Halftone Printing
Halftone Printing
Led by trends in design and marketing, advertisers are more frequently incorporating complex
colour graphics and photography in their screen printed advertising and point of sale
materials. In printing terms, this has prompted a move away from solid colours and towards
halftone printing 4-colour halftones, in particular. As a result, screen printers now find
themselves competing in a changing marketplace where a greater emphasis is being placed on
the ability to produce good quality 4-colour halftone prints.
Some screen printers have been producing halftone work for many years and are perfectly
positioned to capitalise on the growing demand for this type of work. Indeed, the ability to print
4-colour halftones has traditionally been held up as a sign of a superior print operation. Other
printers, however, are only just coming to grips with the new and greater demands of this
application of the screen printing process, having recognised the need to move with the times.
Whether you are an established halftone printer or entering the market for the first time, The Sericol
Halftone Printing Manual is intended to provide an invaluable source of information and advice.
Derived from Sericols long involvement with halftone screen printing, it places a quarter century of
experience and expertise at your fingertips.
For the newcomer, the manual is structured to provide comprehensive, step-by-step explanations of
all the key areas that affect the final printed result. It allows you to build up your knowledge of the
different processes at your own pace, in a logical, easy-to-follow manner. Plain English makes even
the most complex concepts easy to understand.
The experienced halftone screen printer will probably prefer to dip in and out of the text to find the
information and advice which is most relevant to their level of expertise. For you, the manual
provides useful information on how to adapt your current working practices to improve the quality
and efficiency of your operation and become even more successful in an increasingly competitive
marketplace. In particular, the manual spells out the considerable benefits to be gained from
adopting the latest digital repro technologies.
The expansion of halftone printing has been accompanied by a general move towards computergenerated art, coupled with major developments in digital pre-press technologies. Just as screen
printers are being asked to produce more and more 4-colour halftones, to ever higher standards, so
they are being asked to work in an increasingly electronics-based production environment. These
demands, together with advances in the speed and performance of hardware and software and the
greater affordability of even high end digital pre-press systems, are rapidly changing the working
practices of the screen printing industry and the graphic arts industry as a whole.
The recent, rapid development of digital pre-press technology means that there are new skills and
new opportunities for even the most experienced screen printer to master. The manual offers an
authoritative introduction to this increasingly important area of the industry.
The Sericol Halftone Printing Manual is, however, just a part of Sericols overall customer package.
An extensive range of advanced ink and consumable products is complemented by an experienced
team of expert staff, providing a wide range of specialist services designed specifically to meet the
varied needs of the halftone screen printer. This combination of products and service makes Sericol
the obvious partner for any printshop wishing to develop its own 4-colour halftone printing
operation.
Index
CHAPTER 1
CHAPTER 2
Understanding Colour
CHAPTER 3
Digital Repro
CHAPTER 4
CHAPTER 5
CHAPTER 6
Printing
CHAPTER 7
CHAPTER 8
Troubleshooting Guide
GLOSSARY
AZ of Terminology
CHAPTER 1
80% dot
What is a halftone?
A halftone is the result of converting a continuous
tone image into a pattern or grid of regularly
spaced dots (a halftone screen). The individual
dots all have the same density, but vary in size.
1.1
Halftone parameters
When a digital halftone is output to film there are
several key parameters which must be specified:
the screen ruling; screen angle; and dot shape.
Each can have a marked effect on the appearance
of the final print.
Screen ruling is a measure of the frequency of the
lines of dots on the halftone screen that is, the
actual size of the dots and how close together
they are. The ruling is measured in lines per inch
(lpi) or centimetre (lpcm): thus, you will find 150
lines of dots in each inch on a 150 lpi halftone
screen. In theory, if you wish to find out the
screen ruling of a single-colour print you can lay a
rule and measure the number of dots along an
inch or a centimetre length. However, this is more
1.2
1.3
STOCHASTIC SCREENS
In recent years, an alternative screening method has emerged, which offers certain benefits
over conventional halftone screening. Stochastic screening (also known as Frequency
Modulated or FM screening) takes the opposite approach to halftone screening instead of
arranging different sized dots in a regular pattern, it uses dots of uniform size and distributes
them in random patterns. Variations of tone are achieved by adjusting the concentration of
dots in a certain area the dots are spaced further apart in highlight areas and clustered
tightly in shadow areas.
The stochastic approach can help to produce smoother tonal gradations, as the use of similar
size dots means that prints do not suffer from tonal jump (see Dot shape page 1.6). The
random pattern of dots also eliminates the problem of moir (see sub-section dealing with
moir, page 1.7).
Another benefit is the use of very small dots (the equivalent of using very high screen rulings),
which can reproduce finer details and smoother tonal transitions. However, until recently, this
proved to be a double-edged sword for screen printers, as the largest dot size available 20
microns was too small to be supported by even a 150 threads per centimetre (tpcm) mesh,
with its 25 micron opening. Today, stochastic screens can carry maximum dot sizes up to 100
microns, so the problem no longer exists.
Stochastic screening is still relatively new. Some of the specialist software developed to
produce these types of screens is still not capable of producing top quality positives (although
this will change) and an extremely accurate (and expensive) output device is essential for best
results. If you do want to print with stochastic screens, therefore, you will need to find a repro
house which has high end software and imagesetting equipment and a staff who are qualified
in stochastic screening for screen printing applications.
Fig 1.9
Conventional halftone
screening
Stochastic
screening
1.4
CHAPTER 1
Y 90
Y 82.5
K 75
C 67.5
M 45
135
45
C 15
90
105
45
15
1.5
M 37.5
K 7.5
75
Dot gain
An important variable that must be controlled on
any halftone print is dot gain. This describes
increases in the size of printed dots when
compared with the dots specified by the software
which created the halftone screen. As its name
suggests, dot gain causes dots to grow larger, so
that they cover more of the substrate and reduce
the intensity of the reflected light. The effect of
this is to make the halftone appear darker,
especially in midtone areas. Dot gain also lowers
contrast by darkening highlight tones, and it can
eliminate shadow detail by causing shadow tones
to fill in.
There are two types of dot gain: optical and
physical.
Physical dot gain is the result of changes in dot
size caused by the pre-press and production
processes. When a halftone screen is output to
film by an imagesetter, the individual dots may
increase slightly in size. Similarly, transferring the
halftone screen to the stencil may also increase
the size of the dots. However, the biggest
increase in dot size is caused by the printing
process itself. Ink viscosity, press parameters
such as screen tension and squeegee pressure
and the absorbency of the substrate will all affect
the size of the printed dot.
Optical dot gain describes the apparent increase
in dot size caused by the scattering of light in the
substrate. This causes the dots to cast tiny
shadows, which have a darkening effect.
Total dot gain is the sum of both physical and
optical dot gain and is measured using a
densitometer (see Chapter 3).
Dot gain occurs around the circumference of the
dots, so the larger the dot, the greater the gain
will be. This is why dot gain is most noticeable in
midtone areas where the dots have the highest
circumference to surface area ratio. (Figures
quoted for total dot gain always refer to the 50%
dot, precisely because dot gain is greatest at this
dot percentage).
1.6
AVOIDING MOIR
Fig 1.14. This image shows the effects of dot gain filled in
shadows, dull highlights and an overall lack of contrast.
75 lpi/29.5 lpcm
85 lpi/33.5 lpcm
One set of positives was produced using standard Offset halftone angles; the other using standard Flexo
halftone screen angles. Both sets include panels which simulate different mesh angles when printed
through mesh fixed at 90 to the frame.
Assume that you wish to establish a standard for printing 85 lpi halftones for a particular ink system. The
first step is to determine which set of standard halftone angles produces the least moir. Prepare a
screen, stretched with straight mesh of the recommended count for the ink system you wish to use;
place the two 85 lpi positives adjacent to each other and square to the edge of the frame; expose the
screen and develop under your normal production conditions.
Next, print through the stencil using your chosen ink at the normal thinning rate. Study the print to see
which of the Offset or Flexo angles gives the best result that is, no moir pattern on the print. You
may find, for example, that the Flexo angles produce the best result, giving a moir-free print for three
of the colours, with moir only present on the yellow screen. To eliminate this moir pattern, look at the
other Flexo panels marked 5, 15 and 30. If the 15 panel reduces the appearance of the moir, then
have the screen for the yellow printer stretched at 15.
Because the maximum width of screen fabric is 2.2 metres, angled mesh is not an option for printers
using very large format screens. One solution to this problem is to print one colour at a different
halftone ruling to the others, this will eliminate the clash between that colour and the mesh. The
different screen ruling is not usually detectable in the final print. For this reason, if you have room on
your test screen it is a good idea to include the screen ruling positives that are either side of the ruling
you intend to use. Alternatively you could experiment with different halftone angles (see box
Alternative Angles)
Alternative Angles
1.7
172.5
52.5
7.5
112.5
82.5
112.5
7.5
52.5
22.5
52.5
7.5
82.5
20
50
80
82
22
97
52
1.8
CHAPTER 1
GEOMETRIC
SCREENING
- Sericol Limited 2000
Dot Gain?
Although the halftone pattern is lines, the term
dot gain still applies. Target areas can still be
measured with a densitometer to record any
gains, or losses, in tone value. As with
conventional halftones, test prints are necessary
with any unfamiliar ink/screen ruling/substrate
combination.
In the interest of good communication between
printer and repro house, we recommend having a
geometric positive with agreed step values
produced by the repro house. The resulting values
on the print can be recorded and used to set up a
tone curve. This can be applied whenever
positives are produced for the same screen ruling,
ink, substrate and production equipment. As a
guide a useful set of percentage values is 5, 10,
20, 30, 40, 50, 60, 70, 80, 90 and 95.
Fig. 1.16.
Enlargement of
magenta positive.
1.9
1.10
Understanding Colour
2.1
CHAPTER 2
BLUE
CYAN
GREEN
WHITE
YELLOW
MAGENTA
RED
CYAN
BLUE
MAGENTA
RED
GREEN
YELLOW
Colour percentages
By using different proportions of CMYK inks you
can effectively control the proportions of red,
green and blue light reflected from the print and
the colour of light perceived by the eye. With
4-colour process printing, the four inks are printed
as separate, overlapping halftone screens. In this
way, the proportion of each subtractive primary is
dictated by the size of the halftone dots for that
screen. (Process colours are expressed in terms of
the dot percentage for each CMYK ink.) Dot size,
then, dictates colour as well as tone.
It follows that dot gain can have a significant
effect on colour also. If the size of a yellow dot
increases by, for instance, 5% when it is printed,
then it will absorb 5% more of the blue light that
falls on it. This will result in a warming of the
image, as there will be less cold blue light
reaching the eye.
The problem is exacerbated by the fact that dot
gain values vary from colour to colour, dependent
on the print order. This can have a marked effect
on the colour balance of 4-colour process prints.
For example a colour printed onto virgin paper
will have a slightly different dot gain value than
when overprinting because of factors such as
stock absorpency, ink build etc. Added to this is
the fact that dot gain is not uniform, so midtone
areas are more likely to suffer a greater colour
change than highlights and shadows. This explains
why the most common example of colour change
due to dot gain occurs in the magenta content of
fleshtones.
Colour fidelity is another reason why dot gain
must be measured and controlled.
2.2
C0LOUR GAMUTS
Each colour system is said to have a colour gamut. This describes the range of colours the
system can reproduce. As explained previously, white light contains all the colours that the
human eye can perceive.
The RGB colour system, as used in computer monitors, is capable of reproducing millions of
different colours, but it cannot reproduce the entire gamut of colours that the eye can see.
This is due to the limitations of the phosphor coatings which emit the light.
The CMYK colour model has an even smaller colour gamut, due to inherent impurities in the
pigments used to manufacture printing inks; the substrates they are printed on to; and the
very fact that it is a subtractive system the inks absorb light so light intensity (and colour
brightness) is reduced.
In order to print an image that was captured as a colour digital file, it must be separated
converted from the additive RGB colour model, as used by scanners and monitors to the
subtractive CMYK colour model, as used in printing inks. This conversion process can give
rise to problems in terms of colour fidelity. (Colour separation is covered in greater detail in
Chapter 3.)
The difference in colour gamut also makes it very difficult to predict how colours on a
monitor will appear in print. Even after an image has been separated, it may still appear very
differently on screen to how it will appear in print. (You can prove this by holding a printed
colour swatch next to the monitor and bringing up the same colours on the screen. The
chances are they will appear very differently on screen.)
The common solution is to never trust the
colours you see on the monitor. Instead, use
the softwares colour information tool
(referred to as the Info palette in Adobe
Photoshop) to measure colour rather than
judging it by eye. You should also make
sure that you use a reliable proofing system,
which provides an accurate representation
of what the printed result will look like.
(Both topics are dealt with in later chapters.)
Another option is to use a monitor which is
calibrated to show colours as they will
appear on the printed page. These are
relatively expensive and must be used
under carefully controlled viewing
conditions changing light levels, flare on
the screen and even the reflection of the
operators clothing can affect the on-screen
colours. Similarly, different software
applications may represent colours
differently. For these reasons, so-called
soft proofing (judging colours from a
monitor by eye) cannot be relied on totally
when colour fidelity is critical.
2.3
CMYK
Gamut
RGB
Monitor
Gamut
2.4
Digital Repro
CHAPTER 3
ORIGINATION
Flat copy artwork,
photographic prints
& transparencies
DIGITAL ARTWORK
Created on PC or AppleMac
and supplied on disk
(Jaz, CD etc.)
ORIGINAL IMAGES
SCANNER
Maps original and
converts image into
digital information
COMPUTER
Images adjusted using
photograph manipulation software
and combined with other artwork
in page layout programme
3.1
DIGITAL PRINTER
Proofing results used to
apply final adjustments
before sending to RIP
RIP
(Raster Image Processor)
creates halftone screens
and angles
CROMALIN PROOF
Produced from
film positives
IMAGESETTER
Processes information
and outputs separated
film
POSITIVES
Right reading
emulsion side up
(for screen printing)
STENCIL MAKING
&
PRINTING
Scan resolution
Scan resolution is a measurement of the number
of pixels in a given distance. It is most commonly
quoted as the number of pixels per inch (ppi) for
instance, 133 ppi. Resolution can also be quoted
in terms of a Res number, which specifies the
number of pixels per millimetre. A resolution of
five pixels per millimetre, for example, would be
quoted as Res 5.
The actual size of each pixel is determined by the
resolution of the image, in much the same way as
the size of a halftone dot is determined by the
halftone screen ruling. (Incidentally, there is an
important relationship between scan resolution
and halftone screen ruling see, Scan resolution
and sizing). At high scan resolutions there are
many pixels per inch, so individual pixels are
small: details are rendered sharply and tonal
transitions appear smooth. At low scan resolutions
there are fewer pixels per inch, so individual
pixels are larger. At very low resolutions, the
3.2
SNAP DECISIONS
Whenever you are asked to incorporate scanned photographs in a print job, check the
following:
Scan size
The dimensions of the scanned image are
determined by the number of pixels it contains
and the scan resolution. This can be illustrated
using the following example:
Suppose a scanned image measures 1,000 pixels
by 1,000 pixels and has a resolution of 200 pixels
per inch (200 ppi). The scanned image would
measure 5 inches by 5 inches:
Size =
1,000
=5
200
3.3
Resampling
Ideally, if you need to increase the size of a
scanned image for any reason, you should rescan
the original to achieve the correct dimensions. If
this is not possible for one reason or another, you
can use computer software to resample the
image. This involves adding extra pixels to the
image, rather than changing the size of the
existing pixels. The most accurate method is
known as bicubic interpolation, whereby the
program assigns the colour of a new pixel by
averaging the colours of the surrounding pixels.
You may also need to use interpolation if your
scanner offers a low maximum optical resolution
(scanner specifications usually state the units
maximum optical and interpolated resolutions).
You are most likely to need to use it when
scanning a small original such as a 35mm
transparency for output at a large size.
Resampling should be treated as a last resort as it
degrades the quality of the original scan and
causes a marked softening of the image. This is
why it is worth investing in a scanner with a high
maximum optical resolution, so that you can
ensure the correct scan resolution without having
to resort to using interpolation programs.
3.4
CHAPTER 3
Down-sampling
SCAN RESOLUTION AND SIZING
Determining the correct scan resolution is important for high quality results. It is calculated
using a combination of the following:
- Sericol Limited 1998
output size
actual size
360
= 10
36
5
3
Increasing the quality factor makes no difference to the appearance of the final print. However,
at halftone screen rulings of 133 lpi and above, it is possible to reduce the quality factor to 1.5,
to keep file sizes manageable, provided the image contains no obvious geometrical patterns or
straight diagonal lines.
2
1
85 x
10
x
2
= 1700
(lpi) x (scaling factor) x (quality factor) = (ppi)
85 x
0.5
x
2
= 85
(lpi) x (scaling factor) x (quality factor) = (ppi)
You can see from the above examples that the greater the scaling factor (magnification), the
higher the scan resolution all other factors being equal. This is why repro houses use drum
scanners with very high optical resolutions the higher the optical resolution of the scanner,
the higher the possible scan resolution. This allows them to work with small originals which
need to be greatly enlarged for output. On flatbed scanners with lower optical resolutions you
would have to resort to using an interpolation program to add extra pixels, which would mean
compromising the sharpness of the image (see, Resampling).
3.5
Scaling percentages
The quality factor describes the fact that a scan resolution of approximately twice the screen
ruling gives the best quality printed image. Thus, if an image is to be printed at 55 lpi, the scan
resolution should be 110 ppi. This is not a hard and fast rule, but rather a general guide which
has been agreed upon across the graphic arts world.
BRING IT DOWN
Bit depth
Each pixel in a digital image contains colour and
tonal information. However, due to the inherent
limitations of the RGB colour model, the pixels
have a smaller colour gamut (a smaller range of
reproducible colours) than continuous tone colour
originals, such as colour transparencies and artists
illustrations. When the original image is converted
to a bitmap during the scanning process, certain
colours in the original cannot be matched exactly
using RGB colours, so pixels are assigned
whichever RGB colour is the closest match to the
colour found in the original image.
Bit depth is a measurement of how many tones or
colours each pixel can reproduce. It follows, then,
that the greater the bit depth, the more accurately
the colours of the original image can be mapped
to the digital image.
At its simplest level, a pixel can be turned on
(white) or off (black). This level, or depth, of
information is known as 1-bit data (2 to the power
1).
By increasing the bit depth, the pixel can show
intermediate levels of gray (levels of brightness
between light and dark). For example, pixels
containing 2-bit data (2 to the power 2) can show
four levels of information: black, white, light gray
or dark gray. 8-bit data (2 to the power 8) allows
the pixel to show 256 levels of gray including
black and white.
3.6
1-bit 2 shades
(levels of brightness)
Black and white 2 shades
(1-bit)
2-bit 4 (levels of
brightness)
Fig 3.4
3.7
Some scanners are able to capture more than 8bits of data. The latest desktop flatbed scanners
are capable of capturing 12-bit data and top of the
range repro flatbed and drum scanners can
capture 16-bit data.
The primary reason for capturing this extra data is
to allow pixels to show a wider range of subtle
shadow details an important consideration when
working with high density transparency films, such
as Fuji Velvia. Image editing software is now also
capable of handling 16-bit data, which means that
there is more scope for colour correction of digital
images and greater control when it comes to
separating RGB images into the CMYK colour
model.
3.8
CHAPTER 3
FILE TRANSFER
- Sericol Limited 1998
At some point in the repro workflow you will need to transfer files between different systems
for instance, from the scanner to the computer, or the computer to the imagesetter. You will also
need to have a facility for your clients to transfer their layout files to your system and you will
need to transfer files to and from a repro house if you are sending out part of the work.
The most commonly used means of transferring files is via removable disk drives. The disk is used to
store the data. They are relatively cheap to buy and the removable disks mean that storage capacity
is, effectively, unlimited. Typical drives include:
Jaz drives very widely
used, offer large
amounts of storage
(1 or 2 gigabytes)
and are currently
the best option for
the transfer of
digital image files.
Zip drives cheap, widely used,
but individual disks have limited storage
capacity (100 megabytes a tenth of the
size of the smallest Jaz disk).
3.9
3.10
Output resolution
An imagesetters output resolution has an
important role to play in determining the quality
of the final print. As explained previously, a digital
image requires 256 levels of gray per colour
channel to reproduce smooth tonal gradations and
accurate colours. The total number of gray levels
that can be reproduced on the final print is
dependent upon the halftone screen ruling and
the output resolution of the imagesetter. It is
calculated using the following formula:
Total gray levels =
output resolution2
+ 1.
halftone screen ruling2
3.11
6002 (dpi)
+ 1 = 17
1502 (lpi)
25402 (dpi)
+ 1 = 288
1502 (lpi)
6002 (dpi)
+ 1 = 264
372 (lpi)
Differential between
halftone and mesh
angles = 70
Differential between
halftone and mesh
angles = 80
Halftone angle 75
from base left
3.12
CHAPTER 3
3.13
Colour separation
Gamut Warning
3.14
= Gray component
Fig 3.10. Equal proportions of three subtractive primaries
combine to make gray a colours gray component.
Removing equal amounts of the three colours and replacing
them with black ink reduces the total ink weight printed
without noticeably altering the hue.
3.15
3.16
CHAPTER 3
DENSITOMETERS
- Sericol Limited 1998
3.17
Fig 3.14. To set the correct gray balance, open the printing
Inks Setup dialogue box (File/Color Settings/Printing Inks
Setup) and enter the appropriate values for the cyan,
magenta, yellow and black inks in the gray balance boxes.
SEPARATION POINTERS
Always save a copy of the original
RGB file before conversion to CMYK.
This way, the image can be
reseparated using different
separation settings if the original
separation is deemed unsatisfactory
on the sample prints.
Convert between RGB and CMYK
only once repeated conversion can
degrade the image.
3.18
3.19
fig 3.17. Here (left), the tonal range of the print is wider than
that which could be reproduced by the printing set up. The
result: the highlights have burnt out and the shadows have
filled in.
Compressing the tonal range (right) by setting the correct
smallest and largest dot percentage ensures that detail is
visible in the highlight and shadow areas. The slight S shape
of the tonal curve provides the most accurate distribution of
midtones and threequarter tones.
3.20
CHAPTER 3
Fig 3.18. Here, the models face appears too red, because the
percentage of magenta ink in the midtones is too high.
Using the Curves command, the percentage of magenta ink
can be reduced, simply by dragging the tone curve
downwards in the midtone area.
The cost of the hardware and software required to perform image editing tasks is relatively low, yet
an image editing facility gives you the opportunity to take much greater control over the finished
print, should you wish to do so. It has the potential to speed up the repro process (once staff are
fully skilled) and cut costs repro houses charge a premium for image editing time. An in-house
studio also provides operators with an ideal introduction to digital repro techniques. On less qualitycritical jobs, your operators may be able to handle the input stage as well using a reasonably high
quality flatbed scanner. This has the potential to speed up the process and cut costs even further.
3.21
3. In-house output Scanning is handled by a repro house, but image editing and separated film
output is performed in-house.
The low cost and user friendliness of thermal imagesetters such as those supplied by Sericol
means that for all but the most critical work, an experienced operator could handle film output
alongside image editing work. This brings further cost savings and the opportunity to offer even
faster turn-round. The ability to output your own films is especially valuable when you need to
amend a digital file and re-run the separations. It can mean the difference between starting
production the same day as opposed to the following day.
4. In-house repro The entire digital repro process is handled in-house.
For the large format graphics screen printer who is handling a high volume of 4-colour halftone
work, the cost of using a specialist repro house will represent a major cost overhead per year.
Bringing the repro process in-house, therefore, can lead to considerable savings over time. It also
offers other significant benefits, including greater control over the finished result, the ability to
standardise the entire production process and much faster turn-round. However, you must be
prepared to support a significant investment in equipment, the on-going cost of hardware and
software upgrades and staff training and the added expense of continuing to use an outside repro
house for quality jobs while your operators master the steep learning curve associated with digital
repro technology.
Ultimately, whether you decide to handle the repro process (or parts of it) yourself, it is most
important that you fully appreciate how best to harness digital technology to realise the possibilities
and avoid the pitfalls that it offers.
3.22
Mesh Selection
The mesh used for printing a 4-colour process job
will be determined, primarily, by the type of ink
technology you are using. Before considering
mesh and stencil recommendations, therefore, it
is first necessary to consider the various ink
technologies available and which of these are
most commonly used for halftone printing. The
main ink systems are as follows:
Jet/Air dried inks
- Solvent Based
- Water-based
Ultra-Violet
(UV) curing inks
- Conventional UV
- Water-based UV
4.1
CHAPTER 4
General guidelines
Plain or twill weave? For 4-colour process
printing, choose a plain weave (PW) mesh. Plain
weave meshes have a thinner fabric thickness
allowing the ink to pass through the mesh
openings more easily. This produces a sharper
transfer and crisper dots. In addition, plain weave
mesh requires a lower stencil thickness in order to
achieve these results, which helps to reduce the
ink deposit. It is difficult to reproduce fine dots
using a high stencil build and resultant large ink
deposit especially when using UV inks. A lower
ink deposit also results in reduced dot gain.
Finally, twill weave mesh is known to exacerbate
the problem of moir.
Table 4.1 shows the theoretical ink volumes of
various mesh counts for plain and twill meshes.
Table 4.1.
Plain Weave v Twill Weave Theoretical Ink
Volumes
MESH COUNT (tpcm)
165.31 TW
15.5
165.34 TW
11.5
180.31 TW
10.0
140.34 PW
9.0
150.34 PW
8.0
Table 4.2.
Mesh Count and Tonal Range
As mentioned previously, the mesh count you use will have an influence
on the smallest dot you can print (see, Determining the smallest dot size,
Chapter 3). Table 4.2 presents the smallest printable halftone dot that can
be held by various mesh counts. As the table illustrates, smaller dots can
be held at lower halftone screen rulings and higher mesh counts. If you
need to reproduce a smaller dot percentage at a given halftone screen
ruling, therefore, it is advisable to select a higher mesh count. For
example, with a 120.34PW mesh and a halftone ruling of 120 lpi, a dot
size below 23% will be poorly reproduced, there will be a higher risk of
moir and the print will lack contrast. Switching to a 150.34PW mesh will
allow you to reproduce a 14% dot accurately.
Halftone screen ruling cm
(inch)
20 24 28 34 40 48 60
(50) (60) (71) (86) (100) (120) (152)
Thread colour
Amber/yellow coloured
mesh performs better than
white meshes at higher
mesh counts, where the
refraction of light during
direct stencil exposure
causes undercutting of fine
detail in the image.
120.34 (355) PW
11.5
16
23
120.40 (305) PW
4.5
6.5
25
130.34 (330) PW
4.5
6.6
25
140.34 (355) PW
5.5
15
25
150.31 (380) PW
15
24
150.34 (380) PW
2.5
3.5
14
22.5
Mesh Tension
165.31 (420) PW
7.5 10.5
15
24
2.5
5.8
11
18
180.27 (460) PW
As with all forms of screen
printing, it is important that
you ensure all the meshes
employed when printing a
particular job are stretched to the same tensions.
Priority should be given to consistency rather than
excessively high tensions, but wherever possible,
meshes should be stretched to give an optimum
tension of 18-20 N/cm2 on relaxation after
stretching.
11
7.5 11.5
7
10
4.2
Table 4.3
Mesh Recomendations for 4-Colour Process Printing
INK TYPE
MESH SELECTION
COMMENTS
INK TYPE
MESH SELECTION
COMMENTS
Solvent-based
Jet/Air Dried
110.34 PW/
120.34 PW
recommended
Conventional
UV Cured
150.34 PW
recommended
(If possible, you
can use finer to
reduce the ink
deposit).
Gives optimal ink deposit for best cure speed. You must ensure
that the mesh is plain and not twill weave.
140.34 PW
optional
Water-based
UV Cured
150.34 PW
recommended
Water-based
Jet/Air dried
110.34 PW/
120.34 PW
recommended
150.34 PW
optional
140.34 PW
optional
* Ink may cure a little slower on this mesh, thus requiring slower
belt speeds or higher lamp power settings.
4.3
4.4
CHAPTER 4
Stencil Systems
4.5
COATING TECHNIQUE
120.34 PW
1.1
150.34 PW
1.2
Highest Quality
Stencil Making
Mesh preparation is a must for both new screens
and used screens. New screens should be
thoroughly degreased before use to remove any
water-repellent residues left from the mesh
manufacturing process. You can use an abrasive
cleaner to roughen the mesh to improve stencil
adhesion, but care should be taken that the
abrasive is not so rough that it damages the
mesh. Special products with a graded abrasive,
such as Seriprep 101, are available.
Whilst these processes are adequate for emulsion
and indirect stencils, a special mesh preparation is
required for capillary films so that the mesh
retains a water film prior to film mounting.
Fig 4.1. The ideal stencil has a flat surface profile and a sharp
edge that forms a 90 angle with the fabric surface and
substrate.
4.6
4.7
Fig. 4.2
= Grayscale as read on original
positive.
= Grayscale as read on print.
100
87
75
63
56
43
34
31
24
21
19
12
8
5
3
2
0
Stencil (a)
Grayscale % at each step
100
87
75
63
56
43
34
31
24
21
19
12
8
5
3
2
0
Stencil (b)
Grayscale % at each step
STENCIL
SYSTEM
LIKELIHOOD OF ACHIEVING
A FLAT STENCIL
Indirect
Excellent
Capillary
Direct
(diazo
sensitised)
emulsion
4.8
CHAPTER 4
Projection Stencils
4.9
4.10
5.1
CHAPTER 5
5% PIGMENT
5% SOLVENT
5% ADDITIVES
20% RESIN
5% PIGMENT
5% ADDITIVES
65% WATER
45% REACTIVE
DILUENT OR
MONOMER
5% PIGMENT
5% ADDITIVES
15% RESINS
45% REACTIVE
RESIN OR
OLIGOMER
75% SOLVENTS
WET
DRY
WET
WET
DRY
DRY
5.2
INK TYPE
PAPER
BOARD
PLASTIC
Solvent-based
Jet/Air dried
inks
Water-based
Air/Jet dried
inks
See above
See above
Conventional
UV cured inks
Water-based
UV cured inks
Although water-based UV
curable inks are more flexible
than conventional UV inks
(because of the lower film
weights involved) it is still
advisable to use a minimum
substrate thickness of 240
microns for double sided work.
5% PIGMENT
5% ADDITIVES/
INITIATORS
35% REACTIVE
DILUENT OR
MONOMER
45% REACTIVE
RESIN OR
OLIGOMER
40% WATER
WET
DRY
5.3
SUBSTRATE
For further information, see the relevant product information sheets. The recommendations, included in the sheets, pay
particular attention to the resistance properties required in the end application.
5.4
CHAPTER 5
Table 5.2. The figures shown were obtained from tests conducted within Sericol Technical Services.
Actual % Dot Reproduced on Print vs Ink Type
Solvent-based
Jet/Air Dry
Conventional UV
Water-based
Jet/Air Dry
Water-based UV
Proof
(Cromalin etc)
10
14
11
17
20
16
27
16
23
30
30
36
38
32
33
41
40
50
50
44
44
53
50
65
62
53
54
67
60
73
70
65
65
72
70
80
80
73
74
79
80
86
85
83
83
85
90
93
94
92
92
93
100
10
100
100
100
100
% dot printed
80
80
60
40
20
0
20
40
60
theoretical % dot
REFERENCE
80
100
PROOF
60
40
20
0
20
40
60
theoretical % dot
REFERENCE
80
PROOF
5.5
100
100
100
FINGERPRINTING
% dot printed
Theoretical % Dot
(on Film Positive)
60
40
20
0
20
40
60
theoretical % dot
REFERENCE
80
100
PROOF
5.6
100
100
80
80
% dot printed
% dot printed
60
40
20
0
20
40
60
theoretical % dot
REFERENCE
80
100
PROOF
60
40
20
0
20
40
60
theoretical % dot
REFERENCE
80
100
PROOF
5.7
5.8
Printing Halftones
CHAPTER 6
Machinery Qualities
6.1
SCREEN SELECTION
When selecting a set of screens for a 4colour process job, it is important to
ensure that the frames selected are:
all of the same mesh type and
appropriate thread count
Press Variables
As previous chapters have explained, the key to
successful 4-colour printing is the accurate
reproduction of individual halftone dots.
Unwanted dot gain has a marked effect on any
halftone print and will lead to tonal and colour
changes and lower definition. For these reasons, it
is necessary to calibrate your press in order to
print dots that are as similar as possible to those
on the film positives.
6.2
6.3
Fig 6.1. Both prints were produced using the same screens.
Whilst the left print closely matches the contract proof, the
right hand print shows the results of using the wrong
squeegee profile, squeegee angle and pressure.
6.4
CHAPTER 7
7.1
7.2
Training Options
The growth of 4-colour process printing is a good
example of how screen printers have had to adapt
to change, in order to meet the technical and
quality demands of todays customer. The current
climate of change means that you must look for
greater flexibility and productivity from your
workforce in order to remain competitive. Without
doubt, the organisations that gain their
employees commitment and manage to tap their
capacity to learn and develop essential skills in
key areas will build a competitive advantage. For
this reason, screen printing companies need to
become learning organisations, where
change is viewed as an opportunity. Put
simply, training is now an organisational
necessity.
Appropriate
training is
particularly
relevant in the
area of 4-colour
process
printing, as the
process has
become very
specialised with
the introduction
of alternative
screen inks and
new digital
technologies.
Nevertheless,
there are still many organisations that have failed
to keep pace with these changes and, as a result,
continue to tackle a series of costly and timeconsuming production problems in order to
attain a reasonable quality result. To avoid these
sorts of problems, it is essential that your
workforce possesses a thorough understanding
and practical appreciation of each of the key
stages involved within the 4-colour process
production. It is no longer appropriate for only a
small number of select individuals to have an indepth knowledge of the process, while the
majority have only a superficial understanding.
However, building a knowledge-based workforce
takes time. Most production managers are only
too well aware of the difficulties involved in
recruiting suitably qualified and experienced staff.
7.3
COURSE CONTENTS
Sericols International Training Centre operates a two-tier approach to 4-colour process
printing training.
COURSE ONE This three day course imparts the knowledge and skills required to assist in the
standardised reproduction of 4-colour process printing. It provides a detailed introduction to
the 4-colour process, plus comprehensive training in all aspects of meshes, stencils,
proofing systems, screen inks and printing techniques.
COURSE TWO concentrates on pre-press, and scanning in particular. The three day course is
designed to improve your communication with scanner operators through clear interpretation
of both visual and measured information obtained from images reproduced by 4-colour
process screen printing.
The subject areas taken in by each course, plus a summary of the benefits offered by the
courses are shown below
OF
FOR
GRAPHIC APPLICATIONS
BENEFITS
EAS
SUBJECT AR
cess
4-colour pro
Theory of
n
Originatio
Moir
king
Stencil ma
roduction
rayscale rep
g
e
n
to
lf
a
H
ossible dot
Smallest p
Proofing
n inks
rocess scree
p
r
u
lo
o
-c
4
ng
rocess printi
4-colour p
COURSE
TWO
FOR
BENEFITS
EAS
SUBJECT AR
hics
Reprograp
Pre-press
er
The scann
ne
The halfto
tionship
alftone rela
/h
sh
e
m
e
Th
g parameters
Establishin
Dot gain
Proofing
r
cial 4-colou
Use of spe
Testforme
tions
and specifica
Standards
n
o
ti
f specifica
Benefits o
7.4
CHAPTER 7
Screen Stretching
7.5
HIGH TENSIONS?
Sericols experience in this area of the
screen printing process has revealed that,
contrary to popular belief, high screen
tension is not the only way to ensure
precise registration. Like so many other
variables in 4-colour process screen
printing, consistency of tensioning is the
priority. Indeed, overly high tensions, which
exceed manufacturers recommended
tensions (and the elasticity of the fabric), are
likely to result in varied performance and
inconsistency on the press. Hence, the
importance of using a precise screen
stretching service in order to ensure the
quality of finished results.
7.6
7.7
7.8
Troubleshooting Guide
CHAPTER 8
However tightly you control the many variables which influence 4-colour process printing, there are
numerous production problems which can, and do, affect this type of work at one time or another. The
following table summarises the most common problems.
- Sericol Limited 1998
PROBLEM
POSSIBLE CAUSE
Moir/patterning
Primary Moir
Incorrect relationship
between screen ruling on
positives and thread count.
Incorrect halftone angles.
Secondary Moir
Although the positives may
not show moir when
positioned on the mesh,
the dots may set up
interference patterns when
printed over one another.
8.1
POSSIBLE SOLUTION
Use different halftone screen ruling or
choose alternative mesh count.
Select alternative halftone angles for
positives or stretch mesh at an angle
(for example, start with 5 mesh angle).
Select angles such that there is at least
30 difference between the darker, more
noticeable colours.
Positives may be pre-tested by
overlaying them on each other on a light
box and looking for interference.
Use detail thinner to retard the drying of
the ink and reduce drying-in problems.
Thin ink a little less, use harder squeegee
or increase stencil thickness.
Measure the coverage of the printed
dots on the control strip and compare to
the proof. Adjust the positives if
necessary.
Repeat exposure calculator procedure to
assess optimum exposure.
PROBLEM
POSSIBLE CAUSE
Mis-registration
Substrate effects
Nature of substrate
Storage/conditioning
Quality of substrate
Ink effects
Drying mechanism leading
to film shrinkage.
The main carrier in the ink
for example, solvent,
monomer or water
interacts with substrate.
Temperature effects
Excessive temperature in
dryers.
Dryer configuration not
compatible with ink type.
Mesh tensions
Tension of meshes not
equal from colour to colour.
Snap distances may vary
from colour to colour due
to poorly made or distorted
frames.
Frame may be wrong type
or profile for the mesh size
and tension required.
POSSIBLE SOLUTION
The manufacturer of the substrate and/or
the ink should be consulted on the
suitability of a substrate for use with a
particular ink or ink type.
Ensure that all papers and boards are
supplied at the manufacturers
recommended RH (relative humidity)
value. Incorrect storage of delivered
substrate may cause problems.
Inks which shrink substantially upon
drying/curing may cause problems when
trying to register successive colours.
Select substrate accordingly, particularly
with water-based UV and UV systems.
Substrates will move or distort if
insufficient consideration is given to
ink/substrate/dryer compatibility.
Some dryers may run at excessively high
temperatures (in the case of UV
systems). this often leads to distortion of
lower weight papers and temperature
sensitive plastics. Do everything possible
to minimise unnecessary heat and dwell
time in such dryers.
For some applications on certain
substrates, inks such as water-based UV
may require a little pre-drying prior to
curing. If this does not occur, water
trapped in the ink film and substrate will
cause gradual substrate distortion.
Always check the dryer configuration.
Always ensure that meshes and frames
are matched for tension, frame profile
and mesh age to ensure the best
possible chance of avoiding mis-register.
A tension meter is a useful tool to assist
in achieving this aim.
All information regarding the general applications, methods of use and fault finding for individual inks
will be found in the manufacturers product information sheets. It is advisable to consult this
information before using a new ink.
8.2
AZ of Terminology
GLOSSARY