User Interface Design
User Interface Design
(Copyright 1997 Theo Mandel, Ph.D. and John Wiley & Sons, Inc.)
Computer Standards
User Interface Guidelines
-- What Do Guidelines Look Like?
-- The Evolution of Current Interface Guidelines
How to Benefit from Guidelines: Corporate
Style Guides
-- The Problem with Guidelines: Do They Work?
-- "Macro" versus "Micro" Interface Guidelines
Designing Interfaces for World-Wide Use
Guidelines and Software Development Tools
Usability Is More Than Standards and
Guidelines
References
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In the Beginning...
Changing Gears: More Power for the User
Interface
Basics of OOUIs: Beyond GUIs to Objects
-- An OOUI Example
Core Skills Needed for OOUIs
-- How OOUIs Hide the Underlying System
From Users
-- Users Must Understand Objects and
Applications
-- Users Must Understand Windows and Object
Views
-- Users Must Understand Graphical Controls
-- Users Must Understand Direct Manipulation
(Drag and Drop)
The User Interface Architecture Behind OOUIs
-- The Object-Action Sequence
-- Object Menu Bars and Pop-up Menus
-- Users See Objects Rather than Applications
-- Data Objects
-- Container Objects
-- Device Objects
-- Views of Objects
-- Examples of Objects and Views
References
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