Service Design - Practical Access To An Evolving Field
Service Design - Practical Access To An Evolving Field
Service Design
KISD
Stefan Moritz
Service Design
Practical access to an evolving eld
Stefan Moritz, London 2005
Kln International School of Design
MEDes MA European Studies in Design
Service Design
Executive summary
Service Design integrates management, marketing, research and design. It acts as an interface
and connects organisations and clients in a new
way.
Many organisations in the market today are
working to improve and innovate services, and
there are many great examples of that in Virgin
Atlantic, First Direct, FedEx, however, improvement is seldom done regularly, systematically or
even intentionally. That is why there is a need for
dedicated Service Design.
Recognising how Service Design can give organisations a signicant competitive advantage is a
starting point. From there, to get involved in
Service Design it is essential to rst have a complete understanding of it and this paper sets out
in detail what is required to do so. It explains and
describes the framework in which service design
operates, explores existing models, details the six
minds-sets required to complete a service design
project (understanding, thinking, generating,
ltering, explaining and realising) and provides
overview models, a process and a practical job
description.
To conclude, Service Design is a very different way
of approaching the way we think of the relationship between organisations and clients. This paper
denes the essential role that Service Design can
play in nurturing that relationship through the
creation of outstanding and innovative service
experiences. Through Service Design organisations
can create competitive advantages, loyal satised clients and higher prot margins. Improving
services is essential not only to drive organisations forward, but economies too.
Contents
INTRODUCTION
13
15
17
CHANGING WORLD
23
29
32
Service revolution
What differentiates services
Understanding design
124 SD Understanding
12 8 SD Thinking
132 SD Generating
13 6 SD Filtering
14 0 SD Explaining
66
69
73
75
85
14 4 SD Realising
14 9
15 0
15 4
161
Considerations
Service Design overview model
Service Design process
Service Design role description
CONCLUSION
167
Conclusion
APPENDIX
177
18 5
241
Contents
Service Design
9
24 4
Glossary
Service Design tools & methods
Bibliography
Acknowledgements
89
Introduction
Service Design
10
11
INTRODUCTION
12
13
Introduction
Service Design
Goal
14
15
Introduction
Service Design
Methodology
In the four different areas of research, interviews,
desk research and a workshop were used to
ivestigate and understand Service Design, related
elds, service practitioners and various tools.
To establish a profound understanding of the
Service Design eld various papers and books have
been reviewed. A seminar that was conducted by
RSA-Design1 in London helped to gain understanding of different perspectives on Service Design.
The attendance of a one-day workshop for practitioners in the service sector that Birgit Mager
held in Cologne, helped to understand the detailed
background, tools and methods of Service Design
as well as the audience that attended this workshop.
1. Service Design
Literature review
Expert interviews
Model & process review
Tool analysis
2. Related elds
Expert interviews
Model & process review
Tool analysis
3. Practitioners
Interviews
Desk research
Workshop
Interviews
Desk research
Prototyping
Workshop
17
16
Introduction
Service Design
CONDUCTED RESEARCH
n Methodology
Service Design is a multi-disciplinary approach. The various relating and
overlapping elds have been reviewed to research relevant existing tools.
The methods and tools that are available within these areas of related
expertise have been reviewed to be applied or adopted to Service Design.
Experts in some areas have been consulted to gain detailed understanding
of the tasks that cover the discipline and the tasks and skills that are used
to perform these tasks. The understanding of the related elds is crucial to
understanding Service Design.
Business
Service Design
The audience that this work aims to enable to use Service Design was
specied in the goal. To nd out their context, needs and goals several
interviews have been conducted. This understanding is crucial for the success of this work. To investigate how different tools can be used with this
audience a workshop has been carried out. Research that was available from
the University of Westminster has been reviewed and gave insights into the
way that services are currently developed and innovated.
Research has also been undertaken to analyse the tools that are currently
being used by the various academic and consultancy players in the Service
Design Network. Desk research into existing tools has helped to gain a list of
tools and methods that can be used in Service Design as such or that can be
adopted to the specic needs of Service Design.
18
The end result of this work can be seen as a starting point and discussion
base. It enables precise and quality input from both sides, the Service
Design experts and the service practitioner community.
[ model one ]
Service Design
Introduction
Related
fields
19
Design
Changing world
Service Design
20
21
CHANGING WORLD
Service revolution
We are surrounded by services every day. We
listen to the radio. The window cleaner makes
sure that the sun can shine into our apartment. Our mail is delivered. The hairdresser
gives us a new summer cut. We borrow books
from the library. We go online, book our holiday
and nally take the plane to the Caribbean.
And that is not new. Services have been around for
centuries the old Greek and Romans had servants and even prior to that services were provided
and also paid for.
Service Design
Changing world
23
22
Services are used to support products competitiveness and to ad value. Many products are
platforms for services. More and more the real
business does lie in services and products represent the possibility to consume the service. But
1 World bank. Retrieved from the world wide web the 2005-03-12.
http://www.worldbank.org
24
25
Changing world
Service Design
n Service revolution
Supermarket shelf: The product market is satised. Over the last years products got more and more similar.
7 http://uiaf./projects/zone
* In this work the word client is used consistently instead of customer,
consumer or user. This is representing the change of thinking in Service
Design towards seeing and treating clients as important and part of
the process.
n Service revolution
3. Technology enables services
Conclusions
26
> Rae, Jeneanne M. et. al. (2004): Services Are Different. In Heads Up!
On Organizational Innovation. Online weekly. InnovationNetwork.
7 Conversation with Lavrans Lvlie, Live|Work
Service Design
Changing world
27
this does not mean that products are not important any more. Services are integrated in complex
hybrid product and service units that complement
the service offering. For example a mobile phone
as a product is the enabling platform to use the
service of communication. The phone mostly
comes for free with a service contract. This example has been used a lot to illustrate how important
services are and that products are just there for
the service. Yet the mobile phone is playing a
signicant role as a fashion item. Therefore the
service hybrid represents a new unit that requires
new design in strategy, branding and marketing.
Source: Mager, Birgit: Service Design a review. Hollins, Bill: Design and its management in the service sector.
28
Service Design
Changing world
29
Services...
PRODUCT
SERVICE
> Produced
> Performed
> Material
> Immaterial
> Tangible
> Intangible
Conclusion
The unique features of services have a major inuence on the experience that clients have compared
to the experience clients have with products.
Services can include different components. That
can be space, product and service components.
Service Design
31
30
Changing world
[ model two ]
Understanding design
Changing world
In the last years companies and academic institutions recognised the need and potential of a
new approach to design practise. For example
the model design school in Cologne offered a
new multi-disciplinary design education across
thirteen areas of design.1 Design companies such
as IDEO hired professionals from different elds
such as psychology, human factors, zoology and
ethnography to state but a few.2 The consequence
is that designers work on broader horizons and are
able to integrate specialist expertise.
In such working practise the awareness for lacking
knowledge or experience and the sensitiveness
towards the real needs of a project increase. That
means that a designer would not just design a
2
3
4
[ model three ]
Levels of design
1
2
3
4
32
33
Service Design
n Understanding design
Co-design
New designers
Design has also opened up a new eld for people
traditionally considered non-designers to participate in multidisciplinary approaches. Design
offers a new platform for collaboration of people
from different backgrounds and with different
experiences. Are you already a designer? Otherwise you might want to become one?
Conclusion
Design involves the understanding of client wants, needs, motivations
and contexts as well as business, technical and domain requirements and
constraints. This knowledge can be translated into artefacts, into plans
for artefacts or strategies that set frameworks or give direction. Design
ensures that the overall experience of products, services and spaces is useful, usable and desirable as well as efcient, effective, economically viable
and technically feasible.1
Design has been recognised as an important factor for businesses and it has
been identied (e.g. by the Design Council) that companies that use design
in a more integrated way are more successful.2
Design
Centred
Design
O B S E RV
User
Imagined
AT I O N
User
Represented
PA R T I C I
PAT I O N
User
Experienced
Design has always been involved in change. Without changes design would
not be that necessary. The changes that we are facing have resulted not
only in new designs. They have resulted in a re-designing of design.
User
Centred
Design
RO LE IM
MER SIO
As John Thackara (Doors of Perception) writes in the last line of his book In
the Bubble. Designing in a Complex World: We are all designers now. 3
Service Design
Changing world
Co-design
This model shows how design has changed
towards User Centred Design. Clients are involved
in the design which is called Co-design.
This represents one of the dimensions that
changed in design.
35
34
[ model four ]
1 Design Council. Retrieved from the world wide web the 2005-04-23.
http://www.designcouncil.org.uk
Diagram source:
User Centred Design Conference, 2003-05-12, UIAH, Helsinki,
Luotain presentation, referencing Bill Gavers
Service Design
36
37
SERVICE DESIGN
SOLUTION
38
Peer Insight is currently conducting a massive research into the innovation of services. They formed a collaborative
venture among eight companies, including Mastercard and Siebel Systems, to share data and deconstruct the successes and failures in service innovation.
If it comes to the delivery of slightly more complex service, like the supply
of a parcel, we know that design can offer help with the corporate design
of forms, corporate fashion of the drivers outt or with the design of the
packaging. But for a long time there was no profession existing that would
look after the planning and detailed execution of the overall service
a Service Designer.
The design of products seems very normal to us today and interestingly
that emerged in a rather similar way to how Service Design is developing.
In the 19th century new technology enabled a variety of new machines and
devices. Designers like Raymond Loewy and the German Bauhaus engaged
themselves with giving the technology a more human face. To design
meant to make sure that products are beautiful and pleasing as well as
useful. 1
Today product design is more complex and advanced. The principle is the
same designers think about the end user and make sure that products
are useful, usable and desirable. At the same time designers implement
manufacturing processes in organisations that are effective and efcient.2
Service Design is the design of the overall experience of a service as well as
the design of the process and strategy to provide that service.
Service Design is a process across the four Ds Discover, Dene, Develop &
Deliver 3. It is about understanding client, organisation & market, develop
ideas, translate them into feasible solutions and to help implementing
them. Service Design is involved in the ongoing live-cycle of services and
offers continuous evolution. Services can be constantly changing in time. n
Service Design
Services have been provided for a long time. And when it comes to serving
wine or cutting somebodys hair nobody would have thought about getting
help from a designer to improve their services.
39
From the previous chapter it becomes clear that services are different.
The world is changing. The service sector has an increased signicance for
organisations. So what does that mean?
Ser
ts
sa
tio
n
[ model five ]
Service Interface
Service Design
41
oin
40
d To
uch
p
ni
f ac
ga
ien
te r
Or
Cl
Service Design creates and shapes the client interface and crafts all details of the service journey.
Methods and tools are used to make the service
experience consistent, desirable, useful, viable, in
line with the brand and commercially successful.
For companies Service Design offers the possibility to create additional value, to differentiate
against competitors, to better use resources and
to connect to consumers in a desirable way. For
clients Service Design represents the improvement of everyday life and the provision of quality
experiences.
e In
De s
ign
e
v ic
42
43
Design has developed into a strategic, conceptional and multi-disciplinary eld. Therefore
many designers are used to working with experts
from diverse elds, such as research, technology,
communication etc.
Touchpoints
All Touchpoints are experience puzzle pieces of the
service. They complement the overall experience
across the service interface. Each piece helps to
shape a whole.
45
44
Service Design
You cant
experience the
experience until you
experience it.
Bill Moggridge, IDEO
47
46
Service Design
ment
mo
tio
P r i ce
Pro
design
log
og r a
p hy
Market research
Obser
Tes
t
v ation
ing
De sign
lisation
Service Design
S e nsua
de s
ig n
de
ion
Interior design
ig n
ce d
es
r ie n
yd
[ model six ]
49
ct
or
ra
at
te
c ip
sig
In
r ti
sig
Pa
t de
service
a ce
St
eg
r at
er f
Q uali
g an i s a t i o n
or
Process management
nage
t y ma
o
ch
Et hn
es
duc
48
Branding
Ps
e sig
s ourc
ent
Pro
On the following pages key elds, integral and essential to the development
of Service Design (please see model six) are discussed. The descriptions are
helpful in explaining what aspects Service Design covers with terms that are
established and that practitioners can relate to.
P ubli
mm
Co
Mar ke t i ng
pm
E xpe
an r e
elo
In many organisations there are people responsible for improving and innovating services. Many of them work on elements of Service Design, but often
without calling it or recognising it as such.
As the diagram shows, marketing and design have always mediated between
the organisation and the client. Marketing mostly operates from an organisations perspective. Design on the other hand mostly works from a clients
perspective. Service Design integrates management, marketing, research and
design. Therefore it combines the best and most relevant tools and experience
from the areas with related expertise to address the challenges of the service
economy.
c r e la
on
ati
ic
un
de v
M a n a g em e n t
Hum
ct
Re sea rch
Based on that knowledge, Service Design can be seen as a hub that brings
together the experience, methods and tools from the various elds to employ
them in the specic development and innovation of services.
du
c l i en t
Throughout the Service Design process it is evident that these areas affects,
are part of and link into Service Design. Based on desk research, interviews
with Service Design experts and from analysing different examples, the areas
in the diagram give an overview of the most important elds related to Service
Design.
Pro
Int
tions
Branding is important to make sure that all elements of a company look and feel consistent and
are visually and sensually aligned with the brand.
Even though services require special treatment the
main competency driving the eld of branding is
similar to that of Service Design. On a detail level
therefore, the principles of corporate design, corporate fashion and corporate communication are
crucial for service design too. On a holistic level,
the thinking in the branding eld to recognise that
every Touchpoint with the brand is a communication opportunity needs to be employed to Service
Design also.
Psychology
As in many other elds and especially in various
design disciplines psychology plays an important
role. Given that services encounter and interact
with human beings this is particularly important
to Service Design. Psychology is important to
gain understanding of underlying drivers and
the demand for new services. It is also important
to understand the inuence that details of a
Service Design have on the overall perception. For
example understanding the psychology of the
perception of waiting is used in Service Design.
To develop ideas that provide clients information
how long they have to wait for example. Waiting
time is perceived shorter when this information is
provided. The application of general knowledge of
psychology is vast in Service Design and specialists can be important partners to develop specic
solutions or to evaluate different Service Design
concepts.
Ethnography
This special way of research uses an anthropologists tool kit of methods and theories to observe
clients in their natural habitat. Ethnography
provides insights in cultural trends, attitudes and
lifestyle factors that inuence clients decisions
and behaviour. And as one can not isolate service
experiences from their life context, ethnography
provides the possibility to learn and test very close
to reality. Eric Arnould describes ethnography as
a way to get up close and personal with consumers. 1 It situates clients in their larger social and
cultural context and provides holistic understanding how products and services will resonate with
the clients daily life. Given that understanding
these issues is crucial to Service Design,
ethnography can play an important role in almost
any Service Design project.
Participatory design
Interaction design
50
Product design
51
Branding
Service Design
Interface design
This discipline is working on the design of machine
and product interfaces. Interface is the set of
devices that gives the user control and feedback.
Even a pair of scissors has an interface that
helps control the cut and gives feedback about
the thickness of the paper. In Interface design
usability has been the eld of extensive research
to ensure that all details of designed interfaces
are easy to understand and comfortable to use.
In Service Design there can be components that
require actual interface design such as computer
terminals. But also the overall concept of designing interfaces is used in Service Design and
applied to services.
Market research
To nd out what kind of similar offers are already
on the market, to identify market gaps and to
know about trends market research is a very
important eld. Also benchmarking is important
to nd principles and offers that companies from
other elds provide. For any Service Design project
it is important to nd out about the context that
the service is going to live in.
Marketing
Marketing is often described as the techniques
that are used to attract and to persuade consumers. That means that marketing encourages
recipients of targeted communication messages
to purchase or use products or services. n
53
52
Strategy
Sensualisation
Service Design
Process management
Experience design
Summary
Communication planning
Service Design
55
54
Product development
56
Service Design works across both the organisation and the client(s). Therefore Service Design
benets the organisation and the client at the
same time. The benets that it delivers to clients
have positive effect on organisations as happy
and satised clients are the ultimate goal of any
organisation.
Clients want to maximise the value they can gain
from a service or a product-service combination,
organisations want to increase their success for
example in being more effective, generate higher
prots, better reputation and in developing strong
brands.
The benets of Service Design are summarised
here from the perspective of an organisation. It is
organisations that need to get involved in Service
Design. The advantages for Clients again benet
the organisation as the client is a big measure in
the success formula of any organisation. Service
Design is rooted in client satisfaction.
Service Design
57
58
Service Design
59
6. Better efciency
Service Design reduces costs of development, support, training, documentation and maintenance,
shortens the development time and improves
marketability. For any organisation it is crucial to
not waste resources and to make the most out
of what is available. That sometimes contradicts
with providing quality service experiences. Service
Design balances the effort to develop and provide
services with the maximum impact and the best
experience possible. Often client segmentation
can be used to ensure the appropriate level of
service quality. Some passengers need the shuttle
from the parking to check-in to be quick and
frequent and are happy to pay for this service
feature. Other passengers have time and would
prefer a cheaper service offer. A bigger bus that
goes every half-hour could be combined with
small shuttle cars that can leave immediately.
60
Service Design
Service Design ensures that the resources available can be used to the full.
61
62
63
65
64
Service Design
SERVICE DESIGN
EVOLUTION
The basic concept of Service Design is the recognition that Services have quality problems which
can be addressed with the same principles of
design that are used to improve products. There
have been papers and books on Service Innovation
and Service Marketing that looked at the innovation, improvement and communication from an
organisations perspective. However, the paper
that is recognised to have rst brought together
the terms Service and Design is Designing Services
that Deliver from G. Lynn Shostack in the Harvard
Business Review in 19841. This paper introduces
the Blueprinting tool to design services. Later, Gill
and Bill Hollins included a Design-Management
perspective on Service Design in the book Total
Design in 1991.
In that same year, 1991, Michael Erlhoff and Birgit
Mager established Service Design as one of the
elds of education and research in the model
design school KISD at the University of Applied
Sciences Cologne, Germany. The Kln International
School of Design2 was the rst university worldwide that offered Service Design education.
67
66
http://design-council.net
Service Design
3 http://service-design.de
7 http://spiritofcreation.com
4 http://livework.co.uk
8 http://servicedesignnetwork.org/
5 http://interaction-ivrea.it
6 http://ideo.com
Orientation
Academic
To visualise the current ecology of players in the Service Design eld, two
different approaches have been chosen.
University of Westminster
KISD*
Domus*
DSchool
68
Business
Design
Live|Work*
IDEO*
Spirit of Creation*
Commercial
[ model seven ]
The second approach is a mind map of the current Service Design ecology
(please see model eight on the following pages). Given the development of the
Service Design Network the natural differentiator of the different player is their
geographical origin. The mind map shows different institutions and companies
connected to the countries that they are currently most representative of.
Service Design
Background
Ivrea Institute*
69
Politecnico di Milano*
Some key institutions that are involved in Service Design have been mapped
in a matrix against their orientation and background (please see model seven).
The matrix shows the current ecology as either more academic or commercially
oriented. Furthermore, it highlights that some institutions have more of a
classic design and others a business background. There are other companies
and institutions involved in improving and innovating services, some of which
might have a different background than design and business but they have not
been mapped here. This matrix is not scientic or absolute, however it gives a
helpful overview and understanding of the current ecology and background of
the institutions considered throughout this paper.
[ model eight ]
Michael Erlhoff
Elena Pacenti
Daniela Sangiorgi
Birgit Mager
Ezio Manzini
KISD
Domus
Politecnico di Milano
Simona Maschi
Stefan Moritz
Italy
Germany
Stefan Holmlid
Service Design
Linkpings University
Sean Blair
Kevin Gavaghan
Vijay Kumar
US
Spirit of Creation
UK
University of Westminster
Shelley Evenson
RSA
British Standards
Chris Downs
Fran Samalionis
Bill Hollins
Marc Jones
Lavrans Lvlie
71
Service Design
Design Council
IDEO
70
Sweden
http://servicedesignnetwork.org
Service Design
The Service Design Network is a growing international panel of universities, research centres and
design studios. All of them are working on, and
have experience in, Service Design. They all are
passionate about developing and strengthening
the knowledge and expertise in this new eld.
73
72
Sale of goods
Administrative and support, and Day-to-day support of other organisations (e.g. clerical assistance
waste management
agencies, travel agencies and personnel rms)
Education
In model nine on the left a general list of services has been provided. It
shows the breadth of services. However, only some companies pay special
attention to the services they provide to make them truly outstanding.
To show the variety of possible contributions the following examples highlight details and the difference that elements of Service Design can make.
A few short case studies were chosen in order to give an insight in the broad
range of Service Design contributions.
The case studies show that research, development, improvement and innovation is part of businesses reality. However, the examples show elements
of Service Design and are not all achieved in a systematic way. Not in all of
the examples the design is an ongoing activity.
Therefore the following case studies help to understand some of the elements that Service Design integrates into a systemic ongoing practise.
Public administration
Other
75
Service Design
Heath care and social assistance Provision of health care and social assistance (e.g. doctors, hospitals and clinics)
74
Gathering and dissemination of written, audio or visual information, including lms and records
To illustrate how Service Design can contribute to the success of an organisation some example projects and case studies have been collected and are
presented on the following pages.
[ model nine ]
Even though it is not part of an holistic programme Virgin Atlantic uses the Service Design
concept of the Extended-Client-Journey. Travelling
Upper Class with Virgin Atlantic the service begins
from the moment clients leave their home or
ofce.
New technologies often drives businesses strategies while clients experiences seldom do. The
London based group Live|Work worked on a project
for the Orange Innovation team which translated
assumptions by the business to direct impacts on
the future customer experience.
Virgin offer to arrange for complimentary chauffeur driven car service to collect their clients and
their baggage from work or from home.
77
Service Design
76
C http://sevenstarsandstripes.com/content/airline/
virginatlantic/VirginAtlantic-01.jpg
9 http//virgin-atlantic.com, Conversation with a passenger
C http://livework.co.uk
C http://unbecominglevity.blogharbor.com/pix/fedex_tracking.gif
C http://wolff-olins.com/rstdirect.htm
9 http://livework.co.uk
9 http://designcouncil.org.uk
Lufthansa scenarios
C http://rsa-design.org
C http://konzern.lufthansa.com
79
Service Design
78
C http://o-keating.com/hsr/gb_lhe_1.jpg
9 http://designcouncil.org.uk
Community service
81
Service Design
80
C http://ideo.com/portfolio/
C http://wir-hier.org
C http://oystercard.com/ press_3.php
C http://pro.corbis.com
9 http://rsa-design.org
http://wir-hier.org
9 http://oystercard.com
http://ideo.com/portfolio/
9 http://nesta.org.uk
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Service Design
SERVICE DESIGN
REALITY
Service Knowledge
Service Design
85
One example of a service organisation that was not aware of the fact that
they design services was the Finnish airline Finnair. In a 2003 research
project within the Strategic Design department of UIAH in Helsinki the design
process at the airline was investigated.1 Finnair develops their services
between the product development and the research department. Until they
were approached about the UIAH research it had never occured to them that
the products that they developed are actually services. Finnair is working
with an interactive service guideline system. That means that they conduct
training sessions where clients are represented in interview videos, they
conduct prototyping sessions on, for example, the experience of their food.
Different channels of client feedback are used as the basis for improving
services. The system is very reactive and relies on client complaints or
suggestions to stimulate and direct change. Even though the team was still
working with product thinking a lot of the methods and tools of Service
Design have been used.
84
48% percent of the companies have not seen a specication for the development of a new services in the past seven years. Of those who have, in only 16%
of the companies did this specication appear to be adequate.
From these ndings it can be concluded that services are not always understood to the full. Design is not known as a possible solution. Therefore
Service Design has a long way to go to be integrated in these organisations.
It seems that understanding, recognition and acknowledgement of Service
Design is still the biggest barrier to success.
What the research did show though is that the few companies that did appear
to be effective (about 16%) were very good. This was further shown in the fact
that 16% generated greater than 30% of their turnover from services developed
in the past three years. Unlike manufacturing organisations, in service design
specications (the controlling documents) tend not to be written. As a result,
such companies are not in control of their design function.
Service Design
Surprisingly, more than half of those questioned from the service sector didnt
know what design was. Slightly more than half knew what innovation was.
It was found that most managers are operating at a very basic level and as
such, are not in control of the future of their organisations. says Bill Hollins.
One third of the companies questioned do not have a strategy document and
only one fth have a written process for the delivery of new services. 48% do
no research new services prior to their development. As a source of new ideas
several stated that they copy from their competition or from market leaders.
Quite a few companies seek ideas only from inside, such as ideas from directors, senior managers and suggestion boxes.
87
86
Agenda
The two day Service Design workshop was structured in to three parts. A half day introductory
course on Service Design, an exercise project to go
through the four phases of the Spirit of Creation
DGSE2 process and a half day with reection and
exercises to evaluate how Service Design can be
useful for each of the participants businesses.
The introduction to Service Design had a business
school feel to it and used a case study of Service
Design at the First Direct Bank as a framework. The
DGSE phases were prototypically used to develop
a new Business Support Service and familiarise the
participants with this process.
WORKSHOP AGENDA
Pre-reading (First Direct case study)
Day one
89
Synthesis (discussions)
Enterprise (business plan)
Lunch
Discovery, Generation, Synthesis &
Enterprise for every participants
organisation
Service Design
Day two
88
90
3. Service Wallchart
4. Service Grid Cards
5. Character Proles
6. Service Method Cards
Challenge
Service Design
2. Service Exercises
91
The preparation
92
It was agreed that a useful tool for the participants would be a summary card for each of the
four phases with practical guidelines to excellence. A grid system was developed that would
help give the DGSE process a tangible interface. It
consisted of a big wall chart and cards that can be
stuck on the chart in the different phases.
Personal expectations
Service Design
Learning
93
Tool use
The Phase Cards were used in the workshop as
tangible manifestations of the four phases. The
short denition summaries have been used by
participants for clarication. Every participant
took a set of Phase Cards with them. The tool
helped to establish a tangible reality of a Service
Design model while at the same time functioning
as a helpful tool.
Tool evaluation
The cards helped to make the DGSE model and
each phase more accessible. The principles on the
back of the card have been considered helpful
in the workshop. A follow-up survey would be
required to investigate the use and practicality of
the cards once the participants were back in their
ofces.
Service Phase Cards Developed by Sean Blair and Stefan Moritz for the Business Link Service Design workshop, Newcastle, April 2005.
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94
Service Design
2. Service Exercises
Tool purpose
For the workshop a series of exercises and methods were designed to practise and bring to life the
four different phases. They were designed to help
participants imagine that they were working as a
hand-picked team of experts on the development
of a business support service.
Service Design
97
Tool evaluation
All exercises have been understood and were completed on time. Some difculty was experienced
in the Discovery and Generation phases. Discovery
is particularly difcult to accomplish in a short
time. In the case of this workshop Discovery could
therefore only be made in reecting and exploring
existing knowledge.
96
Tool use
In each phase several tasks needed to be accomplished. In a real life Service Design project
several different methods and techniques would
for example be used in the area Discovery. To run a
draft version of the Discovery process the exercises
for the workshop were designed to have similar
effects. Taking new angles to look at things and
identifying and specifying key implications and
potential starting points in order to develop ideas
for the Generation phase.
Tool design
Methods and exercises were explained in a screen
presentation. Each one was clearly named and a
time for completion and essential guidelines were
provided. For every exercise a example was shown
and explained. The participants wrote their results
or ideas for each exercise on a Grid Card and then
posted them on a workshop Wallchart.
3. Service Wallchart
Tool purpose
To make the four phase process tangible and
to create a shared working platform a special
Wall Chart was developed. The Wallchart supports
the understanding of the different phases by
visualising how for example some insights can be
used to generate a lot of ideas and how a set of
criteria in the Synthesis phase work as a lter etc.
Tool evaluation
The Wallchart was a very dominant tool in the
workshop and helped to make the DGSE model
tangible. It was a shared platform that sensualised
the achievement of the two days by turning it
from an empty to a completely lled Wallchart.
One improvement could have been to have more
space for the Generation ideas.
Service Design
Tool design
The Wallchart is a six by two meter wall chart.
It has four big colour coded areas for Discovery,
Generation, Synthesis and Enterprise phases. In the
background the graphic model of DGSE visualises
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98
Tool use
The Wallchart is a grid platform to post Grid Cards
(see pictures below). Each phase is divided in several rows for the different exercises. The Grid Cards
from Trends & Drivers for example will be posted
underneath each other in this section. The chart
is empty in the beginning of the workshop and in
the end represents the work that has been done
through the addition of Grid Cards.
Service Wallchart
Designed by Sean Blair and Stefan Moritz for the Business Link
Service Design workshop in Newcastle, April 2005.
Service Design
101
10 0
Tool design
The Grid Cards were produced in the four DGSE
colours. Each card included the title of the phase, a
eld for the participants name and lines that help
to write straight and suggest the size of writing.
Service Design
Tool evaluation
Like tailor made post-its for this process the
Grid Cards worked very well. The name eld on the
bottom of the cards was not used very much and
could have been moved to the top where many
participants spontaneously wrote their names
anyway.
103
102
Tool use
The Grid Cards were used throughout the workshop and all important insights, thoughts, ideas,
criteria and elements were written on them. Writing a card meant that the content was considered
a valuable asset in the process. The posting on the
Wallchart made it a visual part of the total result.
Even though the end results is of course what
counts the most, the Grid Cards are like pixels that
together give the complete picture of the process.
5. Character Proles
Tool purpose
Character Proles have been prepared for the workshop as a start and client
reference point. Four ctional characters have been created to represent
target stereotypes for the new business support service. They helped set a
framework for the kind of people that should be addressed through the new
service. They also provided the possibility to check insights, ideas, criteria
and concepts against the proles by asking probing questions such as
What would Norman think about that?
Tool use
The four proles were posted on the left of the Wallchart. They were
introduced to the participants once they received the design brieng. They
help present the fact that the new service is for actual users and to give a
focused starting point to work effectively in the short time.
Tool design
Each of the proles consisted of a big image of the character in question,
as well as the name on one side and a description of the person and their
business on the other. This information was very basic, including age,
experience, passion, name of the business, nature of business, turnover,
number of employers and expertise.
105
104
Service Design
Tool evaluation
The Character Proles helped to establish clarity and were well received by
participants. However, they were not referred to at any point of the project
and were therefore not a crucial element for the success.
Character Proles Designed by Sean Blair and Stefan Moritz for the Business Link Service Design workshop in Newcastle, April 2005.
Service Design
Tool evaluation
It can be assumed that the cards alone would not be sufcient material to
carry out the methods without further facilitation, but they worked well as
tangible representation of further possibilities within Service Design.
107
106
Tool design
Each card has a symbolic image, the name of the method on one side and
a description and an example of the outcome on the other. The description
includes a short summary, the results and what the method is used for. It
also includes the key steps to follow and important considerations.
The workshop
Service Design
Preparation
109
108
Service Design
110
111
ACCESS TO SERVICE
DESIGN
Existing Resources
What resources are already available and can be
collected and reviewed?
Structure for Service Design
Can we clearly dene a simple framework that
explains what the areas are that Service Design
covers?
Sharing
How can the Service Design Network play a bigger
part in connecting the current Service Design
players? How does it help in sharing experience,
resources and creating common references.
Tools and methods
What tools and methods are suitable to ll
the structure or framework created for Service
Design? What tools and methods are available and
needed to design services?
Service Design overview
What would a simple diagram outlining the most
important elements and functions of Service
Design look like?
Service Design
112
113
Framework
114
Service Design
115
[ model ten ]
Service Design
This model was developed by Birgit Mager based on her extensive research
and experience with Service Design projects. It provides a systemic view and
shows different stages of the Service Design process. Any process is framed
by Environment analysis and customer typology. Based on the analysis
of the Service Interface the Innovation process develops new ideas and
impovement solutions. Details of the Service Interface are modelled in line
with the strategic positioning and the Service Experience Specication. The
service experience is tested and the performance developed.
[ model eleven ]
The process that the design consultancy IDEO uses for services, products
and spaces. The process is divided in three main stages. The rst one
Understand & Observe builds a strategic framework based upon insights
into what people want, what is feasible for business and what is possible in
technology. The second stage Visualise & Rene is developing nal concepts
through iteration of Brainstorming and Prototyping. Based on the insights
and in line with the strategy, ideas are developed and tested. In the third
stage Implement the nal concept is translated and implemented into
products, services and spaces.
117
116
Plan for
service
design
Develop the
business
Identify
and
develop
options
Detail
Service
Design
Optimise
Operate
and
optimise
potential
STAGE GATEWAY
2
Triggers
[ model twelve ]
The Service Design process (model twelve) developed by the committee that wrote a new Service
Design recommendation for British Standards. It is
divided in four main stages.
Operate/
Review
Deliver and
Support the
service
ACTIONS
1
Implement
and
launch
Plan for
service
design
Identify
and
develop
options
MS/4/-/8
Service Design
Draft version
09
Detail
Service
Design
Implement
and
launch
Operate/
Review
Optimise
25/09/2003
Author
Approved by
118
28/10/2003
[ model thirteen ]
Grouping
The paper set out to create a task-list overview
which is as useful and practical as possible. Therefore it was considered to group the list of tasks
into sensible units or segments. This was based
on the kind of tasks that are used to achieve the
same kind of results. The models were analysed
to nd what units have already been formed to
enable a compact overview. For example it was
found that in the processes the same kind of
segments are often used.
From comparing the different models it could be
clearly identied that there is a pattern emerging
in the processes. Sometimes named differently
and sometimes with different focus points some
commonality can still be found. From analysing
the processes an understanding of the kinds of
things that are covered could be gained. It was
found that four segments are used throughout a
lot of processes in design and innovation.
Four phases cover four Ds: Discover, Dene,
Develop and Deliver.1 These can be seen as the
design equivalent to the four Ps of Marketing.
They cover the basic steps but do not do justice
to the extended areas that Service Design covers
beyond traditional design.
Service Design
Triggers
119
The solution
It was clear that areas of research, idea development, selection of ideas and implementation are
crucial for Service Design. These areas are covered
in every model. The area that is not specically
mentioned in all models and that takes Service
Design beyond Service Innovation is the area of
strategic thinking and planning. Before ideas are
developed in Service Design a strategy or specication document needs to be written.
121
12 0
Service Design
Developing concepts
SD
Generating
Enabling understanding
SD
Explaining
Sensualisation and mapping. Making concepts tangible, showing future possibilities and giving overviews.
Making it happen
122
SD
Realising
Service Design
123
SD Understanding
description
Requirements
Examples of SD Understanding
Considerations
Quantitative market research and market segmentation is useful for selling products and services
but falls short of providing critical information
about how people actually use services especially services with complex behaviors. Most
traditional methods don not provide a means of
translating research results into design solutions.
Most people are incapable of accurately assessing
their own behaviours.
Self-referential design occurs when designers
project their own goals, motivations, skills and
mental models onto projects.
Always verify assumptions and interpretations
(but do not forget to read between the lines!).
Service Design
definition
125
124
SD Understanding
Tasks
1. Understanding clients
3. Understanding providers
Values
Needs
Behaviour
Problems
Group dynamics
Interaction
Demographic
Psychographic
2. Understanding contexts
Access to Service Design
Technological
126
Competition
Political
Resources
Benchmarking
Market segmentation
- Technology
Client segmentation
Mystery shoppers
- Personal
Context analysis
Net Scouting
- Finance
Contextual interviews
Observation
- Knowledge
Contextual enquiry
Probes
- Skills
Reading
Politics
Ecology map
Service status
Ethnography
Shadowing
Constraints
Experience test
Thinking Aloud
Responsibility
Expert interviews
Trend Scouting
Focus groups
User Surveys
Language
Gap Analysis
5Ws
Historical analysis
Insight matrix
Inconvenience Analysis
Interviews
Inspirational specialists
stake holders
Legislation
Service Design
Goals
Economic
4. Understanding relationships
Is there something to be gained from:
Opportunities
127
Social
Other providers
History
Culture
* The tools and methods are further explained in the Appendix
SD Thinking
description
Requirements
Examples of SD Thinking
Considerations
SD Thinking is always based on information. The
strategy and direction is only as good as the
facts they are based on. It links into several other
categories in a Service Design project.
In a short or small project SD Thinking will most
likely be done with natural common sense. But
it is important to be aware that this category is
crucial and needs to be taken seriously.
SD Thinking often requires buy-in on a senior level
of an organisation. Only if the service strategy is
relevant and true to the context and needs of the
organisation will the project be successful.
Service Design
definition
129
12 8
SD Thinking
Tasks
1. Identifying
4. Analysis
Criteria
Competition
Problems
Content
Focus
Underlying motives
5. Reviewing
Insights
2. Setting
Related components
Objectives
Specication
CATWOE
System thinking
Brutethink
Think tank
Fishbone diagram
Touchpoints
Lateral thinking
Visual thinking
Mindmap
Parallel thinking
Goals
Vision
Afnity Diagrams
6. Direction
Time plan
Personality matrix
Priority matrix
Team setup
Requirements
Specication
Service Design
131
13 0
Design guidelines
SD Generating
definition
description
Requirements
Examples of SD Generating
Service Design
133
132
Considerations
SD Generating
Tasks
1. Developing
4. Implementing
Ideas
Corporate Design
Solutions
Bodystorming
Brainstorm
Processes
2. Creating
Touchpoints
Concepts
Interface
Scenarios
Experiences
Experience sketching
Feature tree
(Group) Sketching
Idea interview
Open space technology
Parallel design
Randomiser
3. Finding
Environments
Think Tank
Unfocus group
135
Service Design
134
Inspiration
SD Filtering
description
Requirements
Examples of SD Filtering
Considerations
To proceed with a project it is important to make
decisions. It is important to involve key decision
makers as much as possible.
Ideas and solutions that have been cut out do not
have to be deleted forever. Often it is good to keep
them somewhere so they are not lost completely.
Service Design
definition
137
136
SD Filtering
Tasks
1. Selecting
3. Evaluation
Ideas
Subjective
Concepts
Heuristic
Solutions
Economic
Technical
Legal
Card sorting
Character proles
Cognitive Walkthrough
Constructive Interaction
Diagnostic evaluation
Evaluation review
Expert evaluation
Feasibility check
Focus Groups
Heuristic evaluation
Personas
Pluralistic Walkthrough
PEST analysis
SWOT analysis
Task analysis
139
Service Design
Sticker vote
138
Retrospective Testing
SD Explaining
description
Requirements
Examples of SD Explaining
Considerations
Given that in SD Explaining decisions about details
need to be made (e.g. the porter had a yellow
name tag) it is important that it is seen as a
discussion platform by the whole team. It then
provides the possibility to discuss with a what-if
perspective.
Service Design
definition
141
14 0
SD Explaining
Tasks
3. Interaction
Sensualisation
Animation
Camera journal
Persona
Character prole
Rough prototyping
Empathy tools
Role play
Experience prototype
Scenario
4. Experiences
Informance
Storyboarding
Prototypes
Metaphors
Scenarios
Mock-ups
Tomorrows headlines
Moodboard
Try it yourself
Moodlm
Visioning
Role play
2. Processes
Maps
142
143
Service Design
Models
SD Realising
description
Requirements
Examples of SD Realising
Considerations
A service is likely to never be perfect and can
therefore always be improved. SD Realising ensures
the best possible service performance. But as systems are complex and the environment changes
it will always be necessary to test, improve and
maintain the service. SD Realising should therefore
not be considered the end of Service Design. It is a
new beginning.
Service Design
definition
145
14 4
SD Realising
Tasks
1. Testing
3. Providing
Prototypes
Training
Models
Guidelines
Processes
Templates
Experiences
Instructions
Specications
Behaviour sampling
Service prototype
Blueprint
Simulation
Business plan
Specications
Guidelines
Templates
Intranet
Wizard of Oz
Line of balance
Mind map
Business Plan
Performance testing
Blueprint
Processes
Role script
Touchpoints
Scenario testing
147
14 6
Service Design
2. Developing
Considerations
[ model fourteen ]
Service Design
149
14 8
The framework and the content of the six categories have been established to work as an overview
of the various tasks that Service Design covers. For
each category, several tools and methods that can
be used for support when designing services have
been put forward. In addition to being an overview, the descriptions can be used as checklists
to understand Service Design and to put it into
practise.
In this paper it has been suggested that showing the essence of Service
Design in an overview would be helpful to enable access and understanding.
The model on the left (please see model fteen) has been developed to give
this overview. It is based on research previously mentioned in this paper,
and has been evolved through discussions with various Service Design
experts.
150
Service Design
The grey arrows in the top show how Service Design explores organisations
and considers their resources, constraints and the context they operate in.
This context, which is shown as grey circle, consists for example of staff
working for the organisation, suppliers that are or could be used, partners
that are available, the market the organisation operates in, the competition and relevant technologies. At the same time Service Design develops
insights based on client and market needs. It investigates the clients
context, such as the market, community, society, politics, economy and
trends.
151
It illustrates how Service Design operates as a mediator between organisations and clients. It shows in the bottom with orange arrows that Service
Design delivers higher productivity to organisations in making their
services more effective and efcient. Raising client satisfaction in designing services that are more useful, usable and desirable.
Service Design
152
[ model fifteen ]
153
154
Service Design
155
It is important that we do
not rationalise back in a linear
process. Chris Downs, Live|Work
Criteria
Market needs
Project team
Client needs
Objectives
Service ideas
Objectives
1.
sd understanding
Service provider
2.
sd thinking
Time plan
3.
Service strategy
sd generating
Context
Direction
Relationships
Selection
Service solutions
4.
sd filtering
Service concepts
Scope
Environment
Strategy
Legal
Criteria
Involvement
Inspiration
Service
business plan
Service prototypes
Service
specification
Service scenarios
Mock-ups
Maps
Role plays
5.
6.
sd explaining
sd realising
Service
guidelines
Training
Service
blueprint
ITERATION
Service Design
156
157
Criteria
Market needs
Criteria
Client needs
Objectives
Strategy
Legal
Project team
Service ideas
Objectives
1.
sd understanding
Service provider
2.
Time plan
3.
Service strategy
sd thinking
sd generating
Context
Direction
Relationships
Selection
Service solutions
4.
sd filtering
Service concepts
Scope
Environment
Involvement
Inspiration
Service prototypes
Service
business plan
Service scenarios
Service
specification
Mock-ups
5.
6.
sd explaining
sd realising
Service
guidelines
Training
Maps
Service
blueprint
Role plays
159
158
Service Design
ITERATION
[ model sixteen ]
160
An outside consultant that helps the organisation to run Service Design projects. This person
is a facilitator that manages different outside
resources together with a contact person in the
organisation that is not necessarily trained in
Service Design.
In any of these three principle models the combination of in-house staff and outside Service
Design consultancy need to cover a specic set of
skills. To enable understanding in the following
the skills are listed under the six SD categories. n
Service Design
To explore the skill set that is needed to accomplish the different tasks in Service Design this role
description for Service Design has been developed.
It is a helpful tool to understand the different
skills that are needed for Service Design. It can
be used as the basis to plan how a Service Design
project could be undertaken in an organisation.
161
How can the role of Service Design in an organisation be described? What skill set is needed for an
organisation to get involved in Service Design?
This paper has identied the different categories
that Service Design needs. It has investigated the
most important tasks that need to be achieved
within each of them. On that basis different tools
and methods have been offered to help achieve
these tasks.
162
SD Explaining skills
Experience of translating complex information
into simple explanations
Proven ability to identify appropreate means of
sensualisation
SD Generating skills
Outstanding ability to develop ideas
SD Realising skills
SD Thinking skills
Proven expertise in strategic thinking
Ability to understand complex systems
Experience in establishing frameworks and
setting the boundaries
SD Filtering skills
Service Design
SD Understanding skills
163
Conclusion
Service Design
164
165
CONCLUSION
Conclusion
166
Conclusion
Service Design
167
168
Conclusion
Sharing
At the moment the Service Design landscape is
spread and in the various countries and institutions it has been approached differently. Language
therefore is a barrier in two different ways. Most
of the papers in Germany or Italy for example
have not been written in English. Therefore the
material is difcult to share. Beside the language
of different countries, Service Design includes also
different technical languages that are the result
of the different backgrounds that come together.
It is therefore needed to further develop a shared
Service Design vocabulary, preferably in English.
This paper has given an overview of the institutions, resources and the eld as such. For the close
future the Service Design Network could become
the base to make a difference. Sharing is going
to be crucial to set up a structure that unites
Service Design as a strong eld. Methods and best
practise need to be shared also as knowledge and
experience.
Service Design
169
Existing resources
Framework
Conclusion
Service Design
170
171
Pool of competency
What next
Service Design
To prole Service Design and to make it accessible it is necessary to establish a very good
understanding of the professionals in the service
sector. What are the problems that they perceive
the strongest? What are the constrains they have
to face? If Service Design can be seen as a service
itself it needs to consider its clients, involve them
in the process and develop a service concept that
works for them. Not only research and observation
but also workshops together with practitioners
will help to reveal what they are most interested in
and how it can be offered.
173
172
Conclusion
Understanding audience
It needs to pick up the people that work in organisations, that are smart and that already think
about what they do. They know their organisation
and are key for Service Design to be successful.
Appendix
Service Design
174
175
APPENDIX
Glossary
The following is a selection of terms that are
relevant denitions for this paper and for Service
Design.
A
Added value
Over and above the norm delivery. The possibility
for an organisation to delivery beyond client expectations. Service Design can create added value
for example in showing to clients the intangible
service that they already get in a new way so they
can perceive it.
B
Behavioural mapping
Photographing people within a space, such as a
waiting room, over a period of time.
Business plan
Financial and economic case with narratives and
numbers, tables and spread sheets to validate the
concept and assess the viability, returns and risks.
C
Character prole
Please see tools & methods
Client
In this work the word client is used consistently
instead of customer, consumer or user. This is
representing the change of thinking in Service
Design towards seeing and treating clients as
important and part of the process. The word client
is more formal than customer. It gives the client
more respect and a special role.
Customer
Blueprinting (Service Blueprinting)
Consumer
Appendix
Service Design
177
176
Client journey
Design process
Experience Design
D
Design
Translating a problem into a solution for a specic
user group. This is true for products, spaces
and services. Design deals with researching,
understanding, analysing and solving problems,
achieving improvements in a commercial environment and is always addressing users. Designers
create multi-dimensional concepts that add value
to peoples lives, are desirable, useful, viable
and commercially successful. Design provides a
holistic perspective on life, society, economy and
on what drives people it therefore is about the
understanding of complex issues.
178
Appendix
Design management
Totality of the design activity, its administration
and contribution to an organisations performance. Design management includes the organisation and implementation of the process for
developing new and improving existing products
and services.
Desirability
The quality of being worth desiring.
E
Effectiveness
Ability to achieve stated goals or objectives,
judged in terms of both output and impact.
Efciency
The ratio of output to input. Making the most of
resources and investment.
Ethnography
The systematic and immersive study of human
cultures (from Anthropology).
Emotions
Feelings clients experience and attach to events,
people, products and / or services. Emotions
describe clients emotional attachment and
understanding of people, artefacts and events.
Experience
Clients sensation of the interaction with services
through all senses, over time and on both physical
and cognitive levels.
Experience prototype
Interface
Internal customer
One who is inuenced or affected by an organisation, or who directly works within it.
L
Launch champion
Person who organises or oversees all aspects of
the service launch.
Evidences
Show the effect and difference that a Service
Design will make.
M
Market
G
Goals
Driven by human motivations, which change very
slowly, if at all over time. Goals are end conditions,
whereas a task is an intermediate step that helps
to reach a goal.
Service Design
Identity
179
Concept
Mock-up
Prototyping
Service Design
R
RATER
Multi-disciplinary
Several professions working together toward
common goals.
O
Offering
Provided value (product or service).
P
Perception
180
Appendix
S
Scenario
Description and conguration of what the user is
likely to do with the service.
Documentation that describes the primary purpose of a service and gives guidance in a Service
Design project.
Service Blueprinting
Project
Service Ecology
Plan
To have the will and intention to carry
out some action. A series of steps to be
carried out or goals to be accomplished.
Service Evidences
Show the effect and difference that a Service
Design will make.
Service sector
Defence, Health, Manufacturing, Education, Law
& order, Telecommunication, Transport, Leisure,
Environment & agriculture, Taxation, Banking &
nance, Retail.
SERVQUAL
Method for measuring service quality. The model
is based on the premise that the best way to
measure service quality is to base it on the customers experience of quality. SERVQUAL breaks
service quality down to ve basic dimensions,
often referred to as RATER.
Stage gateway
Milestone and decision point relating to continuation, or otherwise, of service development
projects.
Stakeholder
Individual, either from inside or outside an organisation, who needs to be considered, is involved
with, has an interest in or could be affected by a
service.
Service Design
181
Moments of truth
Service specication
Sensualisation
Usefulness
Usability
The ease with which a service component can be
used.
Service components
Team
Servicescape
The role of physical surroundings in and how
physical environments relate to a service.
Service evidence
Touchpoints
Individual tangibles or interactions that make up
the total experience of a service.
V
Videography
Short lms that depict the consumer experience
or illustrate a scenario.
Tool
Storytelling
Promting people to tell personal stories about
their consumer experiences. Also a method to
explain scenarios.
Appendix
182
U
User
The person that uses a product, system or service.
Visualisation
Service Design
Observing people using products & services (going to hospitals, shopping, taking the train, using
their mobile phones etc.).
183
Shadowing
http://mycoted.com/creativity/techniques
http://nada.kth.se/cid/usor
http://www.dsr-group.com
http://goodgestreet.com
http://smart.uiah./luotain
http://bmrc.berkeley.edu
http://www.interaction.rca.ac.uk
http://www.hcibook.com
http://hostserver150.com/usabilit/tools
http://en.wikipedia.org
http://thinking.net
http://ideo.com
Please see bibliography for further sources
Service Design
185
Appendix
184
Context Analysis
Benchmarking
Contextual interviews
186
187
Appendix
Client segmentation
Ecology map
188
Service Design
Ethnography
Appendix
189
Contextual Enquiry
Focus groups
19 0
Gap analysis
Talking to specialists and experts with experience from the eld a Service Design project
aims to improve can reveal insights and help in
a very short time to understand essentials of
a new environment. Designing a service often
takes a team into new areas, and talking to
experts helps to gain understanding and views
on the subject.
Service Design
Appendix
Expert interviews
191
Experience test
To test how a service is experienced a test person is observed and interviewed afterwards.
To nd out what clients do, what they think
and how they feel. The experience is tested in
an environment that is as close to reality as
possible. Sometimes this can be also reality.
Interview
192
Market segmentation
Service Design
Appendix
Inconvenience Analysis
193
Historical analysis
194
Probes
Service Design
Appendix
Net scouting
195
Observation
Mystery shoppers
196
Appendix
Thinking aloud
Service status
Service Design
At times specic trade literature and specialised material can be very valuable to be read.
It is important to keep in mind objectives,
questions and not to lose the bigger picture.
197
Shadowing
Reading
5 whys
198
Service Design
Focus groups
Appendix
User surveys
199
Trend scouting
Everything that is less relevant (has no inuence on the Service Design) is lled in the eld
Open. Issues that still need to be researched
(not known but will possibly inuence the
Service Design) is lled in the eld Research.
This establishes an overview of the status
of research and relevant knowledge for the
Service Design project. It helps to highlight
areas of research that still need to be covered
and then becomes a summary of the insights
and facts that are the basis for the service idea
and / or concept development.
Service Design
201
200
Appendix
Inspirational specialists
Insight matrix
Brutethink
202
Appendix
Service Design
A simple checklist that can be used to stimulate thinking about problems and solutions.
The title CATWOE is made up of the rst letters
of the elements of the checklist:
Fishbone diagram
CATWOE
203
Affinity diagram
Mind map
204
Parallel thinking
Service Design
Appendix
205
Lateral thinking
Lateral thinking is concerned with the perception part of thinking. It has been established
by Edward de Bono. He denes it as a
technique of problem solving by approaching
problems indirectly at diverse angles instead
of concentrating on one approach at length.
Techniques that apply Lateral thinking to
problems are characterised by the shifting of
thinking patterns away from entrenched or
predictable thinking to new or unexpected
ideas.
System thinking
206
Think tank
Service Design
Appendix
Specification
207
Personality matrix
Priority matrix
208
Service Design
Visual thinking
Appendix
209
Touchpoints
210
Experience sketching
Service Design
Appendix
Brainstorming
211
Body-storming
212
Service Design
213
Group sketching
Appendix
Idea interview
Feature tree
214
Service Design
Appendix
Unfocus group
215
Randomiser
Cognitive walkthrough
This method is sometimes also called Codiscovery learning. This method is based upon
the client thinking out loud while performing a
specic task, and the evaluator recording this
is some way. By having two users cooperating
instead of one, a more natural way of thinking
aloud is present.
The results from a Constructive interaction
session are a lot of qualitative data. Due to
this fact, the number of clients does not have
to be so large, a lot of important and valuable
information could be obtained with just a few
clients.
Service Design
217
216
Appendix
Character profiles
Constructive interaction
Card sorting
Expert evaluation
218
Appendix
Feasibility check
Evaluation review
Service Design
219
Diagnostic evaluation
220
Appendix
Pluralistic walkthrough
Personas
Service Design
221
Usually two to three analysts evaluate the system with reference to established guidelines or
principles, noting down their observations and
often ranking them in order of severity. The
analysts are usually experts in human factors
or HCI, but others, less experienced have also
been shown to report valid problems.
PEST analysis
Heuristic evaluation
SWOT analysis
222
Appendix
Service Design
Task analysis
Sticker vote
223
Retrospective testing
After a client testing session has been conducted and videotaped, retrospective testing
lets the client look at the just nished test
session on a videotape to make additional
comments while watching. The users comments while reviewing the tape are often more
extensive than comments made during the
actual test session. This also gives the the opportunity to stop the tape and ask questions
about a certain action or comment.
Empathy tools
make the same point to explain the background, insight or solution. As Service Design
is about the experience that clients have it
helps to have an understanding of special
features in this experience in the team and
explain them to stake holders.
To try and test how service ideas and components work in the context of real life. Given
that services never exist in isolation the
prototyping and testing requires the reassembly of reality to frame the environment and
expectation to ensure the service experience
is overall similar to the one it would be if the
service would exist. Often that means that the
service needs to be put into a temporary existence. People that use it should use it naturally
and under reality conditions. Sometimes that
requires a lot of effort in creating spaces,
atmospheres and settings and sometimes all is
needed is a phone and an actor that pretends
to be the hotline.
Service Design
225
224
Appendix
Charactter profiles
Experience prototyping
Camera journal
Moodboard
Metaphors
Appendix
226
Service Design
227
Mock-ups
Informance
Rough prototyping
A very quick and simple way to create prototypes. To represent and test ideas anything
that is available can be used to assemble
components of a service. In difference to
experience prototyping that tries to be as
close to reality as possible, rough prototyping
is quick and dirty. It is used to try ideas out
quickly, develop them further or use the
prototype as manifestation. It helps a team to
have the same reference and to make sure they
are talking about the same thing.
228
Service Design
Role play
Appendix
Personas
229
Moodfilm
Service Design
231
230
Appendix
Storyboarding
Tomorrows headlines
Scenario
Try it yourself
Service Design
232
233
Appendix
Visioning
Guidelines
Service Design
235
234
Intranet
Blueprint
Appendix
Business plan
Service prototype
To try and test how service ideas and components work in the context of real life. Given
that services never exist in isolation the
prototyping and testing requires the reassembly of reality to frame the environment and
expectation to ensure the service experience
is overall similar to the one it would be if the
service would exist. Often that means that the
service needs to be put into a temporary existence. People that use it should use it naturally
and under reality conditions. Sometimes that
requires a lot of effort in creating spaces,
atmospheres and settings and sometimes all is
needed is a phone and an actor that pretends
to be the hotline.
236
Service Design
Specificatioin
Appendix
Role script
237
Line of balance
Templates
Service Design
239
238
Appendix
Wizard of Oz
Bibliography
Books
Buzan, Tony (2005): Mind Map: The ultimate thinking tool. Thorsons. London.
Cooper, Alan & Reimann, Robert (2003): About
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Erlhoff M., Mager B. & Manzini E. (1997): Dienstleistung braucht Design: Professioneller Produkt- und
Marktauftritt fr Serviceanbieter. Luchterhand.
Neuwied.
Freemantle, David (1998): What Clients like about
You Adding Emotional Value for Service Excellence
and Competitive Advantage. London.
Grnroos, Christian (2000): Service Management
and Marketing: A Client Relationship Management
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243
Web links
Acknowledgements
Service Design
Practical access to an evolving eld
Stefan Moritz 11024114 2005 11. Semester
Big thanks,
Appendix
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