MT 4 X
MT 4 X
User's Guide
Precautions
Precautions
Contents
Precautions
Introduction
Features
Structure of the MT4X
1 Controls and Connections
2
2
3
Channel Modules
Master Module
Recorder Controls
Transport Controls
Multi-function Display
Front Panel Connections
Rear Panel Connections
Power Connections
5
6
7
8
10
10
11
12
13
2 Example System
14
3 Recording Functions
15
15
16
19
Monitoring
Initial recording
Overdubbing
Punch-in/out recording
Ping-pong recording
Mixdown
4 Synchronization
FSK recording
Synchronized playback
Synchronized mixdown
5 Memory Functions
Memo Function
Repeat Function
Recording Levels Function
Appendix
Troubleshooting
Maintenance
Specifications
Block Diagram
Dimensions
Tracking Sheet
Glossary
21
29
32
34
35
36
39
41
41
42
42
44
44
45
46
48
49
49
51
User's Guide
Introduction
Introduction
Your MT4X Multitrack Cassette recorder is a powerful recording tool that will allow you
to capture your music at a very high level of sound quality. It is an advanced technology,
easy-to-use four-track cassette tape recorder with a comprehensive four-channel mixer.
In order to make use of the many features of the MT4X and to obtain the best performance,
please read this manual thoroughly and keep it in a safe place for future reference.
Features
General
The MT4X consists of a four-channel mixer section and a four-track cassette tape recorder
section inside a compact enclosure. Independent recording and playback is possible for
each track. This allows you to create high-quality multi-track recordings.
Mixer
The mixer section is equipped with independent stereo buses for greater flexibility.
Continuously variable gain controls are provided for each input channel. These can be
used with any input source, from microphones to electronic instruments.
Each channel has a three band equalizer (HIGH, MID, and LOW) giving you flexible
tone-shaping capabilities.
Dual AUX SEND and AUX RETURN (stereo) connectors allow you to add effects from
external signal processors. You can assign the AUX RETURN signal to each channel as
required.
Recorder
The dbx noise reduction system provides substantial noise reduction and a wide
dynamic range.
An automatic punch-in/out recording function and a rehearsal function make
recording easier and more accurate. Locate functions, such as memory and
return-to-zero are provided for additional convenience.
A large, multi-functional display shows the recording and playback levels, along with
a tape counter and other indicators, giving you immediate and helpful information
about the status of the MT4X.
The pitch control allows you to vary the tape speed with in a range of approximately
10%. This can be useful when you have to compensate for pitch variations during an
overdub.
The tape transport is a full-logic mechanism, making recording and playback operation
smooth and simple.
The transport offers two speeds: 9.5 cm/sec and 4.8 cm/sec.
User's Guide
Introduction
User's Guide
Introduction
Mixer
The mixer has four input channels. It adjusts the input signals at each respective channel
and sends them to the bus lines.
The signals input to each channel of the mixer can be switched to either input signals
(MIC/LINE) or playback signals (TAPE). When TAPE is selected, the playback signal from
each track is input to the corresponding channel. The tone of the signal is adjusted
through the equalizer and the volume at the channel faders. It is then sent to the bus lines
using the ASSIGN keys and PAN control.
Bus Lines
There are four main bus lines (group buses) which receive the input signals from each
respective channel of the mixer. If signals from two or more input channels are sent to a
bus line, these signals are overlaid or mixed.
There is also a STEREO bus (L, R), an AUX bus (1,2), and a CUE bus.
Recorder
The signals from the bus lines are recorded by the cassette recorder. It also sends the signal
to the TAPE OUT connectors and back to the mixer (including the CUE bus).
Also refer to the "Block Diagram" on page 48.
User's Guide
Power Connections
Master Module
Front Panel
Connections
Recorder Controls
Transport Controls
User's Guide
Channel Modules
GAIN control
This rotary control adjusts the level of the signal from a
microphone or instrument plugged into the MIC/LINE
INPUT connector
Equalizer controls
These rotary controls are used to adjust the high, middle
and low band frequency levels. To help you select the
"flat" setting easily, each control has a centre-detent at the
"0" position.
HIGH
12 dB at 12kHz-shelving
MID
12 dB at 1kHz-peaking
LOW
12 dB at 80Hz-shelving
AUX controls
to the
This rotary control is used to send the channel signal after the fader
auxiliary send buses. Rotated fully counter-clockwise sends the signal to the AUX 1
bus, fully clockwise to the AUX 2 bus. In the centre-detent "0" position, no signal is
sent to either bus.
ASSIGN keys
These keys are used to select the group bus.
l-ASSIGN-2
3-ASSIGN-4
selects the second track group - groups 3 and 4.
to select the individual track groups.
Use the PAN control
PAN control
This rotary control sets the stereo pan position of the channel signal. It is also used
to select the individual track groups for recording.
User's Guide
Channel fader
This linear control is used to set the channel level. For optimal performance and
signal balance, the fader should be positioned between 7 and 8.
User's Guide
connector
Master fader
This linear control is used to set the level of the master stereo bus. For optimal
performance and signal balance, the fader should be positioned between 7 and 8.
Recorder Controls
Cassette
tape compartment
Multifunction
display
This FLD
(Fluorescent
Light
Display)
shows the
operating
modes and
signal levels of
the MT4X. See
"Multifunction
Display" on
page 11.
TAPE SPEED
CONTROL
These controls
consist of a
rotary PITCH
control and a
tape speed
(4.8/9.5) select
key.
The PITCH
control can
adjust the tape
speed by
approximately
10%.
The tape speed (4.8/9.5) select key is used to switch the tape speed between 9.5 cm/
sec and 4.8 cm/sec. 9.5 cm/sec will be selected automatically when the power is
turned on.
Note: The tape speed cannot be changed while the tape transport is in motion. Press the
then press the tape speed select key.
STOP key
User's Guide
REPEAT key
This key is used to start and cancel the repeat function. When the repeat function is
active, the MT4X will repeatedly playback a selection between two memory points
set with the MEMO keys
. See "Repeat Function" on page 42.
When the automatic punch-in/out function is active, the REPEAT key causes the
MT4X to immediately start the rehearsal mode. See "Using the automatic punch-in/
out function" on page 21.
Note: The repeat interval must be more than three counts on the tape counter
reads "0000".
dbx key
This key is used to turn the dbx noise reduction system on and off. By default, the
dbx system is turned on when the MT4X is first powered on.
is on. See "FSK
The dbx system has no effect on track 4 when the SYNC key
recording" on page 35.
SYNC key
This key defeats the dbx noise reduction system on track 4. This allows you to
record FSK signals onto the track. See "FSK recording" on page 35.
CLEAR key
This key clears the stored memory points. When automatic punch-in/out is active
(the AUTO PUNCH indicator is illuminated), this key clears the current setting
(but does not clear the memory points).
CHECK key
This key is used to verify the memory points. Press and hold this key and the press
The corresponding MEMO indicator
will flash
one of the MEMO keys
and the stored value will be shown on the tape counter
MEMO (1,2) keys
value as memory points. When you
These keys store the current tape counter
will light and the
press one of these keys, the corresponding MEMO indicator
point stored.
removing the
You can clear the memory points by pressing the CLEAR key
cassette tape, or turning off the power.
User's Guide
10
to "0000".
Transport Controls
REHE key and indicator
This key is used to perform a
recording rehearsal. While the
LED indicator over the key is
illuminated, you can simulate a
recording session. This allows
you to check recording levels or
practice punch-in/out without
actually recording.
REC/PAUSE key and indicator
This key is used to record. Before you can actually record, you must arm the tracks
Press this key to place the MT4X in record standby
with the REC SELECT keys
mode. Once you press the PLAY key
recording will begin.
Press the key again to pause the recording.
PLAY key and indicator
REW key
This key is used to rewind the cassette tape.
FFkey
This key is used to fast forward the cassette tape.
STOP key
User's Guide
11
Multi-function Display
This section details the indicators of the FLD (Fluorescent Light Display)
multi-function display
TAPE indicator
This indicator illuminates when a cassette tape is inserted in the cassette tape
compartment. If you press any of the transport keys before you have inserted a
tape, the indicator will flash.
Tape counter
This indicator displays tape position.
Level meters
These indicators display the signal level within a range of -20 dB to +9 dB. The
individual tracks and the stereo bus are displayed.
When dbx is off, the normal signal limit is approximately 0 dB.
When dbx is on, the normal signal limit is approximately +6 dB.
Note: The meters can be switched to peak hold. To switch peak hold on or off, press the
COUNTER RESET key
while holding down the STOP key
Tape speed indicator
These indicators show the current tape speed selection, either 9.5 cm/sec or 4.8 cm/
sec. When the MT4X is first powered on, it defaults to 9.5 cm/sec.
dbx indicator
This indicator illuminates when the dbx noise reduction system is turned on.
SYNC indicator
This indicator illuminates when SYNC key
MEMO indicators
These indicators illuminate when their respective memory points have been set.
User's Guide
12
REPEAT indicator
This indicator illuminates while the repeat function is active.
REC SELECT - TRACK indicators
These indicators flash when you arm the corresponding trade by pressing one of the
REC SELECT keys
The armed indicators switch from flashing to illuminated
when you press the REC/PAUSE key
User's Guide
13
Power Connections
AC IN inlet
Connect the supplied power cord here.
POWER switch
This switch turns the power on and off.
Note: Always make sure the Master fader
is set to "0" and the MONITOR/
PHONES level control is set to "MIN" when turning the MT4X on or off.
CAUTION (FOR CANADIAN MODEL)
TO PREVENT ELECTRIC SHOCK/ MATCH WIDE BLADE OF PLUG TO WIDE
SLOT, FULLY INSERT.
User's Guide
Example System
Example System
User's Guide
14
15
Recording Functions
3 Recording Functions
The basic functions of multitrack recording are as follows:
Monitoring the recording or playback to listen for
Monitoring
mistakes or unwanted distortion.
Recording the first instrument or part.
Initial recording
Recording additional instruments or parts while
Overdub recording
monitoring the previously recorded tracks.
Punch-in/out recording Correct mistakes or add short segments to an existing
track.
Bounce several existing tracks onto another track.
Ping-pong recording
Mix the results of your multitrack recording onto a stereo
Mixdown
master tape.
Monitoring
The MT4X offers you a great deal of flexibility in monitoring the status of your recordings.
You can monitor the individual channel groups, the stereo bus, the cue bus, or any
combination.
You control monitoring with the MONITOR SELECT keys
GROUP The GROUP keys allow you to monitor the group bus signals.
If you only press one key, you will hear monaural output. If
you press both keys, you will hear groups 1 and 3 in the left
channel and groups 2 and 4 in the right channel.
The signals on the group buses go directly to the recorder.
STEREO The STEREO key allows you to monitor the stereo bus signal.
You can monitor the signals from the four input channels as
well as the AUX RETURN signal.
Some of these signals may not have been assigned to the
group bus, allowing you to listen to signals that will not be
recorded.
The CUE key allows you to monitor the playback signals
CUE
directly from the cassette tracks. You can set the volume for
each track with the CUE LEVEL controls. The cue bus is
monaural.
When you are recording, the record signal is monitored.
Of these three monitor sources, you will probably find the cue bus is the most useful. This
bus allows you to monitor the previously recorded tracks as well as new material
independently of the mixer section. It is sometimes very important to be able to listen
directly to the tracks, for example, to compare different mixer settings to the original
signal.
You adjust the overall monitoring level with the MONITOR/PHONES control.
User's Guide
Recording Functions
16
Initial recording
The first step in multitrack recording is to record the initial tracks. Usually these are your
rhythm tracks: bassguitar, rhythm guitar, and drums.
Note: Before you record anything, you must connect the MT4X to both an input source and a
monitoring system. See "Example System" on page 14.
Track to be recorded
2)
Connect the input source to the corresponding MIC/LINE INPUT connector for
each channel.
3)
4)
User's Guide
Recording Functions
17
5)
Press the
ASSIGN key:
Press the
ASSIGN key:
Group 1
Group 2
Group 3
Group 4
-> Track 1
-> Track 2
-> Track 3
-> Track 4
If the PAN control is set to a position partway between L/ODD and R/EVEN, the
input signal will be sent to both the odd and even group buses.
If you press both ASSIGN keys, the input signal will be sent to at least two group
buses.
6)
REC SELECT
8)
to "0000".
User's Guide
Recording Functions
18
13)
to stop and
The indicators above the REC/PAUSE and PLAY keys switch off and the
REC SELECT - TRACK indicators resume flashing.
User's Guide
19
Recording Functions
Overdubbing
Overdub recording is the basis of all multi-track recording. It enables you to record
additional instruments or parts track-by-track while listening to the previously recorded
tracks.
Track to be overdubbed
Drum track
2)
3)
Rotate the GAIN control to adjust the level of the input signal.
4)
Using the ASSIGN keys and the PAN control select the group bus you want the
input signal to go to.
Press the REC SELECT keys for the tracks you want to record.
The corresponding REC SELECT - TRACK indicator on the display will flash.
5)
6)
7)
8)
Press the RETURN TO ZERO key to rewind the tape back to "0000" on the tape
counter.
User's Guide
Recording Functions
20
The indicator above the key lights and any flashing REC SELECT - TRACK
indicators will be illuminated.
10) Set the channel fader to the nominal level between "7" and "8" and adjust the GAIN
controls.
Rehearsal
After you have set the recording levels, you should rehearse the overdub to verify and
adjust the settings and cue levels.
11) Press the PLAY key to start the rehearsal.
The indicator above the key lights and the MT4X starts the tape. Start playing.
Tip: Sometimes the pitch of an instrument and the pitch of the previously recorded
tracks is slightly different. If you cannot adjust the pitch of the instrument, you can
-PITCH control. The
compensate for the error with the TAPE SPEED CONTROL
PITCH control can adjust the tape speed by approximately 10%. During rehearsal,
adjust the PITCH control until you have matched the instrument with the tracks.
12) Press the RETURN TO ZERO key to stop the rehearsal and rewind the tape.
The indicators above the REHE and PLAY keys switch off and the REC SELECT TRACK indicators resume flashing.
15) When the track is complete, press the RETURN TO ZERO key to stop and rewind
the tape.
The indicators above the REC/PAUSE and PLAY keys switch off and the
REC SELECT - TRACK indicators resume flashing.
User's Guide
21
Recording Functions
To overdub another part, simply repeat steps 1 to 17.
Bassguitar track
Track to be overdubbed
Drum track
Punch-in/out recording
This technique is used to re-record short sections, correct mistakes, or add new sections to
silent passages. You play your part while punching in and out to start and stop the
recorder. For the greatest precision, you should use the advanced automatic punch-in/out
features of the MT4X.
However, it is reasonably easy to punch-in manually. If you have a footswitch, you can
also punch in and out using your foot. This keeps your hands free for making music.
Tip: You should ensure that the mixer and instrument settings are identical to the original
recording. If you record a punch-in at a different volume level, for example, it will not blend into
the previously-recorded track and your edit will be obvious. You will find keeping accurate track
sheets invaluable to making invisible punch-in/out recordings. See "Tracking Sheet" on page 49.
There are three basic methods for punch-in/out recording:
Using the automatic punch-in/out function.
Using the REC/PAUSE key and the PLAY key.
Using the optional footswitch.
Connect the input source, set the input select key, and adjust the GAIN control and
channel fader so that the mixer setting is identical to the previous recording.
Note: If you are using an optional FC5 footswitch, plug it into the PUNCH I/O
footswitch connector.
2)
Press the REC SELECT key for the track you want to punch-in.
User's Guide
Recording Functions
22
Note: You can skip step 2 at this point. However, you must select a track before you
perform the actual recording.
Note: When you perform a punch-in/out recording, you need to find a blank section of about
1 second for your punch-in and punch-out locations. This is because of the gap between the erase
head and record/playback head. Otherwise you may find that you have accidentally erased
material that was before or after the re-recorded segment.
The pre-roll point - the punch-in/out operation starts playback at this point to give you
a count-in.
The punch-in point - recording begins.
The punch-out point - recording ends.
The post-roll point - the punch-in/out operation stops.
3)
Fast-wind or rewind the tape to the location where you want to start the pre-roll. A
location two or three measures before the punch-in point usually works well. Press
to mark the pre-roll point.
the AUTO PUNCH I/O key
Note: If you press this key while a memory point is stored (either or both memory
indicators on the display are illuminated), the memory point data will be temporarily
deleted and the indicator(s) switched off. When you cancel the Auto Punch function, the
memory point data will be restored and the indicator(s) illuminated again. See "Memory
Functions" on page 41.
User's Guide
23
Recording Functions
The AUTO PUNCH and START indicators
above the REHE key will begin flashing.
Note: The AUTO PUNCH indicator will either be flashing or illuminated while the
automatic punch-in/out function is active.
4)
Press the PLAY key (or step on the footswitch) to play the tape.
The START indicator will light and the IN indicator will begin flashing. The
indicator above the REC/PAUSE key will flash rapidly.
Note: You can reverse the order of steps 3 and 4. In this case, you would mark the start
point while playing by pressing the AUTO PUNCH I/O key.
5)
At the punch-in location, press the REC/PAUSE key (or step on the footswitch).
The START indicator will switch off, the IN indicator will light, the OUT indicator
will begin flashing, and the punch-in point will be stored. The indicator above the
PLAY key will flash rapidly.
6)
At the punch-out location, press the PLAY key (or step on the footswitch).
The IN indicator will switch off, the OUT indicator will light, and punch-out point
will be stored.
Ten (10) counts on the tape counter (at 9.5 cm/sec - 5 counts at 4.8 cm/sec) after the
punch-out location becomes the post-roll point. The OUT indicator will switch off,
the START indicator will begin flashing, and the tape is automatically rewound
User's Guide
Recording Functions
24
Rehearsal
The MT4X automatically enters rehearsal mode after you have assigned the punch-in and
punch-out points. This mode allows you to practice the punch-in/out operation before
you actually commit anything to tape.
Note: In this mode, you can press the REPEAT key
to start Repeat Rehearsal. The MT4X
will automatically perform rehearsal playback between the pre-roll point and the post-roll point.
For more detail, see "Repeat Function" on page 42.)
7)
Press the MONITOR SELECT - CUE key. Adjust the CUE LEVEL controls for the
selected tracks. Set the monitor volume with the MONITOR/PHONES level
control.
8)
Press the PLAY key (or step on the footswitch) to play the tape.
At the punch-in location, the START indicator will switch off, the IN indicator will
light, and the indicator above the REHE key will light. If you are monitoring the cue
bus, the sound will switch from the tape to the input source.
At the punch-out location, the IN indicator and indicator above the REHE key will
switch off, the OUT indicator will light, and monitor source will switch back to the
tape.
At the post-roll point, the OUT indicator will switch off, the START indicator will
begin flashing, and the tape is automatically rewound back to the pre-roll point.
When tape is rewound, the AUTO PUNCH and START indicators will light and the
indicator above the REHE key will flash rapidly.
If you are satisfied with the working points, you can move on to the next operation,
to clear the points and
the actual recording. Otherwise, press the CLEAR key
repeat steps 3 to 6.
Recording
9)
User's Guide
25
Recording Functions
10) Press the PLAY key (or step on the footswitch) to play the tape. Get ready to play
the punch-in part.
At the punch-in location, the START indicator will switch off, the IN indicator will
light, and the indicator above the REC/PAUSE key and the REC SELECT - TRACK
indicator will light.
At the post-roll point, the OUT indicator will switch off, the START indicator will
begin flashing, the indicator above the PLAY key will flash in a pattern (check
waiting condition), and the tape is automatically rewound back to the pre-roll
point.
When tape is rewound, the AUTO PUNCH and START indicators will light.
User's Guide
Recording Functions
Status indicators
During the operation of the automatic punch-in/out function, you can determine the
status by checking the indicators shown in the following table:
Function
User's Guide
Display Indicators
LEDs
26
27
Recording Functions
Blank space
Track to be
re-recorded
Punch-in
point
Segment to be
re-recorded
Punch-out
point
Note: When you perform a punch-in/out recording, you need to find a blank section of about
1 second for your punch-in and punch-out locations. This is because of the gap between the erase
head and record/playback head. Otherwise you may find that you have accidentally erased
material that was before or after the re-recorded segment.
1)
Connect the input source, set the input select key, and adjust the GAIN control and
channel fader so that the mixer setting is identical to the previous recording.
2)
Press the REC SELECT key for the track you want to punch-in.
The REC SELECT - TRACK indicator on the display will flash.
3)
4)
5)
User's Guide
Recording Functions
28
Blank space
Track to be
re-recorded
Punch-in
point
Play
Record
Segment to be
re-recorded
Punch-out
point
Play
Stop
Note: When you perform a punch-in/out recording, you need to find a blank section of about
1 second for your punch-in and punch-out locations. This is because of the gap between the erase
head and record/playback head. Otherwise you may find that you have accidentally erased
material that was before or after the re-recorded segment.
1)
2)
Connect the input source, set the input select key, and adjust the GAIN control and
channel fader so that the mixer setting is identical to the previous recording.
Plug an optional FC5 footswitch into the PUNCH I/O footswitch connector
Note: Yamaha supplies an optional footswitch, FC5. Using another manufacturer's
footswitch may cause mis-timing. See your Yamaha dealer for details.
3)
4)
Press the REC SELECT key for the track you want to punch-in.
The REC SELECT - TRACK indicator on the display will flash.
Press the REC/PAUSE key.
Note: You can practice the punch-in at this point with the rehearsal function. Press the
REHE key instead of the REC/PAUSE key.
The indicator above the key lights and the flashing REC SELECT - TRACK indicator
will be illuminated.
5)
6)
The indicator above the PLAY key lights, the indicator above the REC/PAUSE key
will flash rapidly, and the MT4X starts the tape. Get ready to play the punch-in part.
At the punch-in location, step on the footswitch again.
The indicator above the REC/PAUSE key lights. Play the punch-in part.
7)
User's Guide
29
Recording Functions
Ping-pong recording
Ping-pong recording allows you to bounce several previously-recorded tracks onto an
unrecorded track. Using this technique, you can create a recording with effectively more
than four tracks.
There are two basic techniques you can employ when making a bounce-down recording:
Mixing three previously-recorded tracks onto a destination track.
Overdubbing a new sound source during a ping-pong recording.
Bouncing tracks
Bassguitar track
Guitar track
Drum track
(Bassguitar track)
(Guitar track)
(Drum track)
Rhythm track
Fast-wind or rewind the tape to the beginning of your recording. Press the
COUNTER RESET key to set the tape counter to "0000".
2)
3)
Set the input select keys to the TAPE position for the source tracks.
On each of the source tracks, use the ASSIGN keys and the PAN control to select the
group bus for the destination track.
4)
5)
The corresponding REC SELECT - TRACK indicator on the display will flash.
Press the MONITOR SELECT - GROUP key corresponding to the destination track.
Rehearsal
6)
7)
The indicator over the key lights and the flashing REC SELECT - TRACK indicators
will be illuminated.
Press the PLAY key to start the rehearsal.
The indicator above the key lights and the MT4X starts the tape.
8)
Adjust the channel fader, PAN controls, and equalizer controls for each source
channel.
User's Guide
Recording Functions
30
If required, add effects using the AUX SEND and AUX RETURN controls and
connectors. Adjust the effects for each channel.
Note: You cannot apply effects to the individual tracks nor can you adjust the sound
balance once you have mixed them onto a single track. You must apply any effects, and
adjust the equalization and balance, during the bounce-down recording.
9)
Press the RETURN TO ZERO key to stop and rewind the tape.
Recording
10)
11)
12)
When the recording is finished, press the RETURN TO ZERO key to stop and
rewind the tape.
The indicators over the REC/PAUSE and PLAY keys switch off and the
REC SELECT - TRACK indicators resume flashing.
14)
15)
Overdubbing/ping-pong recording
Bassguitar track
Guitar track
Drum track
(Bassguitar track)
(Guitar track)
(Drum track)
Synth & Rhythm track
User's Guide
31
Recording Functions
This technique is a combination of overdubbing (see "Overdub recording" on page 15) and
ping-pong recording.
1)
Connect the input source for the overdubbing channel to its corresponding MIC/
LINE INPUT connector.
2)
3)
Rotate the GAIN control to adjust the level of the input signal.
4)
Use the ASSIGN keys and the PAN control to select the group bus for the
destination track.
5)
Set up the source tracks as listed in the previous section ("Preparation for recording"
on page 29).
6)
7)
Press the RETURN TO ZERO key to stop and rewind the tape.
8)
Press the REC/PAUSE and PLAY keys to start recording. When the recording is
finished, press the RETURN TO ZERO key to stop and rewind the tape.
9)
Ping-pong notes
Avoid ping-pong recordings to an adjacent track (for example, avoid bouncing track 2
to track 1 or track 3) as much as possible. Otherwise, crosstalk (the signal leak at the
record/playback head) may cause feedback.
If you must ping-pong to an adjacent track, set your recording levels carefully. Set the
tape speed to 9.5 cm/sec for the highest quality sound. Do not boost the HIGH
equalizer control too much. You should also use the dbx noise reduction system to
avoid feedback and control noise levels.
Unfortunately, sound quality will deteriorate rapidly if you overuse the ping-pong
recording technique. You should try to plan out your multitrack recording to minimize
the amount of bouncing that you need to perform. Remember, Sgt. Pepper's Lonely
Hearts Club Band by the Beatles, was recorded on a four-track system!
User's Guide
Recording Functions
32
Mixdown
Mixdown is the process of combining the four individual tracks into a final stereo
mix. You blend and polish the sounds before you record them onto a stereo cassette
recorder or DAT recorder.
The mix is created using the various mixer controls. You adjust the track levels with
the channel faders, change the equalizations, and modify the stereo image with the
pan controls. You can also connect external signal processors, such as a reverberator
or digital delay, to further refine your mix.
1)
Using compatible cables, plug the stereo inputs of the master recorder into the
STEREO OUT connectors
2)
Connect any external signal processors to the MT4X. Plug a compatible cable from
into the input connector on the effect unit. Plug the
the AUX SEND connector
output from the effect unit into the AUX RETURN connectors
Note: If the effect unit has stereo outputs, connect it to the MT4X in stereo. Otherwise,
plug it into the L/MONO connector.
Note: The MT4X has two auxiliary (AUX SEND and AUX RETURN) channels.
For an alternative setup, you can connect an external effects unit in between the
MT4X (STEREO OUT connectors) and your master recorder.
3)
4)
Set the input select keys to the TAPE position for the individual tracks.
Set the master fader to the nominal
Press the MONITOR SELECT - STEREO key
level between "7" and "8".
User's Guide
33
Recording Functions
Rehearsal
5)
6)
Adjust the channel levels with the channel faders. Set the equalization with the
HIGH, MID, and LOW equalizer controls
Use the Pan control to adjust the pan
position. Set the aux send level with the AUX SEND controls
Adjust the
auxiliary return levels with the LEVEL controls
Set the levels and other parameters of any connected signal processing equipment.
Adjust the record levels on the master recorder.
7)
When you are satisfied with the levels, press the RETURN TO ZERO key to stop the
rehearsal and rewind the tape.
Recording
8)
9)
Start recording on the master recorder. Press the PLAY key on the MT4X to start
playback.
Note: You may want to remove any count-ins before you create your master tape. There
are several ways of doing this. One method is to switch (input select key) the track that
contains the count-in to the MIC/LINE position until the count is completed and then
switch it to the TAPE. Another method is to set the MT4X to start playback after the
count-in. Use the method that you find most comfortable.
When the recording is finished, rewind the master recorder and play back the tape.
Tip: You can add a synchronized MIDI part to your mix. See "Synchronized mixdown"
on page 39.
User's Guide
Synchronization
34
4 Synchronization
The MT4X has the ability to synchronize MIDI sequencers, rhythm programmers, and
other devices to the existing tracks on your tape. The following section describes some of
the advanced techniques you can employ.
When you create an overdub recording, you play along with the previously recorded
tracks - matching the tempo. This is easy for a guitarist, vocalist, or keyboard player, but
not so easy for a MIDI sequencer or rhythm machine. To synchronize MIDI instruments,
you need to provide a timecode signal that the MIDI instrument can follow. This involves
recording MIDI timecode onto a track using a technique called FSK (Frequency Shift
Keying). Typically, the best time to do this is when you are laying down your basic tracks
using a MIDI sequencer or rhythm machine to set the tempo.
Some MIDI sequencers and rhythm machines are already equipped with a SYNC OUT
connector. You can plug this type of machine directly into the MT4X to record FSK onto
one of the tracks.
FSK track
If your MIDI sequencer or rhythm machine is not equipped with a SYNC OUT connector,
you may need a MIDI/FSK converter such as the Yamaha YMC10. You plug the MIDI/
FSK converter in between your MIDI sequencer or rhythm machine and the MT4X to
record FSK onto one of the tracks.
MIDI OUT
FSK Signal
Rhythm
Programmer
(MIDI Master)
MIDI IN
MIDI Converter
FSK track
Please refer to the user's manual supplied with your MIDI instrument to see if it can
output compatible FSK signals.
User's Guide
35
Synchronization
FSK recording
Record FSK signals on track 4
The MT4X is equipped with a dbx noise reduction system. For recording normal audio
signals, the noise reduction system is beneficial. However, dbx interferes with the
recording of FSK signals. This sometimes results in an unusable sync track. Therefore, the
MT4X is also equipped with a SYNC key. When you press the SYNC key, the dbx system
is defeated on track 4, allowing you to have noise reduction on your audio tracks and a
usable sync track.
Connect the MIDI/FSK output from your sequencer, rhythm machine, or converter
to one of the MIC/LINE INPUT connectors.
2)
Set the input select key for the corresponding channel to the MIC/LINE position.
3)
4)
5)
6)
7)
Set the channel fader to the nominal level between "7" and "8".
Press the REC SELECT key for track 4.
The REC SELECT - TRACK indicator on the display will flash.
8)
9)
If you are going to record audio signals from the MIDI instrument along with the
FSK signal, connect the audio outputs to the channel connectors and set the mixer
channels. See "Initial recording" on page 15.
Rehearsal
10)
Press the REHE key to put the MT4X into rehearsal mode.
11)
12)
13)
Fast-wind or rewind the tape to the beginning of your recording. Press the
COUNTER RESET key to set the tape counter to "0000".
15) Press the REC/PAUSE and PLAY keys to start recording.
16)
User's Guide
Synchronization
36
Run the song program on the MIDI instrument from beginning to end. The Song
Start, Tempo (and tempo changes), and Song End are recorded onto the FSK track.
17)
When the MIDI program has completed, stop the MIDI instrument and press the
RETURN TO ZERO key to stop and rewind the tape.
Synchronized playback
Overdubbing with a synchronized performance
If your MIDI sequencer or rhythm machine cannot accept FSK signals, you may need a
MIDI/FSK converter such as the Yamaha YMC10. You need to plug the MIDI/FSK
converter in between the MT4X and your MIDI instrument.
Some MIDI sequencers and rhythm machines can read FSK signals. You can plug this type
of machine directly to the MT4X to synchronize to the recorded FSK signal.
37
Synchronization
Set the connected MIDI instrument to FSK sync mode, to receive the FSK signals
from the MT4X. Set any other connected MIDI instruments to MIDI clock mode to
slave to the MIDI device receiving the FSK signals. Perform any other required
setup on your MIDI instruments to ensure they perform correctly once the MT4X
starts playing the FSK signals.
Please refer to the instruction manual supplied with your MIDI instrument for
further setup details.
2)
Connect your MIDI instrument(s) to a monitor mixer. Then connect the input source
for each channel to the corresponding MIC/LINE INPUT connector.
Adjust the input and monitor levels. See "Overdubbing" on page 19.
Tip: You may find it easier to have just one monitor channel to adjust. Plug a cable
between the MONITOR OUT connectors and the input channels of the monitor mixer.
3)
Press the REC SELECT keys for the tracks you want to record.
The corresponding REC SELECT - TRACK indicator on the display will flash.
4)
If dbx system is on, press the SYNC key. The SYNC indicator will light.
Rehearsal
5)
Press the REHE key to put the MT4X into rehearsal mode.
6)
a point after the FSK signal began. You must ensure the tape plays back from before the
start of the FSK track.
User's Guide
Synchronization
38
Play the overdub part along with the MIDI instrument(s) and the previously
recorded tracks.
7)
8)
Adjust the recording and monitoring levels while watching the level meters.
When you are satisfied with the levels, press the RETURN TO ZERO key to stop the
rehearsal and rewind the tape.
Recording
9)
10) When the recording is complete, press the RETURN TO ZERO key to stop and
rewind the tape.
User's Guide
39
Synchronization
Synchronized mixdown
You can use the FSK signal to synchronize MIDI instruments to the previously recorded
tracks on the MT4X while you are creating a mixdown recording (see "Mixdown" on page
32).
One of the advantages of this technique is that you can add multiple instruments to your
mix without having to bounce-down tracks. To take full advantage of this technique, you
may have to use an external mixer.
Tip: A special feature of the MT4X is its TAPE OUT connectors. These allow you to send the
track signals directly from the recorder to your external mixer.
2)
Set any other connected MIDI instruments to MIDI clock mode to slave to the MIDI
device receiving the FSK signals. Perform any other required setup on your MIDI
instruments to ensure they perform correctly once the MT4X starts playing the FSK
timecode.
Please refer to the instruction manual supplied with your MIDI instrument for
further setup details.
User's Guide
Synchronization
3)
40
Plug compatible cables from the other TAPE OUT connectors (1, 2, and 3) into the
inputs of your mixer.
Tip: An alternative approach is to create a stereo mixdown with the built-in mixer and
send that to the external mixer from the STEREO OUT connectors.
4)
Connect the audio outputs from the MIDI instruments to the mixer inputs.
5)
Connect the stereo inputs of the master recorder to the stereo outputs of the mixer.
6)
Connect any external signal processors to the auxiliary connectors of the mixer.
Rehearsal
7)
If dbx system is on, press the SYNC key. The SYNC indicator will light.
8)
9)
Adjust the levels, equalization, and pan of each channel on the mixer. Set the
auxiliary send and return.
Adjust the record levels on the master recorder.
10) When you are satisfied with the levels, press the RETURN TO ZERO key to stop the
rehearsal and rewind the tape.
Recording
11) Insert a tape into the master recorder.
12) Start recording on the master recorder. Press the PLAY key on the MT4X to start
playback.
The synchronized mixdown will be carried out automatically.
When the recording is finished, rewind the master recorder and play back the tape.
User's Guide
41
Memory Functions
5 Memory Functions
Memo Function
Store a memory location
You can mark two memory locations which can be used to quickly return to a specific
point on your tape.
1)
2)
Note: The locate interval must be more than three counts on the tape counter.
If you reset the tape counter, the MT4X will re-calculate the stored memory
locations. When you check a memory location, the value displayed will reflect the
reset tape counter. When you locate to a memory location, the MT4X will fast-wind
or rewind to the correct location.
User's Guide
Memory Functions
42
Repeat Function
The MT4X will repeatedly play a section of the tape between two memory locations.
1)
2)
As soon as the MT4X has reached the first memory location, playback is started.
The REPEAT indicator is illuminated.
Repeat notes
If only one memory location is stored, the MT4X will repeat from the tape counter
location "0000" to the stored point.
Playback is repeated 16 times continuously, then the tape is rewound back to the first
memory location and stopped. The REPEAT indicator is switched off.
You cannot change the memory locations during repeat playback.
The repeat interval must be more than three counts on the tape counter.
2)
User's Guide
43
Memory Functions
Confirm the tape position
1)
2)
The maximum level segment of the selected track will light and the tape counter
will display the corresponding location value for as long as the two keys are
pressed. If the level is beyond the recommended level, the segment will flash.
The following display shows Track 2 being checked.
Note: If the maximum level is reached a several locations, only the first location is
displayed.
If you reset the tape counter after the recording, the location displayed will be
incorrect. Unlike the memo function, the MT4X does not re-calculate the maximum
level memory locations.
2)
Note: The maximum recording level data is NOT cleared automatically. Before each
recording, you should reset the stored levels. Otherwise you could mistake the levels of a
User's Guide
Appendix
44
Appendix
Troubleshooting
If you experience difficulty operating the MT4X, or it does not seem to be working as it
should, look up the problem in the following table. You may find it is just a simple error,
easy to correct.
Symptom
Possible Cause
Solution
Note: If the MT4X still cannot be powered ON, please contact your
Yamaha dealer.
Cannot record.
Recordings sound
dull, suffer from wow
and flutter, or are of
poor quality.
Recordings playback
at the wrong pitch.
User's Guide
45
Appendix
Maintenance
The MT4X requires regular maintenance to remain in top operating condition. If you
observe the following problems, you should clean and possibly demagnetize the unit:
User's Guide
Appendix
46
Specifications
Model
4-track/4-channel one direction recording and playback cassette recorder with mixer
Tape Transport
Tape Type
Track Configuration
Heads
Motor
Tape Speed
Pitch Control
Wow & Flutter
Electrical Specifications
Input connectors
Output connectors
MIC/LINE x 4
AUX RETURN L/MONO,R x 2
AUX SEND x 2
STEREO OUT L,R x l
MONITOR OUT L,R x l
TAPE OUT x 4
PHONES L,R x l
Connectors
MIC/LINE
Input impedance
Nominal input level
Minimum input level
Maximum input level
Output impedance
Nominal load impedance
Nominal output level
Output impedance
Nominal load impedance
Nominal output level
Output impedance
Nominal load impedance
Nominal output level
Output impedance
Nominal load impedance
Nominal output level
Nominal load impedance
Maximum output level
10
-10 dB to -50 dB (input fader nominal)
-56 dB (GAIN control MAX, input fader
maximum)
+10 dB (GAIN control MIN, headroom
margin)
10
-10 dB (AUX RETURN - LEVEL control
nominal)
-16 dB (AUX RETURN - LEVEL control
maximum)
1
10 or more
-10 dB (at 10 load)
1
10 or more
-10 dB (at 10 load)
1
10
or more
-10 dB (at 10
1
10 or more
-10 dB (at 10
load)
load)
8 to 40
Mixer
Frequency response (at nominal input and output)
20 Hz to 20kHz + l dB /- 3dB MIC IN - STEREO OUT
LINE IN-STEREO OUT
LINE IN - PHONES OUT
User's Guide
47
Appendix
Specifications (continued)
Signal-to-Noise ratio (at nominal input and output)
68 dB / IHF-A
75 dB/IHF-A
Distortion (1 kHz at nominal input and output)
0.1%/30kHz LPF
0.03%/30 kHz LPF
Equalizer
Recorder
Frequency Response
Signal-to-Noise ratio
Distortion
Channel separation
Erase rate
Noise reduction
LOW
MID
HIGH
General
Control jacks
Power requirements
120 V AC, 60 Hz
230 V AC, 50 Hz
4.4 kg
AC power cord
0 dB = 0.775 V rms
User's Guide
Appendix
Block Diagram
Dimensions
User's Guide
48
49
Appendix
Tracking Sheet
There is a tracking sheet template on the back cover of this manual. You should
make a number of photocopies and use them to keep a log of your recording
sessions.
Initial tracks
Recording the bassguitar and drum machine:
Overdubbing
Recording the synthesizer and MIDI tone generator:
User's Guide
Appendix
50
Mixdown
Add equalization and effects and record to the master recorder:
Glossary
Auxiliary Bus
The MT4X has two auxiliary buses. These buses are generally used to send signals
to external signal processing units.
Auxiliary Send Each channel module includes an AUX control, which selects an
auxiliary bus and determines the amount of signal fed to corresponding the AUX
SEND output connector.
Auxiliary Return The AUX RETURN controls determine the destination and
amount of signal that is fed back into the MT4X via the AUX RETURN input
connectors. You can return an effect in stereo, to further enhance your recording.
User's Guide
51
Appendix
Capstan
A slender metal pillar adjacent to the pinchroller. The capstan is driven by the DC
servo motor and controls the tape speed. The tape pulled across the erase and
record/playback heads by the pressure between the capstan and pinchroller.
CUE monitor
This bus is used to listen to previously recorded tracks. It is mostly used to assist the
musicians recording a new part. You can also process effects through the monitor
bus without recording them to tape. The CUE bus is monaural.
DAT (Digital Audio Tape)
A two-channel, 16-bit digital recording system using magnetic tape and a rotary
head mechanism. DAT machines are often used as master recording units.
Professional units can record at 33 kHz, 44.1 kHz, and 48 kHz sampling rates.
dbx noise reduction
A system to reduce tape noise and improve the dynamic range of analog tape.
dbx employs a pre-emphasis to boost the high frequencies, followed by a 2:1
compression of the signal during recording. The signal is expanded and then deemphasized on playback. The MT4X uses dbx noise reduction to reduce noise
and keep your recordings clean and crisp.
Demagnetizer
A hand-held device that removes the residual magnetic field that routinely builds
up on a recording head. Without demagnetizing (also called degaussing), this
residual magnetic field can cause distortion. Use of a demagnetizer is an integral
part of maintaining any tape recorder.
Equalization (EQ)
The process of adjusting (boosting or cutting) the frequency ranges for optimal
sound. Many engineers try to record with flat equalization, only adjusting the
frequencies on mixdown.
Fader
Each channel module contains a fader, a slider that is used to adjust the level of that
channel relative to the other channels. The MASTER module fader is used to adjust
the overall stereo level.
FSK (Frequency Shift Keying)
A method of recording MIDI clock data onto one of the tracks of the MT4X. A
device translates the data into two distinct frequencies that represent the two binary
states: "on" and "off". Some MIDI instruments can directly output FSK sync
signals. Otherwise, you will need a MIDI/FSK converter such as the Yamaha
YMC10.
GAIN
Various musical instruments and devices output different levels of signal. Gain is a
measure of electronic input over output. Each channel module includes a GAIN
control that can alter the input levels to compensate for line, instrument, or
microphone levels.
Head
A transducer used to convert electrical impulses into patterns of magnetism during
recording and to convert patterns of magnetism into electrical impulses during
playback. The MT4X uses a special 4-track permalloy record/playback head.
Instrument level
The level of gain output by such devices as an electric bass or guitar.
Line level
The level of gain output by such devices as a synthesizer, drum machine, CD player,
etc.
User's Guide
Appendix
52
Master recorder
A second tape recorder used during the mixdown process. The master recorder can
be any two-track stereo recorder, such as a stereo cassette, reel-to-reel, or DAT
recorder.
MIC/LINE input
User's Guide
53
Appendix
Pre-fader
A signal that is sourced before the fader, therefore, the fader has no control on the
signal.
Punch-In/Out recording
A recording technique used primarily to correct mistakes by re-recording over a
short section of a track.
Stereo mix
A two-track mix with left and right stereo channels. The finished product of a
mixdown session.
Striping the tape
Applying a timecode to the tape for synchronization purposes. On the MT4X, you
apply the timecode to Track 4.
Synchronization
The technique of coordinating external MIDI instruments and the playback of the
MT4X via a timecode. See Overdub recording.
Track
A physical band on a recording tape created by a recording head. The MT4X creates
four tracks on one side of a standard audio cassette.
Tracking sheet
A chart that lists what was recorded on each track, the settings used, and in what
order.
User's Guide
YAMAHA CORPORATION
MT4X OM
5/20/99 19E0112