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Lecture AI Problems Space

The document provides an introduction to artificial intelligence and discusses several topics: - It outlines some common AI task domains including mundane tasks like natural language processing, perception, and robot control as well as formal tasks like mathematics, games, and expert systems. - It explains what AI systems are capable of such as helping experts solve difficult problems, designing new devices, learning from examples, and answering questions using structured data and text. - It presents a script problem asking the reader to draw a script of a shopping scenario and write an algorithm to answer questions about it. Various concepts are then defined including state space representation, problem reduction representation, and game trees as ways to represent problems in AI.

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adragon64
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0% found this document useful (0 votes)
39 views

Lecture AI Problems Space

The document provides an introduction to artificial intelligence and discusses several topics: - It outlines some common AI task domains including mundane tasks like natural language processing, perception, and robot control as well as formal tasks like mathematics, games, and expert systems. - It explains what AI systems are capable of such as helping experts solve difficult problems, designing new devices, learning from examples, and answering questions using structured data and text. - It presents a script problem asking the reader to draw a script of a shopping scenario and write an algorithm to answer questions about it. Various concepts are then defined including state space representation, problem reduction representation, and game trees as ways to represent problems in AI.

Uploaded by

adragon64
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 33

Introduction to

Artificial Intelligence
Assoc. Prof. Osama fathy

Problems, Problem space


and Search

Some AI task Domains




Mundane tasks:
 Natural language: generation, understanding,
translation,
 Perception: vision, smelling, hearing,
 Robot control
 Commonsense reasoning: is a reasoning about
physical object and their relation ships to each
other , reasoning about actions and reaction
3

Some AI task Domains




Formal tasks:
 Math : logic, geometry, integral calculus,.. ,
 Games : chess, checkers, backgammon, ..
 Expert tasks:
 Engineering: design, fault finding
manufacturing planning
 Analysis: Scientific, Military, Medical,
Financial .
4

AI What AI can do?




Intelligence systems can help experts to solve


difficult analysis problems (military, financial, ..)
Intelligence systems can help to design new
devices (car's, airplane, .)
Intelligence systems can learn from examples
(artificial neural networks , expert sys's)
Intelligence systems can provide answer to
English questions using both structured data and
free text (Asimo. politic, )
5

Script problem
Draw a script (is a structure that represents the
system's knowledge about a subject) of
shopping text. Then, write an algorithm to
solve the questions.

Script problem








Mary went to store.


Mary went shopping for a new coat.
Mary walked up to sales person.
She asked her if she needed any help.
She asked where the coat department.
She found a red one she really liked.
When she got it home, she discovered that it went
perfectly with here favorite dress
7

Script problem
Q1: What did Mary go shopping for?
Q2: What did Mary find that she liked?
Q3: Did Mary buy any thing?

Solution
1. Arrange actions Time.
2. Coding:
C...customer
Sstore
Psales person
M.......merchandize
Dmoney
Rcolor
T.department
9

1- C enter S

3. Script:

2- C looking around

3- C looks for a specific M

4- C looks for interesting M

5- C ask P for help

6-

7- C find M

9- C buy m

8- C fails to find M

10- C leaves s

11- C leaves s

12- C go to step 2

13- C takes M

14- C leaves S

10

4. Algorithms:

11

Assignment-2:
Prepare two different texts about two different
subjects, and three questions about each one then:
Draw a script for each one
Write an algorithm to solve the questions
for each one
Note: Last date to receipt (hard & soft copy the assignments,
next --------------

12

Problem representation


State space representation:






Problem reduction representation:





States.
Operators.
Initial and goal states.
Initial problem description.
Set of operators for transforming problems to sub
problems.
Set of primitive problem description.

Game tree.
13

A-State space representation:


Define the state space that contain all the possible
configurations of the relevant objects.
 Specify one or more states within that space from
which the problem solving process will start
(initial states).
 Specify one or more states that would be
acceptable as solution to the problem (goal state).
 Specify a set of rules that describe the actions
(operators) available.


14

Example: Water Jug Problem:


You are given to jugs 4-gallon one and 3-gallon
one, neither has measuring markers on it. There
is a pump that can be used to fill the jugs with
water. How can you get exactly 2-gallon of
water into the 4-gallon jug?

4-G

3-G
15

In order to solve the problem:




Define the problem state space including the


start and the goal states and a set of operators
for moving in that space.
The problem can then be solved by searching
for a path through the space from the initial
state to the goal state, So the process of search
is fundamental to the problem solving process.
Examples of basic search techniques:
 Breadth-first search.
 Depth-first search.
16

Example: Water Jug Problem







Solution:
State Space: order pairs of integers (x, y) such
that x = 0, 1, 2, 3, 4 and y = 0, 1, 2, 3.
Start state: is (0, 0).
Goal state: is (2, n) for any value of n.

17

Example: Water Jug Problem




Operators:
# Current
State

New
State

Condition

Description

(x, y)

(4, y)

x<4

Fill 4-G jug

(x, y)

(x, 3)

y<3

Fill 3-G jug

(x, y)

(x-d, y)

x>0

Pour some water


from the 4-G jug

(x, y)

(x, y-d)

y>0

Pour some water


from the 3-G jug
18

Example: Water Jug Problem

# Current
State

New
State

Condition

Description

(x, y)

(0, y)

x>0

Empty the 4-G jug


on the ground

(x, y)

(x, 0)

y>0

Empty the 3-G jug


on the ground

(x, y)

(4,y-(4-x))

x+y4 &
y>0

pour water from


3-G jug into 4-G
jug until it is full
19

Example: Water Jug Problem


# Current
State

New
State

Condition

Description

(x, y)

(x-(3-y),3)

x+y3 &
x>0

pour water from


4-G jug into 3-G
jug until it is full

(x, y)

(x+y,0)

x+y4 &
y>0

pour all the water


from 3-G jug into
4-G jug

10

(x, y)

(0, x+y)

x+y3 &
x>0

pour all the water


from 4-G jug into
3-G jug
20

Example: Water Jug Problem


 Tree:
(0,0)
(0,3)

(4,0)
(4,3)

(0,3)

(0,0)

(1,0)

(2,0)

(4,3)

(1,3)

(4,0)

(0,0)

(3,0)

(4,3)

(2,3)

21

Example: travel salesman problem


A sales man has a list of cites, each of which he
must visit once. There are direct roads between
each pair of cites. Find the route the salesman
should follow for the shortest possible round
trip.
S,G

22

Example: travel salesman problem


State space for the problem:
 A simple control structure solve the problem so
it will simply explore all paths in the tree and
return the shortest one.
 If there are N cites, the number of different
paths among them is (N-1)!
if N= 10 cites, then different paths = 9!=362880
 So, the time required to perform this search is
proportional to N!
if N= 10 cites, then time = 10!=3628800 which
is very large
23

Example: travel salesman problem


A
AB

AD

AC

ABC

ABD

ACB

ACD

ADB

ADC

ABCD

ABDC

ACBD

ACDB

ADBC

ADCB

N= 4 cites, then different paths = 3!=6


D

C
24

Problem representation


State space representation:






Problem reduction representation:





States.
Operators.
Initial and goal states.
Initial problem description.
Set of operators for transforming problems to sub
problems.
Set of primitive problem description.

Game tree.
25

B- Problem reduction representation




In this approach the initial problem description is


given and it is solved by a sequence of
transformations (operators) that changes it into a set
of sub-problems whose solutions are immediate
(primitive problems).
Problem representation:
 Initial problem description.
 A set of operators for transforming problem to
sub-problems.
 A set of primitive problem descriptions.
26

Example: Tower of Hanoi puzzle


A
B
C

A
B
C

1
initial state

3
final state

There are three pegs, 1, 2 and 3, and three disks, a, b and c


(a being the smallest and c being the biggest). Initially, all
the disks are stacked on peg 1. The problem is to transfer
them all on to peg 3. Only one disk can be moved at a time,
and no disk can ever be placed on top of a smaller disk.
27

Example: Tower of Hanoi puzzle


The problem of moving a stack of size N from peg
(1) to peg (3) can replaced by three problems:
Moving a stack of size (n-1) from (1)
(2).
Moving a stack of size (1) from (1)
(3).
Moving a stack of size (n-1) from (2)
(3).
Primitive problem:
Moving a single disk from one peg to another
provided no smaller disk is on the receiving peg.

28

An animated solution of the Tower of Hanoi puzzle


for T(4,3)

29

A model set of the Towers of Hanoi (with 8 disks)

30

The state-space for the Eight -Puzzle problem

31

Example: Measuring problem!

9l
3l

5l

Problem : You are given three jugs 3-liter, 5-liter and


9-liter one, neither has measuring markers on it. There
is a pump that can be used to fill the jugs with water.
How can you get exactly 7-liter of water into the 9liter jug?
32

Which solution do we prefer?

Solution 1:
a
0
3
0
3
0
3
0
3
1
0

Solution 2:

b
0
0
0
0
0
0
3
3
5
5

c
0
0
3
3
6
6
6
6
6
7

start

goal

a
0
0
3
3
3
3

b
0
5
2
0
5
0

c
0
0
0
2
2
7

start

goal

33

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