Ies Ve Plug-In For Google Sketchup User Guide
Ies Ve Plug-In For Google Sketchup User Guide
User Guide
Welcome to the IES <Virtual Environment> plug-in to Google SketchUpTM. This plug-in links SketchUp 6 and
SketchUp Pro 6 to the <Virtual Environment> suite of tools: VE-Ware, VE-Toolkits and the <Virtual Environment>.
This document is intended as a brief introduction to the plug-in to let you get started.
More detailed videos, how tos, help, forums and tutorials can all be found on www.iesve.com/SketchUp.
SketchUp:
Plug-in:
IES VE:
Plug-in Toolbar
The plug-in appears as a toolbar in SketchUp.
Location is important for sustainable analysis so youll need to set the buildings location in the world; do this by
setting the Latitude and Longitude. The latitude and longitude can also be set by choosing Select Location from the
<VE> Building Properties dialog. This opens the <VE> Location Browser:
The <VE> Location browser allows the selection of major cities throughout the world. The browser has three levels:
Continent [Africa, Antarctica, Asia etc]; Country / State / Territory [UK, Arizona, Manitoba etc]; then City [London,
Phoenix, Winnipeg etc]. Using the browser, a location close to your building project can be ascertained. The local
carbon fuel mix and weather data is derived from this choice.
The <VE> Location browser allows the selection of many places throughout the world, for ultimate control over the
site latitude and longitude use Google Earth to find your sites location.
[HINT: Orientation is critical to sustainable design; North is located along the Green Axis. See later section to learn
how to use Google Earth to locate your site]
You will also need to set the buildings Constructions, Building Type and Building HVAC Service.
Building Constructions
Constructions: What constructions are used in your building? What glazing types do you wish to use?
Building Type: What is the principle function of the building you are designing?
HVAC Service: How is you building heated and cooled?
Identify rooms is used to find all the bounded rooms in the model. Bounded rooms are geometrical surfaces that
fully enclose a space or volume. The simplest form of this would be that a cube needs six sides to fully enclose the
room. A non-bounded box (or selected surfaces) will be treated as Shading Devices.
NOTE: Shading devices will be used by the VE to shade the building. Examples of shading devices are overhangs or
brise soleil. Surrounding buildings will also shade your building. Check out the later section to see an example of how
to create surrounding buildings that shade your building.
Set room properties; this dialog helps you set the constructions, type of use and Building HVAC system for the room
or rooms that you currently have selected. (Rooms can be selected from the list or by using the Select a Room
button)
Use the SAVE Icon to save Room Names. Sort rooms and floors by clicking on the Floor and Room column
headings.
Constructions: what is this room made from? How are you allowing daylight into the building?
Room Type of Use: what is the principle use of the room you have selected?
HVAC Service: how is this selected room heated and cooled?
Select a room:
Left click when the <VE> Room properties dialog is open to select rooms you want to edit.
NEW: Right click to get further options:
Insert Floors
Selection of this menu item allows you to split the currently selected zone into single or multiple separate floors. One
floor is inserted as a default. When Check to insert as many Storeys as will fit is selected multiple floors will be
inserted. Consider the following 2 examples on a sample 20m cuboid shape:
The blue zones are thermal zones; these will be included in the energy calculations; the yellow zones are shading
elements (obstructions). The two types shown on this drawing are the parapet walls and the adjacent building. The
parapet is created as a single surface, the adjacent building has no floor (shown below):
VE-Ware
[more info: http://www.iesve.com/content/default.asp?page=s133]
VE-Toolkits
[more info: http://www.iesve.com/content/default.asp?page=s158]
Full <VE>
[more info: http://www.iesve.com/content/default.asp?page=home_Our%20Software]
NOTE: if all you need to model is the lower building and the tall building is only required for shading than this
approach is correct!!
No rooms in model: If a user only creates non-bounded rooms it is possible that no rooms will be created, the user
will see the message and advice below: