0% found this document useful (0 votes)
197 views

Modeling With Nurbs

This document provides steps to create a curved NURBS surface in 3D modeling software: 1) Two basic shapes are drawn with an elliptical opening and attached to form a curved NURBS. Snap is turned on to maintain symmetry. 2) The ULoft tool is used to create a surface between the shapes, forming a hole. The Blend Surface tool connects the lateral shapes. 3) The object can be edited by moving individual points or selecting the surface and editing the control vertexes after making it independent. 4) A cylinder is created and transformed into a screw cap, which is positioned above and centered on the surface after editing the control vertexes.

Uploaded by

Dodeptrai Bk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
197 views

Modeling With Nurbs

This document provides steps to create a curved NURBS surface in 3D modeling software: 1) Two basic shapes are drawn with an elliptical opening and attached to form a curved NURBS. Snap is turned on to maintain symmetry. 2) The ULoft tool is used to create a surface between the shapes, forming a hole. The Blend Surface tool connects the lateral shapes. 3) The object can be edited by moving individual points or selecting the surface and editing the control vertexes after making it independent. 4) A cylinder is created and transformed into a screw cap, which is positioned above and centered on the surface after editing the control vertexes.

Uploaded by

Dodeptrai Bk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

Step 1) Creating shapes

Figure 1
Starting from the menu CREATE -> SHAPE chooses NURBS you Curve -> Point
Curves. You should draw 2 basic shapes with the opening in ellipse form. The internal
shape should be attached to the external shape. For that, enter in MODIFY PANEL to tie
the two shapes (figure 1) that will just form a curved NURBS. Soon after, click in EDIT
STACK and choose convert to: NURBS surface, and again use attach to tie all the lines.
Type <S> to turn on Snap, because it is important that the distance among the shapes is
the same, it will maintain the symmetry of the object and its control vertexes ( figure 2).

Figure 2
Step 2) Using Create Uloft Surface

Figure 3
With the selected shapes it calls Mofify Panel -> NURBS CREATION TOOLBOX (
figure 3) and click in the icon ULoft. Click in the first shape (the sharpener of the mouse
becomes a cross) and soon after in the next corresponding shape. You should make this
for external and internal shapes, that later help to form the hole.

Figure 4

Still in NURBS CREATION TOOLBOX, click in Blend Surface. You will notice that
should just apply Blend in the lateral shapes. Give the first click in the external ellipse
from shape and the second in the ellipse it interns, creating the faces and closing the
object as showed the ( figure 4 ). In the Viewport configuration, choice force 2-sided,
because the normal can be inverted, harming the visualization.

Step 4) Moving points

Figure 5

Figure 6

There is two ways to edit object:


1. 1) to move the points corresponding to the curves, choosing Sub-Object -> Point as
exhibition the ( figure5 ). This edition type is quite efficient because it maintains few
points, what provides it good clarity for edition 3D Studio MAX Tutorials - in the
illustration 5 the points were selected for if they turn visible. In this object this resource
was only used, but if it is necessary some fine adjustment, the next method can be more
suitable.
2. 2) in Modify Panel it chooses Sub-Object -> Surface and soon after click in the object,
(the lines turn red). You selected. Now, it should click in MAKE INDEPENDENT.
Return to menu Roll-out at Sub-Object and choose Surface-CV. The figure 6 shows the
control vertexes in green color. Attention: Surface-CV will only be available in the menu
roll-out after the procedure MAKE INDEPENDENT.

Step 5) Creating the screw-cap

Figure 7

In the menu CREATE -> Standard Primitives creates a cylinder and transform it in
NURBS for MODIFY -> Edit Stack. Soon after, edit control vertexes as shown in the (
figure 7 ) and position the Cylinder (screw-cap) in the superior position, centralizing it.
The grooves of the cover and the label are textures with bump map. I hope to have
collaborated so that the subject NURBS is better understood.3D Studio MAX Tutorials

You might also like