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Chapter 3!: Agile Development!

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0% found this document useful (0 votes)
169 views

Chapter 3!: Agile Development!

rpl modul
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter 3!

Agile Development!

Slide Set to accompany

Software Engineering: A Practitioners Approach, 7/e

by Roger S. Pressman
Slides copyright 1996, 2001, 2005, 2009 by Roger S. Pressman

For non-profit educational use only


May be reproduced ONLY for student use at the university level when used in conjunction
with Software Engineering: A Practitioner's Approach, 7/e. Any other reproduction or use is
prohibited without the express written permission of the author.
All copyright information MUST appear if these slides are posted on a website for student
use.

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

1!

The Manifesto for


Agile Software Development!

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

2!

What is Agility?!
Effective (rapid and adaptive) response to
change!
Effective communication among all stakeholders!
Drawing the customer onto the team!
Organizing a team so that it is in control of the
work performed!
Yielding !
Rapid, incremental delivery of software!

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

3!

Agility and the Cost of Change!

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

4!

An Agile Process!

Is driven by customer descriptions of what is


required (scenarios)!
Recognizes that plans are short-lived!
Develops software iteratively with a heavy
emphasis on construction activities!
Delivers multiple software increments!
Adapts as changes occur!

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

5!

Agility Principles - I!
1.! Our highest priority is to satisfy the customer through early
and continuous delivery of valuable software.!
2.! Welcome changing requirements, even late in development.
Agile processes harness change for the customer's competitive
advantage. !
3.! Deliver working software frequently, from a couple of weeks to
a couple of months, with a preference to the shorter timescale. !
4.! Business people and developers must work together daily
throughout the project. !
5.! Build projects around motivated individuals. Give them the
environment and support they need, and trust them to get the
job done. !
6.! The most efficient and effective method of conveying
information to and within a development team is facetoface
conversation.!
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

6!

Agility Principles - II!


7.! Working software is the primary measure of progress. !
8.! Agile processes promote sustainable development. The
sponsors, developers, and users should be able to
maintain a constant pace indefinitely. !
9.! Continuous attention to technical excellence and good
design enhances agility. !
10. Simplicity the art of maximizing the amount of work
not done is essential. !
11. The best architectures, requirements, and designs
emerge from selforganizing teams. !
12. At regular intervals, the team reflects on how to become
more effective, then tunes and adjusts its behavior
accordingly.!
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

7!

Human Factors!

the process molds to the needs of the people and


team, not the other way around!
key traits must exist among the people on an
agile team and the team itself:!

Competence.!
Common focus.!
Collaboration.!
Decision-making ability.!
Fuzzy problem-solving ability.!
Mutual trust and respect.!
Self-organization.!

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

8!

Extreme Programming (XP)!

The most widely used agile process, originally


proposed by Kent Beck!
XP Planning!

Begins with the creation of user stories!


Agile team assesses each story and assigns a cost!
Stories are grouped to for a deliverable increment!
A commitment is made on delivery date!
After the first increment project velocity is used to
help define subsequent delivery dates for other
increments!

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

9!

Extreme Programming (XP)!

XP Design!
Follows the KIS principle!
Encourage the use of CRC cards (see Chapter 8)!
For difficult design problems, suggests the creation of spike
solutionsa design prototype!
Encourages refactoringan iterative refinement of the internal
program design!
XP Coding!
Recommends the construction of a unit test for a store before
coding commences!
Encourages pair programming!
XP Testing!
All unit tests are executed daily!
Acceptance tests are defined by the customer and excuted to
assess customer visible functionality!

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

10!

Extreme Programming (XP)!


user stories
values
acceptance test criteria
iteration plan

simple design
CRC cards

spike solutions
prototypes

refactoring
pair
programming

Release
software increment
project velocity computed

unit test
continuous integration

acceptance testing
These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

11!

Adaptive Software Development!

Originally proposed by Jim Highsmith!


ASD distinguishing features!

Mission-driven planning!
Component-based focus!
Uses time-boxing (See Chapter 24)!
Explicit consideration of risks!
Emphasizes collaboration for requirements gathering!
Emphasizes learning throughout the process!

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

12!

Adaptive Software Development!


adaptive cycle planning
uses mission statement
project constraints
basic requirements

Requirements gathering
JAD
mini-specs

time-boxed release plan

Release
software increment
adjustments for subsequent cycles

components implemented/tested
focus groups for feedback
formal technical reviews
postmortems

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

13!

Dynamic Systems Development Method!

Promoted by the DSDM Consortium (www.dsdm.org)!


DSDMdistinguishing features!
Similar in most respects to XP and/or ASD!
Nine guiding principles!

Active user involvement is imperative. !


DSDM teams must be empowered to make decisions.!
The focus is on frequent delivery of products. !
Fitness for business purpose is the essential criterion for acceptance of
deliverables.!
Iterative and incremental development is necessary to converge on an accurate
business solution.!
All changes during development are reversible.!
Requirements are baselined at a high level!
Testing is integrated throughout the life-cycle.!

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

14!

Dynamic Systems Development Method!

DSDM Life Cycle (with permission of the DSDM consortium)


These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

15!

Scrum!
Originally

proposed by Schwaber and Beedle!


Scrumdistinguishing features!
Development

work is partitioned into packets!


Testing and documentation are on-going as the
product is constructed!
Work occurs in sprints and is derived from a
backlog of existing requirements!
Meetings are very short and sometimes conducted
without chairs!
demos are delivered to the customer with the timebox allocated!

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

16!

Scrum!

Scrum Process Flow (used with permission)


These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

17!

Crystal!

Proposed by Cockburn and Highsmith!


Crystaldistinguishing features!

Actually a family of process models that allow


maneuverability based on problem characteristics!
Face-to-face communication is emphasized!
Suggests the use of reflection workshops to
review the work habits of the team!

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

18!

Feature Driven Development!

Originally proposed by Peter Coad et al!


FDDdistinguishing features!

Emphasis is on defining features!


a feature is a client-valued function that can be
implemented in two weeks or less.!

Uses a feature template!


<action> the <result> <by | for | of | to> a(n) <object>!

A features list is created and plan by feature is


conducted!
Design and construction merge in FDD!

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

19!

Feature Driven Development!

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

20!

Agile Modeling!

Originally proposed by Scott Ambler!


Suggests a set of agile modeling principles!

Model with a purpose!


Use multiple models!
Travel light!
Content is more important than representation!
Know the models and the tools you use to create them!
Adapt locally!

These slides are designed to accompany Software Engineering: A Practitioners Approach, 7/e
(McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman. !

21!

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