Classroom Games
Classroom Games
It must be fun.
2.
3.
The games that I recommend in this chapter have all three attributes. They are fun; if
chosen properly, they can be targeted to a specific age group; and they all require solid
thinking skills.
Its important to note that games can also be used to complement the curriculum.
Games can be used to review spelling words and vocabulary. They can be used to
review concepts that prepare students for tests. Math games can be used to review
facts and hone skills.
Whenever possible, try to adapt classic classroom games to fit into your curriculum.
Later in the chapter, Ill suggest some things that will help you accomplish this.
There are many websites with school appropriate games for all age groups. Here is a list
of classroom games that are winners! They require some thinking skills, and they
reinforce learning.
Spelling Bee. Aside from the classic version, you can modify the traditional
Spelling Bee for math problems or to review facts for a test. Ask the class how they
line up for a Spelling Bee (methods vary). If they say they never have Spelling Bees,
you can line them up by teams, randomly, or by rows, and have students sit down
when they miss a word. The team left with the last person standing is the winner.
Sparkle. A variation on the Spelling Bee, Sparkle can be a great way to drill
spelling or vocabulary words in a challenging way. The class forms a circle and is
given a word. The first student says the first letter, the next says the second letter,
and so on. When a student provides the wrong letter, he or she sits down. When the
word is completed, the next person says Sparkle and the very next person must
sit down. Play continues until only one student is left standing . . . the winner!
Scrambled Letters. Write a word on the board with the letters out of order.
Have students unscramble them to find the correct word. The first student who
comes up with the correct word wins. Variations: Use names of the students,
teachers in the school, or famous sports figures, or use a science or social studies
term.
How Many Words? Write a word on the board and see how many smaller words
you can make from the letters in the larger word. Have children write the smaller
words on their own pieces of paper and then read them to the class. Whoever has
the most words is the winner. Set a time limit of five minutes.
Charades. This classic party game can be modified for classroom use by
choosing a student to go to the front of the room and act out a well-known song,
movie, or book title. To maintain decorum, its a good idea to have students raise
their hands to offer a guess instead of shouting out the answers. Whoever guesses
correctly has the next turn.
A variation of Charades for the primary grades is to act out spelling words or
vocabulary words from the content area. When I play this game with my younger
students, I whisper or write down the suggested word to the actor. That person
goes to the front of the room and begins to act out the spelling word. If a student
in the class thinks he or she knows what the word is, that student raises a hand
and guesses. If he or she is correct, that student takes a turn acting out another
word.
Around the World. Choose a leader from among your students. The leader
stands beside the first child in the first row. Using a set of flash cards (e.g., math
facts), stand in front of both children, holding up one flash card. The child that gives
you the correct answer first wins that round. He or she then moves to the next child,
and the same process is repeated with a new flash card. If the child sitting beats the
child standing, the two students change places with child #1 sitting in the seat of
child #2. If one student can go around the world (meaning that student beats
every other student in the class), he or she is the winner.
Twenty Questions. When I played this game with my students, I always went
first. I would choose a scorekeeper to write the tally marks on the board to be sure
we did not exceed twenty questions. To begin play, think of an animal, vegetable, or
mineral (you might need to explain the differences). Then have children pose
questions to you requiring a yes or no answer. You may only answer with a yes or
no.
Based on the answers to the questions, students may guess what youre thinking.
The student who guesses correctly wins and becomes the next person to
challenge the class.
To make this game more educational, try to choose a word or term that relates to
the current curriculum. For example, if the students are studying astronomy or
space, you might choose one of the planets or constellations as your challenge.
Higher/Lower. One student stands at the board, facing the class. The teacher
writes a number on the board above the students head so that it cant be seen by
the student. The student at the board guesses a number. Classmates say higher
or lower, indicating which direction to go to find the number written on the board.
Once the child has guessed correctly, he or she chooses the next student to go to
the board. The number range varies by age group. In Kindergarten, Grade 1, and
Grade 2, make your numbers 0100. With Grades 4 and up, you can use numbers
with a range of thousands to one million. The game is best for students in
Kindergarten through fourth grade.
The Unique Game. Ask the children what unique means. You will get many
interesting answers. Then put a positive spin on the word. Tell them that it is very
special to be a unique person.
Now explain the rules of the game. Tell the students that they must be truthful. If
not, they will ruin the game. For this reason, the Unique Game is generally not
appropriate for Kindergarten or first-grade students.
The entire class stands next to their desks. You suggest characteristics that would
describe one or more students. If the characteristic applies to a student, he or she
must sit down. The characteristics (which may be posed as questions) are fun
personal things that you would have no way of knowing. A few suggestions:
1.
Did you have cereal for breakfast? If you did, please sit down.
2.
Did you have toast for breakfast? If you did, please sit down.
3.
Are you the oldest child in your family? If yes, please sit down.
4.
5.
6.
Did you go to an overnight camp this summer? If you did, please sit down.
7.
If you went to Disneyland or Disney World this year, please sit down.
8.
Do you have a younger brother in this school? If yes, please sit down.
9.
Do you have a younger sister in this school? If you do, please sit down.
10. Is your birthday is August? If yes, please sit down. (Name other months to
eliminate people).
When only one child is left standing, the game is over. That person wins because
he or she is the most unique.
Seven Up. This game is a favorite in elementary school. Choose seven children
to stand in front of the room. Choose a light monitor to turn the lights on and off for
you. Say, Lights out, heads down. All other students put their heads down and
close their eyes. The seven now tiptoe around the room and each taps one childs
head. When all seven have finished this task, they return to the front of the room.
Turn on the lights. Announce, Heads up.
Each child whose head was tapped stands up. One at a time, they announce who
they think tapped their heads. If they guess correctly, they replace that person
standing in front of the room. Next time around, they become the tappers.
Note: The beauty of this game is that it is so quiet. Most children know how to
play, and you can have a leader take over. Its a wonderful little filler for those
extra five minutes when you need to transition to another activity. Because the
game is so quiet, you will enjoy the peace!
Bingo Facts. This is a fun way to help students learn and recall weekly spelling
words, vocabulary, math facts, geography (state capitals), science facts, or any
other information. Before you start, fold a paper so that sixteen squares appear. Cut
along the fold lines and number each square; put your squares into a container.
Have students create a bingo sheet by folding a piece of notebook paper in half
repeatedly until sixteen folded squares appear. Ask the students to write a small
number in the upper right-hand corner of each squarein random order. Be sure
to tell them to leave room within the square for writing an answer.
Pick a square from your container one at a time, say the number of the square,
and ask a question (e.g., a spelling word). Students must write the answer (e.g.,
the spelling word) in the square corresponding to the number you called. Whoever
What if I Suggest a Game and the Class has a Different Way of Playing It?
Ask one child to explain their methods, and do it their way. There is no point in locking
horns on this issue. Let the students continue to use their own class rules.
Summary
Games can be used as a reward for good behavior and completed work. They are an
excellent filler for those situations in which you have a bit of free time. The following
guidelines will help:
Try to make the games educational. They can be used to review material from
the content areas. Use your teaching skills to adapt the games for educational
purposes.
Use classic games, but ask the students to teach you some of their own
classroom games. You may even want to add these to your bag of tricks.
Be aware that some children have trouble losing. Try to avoid these unpleasant
scenes by setting clear guidelines.
Remember that if they are used properly, games can have solid educational benefits.
They are an important part of your bag of tricks.