Modeling With Nurbs
Modeling With Nurbs
Figure 1
Starting from the menu CREATE -> SHAPE chooses NURBS you Curve -> Point
Curves. You should draw 2 basic shapes with the opening in ellipse form. The internal
shape should be attached to the external shape. For that, enter in MODIFY PANEL to tie
the two shapes (figure 1) that will just form a curved NURBS. Soon after, click in EDIT
STACK and choose convert to: NURBS surface, and again use attach to tie all the lines.
Type <S> to turn on Snap, because it is important that the distance among the shapes is
the same, it will maintain the symmetry of the object and its control vertexes ( figure 2).
Figure 2
Step 2) Using Create Uloft Surface
Figure 3
With the selected shapes it calls Mofify Panel -> NURBS CREATION TOOLBOX (
figure 3) and click in the icon ULoft. Click in the first shape (the sharpener of the mouse
becomes a cross) and soon after in the next corresponding shape. You should make this
for external and internal shapes, that later help to form the hole.
Figure 4
Still in NURBS CREATION TOOLBOX, click in Blend Surface. You will notice that
should just apply Blend in the lateral shapes. Give the first click in the external ellipse
from shape and the second in the ellipse it interns, creating the faces and closing the
object as showed the ( figure 4 ). In the Viewport configuration, choice force 2-sided,
because the normal can be inverted, harming the visualization.
Figure 5
Figure 6
Figure 7
In the menu CREATE -> Standard Primitives creates a cylinder and transform it in
NURBS for MODIFY -> Edit Stack. Soon after, edit control vertexes as shown in the (
figure 7 ) and position the Cylinder (screw-cap) in the superior position, centralizing it.
The grooves of the cover and the label are textures with bump map. I hope to have
collaborated so that the subject NURBS is better understood.3D Studio MAX Tutorials