulate Primitive
Primitive Visibility
Toggle Primitive
Tools
Model > Primitives > Create/Edit Primitives or Design > Attribute Edit >
Create/Edit Primitives opens the Primitives dialog box.
Design > Attribute Edit > Primitive Visibility hides or shows primitives saved as
object attributes. Standard visibility tools should be used for triangulations.
Design > Attribute Edit > Remove Primitive deletes a primitive saved as an
object attribute.
Toggle Primitives reverses the visibility setting of a chosen primitive.
Model > Primitives > Triangulate Primitive converts primitives saved as
attributes to a triangulations.
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Tutorial 21-4
1. Create a triangulation directory named underground.tri.
2. Put the cross cut, stope, drift and ramp triangulations into the folder.
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Chapter 21 Primitives
Introduction to Grids
Grid Mesh Surfaces
Grid modelling is used for modelling stratigraphic deposits. Grid models represent
surfaces with a regular pattern of nodes. The fixed distance between nodes is called the
grid size, or grid cell size. Values for grids are stored at the grid nodes where grid lines
cross. Each node has a X and Y values which represent a location in space, with a Z
value that varies depending on what is being modelled.
Grids can generally be divided into two types: structure grids and quality grids.
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sr structure roof
sf structure floor
tk thickness
st structure thickness
pt - parting thickness
tp - topography
Grid model surface representations respect 3D data, and are usually not planar.
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Drag and drop the grid name from Vulcan Explorer into Envisage.
Tip:
If grids do not display under the Grids folder in Vulcan Explorer, ensure extensions are
chosen in Tools > Preferences> Workbench > Vulcan Explorer > File Types > Grids.
To remove a grid, right-click on the grid and select Remove or click Model > Grid Mesh.
Surfaces > Remove By Name. Alternatively, click Remove Underlay
on the
Standard toolbar.
Tutorial 22-1
A grid named thorgrid.tpg was created from the design layer CONTOURS.
Use the rotation tools to see how the grid conforms to the CONTOURS layer.
Create Grids
The two primary methods for creating grids in Vulcan are found under Model > Grid
Mesh Surfaces and the Grid Calc menu.
Use the modelling methods under Grid Mesh Surfaces to create simple grids from
loaded design data. Grid Calc has the added ability to create and manipulate grids using
sophisticated modelling algorithms, making it a powerful tool.
The grid extents must be divisible by the grid cell size. Grids which exceed 300,000 cells
can be difficult to view.
Tutorial 22-2
1. Load the CONTOURS layer.
2. Click Model > Grid Mesh Surfaces > Create Simple.
3. On the Model Create dialog box, set the X and Y Mesh Size to 25.
4. Choose to Generate mesh from point Z elevations.
5. Enter topo.tp as the surface name. The grid resulting from this exercise has
the name thortopo.tpg where thor is the project prefix and g is the grid
suffix.
6. Accept all panel defaults.
Create Grids
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Interpolated Grids
Model > Grid Mesh Surfaces > Vulcan Grid Model creates grids with interpolation and
smoothing algorithms. This option uses mapfiles to create grids. If a mapfile does not
already exist, it must be created from a design or geological database.
The parameters of the grid (such as size and modelling method) are stored in a
specification file. The grids created from this specification have the standard grid file
name format.
For details see related help topic(s):
Envisage : Model : Grid Mesh Surfaces : Vulcan Grid Model
Envisage : Geology : Drilling Utilities : Mapfile Build Macro
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Tip:
If more than one triangulation is loaded, select the desired triangulation to display
the Grid parameters dialog box.
3. Enter an X Mesh Size and Y Mesh Size and a Grid model name. Click OK.
4. When prompted, define the model extents. A grid of the triangulation is created.
Grid Masking
Each grid occupies the full rectangular area defined in the grid creation process, but the
whole grid may not be visible. In addition to each node having a Z value, it also has a
mask value, which can be set to 1 or 0. If it is set to 0, the node is invisible. If it is set to 1
the node is visible. This is useful if the grid is not valid over the entire defined extents. This
would be true if data was not available for the whole area, or there is uncertainty about
what happens geologically beyond some extent.
Note:
Model > Grid Mesh Surfaces > Mask sets mask values based upon existing polygons.
Use Model > Grid Mesh Surfaces > Unmask to reset all mask values to 1.
For details see related help topic(s):
Envisage : Model : Grid Mesh Surfaces : Mask
Grid Masking
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Four options are available for the contour colours. Existing colour legends are used for
default colour scheme and alternative colour scheme name. To select colours without
a legend choose manually entered colour scheme. To colour contours with a range,
choose selected colour sequence.
Tutorial 22-3
1. Open a design database and load thortopo.tpg. See Tutorial 22-2.
2. Click Model > Grid Mesh Surfaces > Contour.
3. Under Grid mesh model to be contoured, select TOPO.TP.
4. Select Normal then click OK.
5. Choose appropriate From, To and Interval values. Suggested values are 0.0,
600, and 25. Click OK.
6. Click Cancel when the Contour dialog box reappears.
7. Rotate to see how the contour lines conform to the grid.
8. Click File > Underlays > Remove to remove the contour strings.
9. Click Model > Grid Mesh Surfaces > Contour to save the design strings as a
layer. In addition to the previously selected options check Save design strings
and enter a layer name.
Colour
By default, grids are displayed with one colour. This can make it difficult to distinguish
trends in the grid model unless the model is rotated. Click Model > Grid Mesh Surface >
Drape to control grid colour based on Z values.
For further control of grid colours, click Analyse > Legend Edit > Create to specify colour
intervals on a CONTOUR legend.
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Tutorial 22-4
1. Click Analyse > Legend Edit > Legend Editor. See Legends on page 115.
2. Create a CONTOUR legend with the colour ranges in Figure 22-7.
Edit Nodes
Grid node values are generated through mathematical interpolation and extrapolation. If
desired values are not produced, it may be necessary to alter grid node values. Grid
nodes can be edited using one of the following options:
Edit Nodes
Model > Grid Mesh Surfaces > Node Edit modifies individual nodes.
Model > Grid Mesh Surfaces > Set Value alters multiple nodes inside or outside
a given polygon.
Model > Grid Mesh Surfaces > Patch option can copy values from an existing
grid into a second grid. To use this option the grids must have the same cell size
and extent.
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Tutorial 22-5
1. Right-click on thortopo.tpg and select Load.
2. Click Design > Create > Layer and name the new layer NODE_POLY.
3. Click Design > Create > Polygon to draw a polygon around a portion of the
grid.
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If the mapfile or database is used for grade estimation, generate files from quality grids.
Export Grids
Grids can be exported into other formats including triangulations, points and .dxf.
Note:
Model > Grid Mesh Surfaces > To Object converts grid mesh data that is
bounded by a polygon to points.
Model > Grid Mesh Surfaces > Triangulate creates a triangulation from a loaded
grid model. Only visible nodes are exported to the triangulation.
File > Export > Export DXF exports grids to a DXF file.
File > Export > Export Grid exports grids to an ESRI ASCII grid file. This menu
option can be used to export numerous grids simultaneously.
ESRI 10.0 or later must be installed on the machine to export ESRI grids.
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Tutorial 22-6
1. Right-click on thortopo.tpg and select Load.
2. Click Design > Create > Layer and create a layer named EXPORT_POLY.
3. Draw a polygon inside the grid extents using Design > Create > Polygon.
Grid Calc operates as a separate entity from other Envisage modules. It uses a memory
buffer to store and manipulate data. Grid Calc menu options must be used to control data
within the memory buffer.
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Tutorial 22-7
1. Click File > New and create a design database named grids.
2. Click Grid Calc > Edit Modelling Defaults > Create Grid Specifications. If
this is the first time the Grid Calc module has been opened in the current
session of Vulcan the Access Specs dialog box is displayed. Click Cancel to
create a new specification file.
3. Name the model area all.
4. Click OK. The Grid Area Specs dialog box is displayed.
Load Data
As Grid Calc operates within its own buffer, data must be loaded into the buffer using
options in Grid Calc > Data or Grid Calc > Grids. Design data, triangulations, mapfiles,
and grids can all be loaded into Grid Calc.
Tutorial 22-8
1. Open thorgrids.dgd.isis.
2. Click Grid Calc > Grids > Load/Calculate Grid.
3. Select topo.tp from the drop-down list. Click OK.
The grid has been loaded in Grid Calc, but it must be displayed before it becomes
visible.
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Tutorial 22-9
1. Click Grid Calc > Display > Static Display Grid.
2. Z Mapping options allow grids to be displayed using a combination of
exaggeration and offset. Display Z= 1 x Grid Value + 0 yields a display of real
world Z values. Display Z= 1 x Grid Value + 100 yields a grid display offset in
the Z direction by 100 units.
Model Data
Use Grid Calc > Model > Grid Model to model data loaded into Grid Calcs buffer.
Numerous modelling methods can be used, including triangulation, inverse distance, and
kriging. Custom modelling methods may also be defined and applied.
Click Grid Calc > Grids > Save Grid to save new models.
If grids are created through Grid Calc, existence polygons used to mask grid nodes are
automatically created.
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Tutorial 22-10
1. Click Grid Calc > Grids > Close All Grids to remove any loaded grids from the
Grid Calc buffer.
2. Click Grid Calc > Data > Clear Data to remove any loaded data from the Grid
Calc Buffer.
3. Open thordesign.dgd.isis.
4. Click Grid Calc Edit Modelling Default > Access Grid Specification. Choose
the all specification and click OK.
5. Click Grid Calc > Data > Load Design.
6. Complete the Source tab as shown to select the CONTOURS layer. from
thordesign.dgd.isis.
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Grid Arithmetic
Grid Calc > Grids > Load/Calculate Grid can also be used to perform grid arithmetic.
Simple (+,-,*,/) or complex functions may be performed.
Tutorial 22-11
1. Click Grid Calc > Grids > Close All Grids to remove any loaded grids from the
Grid Calc buffer.
2. Click Grid Calc > Data > Clear Data to remove any loaded data from the Grid
Calc Buffer.
3. Click Grid Calc > Grids > Load/Calculate Grid.
4. Select a contours.tp from the drop down list, and enter -150 after the grid
name. Click OK.
Contour
Click Grid Calc > Contour and Limit Generation > Contour to contour grid models. The
contour lines generated using this menu are closed and can be to mask grids or define
reserve limits.
Tutorial 22-12
1. Click Grid Calc > Grids > Close All Grids to remove any loaded grids from the
Grid Calc buffer.
2. Click Grid Calc > Data > Clear Data to remove any loaded data from the Grid
Calc Buffer.
3. Open thorgrids.dgd.isis.
4. Click Grid Calc > Grids > Load/Calculate Grid and select contours.tp from
the drop down list. Click OK.
5. Click Grid Calc > Contour and Limit Generation > Contour.
6. On the Levels tab, select Range Selection. Enter From 0.0, To 700.0 and
an Interval of 25.0.
7. On the Save tab, check Save to database. Select grids as the Database
name, and enter CONTOUR as the Layer.
8. On the Advanced tab, select Less than. Click OK.
9. Several layers containing contours are generated in thorgrids.dgd.isis.
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Macros
Macros record and replay a series of command sequences to make future model
reproduction easy.
All commands used while navigating Grid Calc are automatically saved in a file named
replay.gdc_cmnd. The..gdc_cmnd file is overwritten with each new session of Grid
Calc. To save commands in replay.gdc_cmnd click Grid Calc > Macros > Save
Macro and enter a new file name. To use a saved macro, click Grid Calc > Macros >
Invoke Macro.
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204
Data Organisation
.TRI Folders
Vulcan recognises .00t files as triangulations and places them into the
Triangulations folder in Vulcan Explorer. Over time, the list of triangulations in the
folder can become quite large. Place .00t files into folders named with a .tri extension
to organise files.
Vulcan explorer recognizes subfolders inside .tri folders without a .tri extension. To
create the .tri folder, right-click the Triangulations folder in Vulcan Explorer and
select Create Directory.
Tutorial 23-1
Move all PIT1_<elevation>.00t files into a .tri folder named bench.tri.
Remote Directories
Remote directories are typically used to display data in Vulcan Explorer which is in a
location other than the working directory. However, the option may be used to access data
contained in subfolders in the current working directory.
1. Click Tools > Preferences > Workbench > Vulcan Explorer.
2. In the Remote Directory column, left-click in the blank cell. Click the ellipsis button
to browse to the desired data.
.TRI Folders
205
3. Enter a Display Name, to label the remote directory folder in Vulcan Explorer. If a
display name is not entered, Vulcan applies the full file path name as the folder
name in Vulcan Explorer.
4. The various check boxes determine which Vulcan files are listed in Vulcan
Explorer. Multiple remote directories can be added in subsequent rows. When
finished adding the required directories, click OK.
The location of remote directory folders in Vulcan Explorer corresponds to the type of data
chosen for display in Tools > Preferences. Files an be loaded directly from Vulcan
Explorer into Envisage.
Note:
If colour schemes in the .scd file differ from the schemes in the remote directory,
drillholes and block model blocks may display differently, or not at all.
Caution:
Load screen files or lava scripts which call for data using a file path which differs from that
specified by the remote directory may malfunction.
When a folder has been set up as a remote directory, it should appear in Vulcan Explorer
under each folder which contains the file types selected. Files may be used as if they
existed in the current working directory.
Network Structure
If more than one person is working in the same data area, it is useful to create a master
and a working directory. The master is the final data set whereas draft data is stored in a
working directory.
206
4. Geology, Survey, and Engineering are Working Folders. Each folder contains
subfolders named for the employees in that department. For example, if there are
three engineering employees using Vulcan, there should be three subfolders in the
Engineering folder.
Data can be copied from the Master folder into Working Folders as
needed.
Each folder should contain a project .dg1 file. If the deposit is
stratigraphic, also copy the gdc_glob and gdc_spec files.
If corporate standards are not being used, other useful files include the
.scd Colour Scheme file and the .ftd Feature Code file.
Network Structure
Copy files from a working directory into a master folder using Windows.
Use File > Save Layer To to save loaded layers directly to a closed design
database which exists in any directory.
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208
Network Structure
209
210
Plotting
Plot All Wizard
File > Plot > Plot All Wizard creates professional plots quickly and easily. The wizard
plots data loaded in Envisage.
Specify Filenames
Enter a Plot filename and optional Specification filename.
Caution:
The panel remembers the most recent plot filename entered during the current Vulcan
session. To avoid accidentally overwriting an existing plot file, change the file name each
time a plot is generated. No warning is given before overwriting a file.
Note:
Select Edit specifications to change the existing specifications before using them
to create a plot.
Select Run to quickly regenerate any plot using the saved specifications.
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Use Default Template: Uses a dynamic template which will work for any paper
size in either landscape or portrait. If the default template does not meet the
required plotting needs, a drafting sheet should be used.
Use Drafting Sheet: Picks a drafting sheet from a drafting sheet database
(drafting.dgd.isis) located in the Resources folder. Vulcan provides
several drafting sheets, but customised drafting sheets may be created through
options in File > Drafting Sheets.
The Plot Render Method controls how different data types appear in the resulting
plot.
Note:
Tip:
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Render as WYSIWYG plot generates a What You See Is What You Get
plot, which is a screen capture of loaded data. Data elevations and
positions in space are honoured.
If WYSIWYG plotting causes Vulcan to crash, click Tools > Preferences >
Envisage > Video Capture and check Use software rendering for single
frame and WYSIWYG capturing to change how the graphics card and
drivers are used.
Chapter 24 Plotting
Note:
WYSIWYG plots cannot be altered using File > Plot Edit functionality.
Note:
Default Template
Choose the required Sheet Size from the drop down list. If the required sheet size
is not available, a Custom size may be specified.
The printer selection automatically populates margin values. It is not advisable to
change the margin values.
Select Landscape or Portrait to control plot orientation.
Drafting Sheet
Plotting with a drafting sheet eliminates the need to define plot attributes via plotting
panels or as design data loaded in Envisage layers. Plot aspects such as borders, data
location and scale bar location are hard-coded into the drafting sheet. Custom logos and
text can also be included.
Select Use Drafting Sheet and choose an appropriate Drafting sheet from the drop
down list.
For details see related help topic(s):
Envisage : File : Plot : Plot All Wizard : Using an Existing Drafting Sheet
213
Title Blocks
There are two ways to access the Title Block panel:
Use Default Temple was selected and the Title block and border option was
enabled.
The selected Drafting sheet has a title block and fields defined.
Plot Grids
214
Plot Grid (XYZ) Annotation: Annotates plot edge with X, Y or Z values at defined
spacing. Grid lines can be plotted as complete lines or as crosses at grid line
intersections.
Draw Dynamic Grid: Plots the grid displayed in Envisage.
Chapter 24 Plotting
Plot Scale
Tip:
Note:
The extent rectangle represents the selected template or drafting sheets data
area. Resizing the rectangle will not alter the page size, but rather the scale of the
plot. The scale is displayed in the lower left corner of the extents rectangle.
Allow dynamic scale adjustment allows for interactive extent control. Plot
scale will vary dynamically as the size of the extent box alters.
Manual scale adjustment is used when a set scale is desired. The size of
the extent box will not change, so the entered scale is preserved. There are
two acceptable formats for scale entries:
- Enter a ratio such as 1:1500. This indicates that one plotter unit
equals 1500 real-world units. If plotting with imperial units, this ratio
needs to be entered as inches. For example, if 1 inch equals 100
feet, then the ratio entered would be 1:1200.
- Enter a whole number such as 100. This means that 1 plotter unit
equals 100 real-world units. If plotting with imperial units, the
number entered will be converted to an inches ratio. For example, if
200 is entered, then the ratio which will automatically appear in the
box will be 1:2400.
Click Digitise Origin to indicate the location of the lower left-hand corner of the
plot in Envisage.
Click Adjust Extents to adjust the plotting extents box displayed in Envisage.
Click and drag any edge to move the box. If Allow dynamic scale adjustment
was selected, click and drag any corner to adjust the size of the box.
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Tutorial 24-1
Create a simple plot using File > Plot > Plot All Wizard.
1. Load the CONTOURS layer and tq1.00t.
2. Reset the view to Plan view.
3. Click File > Plot > Plot All Wizard.
4. Name the plot plot1.
5. Create a specification file named plot1spec. Click Next.
6. Select Use Default Template and select Title block and border, North point
and Bar scale.
7. Select Render as WYSIWYG plot. Leave resolution at 300 and select Use
alternative colour set for the plot. Click Next.
8. Accept all the defaults for page and printer selection. If you wish you may select
an alternative printer.
9. Fill in a Title for the plot in the Title Block panel. Click Next.
10. Choose to plot a 50 x 50 grid. Select Draw Grid with crosses. Click Next.
11. Select Allow dynamic scale adjustment. Indicate an origin, and adjust the
plot extents to contain desired data.
12. Click Finish.
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Chapter 24 Plotting
Plot Utility
The Plot Utility is a separate program in Vulcan which can open concurrently with other
Vulcan programs such as Envisage or Isis. To open Plot Utility, either double-click on any
plot file or click on the Vulcan Start button and click Plotting Utility.
Plot Utility
217
The Plot Utility Application toolbar includes options to print a plot, setup the printer,
examine plot file properties, and change viewing modes.
Fit to Page will change the plot scale. This means that any scale bar displayed on the plot
is no longer accurate.
Tutorial 24-2
1. Load the BOUNDARY layer, warehouse.00t, and topo_contours.00t.
2. Create an 11X17 plot showing the data.
3. Name the plot Facilities1.vpgz.
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Chapter 24 Plotting
Presentation
There are multiple ways to present data electronically.
Screen Dumps
Left-click the Screen Dump icon on the Graphics toolbar to access Screen Dump options.
Screen Dumps
219
Select the drop-down list to name the screen dump and define an output format.
Tip:
Resolutions at Screen and higher are preferred where the screen captures are
used for printing at large scales, such as posters.
1024 x 768 is the resolution of many projectors.
Smaller resolutions are suitable for use in reports.
When using numerical resolutions, a blue box appears showing the extent at the
resolution chosen.
To remove the blue extents box from Envisage, set the resolution back to Screen.
To save a screen dump to a file in the current working directory, click Save. Use Copy To
Clipboard to copy screen dump contents to the Windows clipboard.
Copy To Clipboard
Save
Tutorial 25-1
1. Load topo_contours.00t and drillholes with gold grade (Geology > Drilling
> Load Drillholes).
2. Rotate the view so both the drillholes and topography are visible.
3. Use Screen Dump to create an image with 320 x 280 resolution named
drill.jpg.
4. View drill.jpg in Windows.
Remember to reset the resolution back Screen.
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Chapter 25 Presentation
AVI Video
Videos of data loaded in Envisage are easily created in Vulcan.
Tip:
Note:
The speed at which the objects move during the recording process is not the playback
speed. Playback is much faster.
1. On the Screen Dump toolbar, save the image as an AVI format. A new AVI file
name can also be entered manually.
2. Choose the desired video resolution.
3. Click the Save Screen Dump icon to begin saving a file.
4. Click the Enable recording AVI icon to start recording.
Enable recording AVI will capture one frame each time the view changes.
Click the [D] key to add single frames to the file.
Deselect the Enable recording AVI icon to pause recording.
Save Screen Dump
Tutorial 25-2
1. Load topo_contours.00t and drillholes with gold grade (Geology > Drilling
> Load Drillholes).
2. Left-click the Screen Dump icon and open the Screen Dump toolbar.
3. Create a new audio video file named drill.avi.
4. Set the screen resolution and click Save Screen Dump.
5. Click the Enable recording AVI icon.
6. Select a rotate mode and free rotate the data.
7. Load tq1.00t.
8. Zoom in on the tq1 ore body while in free rotate mode.
9. Deselect the Enable recording AVI and the Save Screen Dump icon to stop
recording.
AVI Video
221
NGRAIN
NGRAIN is an interactive 3D viewer that can be embedded in electronic documents such
as Microsoft Word and PowerPoint. Design data, triangulations, grids, and block models
can be exported to the NGRAIN format. Anyone can download a free NGRAIN viewer.
NGRAIN provides the opportunity to view and rotate 3D data in space without having a
Vulcan licence or Vulcan software.
222
Chapter 25 Presentation
Note:
To export a selection of blocks in a block model, use standard block model conditions.
NGRAIN
223
Developer tab
Controls
group
Legacy
Tools
More Controls
2. Browse and select the desired .3ko file. Choose to embed or link to it.
3. In the Developer tab click Design Mode to view the NGRAIN model. Manipulate
the model in the viewer.
Tip:
Tutorial 25-3
Export topo.00t to an NGRAIN file and insert the file into a Word document.
224
Chapter 25 Presentation
VRML
Export Data to VRML exports block models, design data, grids, and triangulations to a
.wrz (compressed) or .wrl (uncompressed) file. Once exported, the resulting file can be
viewed with a VRML viewer. Use a VRML plug-in to insert the file into a variety of
applications such as Microsoft Word or Powerpoint, or a website.
VRML
225
226
Chapter 25 Presentation
Index
Symbols
CAD
create arcs, circles, 46
create points, lines, polygons,
Numerics
2D Filter with a Minimum deviation,
68
2D Text, 54
3D Text, 55
A
About this manual, iii
acQuire, 104
connection, 32-bit, 104
connection, 64-bit, 105
connection, Isis, 107
Align view, 41
Align View With Current Slicing
Plane, 43
All located invisible, 141
Along Record Checks, 131
Analyse, 87
Analyse menu, 57
Angle Input, 51
anticlockwise, iv
application bar, 21
Area, 88, 175
arrow, 47
ASCII
export, 85
import, 84
At specified screen angle, 51
attributes
changing, 78
data, 77
features, 79
reporting, 77
triangle, 148
AutoCAD
export, 84
import, 84
AVI, 221
B
Bearing Input, 50
boolean, 169
borrow
licence, 8
MAPTEK_BORROW, 8
boundary tab, 154
Index
46
Centroid, 89
check, iv
solid, 177
surface, 177
triangulation, 177
triangulation stability, 178
Check Drillholes, 139
choose, iv
clear, iv
click, iv
Client windows
see also window, 18
Clip, 43
Clip Translucent Solids, 43
close
solid, 178
Coalesce, 88
Collar Checks, 130
colour
custom, 27
grid, 194
label, 57
Colour Table, 27
condition tab, 156
context menu, iv
contour
grid, 194
Grid Calc, 202
conventions used, iii
Coordinate, 87
Corporate Standards, 6
counterclockwise, iv
create
grid, 191
shells, 172
solid, 161, 166, 169
surface, 153, 157
triangulation, 153, 157, 166,
169, 172, 173
Create Line At Given Angle, 51
Create Point, 49
Create Section View, 40
crossing triangles
delete, 180
solid, 180
surface, 180
custom
primitives, 185
Custom Cursor, 48
customising, 24
colours, 27
context menus, 27
cursor, 48
favourites, 26
keyboard shortcut, 26
preferences, 24
toolbar, 25
cut
solid, 180
surface, 180
cut and fill volume, 176
D
data
attributes, 77
display, 200
import using Envisage, 95
import using Isis, 98
load, 33, 199
modelling, 200
moving, 74
post, 207
remove, 33
save, 207
structure, 15
data tab, 154
database
accessing, 111
along record check, 131
collar check, 130
create ODBC, 99
delete objects, 126
design, 15, 91
design file, 92
downhole check, 130
edit existing values, 125
edit structure, 123
export, 132
field calculations, 128
file, 91
find values, 127
headered, 123
index, 91
individual field check, 131
insert objects, 126
key field, 94
lock, 29
multiple windows, 113
notebook, 112
overview, 91
227
primary key, 94
recovery, 29
repair, 30
report, 131
restore, 31
update, 134
validation, 129
Vulcan Explorer, 112
Database Record Definition, 137
default template, 213
delete crossing triangles, 180
design
database, 15
new, 92
Design menu, 63
Design toolbar, 45
dialog box
see Panel
Digitise toolbar, 47, 49
Digitise Tools, 49
directory, iv
see also folder
HOME, 4
multiple user, 206
TEMP, 4
TMP, 4
Display, 43
display data, 200
Display simple contours, 149
Distance Along Line, 88
Distance Between Points, 87
Docked windows
see also window, 18
Downhole Checks, 130
drafting sheet, 213
Drag, 75
Drape, 194
Draw as wireframe, 148
Draw wireframe mesh over
surface, 149
drillhole, 139
check, 139
extract to CSV or database, 141
label, 120
load, 118
locate, 140
set visibility, 141
drilling
Database Record Definition,
137
Horizon Lists, 138
dynamic arrays, 11
228
edit
database existing values, 125
database structure, 123
Editing Tools, 63
end plate, 167
Ensure triangulation is not striped,
favourites, 26
feature, 16, 79
field
calculations, 128
connections, 96
edit, 125
file
scheme, 27, 115
window, 39
file extension
plot all wizard file, 211
plot all wizard specification, 211
Fill triangles with pattern, 149
Filter, 67
Fit Layer, 39
FLEXnet, 8
floating licence, 7
Floating windows
see also window, 18
folder, iv
.TRI, 205
see also directory
corporate standards, 6
master, 207
saving data, 207
font
fixed, 54
scaled, 54
True Type, 54
vector, 54
fonts, 54
Free snap mode, 47
Full, 89
149
environment variable, 3, 4
ENVIS_RESO, 4
HOME, 4
TEMP, 4
TMP, 4
ENVIS_RESO, 4
ESRI
export, 86
import, 86
Exercise, 2, 3, 5, 8, 11, 13, 15, 23,
30, 32, 34, 36, 37, 38, 42,
43, 46, 47, 50, 51, 52, 53,
54, 55, 56, 59, 60, 61, 64,
66, 68, 70, 72, 73, 75, 78,
79, 81, 82, 85, 88, 89, 92,
93, 94, 95, 96, 97, 98, 99,
102, 107, 109, 110, 111,
113, 114, 117, 118, 119,
120, 121, 122, 124, 126,
131, 134, 135, 137, 141,
142, 148, 151, 164, 166,
167, 168, 171, 172, 173,
174, 175, 176, 178, 179,
180, 181, 185, 186, 187,
191, 194, 195, 196, 198,
199, 200, 201, 202, 205,
216, 218, 220, 221, 224
see also Tutorial
exercise, 157, 160, 166, 172, 188
export, 83
ASCII, 85, 133
AutoCAD, 84
data, 132
database, 132
ESRI, 86
grid, 197
NGRAIN, 222, 223
shape file, 86
tables, 133
VRML, 225
extents, 14
G
Get Point, 49
grade
changing, 66
graphics cards, 2
Graphics toolbar, 219
grid
colour, 194
contour, 194
create Mapfile, 197
creating, 191
export, 197
file extensions, 190
from object data, 191
from triangulations, 192
interpolated, 192
load, 190
Index
masking, 193
mesh surfaces, 189
node editing, 195
plot, 214
quality, 189
remove, 190
specification, 198
structure, 189
Grid Calc, 198
arithmetic, 202
contour, 202
display data, 200
load data, 199
macros, 203
model, 200
preferences, 200
Grid Calculator Utility, 198
grid mesh, 158
group, 16, 78
guidelines
repair, 181
H
Help, 32
Hidden windows
see window
Highlight Intersections, 43
HOME
directory, 4
Horizon List, 138
I
image registration, 158, 160
import, 83
ASCII, 84
AutoCAD, 84
data using Envisage, 95
data using Isis, 98
ESRI, 86
shape file, 86
Indicate, 47
Individual Field Checks, 131
insert
NGRAIN, 223
VRML, 225
installation, 5
K
key field, 93, 94
Key In Point Data, 49
Index
L
label
colour, 57
drillhole, 120
object, 60
point, 58
Label On, 120
Last located invisible, 141
layer, 15
Layer Edit menu, 63
legend, 115
contour, 194
drill, 116
new, 116
scale, 121
scheme, 115
Legend Editor, 116
licence
borrow, 8
floating, 7
node-locked, 7
licencing, 7
List, 89
LM Tools, 8
load
data, 33
drillhole, 118
grid, 190
triangulation, 147
lock
database, 29
green, 29
orange, 29
red, 30
M
macro
Grid Calc, 203
main menu, 18
map object, 185
Mapfile
create from grid, 197
overview, 142
MAPTEK_BORROW, 8
memory settings, 11
menu, iv
Analyse, 57
context, custom, 27
Design, 45, 63
Layer Edit, 63
Object Edit, 64
Point Edit, 69
Point Insert, 71
Polygon Edit, 72
Select By, 58
Start, 21
mode
Free snap, 47
Indicate, 47
Snap to Grid, 48
Snap to Objects, 48
Snap to Points, 48
Move Slicing Plane, 43
Moving Data, 74
Multi Label On, 120
N
navigation pane, iv
Nearly, 178
network structure, 206
NGRAIN, 222
export block models, 223
export design data,
triangulations, grids, 222
insert, 223
view, 223
No Clipping, 42, 43
Node Edit, 195
nodelocked, 7
nominate, iv
O
object, 15
Object Edit menu, 64
Object Label, 60
Object Label to Text, 61
ODBC
create database, 99
design file, 123
link in DSF, 102
link to Microsoft Access, 99
option, iv
options, iv
Ortho Rotation, 36
Ortho Sphere Rotation, 36
Overview Window, 37
Own windows
see also window, 18
P
Pack & Go, 8
pan, 35
Pane, iv
Panel, iv
see also Subpanel
see also Tab
Parallel to given line in 3D, 51
Parallel to given line on screen, 51
Perpendicular to given line on
screen, 51
Perspective View, 37
229
pick, iv
Plot
format, 212
Title Block, 214
plot
default template, 213
drafting sheet, 213
grid, 214
scale, 215
scale units, 12
Plot All Wizard, 211
Plot Utility Application toolbar, 218
Plotting, 211
Plotting Utility, 217
point, 15
change Z value, 70
move, 70
Point Edit menu, 69
Point Insert menu, 71
Point Labels, 58
Point Labels to Text, 59
Polygon Area, 88
Polygon Edit menu, 72
post data, 207
preferences, 24
grid calc, 200
plotter units, 215
rotation, 36
Vulcan Explorer, 205
primary key, 94
primitives
apply, 183
custom, 185
map object, 185
tools, 187
visibility, 187
Printer Controls toolbar, 217
project
coordinate extents, 14
details, 13
properties
section view, 43
triangle, 148
R
register
image, 158, 160
object, 65
registration, 158, 160
relimit, 173
remove
data, 33
grid, 190
triangulation, 148
repair
guidelines, 181
quick, 178
230
Replace String, 71
Report, 131
Requirements, 1
restrictions
administrative, 207
right-click menu, iv
rotate, 36
S
Save and Run, 131
scale
adjustment, 215
plot, 215
units, 12
scheme
files, 27, 115
spectrum, 150
Screen Dump, 219
Screen Dump toolbar, 219
video, 221
section view, 40
Section View Properties, 43
select, iv
Select By menu, 58
Service packs, 7
Set View, 39
Set Visibility of Located, 141
setup, 12
shading, 148
shape file
export, 86
import, 86
shells
create, 172
shortcut
custom, 26
keyboard, 26
shortcut menu, iv
Slice Backwards, 43
Slice Forward, 43
Slice toolbar, 43
Smooth shading, 149
snap modes, 47
Snap to Grid, 48
Snap to Objects, 48
Snap to Points, 48
solid
boolean, 169
check, 177
close, 178
create, 161, 166, 169
menu, 163
shells, 172
crossing triangles, 180
cut, 180
end plate, 167
relimit, 173
shells, 172
split, 179
volumes, 175
Solid shade triangulation, 148
specification
grid, 198
Plot All Wizard, 211
system, 2
split
solid, 179
Splits List, 139
spur strings, 157
spurs tab, 156
SQL
connection, 32-bit, 104
connection, 64-bit, 105
standard shapes
see also primitives
Start menu, 21
starting Vulcan, 10
status bar, 21
Strike/Dip, 89
string
replace, 71
Subpanel, iv
see also Panel
see also Tab
surface
boolean, 169
check, 177
create, 153, 157
crossing triangles, 180
cut, 180
grid mesh, 189
relimit, 173
surface area, 175
Surface definition angle, 149
symbol, 47
synonyms, 93
T
Tab, iv
see also Panel
see also Subpanel
tab
boundary, 154
condition, 156
data, 154
spurs, 156
trending, 155
TEMP
directory, 4
template
default, 213
terminology, iv
Test for Closure, 177
Test for Conistency, 177
Index
Index
surface, 153
translucent, 151
types, 145
triangulation directory, 172
trifurcation, 167
troubleshoot
closure, 178
crossing triangles, 180
edge problems, 180
repair, 178, 181
satellite solids, 179
Tutorial, 2, 3, 5, 8, 11, 13, 15, 23,
30, 32, 34, 36, 37, 38, 42,
43, 46, 47, 50, 51, 52, 53,
54, 55, 56, 59, 60, 61, 64,
66, 68, 70, 72, 73, 75, 78,
79, 81, 82, 85, 88, 89, 92,
93, 94, 95, 96, 97, 98, 99,
102, 107, 109, 110, 111,
113, 114, 117, 118, 119,
120, 121, 122, 124, 126,
131, 134, 135, 137, 141,
142, 148, 151, 164, 166,
167, 168, 171, 172, 173,
174, 175, 176, 178, 179,
180, 181, 185, 186, 187,
191, 194, 195, 196, 198,
199, 200, 201, 202, 205,
216, 218, 220, 221, 224
see also Exercise
tutorial, 157, 160, 166, 172, 188
two polygons, 158
View Ports, 37
Virtual Sphere Rotation, 36
visibility, 39
primitives, 187
vlaunchpref, 10
volume, 175
cut and fill, 176
solid, 175
surface, 176
VRML, 225
export data, 225
insert, 225
view, 225
Vulcan Explorer, 112
VULCAN_CORPORATE, 6
W
window, 18
overview, 37
Primary, 19
Report, 20
Vulcan Explorer, 19
window files, 39
Z
zoom, 34
Zoom Data Extents, 35
Zoom To Toolbar, 35
Z-Up Rotation, 36
U
uncheck, iv
update
database, 134
Use Default Template, 212
Use Drafting Sheet, 212
Use load time shading, 149
V
Validate, 129
variables
environment, 3
Vertical Exaggeration, 39
video, 221
requirements, 1
view
NGRAIN, 223
other, 39
perspective, 37
section, 40
VRML, 225
231
232
Index