GameMaker Essentials - Sample Chapter
GameMaker Essentials - Sample Chapter
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P U B L I S H I N G
C o m m u n i t y
E x p e r i e n c e
D i s t i l l e d
GameMaker Essentials
$ 24.99 US
16.99 UK
pl
Nathan Auckett
GameMaker Essentials
GameMaker Essentials
Sa
m
Nathan Auckett
GameMaker Essentials
Welcome to GameMaker Essentials. This book will teach you how to use GameMaker:
Studio to create your very own games from start to finish. You will learn the very basics,
such as how to use the GameMaker: Studio interface, as well as the more advanced
features such as programming, monetizing your game, and finally exporting your game
for publishing.
If you have ever wanted to create your own games for operating systems, such as
Windows, Android, iOS, Linux, and more, then this book is the perfect place to start.
Introducing GameMaker
In this chapter, you will learn what GameMaker is all about, who made it, what it
is used for, and more. You will then also be learning how to install GameMaker on
your computer that is ready for use.
In this chapter, we will cover the following topics:
Understanding GameMaker
Understanding GameMaker
Before getting started with GameMaker, it is best to know exactly what it is and
what it's designed to do.
GameMaker is a 2D game creation software by YoYo Games. It was designed to allow
anyone to easily develop games without having to learn complex programming
languages such as C++ through the use of its drag and drop functionality.
The drag and drop functionality allows the user to create games by visually
organizing icons on screen, which represent actions and statements that will occur
during the game.
GameMaker also has a built-in programming language called GameMaker
Language, or GML for short. GML allows users to type out code to be run during
their game. All drag and drop actions are actually made up of this GML code.
GameMaker is primarily designed for 2D games, and most of its features and
functions are designed for 2D game creation. However, GameMaker does have
the ability to create 3D games and has a number of functions dedicated to this.
[1]
Introducing GameMaker
GameMaker: Studio
There are a number of different versions of GameMaker available, most of which
are unsupported because they are outdated; however, support can still be found
in the GameMaker Community Forums. GameMaker: Studio is the first version of
GameMaker after GameMaker HTML5 to allow users to create games and export
them for use on multiple devices and operating systems including PC, Mac, Linux,
and Android, on both mobile and desktop versions.
GameMaker: Studio is designed to allow one code base (GML) to run on any device
with minimal changes to the base code. Users are able to export their games to run
on any supported device or system such as HTML5 without changing any code to
make things work.
GameMaker: Studio was also the first version available for download and use
through the Steam marketplace. YoYo Games took advantage of the Steam workshop
and allowed Steam-based users to post and share their creations through the service.
GameMaker: Studio is sold in a number of different versions, which include several
enhanced features and capabilities as the price gets higher.
The standard version is free to download and use. However, it lacks some
advanced features included in higher versions and only allows for exporting
to the Windows desktop.
The professional version is the second cheapest from the standard version. It
includes all features, but only has the Windows desktop and Windows app exports.
Other exports can be purchased at an extra cost ranging from $99.99 to $300.
The master version is the most expensive of all the options. It comes with every
feature and every export, including all future export modules in version 1.x. If you
already own exports in the professional version, you can get the prices of those
exports taken off the price of the master version.
Chapter 1
Once the installer is downloaded, we are ready to install GameMaker: Studio. This is
just like installing any other program. Just run the file, and then follow the on-screen
instructions to accept the license agreement, choose an install location, and install
the software.
On the first run, you may see a progress bar appear at the top left of your screen.
This is just GameMaker running its first time setup. It will also do this during the
update process as YoYo Games releases new features.
Once it is done, you should see a welcome screen and will be prompted to enter
your registration code. The key should be e-mailed to you when you make an
account during the purchase/download process. Enter this key and your copy
of GameMaker: Studio should be registered. You may be prompted to restart
GameMaker at this time. Close GameMaker and re-open it and you should see
the welcome screen and be able to choose from a number of options on it:
[3]
Introducing GameMaker
Summary
In this chapter, we looked into what GameMaker actually is and learned that there
are different versions available. We also looked at the different types of GameMaker:
Studio available for download and purchase. We then learned how to install
GameMaker: Studio, which is the final step in getting ready to learn the essential
skills and starting to make our very own games.
In the next chapter, we will look into creating a new project and the main interfaces
of GameMaker: Studio.
[4]
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