Dev Manual
Dev Manual
com>
by Scott Rifenbark
Copyright 2010-2014 Linux Foundation
Permission is granted to copy, distribute and/or modify this document under the terms of the Creative Commons
Attribution-Share Alike 2.0 UK: England & Wales [http://creativecommons.org/licenses/by-sa/2.0/uk/] as published
by Creative Commons.
Note
For the latest version of this manual associated with this Yocto Project release, see the Yocto
Project Development Manual [http://www.yoctoproject.org/docs/1.7/dev-manual/dev-manual.html] from
the Yocto Project website.
Table of Contents
1. The Yocto Project Development Manual .................................................................................. 1
1.1. Introduction ................................................................................................................ 1
1.2. What This Manual Provides ......................................................................................... 1
1.3. What this Manual Does Not Provide ............................................................................ 1
1.4. Other Information ....................................................................................................... 2
2. Getting Started with the Yocto Project .................................................................................... 4
2.1. Introducing the Yocto Project ....................................................................................... 4
2.2. Getting Set Up ........................................................................................................... 4
2.3. Building Images .......................................................................................................... 7
2.4. Using Pre-Built Binaries and QEMU .............................................................................. 7
3. The Yocto Project Open Source Development Environment ...................................................... 9
3.1. Open Source Philosophy ............................................................................................. 9
3.2. Using the Yocto Project in a Team Environment ............................................................ 9
3.2.1. System Configurations ..................................................................................... 9
3.2.2. Source Control Management (SCM) ................................................................. 10
3.2.3. Autobuilders ................................................................................................... 11
3.2.4. Policies and Change Flow ............................................................................... 11
3.2.5. Summary ....................................................................................................... 12
3.3. Yocto Project Source Repositories .............................................................................. 12
3.4. Yocto Project Terms ................................................................................................... 14
3.5. Licensing .................................................................................................................. 17
3.6. Git ............................................................................................................................ 18
3.6.1. Repositories, Tags, and Branches .................................................................... 18
3.6.2. Basic Commands ........................................................................................... 19
3.7. Workflows ................................................................................................................. 20
3.8. Tracking Bugs ........................................................................................................... 22
3.9. How to Submit a Change .......................................................................................... 23
3.9.1. Using Scripts to Push a Change Upstream and Request a Pull .......................... 25
3.9.2. Using Email to Submit a Patch ....................................................................... 25
4. Common Development Models ............................................................................................. 27
4.1. System Development Workflow ................................................................................. 27
4.1.1. Developing a Board Support Package (BSP) .................................................... 27
4.1.2. Modifying the Kernel ...................................................................................... 30
4.2. Application Development Workflow ............................................................................ 34
4.2.1. Workflow Using the ADT and Eclipse ............................................................ 34
4.2.2. Working Within Eclipse ................................................................................... 37
4.2.3. Workflow Using Stand-Alone Cross-Development Toolchains ............................. 45
4.3. Modifying Temporary Source Code ............................................................................. 46
4.3.1. Finding the Temporary Source Code ................................................................ 46
4.3.2. Using a Quilt Workflow ................................................................................... 47
4.3.3. Using a Git Workflow ...................................................................................... 48
4.4. Image Development Using Hob ................................................................................. 50
4.5. Using a Development Shell ....................................................................................... 50
5. Common Tasks .................................................................................................................... 52
5.1. Understanding and Creating Layers ........................................................................... 52
5.1.1. Layers ............................................................................................................ 52
5.1.2. Creating Your Own Layer ................................................................................ 52
5.1.3. Best Practices to Follow When Creating Layers ................................................ 54
5.1.4. Enabling Your Layer ....................................................................................... 55
5.1.5. Using .bbappend Files ..................................................................................... 56
5.1.6. Prioritizing Your Layer ..................................................................................... 57
5.1.7. Managing Layers ............................................................................................ 58
5.1.8. Creating a General Layer Using the yocto-layer Script ..................................... 59
5.2. Customizing Images .................................................................................................. 60
5.2.1. Customizing Images Using local.conf ........................................................... 60
5.2.2. Customizing Images Using Custom IMAGE_FEATURES and
EXTRA_IMAGE_FEATURES ........................................................................................... 61
5.2.3. Customizing Images Using Custom .bb Files .................................................... 61
5.2.4. Customizing Images Using Custom Package Groups ........................................ 62
5.3. Writing a New Recipe ................................................................................................ 62
5.3.1. Overview ....................................................................................................... 63
iii
iv
Note
By default, using the Yocto Project creates a Poky distribution. However, you can create
your own distribution by providing key Metadata [16]. A good example is Angstrom,
which has had a distribution based on the Yocto Project since its inception. Other examples
include commercial distributions like Wind River Linux [https://www.yoctoproject.org/
organization/wind-river-systems], Mentor Embedded Linux [https://www.yoctoproject.org/
organization/mentor-graphics], ENEA Linux [https://www.yoctoproject.org/organization/eneaab] and others [https://www.yoctoproject.org/ecosystem/member-organizations]. See the
"Creating Your Own Distribution" section for more information.
Detailed public information that is not specific to the Yocto Project: For example, exhaustive
information on how to use Git is covered better through the Internet than in this manual.
1.4.Other Information
Because this manual presents overview information for many different topics, supplemental
information is recommended for full comprehension. The following list presents other sources of
information you might find helpful:
Yocto Project Website [http://www.yoctoproject.org]: The home page for the Yocto Project provides
lots of information on the project as well as links to software and documentation.
Yocto Project Quick Start [http://www.yoctoproject.org/docs/1.7/yocto-project-qs/yocto-projectqs.html]: This short document lets you get started with the Yocto Project and quickly begin building
an image.
Yocto
Project
Reference
Manual
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html]: This manual is a reference guide to the OpenEmbedded build system, which is based
on BitBake. The build system is sometimes referred to as "Poky".
Yocto Project Application Developer's Guide [http://www.yoctoproject.org/docs/1.7/adt-manual/adtmanual.html]: This guide provides information that lets you get going with the Application
Development Toolkit (ADT) and stand-alone cross-development toolchains to develop projects using
the Yocto Project.
Yocto Project Board Support Package (BSP) Developer's Guide [http://www.yoctoproject.org/
docs/1.7/bsp-guide/bsp-guide.html]: This guide defines the structure for BSP components. Having
a commonly understood structure encourages standardization.
Yocto Project Linux Kernel Development Manual [http://www.yoctoproject.org/docs/1.7/kernel-dev/
kernel-dev.html]: This manual describes how to work with Linux Yocto kernels as well as provides a
bit of conceptual information on the construction of the Yocto Linux kernel tree.
Yocto Project Profiling and Tracing Manual [http://www.yoctoproject.org/docs/1.7/profile-manual/
profile-manual.html]: This manual presents a set of common and generally useful tracing and
profiling schemes along with their applications (as appropriate) to each tool.
Eclipse IDE Yocto Plug-in [http://www.youtube.com/watch?v=3ZlOu-gLsh0]: A step-by-step
instructional video that demonstrates how an application developer uses Yocto Plug-in features
within the Eclipse IDE.
FAQ [https://wiki.yoctoproject.org/wiki/FAQ]: A list of commonly asked questions and their answers.
Release Notes [http://www.yoctoproject.org/downloads/core/dizzy17]: Features, updates and
known issues for the current release of the Yocto Project.
Hob [http://www.yoctoproject.org/tools-resources/projects/hob]: A graphical user interface for
BitBake. Hob's primary goal is to enable a user to perform common tasks more easily.
Toaster
[http://www.yoctoproject.org/tools-resources/projects/toaster]:
An
Application
Programming Interface (API) and web-based interface to the OpenEmbedded build system, which
uses BitBake, that reports build information.
Build Appliance [http://www.yoctoproject.org/tools-resources/projects/build-appliance]: A virtual
machine that enables you to build and boot a custom embedded Linux image with the Yocto Project
using a non-Linux development system.
Bugzilla [http://bugzilla.yoctoproject.org]: The bug tracking application the Yocto Project uses. If
you find problems with the Yocto Project, you should report them using this application.
Yocto Project Mailing Lists: To subscribe to the Yocto Project mailing lists, click on the following URLs
and follow the instructions:
http://lists.yoctoproject.org/listinfo/yocto for a Yocto Project Discussions mailing list.
http://lists.yoctoproject.org/listinfo/poky for a Yocto Project Discussions mailing list about the
OpenEmbedded build system (Poky).
for
listing
of
all
public
mailing
lists
on
Internet Relay Chat (IRC): Two IRC channels on freenode are available for Yocto Project and Poky
discussions: #yocto and #poky, respectively.
OpenEmbedded [http://www.openembedded.org]: The build system used by the Yocto Project. This
project is the upstream, generic, embedded distribution from which the Yocto Project derives its
build system (Poky) and to which it contributes.
BitBake [http://www.openembedded.org/wiki/BitBake]: The tool used by the OpenEmbedded build
system to process project metadata.
BitBake User Manual: [http://www.yoctoproject.org/docs/1.7/bitbake-user-manual/bitbake-usermanual.html] A comprehensive guide to the BitBake tool. If you want information on BitBake, see
this manual.
Quick EMUlator (QEMU) [http://wiki.qemu.org/Index.html]: An open-source machine emulator and
virtualizer.
Note
By default, using the Yocto Project creates a Poky distribution. However, you can create your
own distribution by providing key Metadata [16]. See the "Creating Your Own Distribution"
section for more information.
While the Yocto Project does not provide a strict testing framework, it does provide or generate for
you artifacts that let you perform target-level and emulated testing and debugging. Additionally, if
you are an Eclipse IDE user, you can install an Eclipse Yocto Plug-in to allow you to develop within
that familiar environment.
2.2.Getting Set Up
Here is what you need to use the Yocto Project:
Host System: You should have a reasonably current Linux-based host system. You will
have the best results with a recent release of Fedora, openSUSE, Debian, Ubuntu, or
CentOS as these releases are frequently tested against the Yocto Project and officially
supported. For a list of the distributions under validation and their status, see the "Supported
Linux Distributions [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#detailedsupported-distros]" section in the Yocto Project Reference Manual and the wiki page at Distribution
Support [https://wiki.yoctoproject.org/wiki/Distribution_Support].
You should also have about 50 Gbytes of free disk space for building images.
Packages: The OpenEmbedded build system requires that certain packages exist on
your development system (e.g. Python 2.6 or 2.7). See "The Packages [http://
www.yoctoproject.org/docs/1.7/yocto-project-qs/yocto-project-qs.html#packages]" section in the
Yocto Project Quick Start and the "Required Packages for the Host Development
System [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#required-packages-forthe-host-development-system]" section in the Yocto Project Reference Manual for the exact package
requirements and the installation commands to install them for the supported distributions.
Yocto Project Release: You need a release of the Yocto Project locally installed on your development
system. The documentation refers to this set of locally installed files as the Source Directory [16].
You create your Source Directory by using Git to clone a local copy of the upstream poky repository,
or by downloading and unpacking a tarball of an official Yocto Project release. The preferred method
is to create a clone of the repository.
Working from a copy of the upstream repository allows you to contribute back into the Yocto Project
or simply work with the latest software on a development branch. Because Git maintains and
creates an upstream repository with a complete history of changes and you are working with a local
clone of that repository, you have access to all the Yocto Project development branches and tag
names used in the upstream repository.
Note
You can view the Yocto Project Source Repositories at http://git.yoctoproject.org/cgit.cgi
The following transcript shows how to clone the poky Git repository into the current working
directory. The command creates the local repository in a directory named poky. For information on
Git used within the Yocto Project, see the "Git" section.
$ git clone git://git.yoctoproject.org/poky
Cloning into 'poky'...
remote: Counting objects: 226790, done.
remote: Compressing objects: 100% (57465/57465), done.
remote: Total 226790 (delta 165212), reused 225887 (delta 164327)
Receiving objects: 100% (226790/226790), 100.98 MiB | 263 KiB/s, done.
Resolving deltas: 100% (165212/165212), done.
For another example of how to set up your own local Git repositories, see this wiki page [https://
wiki.yoctoproject.org/wiki/Transcript:_from_git_checkout_to_meta-intel_BSP], which describes how
to create local Git repositories for both poky and meta-intel.
Yocto Project Kernel: If you are going to be making modifications to a supported Yocto Project kernel,
you need to establish local copies of the source. You can find Git repositories of supported Yocto
Project kernels organized under "Yocto Linux Kernel" in the Yocto Project Source Repositories at
http://git.yoctoproject.org/cgit.cgi.
This setup can involve creating a bare clone of the Yocto Project kernel and then copying that cloned
repository. You can create the bare clone and the copy of the bare clone anywhere you like. For
simplicity, it is recommended that you create these structures outside of the Source Directory,
which is usually named poky.
As an example, the following transcript shows how to create the bare clone of the linuxyocto-3.10 kernel and then create a copy of that clone.
Note
When you have a local Yocto Project kernel Git repository, you can reference that repository
rather than the upstream Git repository as part of the clone command. Doing so can speed
up the process.
In the following example, the bare clone is named linux-yocto-3.10.git, while the copy is named
my-linux-yocto-3.10-work:
$ git clone --bare git://git.yoctoproject.org/linux-yocto-3.10 linux-yocto-3.10.git
Cloning into bare repository 'linux-yocto-3.10.git'...
remote: Counting objects: 3364487, done.
remote: Compressing objects: 100% (507178/507178), done.
remote: Total 3364487 (delta 2827715), reused 3364481 (delta 2827709)
Receiving objects: 100% (3364487/3364487), 722.95 MiB | 423 KiB/s, done.
Resolving deltas: 100% (2827715/2827715), done.
Now create a clone of the bare clone just created:
$ git clone linux-yocto-3.10.git my-linux-yocto-3.10-work
Cloning into 'my-linux-yocto-3.10-work'...
done.
The meta-yocto-kernel-extras Git Repository: The meta-yocto-kernel-extras Git repository
contains Metadata needed only if you are modifying and building the kernel image. In particular, it
contains the kernel BitBake append (.bbappend) files that you edit to point to your locally modified
kernel source files and to build the kernel image. Pointing to these local files is much more efficient
than requiring a download of the kernel's source files from upstream each time you make changes
to the kernel.
You can find the meta-yocto-kernel-extras Git Repository in the "Yocto Metadata Layers" area
of the Yocto Project Source Repositories at http://git.yoctoproject.org/cgit.cgi. It is good practice to
create this Git repository inside the Source Directory.
Following is an example that creates the meta-yocto-kernel-extras Git repository inside the
Source Directory, which is named poky in this case:
$ cd ~/poky
$ git clone git://git.yoctoproject.org/meta-yocto-kernel-extras meta-yocto-kernel-extras
Cloning into 'meta-yocto-kernel-extras'...
remote: Counting objects: 727, done.
remote: Compressing objects: 100% (452/452), done.
remote: Total 727 (delta 260), reused 719 (delta 252)
Receiving objects: 100% (727/727), 536.36 KiB | 240 KiB/s, done.
Resolving deltas: 100% (260/260), done.
Supported Board Support Packages (BSPs): The Yocto Project supports many BSPs, which are
maintained in their own layers or in layers designed to contain several BSPs. To get an
idea of machine support through BSP layers, you can look at the index of machines [http://
downloads.yoctoproject.org/releases/yocto/yocto-1.7/machines] for the release.
The Yocto Project uses the following BSP layer naming scheme:
meta-bsp_name
where bsp_name is the recognized BSP name. Here are some examples:
meta-crownbay
meta-emenlow
meta-n450
See the "BSP Layers [http://www.yoctoproject.org/docs/1.7/bsp-guide/bsp-guide.html#bsp-layers]"
section in the Yocto Project Board Support Package (BSP) Developer's Guide for more information
on BSP Layers.
A useful Git repository released with the Yocto Project is meta-intel, which is a parent layer
that contains many supported BSP Layers [http://www.yoctoproject.org/docs/1.7/bsp-guide/bspguide.html#bsp-layers]. You can locate the meta-intel Git repository in the "Yocto Metadata
Layers" area of the Yocto Project Source Repositories at http://git.yoctoproject.org/cgit.cgi.
Using Git to create a local clone of the upstream repository can be helpful if you are working with
BSPs. Typically, you set up the meta-intel Git repository inside the Source Directory. For example,
the following transcript shows the steps to clone meta-intel.
Note
Be sure to work in the meta-intel branch that matches your Source Directory [16] (i.e.
poky) branch. For example, if you have checked out the "master" branch of poky and you
are going to use meta-intel, be sure to checkout the "master" branch of meta-intel.
$ cd ~/poky
$ git clone git://git.yoctoproject.org/meta-intel.git
Cloning into 'meta-intel'...
remote: Counting objects: 8844, done.
remote: Compressing objects: 100% (2864/2864), done.
6
2.3.Building Images
The build process creates an entire Linux distribution, including the toolchain, from source. For more
information on this topic, see the "Building an Image [http://www.yoctoproject.org/docs/1.7/yoctoproject-qs/yocto-project-qs.html#building-image]" section in the Yocto Project Quick Start.
The build process is as follows:
1. Make sure you have set up the Source Directory described in the previous section.
2. Initialize the build environment by sourcing a build environment script (i.e. oeinit-build-env
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#structurecore-script] or oe-init-build-env-memres [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#structure-memres-core-script]).
3. Optionally
ensure
the
conf/local.conf
configuration
file,
which
is
found
in
the
Build
Directory
[14],
is
set
up
how
you
want
it.
This
file
defines many aspects of the build environment including the target machine
architecture through the MACHINE [http://www.yoctoproject.org/docs/1.7/ref-manual/
ref-manual.html#var-MACHINE] variable, the development machine's processor use
through the BB_NUMBER_THREADS [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-BB_NUMBER_THREADS] and PARALLEL_MAKE [http://www.yoctoproject.org/
docs/1.7/ref-manual/ref-manual.html#var-PARALLEL_MAKE] variables, and a centralized
tarball download directory through the DL_DIR [http://www.yoctoproject.org/docs/1.7/refmanual/ref-manual.html#var-DL_DIR] variable.
4. Build the image using the bitbake command. If you want information on BitBake, see
the BitBake User Manual [http://www.yoctoproject.org/docs/1.7/bitbake-user-manual/bitbake-usermanual.html].
5. Run the image either on the actual hardware or using the QEMU emulator.
www.yoctoproject.org/docs/1.7/yocto-project-qs/yocto-project-qs.html#using-pre-built]" section of
the Yocto Project Quick Start. You can learn more about using QEMU with the Yocto Project in the
"Using the Quick EMUlator (QEMU)" section.
Using QEMU to emulate your hardware can result in speed issues depending on the target and host
architecture mix. For example, using the qemux86 image in the emulator on an Intel-based 32-bit (x86)
host machine is fast because the target and host architectures match. On the other hand, using the
qemuarm image on the same Intel-based host can be slower. But, you still achieve faithful emulation
of ARM-specific issues.
To speed things up, the QEMU images support using distcc to call a cross-compiler outside the
emulated system. If you used runqemu to start QEMU, and the distccd application is present on the
host system, any BitBake cross-compiling toolchain available from the build system is automatically
used from within QEMU simply by calling distcc. You can accomplish this by defining the crosscompiler variable (e.g. export CC="distcc"). Alternatively, if you are using a suitable SDK image or
the appropriate stand-alone toolchain is present, the toolchain is also automatically used.
Note
Several mechanisms exist that let you connect to the system running on the QEMU emulator:
QEMU provides a framebuffer interface that makes standard consoles available.
Generally, headless embedded devices have a serial port. If so, you can configure the
operating system of the running image to use that port to run a console. The connection
uses standard IP networking.
SSH servers exist in some QEMU images. The core-image-sato QEMU image has a
Dropbear secure shell (SSH) server that runs with the root password disabled. The
core-image-full-cmdline and core-image-lsb QEMU images have OpenSSH instead of
Dropbear. Including these SSH servers allow you to use standard ssh and scp commands.
The core-image-minimal QEMU image, however, contains no SSH server.
You can use a provided, user-space NFS server to boot the QEMU session using a local
copy of the root filesystem on the host. In order to make this connection, you must extract
a root filesystem tarball by using the runqemu-extract-sdk command. After running the
command, you must then point the runqemu script to the extracted directory instead of a
root filesystem image file.
3.2.1.System Configurations
Systems across a large team should meet the needs of two types of developers: those working on
the contents of the operating system image itself and those developing applications. Regardless of
the type of developer, their workstations must be both reasonably powerful and run Linux.
3.2.1.1.Application Development
For developers who mainly do application level work on top of an existing software stack, here are
some practices that work best:
Use a pre-built toolchain that contains the software stack itself. Then, develop the application code
on top of the stack. This method works well for small numbers of relatively isolated applications.
When possible, use the Yocto Project plug-in for the Eclipse IDE and other pieces of Application
Development Technology (ADT). For more information, see the "Application Development Workflow"
section as well as the Yocto Project Application Developer's Guide [http://www.yoctoproject.org/
docs/1.7/adt-manual/adt-manual.html].
Keep your cross-development toolchains updated. You can do this through provisioning either as
new toolchain downloads or as updates through a package update mechanism using opkg to provide
updates to an existing toolchain. The exact mechanics of how and when to do this are a question
for local policy.
Use multiple toolchains installed locally into different locations to allow development across
versions.
Note
For information about BitBake, see the BitBake User Manual [http://www.yoctoproject.org/
docs/1.7/bitbake-user-manual/bitbake-user-manual.html].
10
It is relatively easy to set up Git services and create infrastructure like http://git.yoctoproject.org,
which is based on server software called gitolite with cgit being used to generate the web interface
that lets you view the repositories. The gitolite software identifies users using SSH keys and allows
branch-based access controls to repositories that you can control as little or as much as necessary.
Note
The setup of these services is beyond the scope of this manual. However, sites such as these
exist that describe how to perform setup:
Git documentation [http://git-scm.com/book/ch4-8.html]: Describes how to install gitolite
on the server.
The gitolite master index [http://sitaramc.github.com/gitolite/master-toc.html]: All topics
for gitolite.
Interfaces,
frontends,
and
tools
[https://git.wiki.kernel.org/index.php/
Interfaces,_frontends,_and_tools]: Documentation on how to create interfaces and
frontends for Git.
3.2.3.Autobuilders
Autobuilders are often the core of a development project. It is here that changes from individual
developers are brought together and centrally tested and subsequent decisions about releases can
be made. Autobuilders also allow for "continuous integration" style testing of software components
and regression identification and tracking.
See "Yocto Project Autobuilder [http://autobuilder.yoctoproject.org]" for more information and links
to buildbot. The Yocto Project team has found this implementation works well in this role. A public
example of this is the Yocto Project Autobuilders, which we use to test the overall health of the project.
The features of this system are:
Highlights when commits break the build.
Populates an sstate cache from which developers can pull rather than requiring local builds.
Allows commit hook triggers, which trigger builds when commits are made.
Allows triggering of automated image booting and testing under the QuickEMUlator (QEMU).
Supports incremental build testing and from-scratch builds.
Shares output that allows developer testing and historical regression investigation.
Creates output that can be used for releases.
Allows scheduling of builds so that resources can be used efficiently.
Note
You can also use a more collective push model. The gitolite software supports both the
push and pull models quite easily.
As with any development environment, it is important to document the policy used as well as any main
project guidelines so they are understood by everyone. It is also a good idea to have well structured
commit messages, which are usually a part of a project's guidelines. Good commit messages are
essential when looking back in time and trying to understand why changes were made.
If you discover that changes are needed to the core layer of the project, it is worth sharing those
with the community as soon as possible. Chances are if you have discovered the need for changes,
someone else in the community needs them also.
11
3.2.5.Summary
This section summarizes the key recommendations described in the previous sections:
Use Git as the source control system.
Maintain your Metadata in layers that make sense for your situation. See the "Understanding and
Creating Layers" section for more information on layers.
Separate the project's Metadata and code by using separate Git repositories. See the "Yocto Project
Source Repositories" section for information on these repositories. See the "Getting Set Up" section
for information on how to set up local Git repositories for related upstream Yocto Project Git
repositories.
Set up the directory for the shared state cache (SSTATE_DIR [http://www.yoctoproject.org/docs/1.7/
ref-manual/ref-manual.html#var-SSTATE_DIR]) where it makes sense. For example, set up the
sstate cache on a system used by developers in the same organization and share the same source
directories on their machines.
Set up an Autobuilder and have it populate the sstate cache and source directories.
The Yocto Project community encourages you to send patches to the project to fix bugs or add
features. If you do submit patches, follow the project commit guidelines for writing good commit
messages. See the "How to Submit a Change" section.
Send changes to the core sooner than later as others are likely to run into the same issues. For
some guidance on mailing lists to use, see the list in the "How to Submit a Change" section.
For a description of the available mailing lists, see the "Mailing Lists [http://www.yoctoproject.org/
docs/1.7/ref-manual/ref-manual.html#resources-mailinglist]" section in the Yocto Project Reference
Manual.
Notes
The recommended method for setting up the Yocto Project Source Directory [16] and
the files for supported BSPs (e.g., meta-intel) is to use Git to create a local copy of the
upstream repositories.
Be sure to always work in matching branches for both the selected BSP repository and the
Source Directory [16] (i.e. poky) repository. For example, if you have checked out the
"master" branch of poky and you are going to use meta-intel, be sure to checkout the
"master" branch of meta-intel.
In summary, here is where you can get the project files needed for development:
Source Repositories: [http://git.yoctoproject.org/cgit/cgit.cgi] This area contains IDE Plugins,
Matchbox, Poky, Poky Support, Tools, Yocto Linux Kernel, and Yocto Metadata Layers. You can create
local copies of Git repositories for each of these areas.
12
"Downloads" page for the Yocto Project Website [http://www.yoctoproject.org]: Access this page by
going to the website and then selecting the "Downloads" tab. This page allows you to download
any Yocto Project release or Board Support Package (BSP) in tarball form. The tarballs are similar to
those found in the Index of /releases: [http://downloads.yoctoproject.org/releases/] area.
13
Note
Append files can also use wildcard patterns in their version numbers so they can be applied
to more than one version of the underlying recipe file.
BitBake: The task executor and scheduler used by the OpenEmbedded build system to build images.
For more information on BitBake, see the BitBake User Manual [http://www.yoctoproject.org/
docs/1.7/bitbake-user-manual/bitbake-user-manual.html].
Build Directory: This term refers to the area used by the OpenEmbedded build system
for builds. The area is created when you source the setup environment script that is
found in the Source Directory (i.e. oe-init-build-env [http://www.yoctoproject.org/docs/1.7/
ref-manual/ref-manual.html#structure-core-script]
or
oe-init-build-env-memres
[http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#structure-memres-core-script]). The
TOPDIR [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-TOPDIR] variable
points to the Build Directory.
You have a lot of flexibility when creating the Build Directory. Following are some examples that
show how to create the directory. The examples assume your Source Directory [16] is named
poky:
Create the Build Directory inside your Source Directory and let the name of the Build Directory
default to build:
14
$ cd $HOME/poky
$ source oe-init-build-env
Create the Build Directory inside your home directory and specifically name it test-builds:
$ cd $HOME
$ source poky/oe-init-build-env test-builds
Provide a directory path and specifically name the Build Directory. Any intermediate folders in
the pathname must exist. This next example creates a Build Directory named YP-12.0.0 in your
home directory within the existing directory mybuilds:
$cd $HOME
$ source $HOME/poky/oe-init-build-env $HOME/mybuilds/YP-12.0.0
Note
By default, the Build Directory contains TMPDIR [http://www.yoctoproject.org/docs/1.7/refmanual/ref-manual.html#var-TMPDIR], which is a temporary directory the build system
uses for its work. TMPDIR cannot be under NFS. Thus, by default, the Build Directory cannot
be under NFS. However, if you need the Build Directory to be under NFS, you can set this up
by setting TMPDIR in your local.conf file to use a local drive. Doing so effectively separates
TMPDIR from TOPDIR, which is the Build Directory.
Build System: In the context of the Yocto Project, this term refers to the OpenEmbedded build
system used by the project. This build system is based on the project known as "Poky." For some
historical information about Poky, see the Poky [16] term.
Classes: Files that provide for logic encapsulation and inheritance so that commonly used patterns
can be defined once and then easily used in multiple recipes. For reference information on
the Yocto Project classes, see the "Classes [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#ref-classes]" chapter of the Yocto Project Reference Manual. Class files end with the
.bbclass filename extension.
Configuration File: Configuration information in various .conf files provides global definitions of
variables. The conf/local.conf configuration file in the Build Directory [14] contains userdefined variables that affect every build. The meta-yocto/conf/distro/poky.conf configuration
file defines Yocto "distro" configuration variables used only when building with this policy. Machine
configuration files, which are located throughout the Source Directory [16], define variables
for specific hardware and are only used when building for that target (e.g. the machine/
beaglebone.conf configuration file defines variables for the Texas Instruments ARM Cortex-A8
development board). Configuration files end with a .conf filename extension.
Cross-Development Toolchain: In general, a cross-development toolchain is a collection of software
development tools and utilities that run on one architecture and allow you to develop software
for a different, or targeted, architecture. These toolchains contain cross-compilers, linkers, and
debuggers that are specific to the target architecture.
The Yocto Project supports two different cross-development toolchains:
A toolchain only used by and within BitBake when building an image for a target architecture.
A relocatable toolchain used outside of BitBake by developers when developing applications that
will run on a targeted device. Sometimes this relocatable cross-development toolchain is referred
to as the meta-toolchain.
Creation
of
these
toolchains
is
simple
and
automated.
For
information
on
toolchain concepts as they apply to the Yocto Project, see the "Cross-Development
Toolchain Generation [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#crossdevelopment-toolchain-generation]" section in the Yocto Project Reference Manual. You can also
15
find more information on using the relocatable toolchain in the Yocto Project Application Developer's
Guide [http://www.yoctoproject.org/docs/1.7/adt-manual/adt-manual.html].
Image: An image is an artifact of the BitBake build process given a collection of recipes and
related Metadata. Images are the binary output that run on specific hardware or QEMU and
are used for specific use-cases. For a list of the supported image types that the Yocto Project
provides, see the "Images [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#refimages]" chapter in the Yocto Project Reference Manual.
Layer: A collection of recipes representing the core, a BSP, or an application stack. For a discussion
specifically on BSP Layers, see the "BSP Layers [http://www.yoctoproject.org/docs/1.7/bsp-guide/
bsp-guide.html#bsp-layers]" section in the Yocto Project Board Support Packages (BSP) Developer's
Guide.
Meta-Toolchain: A term sometimes used for Cross-Development Toolchain [15].
Metadata: The files that BitBake parses when building an image. In general, Metadata includes
recipes, classes, and configuration files. In the context of the kernel ("kernel Metadata"), it refers
to Metadata in the meta branches of the kernel source Git repositories.
OE-Core: A core set of Metadata originating with OpenEmbedded (OE) that is shared between OE
and the Yocto Project. This Metadata is found in the meta directory of the Source Directory [16].
Package: In the context of the Yocto Project, this term refers to a recipe's packaged output produced
by BitBake (i.e. a "baked recipe"). A package is generally the compiled binaries produced from the
recipe's sources. You "bake" something by running it through BitBake.
It is worth noting that the term "package" can, in general, have subtle meanings. For example,
the packages referred to in the "The Packages [http://www.yoctoproject.org/docs/1.7/yocto-projectqs/yocto-project-qs.html#packages]" section are compiled binaries that, when installed, add
functionality to your Linux distribution.
Another point worth noting is that historically within the Yocto Project, recipes were referred
to as packages - thus, the existence of several BitBake variables that are seemingly
mis-named, (e.g. PR [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PR],
PV [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PV], and PE [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PE]).
Package Groups: Arbitrary groups of software Recipes. You use package groups to hold recipes
that, when built, usually accomplish a single task. For example, a package group could contain the
recipes for a companys proprietary or value-add software. Or, the package group could contain
the recipes that enable graphics. A package group is really just another recipe. Because package
group files are recipes, they end with the .bb filename extension.
Poky: The term "poky" can mean several things. In its most general sense, it is an open-source
project that was initially developed by OpenedHand. With OpenedHand, poky was developed off
of the existing OpenEmbedded build system becoming a build system for embedded images. After
Intel Corporation acquired OpenedHand, the project poky became the basis for the Yocto Project's
build system.
Within the Yocto Project source repositories, poky exists as a separate Git repository that can be
cloned to yield a local copy on the host system. Thus, "poky" can refer to the local copy of the
Source Directory used to develop within the Yocto Project.
Recipe: A set of instructions for building packages. A recipe describes where you get source
code, which patches to apply, how to configure the source, how to compile it and so on. Recipes
also describe dependencies for libraries or for other recipes. Recipes represent the logical unit of
execution, the software to build, the images to build, and use the .bb file extension.
Source Directory: This term refers to the directory structure created as a result of creating a local
copy of the poky Git repository git://git.yoctoproject.org/poky or expanding a released poky
tarball.
Note
Creating a local copy of the poky Git repository is the recommended method for setting
up your Source Directory.
16
Sometimes you might hear the term "poky directory" used to refer to this directory structure.
Note
The OpenEmbedded build system does not support file or directory names that contain
spaces. Be sure that the Source Directory you use does not contain these types of names.
The Source Directory contains BitBake, Documentation, Metadata and other files that all support
the Yocto Project. Consequently, you must have the Source Directory in place on your development
system in order to do any development using the Yocto Project.
When you create a local copy of the Git repository, you can name the repository anything you like.
Throughout much of the documentation, "poky" is used as the name of the top-level folder of the
local copy of the poky Git repository. So, for example, cloning the poky Git repository results in a
local Git repository whose top-level folder is also named "poky".
While it is not recommended that you use tarball expansion to set up the Source Directory, if you
do, the top-level directory name of the Source Directory is derived from the Yocto Project release
tarball. For example, downloading and unpacking poky-dizzy-12.0.0.tar.bz2 results in a Source
Directory whose root folder is named poky-dizzy-12.0.0.
It is important to understand the differences between the Source Directory created by unpacking
a released tarball as compared to cloning git://git.yoctoproject.org/poky. When you unpack
a tarball, you have an exact copy of the files based on the time of release - a fixed release point.
Any changes you make to your local files in the Source Directory are on top of the release and will
remain local only. On the other hand, when you clone the poky Git repository, you have an active
development repository with access to the upstream repository's branches and tags. In this case,
any local changes you make to the local Source Directory can be later applied to active development
branches of the upstream poky Git repository.
For more information on concepts related to Git repositories, branches, and tags, see the
"Repositories, Tags, and Branches" section.
Task: A unit of execution for BitBake (e.g. do_compile [http://www.yoctoproject.org/docs/1.7/
ref-manual/ref-manual.html#ref-tasks-compile], do_fetch [http://www.yoctoproject.org/docs/1.7/
ref-manual/ref-manual.html#ref-tasks-fetch], do_patch [http://www.yoctoproject.org/docs/1.7/refmanual/ref-manual.html#ref-tasks-patch], and so forth).
Upstream: A reference to source code or repositories that are not local to the development system
but located in a master area that is controlled by the maintainer of the source code. For example,
in order for a developer to work on a particular piece of code, they need to first get a copy of it
from an "upstream" source.
3.5.Licensing
Because open source projects are open to the public, they have different licensing structures in
place. License evolution for both Open Source and Free Software has an interesting history. If you are
interested in this history, you can find basic information here:
Open source license history [http://en.wikipedia.org/wiki/Open-source_license]
Free software license history [http://en.wikipedia.org/wiki/Free_software_license]
In general, the Yocto Project is broadly licensed under the Massachusetts Institute of Technology (MIT)
License. MIT licensing permits the reuse of software within proprietary software as long as the license
is distributed with that software. MIT is also compatible with the GNU General Public License (GPL).
Patches to the Yocto Project follow the upstream licensing scheme. You can find information on the
MIT license here [http://www.opensource.org/licenses/mit-license.php]. You can find information on
the GNU GPL here [http://www.opensource.org/licenses/LGPL-3.0].
When you build an image using the Yocto Project, the build process uses a known list of licenses
to ensure compliance. You can find this list in the Source Directory [16] at meta/files/commonlicenses. Once the build completes, the list of all licenses found and used during that build are kept
in the Build Directory [14] at tmp/deploy/licenses.
If a module requires a license that is not in the base list, the build process generates a warning during
the build. These tools make it easier for a developer to be certain of the licenses with which their
17
shipped products must comply. However, even with these tools it is still up to the developer to resolve
potential licensing issues.
The base list of licenses used by the build process is a combination of the Software Package Data
Exchange (SPDX) list and the Open Source Initiative (OSI) projects. SPDX Group [http://spdx.org] is
a working group of the Linux Foundation that maintains a specification for a standard format for
communicating the components, licenses, and copyrights associated with a software package. OSI
[http://opensource.org] is a corporation dedicated to the Open Source Definition and the effort for
reviewing and approving licenses that conform to the Open Source Definition (OSD).
You can find a list of the combined SPDX and OSI licenses that the Yocto Project uses in the meta/
files/common-licenses directory in your Source Directory [16].
For information that can help you maintain compliance with various open source licensing during
the lifecycle of a product created using the Yocto Project, see the "Maintaining Open Source License
Compliance During Your Product's Lifecycle" section.
3.6.Git
The Yocto Project makes extensive use of Git, which is a free, open source distributed version
control system. Git supports distributed development, non-linear development, and can handle large
projects. It is best that you have some fundamental understanding of how Git tracks projects and how
to work with Git if you are going to use the Yocto Project for development. This section provides a
quick overview of how Git works and provides you with a summary of some essential Git commands.
For more information on Git, see http://git-scm.com/documentation. If you need to download Git, go
to http://git-scm.com/download.
18
$
$
$
$
cd ~
git clone git://git.yoctoproject.org/poky
cd poky
git checkout -b dizzy origin/dizzy
In this example, the name of the top-level directory of your local Source Directory [16] is "poky"
and the name of that local working area (local branch) you just created and checked out is "dizzy".
The files in your local repository now reflect the same files that are in the "dizzy" development branch
of the Yocto Project's "poky" upstream repository. It is important to understand that when you create
and checkout a local working branch based on a branch name, your local environment matches the
"tip" of that development branch at the time you created your local branch, which could be different
from the files at the time of a similarly named release. In other words, creating and checking out
a local branch based on the "dizzy" branch name is not the same as cloning and checking out the
"master" branch. Keep reading to see how you create a local snapshot of a Yocto Project Release.
Git uses "tags" to mark specific changes in a repository. Typically, a tag is used to mark a special point
such as the final change before a project is released. You can see the tags used with the poky Git
repository by going to http://git.yoctoproject.org/cgit.cgi/poky/ and clicking on the [...] [http://
git.yoctoproject.org/cgit.cgi/poky/refs/tags] link beneath the "Tag" heading.
Some key tags are dylan-9.0.0, dora-10.0.0, daisy-11.0.0, and dizzy-12.0.0. These tags
represent Yocto Project releases.
When you create a local copy of the Git repository, you also have access to all the tags. Similar to
branches, you can create and checkout a local working Git branch based on a tag name. When you do
this, you get a snapshot of the Git repository that reflects the state of the files when the change was
made associated with that tag. The most common use is to checkout a working branch that matches
a specific Yocto Project release. Here is an example:
$
$
$
$
cd ~
git clone git://git.yoctoproject.org/poky
cd poky
git checkout -b my-dizzy-12.0.0 dizzy-12.0.0
In this example, the name of the top-level directory of your local Yocto Project Files Git repository
is poky. And, the name of the local branch you have created and checked out is my-dizzy-12.0.0.
The files in your repository now exactly match the Yocto Project 1.7 Release tag (dizzy-12.0.0). It is
important to understand that when you create and checkout a local working branch based on a tag,
your environment matches a specific point in time and not the entire development branch.
3.6.2.Basic Commands
Git has an extensive set of commands that lets you manage changes and perform collaboration over
the life of a project. Conveniently though, you can manage with a small set of basic operations and
workflows once you understand the basic philosophy behind Git. You do not have to be an expert
in Git to be functional. A good place to look for instruction on a minimal set of Git commands is
here [http://git-scm.com/documentation]. If you need to download Git, you can do so here [http://gitscm.com/download].
If you do not know much about Git, you should educate yourself by visiting the links previously
mentioned.
The following list briefly describes some basic Git operations as a way to get started. As with any
set of commands, this list (in most cases) simply shows the base command and omits the many
arguments they support. See the Git documentation for complete descriptions and strategies on how
to use these commands:
git init: Initializes an empty Git repository. You cannot use Git commands unless you have a
.git repository.
git clone: Creates a local clone of a Git repository. During collaboration, this command allows you
to create a local Git repository that is on equal footing with a fellow developers Git repository.
19
git add: Stages updated file contents to the index that Git uses to track changes. You must stage
all files that have changed before you can commit them.
git commit: Creates a "commit" that documents the changes you made. Commits are used for
historical purposes, for determining if a maintainer of a project will allow the change, and for
ultimately pushing the change from your local Git repository into the projects upstream (or master)
repository.
git status: Reports any modified files that possibly need to be staged and committed.
git checkout <branch-name>: Changes your working branch. This command is analogous to "cd".
git checkout b <working-branch>: Creates a working branch on your local machine where you
can isolate work. It is a good idea to use local branches when adding specific features or changes.
This way if you do not like what you have done you can easily get rid of the work.
git branch: Reports existing local branches and tells you the branch in which you are currently
working.
git branch -D <branch-name>: Deletes an existing local branch. You need to be in a local branch
other than the one you are deleting in order to delete <branch-name>.
git pull: Retrieves information from an upstream Git repository and places it in your local Git
repository. You use this command to make sure you are synchronized with the repository from which
you are basing changes (.e.g. the master branch).
git push: Sends all your committed local changes to an upstream Git repository (e.g. a contribution
repository). The maintainer of the project draws from these repositories when adding changes to
the projects master repository or other development branch.
git merge: Combines or adds changes from one local branch of your repository with another
branch. When you create a local Git repository, the default branch is named "master". A typical
workflow is to create a temporary branch for isolated work, make and commit your changes, switch
to your local master branch, merge the changes from the temporary branch into the local master
branch, and then delete the temporary branch.
git cherry-pick: Choose and apply specific commits from one branch into another branch. There
are times when you might not be able to merge all the changes in one branch with another but
need to pick out certain ones.
gitk: Provides a GUI view of the branches and changes in your local Git repository. This command
is a good way to graphically see where things have diverged in your local repository.
git log: Reports a history of your changes to the repository.
git diff: Displays line-by-line differences between your local working files and the same files in
the upstream Git repository that your branch currently tracks.
3.7.Workflows
This section provides some overview on workflows using Git. In particular, the information covers
basic practices that describe roles and actions in a collaborative development environment. Again, if
you are familiar with this type of development environment, you might want to just skip this section.
The Yocto Project files are maintained using Git in a "master" branch whose Git history tracks every
change and whose structure provides branches for all diverging functionality. Although there is no
need to use Git, many open source projects do so. For the Yocto Project, a key individual called the
"maintainer" is responsible for the "master" branch of a given Git repository. The "master" branch is
the upstream repository where the final builds of the project occur. The maintainer is responsible
for accepting changes from other developers and for organizing the underlying branch structure to
reflect release strategies and so forth.
Note
For information on finding out who is responsible for (maintains) a particular area of code,
see the "How to Submit a Change" section.
20
The project also has an upstream contribution Git repository named poky-contrib. You can see
all the branches in this repository using the web interface of the Source Repositories [http://
git.yoctoproject.org] organized within the "Poky Support" area. These branches temporarily hold
changes to the project that have been submitted or committed by the Yocto Project development
team and by community members who contribute to the project. The maintainer determines if the
changes are qualified to be moved from the "contrib" branches into the "master" branch of the Git
repository.
Developers (including contributing community members) create and maintain cloned repositories of
the upstream "master" branch. These repositories are local to their development platforms and are
used to develop changes. When a developer is satisfied with a particular feature or change, they
"push" the changes to the appropriate "contrib" repository.
Developers are responsible for keeping their local repository up-to-date with "master". They are also
responsible for straightening out any conflicts that might arise within files that are being worked on
simultaneously by more than one person. All this work is done locally on the developers machines
before anything is pushed to a "contrib" area and examined at the maintainers level.
A somewhat formal method exists by which developers commit changes and push them into the
"contrib" area and subsequently request that the maintainer include them into "master" This process
is called submitting a patch or "submitting a change." For information on submitting patches and
changes, see the "How to Submit a Change" section.
To summarize the environment: a single point of entry exists for changes into the projects "master"
branch of the Git repository, which is controlled by the projects maintainer. And, a set of developers
exist who independently develop, test, and submit changes to "contrib" areas for the maintainer to
examine. The maintainer then chooses which changes are going to become a permanent part of the
project.
While each development environment is unique, there are some best practices or methods that help
development run smoothly. The following list describes some of these practices. For more information
about Git workflows, see the workflow topics in the Git Community Book [http://book.git-scm.com].
Make Small Changes: It is best to keep the changes you commit small as compared to bundling
many disparate changes into a single commit. This practice not only keeps things manageable but
also allows the maintainer to more easily include or refuse changes.
It is also good practice to leave the repository in a state that allows you to still successfully build your
project. In other words, do not commit half of a feature, then add the other half as a separate, later
commit. Each commit should take you from one buildable project state to another buildable state.
Use Branches Liberally: It is very easy to create, use, and delete local branches in your working
Git repository. You can name these branches anything you like. It is helpful to give them names
associated with the particular feature or change on which you are working. Once you are done
21
with a feature or change and have merged it into your local master branch, simply discard the
temporary branch.
Merge Changes: The git merge command allows you to take the changes from one branch and
fold them into another branch. This process is especially helpful when more than a single developer
might be working on different parts of the same feature. Merging changes also automatically
identifies any collisions or "conflicts" that might happen as a result of the same lines of code being
altered by two different developers.
Manage Branches: Because branches are easy to use, you should use a system where branches
indicate varying levels of code readiness. For example, you can have a "work" branch to develop
in, a "test" branch where the code or change is tested, a "stage" branch where changes are ready
to be committed, and so forth. As your project develops, you can merge code across the branches
to reflect ever-increasing stable states of the development.
Use Push and Pull: The push-pull workflow is based on the concept of developers "pushing" local
commits to a remote repository, which is usually a contribution repository. This workflow is also
based on developers "pulling" known states of the project down into their local development
repositories. The workflow easily allows you to pull changes submitted by other developers from
the upstream repository into your work area ensuring that you have the most recent software on
which to develop. The Yocto Project has two scripts named create-pull-request and send-pullrequest that ship with the release to facilitate this workflow. You can find these scripts in the
scripts folder of the Source Directory [16]. For information on how to use these scripts, see the
"Using Scripts to Push a Change Upstream and Request a Pull" section.
Patch Workflow: This workflow allows you to notify the maintainer through an email that you have
a change (or patch) you would like considered for the "master" branch of the Git repository. To send
this type of change, you format the patch and then send the email using the Git commands git
format-patch and git send-email. For information on how to use these scripts, see the "How to
Submit a Change" section.
3.8.Tracking Bugs
The Yocto Project uses its own implementation of Bugzilla [http://www.bugzilla.org/about/] to track
bugs. Implementations of Bugzilla work well for group development because they track bugs and
code changes, can be used to communicate changes and problems with developers, can be used to
submit and review patches, and can be used to manage quality assurance. The home page for the
Yocto Project implementation of Bugzilla is http://bugzilla.yoctoproject.org.
Sometimes it is helpful to submit, investigate, or track a bug against the Yocto Project itself such
as when discovering an issue with some component of the build system that acts contrary to the
documentation or your expectations. Following is the general procedure for submitting a new bug
using the Yocto Project Bugzilla. You can find more information on defect management, bug tracking,
and feature request processes all accomplished through the Yocto Project Bugzilla on the wiki page
here [https://wiki.yoctoproject.org/wiki/Bugzilla_Configuration_and_Bug_Tracking].
1. Always use the Yocto Project implementation of Bugzilla to submit a bug.
2. When submitting a new bug, be sure to choose the appropriate Classification, Product, and
Component for which the issue was found. Defects for the Yocto Project fall into one of
seven classifications: Yocto Project Components, Infrastructure, Build System & Metadata,
Documentation, QA/Testing, Runtime and Hardware. Each of these Classifications break down into
multiple Products and, in some cases, multiple Components.
3. Use the bug form to choose the correct Hardware and Architecture for which the bug applies.
4. Indicate the Yocto Project version you were using when the issue occurred.
5. Be sure to indicate the Severity of the bug. Severity communicates how the bug impacted your
work.
6. Select the appropriate "Documentation change" item for the bug. Fixing a bug may or may not
affect the Yocto Project documentation.
7. Provide a brief summary of the issue. Try to limit your summary to just a line or two and be sure
to capture the essence of the issue.
22
8. Provide a detailed description of the issue. You should provide as much detail as you can about the
context, behavior, output, and so forth that surrounds the issue. You can even attach supporting
files for output from logs by using the "Add an attachment" button.
9. Be sure to copy the appropriate people in the "CC List" for the bug. See the "How to Submit a
Change" section for information about finding out who is responsible for code.
10.Submit the bug by clicking the "Submit Bug" button.
23
24
25
or
$ git format-patch HEAD~
After the command is run, the current directory contains a numbered .patch file for the commit.
If you provide several commits as part of the command, the git format-patch command produces
a series of numbered files in the current directory one for each commit. If you have more than one
patch, you should also use the --cover option with the command, which generates a cover letter
as the first "patch" in the series. You can then edit the cover letter to provide a description for the
series of patches. For information on the git format-patch command, see GIT_FORMAT_PATCH(1)
displayed using the man git-format-patch command.
Note
If you are or will be a frequent contributor to the Yocto Project or to OpenEmbedded, you
might consider requesting a contrib area and the necessary associated rights.
Import the files into your mail client by using the git send-email command.
Note
In order to use git send-email, you must have the the proper Git packages installed. For
Ubuntu, Debian, and Fedora the package is git-email.
The git send-email command sends email by using a local or remote Mail Transport Agent (MTA)
such as msmtp, sendmail, or through a direct smtp configuration in your Git config file. If you
are submitting patches through email only, it is very important that you submit them without any
whitespace or HTML formatting that either you or your mailer introduces. The maintainer that
receives your patches needs to be able to save and apply them directly from your emails. A good
way to verify that what you are sending will be applicable by the maintainer is to do a dry run and
send them to yourself and then save and apply them as the maintainer would.
The git send-email command is the preferred method for sending your patches since there is
no risk of compromising whitespace in the body of the message, which can occur when you use
your own mail client. The command also has several options that let you specify recipients and
perform further editing of the email message. For information on how to use the git send-email
command, see GIT-SEND-EMAIL(1) displayed using the man git-send-email command.
26
Chapter4.Common Development
Models
Many development models exist for which you can use the Yocto Project. This chapter overviews
simple methods that use tools provided by the Yocto Project:
System Development: System Development covers Board Support Package (BSP) development
and kernel modification or configuration. For an example on how to create a BSP, see the
"Creating a New BSP Layer Using the yocto-bsp Script [http://www.yoctoproject.org/docs/1.7/bspguide/bsp-guide.html#creating-a-new-bsp-layer-using-the-yocto-bsp-script]" section in the Yocto
Project Board Support Package (BSP) Developer's Guide. For more complete information on
how to work with the kernel, see the Yocto Project Linux Kernel Development Manual [http://
www.yoctoproject.org/docs/1.7/kernel-dev/kernel-dev.html].
User Application Development: User Application Development covers development of applications
that you intend to run on target hardware. For information on how to set up your host development
system for user-space application development, see the Yocto Project Application Developer's
Guide [http://www.yoctoproject.org/docs/1.7/adt-manual/adt-manual.html]. For a simple example
of user-space application development using the Eclipse IDE, see the "Application Development
Workflow" section.
Temporary Source Code Modification: Direct modification of temporary source code is a convenient
development model to quickly iterate and develop towards a solution. Once you implement the
solution, you should of course take steps to get the changes upstream and applied in the affected
recipes.
Image Development using Hob: You can use the Hob [http://www.yoctoproject.org/tools-resources/
projects/hob] to build custom operating system images within the build environment. Hob provides
an efficient interface to the OpenEmbedded build system.
Using a Development Shell: You can use a devshell to efficiently debug commands or simply edit
packages. Working inside a development shell is a quick way to set up the OpenEmbedded build
environment to work on parts of a project.
Note
For a brief list of terms used when describing the development process in the Yocto Project,
see the "Yocto Project Terms" section.
The remainder of this section presents the basic steps used to create a BSP using the
Yocto Project's BSP Tools [http://www.yoctoproject.org/docs/1.7/bsp-guide/bsp-guide.html#using-theyocto-projects-bsp-tools]. Although not required for BSP creation, the meta-intel repository, which
contains many BSPs supported by the Yocto Project, is part of the example.
27
For an example that shows how to create a new layer using the tools, see the "Creating a
New BSP Layer Using the yocto-bsp Script [http://www.yoctoproject.org/docs/1.7/bsp-guide/bspguide.html#creating-a-new-bsp-layer-using-the-yocto-bsp-script]" section in the Yocto Project Board
Support Package (BSP) Developer's Guide.
The following illustration and list summarize the BSP creation general workflow.
1. Set up your host development system to support development using the Yocto Project: See
the "The Linux Distribution [http://www.yoctoproject.org/docs/1.7/yocto-project-qs/yocto-projectqs.html#the-linux-distro]" and the "The Packages [http://www.yoctoproject.org/docs/1.7/yoctoproject-qs/yocto-project-qs.html#packages]" sections both in the Yocto Project Quick Start for
requirements.
2. Establish a local copy of the project files on your system: You need this Source Directory [16]
available on your host system. Having these files on your system gives you access to the build
process and to the tools you need. For information on how to set up the Source Directory, see the
"Getting Set Up" section.
28
3. Establish the meta-intel repository on your system: Having local copies of these supported BSP
layers on your system gives you access to layers you might be able to build on or modify to create
your BSP. For information on how to get these files, see the "Getting Set Up" section.
4. Create your own BSP layer using the yocto-bsp [http://www.yoctoproject.org/docs/1.7/bsp-guide/
bsp-guide.html#creating-a-new-bsp-layer-using-the-yocto-bsp-script] script: Layers are ideal for
isolating and storing work for a given piece of hardware. A layer is really just a location or area
in which you place the recipes and configurations for your BSP. In fact, a BSP is, in itself, a
special type of layer. The simplest way to create a new BSP layer that is compliant with the
Yocto Project is to use the yocto-bsp script. For information about that script, see the "Creating
a New BSP Layer Using the yocto-bsp Script [http://www.yoctoproject.org/docs/1.7/bsp-guide/
bsp-guide.html#creating-a-new-bsp-layer-using-the-yocto-bsp-script]" section in the Yocto Project
Board Support (BSP) Developer's Guide.
Another example that illustrates a layer is an application. Suppose you are creating an application
that has library or other dependencies in order for it to compile and run. The layer, in this case,
would be where all the recipes that define those dependencies are kept. The key point for a layer
is that it is an isolated area that contains all the relevant information for the project that the
OpenEmbedded build system knows about. For more information on layers, see the "Understanding
and Creating Layers" section. For more information on BSP layers, see the "BSP Layers [http://
www.yoctoproject.org/docs/1.7/bsp-guide/bsp-guide.html#bsp-layers]" section in the Yocto Project
Board Support Package (BSP) Developer's Guide.
Note
Five BSPs exist that are part of the Yocto Project release: genericx86, genericx86-64,
beaglebone (ARM), mpc8315e (PowerPC), and edgerouter (MIPS). The recipes and
configurations for these five BSPs are located and dispersed within the Source
Directory [16]. On the other hand, the meta-intel layer contains BSP layers for many
supported BSPs (e.g. Crystal Forest, Emenlow, Fish River Island 2, Haswell, Jasper Forest,
and so forth). Aside from the BSPs in the meta-intel layer, the Source Repositories
[http://git.yoctoproject.org] contain additional BSP layers such as meta-minnow and metaraspberrypi.
When you set up a layer for a new BSP, you should follow a standard layout. This layout is
described in the "Example Filesystem Layout [http://www.yoctoproject.org/docs/1.7/bsp-guide/bspguide.html#bsp-filelayout]" section of the Board Support Package (BSP) Development Guide. In the
standard layout, you will notice a suggested structure for recipes and configuration information.
You can see the standard layout for a BSP by examining any supported BSP found in the metaintel layer inside the Source Directory.
5. Make configuration changes to your new BSP layer: The standard BSP layer structure organizes the
files you need to edit in conf and several recipes-* directories within the BSP layer. Configuration
changes identify where your new layer is on the local system and identify which kernel you are
going to use. When you run the yocto-bsp script, you are able to interactively configure many
things for the BSP (e.g. keyboard, touchscreen, and so forth).
6. Make recipe changes to your new BSP layer: Recipe changes include altering recipes (.bb files),
removing recipes you do not use, and adding new recipes or append files (.bbappend) that you
need to support your hardware.
7. Prepare for the build: Once you have made all the changes to your BSP layer, there remains a few
things you need to do for the OpenEmbedded build system in order for it to create your image. You
need to get the build environment ready by sourcing an environment setup script (i.e. oe-initbuild-env or oe-init-build-env-memres) and you need to be sure two key configuration files
are configured appropriately: the conf/local.conf and the conf/bblayers.conf file. You must
make the OpenEmbedded build system aware of your new layer. See the "Enabling Your Layer"
section for information on how to let the build system know about your new layer.
The entire process for building an image is overviewed in the section "Building
an Image [http://www.yoctoproject.org/docs/1.7/yocto-project-qs/yocto-project-qs.html#buildingimage]" section of the Yocto Project Quick Start. You might want to reference this information.
8. Build the image: The OpenEmbedded build system uses the BitBake tool to build images based
on the type of image you want to create. You can find more information about BitBake in
the BitBake User Manual [http://www.yoctoproject.org/docs/1.7/bitbake-user-manual/bitbake-usermanual.html].
29
The build process supports several types of images to satisfy different needs. See the
"Images [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#ref-images]" chapter
in the Yocto Project Reference Manual for information on supported images.
You can view a video presentation on "Building Custom Embedded Images with Yocto" at Free
Electrons [http://free-electrons.com/blog/elc-2011-videos]. After going to the page, just search for
"Embedded". You can also find supplemental information in the Yocto Project Board Support Package
(BSP) Developer's Guide [http://www.yoctoproject.org/docs/1.7/bsp-guide/bsp-guide.html]. Finally,
there is a wiki page write up of the example also located here [https://wiki.yoctoproject.org/wiki/
Transcript:_creating_one_generic_Atom_BSP_from_another] that you might find helpful.
4.1.2.1.Kernel Overview
Traditionally, when one thinks of a patched kernel, they think of a base kernel source tree and a fixed
structure that contains kernel patches. The Yocto Project, however, employs mechanisms that, in a
sense, result in a kernel source generator. By the end of this section, this analogy will become clearer.
You can find a web interface to the Yocto Project kernel source repositories at http://
git.yoctoproject.org. If you look at the interface, you will see to the left a grouping of Git repositories
titled "Yocto Linux Kernel." Within this group, you will find several kernels supported by the Yocto
Project:
linux-yocto-3.8 - The stable Yocto Project kernel to use with the Yocto Project Release 1.4. This
kernel is based on the Linux 3.8 released kernel.
linux-yocto-3.10 - The stable Yocto Project kernel to use with the Yocto Project Release 1.5. This
kernel is based on the Linux 3.10 released kernel.
linux-yocto-3.14 - The stable Yocto Project kernel to use with the Yocto Project Releases 1.6 and
1.7. This kernel is based on the Linux 3.14 released kernel.
linux-yocto-3.17 - An additional Yocto Project kernel used with the Yocto Project Release 1.7. This
kernel is based on the Linux 3.17 released kernel.
linux-yocto-dev - A development kernel based on the latest upstream release candidate
available.
The kernels are maintained using the Git revision control system that structures them using the
familiar "tree", "branch", and "leaf" scheme. Branches represent diversions from general code to more
specific code, while leaves represent the end-points for a complete and unique kernel whose source
files, when gathered from the root of the tree to the leaf, accumulate to create the files necessary for
a specific piece of hardware and its features. The following figure displays this concept:
30
Within the figure, the "Kernel.org Branch Point" represents the point in the tree where a supported
base kernel is modified from the Linux kernel. For example, this could be the branch point for the
linux-yocto-3.4 kernel. Thus, everything further to the right in the structure is based on the linuxyocto-3.4 kernel. Branch points to the right in the figure represent where the linux-yocto-3.4
kernel is modified for specific hardware or types of kernels, such as real-time kernels. Each leaf thus
represents the end-point for a kernel designed to run on a specific targeted device.
The overall result is a Git-maintained repository from which all the supported kernel types can be
derived for all the supported devices. A big advantage to this scheme is the sharing of common
features by keeping them in "larger" branches within the tree. This practice eliminates redundant
storage of similar features shared among kernels.
Note
Keep in mind the figure does not take into account all the supported Yocto Project kernel
types, but rather shows a single generic kernel just for conceptual purposes. Also keep in
mind that this structure represents the Yocto Project source repositories that are either pulled
from during the build or established on the host development system prior to the build by
either cloning a particular kernel's Git repository or by downloading and unpacking a tarball.
Upstream storage of all the available kernel source code is one thing, while representing and using
the code on your host development system is another. Conceptually, you can think of the kernel
source repositories as all the source files necessary for all the supported kernels. As a developer, you
are just interested in the source files for the kernel on which you are working. And, furthermore, you
need them available on your host system.
31
Kernel source code is available on your host system a couple of different ways. If you are working in
the kernel all the time, you probably would want to set up your own local Git repository of the kernel
tree. If you just need to make some patches to the kernel, you can access temporary kernel source
files that were extracted and used during a build. We will just talk about working with the temporary
source code. For more information on how to get kernel source code onto your host system, see the
"Yocto Project Kernel" bulleted item earlier in the manual.
What happens during the build? When you build the kernel on your development system, all files
needed for the build are taken from the source repositories pointed to by the SRC_URI [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-SRC_URI] variable and gathered in a
temporary work area where they are subsequently used to create the unique kernel. Thus, in a sense,
the process constructs a local source tree specific to your kernel to generate the new kernel image
- a source generator if you will.
The following figure shows the temporary file structure created on your host system when the build
occurs. This Build Directory [14] contains all the source files used during the build.
Again, for additional information on the Yocto Project kernel's architecture and its branching strategy,
see the Yocto Project Linux Kernel Development Manual [http://www.yoctoproject.org/docs/1.7/kerneldev/kernel-dev.html]. You can also reference the "Patching the Kernel" section for a detailed example
that modifies the kernel.
32
1. Set up your host development system to support development using the Yocto Project:
See "The Linux Distribution [http://www.yoctoproject.org/docs/1.7/yocto-project-qs/yocto-projectqs.html#the-linux-distro]" and "The Packages [http://www.yoctoproject.org/docs/1.7/yocto-projectqs/yocto-project-qs.html#packages]" sections both in the Yocto Project Quick Start for
requirements.
2. Establish a local copy of project files on your system: Having the Source Directory [16] on your
system gives you access to the build process and tools you need. For information on how to get
these files, see the bulleted item "Yocto Project Release" earlier in this manual.
3. Establish the temporary kernel source files: Temporary kernel source files are kept in the Build
Directory [14] created by the OpenEmbedded build system when you run BitBake. If you have
never built the kernel in which you are interested, you need to run an initial build to establish local
kernel source files.
If you are building an image for the first time, you need to get the build environment ready by
sourcing an environment setup script (i.e. oe-init-build-env or oe-init-build-env-memres).
You also need to be sure two key configuration files (local.conf and bblayers.conf) are
configured appropriately.
The entire process for building an image is overviewed in the "Building an Image [http://
www.yoctoproject.org/docs/1.7/yocto-project-qs/yocto-project-qs.html#building-image]" section
of the Yocto Project Quick Start. You might want to reference this information. You can find more
information on BitBake in the BitBake User Manual [http://www.yoctoproject.org/docs/1.7/bitbakeuser-manual/bitbake-user-manual.html].
The build process supports several types of images to satisfy different needs. See the
"Images [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#ref-images]" chapter
in the Yocto Project Reference Manual for information on supported images.
33
4. Make changes to the kernel source code if applicable: Modifying the kernel does not always mean
directly changing source files. However, if you have to do this, you make the changes to the files
in the Build Directory.
5. Make kernel configuration changes if applicable: If your situation calls for changing the kernel's
configuration, you can use the yocto-kernel script or menuconfig to enable and disable
kernel configurations. Using the script lets you interactively set up kernel configurations. Using
menuconfig allows you to interactively develop and test the configuration changes you are making
to the kernel. When saved, changes using menuconfig update the kernel's .config file. Try to resist
the temptation of directly editing the .config file found in the Build Directory at tmp/sysroots/
<machine-name>/kernel. Doing so, can produce unexpected results when the OpenEmbedded
build system regenerates the configuration file.
Once you are satisfied with the configuration changes made using menuconfig, you can directly
compare the .config file against a saved original and gather those changes into a config fragment
to be referenced from within the kernel's .bbappend file.
6. Rebuild the kernel image with your changes: Rebuilding the kernel image applies your changes.
34
1. Prepare
the
host
system
for
the
Yocto
Project:
See
"Supported
Linux Distributions [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#detailedsupported-distros]"
and
"Required
Packages
for
the
Host
Development
System
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#required-packagesfor-the-host-development-system]" sections both in the Yocto Project Reference Manual for
requirements. In particular, be sure your host system has the xterm package installed.
2. Secure the Yocto Project kernel target image: You must have a target kernel image that has been
built using the OpenEmbedded build system.
35
Depending on whether the Yocto Project has a pre-built image that matches your target architecture
and where you are going to run the image while you develop your application (QEMU or real
hardware), the area from which you get the image differs.
Download the image from machines [http://downloads.yoctoproject.org/releases/yocto/
yocto-1.7/machines] if your target architecture is supported and you are going to develop and
test your application on actual hardware.
Download the image from machines/qemu [http://downloads.yoctoproject.org/releases/yocto/
yocto-1.7/machines/qemu] if your target architecture is supported and you are going to develop
and test your application using the QEMU emulator.
Build your image if you cannot find a pre-built image that matches your target architecture. If
your target architecture is similar to a supported architecture, you can modify the kernel image
before you build it. See the "Patching the Kernel" section for an example.
For information on pre-built kernel image naming schemes for images that can run on the
QEMU emulator, see the "Downloading the Pre-Built Linux Kernel [http://www.yoctoproject.org/
docs/1.7/yocto-project-qs/yocto-project-qs.html#downloading-the-pre-built-linux-kernel]" section
in the Yocto Project Quick Start.
3. Install the ADT: The ADT provides a target-specific cross-development toolchain, the root
filesystem, the QEMU emulator, and other tools that can help you develop your application. While
it is possible to get these pieces separately, the ADT Installer provides an easy, inclusive method.
You can get these pieces by running an ADT installer script, which is configurable. For information
on how to install the ADT, see the "Using the ADT Installer [http://www.yoctoproject.org/docs/1.7/
adt-manual/adt-manual.html#using-the-adt-installer]" section in the Yocto Project Application
Developer's Guide.
4. If applicable, secure the target root filesystem and the Cross-development toolchain: If you choose
not to install the ADT using the ADT Installer, you need to find and download the appropriate root
filesystem and the cross-development toolchain.
You can find the tarballs for the root filesystem in the same area used for the kernel image.
Depending on the type of image you are running, the root filesystem you need differs. For example,
if you are developing an application that runs on an image that supports Sato, you need to get a
root filesystem that supports Sato.
You can find the cross-development toolchains at toolchains [http://downloads.yoctoproject.org/
releases/yocto/yocto-1.7/toolchain/]. Be sure to get the correct toolchain for your
development
host
and
your
target
architecture.
See
the
"Using
a
CrossToolchain Tarball [http://www.yoctoproject.org/docs/1.7/adt-manual/adt-manual.html#using-anexisting-toolchain-tarball]" section in the Yocto Project Application Developer's Guide for
information and the "Installing the Toolchain [http://www.yoctoproject.org/docs/1.7/yocto-projectqs/yocto-project-qs.html#installing-the-toolchain]" in the Yocto Project Quick Start for information
on finding and installing the correct toolchain based on your host development system and your
target architecture.
5. Create and build your application: At this point, you need to have source files for your application.
Once you have the files, you can use the Eclipse IDE to import them and build the project. If you
are not using Eclipse, you need to use the cross-development tools you have installed to create
the image.
6. Deploy the image with the application: If you are using the Eclipse IDE, you can deploy your image
to the hardware or to QEMU through the project's preferences. If you are not using the Eclipse
IDE, then you need to deploy the application to the hardware using other methods. Or, if you are
using QEMU, you need to use that tool and load your image in for testing. See the "Using the Quick
EMUlator (QEMU)" chapter for information on using QEMU.
7. Test and debug the application: Once your application is deployed, you need to test it. Within the
Eclipse IDE, you can use the debugging environment along with the set of user-space tools installed
along with the ADT to debug your application. Of course, the same user-space tools are available
separately if you choose not to use the Eclipse IDE.
36
Note
This release of the Yocto Project supports both the Kepler and Juno versions of the Eclipse
IDE. Thus, the following information provides setup information for both versions.
When you install and configure the Eclipse Yocto Project Plug-in into the Eclipse IDE, you maximize
your Yocto Project experience. Installing and configuring the Plug-in results in an environment that
has extensions specifically designed to let you more easily develop software. These extensions allow
for cross-compilation, deployment, and execution of your output into a QEMU emulation session as
well as actual target hardware. You can also perform cross-debugging and profiling. The environment
also supports a suite of tools that allows you to perform remote profiling, tracing, collection of power
data, collection of latency data, and collection of performance data.
This section describes how to install and configure the Eclipse IDE Yocto Plug-in and how to use it
to develop your application.
Note
Do not install Eclipse from your distribution's package repository. Be sure to install Eclipse
from the official Eclipse download site as directed in the next section.
37
2. Make sure you are in your Workbench and select "Install New Software" from the "Help" pull-down
menu.
3. Select Kepler - http://download.eclipse.org/releases/kepler from the "Work with:" pulldown menu.
Note
For Juno, select Juno - http://download.eclipse.org/releases/juno
4. Expand the box next to "Linux Tools" and select the LTTng - Linux Tracing Toolkit boxes.
5. Expand the box next to "Mobile and Device Development" and select the following boxes:
C/C++ Remote Launch (Requires RSE Remote System Explorer)
Remote System Explorer End-user Runtime
Remote System Explorer User Actions
Target Management Terminal
TCF Remote System Explorer add-in
TCF Target Explorer
6. Expand the box next to "Programming Languages" and select the C/C++ Autotools Support and
C/C++ Development Tools boxes.
7. Complete the installation and restart the Eclipse IDE.
Note
If you are using Juno, use /releases/eclipse-plugin//juno in the URL field.
5. Click "OK" to have the entry added to the "Work with:" drop-down list.
6. Select the entry for the plug-in from the "Work with:" drop-down list.
7. Check the boxes next to Yocto Project ADT Plug-in, Yocto Project Bitbake Commander Plugin, and Yocto Project Documentation plug-in.
8. Complete the remaining software installation steps and then restart the Eclipse IDE to finish the
installation of the plug-in.
4.2.2.1.3.2.Installing the Plug-in Using the Latest Source Code
To install the Eclipse Yocto Plug-in from the latest source code, follow these steps:
1. Be sure your development system is not using OpenJDK to build the plug-in by doing the following:
38
Note
If you are using Juno, the repository is located at git://git.yoctoproject.org/eclipsepoky-juno.
For this example, the repository is named ~/eclipse-poky-kepler.
3. Change to the directory where you set up the Git repository:
$ cd ~/eclipse-poky-kepler
4. Be sure you are in the right branch for your Git repository. For this release set the branch to dizzy:
$ git checkout dizzy
5. Change to the scripts directory within the Git repository:
$ cd scripts
6. Set up the local build environment by running the setup script:
$ ./setup.sh
7. When the script finishes execution, it prompts you with instructions on how to run the build.sh
script, which is also in the scripts directory of the Git repository created earlier.
8. Run the build.sh script as directed. Be sure to provide the name of the Git branch along with the
Yocto Project release you are using. Here is an example that uses the dizzy branch:
$ ECLIPSE_HOME=/home/scottrif/eclipse-poky-kepler/scripts/eclipse ./build.sh dizzy dizzy
After running the script, the file org.yocto.sdk-<release>-<date>-archive.zip is in the current
directory.
9. If necessary, start the Eclipse IDE and be sure you are in the Workbench.
10.Select "Install New Software" from the "Help" pull-down menu.
11.Click "Add".
12.Provide anything you want in the "Name" field.
39
13.Click "Archive" and browse to the ZIP file you built in step eight. This ZIP file should not be
"unzipped", and must be the *archive.zip file created by running the build.sh script.
14.Click through the "Okay" buttons.
15.Check the boxes in the installation window and complete the installation.
16.Restart the Eclipse IDE if necessary.
At this point you should be able to configure the Eclipse Yocto Plug-in as described in the "Configuring
the Eclipse Yocto Plug-in" section.
40
Note
Do not use special characters in project names (e.g. spaces, underscores, etc.). Doing so can
cause configuration to fail.
To create a project based on a Yocto template and then display the source code, follow these steps:
1. Select "Project" from the "File -> New" menu.
2. Double click CC++.
3. Double click C Project to create the project.
4. Expand Yocto Project ADT Project.
5. Select Hello World ANSI C Autotools Project. This is an Autotools-based project based on
a Yocto template.
6. Put a name in the Project name: field. Do not use hyphens as part of the name.
7. Click "Next".
41
Note
See the "Using the Quick EMUlator (QEMU)" chapter for more information on using QEMU.
1. Expose and select "External Tools" from the "Run" menu. Your image should appear as a selectable
menu item.
2. Select your image from the menu to launch the emulator in a new window.
3. If needed, enter your host root password in the shell window at the prompt. This sets up a Tap 0
connection needed for running in user-space NFS mode.
4. Wait for QEMU to launch.
5. Once QEMU launches, you can begin operating within that environment. For example, you could
determine the IP Address for the user-space NFS by using the ifconfig command.
42
3. Locate your project and select it to bring up a new tabbed view in the Debug Configurations Dialog.
4. Enter the absolute path into which you want to deploy the application. Use the "Remote Absolute
File Path for C/C++Application:" field. For example, enter /usr/bin/<programname>.
5. Click on the "Debugger" tab to see the cross-tool debugger you are using.
6. Click on the "Main" tab.
7. Create a new connection to the QEMU instance by clicking on "new".
8. Select TCF, which means Target Communication Framework.
9. Click "Next".
10.Clear out the "host name" field and enter the IP Address determined earlier.
11.Click "Finish" to close the New Connections Dialog.
12.Use the drop-down menu now in the "Connection" field and pick the IP Address you entered.
13.Click "Run" to bring up a login screen and login.
14.Accept the debug perspective.
Note
The oprofile-server is installed by default on the core-image-sato-sdk image.
Lttng2.0 ust trace import: Selecting this tool transfers the remote target's Lttng tracing data
back to the local host machine and uses the Lttng Eclipse plug-in to graphically display the output.
For information on how to use Lttng to trace an application, see http://lttng.org/documentation
and the "LTTng (Linux Trace Toolkit, next generation) [http://www.yoctoproject.org/docs/1.7/profilemanual/profile-manual.html#lttng-linux-trace-toolkit-next-generation]" section, which is in the
Yocto Project Profiling and Tracing Manual.
Note
Do not use Lttng-user space (legacy) tool. This tool no longer has any upstream support.
Before you use the Lttng2.0 ust trace import tool, you need to setup the Lttng Eclipse plugin and create a Tracing project. Do the following:
1. Select "Open Perspective" from the "Window" menu and then select "Tracing".
2. Click "OK" to change the Eclipse perspective into the Tracing perspective.
43
3. Create a new Tracing project by selecting "Project" from the "File -> New" menu.
4. Choose "Tracing Project" from the "Tracing" menu.
5. Generate your tracing data on the remote target.
6. Select "Lttng2.0 ust trace import" from the "Yocto Project Tools" menu to start the data import
process.
7. Specify your remote connection name.
8. For the Ust directory path, specify the location of your remote tracing data. Make sure the location
ends with ust (e.g. /usr/mysession/ust).
9. Click "OK" to complete the import process. The data is now in the local tracing project you created.
10.Right click on the data and then use the menu to Select "Generic CTF Trace" from the "Trace
Type... -> Common Trace Format" menu to map the tracing type.
11.Right click the mouse and select "Open" to bring up the Eclipse Lttng Trace Viewer so you view
the tracing data.
PowerTOP: Selecting this tool runs PowerTOP on the remote target machine and displays the results
in a new view called PowerTOP.
The "Time to gather data(sec):" field is the time passed in seconds before data is gathered from
the remote target for analysis.
The "show pids in wakeups list:" field corresponds to the -p argument passed to PowerTOP.
LatencyTOP
and
Perf: LatencyTOP identifies system latency, while Perf monitors the
system's performance counter registers. Selecting either of these tools causes an RSE terminal
view to appear from which you can run the tools. Both tools refresh the entire screen
to display results while they run. For more information on setting up and using perf,
see the "perf [http://www.yoctoproject.org/docs/1.7/profile-manual/profile-manual.html#profilemanual-perf]" section in the Yocto Project Profiling and Tracing Manual.
Note
Do not specify your BitBake Commander project location as your Eclipse workspace. Doing
so causes an error indicating that the current project overlaps the location of another
project. This error occurs even if no such project exits.
44
45
area might contain .hddimg files that combine the kernel image with the filesystem, boot loaders,
and so forth. Be sure to get the files you need for your particular development process.
If you are going to develop your application and then run and test it using the QEMU emulator,
go to the machines/qemu [http://downloads.yoctoproject.org/releases/yocto/yocto-1.7/machines/
qemu] download area. From this area, go down into the directory for your target architecture (e.g.
qemux86_64 for an Intel-based 64-bit architecture). Download kernel, root filesystem, and any
other files you need for your process.
Note
In order to use the root filesystem in QEMU, you need to extract it. See the
"Extracting the Root Filesystem [http://www.yoctoproject.org/docs/1.7/adt-manual/adtmanual.html#extracting-the-root-filesystem]" section for information on how to extract the
root filesystem.
3. Develop and Test your Application: At this point, you have the tools to develop your application. If
you need to separately install and use the QEMU emulator, you can go to QEMU Home Page [http://
wiki.qemu.org/Main_Page] to download and learn about the emulator. You can see the "Using the
Quick EMUlator (QEMU)" chapter for information on using QEMU within the Yocto Project.
Note
The
BP
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-BP]
represents the base recipe name, which consists of the name and version:
BP = "${BPN}-${PV}"
The path to the work directory for the recipe (WORKDIR [http://www.yoctoproject.org/docs/1.7/refmanual/ref-manual.html#var-WORKDIR]) is defined as follows:
${TMPDIR}/work/${MULTIMACH_TARGET_SYS}/${PN}/${EXTENDPE}${PV}-${PR}
The actual directory depends on several things:
TMPDIR [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-TMPDIR]: The toplevel build output directory
46
47
Note
All the modifications you make to the temporary source code disappear
once you run the do_clean [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#ref-tasks-clean] or do_cleanall [http://www.yoctoproject.org/docs/1.7/refmanual/ref-manual.html#ref-tasks-cleanall] tasks using BitBake (i.e. bitbake
c
clean
name_of_package and bitbake
-c
cleanall
name_of_package).
Modifications will also disappear if you use the rm_work feature as described in the
"Building an Image [http://www.yoctoproject.org/docs/1.7/yocto-project-qs/yocto-projectqs.html#building-image]" section of the Yocto Project Quick Start.
7. Generate the Patch: Once your changes work as expected, you need to use Quilt to generate the
final patch that contains all your modifications.
$ quilt refresh
At this point, the my_changes.patch file has all your edits made to the file1.c, file2.c, and
file3.c files.
You can find the resulting patch file in the patches/ subdirectory of the source (S) directory.
8. Copy the Patch File: For simplicity, copy the patch file into a directory named files, which you
can create in the same directory that holds the recipe (.bb) file or the append (.bbappend) file.
Placing the patch here guarantees that the OpenEmbedded build system will find the patch. Next,
add the patch into the SRC_URI [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-SRC_URI] of the recipe. Here is an example:
SRC_URI += "file://my_changes.patch"
9. Increment the Recipe Revision Number: Finally, don't forget to 'bump' the PR [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PR] value in the recipe
since the resulting packages have changed.
Note
This workflow uses Git only for its ability to manage local changes to the source code and
produce patches independent of any version control system used with the Yocto Project.
Follow these general steps:
1. Find the Source Code: The temporary source code used by the OpenEmbedded build system is kept
in the Build Directory. See the "Finding the Temporary Source Code" section to learn how to locate
the directory that has the temporary source code for a particular package.
2. Change Your Working Directory: You need to be in the directory that has the temporary source
code. That directory is defined by the S [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-S] variable.
3. If needed, initialize a Git Repository: If the recipe you are working with does not use a Git fetcher,
you need to set up a Git repository as follows:
$ git init
$ git add *
$ git commit -m "initial revision"
48
The above Git commands initialize a Git repository that is based on the files in your current working
directory, stage all the files, and commit the files. At this point, your Git repository is aware of all the
source code files. Any edits you now make to files can be committed later and will be tracked by Git.
4. Edit the Files: Make your changes to the temporary source code.
5. Test Your Changes: Once you have modified the source code, the easiest way to test your changes
is by calling the do_compile task as shown in the following example:
$ bitbake -c compile -f name_of_package
The -f or --force option forces the specified task to execute. If you find problems with your code,
you can just keep editing and re-testing iteratively until things work as expected.
Note
All the modifications you make to the temporary source code disappear once you
-c
clean, -c
cleansstate, or -c
cleanall with BitBake for the package.
Modifications will also disappear if you use the rm_work feature as described in the
"Building an Image [http://www.yoctoproject.org/docs/1.7/yocto-project-qs/yocto-projectqs.html#building-image]" section of the Yocto Project Quick Start.
6. See the List of Files You Changed: Use the git status command to see what files you have actually
edited. The ability to have Git track the files you have changed is an advantage that this workflow
has over the Quilt workflow. Here is the Git command to list your changed files:
$ git status
7. Stage the Modified Files: Use the git add command to stage the changed files so they can be
committed as follows:
$ git add file1.c file2.c file3.c
8. Commit the Staged Files and View Your Changes: Use the git commit command to commit the
changes to the local repository. Once you have committed the files, you can use the git log
command to see your changes:
$ git commit -m "commit-summary-message"
$ git log
Note
The name of the patch file created in the next step is based on your commit-summarymessage.
9. Generate the Patch: Once the changes are committed, use the git format-patch command to
generate a patch file:
$ git format-patch -1
Specifying "-1" causes Git to generate the patch file for the most recent commit.
At this point, the patch file has all your edits made to the file1.c, file2.c, and file3.c files.
You can find the resulting patch file in the current directory and it is named according to the git
commit summary line. The patch file ends with .patch.
10.Copy the Patch File: For simplicity, copy the patch file into a directory named files, which you
can create in the same directory that holds the recipe (.bb) file or the append (.bbappend) file.
49
Placing the patch here guarantees that the OpenEmbedded build system will find the patch. Next,
add the patch into the SRC_URI [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-SRC_URI] of the recipe. Here is an example:
SRC_URI += "file://0001-commit-summary-message.patch"
11.Increment the Recipe Revision Number: Finally, don't forget to 'bump' the PR [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PR] value in the recipe
since the resulting packages have changed.
50
Note
It is worth remembering that when using devshell you need to use the full compiler name
such as arm-poky-linux-gnueabi-gcc instead of just using gcc. The same applies to other
applications such as binutils, libtool and so forth. BitBake sets up environment variables
such as CC to assist applications, such as make to find the correct tools.
It is also worth noting that devshell still works over X11 forwarding and similar situations.
51
Chapter5.Common Tasks
This chapter describes fundamental procedures such as creating layers, adding new software
packages, extending or customizing images, porting work to new hardware (adding a new machine),
and so forth. You will find that the procedures documented here occur often in the development cycle
using the Yocto Project.
5.1.1.Layers
The Source Directory [16] contains both general layers and BSP layers right out of the box. You can
easily identify layers that ship with a Yocto Project release in the Source Directory by their folder
names. Folders that represent layers typically have names that begin with the string meta-.
Note
It is not a requirement that a layer name begin with the prefix meta-, but it is a commonly
accepted standard in the Yocto Project community.
For example, when you set up the Source Directory structure, you will see several layers: meta, metaskeleton, meta-selftest, meta-yocto, and meta-yocto-bsp. Each of these folders represents a
distinct layer.
As another example, if you set up a local copy of the meta-intel Git repository and then explore
the folder of that general layer, you will discover many Intel-specific BSP layers inside. For more
information on BSP layers, see the "BSP Layers [http://www.yoctoproject.org/docs/1.7/bsp-guide/bspguide.html#bsp-layers]" section in the Yocto Project Board Support Package (BSP) Developer's Guide.
52
Common Tasks
2. Create a Directory: Create the directory for your layer. While not strictly required, prepend the
name of the folder with the string meta-. For example:
meta-mylayer
meta-GUI_xyz
meta-mymachine
3. Create a Layer Configuration File: Inside your new layer folder, you need to create a conf/
layer.conf file. It is easiest to take an existing layer configuration file and copy that to your layer's
conf directory and then modify the file as needed.
The meta-yocto-bsp/conf/layer.conf file demonstrates the required syntax:
# We have a conf and classes directory, add to BBPATH
BBPATH .= ":${LAYERDIR}"
# We have recipes-* directories, add to BBFILES
BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \
${LAYERDIR}/recipes-*/*/*.bbappend"
BBFILE_COLLECTIONS += "yoctobsp"
BBFILE_PATTERN_yoctobsp = "^${LAYERDIR}/"
BBFILE_PRIORITY_yoctobsp = "5"
LAYERVERSION_yoctobsp = "3"
Here is an explanation of the example:
The configuration and classes directory is appended to BBPATH [http://www.yoctoproject.org/
docs/1.7/ref-manual/ref-manual.html#var-BBPATH].
Note
All non-distro layers, which include all BSP layers, are expected to append the layer
directory to the BBPATH. On the other hand, distro layers, such as meta-yocto, can choose
to enforce their own precedence over BBPATH. For an example of that syntax, see the
layer.conf file for the meta-yocto layer.
The recipes for the layers are appended to BBFILES
docs/1.7/ref-manual/ref-manual.html#var-BBFILES].
[http://www.yoctoproject.org/
The BBFILE_COLLECTIONS
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-BBFILE_COLLECTIONS] variable is then appended with the layer name.
The
BBFILE_PATTERN
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-BBFILE_PATTERN] variable is set to a regular expression and is used
to match files from BBFILES into a particular layer. In this case, LAYERDIR [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-LAYERDIR] is used to
make BBFILE_PATTERN match within the layer's path.
The
BBFILE_PRIORITY
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-BBFILE_PRIORITY] variable then assigns a priority to the layer. Applying
priorities is useful in situations where the same recipe might appear in multiple layers and allows
you to choose the layer that takes precedence.
The
LAYERVERSION
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-LAYERVERSION] variable optionally specifies the version of a layer as a single
number.
Note the use of the LAYERDIR [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-LAYERDIR] variable, which expands to the directory of the current layer.
Through the use of the BBPATH variable, BitBake locates class files (.bbclass), configuration files,
and files that are included with include and require statements. For these cases, BitBake uses
53
Common Tasks
the first file that matches the name found in BBPATH. This is similar to the way the PATH variable
is used for binaries. It is recommended, therefore, that you use unique class and configuration
filenames in your custom layer.
4. Add Content: Depending on the type of layer, add the content. If the layer adds support for a
machine, add the machine configuration in a conf/machine/ file within the layer. If the layer
adds distro policy, add the distro configuration in a conf/distro/ file within the layer. If the layer
introduces new recipes, put the recipes you need in recipes-* subdirectories within the layer.
Note
In order to be compliant with the Yocto Project, a layer must contain a README file. [http://
www.yoctoproject.org/docs/1.7/bsp-guide/bsp-guide.html#bsp-filelayout-readme]
54
Common Tasks
DEPENDS_one = "foo"
You should follow the same strategy when using _append and _prepend operations:
DEPENDS_append_one = " foo"
DEPENDS_prepend_one = "foo "
As an actual example, here's a line from the recipe for the OProfile profiler, which lists an extra
build-time dependency when building specifically for 64-bit PowerPC:
DEPENDS_append_powerpc64 = " libpfm4"
Note
Avoiding "+=" and "=+" and using machine-specific _append and _prepend operations is
recommended as well.
Place Machine-Specific Files in Machine-Specific Locations: When you have a base
recipe, such as base-files.bb, that contains a SRC_URI [http://www.yoctoproject.org/
docs/1.7/ref-manual/ref-manual.html#var-SRC_URI] statement to a file, you can use an
append file to cause the build to use your own version of the file. For
example, an append file in your layer at meta-one/recipes-core/base-files/basefiles.bbappend could extend FILESPATH [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-FILESPATH] using FILESEXTRAPATHS [http://www.yoctoproject.org/docs/1.7/refmanual/ref-manual.html#var-FILESEXTRAPATHS] as follows:
FILESEXTRAPATHS_prepend := "${THISDIR}/${BPN}:"
The build for machine "one" will pick up your machine-specific file as long as you have the file in
meta-one/recipes-core/base-files/base-files/. However, if you are building for a different
machine and the bblayers.conf file includes the meta-one layer and the location of your machinespecific file is the first location where that file is found according to FILESPATH, builds for all
machines will also use that machine-specific file.
You can make sure that a machine-specific file is used for a particular machine by putting the file
in a subdirectory specific to the machine. For example, rather than placing the file in meta-one/
recipes-core/base-files/base-files/ as shown above, put it in meta-one/recipes-core/
base-files/base-files/one/. Not only does this make sure the file is used only when building
for machine "one", but the build process locates the file more quickly.
In summary, you need to place all files referenced from SRC_URI in a machine-specific subdirectory
within the layer in order to restrict those files to machine-specific builds.
5.1.3.4.Other Recommendations
We also recommend the following:
Store custom layers in a Git repository that uses the meta-layer_name format.
Clone the repository alongside other meta directories in the Source Directory [16].
Following these recommendations keeps your Source Directory and its configuration entirely inside
the Yocto Project's core base.
Common Tasks
found in the Build Directory [14]. The following example shows how to enable a layer named metamylayer:
LCONF_VERSION = "6"
BBPATH = "${TOPDIR}"
BBFILES ?= ""
BBLAYERS ?= " \
$HOME/poky/meta \
$HOME/poky/meta-yocto \
$HOME/poky/meta-yocto-bsp \
$HOME/poky/meta-mylayer \
"
BBLAYERS_NON_REMOVABLE ?= " \
$HOME/poky/meta \
$HOME/poky/meta-yocto \
"
BitBake parses each conf/layer.conf file as specified in the BBLAYERS variable within the conf/
bblayers.conf file. During the processing of each conf/layer.conf file, BitBake adds the recipes,
classes and configurations contained within the particular layer to the source directory.
56
Common Tasks
PACKAGE_ARCH = "${MACHINE_ARCH}"
INHIBIT_DEFAULT_DEPS = "1"
do_install() {
# Install file only if it has contents
install -d ${D}${sysconfdir}/formfactor/
install -m 0644 ${S}/config ${D}${sysconfdir}/formfactor/
if [ -s "${S}/machconfig" ]; then
install -m 0644 ${S}/machconfig ${D}${sysconfdir}/formfactor/
fi
}
In the main recipe, note the SRC_URI [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-SRC_URI] variable, which tells the OpenEmbedded build system where to find files
during the build.
Following is the append file, which is named formfactor_0.0.bbappend and is from the Crown Bay
BSP Layer named meta-intel/meta-crownbay. The file is in recipes-bsp/formfactor:
FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:"
By default, the build system uses the FILESPATH [http://www.yoctoproject.org/docs/1.7/refmanual/ref-manual.html#var-FILESPATH] variable to locate files. This append file extends the
locations by setting the FILESEXTRAPATHS [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-FILESEXTRAPATHS] variable. Setting this variable in the .bbappend file is the most
reliable and recommended method for adding directories to the search path used by the build system
to find files.
The
statement
in
this
example
extends
the
directories
to
include
${THISDIR [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-THISDIR]}/${PN
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PN]}, which resolves to a
directory named formfactor in the same directory in which the append file resides (i.e. metaintel/meta-crownbay/recipes-bsp/formfactor/formfactor. This implies that you must have the
supporting directory structure set up that will contain any files or patches you will be including from
the layer.
Using the immediate expansion assignment operator := is important because of the reference to
THISDIR. The trailing colon character is important as it ensures that items in the list remain colonseparated.
Note
BitBake automatically defines the THISDIR variable. You should never set this variable
yourself. Using "_prepend" ensures your path will be searched prior to other paths in the final
list.
Also, not all append files add extra files. Many append files simply exist to add build options
(e.g. systemd). For these cases, it is not necessary to use the "_prepend" part of the
statement.
57
Common Tasks
BBFILE_PRIORITY_mylayer = "1"
Note
It is possible for a recipe with a lower version number PV [http://www.yoctoproject.org/
docs/1.7/ref-manual/ref-manual.html#var-PV] in a layer that has a higher priority to take
precedence.
Also, the layer priority does not currently affect the precedence order of .conf or .bbclass
files. Future versions of BitBake might address this.
5.1.7.Managing Layers
You can use the BitBake layer management tool to provide a view into the structure of recipes across
a multi-layer project. Being able to generate output that reports on configured layers with their
paths and priorities and on .bbappend files and their applicable recipes can help to reveal potential
problems.
Use the following form when running the layer management tool.
$ bitbake-layers command [arguments]
The following list describes the available commands:
help: Displays general help or help on a specified command.
show-layers: Shows the current configured layers.
show-recipes: Lists available recipes and the layers that provide them.
show-overlayed: Lists overlayed recipes. A recipe is overlayed when a recipe with the same name
exists in another layer that has a higher layer priority.
show-appends: Lists .bbappend files and the recipe files to which they apply.
show-cross-depends: Lists dependency relationships between recipes that cross layer boundaries.
flatten: Flattens the layer configuration into a separate output directory. Flattening your layer
configuration builds a "flattened" directory that contains the contents of all layers, with any
overlayed recipes removed and any .bbappend files appended to the corresponding recipes. You
might have to perform some manual cleanup of the flattened layer as follows:
Non-recipe files (such as patches) are overwritten. The flatten command shows a warning for
these files.
Anything beyond the normal layer setup has been added to the layer.conf file. Only the lowest
priority layer's layer.conf is used.
Overridden and appended items from .bbappend files need to be cleaned up. The contents of each
.bbappend end up in the flattened recipe. However, if there are appended or changed variable
values, you need to tidy these up yourself. Consider the following example. Here, the bitbakelayers command adds the line #### bbappended ... so that you know where the following
lines originate:
...
DESCRIPTION = "A useful utility"
...
EXTRA_OECONF = "##enable-something"
...
#### bbappended from meta-anotherlayer ####
58
Common Tasks
Note
For information on BSP layers, see the "BSP Layers [http://www.yoctoproject.org/docs/1.7/
bsp-guide/bsp-guide.html#bsp-layers]" section in the Yocto Project Board Specific (BSP)
Developer's Guide.
The default mode of the script's operation is to prompt you for information needed to generate the
layer:
The layer priority.
Whether or not to create a sample recipe.
Whether or not to create a sample append file.
Use the yocto-layer create sub-command to create a new general layer. In its simplest form, you
can create a layer as follows:
$ yocto-layer create mylayer
The previous example creates a layer named meta-mylayer in the current directory.
As the yocto-layer create command runs, default values for the prompts appear in brackets.
Pressing enter without supplying anything for the prompts or pressing enter and providing an invalid
response causes the script to accept the default value. Once the script completes, the new layer
is created in the current working directory. The script names the layer by prepending meta- to the
name you provide.
Minimally, the script creates the following within the layer:
The conf directory: This directory contains the layer's configuration file. The root name for the file
is the same as the root name your provided for the layer (e.g. layer.conf).
The COPYING.MIT file: The copyright and use notice for the software.
The README file: A file describing the contents of your new layer.
If you choose to generate a sample recipe file, the script prompts you for the name for the recipe and
then creates it in layer/recipes-example/example/. The script creates a .bb file and a directory,
which contains a sample helloworld.c source file, along with a sample patch file. If you do not
provide a recipe name, the script uses "example".
If you choose to generate a sample append file, the script prompts you for the name for the file
and then creates it in layer/recipes-example-bbappend/example-bbappend/. The script creates
59
Common Tasks
a .bbappend file and a directory, which contains a sample patch file. If you do not provide a recipe
name, the script uses "example". The script also prompts you for the version of the append file. The
version should match the recipe to which the append file is associated.
The easiest way to see how the yocto-layer script works is to experiment with the script. You can
also read the usage information by entering the following:
$ yocto-layer help
Once you create your general layer, you must add it to your bblayers.conf file. Here is an example
where a layer named meta-mylayer is added:
BBLAYERS = ?" \
/usr/local/src/yocto/meta \
/usr/local/src/yocto/meta-yocto \
/usr/local/src/yocto/meta-yocto-bsp \
/usr/local/src/yocto/meta-mylayer \
"
BBLAYERS_NON_REMOVABLE ?= " \
/usr/local/src/yocto/meta \
/usr/local/src/yocto/meta-yocto \
"
Adding the layer to this file enables the build system to locate the layer during the build.
5.2.Customizing Images
You can customize images to satisfy particular requirements. This section describes several methods
and provides guidelines for each.
60
Common Tasks
Note
See the "Images [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#refimages]" section in the Yocto Project Reference Manual for a complete list of image features
that ship with the Yocto Project.
61
Common Tasks
You must use the OpenEmbedded notation and not the Debian notation for the names (e.g. eglibcdev instead of libc6-dev).
The other method for creating a custom image is to base it on an existing image. For example, if
you want to create an image based on core-image-sato but add the additional package strace to
the image, copy the meta/recipes-sato/images/core-image-sato.bb to a new .bb and add the
following line to the end of the copy:
IMAGE_INSTALL += "strace"
62
Common Tasks
Note
For information on variables that are useful for recipes and for information about recipe
naming issues, see the "Required [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#ref-varlocality-recipe-required]" section of the Yocto Project Reference Manual.
5.3.1.Overview
The
following
figure
recipe.
The
remainder
shows
the
basic
of
the
section
process
provides
for
creating
a
details
for
the
new
steps.
63
Common Tasks
You can find a good central index of these recipes in the OpenEmbedded metadata index [http://
layers.openembedded.org].
Working from an existing recipe or a skeleton recipe is the best way to get started. Here are some
points on both methods:
Locate and modify a recipe that is close to what you want to do: This method works when you are
familiar with the current recipe space. The method does not work so well for those new to the Yocto
Project or writing recipes.
Some risks associated with this method are using a recipe that has areas totally unrelated to what
you are trying to accomplish with your recipe, not recognizing areas of the recipe that you might
have to add from scratch, and so forth. All these risks stem from unfamiliarity with the existing
recipe space.
Use and modify the following skeleton recipe:
SUMMARY = ""
HOMEPAGE = ""
LICENSE = ""
LIC_FILES_CHKSUM = ""
SRC_URI = ""
SRC_URI[md5sum] = ""
SRC_URI[sha256sum] = ""
S = "${WORKDIR}/${PN}-${PV}"
inherit stuff
Modifying this recipe is the recommended method for creating a new recipe. The recipe provides
the fundamental areas that you need to include, exclude, or alter to fit your needs.
64
Common Tasks
cups_1.7.0.bb
gawk_4.0.2.bb
irssi_0.8.16-rc1.bb
65
Common Tasks
the Syntax and Operators [http://www.yoctoproject.org/docs/1.7/bitbake-user-manual/bitbake-usermanual.html#bitbake-user-manual-metadata] chapter in the BitBake User Manual.
Line Continuation: \ - Use the backward slash (\) character to split a statement over multiple lines.
Place the slash character at the end of the line that is to be continued on the next line:
VAR = "A really long \
line"
Note
You cannot have any characters including spaces or tabs after the slash character.
Using Variables: ${...} - Use the ${varname} syntax to access the contents of a variable:
SRC_URI = "${SOURCEFORGE_MIRROR}/libpng/zlib-${PV}.tar.gz"
Quote All Assignments: "value" - Use double quotes around the value in all variable assignments.
VAR1 = "${OTHERVAR}"
VAR2 = "The version is ${PV}"
Conditional Assignment: ?= - Conditional assignment is used to assign a value to a variable, but
only when the variable is currently unset. Use the question mark followed by the equal sign (?=) to
make a "soft" assignment used for conditional assignment. Typically, "soft" assignments are used in
the local.conf file for variables that are allowed to come through from the external environment.
Here is an example where VAR1 is set to "New value" if it is currently empty. However, if VAR1 has
already been set, it remains unchanged:
VAR1 ?= "New value"
In this next example, VAR1 is left with the value "Original value":
VAR1 = "Original value"
VAR1 ?= "New value"
Appending: += - Use the plus character followed by the equals sign (+=) to append values to existing
variables.
Note
This operator adds a space between the existing content of the variable and the new
content.
Here is an example:
SRC_URI += "file://fix-makefile.patch"
Prepending: =+ - Use the equals sign followed by the plus character (=+) to prepend values to
existing variables.
Note
This operator adds a space between the new content and the existing content of the
variable.
Here is an example:
66
Common Tasks
VAR =+ "Starts"
Appending: _append - Use the _append operator to append values to existing variables. This
operator does not add any additional space. Also, the operator is applied after all the +=, and =+
operators have been applied and after all = assignments have occurred.
The following example shows the space being explicitly added to the start to ensure the appended
value is not merged with the existing value:
SRC_URI_append = " file://fix-makefile.patch"
You can also use the _append operator with overrides, which results in the actions only being
performed for the specified target or machine:
SRC_URI_append_sh4 = " file://fix-makefile.patch"
Prepending: _prepend - Use the _prepend operator to prepend values to existing variables. This
operator does not add any additional space. Also, the operator is applied after all the +=, and =+
operators have been applied and after all = assignments have occurred.
The following example shows the space being explicitly added to the end to ensure the prepended
value is not merged with the existing value:
CFLAGS_prepend = "-I${S}/myincludes "
You can also use the _prepend operator with overrides, which results in the actions only being
performed for the specified target or machine:
CFLAGS_prepend_sh4 = "-I${S}/myincludes "
Overrides: - You can use overrides to set a value conditionally, typically based on how the recipe
is being built. For example, to set the KBRANCH [http://www.yoctoproject.org/docs/1.7/ref-manual/
ref-manual.html#var-KBRANCH] variable's value to "standard/base" for any target MACHINE [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-MACHINE], except for qemuarm
where it should be set to "standard/arm-versatile-926ejs", you would do the following:
KBRANCH = "standard/base"
KBRANCH_qemuarm = "standard/arm-versatile-926ejs"
Overrides are also used to separate alternate values of a variable in other situations. For
example, when setting variables such as FILES [http://www.yoctoproject.org/docs/1.7/ref-manual/
ref-manual.html#var-FILES] and RDEPENDS [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-RDEPENDS] that are specific to individual packages produced by a recipe, you
should always use an override that specifies the name of the package.
Indentation: Use spaces for indentation rather than than tabs. For shell functions, both currently
work. However, it is a policy decision of the Yocto Project to use tabs in shell functions. Realize that
some layers have a policy to use spaces for all indentation.
Using Python for Complex Operations: ${@python_code} - For more advanced processing, it is
possible to use Python code during variable assignments (e.g. search and replacement on a
variable).
You indicate Python code using the ${@python_code} syntax for the variable assignment:
67
Common Tasks
Note
You can find log files for each task in the recipe's temp directory (e.g. poky/build/tmp/
work/qemux86-poky-linux/foo/1.3.0-r0/temp). Log files are named log.taskname (e.g.
log.do_configure, log.do_fetch, and log.do_compile).
You can find more information about the build process in the "A Closer Look at
the Yocto Project Development Environment [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#closer-look]" chapter of the Yocto Project Reference Manual.
You can also reference the following variables in the Yocto Project Reference Manual's glossary for
more information:
TMPDIR [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-TMPDIR]: The toplevel build output directory
68
Common Tasks
5.3.6.Fetching Code
The first thing your recipe must do is specify how to fetch the source files. Fetching is controlled
mainly through the SRC_URI [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#varSRC_URI] variable. Your recipe must have a SRC_URI variable that points to where the
source is located. For a graphical representation of source locations, see the "Sources [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#sources-dev-environment]" section in
the Yocto Project Reference Manual.
The do_fetch [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#ref-tasks-fetch]
task uses the prefix of each entry in the SRC_URI variable value to determine which
fetcher to use to get your source files. It is the SRC_URI variable that triggers
the fetcher. The do_patch [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#reftasks-patch] task uses the variable after source is fetched to apply patches. The
OpenEmbedded build system uses FILESOVERRIDES [http://www.yoctoproject.org/docs/1.7/refmanual/ref-manual.html#var-FILESOVERRIDES] for scanning directory locations for local files in
SRC_URI.
The SRC_URI variable in your recipe must define each unique location for your source files. It is good
practice to not hard-code pathnames in an URL used in SRC_URI. Rather than hard-code these paths,
use ${PV [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PV]}, which causes
the fetch process to use the version specified in the recipe filename. Specifying the version in this
manner means that upgrading the recipe to a future version is as simple as renaming the recipe to
match the new version.
Here
is
a
simple
example
from
the
meta/recipes-devtools/cdrtools/cdrtoolsnative_3.01a20.bb recipe where the source comes from a single tarball. Notice the use of the PV
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PV] variable:
SRC_URI = "ftp://ftp.berlios.de/pub/cdrecord/alpha/cdrtools-${PV}.tar.bz2"
Files mentioned in SRC_URI whose names end in a typical archive extension (e.g. .tar,
.tar.gz, .tar.bz2, .zip, and so forth), are automatically extracted during the do_unpack [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#ref-tasks-unpack] task. For another
example that specifies these types of files, see the "Autotooled Package" section.
Another way of specifying source is from an SCM. For Git repositories, you must specify SRCREV [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-SRCREV] and you should specify PV
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PV] to include the revision
with SRCPV [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-SRCPV]. Here is
an example from the recipe meta/recipes-kernel/blktrace/blktrace_git.bb:
SRCREV = "d6918c8832793b4205ed3bfede78c2f915c23385"
PR = "r6"
PV = "1.0.5+git${SRCPV}"
SRC_URI = "git://git.kernel.dk/blktrace.git \
file://ldflags.patch"
69
Common Tasks
If your SRC_URI statement includes URLs pointing to individual files fetched from a remote server
other than a version control system, BitBake attempts to verify the files against checksums defined
in your recipe to ensure they have not been tampered with or otherwise modified since the recipe
was written. Two checksums are used: SRC_URI[md5sum] and SRC_URI[sha256sum].
If your SRC_URI variable points to more than a single URL (excluding SCM URLs), you need to provide
the md5 and sha256 checksums for each URL. For these cases, you provide a name for each URL as
part of the SRC_URI and then reference that name in the subsequent checksum statements. Here
is an example:
SRC_URI = "${DEBIAN_MIRROR}/main/a/apmd/apmd_3.2.2.orig.tar.gz;name=tarball \
${DEBIAN_MIRROR}/main/a/apmd/apmd_${PV}.diff.gz;name=patch
SRC_URI[tarball.md5sum] = "b1e6309e8331e0f4e6efd311c2d97fa8"
SRC_URI[tarball.sha256sum] = "7f7d9f60b7766b852881d40b8ff91d8e39fccb0d1d913102a5c75a2dbb5233
SRC_URI[patch.md5sum] = "57e1b689264ea80f78353519eece0c92"
SRC_URI[patch.sha256sum] = "7905ff96be93d725544d0040e425c42f9c05580db3c272f11cff75b9aa89d430
Proper values for md5 and sha256 checksums might be available with other signatures on the
download page for the upstream source (e.g. md5, sha1, sha256, GPG, and so forth). Because the
OpenEmbedded build system only deals with sha256sum and md5sum, you should verify all the
signatures you find by hand.
If no SRC_URI checksums are specified when you attempt to build the recipe, the build will produce
an error for each missing checksum. As part of the error message, the build system provides the
checksum string corresponding to the fetched file. Once you have the correct checksums, you can
copy and paste them into your recipe and then run the build again to continue.
Note
As mentioned, if the upstream source provides signatures for verifying the downloaded source
code, you should verify those manually before setting the checksum values in the recipe and
continuing with the build.
This final example is a bit more complicated and is from the meta/recipes-sato/rxvt-unicode/
rxvt-unicode_9.20.bb recipe. The example's SRC_URI statement identifies multiple files as the
source files for the recipe: a tarball, a patch file, a desktop file, and an icon.
SRC_URI = "http://dist.schmorp.de/rxvt-unicode/Attic/rxvt-unicode-${PV}.tar.bz2 \
file://xwc.patch \
file://rxvt.desktop \
file://rxvt.png"
When you specify local files using the file:// URI protocol, the build system fetches files
from the local machine. The path is relative to the FILESPATH [http://www.yoctoproject.org/
docs/1.7/ref-manual/ref-manual.html#var-FILESPATH] variable and searches specific directories in
a certain order: ${BP [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-BP]},
${BPN [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-BPN]}, and files. The
directories are assumed to be subdirectories of the directory in which the recipe or append file resides.
For another example that specifies these types of files, see the "Single .c File Package (Hello World!)"
section.
The previous example also specifies a patch file. Patch files are files whose names end in .patch or
.diff. The build system automatically applies patches as described in the "Patching Code" section.
5.3.7.Unpacking Code
During
the
build,
the
do_unpack
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#ref-tasks-unpack] task unpacks the source with ${S [http://www.yoctoproject.org/
docs/1.7/ref-manual/ref-manual.html#var-S]} pointing to where it is unpacked.
70
Common Tasks
If you are fetching your source files from an upstream source archived tarball and the
tarball's internal structure matches the common convention of a top-level subdirectory named
${BPN [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-BPN]}-${PV [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PV]}, then you do not need to set S.
However, if SRC_URI specifies to fetch source from an archive that does not use this convention, or
from an SCM like Git or Subversion, your recipe needs to define S.
If processing your recipe using BitBake successfully unpacks the source files, you need to be sure
that the directory pointed to by ${S} matches the structure of the source.
5.3.8.Patching Code
Sometimes it is necessary to patch code after it has been fetched. Any files mentioned
in SRC_URI whose names end in .patch or .diff are treated as patches. The
do_patch [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#ref-tasks-patch] task
automatically applies these patches.
The build system should be able to apply patches with the "-p1" option (i.e. one directory level in
the path will be stripped off). If your patch needs to have more directory levels stripped off, specify
the number of levels using the "striplevel" option in the SRC_URI entry for the patch. Alternatively,
if your patch needs to be applied in a specific subdirectory that is not specified in the patch file, use
the "patchdir" option in the entry.
As with all local files referenced in SRC_URI [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-SRC_URI] using file://, you should place patch files in a directory next to the
recipe either named the same as the base name of the recipe (BPN [http://www.yoctoproject.org/
docs/1.7/ref-manual/ref-manual.html#var-BPN]), or "files".
5.3.9.Licensing
Your recipe needs to have both the LICENSE [http://www.yoctoproject.org/docs/1.7/ref-manual/
ref-manual.html#var-LICENSE] and LIC_FILES_CHKSUM [http://www.yoctoproject.org/docs/1.7/refmanual/ref-manual.html#var-LIC_FILES_CHKSUM] variables:
LICENSE: This variable specifies the license for the software. If you do not know the license under
which the software you are building is distributed, you should go to the source code and look for
that information. Typical files containing this information include COPYING, LICENSE, and README
files. You could also find the information near the top of a source file. For example, given a piece
of software licensed under the GNU General Public License version 2, you would set LICENSE as
follows:
LICENSE = "GPLv2"
The licenses you specify within LICENSE can have any name as long as you do not use spaces,
since spaces are used as separators between license names. For standard licenses, use the names
of the files in meta/files/common-licenses/ or the SPDXLICENSEMAP flag names defined in meta/
conf/licenses.conf.
LIC_FILES_CHKSUM: The OpenEmbedded build system uses this variable to make sure the license
text has not changed. If it has, the build produces an error and it affords you the chance to figure
it out and correct the problem.
You need to specify all applicable licensing files for the software. At the end of the
configuration step, the build process will compare the checksums of the files to be sure the
text has not changed. Any differences result in an error with the message containing the
current checksum. For more explanation and examples of how to set the LIC_FILES_CHKSUM
variable, see the "Tracking License Changes [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#usingpoky-configuring-LIC_FILES_CHKSUM]" section in the Yocto Project Reference
Manual.
To determine the correct checksum string, you can list the appropriate files in the
LIC_FILES_CHKSUM variable with incorrect md5 strings, attempt to build the software, and then
note the resulting error messages that will report the correct md5 strings. See the "Fetching Code"
section for additional information.
71
Common Tasks
72
Common Tasks
can consult the output of the ./configure ##help command within ${S} or consult the software's
upstream documentation.
5.3.11.Compilation
During a build, the do_compile task happens after source is fetched, unpacked, and configured. If
the recipe passes through do_compile successfully, nothing needs to be done.
However, if the compile step fails, you need to diagnose the failure. Here are some common issues
that cause failures:
Parallel build failures: These failures manifest themselves as intermittent errors, or errors reporting
that a file or directory that should be created by some other part of the build process could not be
found. This type of failure can occur even if, upon inspection, the file or directory does exist after
the build has failed, because that part of the build process happened in the wrong order.
To fix the problem, you need to either satisfy the missing dependency in the Makefile
or whatever script produced the Makefile, or (as a workaround) set PARALLEL_MAKE [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PARALLEL_MAKE] to an empty
string:
PARALLEL_MAKE = ""
For information on parallel Makefile issues, see the "Debugging Parallel Make Races" section.
Improper host path usage: This failure applies to recipes building for the target or nativesdk only.
The failure occurs when the compilation process uses improper headers, libraries, or other files
from the host system when cross-compiling for the target.
To fix the problem, examine the log.do_compile file to identify the host paths being used (e.g.
/usr/include, /usr/lib, and so forth) and then either add configure options, apply a patch, or
do both.
Failure to find required libraries/headers: If a build-time dependency is missing because it has not
been declared in DEPENDS [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#varDEPENDS], or because the dependency exists but the path used by the build process to find the file
is incorrect and the configure step did not detect it, the compilation process could fail. For either
of these failures, the compilation process notes that files could not be found. In these cases, you
need to go back and add additional options to the configure script as well as possibly add additional
build-time dependencies to DEPENDS.
Occasionally, it is necessary to apply a patch to the source to ensure the correct paths are used.
If you need to specify paths to find files staged into the sysroot from other recipes, use the
variables that the OpenEmbedded build system provides (e.g. STAGING_BINDIR, STAGING_INCDIR,
STAGING_DATADIR, and so forth).
5.3.12.Installing
During do_install, the task copies the built files along with their hierarchy to locations
that would mirror their locations on the target device. The installation process copies
files from the ${S [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-S]}, ${B
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-B]}, and ${WORKDIR [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-WORKDIR]} directories to the ${D
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-D]} directory to create the
structure as it should appear on the target system.
How your software is built affects what you must do to be sure your software is installed correctly.
The following list describes what you must do for installation depending on the type of build system
used by the software being built:
Autotools and CMake: If the software your recipe is building uses Autotools or CMake, the
OpenEmbedded build system understands how to install the software. Consequently, you do not
have to have a do_install task as part of your recipe. You just need to make sure the install portion
73
Common Tasks
of the build completes with no issues. However, if you wish to install additional files not already
being installed by make install, you should do this using a do_install_append function using
the install command as described in the "Manual" bulleted item later in this list.
Other (using make install): You need to define a do_install function in your recipe. The function
should call oe_runmake install and will likely need to pass in the destination directory as well.
How you pass that path is dependent on how the Makefile being run is written (e.g. DESTDIR=
${D}, PREFIX=${D}, INSTALLROOT=${D}, and so forth).
For an example recipe using make install, see the "Makefile-Based Package" section.
Manual: You need to define a do_install function in your recipe. The function must first use
install -d to create the directories under ${D [http://www.yoctoproject.org/docs/1.7/ref-manual/
ref-manual.html#var-D]}. Once the directories exist, your function can use install to manually
install the built software into the directories.
You can find more information on install at http://www.gnu.org/software/coreutils/manual/
html_node/install-invocation.html.
For the scenarios that do not use Autotools or CMake, you need to track the installation and diagnose
and fix any issues until everything installs correctly. You need to look in the default location of ${D},
which is ${WORKDIR}/image, to be sure your files have been installed correctly.
Notes
During the installation process, you might need to modify some of the installed files to suit
the target layout. For example, you might need to replace hard-coded paths in an initscript
with values of variables provided by the build system, such as replacing /usr/bin/ with
${bindir}. If you do perform such modifications during do_install, be sure to modify the
destination file after copying rather than before copying. Modifying after copying ensures
that the build system can re-execute do_install if needed.
oe_runmake
install, which can be run directly or can be run indirectly
by the autotools [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#refclasses-autotools]
and
cmake
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#ref-classes-cmake] classes, runs make install in parallel. Sometimes, a
Makefile can have missing dependencies between targets that can result in race conditions.
If you experience intermittent failures during do_install, you might be able to work around
them by disabling parallel Makefile installs by adding the following to the recipe:
PARALLEL_MAKEINST = ""
See
PARALLEL_MAKEINST
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-PARALLEL_MAKEINST] for additional information.
74
Common Tasks
To enable a service using SysVinit, your recipe needs to inherit the update-rc.d
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#ref-classes-update-rc.d] class.
The class helps facilitate safely installing the package on the target.
You will need to set the INITSCRIPT_PACKAGES [http://www.yoctoproject.org/docs/1.7/ref-manual/
ref-manual.html#var-INITSCRIPT_PACKAGES], INITSCRIPT_NAME [http://www.yoctoproject.org/
docs/1.7/ref-manual/ref-manual.html#var-INITSCRIPT_NAME], and INITSCRIPT_PARAMS [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-INITSCRIPT_PARAMS]
variables
within your recipe.
systemd: System Management Daemon (systemd) was designed to replace SysVinit and to provide
enhanced management of services. For more information on systemd, see the systemd homepage
at http://freedesktop.org/wiki/Software/systemd/.
To enable a service using systemd, your recipe needs to inherit the systemd [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#ref-classes-systemd] class. See the
systemd.bbclass file located in your Source Directory [16]. section for more information.
5.3.14.Packaging
Successful packaging is a combination of automated processes performed by the OpenEmbedded
build system and some specific steps you need to take. The following list describes the process:
Splitting Files: The do_package task splits the files produced by the recipe into logical components.
Even software that produces a single binary might still have debug symbols, documentation, and
other logical components that should be split out. The do_package task ensures that files are split
up and packaged correctly.
Running
QA
Checks:
The
insane
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#ref-classes-insane] class adds a step to the package generation process so
that output quality assurance checks are generated by the OpenEmbedded build system.
This step performs a range of checks to be sure the build's output is free of common
problems that show up during runtime. For information on these checks, see the insane
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#ref-classes-insane] class and
the "QA Error and Warning Messages [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#ref-qa-checks]" chapter in the Yocto Project Reference Manual.
Hand-Checking Your Packages: After you build your software, you need to be sure your packages
are correct. Examine the ${WORKDIR [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-WORKDIR]}/packages-split directory and make sure files are where you expect
them to be. If you discover problems, you can set PACKAGES [http://www.yoctoproject.org/docs/1.7/
ref-manual/ref-manual.html#var-PACKAGES], FILES [http://www.yoctoproject.org/docs/1.7/refmanual/ref-manual.html#var-FILES], do_install(_append), and so forth as needed.
Splitting an Application into Multiple Packages: If you need to split an application into several
packages, see the "Splitting an Application into Multiple Packages" section for an example.
Installing a Post-Installation Script: For an example showing how to install a post-installation script,
see the "Post-Installation Scripts" section.
Marking Package Architecture: Depending on what your recipe is building and how it is configured, it
might be important to mark the packages produced as being specific to a particular machine, or to
mark them as not being specific to a particular machine or architecture at all. By default, packages
produced for the target are marked as being specific to the architecture of the target machine
because that is usually the desired result. However, if the recipe configures the software to be built
specific to the target machine (e.g. the MACHINE [http://www.yoctoproject.org/docs/1.7/ref-manual/
ref-manual.html#var-MACHINE] value is passed into the configure script or a patch is applied only
for a particular machine), then you should mark the packages produced as being machine-specific
by adding the following to the recipe:
PACKAGE_ARCH = "${MACHINE_ARCH}"
On the other hand, if the recipe produces packages that do not contain anything specific
to the target machine or architecture at all (e.g. recipes that simply package script files or
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Common Tasks
5.3.16.Post-Installation Scripts
Post-installation scripts run immediately after installing a package on the target or during image
creation when a package is included in an image. To add a post-installation script to a package,
add a pkg_postinst_PACKAGENAME() function to the recipe file (.bb) and replace PACKAGENAME with
the name of the package you want to attach to the postinst script. To apply the post-installation
script to the main package for the recipe, which is usually what is required, specify ${PN [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PN]} in place of PACKAGENAME.
A post-installation function has the following structure:
pkg_postinst_PACKAGENAME() {
#!/bin/sh -e
# Commands to carry out
}
The script defined in the post-installation function is called when the root filesystem is created. If
the script succeeds, the package is marked as installed. If the script fails, the package is marked as
unpacked and the script is executed when the image boots again.
Sometimes it is necessary for the execution of a post-installation script to be delayed until the first
boot. For example, the script might need to be executed on the device itself. To delay script execution
until boot time, use the following structure in the post-installation script:
pkg_postinst_PACKAGENAME() {
#!/bin/sh -e
if [ x"$D" = "x" ]; then
# Actions to carry out on the device go here
else
exit 1
fi
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Common Tasks
}
The previous example delays execution until the image boots again because the environment variable
D points to the directory containing the image when the root filesystem is created at build time but
is unset when executed on the first boot.
Note
Equivalent support for pre-install, pre-uninstall, and post-uninstall scripts exist by way of
pkg_preinst, pkg_prerm, and pkg_postrm, respectively. These scrips work in exactly the
same way as does pkg_postinst with the exception that they run at different times. Also,
because of when they run, they are not applicable to being run at image creation time like
pkg_postinst.
5.3.17.Testing
The final step for completing your recipe is to be sure that the software you built runs correctly. To
accomplish runtime testing, add the build's output packages to your image and test them on the
target.
For information on how to customize your image by adding specific packages, see the "Customizing
Images" section.
5.3.18.Examples
To help summarize how to write a recipe, this section provides some examples given various
scenarios:
Recipes that use local files
Using an Autotooled package
Using a Makefile-based package
Splitting an application into multiple packages
Adding binaries to an image
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Common Tasks
By default, the helloworld, helloworld-dbg, and helloworld-dev packages are built. For
information on how to customize the packaging process, see the "Splitting an Application into Multiple
Packages" section.
5.3.18.2.Autotooled Package
Applications that use Autotools such as autoconf and automake require a recipe that has a
source archive listed in SRC_URI [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-SRC_URI] and also inherit the autotools [http://www.yoctoproject.org/docs/1.7/
ref-manual/ref-manual.html#ref-classes-autotools] class, which contains the definitions of all the
steps needed to build an Autotool-based application. The result of the build is automatically packaged.
And, if the application uses NLS for localization, packages with local information are generated (one
package per language). Following is one example: (hello_2.3.bb)
SUMMARY = "GNU Helloworld application"
SECTION = "examples"
LICENSE = "GPLv2+"
LIC_FILES_CHKSUM = "file://COPYING;md5=751419260aa954499f7abaabaa882bbe"
SRC_URI = "${GNU_MIRROR}/hello/hello-${PV}.tar.gz"
inherit autotools gettext
The variable LIC_FILES_CHKSUM
[http://www.yoctoproject.org/docs/1.7/ref-manual/
ref-manual.html#var-LIC_FILES_CHKSUM] is used to track source license changes as
described in the "Tracking License Changes [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#usingpoky-configuring-LIC_FILES_CHKSUM]" section. You can quickly create Autotoolbased recipes in a manner similar to the previous example.
5.3.18.3.Makefile-Based Package
Applications that use GNU make also require a recipe that has the source archive listed in SRC_URI
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-SRC_URI]. You do
not need to add a do_compile step since by default BitBake starts the make command to
compile the application. If you need additional make options, you should store them in the
EXTRA_OEMAKE [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#varEXTRA_OEMAKE] variable. BitBake passes these options into the GNU make invocation. Note that a
do_install task is still required. Otherwise, BitBake runs an empty do_install task by default.
Some applications might require extra parameters to be passed to the compiler. For example,
the application might need an additional header path. You can accomplish this by adding to the
CFLAGS [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-CFLAGS]
variable. The following example shows this:
CFLAGS_prepend = "-I ${S}/include "
In the following example, mtd-utils is a makefile-based package:
78
Common Tasks
file://add-exclusion-to-mkfs-jffs2-git-2.patch \
"
PV = "1.5.1+git${SRCPV}"
S = "${WORKDIR}/git/"
do_install () {
oe_runmake install DESTDIR=${D} SBINDIR=${sbindir} MANDIR=${mandir} INCLUDEDIR=${inc
}
PACKAGES =+ "mtd-utils-jffs2 mtd-utils-ubifs mtd-utils-misc"
79
Common Tasks
you cannot use a typical recipe that expects to fetch the source specified in SRC_URI [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-SRC_URI] and then compile it.
One method is to package the binaries and then install them as part of the image. Generally, it is
not a good idea to package binaries since, among other things, it can hinder the ability to reproduce
builds and could lead to compatibility problems with ABI in the future. However, sometimes you have
no choice.
The easiest solution is to create a recipe that uses the bin_package [http://www.yoctoproject.org/
docs/1.7/ref-manual/ref-manual.html#ref-classes-bin-package] class and to be sure that you are
using default locations for build artifacts. In most cases, the bin_package class handles
"skipping" the configure and compile steps as well as sets things up to grab packages from
the appropriate area. In particular, this class sets noexec on both the do_configure [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#ref-tasks-configure] and do_compile
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#ref-tasks-compile] tasks, sets
FILES_${PN} to "/" so that it picks up all files, and sets up a do_install [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#ref-tasks-install] task, which effectively
copies all files from ${S} to ${D}. The bin_package class works well when the files extracted
into ${S} are already laid out in the way they should be laid out on the target. For more
information on these variables, see the FILES [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-FILES], PN [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#varPN], S [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-S], and D [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-D] variables in the Yocto Project
Reference Manual's variable glossary.
If you can't use the bin_package class, you need to be sure you are doing the following:
Create a recipe where the do_configure and do_compile tasks do nothing:
do_configure[noexec] = "1"
do_compile[noexec] = "1"
Alternatively, you can make these tasks an empty function.
Make sure your do_install task installs the binaries appropriately.
Ensure that you set up FILES (usually FILES_${PN}) to point to the files you have installed, which of
course depends on where you have installed them and whether those files are in different locations
than the defaults.
Note
Although well within the capabilities of the Yocto Project, adding a totally new architecture
might require changes to gcc/eglibc and to the site information, which is beyond the scope
of this manual.
For a complete example that shows how to add a new machine, see the "Creating a
New BSP Layer Using the yocto-bsp Script [http://www.yoctoproject.org/docs/1.7/bsp-guide/bspguide.html#creating-a-new-bsp-layer-using-the-yocto-bsp-script]" section in the Yocto Project Board
Support Package (BSP) Developer's Guide.
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Common Tasks
The most important variables you must set in your machine configuration file or include from a lowerlevel configuration file are as follows:
TARGET_ARCH [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#varTARGET_ARCH] (e.g. "arm")
PREFERRED_PROVIDER
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-PREFERRED_PROVIDER]_virtual/kernel
MACHINE_FEATURES
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-MACHINE_FEATURES] (e.g. "apm screen wifi")
You might also need these variables:
SERIAL_CONSOLES
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-SERIAL_CONSOLES] (e.g. "115200;ttyS0 115200;ttyS1")
KERNEL_IMAGETYPE
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-KERNEL_IMAGETYPE] (e.g. "zImage")
IMAGE_FSTYPES
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-IMAGE_FSTYPES] (e.g. "tar.gz jffs2")
You can find full details on these variables in the reference section. You can leverage existing machine
.conf files from meta-yocto-bsp/conf/machine/.
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Common Tasks
HAVE_TOUCHSCREEN=1
HAVE_KEYBOARD=1
DISPLAY_CAN_ROTATE=0
DISPLAY_ORIENTATION=0
#DISPLAY_WIDTH_PIXELS=640
#DISPLAY_HEIGHT_PIXELS=480
#DISPLAY_BPP=16
DISPLAY_DPI=150
DISPLAY_SUBPIXEL_ORDER=vrgb
Note
Some previously released versions of the Yocto Project defined the static library files through
${PN}-dev.
Following is part of the BitBake configuration file, where you can see how the static library files are
defined:
PACKAGE_BEFORE_PN ?= ""
PACKAGES = "${PN}-dbg ${PN}-staticdev ${PN}-dev ${PN}-doc ${PN}-locale ${PACKAGE_BEFORE_PN}
PACKAGES_DYNAMIC = "^${PN}-locale-.*"
FILES = ""
FILES_${PN} = "${bindir}/* ${sbindir}/* ${libexecdir}/* ${libdir}/lib*${SOLIBS} \
${sysconfdir} ${sharedstatedir} ${localstatedir} \
${base_bindir}/* ${base_sbindir}/* \
${base_libdir}/*${SOLIBS} \
${base_prefix}/lib/udev/rules.d ${prefix}/lib/udev/rules.d \
${datadir}/${BPN} ${libdir}/${BPN}/* \
${datadir}/pixmaps ${datadir}/applications \
${datadir}/idl ${datadir}/omf ${datadir}/sounds \
${libdir}/bonobo/servers"
FILES_${PN}-bin = "${bindir}/* ${sbindir}/*"
FILES_${PN}-doc = "${docdir} ${mandir} ${infodir} ${datadir}/gtk-doc \
${datadir}/gnome/help"
SECTION_${PN}-doc = "doc"
FILES_SOLIBSDEV ?= "${base_libdir}/lib*${SOLIBSDEV} ${libdir}/lib*${SOLIBSDEV}"
82
Common Tasks
83
Common Tasks
5.5.2.2.Using Multilib
After you have set up the recipes, you need to define the actual combination of multiple libraries
you want to build. You accomplish this through your local.conf configuration file in the Build
Directory [14]. An example configuration would be as follows:
MACHINE = "qemux86-64"
require conf/multilib.conf
MULTILIBS = "multilib:lib32"
DEFAULTTUNE_virtclass-multilib-lib32 = "x86"
IMAGE_INSTALL = "lib32-connman"
This example enables an additional library named lib32 alongside the normal target packages. When
combining these "lib32" alternatives, the example uses "x86" for tuning. For information on this
particular tuning, see meta/conf/machine/include/ia32/arch-ia32.inc.
The example then includes lib32-connman in all the images, which illustrates one method of including
a multiple library dependency. You can use a normal image build to include this dependency, for
example:
$ bitbake core-image-sato
You can also build Multilib packages specifically with a command like this:
$ bitbake lib32-connman
84
Common Tasks
accommodate these situations, you can install multiple versions of the same library in parallel on
the same system.
The process is straightforward as long as the libraries use proper versioning. With properly versioned
libraries, all you need to do to individually specify the libraries is create separate, appropriately named
recipes where the PN [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PN] part
of the name includes a portion that differentiates each library version (e.g.the major part of the
version number). Thus, instead of having a single recipe that loads one version of a library (e.g.
clutter), you provide multiple recipes that result in different versions of the libraries you want. As
an example, the following two recipes would allow the two separate versions of the clutter library
to co-exist on the same system:
clutter-1.6_1.6.20.bb
clutter-1.8_1.8.4.bb
Additionally, if you have other recipes that depend on a given library, you need to use the DEPENDS
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-DEPENDS] variable to create
the dependency. Continuing with the same example, if you want to have a recipe depend on the 1.8
version of the clutter library, use the following in your recipe:
DEPENDS = "clutter-1.8"
5.6.1.Background
This section provides some background on the wic utility. While none of this information is required
to use wic, you might find it interesting.
The name "wic" is derived from OpenEmbedded Image Creator (oeic). The "oe" diphthong in "oeic"
was promoted to the letter "w", because "oeic" is both difficult to remember and pronounce.
wic is loosely based on the Meego Image Creator (mic) framework. The wic implementation has
been heavily modified to make direct use of OpenEmbedded build artifacts instead of package
installation and configuration, which are already incorporated within the OpenEmbedded artifacts.
wic is a completely independent standalone utility that initially provides easier-to-use and
more flexible replacements for a couple bits of existing functionality in OE Core's bootdirectdisk.bbclass and mkefidisk.sh scripts. The difference between wic and those examples
is that with wic the functionality of those scripts is implemented by a general-purpose partitioning
language, which is based on Redhat kickstart syntax.
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Common Tasks
5.6.2.Requirements
In order to use the wic utility with the OpenEmbedded Build system, your system needs to meet the
following requirements:
The Linux distribution on your development host must support the Yocto Project. See the "Supported
Linux Distributions [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#detailedsupported-distros]" section in the Yocto Project Reference Manual for this list of distributions.
The standard system utilities, such as cp, must be installed on your development host system.
The GNU Parted [http://www.gnu.org/software/parted/] package must be installed on your
development host system.
You need to have the build artifacts already available, which typically means that you must have
already created an image using the Openembedded build system (e.g. core-image-minimal).
While it might seem redundant to generate an image in order to create an image using wic, the
current version of wic requires the artifacts in the form generated by the build system.
You must have sourced one of the build environment setup scripts (i.e. oe-init-build-env [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#structure-core-script] or oe-initbuild-env-memres [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#structurememres-core-script]) found in the Build Directory [14].
5.6.3.Getting Help
You can get general help for the wic by entering the wic command by itself or by entering the
command with a help argument as follows:
$ wic -h
$ wic ##help
Currently, wic supports two commands: create and list. You can get help for these commands as
follows:
$ wic help command
You can also get detailed help on a number of topics from the help system. The output of wic ##help
displays a list of available help topics under a "Help topics" heading. You can have the help system
display the help text for a given topic by prefacing the topic with wic help:
$ wic help help_topic
You can find out more about the images wic creates using the existing kickstart files with the following
form of the command:
$ wic list image help
where image is either directdisk or mkefidisk.
5.6.4.Operational Modes
You can use wic in two different modes, depending on how much control you need for specifying the
Openembedded build artifacts that are used for creating the image: Raw and Cooked:
Raw Mode: You explicitly specify build artifacts through command-line arguments.
Cooked Mode: The current MACHINE [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-MACHINE] setting and image name are used to automatically locate and provide
the build artifacts.
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Common Tasks
Regardless
of
the
mode
you
use,
you
need
to
have
the
build
artifacts
ready and available. Additionally, the environment must be set up using the
oe-init-build-env [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#structurecore-script] or oe-init-build-env-memres [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#structure-memres-core-script] script found in the Build Directory [14].
5.6.4.1.Raw Mode
The general form of the 'wic' command in raw mode is:
$ wic create image_name.wks [options] [...]
Where:
image_name.wks
An OpenEmbedded kickstart file. You can provide
your own custom file or use a file from a set of
existing files as described by further options.
-o OUTDIR, ##outdir=OUTDIR
The name of a directory in which to create image.
-i PROPERTIES_FILE, ##infile=PROPERTIES_FILE
The name of a file containing the values for image
properties as a JSON file.
-e IMAGE_NAME, ##image-name=IMAGE_NAME
The name of the image from which to use the artifacts
(e.g. core-image-sato).
-r ROOTFS_DIR, ##rootfs-dir=ROOTFS_DIR
The path to the /rootfs directory to use as the
.wks rootfs source.
-b BOOTIMG_DIR, ##bootimg-dir=BOOTIMG_DIR
The path to the directory containing the boot artifacts
(e.g. /EFI or /syslinux) to use as the .wks bootimg
source.
-k KERNEL_DIR, ##kernel-dir=KERNEL_DIR
The path to the directory containing the kernel to use
in the .wks boot image.
-n NATIVE_SYSROOT, ##native-sysroot=NATIVE_SYSROOT
The path to the native sysroot containing the tools to use
to build the image.
-s, ##skip-build-check
Skips the build check.
-D, ##debug
Output debug information.
Note
You do not need root privileges to run wic. In fact, you should not run as root when using
the utility.
5.6.4.2.Cooked Mode
The general form of the wic command using Cooked Mode is:
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Common Tasks
--timeout=10
5.6.6.Examples
This section provides several examples that show how to use the wic utility. All the examples assume
the list of requirements in the "Requirements" section have been met. The examples assume the
previously generated image is core-image-minimal.
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Common Tasks
Done.
Creating image(s)...
Info: The new image(s) can be found here:
/var/tmp/wic/build/mkefidisk-201310230946-sda.direct
Note
You should always verify the details provided in the output to make sure that the image was
indeed created exactly as expected.
Continuing with the example, you can now directly dd the image to a USB stick, or whatever media
for which you built your image, and boot the resulting media:
$ sudo dd if=/var/tmp/wic/build/mkefidisk-201310230946-sda.direct of=/dev/sdb
[sudo] password for trz:
182274+0 records in
182274+0 records out
93324288 bytes (93 MB) copied, 14.4777 s, 6.4 MB/s
[trz@empanada ~]$ sudo eject /dev/sdb
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Common Tasks
Next, the example modifies the directdisksdb.wks file and changes all instances of "##ondisk sda"
to "##ondisk sdb". The example changes the following two lines and leaves the remaining lines
untouched:
part /boot ##source bootimg-pcbios ##ondisk sdb ##label boot ##active ##align 1024
part / ##source rootfs ##ondisk sdb ##fstype=ext3 ##label platform ##align 1024
Once the lines are changed, the example generates the directdisksdb image. The command points
the process at the core-image-minimal artifacts for the Next Unit of Computing (nuc) MACHINE [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-MACHINE] the local.conf.
$ wic create directdisksdb -e core-image-minimal
Checking basic build environment...
Done.
Creating image(s)...
Info: The new image(s) can be found here:
/var/tmp/wic/build/directdisksdb-201310231131-sdb.direct
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Common Tasks
ROOTFS_DIR: /home/trz/yocto/yocto-image/build/tmp/work/crownbay_noemgd-poky-linux/core-image
BOOTIMG_DIR: /home/trz/yocto/yocto-image/build/tmp/sysroots/crownbay-noemgd/usr/share
KERNEL_DIR: /home/trz/yocto/yocto-image/build/tmp/sysroots/crownbay-noemgd/usr/src/kernel
NATIVE_SYSROOT: /home/trz/yocto/yocto-image/build/tmp/sysroots/crownbay-noemgd/usr/src/kerne
The image(s) were created using OE kickstart file:
/home/trz/yocto/yocto-image/scripts/lib/image/canned-wks/directdisk.wks
ROOTFS_DIR: /home/trz/yocto/yocto-image/build/tmp/work/crownbay_noemgd-poky-linux/core-image
BOOTIMG_DIR: /home/trz/yocto/yocto-image/build/tmp/sysroots/crownbay-noemgd/usr/share
KERNEL_DIR: /home/trz/yocto/yocto-image/build/tmp/sysroots/crownbay-noemgd/usr/src/kernel
NATIVE_SYSROOT: /home/trz/yocto/yocto-image/build/tmp/sysroots/crownbay-noemgd/usr/src/kerne
The image(s) were created using OE kickstart file:
/home/trz/test.wks
For this example, MACHINE [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#varMACHINE] did not have to be specified in the local.conf file since the artifact is manually specified.
5.6.7.Plugins
Plugins allow wic functionality to be extended and specialized by users. This section documents the
plugin interface, which is currently restricted to source plugins.
Source plugins provide a mechanism to customize various aspects of the image generation process in
wic, mainly the contents of partitions. The plugins provide a mechanism for mapping values specified
in .wks files using the ##source keyword to a particular plugin implementation that populates a
corresponding partition.
A source plugin is created as a subclass of SourcePlugin. The plugin file containing it is added
to scripts/lib/mic/plugins/source/ to make the plugin implementation available to the wic
implementation. For more information, see scripts/lib/mic/pluginbase.py.
Source plugins can also be implemented and added by external layers. As such, any plugins found in
a scripts/lib/mic/plugins/source/ directory in an external layer are also made available.
When the wic implementation needs to invoke a partition-specific implementation, it looks for the
plugin that has the same name as the ##source parameter given to that partition. For example, if
the partition is set up as follows:
part /boot ##source bootimg-pcbios
...
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Common Tasks
The methods defined as class members of the plugin having the matching bootimg-pcbios.name
class member are used.
To be more concrete, here is the plugin definition that matches a ##source bootimg-pcbios usage,
along with an example method called by the wic implementation when it needs to invoke an
implementation-specific partition-preparation function:
class BootimgPcbiosPlugin(SourcePlugin):
name = 'bootimg-pcbios'
@classmethod
def do_prepare_partition(self, part, ...)
If the subclass itself does not implement a function, a default version in a superclass is located and
used, which is why all plugins must be derived from SourcePlugin.
The SourcePlugin class defines the following methods, which is the current set of methods that
can be implemented or overridden by ##source plugins. Any methods not implemented by a
SourcePlugin subclass inherit the implementations present in the SourcePlugin class. For more
information, see the SourcePlugin source for details:
do_prepare_partition(): Called to do the actual content population for a partition. In other words,
the method prepares the final partition image that is incorporated into the disk image.
do_configure_partition(): Called before do_prepare_partition(). This method is typically
used to create custom configuration files for a partition (e.g. syslinux or grub configuration files).
do_install_disk(): Called after all partitions have been prepared and assembled into a disk
image. This method provides a hook to allow finalization of a disk image, (e.g. writing an MBR).
do_stage_partition(): Special content-staging hook called before do_prepare_partition().
This method is normally empty.
Typically, a partition just uses the passed-in parameters (e.g. the unmodified value of bootimg_dir).
However, in some cases things might need to be more tailored. As an example, certain files might
additionally need to be taken from bootimg_dir + /boot. This hook allows those files to be staged
in a customized fashion.
Note
get_bitbake_var() allows you to access non-standard variables that you might want to
use for this.
This scheme is extensible. Adding more hooks is a simple matter of adding more plugin methods
to SourcePlugin and derived classes. The code that then needs to call the plugin methods uses
plugin.get_source_plugin_methods() to find the method or methods needed by the call. Retrieval
of those methods is accomplished by filling up a dict with keys containing the method names of
interest. On success, these will be filled in with the actual methods. Please see the wic implementation
for examples and details.
Note
Future updates will implement more commands and options. If you use anything that is not
specifically supported, results can be unpredictable.
The following is a list of the commands, their syntax, and meanings. The commands are based on the
Fedora kickstart versions but with modifications to reflect wic capabilities. You can see the original
documentation for those commands at the following links:
http://fedoraproject.org/wiki/Anaconda/Kickstart#part_or_partition
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Common Tasks
http://fedoraproject.org/wiki/Anaconda/Kickstart#bootloader
5.6.8.2.Command: bootloader
This command specifies how the boot loader should be configured and supports the following options:
93
Common Tasks
Note
Bootloader functionality and boot partitions are implemented by the various ##source plugins
that implement bootloader functionality. The bootloader command essentially provides a
means of modifying bootloader configuration.
##timeout: Specifies the number of seconds before the bootloader times out and boots the default
option.
##append: Specifies kernel parameters. These parameters will be added to the syslinux APPEND or
grub kernel command line.
5.7.1.Using
menuconfig
The easiest way to define kernel configurations is to set them through the menuconfig tool. This tool
provides an interactive method with which to set kernel configurations. For general information on
menuconfig, see http://en.wikipedia.org/wiki/Menuconfig.
To use the menuconfig tool in the Yocto Project development environment, you
must launch it using BitBake. Thus, the environment must be set up using the
oe-init-build-env [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#structurecore-script] or oe-init-build-env-memres [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#structure-memres-core-script] script found in the Build Directory [14]. The following
commands run menuconfig assuming the Source Directory [16] top-level folder is ~/poky:
$ cd poky
$ source oe-init-build-env
$ bitbake linux-yocto -c menuconfig
Once menuconfig comes up, its standard interface allows you to interactively examine and configure
all the kernel configuration parameters. After making your changes, simply exit the tool and save
your changes to create an updated version of the .config configuration file.
Consider an example that configures the linux-yocto-3.14 kernel. The OpenEmbedded build
system recognizes this kernel as linux-yocto. Thus, the following commands from the shell in which
you previously sourced the environment initialization script cleans the shared state cache and the
WORKDIR [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-WORKDIR] directory
and then runs menuconfig:
$ bitbake linux-yocto -c menuconfig
Once menuconfig launches, use the interface to navigate through the selections to find the
configuration settings in which you are interested. For example, consider the CONFIG_SMP
configuration setting. You can find it at Processor Type and Features under the configuration
selection Symmetric Multi-processing Support. After highlighting the selection, use the arrow
keys to select or deselect the setting. When you are finished with all your selections, exit out and
save them.
Saving the selections updates the .config configuration file. This is the file that the OpenEmbedded
build system uses to configure the kernel during the build. You can find and examine this file in the
94
Common Tasks
Build Directory in tmp/work/. The actual .config is located in the area where the specific kernel is
built. For example, if you were building a Linux Yocto kernel based on the Linux 3.14 kernel and you
were building a QEMU image targeted for x86 architecture, the .config file would be located here:
poky/build/tmp/work/qemux86-poky-linux/linux-yocto-3.14.11+git1+84f...
...656ed30-r1/linux-qemux86-standard-build
Note
The previous example directory is artificially split and many of the characters in the actual
filename are omitted in order to make it more readable. Also, depending on the kernel you
are using, the exact pathname for linux-yocto-3.14... might differ.
Within the .config file, you can see the kernel settings. For example, the following entry shows that
symmetric multi-processor support is not set:
# CONFIG_SMP is not set
A good method to isolate changed configurations is to use a combination of the menuconfig tool and
simple shell commands. Before changing configurations with menuconfig, copy the existing .config
and rename it to something else, use menuconfig to make as many changes as you want and save
them, then compare the renamed configuration file against the newly created file. You can use the
resulting differences as your base to create configuration fragments to permanently save in your
kernel layer.
Note
Be sure to make a copy of the .config and don't just rename it. The build system needs an
existing .config from which to work.
Note
All configuration files must use the .cfg extension in order for the OpenEmbedded build
system to recognize them as a configuration fragment.
Where do you put your configuration files? You can place these configuration files in the same
area pointed to by SRC_URI [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#varSRC_URI]. The OpenEmbedded build system will pick up the configuration and add it to the
kernel's configuration. For example, suppose you had a set of configuration options in a file called
myconfig.cfg. If you put that file inside a directory named linux-yocto that resides in the same
directory as the kernel's append file and then add a SRC_URI statement such as the following to the
kernel's append file, those configuration options will be picked up and applied when the kernel is built.
SRC_URI += "file://myconfig.cfg"
As mentioned earlier, you can group related configurations into multiple files and name them all in
the SRC_URI statement as well. For example, you could group separate configurations specifically
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Common Tasks
for Ethernet and graphics into their own files and add those by using a SRC_URI statement like the
following in your append file:
SRC_URI += "file://myconfig.cfg \
file://eth.cfg \
file://gfx.cfg"
Note
The do_kernel_configcheck task can also optionally report if an option is overridden during
processing.
For each output warning, a message points to the file that contains a list of the options and a pointer
to the config fragment that defines them. Collectively, the files are the key to streamlining the
configuration.
To streamline the configuration, do the following:
1. Start with a full configuration that you know works - it builds and boots successfully. This
configuration file will be your baseline.
2. Separately run the do_configme and do_kernel_configcheck tasks.
3. Take the resulting list of files from the do_kernel_configcheck task warnings and do the following:
Drop values that are redefined in the fragment but do not change the final .config file.
Analyze and potentially drop values from the .config file that override required configurations.
Analyze and potentially remove non-board specific options.
Remove repeated and invalid options.
4. After you have worked through the output of the kernel configuration audit, you can re-run the
do_configme and do_kernel_configcheck tasks to see the results of your changes. If you have
more issues, you can deal with them as described in the previous step.
Iteratively working through steps two through four eventually yields a minimal, streamlined
configuration file. Once you have the best .config, you can build the Linux Yocto kernel.
96
Common Tasks
Note
You can use the yocto-kernel script found in the Source Directory [16] under
scripts to manage kernel patches and configuration. See the "Managing kernel Patches
and Config Items with yocto-kernel [http://www.yoctoproject.org/docs/1.7/bsp-guide/bspguide.html#managing-kernel-patches-and-config-items-with-yocto-kernel]" section in the
Yocto Project Board Support Packages (BSP) Developer's Guide for more information.
This example creates a simple patch by adding some QEMU emulator console output at boot time
through printk statements in the kernel's calibrate.c source code file. Applying the patch and
booting the modified image causes the added messages to appear on the emulator's console.
The example assumes a clean build exists for the qemux86 machine in a Source Directory [16]
named poky. Furthermore, the Build Directory [14] is build and is located in poky and the
kernel is based on the Linux 3.4 kernel. For general information on how to configure the most
efficient build, see the "Building an Image [http://www.yoctoproject.org/docs/1.7/yocto-project-qs/
yocto-project-qs.html#building-image]" section in the Yocto Project Quick Start.
Also, for more information on patching the kernel, see the "Applying Patches [http://
www.yoctoproject.org/docs/1.7/kernel-dev/kernel-dev.html#applying-patches]" section in the Yocto
Project Linux Kernel Development Manual.
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Common Tasks
$ cd ~/poky/build/tmp/work/qemux86-poky-linux/linux-yocto-${PV}-${PR}/linux
Because you are working in an established Git repository, you must be in this directory in order to
commit your changes and create the patch file.
Note
The PV [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PV] and
PR [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PR] variables
represent the version and revision for the linux-yocto recipe. The PV variable includes
the Git meta and machine hashes, which make the directory name longer than you might
expect.
2. Edit the source file: Edit the init/calibrate.c file to have the following changes:
void calibrate_delay(void)
{
unsigned long lpj;
static bool printed;
int this_cpu = smp_processor_id();
printk("*************************************\n");
printk("*
*\n");
printk("*
HELLO YOCTO KERNEL
*\n");
printk("*
*\n");
printk("*************************************\n");
if (per_cpu(cpu_loops_per_jiffy, this_cpu)) {
.
.
.
3. Stage and commit your changes: These Git commands display the modified file, stage it, and then
commit the file:
$ git status
$ git add init/calibrate.c
$ git commit -m "calibrate: Add printk example"
4. Generate the patch file: This Git command creates the a patch file named 0001-calibrate-Addprintk-example.patch in the current directory.
$ git format-patch -1
cd ~/poky/meta-mylayer
mkdir conf
mkdir recipes-kernel
mkdir recipes-kernel/linux
mkdir recipes-kernel/linux/linux-yocto
The conf directory holds your configuration files, while the recipes-kernel directory holds your
append file and your patch file.
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Common Tasks
2. Create the layer configuration file: Move to the meta-mylayer/conf directory and create the
layer.conf file as follows:
# We have a conf and classes directory, add to BBPATH
BBPATH .= ":${LAYERDIR}"
# We have recipes-* directories, add to BBFILES
BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \
${LAYERDIR}/recipes-*/*/*.bbappend"
BBFILE_COLLECTIONS += "mylayer"
BBFILE_PATTERN_mylayer = "^${LAYERDIR}/"
BBFILE_PRIORITY_mylayer = "5"
Notice mylayer as part of the last three statements.
3. Create the kernel recipe append file: Move to the meta-mylayer/recipes-kernel/linux directory
and create the linux-yocto_3.4.bbappend file as follows:
FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:"
SRC_URI += "file://0001-calibrate-Add-printk-example.patch"
The FILESEXTRAPATHS [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#varFILESEXTRAPATHS]
and
SRC_URI
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-SRC_URI] statements enable the OpenEmbedded build system to find the patch
file. For more information on using append files, see the "Using .bbappend Files" section.
4. Put the patch file in your layer: Move the 0001-calibrate-Add-printk-example.patch file to the
meta-mylayer/recipes-kernel/linux/linux-yocto directory.
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Common Tasks
Note
Never remove any files by hand from the tmp/deploy directory inside
the Build Directory [14]. Always use the various BitBake clean tasks to
clear out previous build artifacts. For information on the clean tasks, see
the "do_clean [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#reftasks-clean]",
"do_cleanall
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#ref-tasks-cleanall]", and "do_cleansstate [http://www.yoctoproject.org/
docs/1.7/ref-manual/ref-manual.html#ref-tasks-cleansstate]" sections all in the Yocto
Project Reference Manual.
3. Build the image: Next, build the kernel image using this command:
$ bitbake -k linux-yocto
[https://www.schneier.com/blog/archives/2014/01/
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Common Tasks
Note
Because the security requirements and risks are different for every type of device, this section
cannot provide a complete reference on securing your custom OS. It is strongly recommended
that you also consult other sources of information on embedded Linux system hardening and
on security.
5.9.1.General Considerations
General considerations exist that help you create more secure images. You should consider the
following suggestions to help make your device more secure:
Scan additional code you are adding to the system (e.g. application code) by using static analysis
tools. Look for buffer overflows and other potential security problems.
Pay particular attention to the security for any web-based administration interface.
Web interfaces typically need to perform administrative functions and tend to need to run with
elevated privileges. Thus, the consequences resulting from the interface's security becoming
compromised can be serious. Look for common web vulnerabilities such as cross-site-scripting
(XSS), unvalidated inputs, and so forth.
As with system passwords, the default credentials for accessing a web-based interface should not
be the same across all devices. This is particularly true if the interface is enabled by default as it
can be assumed that many end-users will not change the credentials.
Ensure you can update the software on the device to mitigate vulnerabilities discovered in the
future. This consideration especially applies when your device is network-enabled.
Ensure you remove or disable debugging functionality before producing the final image. For
information on how to do this, see the "Considerations Specific to the OpenEmbedded Build System"
section.
Ensure you have no network services listening that are not needed.
Remove any software from the image that is not needed.
Enable hardware support for secure boot functionality when your device supports this functionality.
5.9.2.Security Flags
The Yocto Project has security flags that you can enable that help make your build output more secure.
The security flags are in the meta/conf/distro/include/security_flags.inc file in your Source
Directory [16] (e.g. poky).
Note
Depending on the recipe, certain security flags are enabled and disabled by default.
Use the following line in your local.conf file or in your custom distribution configuration file to enable
the security compiler and linker flags for your build:
require conf/distro/include/security_flags.inc
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Common Tasks
Note
When adding extra user accounts or setting a root password, be cautious about setting the
same password on every device. If you do this, and the password you have set is exposed,
then every device is now potentially compromised. If you need this access but want to
ensure security, consider setting a different, random password for each device. Typically,
you do this as a separate step after you deploy the image onto the device.
Consider enabling a Mandatory Access Control (MAC) framework such as SMACK or SELinux and
tuning it appropriately for your device's usage. You can find more information in the meta-selinux
[http://git.yoctoproject.org/cgit/cgit.cgi/meta-selinux/] layer.
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Common Tasks
Create the distribution configuration file: The distribution configuration file needs to be created in
the conf/distro directory of your layer. You need to name it using your distribution name (e.g.
mydistro.conf).
Note
The
DISTRO
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#varDISTRO] variable in your local.conf file determines the name of your distribution.
You can split out parts of your configuration file into include files and then "require" them from
within your distribution configuration file. Be sure to place the include files in the conf/distro/
include directory of your layer. A common example usage of include files would be to separate out
the selection of desired version and revisions for individual recipes.
Your configuration file needs to set the following required variables:
DISTRO_NAME [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-DISTRO_NA
DISTRO_VERSION [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-DISTRO
These following variables are optional and you typically set them from the distribution configuration
file:
DISTRO_FEATURES [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-DISTR
DISTRO_EXTRA_RDEPENDS [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var
DISTRO_EXTRA_RRECOMMENDS [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#
TCLIBC [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-TCLIBC]
Tip
If you want to base your distribution configuration file on the very basic configuration
from OE-Core, you can use conf/distro/defaultsetup.conf as a reference and just
include variables that differ as compared to defaultsetup.conf. Alternatively, you can
create a distribution configuration file from scratch using the defaultsetup.conf file or
configuration files from other distributions such as Poky or Angstrom as references.
Provide miscellaneous variables: Be sure to define any other variables for which you want to create
a default or enforce as part of the distribution configuration. You can include nearly any variable
from the local.conf file. The variables you use are not limited to the list in the previous bulleted
item.
Point to Your distribution configuration file: In your local.conf file in the Build Directory [14],
set your DISTRO [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-DISTRO]
variable to point to your distribution's configuration file. For example, if your distribution's
configuration file is named mydistro.conf, then you point to it as follows:
DISTRO = "mydistro"
Add more to the layer if necessary: Use your layer to hold other information needed for the
distribution:
Add recipes for installing distro-specific configuration files that are not already installed by
another recipe. If you have distro-specific configuration files that are included by an existing
recipe, you should add an append file (.bbappend) for those. For general information and
recommendations on how to add recipes to your layer, see the "Creating Your Own Layer" and
"Best Practices to Follow When Creating Layers" sections.
Add any image recipes that are specific to your distribution.
Add a psplash append file for a branded splash screen. For information on append files, see the
"Using .bbappend Files" section.
Add any other append files to make custom changes that are specific to individual recipes.
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104
Common Tasks
5.12.1.Overview
The following list presents the overall steps you need to consider and perform to create distributions
with smaller root filesystems, achieve faster boot times, maintain your critical functionality, and avoid
initial RAM disks:
Determine your goals and guiding principles.
Understand what contributes to your image size.
Reduce the size of the root filesystem.
Reduce the size of the kernel.
Eliminate packaging requirements.
Look for other ways to minimize size.
Iterate on the process.
Note
To use poky-tiny in your build, set the DISTRO [http://www.yoctoproject.org/docs/1.7/refmanual/ref-manual.html#var-DISTRO] variable in your local.conf file to "poky-tiny" as
described in the "Creating Your Own Distribution" section.
Understanding some memory concepts will help you reduce the system size. Memory consists of
static, dynamic, and temporary memory. Static memory is the TEXT (code), DATA (initialized data
in the code), and BSS (uninitialized data) sections. Dynamic memory represents memory that is
allocated at runtime: stacks, hash tables, and so forth. Temporary memory is recovered after the boot
process. This memory consists of memory used for decompressing the kernel and for the __init__
functions.
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Common Tasks
To help you see where you currently are with kernel and root filesystem sizes, you can use two tools
found in the Source Directory [16] in the scripts/tiny/ directory:
ksize.py: Reports component sizes for the kernel build objects.
dirsize.py: Reports component sizes for the root filesystem.
This next tool and command help you organize configuration fragments and view file dependencies
in a human-readable form:
merge_config.sh: Helps you manage configuration files and fragments within the kernel. With
this tool, you can merge individual configuration fragments together. The tool allows you to make
overrides and warns you of any missing configuration options. The tool is ideal for allowing you to
iterate on configurations, create minimal configurations, and create configuration files for different
machines without having to duplicate your process.
The merge_config.sh script is part of the Linux Yocto kernel Git repositories (i.e. linuxyocto-3.14, linux-yocto-3.10, linux-yocto-3.8, and so forth) in the scripts/kconfig
directory.
For more information on configuration fragments, see the "Generating Configuration
Files [http://www.yoctoproject.org/docs/1.7/kernel-dev/kernel-dev.html#generating-configurationfiles]" section of the Yocto Project Linux Kernel Development Manual and the "Creating Configuration
Fragments" section, which is in this manual.
bitbake -u depexp -g bitbake_target: Using the BitBake command with these options brings
up a Dependency Explorer from which you can view file dependencies. Understanding these
dependencies allows you to make informed decisions when cutting out various pieces of the kernel
and root filesystem.
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Common Tasks
VIRTUAL-RUNTIME_dev_manager = ""
Finally, you should consider exactly the type of root filesystem you need to meet your needs while
also reducing its size. For example, consider cramfs, squashfs, ubifs, ext2, or an initramfs using
initramfs. Be aware that ext3 requires a 1 Mbyte journal. If you are okay with running read-only,
you do not need this journal.
Note
After each round of elimination, you need to rebuild your system and then use the tools to
see the effects of your reductions.
Note
You can modify the kernel source if you want to help with boot time.
Run the ksize.py script from the top-level Linux build directory to get an idea of what is making
up the kernel:
$ cd top-level-linux-build-directory
$ ksize.py > ksize.log
$ cat ksize.log
When you examine the log, you will see how much space is taken up with the built-in .o files for
drivers, networking, core kernel files, filesystem, sound, and so forth. The sizes reported by the tool
are uncompressed, and thus will be smaller by a relatively constant factor in a compressed kernel
image. Look to reduce the areas that are large and taking up around the "90% rule."
To examine, or drill down, into any particular area, use the -d option with the script:
$ ksize.py -d > ksize.log
Using this option breaks out the individual file information for each area of the kernel (e.g. drivers,
networking, and so forth).
Use your log file to see what you can eliminate from the kernel based on features you can let go. For
example, if you are not going to need sound, you do not need any drivers that support sound.
After figuring out what to eliminate, you need to reconfigure the kernel to reflect those changes during
the next build. You could run menuconfig and make all your changes at once. However, that makes
it difficult to see the effects of your individual eliminations and also makes it difficult to replicate the
changes for perhaps another target device. A better method is to start with no configurations using
allnoconfig, create configuration fragments for individual changes, and then manage the fragments
into a single configuration file using merge_config.sh. The tool makes it easy for you to iterate using
the configuration change and build cycle.
Each time you make configuration changes, you need to rebuild the kernel and check to see what
impact your changes had on the overall size.
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Common Tasks
ref-manual.html#var-IMAGE_FEATURES] statement for the image. When you remove this feature, you
are removing the package manager as well as its dependencies from the root filesystem.
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Common Tasks
BAD_RECOMMENDATIONS
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#varBAD_RECOMMENDATIONS]: Use this variable to specify "recommended-only" packages that you do
not want installed.
NO_RECOMMENDATIONS
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#varNO_RECOMMENDATIONS]: Use this variable to prevent all "recommended-only" packages from
being installed.
PACKAGE_EXCLUDE
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#varPACKAGE_EXCLUDE]: Use this variable to prevent specific packages from being installed regardless
of whether they are "recommended-only" or not. You need to realize that the build process could
fail with an error when you prevent the installation of a package whose presence is required by
an installed package.
Note
For additional information on using a PR Service, you can see the PR Service [https://
wiki.yoctoproject.org/wiki/PR_Service] wiki page.
The Yocto Project uses variables in order of decreasing priority to facilitate revision
numbering (i.e. PE [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PE],
PV [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PV], and PR [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PR] for epoch, version, and revision,
respectively). The values are highly dependent on the policies and procedures of a given distribution
and package feed.
Because the OpenEmbedded build system uses "signatures [http://www.yoctoproject.org/docs/1.7/
ref-manual/ref-manual.html#checksums]", which are unique to a given build, the build system knows
when to rebuild packages. All the inputs into a given task are represented by a signature, which can
trigger a rebuild when different. Thus, the build system itself does not rely on the PR numbers to
trigger a rebuild. The signatures, however, can be used to generate PR values.
The PR Service works with both OEBasic and OEBasicHash generators. The value of PR bumps when
the checksum changes and the different generator mechanisms change signatures under different
circumstances.
As implemented, the build system includes values from the PR Service into the PR field as an addition
using the form ".x" so r0 becomes r0.1, r0.2 and so forth. This scheme allows existing PR values to
be used for whatever reasons, which include manual PR bumps, should it be necessary.
By default, the PR Service is not enabled or running. Thus, the packages generated are just "self
consistent". The build system adds and removes packages and there are no guarantees about
upgrade paths but images will be consistent and correct with the latest changes.
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Common Tasks
The simplest form for a PR Service is for it to exist for a single host development system that builds
the package feed (building system). For this scenario, you can enable a local PR Service by setting
PRSERV_HOST [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-PRSERV_HOST]
in your local.conf file in the Build Directory [http://www.yoctoproject.org/docs/1.7/dev-manual/devmanual.html#build-directory]:
PRSERV_HOST = "localhost:0"
Once the service is started, packages will automatically get increasing PR values and BitBake will
take care of starting and stopping the server.
If you have a more complex setup where multiple host development systems work against a common,
shared package feed, you have a single PR Service running and it is connected to each building
system. For this scenario, you need to start the PR Service using the bitbake-prserv command:
bitbake-prserv ##host ip ##port port ##start
In addition to hand-starting the service, you need to update the local.conf file of each building
system as described earlier so each system points to the server and port.
It is also recommended you use build history, which adds some sanity checks to package versions, in
conjunction with the server that is running the PR Service. To enable build history, add the following
to each building system's local.conf file:
# It is recommended to activate "buildhistory" for testing the PR service
INHERIT += "buildhistory"
BUILDHISTORY_COMMIT = "1"
For
information
on
build
history,
see
the
"Maintaining
Build
Output Quality [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#maintainingbuild-output-quality]" section in the Yocto Project Reference Manual.
Note
The OpenEmbedded build system does not maintain PR information as part of the shared state
(sstate) packages. If you maintain an sstate feed, its expected that either all your building
systems that contribute to the sstate feed use a shared PR Service, or you do not run a PR
Service on any of your building systems. Having some systems use a PR Service while others
do not leads to obvious problems.
For more information on shared state, see the "Shared State Cache [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#shared-state-cache]" section in
the Yocto Project Reference Manual.
5.13.2.2.Manually Bumping PR
The alternative to setting up a PR Service is to manually bump the PR [http://www.yoctoproject.org/
docs/1.7/ref-manual/ref-manual.html#var-PR] variable.
If a committed change results in changing the package output, then the value of the PR variable
needs to be increased (or "bumped") as part of that commit. For new recipes you should add the PR
variable and set its initial value equal to "r0", which is the default. Even though the default value is
"r0", the practice of adding it to a new recipe makes it harder to forget to bump the variable when
you make changes to the recipe in future.
If you are sharing a common .inc file with multiple recipes, you can also use the INC_PR [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-INC_PR] variable to ensure
that the recipes sharing the .inc file are rebuilt when the .inc file itself is changed. The .inc file
must set INC_PR (initially to "r0"), and all recipes referring to it should set PR to "$(INC_PR).0" initially,
incrementing the last number when the recipe is changed. If the .inc file is changed then its INC_PR
should be incremented.
110
Common Tasks
111
Common Tasks
python populate_packages_prepend () {
lighttpd_libdir = d.expand('${libdir}')
do_split_packages(d, lighttpd_libdir, '^mod_(.*)\.so$',
'lighttpd-module-%s', 'Lighttpd module for %s',
extra_depends='')
}
The previous example specifies a number of things in the call to do_split_packages.
A directory within the files installed by your recipe through do_install in which to search.
A regular expression used to match module files in that directory. In the example, note the
parentheses () that mark the part of the expression from which the module name should be derived.
A pattern to use for the package names.
A description for each package.
An empty string for extra_depends, which disables the default dependency on the main lighttpd
package. Thus, if a file in ${libdir} called mod_alias.so is found, a package called lighttpdmodule-alias is created for it and the DESCRIPTION [http://www.yoctoproject.org/docs/1.7/refmanual/ref-manual.html#var-DESCRIPTION] is set to "Lighttpd module for alias".
Often, packaging modules is as simple as the previous example. However, more advanced options
exist that you can use within do_split_packages to modify its behavior. And, if you need to, you
can add more logic by specifying a hook function that is called for each package. It is also perfectly
acceptable to call do_split_packages multiple times if you have more than one set of modules to
package.
For more examples that show how to use do_split_packages, see the connman.inc file in the
meta/recipes-connectivity/connman/ directory of the poky source repository. You can also find
examples in meta/classes/kernel.bbclass.
Following is a reference that shows do_split_packages mandatory and optional arguments:
Mandatory arguments
root
The path in which to search
file_regex
Regular expression to match searched files.
Use parentheses () to mark the part of this
expression that should be used to derive the
module name (to be substituted where %s is
used in other function arguments as noted below)
output_pattern
Pattern to use for the package names. Must
include %s.
description
Description to set for each package. Must
include %s.
Optional arguments
postinst
Postinstall script to use for all packages
(as a string)
recursive
True to perform a recursive search - default
False
hook
A hook function to be called for every match.
The function will be called with the following
112
Common Tasks
5.13.4.2.Satisfying Dependencies
The second part for handling optional module packaging is to ensure that any dependencies
on optional modules from other recipes are satisfied by your recipe. You can be sure these
dependencies are satisfied by using the PACKAGES_DYNAMIC [http://www.yoctoproject.org/docs/1.7/
ref-manual/ref-manual.html#var-PACKAGES_DYNAMIC] variable. Here is an example that continues
with the lighttpd recipe shown earlier:
PACKAGES_DYNAMIC = "lighttpd-module-.*"
The name specified in the regular expression can of course be anything. In this example,
it is lighttpd-module- and is specified as the prefix to ensure that any RDEPENDS [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-RDEPENDS]
and
RRECOMMENDS
113
Common Tasks
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-RRECOMMENDS]
on
a
package name starting with the prefix are satisfied during build time. If you are using
do_split_packages as described in the previous section, the value you put in PACKAGES_DYNAMIC
should correspond to the name pattern specified in the call to do_split_packages.
5.13.5.1.Build Considerations
This section describes build considerations that you need to be aware of in order to provide support
for runtime package management.
When BitBake generates packages it needs to know what format or formats to use. In your
configuration, you use the PACKAGE_CLASSES [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-PACKAGE_CLASSES] variable to specify the format.
Note
You can choose to have more than one format but you must provide at least one.
If you would like your image to start off with a basic package database of the packages in your current
build as well as have the relevant tools available on the target for runtime package management, you
can include "package-management" in the IMAGE_FEATURES [http://www.yoctoproject.org/docs/1.7/
114
Common Tasks
115
Common Tasks
5.13.5.3.Target Setup
Setting up the target differs depending on the package management system. This section provides
information for RPM and IPK.
5.13.5.3.1.Using RPM
The application for performing runtime package management of RPM packages on the target is called
smart.
On the target machine, you need to inform smart of every package database you want to use. As an
example, suppose your target device can use the following three package databases from a server
named server.name: all, i586, and qemux86. Given this example, issue the following commands
on the target:
# smart channel ##add all type=rpm-md baseurl=http://server.name/rpm/all
# smart channel ##add i585 type=rpm-md baseurl=http://server.name/rpm/i586
# smart channel ##add qemux86 type=rpm-md baseurl=http://server.name/rpm/qemux86
116
Common Tasks
Also from the target machine, fetch the repository information using this command:
# smart update
You can now use the smart query and smart install commands to find and install packages from
the repositories.
5.13.5.3.2.Using IPK
The application for performing runtime package management of IPK packages on the target is called
opkg.
In order to inform opkg of the package databases you want to use, simply create one or more *.conf
files in the /etc/opkg directory on the target. The opkg application uses them to find its available
package databases. As an example, suppose you configured your HTTP server on your machine
named www.mysite.com to serve files from a BOARD-dir directory under its document-root. In this
case, you might create a configuration file on the target called /etc/opkg/base-feeds.conf that
contains:
src/gz all http://www.mysite.com/BOARD-dir/all
src/gz armv7a http://www.mysite.com/BOARD-dir/armv7a
src/gz beaglebone http://www.mysite.com/BOARD-dir/beaglebone
As a way of making it easier to generate and make these IPK configuration files available
on your target, simply define FEED_DEPLOYDIR_BASE_URI [http://www.yoctoproject.org/docs/1.7/refmanual/ref-manual.html#var-FEED_DEPLOYDIR_BASE_URI] to point to your server and the location
within the document-root which contains the databases. For example: if you are serving your
packages over HTTP, your server's IP address is 192.168.7.1, and your databases are located
in a directory called BOARD-dir underneath your HTTP server's document-root, you need to set
FEED_DEPLOYDIR_BASE_URI to http://192.168.7.1/BOARD-dir and a set of configuration files will
be generated for you in your target to work with this feed.
On the target machine, fetch (or refresh) the repository information using this command:
# opkg update
You can now use the opkg list and opkg install commands to find and install packages from
the repositories.
Note
A recipe is "ptest-enabled" if it inherits the ptest [http://www.yoctoproject.org/docs/1.7/refmanual/ref-manual.html#ref-classes-ptest] class.
117
Common Tasks
5.13.6.2.Running ptest
The ptest-runner package installs a shell script that loops through all installed ptest test suites and
runs them in sequence. Consequently, you might want to add this package to your image.
118
Common Tasks
do_compile_ptest() {
oe_runmake buildtest-TESTS
}
Ensure special configurations are set: If the package requires special configurations prior to
compiling the test code, you must insert a do_configure_ptest function into the recipe.
Install the test suite: The ptest class automatically copies the file run-ptest to the target and
then runs make install-ptest to run the tests. If this is not enough, you need to create a
do_install_ptest function and make sure it gets called after the "make install-ptest" completes.
119
Common Tasks
This variation of the BitBake command guarantees that you have all the sources for that BitBake
target should you disconnect from the Internet and want to do the build later offline.
Note
In order for these settings to take effect, you must globally or locally inherit
the externalsrc [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#refclasses-externalsrc] class.
By default, externalsrc.bbclass builds the source code in a directory separate from the external
source directory as specified by EXTERNALSRC [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-EXTERNALSRC]. If you need to have the source built in the same directory in
which it resides, or some other nominated directory, you can set EXTERNALSRC_BUILD [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-EXTERNALSRC_BUILD] to point to
that directory:
EXTERNALSRC_BUILD_pn-myrecipe = "path-to-your-source-tree"
120
Common Tasks
121
Common Tasks
SRCREV = "${AUTOREV}"
The Yocto Project provides a distribution named poky-bleeding, whose configuration file contains
the line:
require conf/distro/include/poky-floating-revisions.inc
This line pulls in the listed include file that contains numerous lines of exactly that form:
SRCREV_pn-gconf-dbus ?= "${AUTOREV}"
SRCREV_pn-matchbox-common ?= "${AUTOREV}"
SRCREV_pn-matchbox-config-gtk ?= "${AUTOREV}"
SRCREV_pn-matchbox-desktop ?= "${AUTOREV}"
SRCREV_pn-matchbox-keyboard ?= "${AUTOREV}"
SRCREV_pn-matchbox-panel ?= "${AUTOREV}"
SRCREV_pn-matchbox-panel-2 ?= "${AUTOREV}"
SRCREV_pn-matchbox-themes-extra ?= "${AUTOREV}"
SRCREV_pn-matchbox-terminal ?= "${AUTOREV}"
SRCREV_pn-matchbox-wm ?= "${AUTOREV}"
SRCREV_pn-matchbox-wm-2 ?= "${AUTOREV}"
SRCREV_pn-settings-daemon ?= "${AUTOREV}"
SRCREV_pn-screenshot ?= "${AUTOREV}"
SRCREV_pn-libfakekey ?= "${AUTOREV}"
SRCREV_pn-oprofileui ?= "${AUTOREV}"
.
.
.
These lines allow you to experiment with building a distribution that tracks the latest development
source for numerous packages.
Caution
The poky-bleeding distribution is not tested on a regular basis. Keep this in mind if you use it.
Note
Supporting a read-only root filesystem requires that the system and applications do not try
to write to the root filesystem. You must configure all parts of the target system to write
elsewhere, or to gracefully fail in the event of attempting to write to the root filesystem.
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Common Tasks
For more information on how to use these variables, see the "Customizing Images
Using Custom IMAGE_FEATURES and EXTRA_IMAGE_FEATURES" section. For information
on the variables, see IMAGE_FEATURES [http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-IMAGE_FEATURES] and EXTRA_IMAGE_FEATURES [http://www.yoctoproject.org/
docs/1.7/ref-manual/ref-manual.html#var-EXTRA_IMAGE_FEATURES].
5.18.2.Post-Installation Scripts
It is very important that you make sure all post-Installation (pkg_postinst) scripts for packages that
are installed into the image can be run at the time when the root filesystem is created during the
build on the host system. These scripts cannot attempt to run during first-boot on the target device.
With the "read-only-rootfs" feature enabled, the build system checks during root filesystem creation
to make sure all post-installation scripts succeed. If any of these scripts still need to be run after the
root filesystem is created, the build immediately fails. These build-time checks ensure that the build
fails rather than the target device fails later during its initial boot operation.
Most of the common post-installation scripts generated by the build system for the out-of-the-box
Yocto Project are engineered so that they can run during root filesystem creation (e.g. post-installation
scripts for caching fonts). However, if you create and add custom scripts, you need to be sure they
can be run during this file system creation.
Here are some common problems that prevent post-installation scripts from running during root
filesystem creation:
Not using $D in front of absolute paths: The build system defines $D [http://www.yoctoproject.org/
docs/1.7/ref-manual/ref-manual.html#var-D] when the root filesystem is created. Furthermore, $D
is blank when the script is run on the target device. This implies two purposes for $D: ensuring paths
are valid in both the host and target environments, and checking to determine which environment
is being used as a method for taking appropriate actions.
Attempting to run processes that are specific to or dependent on the target architecture: You can
work around these attempts by using native tools to accomplish the same tasks, or by alternatively
running the processes under QEMU, which has the qemu_run_binary function. For more
information, see the qemu [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#refclasses-qemu] class.
5.19.1.Enabling Tests
Depending on whether you are planning to run tests using QEMU or on the hardware, you have to take
different steps to enable the tests. See the following subsections for information on how to enable
both types of tests.
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Common Tasks
Add NOPASSWD for your user in /etc/sudoers either for all commands or just for runqemu-ifup.
You must provide the full path as that can change if you are using multiple clones of the source
repository.
Note
On some distributions, you also need to comment out "Defaults requiretty" in /etc/
sudoers.
Manually configure a tap interface for your system.
Run as root the script in scripts/runqemu-gen-tapdevs, which should generate a list of tap
devices. This is the option typically chosen for Autobuilder-type environments.
Set the DISPLAY variable: You need to set this variable so that you have an X server available (e.g.
start vncserver for a headless machine).
Be sure your host's firewall accepts incoming connections from 192.168.7.0/24: Some of the tests
(in particular smart tests) start an HTTP server on a random high number port, which is used
to serve files to the target. The smart module serves ${DEPLOY_DIR}/rpm so it can run smart
channel commands. That means your host's firewall must accept incoming connections from
192.168.7.0/24, which is the default IP range used for tap devices by runqemu.
Once you start running the tests, the following happens:
1. A copy of the root filesystem is written to ${WORKDIR}/testimage.
2. The image is booted under QEMU using the standard runqemu script.
3. A default timeout of 500 seconds occurs to allow for the boot process to reach the login prompt. You
can change the timeout period by setting TEST_QEMUBOOT_TIMEOUT [http://www.yoctoproject.org/
docs/1.7/ref-manual/ref-manual.html#var-TEST_QEMUBOOT_TIMEOUT] in the local.conf file.
4. Once the boot process is reached and the login prompt appears, the tests run. The full boot log is
written to ${WORKDIR}/testimage/qemu_boot_log.
5. Each test module loads in the order found in TEST_SUITES. You can find the full output of the
commands run over SSH in ${WORKDIR}/testimgage/ssh_target_log.
6. If no failures occur, the task running the tests ends successfully. You can find the output from the
unittest in the task log at ${WORKDIR}/temp/log.do_testimage.
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Common Tasks
use "SimpleRemoteTarget" in conjunction with either real hardware or an image running within a
separately started QEMU or any other virtual machine manager.
"GummibootTarget": Choose "GummibootTarget" if your hardware is an EFI-based machine with
gummiboot as bootloader and core-image-testmaster (or something similar) is installed. Also,
your hardware under test must be in a DHCP-enabled network that gives it the same IP address
for each reboot.
If you choose "GummibootTarget", there are additional requirements and considerations. See the
"Selecting GummibootTarget" section, which follows, for more information.
"BeagleBoneTarget": Choose "BeagleBoneTarget" if you are deploying images and running tests on
the BeagleBone "Black" or original "White" hardware. For information on how to use these tests,
see the comments at the top of the BeagleBoneTarget meta-yocto-bsp/lib/oeqa/controllers/
beaglebonetarget.py file.
"EdgeRouterTarget": Choose "EdgeRouterTarget" is you are deploying images and running tests
on the Ubiquiti Networks EdgeRouter Lite. For information on how to use these tests, see
the comments at the top of the EdgeRouterTarget meta-yocto-bsp/lib/oeqa/controllers/
edgeroutertarget.py file.
"GrubTarget": Choose the "supports deploying images and running tests on any generic PC that
boots using GRUB. For information on how to use these tests, see the comments at the top of the
GrubTarget meta-yocto-bsp/lib/oeqa/controllers/grubtarget.py file.
"your-target": Create your own custom target if you want to run tests when you are deploying
images and running tests on a custom machine within your BSP layer. To do this, you need to add
a Python unit that defines the target class under lib/oeqa/controllers/ within your layer. You
must also provide an empty __init__.py. For examples, see files in meta-yocto-bsp/lib/oeqa/
controllers/.
5.19.1.3.Selecting GummibootTarget
If you did not set TEST_TARGET to "GummibootTarget", then you do not need any information in this
section. You can skip down to the "Running Tests" section.
If you did set TEST_TARGET to "GummibootTarget", you also need to perform a one-time setup of your
master image by doing the following:
1. Set EFI_PROVIDER: Be sure that EFI_PROVIDER is as follows:
EFI_PROVIDER = "gummiboot"
2. Build the master image: Build the core-image-testmaster image. The core-image-testmaster
recipe is provided as an example for a "master" image and you can customize the image recipe
as you would any other recipe.
Here are the image recipe requirements:
Inherits core-image so that kernel modules are installed.
Installs normal linux utilities not busybox ones (e.g. bash, coreutils, tar, gzip, and kmod).
Uses a custom Initial RAM Disk (initramfs) image with a custom installer. A normal image that
you can install usually creates a single rootfs partition. This image uses another installer that
creates a specific partition layout. Not all Board Support Packages (BSPs) can use an installer.
For such cases, you need to manually create the following partition layout on the target:
First partition mounted under /boot, labeled "boot".
The main rootfs partition where this image gets installed, which is mounted under /.
Another partition labeled "testrootfs" where test images get deployed.
3. Install image: Install the image that you just built on the target system.
125
Common Tasks
The final thing you need to do when setting TEST_TARGET to "GummibootTarget" is to set up the test
image:
1. Set up your local.conf file: Make sure you have the following statements in your local.conf file:
IMAGE_FSTYPES += "tar.gz"
INHERIT += "testimage"
TEST_TARGET = "GummibootTarget"
TEST_TARGET_IP = "192.168.2.3"
2. Build your test image: Use BitBake to build the image:
$ bitbake core-image-sato
5.19.1.4.Power Control
For most hardware targets other than SimpleRemoteTarget, you can control power:
You can use TEST_POWERCONTROL_CMD together with TEST_POWERCONTROL_EXTRA_ARGS as a
command that runs on the host and does power cycling. The test code passes one argument to that
command: off, on or cycle (off then on). Here is an example that could appear in your local.conf
file:
TEST_POWERCONTROL_CMD = "powercontrol.exp test 10.11.12.1 nuc1"
In this example, the expect script does the following:
ssh [email protected] "pyctl nuc1 arg"
It then runs a Python script that controls power for a label called nuc1.
Note
You need to customize TEST_POWERCONTROL_CMD and TEST_POWERCONTROL_EXTRA_ARGS for
your own setup. The one requirement is that it accepts "on", "off", and "cycle" as the last
argument.
When no command is defined, it connects to the device over SSH and uses the classic reboot
command to reboot the device. Classic reboot is fine as long as the machine actually reboots (i.e.
the SSH test has not failed). It is useful for scenarios where you have a simple setup, typically with
a single board, and where some manual interaction is okay from time to time.
If you have no hardware to automatically perform power control but still wish to experiment
with automated hardware testing, you can use the dialog-power-control script that shows a dialog
prompting you to perform the required power action. This script requires either KDialog or Zenity to be
installed. To use this script, set the TEST_POWERCONTROL_CMD [http://www.yoctoproject.org/docs/1.7/
ref-manual/ref-manual.html#var-TEST_POWERCONTROL_CMD] variable as follows:
TEST_POWERCONTROL_CMD = "${COREBASE}/scripts/contrib/dialog-power-control"
126
Common Tasks
the
TEST_SERIALCONTROL_EXTRA_ARGS
[http://www.yoctoproject.org/docs/1.7/ref-manual/refmanual.html#var-TEST_SERIALCONTROL_EXTRA_ARGS] variable.
These cases could be a serial terminal program if the machine is connected to a local serial port,
or a telnet or ssh command connecting to a remote console server. Regardless of the case, the
command simply needs to connect to the serial console and forward that connection to standard
input and output as any normal terminal program does. For example, to use the picocom terminal
program on serial device /dev/ttyUSB0 at 115200bps, you would set the variable as follows:
TEST_SERIALCONTROL_CMD = "picocom /dev/ttyUSB0 -b 115200"
For local devices where the serial port device disappears when the device reboots, an additional
"serdevtry" wrapper script is provided. To use this wrapper, simply prefix the terminal command with
${COREBASE}/scripts/contrib/serdevtry:
TEST_SERIALCONTROL_CMD = "${COREBASE}/scripts/contrib/serdevtry picocom -b
115200 /dev/ttyUSB0"
5.19.2.Running Tests
You can start the tests automatically or manually:
Automatically running tests: To run the tests automatically after the OpenEmbedded build system
successfully creates an image, first set the TEST_IMAGE [http://www.yoctoproject.org/docs/1.7/refmanual/ref-manual.html#var-TEST_IMAGE] variable to "1" in your local.conf file in the Build
Directory [http://www.yoctoproject.org/docs/1.7/dev-manual/dev-manual.html#build-directory]:
TEST_IMAGE = "1"
Next, build your image. If the image successfully builds, the tests will be run:
bitbake core-image-sato
Manually running tests: To manually run the tests, first globally inherit the testimage
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#ref-classes-testimage] class by
editing your local.conf file:
INHERIT += "testimage"
Next, use BitBake to run the tests:
bitbake -c testimage image
All test files reside in meta/lib/oeqa/runtime in the Source Directory [16]. A test name maps directly
to a Python module. Each test module may contain a number of individual tests. Tests are usually
grouped together by the area tested (e.g tests for systemd reside in meta/lib/oeqa/runtime/
systemd.py).
You can add tests to any layer provided you place them in the proper area and you extend BBPATH
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-BBPATH] in the local.conf
file as normal. Be sure that tests reside in layer/lib/oeqa/runtime.
Note
Be sure that module names do not collide with module names used in the default set of test
modules in meta/lib/oeqa/runtime.
127
Common Tasks
You can change the set of tests run by appending or overriding TEST_SUITES
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-TEST_SUITES] variable in
local.conf. Each name in TEST_SUITES represents a required test for the image. Test modules
named within TEST_SUITES cannot be skipped even if a test is not suitable for an image (e.g. running
the RPM tests on an image without rpm). Appending "auto" to TEST_SUITES causes the build system
to try to run all tests that are suitable for the image (i.e. each test module may elect to skip itself).
The order you list tests in TEST_SUITES is important and influences test dependencies. Consequently,
tests that depend on other tests should be added after the test on which they depend. For example,
since the ssh test depends on the ping test, "ssh" needs to come after "ping" in the list. The test
class provides no re-ordering or dependency handling.
Note
Each module can have multiple classes with multiple test methods. And, Python unittest
rules apply.
Here are some things to keep in mind when running tests:
The default tests for the image are defined as:
DEFAULT_TEST_SUITES_pn-image = "ping ssh df connman syslog xorg scp vnc date rpm smart dme
Add your own test to the list of the by using the following:
TEST_SUITES_append = " mytest"
Run a specific list of tests as follows:
TEST_SUITES = "test1 test2 test3"
Remember, order is important. Be sure to place a test that is dependent on another test later in
the order.
5.19.3.Exporting Tests
You can export tests so that they can run independently of the build system. Exporting tests is required
if you want to be able to hand the test execution off to a scheduler. You can only export tests that
are defined in TEST_SUITES [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#varTEST_SUITES].
If your image is already built, make sure the following are set in your local.conf file. Be sure to
provide the IP address you need:
TEST_EXPORT_ONLY = "1"
TEST_TARGET = "simpleremote"
TEST_TARGET_IP = "192.168.7.2"
TEST_SERVER_IP = "192.168.7.1"
You can then export the tests with the following:
$ bitbake core-image-sato -c testimage
Exporting the tests places them in the Build Directory [14] in tmp/testimage/core-image-sato,
which is controlled by the TEST_EXPORT_DIR variable.
You can now run the tests outside of the build environment:
128
Common Tasks
$ cd tmp/testimage/core-image-sato
$ ./runexported.py testdata.json
Note
This "export" feature does not deploy or boot the target image. Your target (be it a Qemu or
hardware one) has to already be up and running when you call runexported.py
The exported data (i.e. testdata.json) contains paths to the Build Directory. Thus, the contents
of the directory can be moved to another machine as long as you update some paths in the JSON.
Usually, you only care about the ${DEPLOY_DIR}/rpm directory (assuming the RPM and Smart tests
are enabled). Consequently, running the tests on other machine means that you have to move the
contents and call runexported.py with "##deploy-dir path" as follows:
./runexported.py ##deploy-dir /new/path/on/this/machine testdata.json
runexported.py accepts other arguments as well as described using ##help.
Note
Structure shell commands such that you rely on them and they return a single code for
success. Be aware that sometimes you will need to parse the output. See the df.py and
date.py modules for examples.
You will notice that all test classes inherit oeRuntimeTest, which is found in meta/lib/oetest.py.
This base class offers some helper attributes, which are described in the following sections:
5.19.4.1.Class Methods
Class methods are as follows:
hasPackage(pkg): Returns "True" if pkg is in the installed package list of the image, which is based
on the manifest file that is generated during the do_rootfs task.
hasFeature(feature):
Returns
"True"
if
the
feature
is
in
IMAGE_FEATURES
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#var-IMAGE_FEATURES]
or
DISTRO_FEATURES
[http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#varDISTRO_FEATURES].
5.19.4.2.Class Attributes
Class attributes are as follows:
pscmd: Equals "ps -ef" if procps is installed in the image. Otherwise, pscmd equals "ps" (busybox).
tc: The called text context, which gives access to the following attributes:
d:
The
BitBake
datastore,
which
allows
you
to
use
oeRuntimeTest.tc.d.getVar("VIRTUAL-RUNTIME_init_manager").
stuff
testslist and testsrequired: Used internally. The tests do not need these.
129
such
as
Common Tasks
filesdir: The absolute path to meta/lib/oeqa/runtime/files, which contains helper files for
tests meant for copying on the target such as small files written in C for compilation.
target: The target controller object used to deploy and start an image on a particular target (e.g.
QemuTarget, SimpleRemote, and GummibootTarget). Tests usually use the following:
ip: The target's IP address.
server_ip: The host's IP address, which is usually used by the "smart" test suite.
run(cmd, timeout=None): The single, most used method. This command is a wrapper for:
ssh root@host "cmd". The command returns a tuple: (status, output), which are what their
names imply - the return code of "cmd" and whatever output it produces. The optional timeout
argument represents the number of seconds the test should wait for "cmd" to return. If the
argument is "None", the test uses the default instance's timeout period, which is 300 seconds.
If the argument is "0", the test runs until the command returns.
copy_to(localpath, remotepath): scp localpath root@ip:remotepath.
copy_from(remotepath, localpath): scp root@host:remotepath localpath.
5.19.4.3.Instance Attributes
A single instance attribute exists, which is target. The target instance attribute is identical to the
class attribute of the same name, which is described in the previous section. This attribute exists as
both an instance and class attribute so tests can use self.target.run(cmd) in instance methods
instead of oeRuntimeTest.tc.target.run(cmd).
Tip
For best results, install debug (-dbg) packages for the applications you are going to debug.
Doing so makes extra debug symbols available that give you more meaningful output.
Sometimes, due to memory or disk space constraints, it is not possible to use GDB directly on
the remote target to debug applications. These constraints arise because GDB needs to load the
debugging information and the binaries of the process being debugged. Additionally, GDB needs
to perform many computations to locate information such as function names, variable names
and values, stack traces and so forth - even before starting the debugging process. These extra
computations place more load on the target system and can alter the characteristics of the program
being debugged.
To help get past the previously mentioned constraints, you can use Gdbserver. Gdbserver runs on
the remote target and does not load any debugging information from the debugged process. Instead,
a GDB instance processes the debugging information that is run on a remote computer - the host
GDB. The host GDB then sends control commands to Gdbserver to make it stop or start the debugged
program, as well as read or write memory regions of that debugged program. All the debugging
information loaded and processed as well as all the heavy debugging is done by the host GDB.
Offloading these processes gives the Gdbserver running on the target a chance to remain small and
fast.
Note
By default, source files are part of the *-dbg packages in order to enable GDB
to show source lines in its output. You can save further space on the target by
130
Common Tasks
/opt/poky/1.7/sysroots/i686-pokysdk-linux/usr/bin/armv7a-vfp-neon-poky-linux-gnueabi/arm-pok
where arm is the target architecture and linux-gnueabi is the target ABI.
Alternatively, you can use BitBake to build the gdb-cross binary. Here is an example:
$ bitbake gdb-cross
131
Common Tasks
132
Common Tasks
5.21.1.The Failure
For this example, assume that you are building an image that depends on the "neard" package. And,
during the build, BitBake runs into problems and creates the following output.
Note
This example log file has longer lines artificially broken to make the listing easier to read.
If you examine the output or the log file, you see the failure during make:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
133
Common Tasks
134
Common Tasks
^
compilation terminated.
make: *** [tools/snep-send.o] Error 1
$
135
Common Tasks
$ bitbake neard
This build should succeed.
Now you can open up a devshell again and repeat the clean and make operations as follows:
$ bitbake neard -c devshell
$ make clean
$ make tools/snep-send.o
The build should work without issue.
As with all solved problems, if they originated upstream, you need to submit the fix for the recipe in
OE-Core and upstream so that the problem is taken care of at its source. See the "How to Submit a
Change" section for more information.
Note
This release of Toaster provides you with information about a BitBake run. The tool does
not allow you to configure and launch a build. However, future development includes
plans to integrate the configuration and build launching capabilities of Hob [http://
www.yoctoproject.org/tools-resources/projects/hob].
For more information on using Hob to build an image, see the "Image Development Using
Hob" section.
The remainder of this section describes what you need to have in place to use Toaster, how to start
it, use it, and stop it. For additional information on installing and running Toaster, see the "Installation
and Running [https://wiki.yoctoproject.org/wiki/Toaster#Installation_and_Running]" section of the
"Toaster" wiki page. For complete information on the API and its search operation URI, parameters,
and responses, see the REST API Contracts [https://wiki.yoctoproject.org/wiki/REST_API_Contracts]
Wiki page.
5.22.1.Starting Toaster
Getting set up to use and start Toaster is simple. First, be sure you have met the following
requirements:
You have set up your Source Directory [16] by cloning the upstream poky repository. See the Yocto
Project Release item for information on how to set up the Source Directory.
Be sure your build machine has Django [http://en.wikipedia.org/wiki/Django_%28web_framework
%29] version 1.5 installed.
136
Common Tasks
Make sure that port 8000 and 8200 are free (i.e. they have no servers on them).
Once you have met the requirements, follow these steps to start Toaster running in the background
of your shell:
Note
The Toaster must be started and running in order for it to collect data.
1. Set up your build environment: Source a build environment script (i.e. oe-init-build-env [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#structure-core-script] or oe-initbuild-env-memres [http://www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#structurememres-core-script]).
2. Start Toaster: Start the Toaster service using this command from within your Build Directory [14]:
$ source toaster start
When Toaster starts, it creates some additional files in your Build Directory. Deleting these files will
cause you to lose data or interrupt Toaster:
toaster.sqlite: Toaster's database file.
toaster_web.log: The log file of the web server.
toaster_ui.log: The log file of the user interface component.
toastermain.pid: The PID of the web server.
toasterui.pid: The PID of the DSI data bridge.
bitbake-cookerdaemon.log: The BitBake server's log file.
5.22.2.Using Toaster
Once Toaster is running, it logs information for any BitBake run from your Build Directory. This logging
is automatic. All you need to do is access and use the information.
You access the information one of two ways:
Open a Browser and enter http://localhost:8000 for the URL.
Use the xdg-open tool from the shell and pass it the same URL.
Either method opens the home page for the Toaster interface.
Notes
For information on how to delete information from the Toaster database, see
the Deleting a Build from the Toaster Database [https://wiki.yoctoproject.org/wiki/
Toaster#Deleting_a_Build_from_the_Toaster_Database] wiki page.
For information on how to set up an instance of Toaster on a remote host, see
the Setting Up a Toaster Instance on a Remote Host [https://wiki.yoctoproject.org/wiki/
Toaster#Setting_up_a_Toaster_Instance_on_a_Remote_Host] wiki page.
137
Common Tasks
5.22.4.Stopping Toaster
Stop the Toaster service with the following command from with the Build Directory [14]:
$ source toaster stop
The service stops but the Toaster database remains persistent.
Note
For more information on how to set up and run OProfile, see the
"oprofile [http://www.yoctoproject.org/docs/1.7/profile-manual/profile-manual.html#profilemanual-oprofile]" section in the Yocto Project Profiling and Tracing Manual.
To use OProfile, you need an image that has OProfile installed. The easiest way to do this is with
"tools-profile" in the IMAGE_FEATURES [http://www.yoctoproject.org/docs/1.7/ref-manual/
ref-manual.html#var-IMAGE_FEATURES] variable. You also need debugging symbols to be available
on the system where the analysis takes place. You can gain access to the symbols by using "dbgpkgs" in the IMAGE_FEATURES variable or by installing the appropriate debug (-dbg) packages.
For successful call graph analysis, the binaries must preserve the frame pointer register and
should also be compiled with the -fno-omit-framepointer flag. You can achieve this by
setting the SELECTED_OPTIMIZATION [http://www.yoctoproject.org/docs/1.7/ref-manual/
ref-manual.html#var-SELECTED_OPTIMIZATION] variable with the following options:
-fexpensive-optimizations
-fno-omit-framepointer
-frename-registers
-O2
You can also achieve it by setting the DEBUG_BUILD [http://www.yoctoproject.org/docs/1.7/
ref-manual/ref-manual.html#var-DEBUG_BUILD] variable to "1" in the local.conf configuration
file. If you use the DEBUG_BUILD variable, you also add extra debugging information that can make
the debug packages large.
138
Common Tasks
In this example, the reset command clears any previously profiled data. The next command
starts OProfile. The options used when starting the profiler separate dynamic library data within
applications, disable kernel profiling, and enable callgraphing up to five levels deep.
Note
To profile the kernel, you would specify the ##vmlinux=/path/to/vmlinux option. The
vmlinux file is usually in the source directory in the /boot/ directory and must match the
running kernel.
After you perform your profiling tasks, the next command stops the profiler. After that, you can view
results with the opreport command with options to see the separate library symbols and callgraph
information.
Callgraphing logs information about time spent in functions and about a function's calling function
(parent) and called functions (children). The higher the callgraphing depth, the more accurate the
results. However, higher depths also increase the logging overhead. Consequently, you should take
care when setting the callgraphing depth.
Note
On ARM, binaries need to have the frame pointer enabled for callgraphing to work. To
accomplish this use the -fno-omit-framepointer option with gcc.
For more information on using OProfile, see the OProfile online documentation at http://
oprofile.sourceforge.net/docs/.
5.23.2.Using OProfileUI
A graphical user interface for OProfile is also available. You can download and build this interface from
the Yocto Project at http://git.yoctoproject.org/cgit.cgi/oprofileui/. If the "tools-profile" image feature
is selected, all necessary binaries are installed onto the target device for OProfileUI interaction.
For a list of image features that ship with the Yocto Project, see the "Image Features [http://
www.yoctoproject.org/docs/1.7/ref-manual/ref-manual.html#ref-features-image]" section in the Yocto
Project Reference Manual.
Even though the source directory usually includes all needed patches on the target device, you might
find you need other OProfile patches for recent OProfileUI features. If so, see the OProfileUI README
[http://git.yoctoproject.org/cgit.cgi/oprofileui/tree/README] for the most recent information.
5.23.2.1.Online Mode
Using OProfile in online mode assumes a working network connection with the target hardware. With
this connection, you just need to run "oprofile-server" on the device. By default, OProfile listens on
port 4224.
Note
You can change the port using the ##port command-line option.
The client program is called oprofile-viewer and its UI is relatively straight forward. You access
key functionality through the buttons on the toolbar, which are duplicated in the menus. Here are
the buttons:
Connect: Connects to the remote host. You can also supply the IP address or hostname.
Disconnect: Disconnects from the target.
Start: Starts profiling on the device.
Stop: Stops profiling on the device and downloads the data to the local host. Stopping the profiler
generates the profile and displays it in the viewer.
Download: Downloads the data from the target and generates the profile, which appears in the
viewer.
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Common Tasks
Reset: Resets the sample data on the device. Resetting the data removes sample information
collected from previous sampling runs. Be sure you reset the data if you do not want to include
old sample information.
Save: Saves the data downloaded from the target to another directory for later examination.
Open: Loads previously saved data.
The client downloads the complete profile archive from the target to the host for processing. This
archive is a directory that contains the sample data, the object files, and the debug information for
the object files. The archive is then converted using the oparchconv script, which is included in this
distribution. The script uses opimport to convert the archive from the target to something that can
be processed on the host.
Downloaded archives reside in the Build Directory [14] in tmp and are cleared up when they are no
longer in use.
If you wish to perform kernel profiling, you need to be sure a vmlinux file that matches
the running kernel is available. In the source directory, that file is usually located in /boot/
vmlinux-kernelversion, where kernelversion is the version of the kernel. The OpenEmbedded
build system generates separate vmlinux packages for each kernel it builds. Thus, it should just be
a question of making sure a matching package is installed (e.g. opkg install kernel-vmlinux).
The files are automatically installed into development and profiling images alongside OProfile. A
configuration option exists within the OProfileUI settings page that you can use to enter the location
of the vmlinux file.
Waiting for debug symbols to transfer from the device can be slow, and it is not always necessary to
actually have them on the device for OProfile use. All that is needed is a copy of the filesystem with the
debug symbols present on the viewer system. The "Launch GDB on the Host Computer" section covers
how to create such a directory within the source directory and how to use the OProfileUI Settings
Dialog to specify the location. If you specify the directory, it will be used when the file checksums
match those on the system you are profiling.
5.23.2.2.Offline Mode
If network access to the target is unavailable, you can generate an archive for processing in
oprofile-viewer as follows:
# opcontrol ##reset
# opcontrol ##start ##separate=lib ##no-vmlinux -c 5
.
.
[do whatever is being profiled]
.
.
# opcontrol ##stop
# oparchive -o my_archive
In the above example, my_archive is the name of the archive directory where you would like the
profile archive to be kept. After the directory is created, you can copy it to another host and load it
using oprofile-viewer open functionality. If necessary, the archive is converted.
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Common Tasks
Note
The Yocto Project generates a license manifest during image creation that is located in
${DEPLOY_DIR}/licenses/image_name-datestamp to assist with any audits.
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Common Tasks
One thing a development organization might want to consider for end-user convenience is to
modify meta-yocto/conf/bblayers.conf.sample to ensure that when the end user utilizes the
released build system to build an image, the development organization's layers are included in the
bblayers.conf file automatically:
# LAYER_CONF_VERSION is increased each time build/conf/bblayers.conf
# changes incompatibly
LCONF_VERSION = "6"
BBPATH = "${TOPDIR}"
BBFILES ?= ""
BBLAYERS ?= " \
##OEROOT##/meta \
##OEROOT##/meta-yocto \
##OEROOT##/meta-yocto-bsp \
##OEROOT##/meta-mylayer \
"
BBLAYERS_NON_REMOVABLE ?= " \
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Common Tasks
##OEROOT##/meta \
##OEROOT##/meta-yocto \
"
Creating and providing an archive of the Metadata [16] layers (recipes, configuration files, and so
forth) enables you to meet your requirements to include the scripts to control compilation as well as
any modifications to the original source.
Note
If you send error reports to this server, the reports become publicly visible.
send-error-report /home/brandusa/project/poky/build/tmp/log/error-report/error_report_201403
In the above example, the server parameter is optional. By default, the errors are sent to a database
used by the entire community. If you specify a particular server, you can send them to a different
database.
When sending the error file, you receive a link that corresponds to your entry in the database. For
example, here is a typical link:
http://localhost:8000/Errors/Search/1/158
Following the link takes you to a web interface where you can browse, query the errors, and view
statistics.
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Common Tasks
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6.1.Overview
Within the context of the Yocto Project, QEMU is an emulator and virtualization machine that allows
you to run a complete image you have built using the Yocto Project as just another task on your build
system. QEMU is useful for running and testing images and applications on supported Yocto Project
architectures without having actual hardware. Among other things, the Yocto Project uses QEMU to
run automated Quality Assurance (QA) tests on final images shipped with each release.
QEMU is made available with the Yocto Project a number of ways. The easiest and recommended
method for getting QEMU is to run the ADT installer. For more information on how to make sure
you have QEMU available, see the "The QEMU Emulator [http://www.yoctoproject.org/docs/1.7/adtmanual/adt-manual.html#the-qemu-emulator]" section in the Yocto Project Application Developer's
Guide.
6.2.Running QEMU
Running QEMU involves having your build environment set up, having the right artifacts available,
and understanding how to use the many options that are available to you when you start QEMU using
the runqemu command.
[...]
Based on what you provide on the command line, runqemu does a good job of figuring out what you
are trying to do. For example, by default, QEMU looks for the most recently built image according to
the timestamp when it needs to look for an image. Minimally, through the use of options, you must
provide either a machine name, a virtual machine image (*.vmdk), or a kernel image (*.bin).
Following is a description of runqemu options you can provide on the command line:
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Tip
If you do provide some "illegal" option combination or perhaps you do not provide enough
in the way of options, runqemu provides appropriate error messaging to help you correct the
problem.
QEMUARCH: The QEMU machine architecture, which must be "qemux86", "qemux86-64", "qemuarm",
"qemumips", "qemumipsel", qemumips64", "qemush4", "qemuppc", "qemumicroblaze", or
"qemuzynq".
VM: The virtual machine image, which must be a .vmdk file. Use this option when you want to
boot a .vmdk image. The image filename you provide must contain one of the following strings:
"qemux86-64", "qemux86", "qemuarm", "qemumips64", "qemumips", "qemuppc", or "qemush4".
ROOTFS: A root filesystem that has one of the following filetype extensions: "ext2", "ext3", "ext4",
"jffs2", "nfs", or "btrfs". If the filename you provide for this option uses nfs, it must provide an
explicit root filesystem path.
KERNEL: A kernel image, which is a .bin file. When you provide a .bin file, runqemu detects it and
assumes the file is a kernel image.
MACHINE: The architecture of the QEMU machine, which must be one of the following: "qemux86",
"qemux86-64", "qemuarm", "qemumips", "qemumipsel", qemumips64", "qemush4", "qemuppc",
"qemumicroblaze", or "qemuzynq". The MACHINE and QEMUARCH options are basically identical. If
you do not provide a MACHINE option, runqemu tries to determine it based on other options.
ramfs: Indicates you are booting an initial RAM disk (initramfs) image, which means the FSTYPE
is cpio.gz.
iso: Indicates you are booting an ISO image, which means the FSTYPE is .iso.
nographic: Disables the video console, which sets the console to "ttys0".
serial: Enables a serial console on /dev/ttyS0.
biosdir: Establishes a custom directory for BIOS, VGA BIOS and keymaps.
qemuparams=\"xyz\": Specifies custom QEMU parameters. Use this option to pass options other
than the simple "kvm" and "serial" options.
bootparams=\"xyz\": Specifies custom boot parameters for the kernel.
audio: Enables audio in QEMU. The MACHINE option must be either "qemux86" or "qemux86-64"
in order for audio to be enabled. Additionally, the snd_intel8x0 or snd_ens1370 driver must be
installed in linux guest.
slirp: Enables "slirp" networking, which is a different way of networking that does not need root
access but also is not as easy to use or comprehensive as the default.
kvm: Enables KVM when running "qemux86" or "qemux86-64" QEMU architectures. For KVM to work,
all the following conditions must be met:
Your MACHINE must be either "qemux86" or "qemux86-64".
Your build host has to have the KVM modules installed, which are /dev/kvm.
Your build host has to have virtio net device, which are /dev/vhost-net.
The build host /dev/kvm directory has to be both writable and readable.
The build host /dev/vhost-net directory has to be either readable or writable and slirpenabled.
publicvnc: Enables a VNC server open to all hosts.
For further understanding regarding option use with runqemu, consider some examples.
This example starts QEMU with MACHINE set to "qemux86". Assuming a standard Build Directory [14],
runqemu automatically finds the bzImage-qemux86.bin image file and the core-image-minimal-
146
Note
When more than one image with the same name exists, QEMU finds and uses the most
recently built image according to the timestamp.
$ runqemu qemux86
This example produces the exact same results as the previous example. This command, however,
specifically provides the image and root filesystem type.
$ runqemu qemux86 core-image-minimal ext3
This example specifies to boot an initial RAM disk image and to enable audio in QEMU. For this case,
runqemu set the internal variable FSTYPE to "cpio.gz". Also, for audio to be enabled, an appropriate
driver must be installed (see the previous description for the audio option for more information).
$ runqemu qemux86 ramfs audio
This example does not provide enough information for QEMU to launch. While the command does
provide a root filesystem type, it must also minimally provide a MACHINE, KERNEL, or VM option.
$ runqemu ext3
This example specifies to boot a virtual machine image (.vmdk file). From the .vmdk, runqemu
determines the QEMU architecture (MACHINE) to be "qemux86" and the root filesystem type to be
"vmdk".
$ runqemu /home/scott-lenovo/vm/core-image-minimal-qemux86.vmdk
147
Note
Usually, "2" gets you to the main console and "3" gets you to the serial console.
Removing the Splash Screen: You can remove the splash screen when QEMU is booting by using
Alt+left. Removing the splash screen allows you to see what is happening in the background.
Disabling the Cursor Grab: The default QEMU integration captures the cursor within the main
window. It does this since standard mouse devices only provide relative input and not absolute
coordinates. You then have to break out of the grab using the "Ctrl+Alt" key combination. However,
the Yocto Project's integration of QEMU enables the wacom USB touch pad driver by default to allow
input of absolute coordinates. This default means that the mouse can enter and leave the main
window without the grab taking effect leading to a better user experience.
148