Open Architecture Applied To Next-Generation Weapons
Open Architecture Applied To Next-Generation Weapons
1. INTRODUCTION
An important aspect of AFRLs Flexible Weapons initiative is the ability to create a family of weapons using common
functions and components. While there may be a penalty paid in individual unit costs or performance compared to a
closed, tightly coupled / integrated weapon, it is believed that the overall cost of ownership of the Open Architecture
based weapon system will be greatly reduced, considering the ease of component interchanges, technology refresh rates,
product improvements, hardware testing, and software updates. In order to achieve this desired end-state, AFRL needs
to create a Plug-n-Play environment, based on modularity, in a comprehensive system of systems through the
establishment of an Open Architecture.
Modularity requires encapsulating functionality within a physical unit with clearly defined interfaces. This can present a
challenge when functions in different regions may be tightly coupled. A sensor, for instance, may be separate from the
processing element which needs to be aware of the sensors characteristics in order to accurately transform the sensors
raw data into measurement information. One form of modularity would allow the definition of a distributed subsystem,
in which functionality is distributed across physical elements with inter-module communication described in generic
terms, with the understanding that functionality at either end of the communication paths would be responsible for
transforming data into a usable form by other subsystems. This concept enables the definition of a flexible system
architecture while protecting proprietary data that may need to be exchanged between nodes in a larger system.
2. OPEN ARCHITECTURE
Modular designs encapsulate selected functionality into separate physical units with clearly defined interfaces. What
functions are encapsulated and where physical boundaries are drawn are driven by the goals for modularity. Clearly
defined goals for modularity help design teams to understand how to evaluate different architecture options. Drivers for
modularity may include technology risks, new technology insertion, mission adaptability, maintenance, cost, and
protection of vendor intellectual property. A modular open system architecture reduces overall costs through reduced
non-recurring engineering, reduces development timelines by building on existing infrastructure, reduces the scope of
and increases automation of integration and tests, improves upgradability and maintainability through modularity, and
Open Architecture/Open Business Model Net-Centric Systems and Defense Transformation 2014,
edited by Raja Suresh, Proc. of SPIE Vol. 9096, 90960K 2014 SPIE
CCC code: 0277-786X/14/$18 doi: 10.1117/12.2055266
Proc. of SPIE Vol. 9096 90960K-1
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improves inter-compatibility within a system of systems. Characteristics of an open architecture include packetized,
networked data transfer which allow data to seamlessly move throughout the network, open standards that allow each
component within the system to work together, and unit and system verification / certification, allowing independent
development of components.
2.1 Architecture Overview
A system architecture for an aircraft and weapon can be depicted as in Figure 1 below. A weapon system, consisting of
a sensor, aperture, processor, payload, propulsion, and actuators must physically and logically connect to the aircraft to
make up a system of systems. In this case, the suspension and release equipment provide for the physical connection
and the stores management system provides for the logical connection.
Cockpit
Displays
J.1
Cockpit
Controls
Display
Computer
Power
Systems
T
Weapon
Stores
Aiming
Com uter
Flight Control
System
4--> Management
System
'
Engine
Management
Navigation
Computer
Radar
Inertial
Measurement
Unit
Weapon System
Sensors
Apertures
GPS Receiver
System
Suspension
and Release
Equipment
Actuators
Processors
Payload / Propulsion
Effects
Navigation
Aids
Cockpit
Displays
Display
Computer
Power
Systems
Stores
Cockpit
Controls
Flight Control
System
Management
S stem
Engine
Management
Navigation
Computer
Inertial
Measurement
Unit
Radar
System
Suspension
and Release
Equipment
Actuators
Weapon System
Sensors
Apertures
Processors
GPS Receiver
Payload / Propulsion
Effects
Navigation
Aids
Plug & Play System Architecture for Weapons System Interface adds:
Self Configuration (of aircraft, aircraft & weapon system interfaces, display info., etc.)
Self Recognition (of weapons system types, numbers, etc.)
Electronic data sheets (with specifications, options, capabilities, interfaces, etc.)
User or uploadable configuration of weapons system parameters /options, etc.
Cockpit
Display
Displays
Computer
Weapon
Aiming
Computer
Power
Systems
Stores
Flight Control
Management
S stem
System
Engine
Management
Navigation
Computer
Inertial
Measurement
Unit
Radar
System
Suspension
and Release
Weapon System
Sensors
Apertures
Equipment
Actuators
Processors
GPS Receiver
Payload /
Propulsion
Effects
Proprietary
Non -proprietary
Navigation
Open
Aids
Through a MOSA approach, interchangeability, reduced non-recurring engineering (NRE), and other benefits can be
realized without eliminating the intellectual property inside the individual components. This protects the competitive
edge and incentives to innovate that are important for business and Government.
2.4 Functional Decomposition
Function
Module
Function
Module
Function
Module
Function
Module
Function
Module
Modular Architecture
Integral Architecture
Functional decomposition is a method for determining logical separation of functions into groups of physical modules.
Careful functional decomposition reduces coupling between modules, and enhance the flexibility of the overall system,
as illustrated in Figure 4. For Flexible Weapons, the architecture under development will look at logical functional and
physical boundaries to separate the modules. A notional architecture, illustrated in Figure 5, shows how modules can be
organized to enable the desired composability of the system. Various interchangeable modules are available to compose
a system with the needed seeker, guidance, effect, and aerodynamics for a particular mission type.
Function
Module
Function
Module
Function
Module
Function
Module
Function
Module
Figure 4. Functional Decomposition Provides a Way to Define Physical Modules Whereby Coupling is Minimized and
Modularity is Maximized
Aperture 1
Payload ;
Prop/
Glide 1
Payload ;
Prop/
Glide2
Aperture 2
Sensor 2
t
Sensor 31
Aero
Ctrl 2
Aperture 3
Prop/
Glide 3
Payload 3
Aperture 4
-- - - i
Aero
Ctrl 1
Aperture 3
Prop/
Glide2
Payload 2
Flexible Weapon
Figure 5. Flexible Weapon Notional Functional Decomposition
Part 2
Government and
industry SMEs inputs
Define functions .
interfaces, and
module breakout
Part 3
Part 4
Mature architecture
using industry inputs
Develop architecture
standards
Prepare for
dissemination
architecture
Develop use cases,
functional mapping,
module definition
Cycle 1
2014
Cycle 2
2015
Develop prototype
prototype with
existing hardware
Industry builds
seeker modules and
processor module
11
3. MOSA
Modular Open System Architecture (MOSA) provides Flexible Weapons the framework for incorporating desired
attributes. The building blocks of the MOSA puzzle include software modularity, hardware modularity, open standards
and interfaces, and a networked data transport mechanism. Figure 6 illustrates these building blocks and the kinds of
attributes they provide.
Physical Modularity
Hardware independent
Adapts to changes with
electronic ICDs
Standard interfaces
Expandable
Software applications
support different
missions & payloads
Networked
Decouples software from
physical location
Packetized (easy translation)
Enables security auditing
Foundation for Multi- Layered
Security (MLS)
Open
Open license standard
Full insight into workings
Improves interchangeability
Architecture Improvement:
Was:
Software
Applicatio
Is:
Software Applications
s
Layered Approach
Software Services
Infrastructure (common)
Changes in hardware interface
Hardware Interface
Hardware
Flight hardware
Middleware:
Decouples hardware from software
Reduces need for software changes
Reused
Reused
Reused
Reused
w /mod
w /mod
w /mod
w /mod
w /mod
-M.
rer
cost
16\ Adapting
4/
to new
hardware
'-offer cost
J
Example 1
Example 2
Example 3
The basic architecture shown in the previous illustration may look more familiar if you look at a container transportation
system, illustrated in Figure 11 below. They are the same basic architecture.
Packaging bits into sub frames and frames, then creating packets out of them is like putting books (data) into boxes (sub
frames) and boxes into pallets (frames) then pallets into a container (packet).
Once packetized, the method for delivery can be varied from trucks, to cranes, to boats, to trains, and the same packet
just rides along whatever the method. It can then be unpacked at the end and is still the same data.
To show the modularity, which allows upgradability or variability, imagine the ship is obsolete and is replaced by a
containerized aircraft. The transportation process doesnt change, and the packets dont change. The books dont care if
they are transported via boat or plane, they just get where they need to go.
Once the system is put together, the end user doesnt need to understand the complexities of the system. It just works.
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MOSA
OSA boundary
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MOSA Components
Figure 12. MOSA-Based System
4. CONCLUSION
The overarching objective for Flexible Weapons is to replace current inventory weapons that will not fully utilize the
increased capabilities of 6th generation platforms, with a single weapons kit made up of flexible, open architecture
components. Flexible Weapon will develop a common architecture to enable modular subsystems to achieve flexible
weapons capability while allowing technology refresh at the pace of technology discovery in an affordable and
sustainable design. The various combinations of weapons to address multiple missions must be 100% compatible with
6th generation delivery platforms (fighters, bombers, RPAs) and backwards compatible with 4th and 5th generation
platforms.