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Arduino Android Blueprints Sample Chapter

Chapter No. 1 Setting Up Your Workspace Get the best out of Arduino by interfacing it with Android to create engaging interactive projects

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0% found this document useful (0 votes)
166 views

Arduino Android Blueprints Sample Chapter

Chapter No. 1 Setting Up Your Workspace Get the best out of Arduino by interfacing it with Android to create engaging interactive projects

Uploaded by

Packt Publishing
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 31

Fr

ee

Sa

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In this package, you will find:

The authors biography


A preview chapter from the book, Chapter 3 "Bluetooth Weather Station"
A synopsis of the books content
More information on Arduino Android Blueprints

About the Authors


Marco Schwartz is an electrical engineer, entrepreneur, and blogger. He has a Master's
degree in Electrical Engineering and Computer Science from Suplec in France and a
Master's degree in Micro Engineering from the EPFL in Switzerland.
He has more than 5 years of experience working in the domain of electrical engineering.
His interests gravitate around electronics, home automation, the Arduino and Raspberry
Pi platforms, open source hardware projects, and 3D printing.
He runs several websites around Arduino, including the Open Home Automation website,
which is dedicated to building home automation systems using open source hardware.
He has written another book on home automation and Arduino, called Home Automation
with Arduino and another book on how to build the Internet of Things projects with
Arduino, called Internet of Things with the Arduino Yn, Packt Publishing.
Stefan Buttigieg is a medical doctor, mobile developer, and entrepreneur. He graduated
as a Doctor of Medicine and Surgery at the University of Malta, and he is currently
enrolled at the University of Sheffield where he is undertaking a Master's degree in
Health Informatics.
He has more than 5 years of experience working in various technical positions in
international and local student organizations, and has founded MD Geeks, an online
community that brings health professionals, developers, and entrepreneurs together from
around the world to share their passion for the intersection of healthcare and
information technology.

His main interests are in mobile development, specifically, Android and iOS, open source
healthcare projects, user interface design, mobile user experience, and
project management.
I would like to thank Angelika Biernacka-Buttigieg, my wife, for her
unconditional support and patience throughout the creation of this book.
My parents, Joseph Buttigieg and Anne Buttigieg, for their support for this
book project.
Christopher Svanefalk for his amazing insight and patience with code
reviews and support.
Don Coleman, for his invaluable help in Chapter 8, Control an Arduino
Board via NFC. We recommend his expertise on near field communication
technologies.

Arduino Android Blueprints


When directly comparing Arduino and Android, one can see that they are two incredibly
different platforms with different targets. Arduino is mostly focused on connecting
physical everyday objects to embedded microcontrollers. On the other hand, Android
intends to provide the necessary operating system and framework to operate countless
smartphones around the world.
This reality also reflects the contrasting realities of the authors, who come from very
different backgrounds and cultures; Stefan hails from the Island of Malta, and he brings
with him a medical background and passion for the intersection of technology and
medicine, whereas Marco originates from France and has an electrical
engineering background.
The power of combining the efforts of Arduino and Android platforms bring about
incredibly implemented practical projects that enhance daily life. Keeping this motivation
in mind is what brought two authors from contrasting backgrounds together to work on
this book. We believe in the intersection of technology and real life and visualize a future
where technology will keep on forming an integral part of our day-to-day life.

What This Book Covers


Chapter 1, Setting Up Your Workspace, covers the necessary steps that you will have to
take in order to build all the projects of the book. You will learn how to set up the
Android development environment. We will also build our first Arduino project.
Chapter 2, Controlling an Arduino Board via Bluetooth, teaches us how to link Arduino
and Android for the first time. We will build an Arduino system with a Bluetooth Low
Energy module, and control a simple LED from an Android application.
Chapter 3, Bluetooth Weather Station, teaches us how to build our first useful application
using Arduino and Android. We will build a weather measurement station, and visualize
the measurements via an Android application, which we will build from scratch.
Chapter 4, Wi-Fi Smart Power Plug, teaches us how to build a DIY version of a popular
device: a wireless power switch. We will use an Android application to communicate
with the switch via Wi-Fi, control it, and measure the energy consumption of the
connected device.
Chapter 5, Wi-Fi Remote Security Camera, introduces a powerful Arduino board, the
Arduino Yn, to build a DIY wireless security camera. We will also build an Android
application to monitor this camera remotely from an Android phone.

Chapter 6, Android Phone Sensor, explains how to turn things around, and use the
sensors from our phone to control the Arduino board. Applying this, we will use the
gyroscope of the phone to control the angle of a servomotor.
Chapter 7, Voice-activated Arduino, teaches us how to use the powerful Android speech
API to control an Arduino board via Bluetooth.
Chapter 8, Control an Arduino Board via NFC, shows how to use the NFC chip present
in many Android phones to activate a relay connected to an Arduino board.
Chapter 9, Bluetooth Low Energy Mobile Robot, uses everything we learned so far in the
book to build a mobile robot based on the Arduino. The robot will be controlled via
Wi-Fi from an Android application.
Chapter 10, Pulse Rate Sensor, is dedicated to a medical application that measures the
heart rate. We will connect a heart rate sensor to Arduino and monitor the measurements
via Bluetooth Low Energy.

Bluetooth Weather Station


In this chapter, we will build the first complete application of this book using
Arduino and Android. We will build a small weather station using Arduino,
which will be accessed by an Android app via Bluetooth.
On the Arduino side, we will build a simple weather station using a temperature
and humidity sensor along with an ambient light-level sensor. We will connect a
Bluetooth Low Energy (BLE) module to the project so that the Android phone
can access the measurements wirelessly.
We will develop a simple Android app with an interface that allows us to:

Access all the measurements performed by the weather station with


the tap of a button

Display each measurement within an enlarged text view

Hardware and software requirements


The first thing you will need for this project is an Arduino Uno board.
Then, you need a BLE module. We chose the Adafruit nRF8001 chip because it comes
with a nice Arduino library, and it already has existing examples of Android apps to
control the module. This is the same module that we used in the previous chapter.
For the sensors, I chose a DHT11 sensor to measure the temperature and the ambient
humidity. DHT11 is a digital temperature and humidity sensor that is really easy to
integrate with Arduino. There are several solutions available for Arduino, but this
sensor was chosen because it is one of the easiest to interface with Arduino. To make
the sensor work with Arduino, we will also need a 4.7K Ohm resistor.

Bluetooth Weather Station

We will also use a photocell in series with a 10K Ohm resistor to measure
the ambient light level. The photocell is basically a resistor that will change its
resistance depending on the incoming light on the cell. It will be connected to
the Arduino analog input to measure the ambient light level.
Finally, you will need a breadboard and some jumper wires to make the
different connections.
The following is a list of all hardware parts you will need for this project,
along with links to find these parts on the Web:

The Arduino Uno board (http://www.adafruit.com/product/50)

The DHT11 sensor and 4.7K Ohm resistor (https://www.adafruit.com/


products/386)

The photocell (https://www.sparkfun.com/products/9088)

The 10K Ohm resistor (https://www.sparkfun.com/products/8374)

Adafruit nRF8001 breakout board (https://www.adafruit.com/


products/1697)

The breadboard (https://www.adafruit.com/product/64)

Jumper wires (https://www.adafruit.com/product/758)

On the software side, you will need the Arduino IDE as usual, and the Arduino
aREST library, which is found at https://github.com/marcoschwartz/aREST/.
The photocell make measurements from the DHT11 sensor, you will need the DHT
library found at https://github.com/adafruit/DHT-sensor-library.
For the BLE chip, you will also need the nRF8001 Arduino library found at

https://github.com/adafruit/Adafruit_nRF8001.

To install a given library, simply extract the folder in your Arduino /libraries
folder (or create this folder if it doesn't exist yet).

[ 58 ]

Chapter 3

Hardware configuration
We will now build the hardware for this project. To help you out, here is a
schematic of the project:

Now, we will perform the following steps:


1. The first step is to place the Bluetooth module, the DHT11 sensor, and the
photocell on the breadboard.
2. Then, connect the power supply from the Arduino board to the breadboard:
5V of the Arduino board goes to the red power rail, and GND goes to the
blue power rail.
3. We will now connect the BLE module. First, connect the power supply
of the module: GND goes to the blue power rail, and VIN goes to the
red power rail.
4. After that, you need to connect the different wires responsible for the SPI
interface: SCK to Arduino pin 13, MISO to Arduino pin 12, and MOSI
to Arduino pin 11.

[ 59 ]

Bluetooth Weather Station

5. Then, connect the REQ pin to Arduino pin 10. Finally, connect the RDY
pin to Arduino pin 2, and the RST pin to Arduino pin 9.
For the DHT sensor, this is the function of each pin on the sensor:

6. You need to first connect the power supply: the VCC pin goes to the red
power rail on the breadboard, and the GND pin goes to the blue power rail.
7. You also need to connect the DATA pin to pin number 7 of the
Arduino board.
8. Finally, place the 4.7K Ohm resistor between the VCC and the DATA
pin of the sensor.
9. For the photocell, connect the 10K Ohm resistor in series with the photocell.
This means that one pin of the photocell should be in contact (on the same
row on the breadboard) with one pin of the resistor.
10. Then, connect the other pin of the resistor to the blue power rail, and the
other pin of the photocell to the red power rail of the breadboard.

[ 60 ]

Chapter 3

11. Finally, connect the common pin between the photocell and resistor to the
analog pin A0 of the Arduino board.
This is an image of the completely assembled project:

Testing the sensors


We will now write a simple Arduino sketch to test all the sensors of the project.
This will ensure that all the connections were made correctly before writing our
Android app using Bluetooth. This is the complete sketch for testing the sensors:
#include "DHT.h"
// DHT sensor
#define DHTPIN 7
#define DHTTYPE DHT11
// DHT instance
DHT dht(DHTPIN, DHTTYPE);
void setup()
{
// Initialize the Serial port
Serial.begin(9600);

[ 61 ]

Bluetooth Weather Station


// Init DHT
dht.begin();
}
void loop()
{
// Measure from DHT
float temperature = dht.readTemperature();
float humidity = dht.readHumidity();
// Measure light level
float sensor_reading = analogRead(A0);
float light = sensor_reading/1024*100;
// Display temperature
Serial.print("Temperature: ");
Serial.print((int)temperature);
Serial.println(" C");
// Display humidity
Serial.print("Humidity: ");
Serial.print(humidity);
Serial.println("%");
// Display light level
Serial.print("Light: ");
Serial.print(light);
Serial.println("%");
Serial.println("");
// Wait 500 ms
delay(500);
}

Let's now look at this sketch in more detail. It starts by including the DHT11 library:
#include "DHT.h"

We also declare that the sensor is attached to pin number 7, and that the DHT sensor
we are using is a DHT11 sensor by declaring constants:
#define DHTPIN 7
#define DHTTYPE DHT11
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Chapter 3

After that, we can declare an instance of the DHT sensor:


DHT dht(DHTPIN, DHTTYPE);

In the setup() function of the sketch, we will start the serial communications:
Serial.begin(9600);

We will also initialize the DHT sensor:


dht.begin();

In the loop() function of the sketch, we will perform the temperature and humidity
measurements from the sensor:
float temperature = dht.readTemperature();
float humidity = dht.readHumidity();

We will also read out from the photocell, and convert this reading to a percentage of
illumination. To do so, we must know that the analog input of the Arduino returns a
value going from 0 to 1,023 (10 bits). Therefore, we need to divide the reading from
the input by 1,023. Then, to get a result in percent, we will multiply this value by 100:
float sensor_reading = analogRead(A0);
float light = sensor_reading/1024*100;

When the measurements are done, we print out the value of each of them on the
serial port so that we can visualize the data. This is for example the code that prints
out the temperature:
Serial.print("Temperature: ");
Serial.print((int)temperature);
Serial.println(" C");

We will also repeat each loop() function every 500 ms:


delay(500);

Note that all the code for this chapter can be found inside the GitHub
repository of the book at https://github.com/marcoschwartz/
arduino-android-blueprints.

[ 63 ]

Bluetooth Weather Station

It's now time to test this simple Arduino sketch to check if our sensors are working.
Upload the sketch to the Arduino board, and open the serial monitor (making sure
the serial speed is set to 9,600). You should get a similar result inside the serial
monitor, depending on your surroundings:
Temperature: 26 C
Humidity: 35%
Light: 75.42%

Writing the Arduino sketch


Now that we know that our sensors are working correctly, we can write the final
sketch that allows the Arduino board to be accessed by the Android application
we will write later on. The following is the complete sketch for this part:
// Control Arduino board from BLE
// Enable lightweight
#define LIGHTWEIGHT 1
// Libraries
#include <SPI.h>
#include "Adafruit_BLE_UART.h"
#include <aREST.h>
#include "DHT.h"
// Pins
#define ADAFRUITBLE_REQ 10
#define ADAFRUITBLE_RDY 2
#define ADAFRUITBLE_RST 9
// DHT sensor
#define DHTPIN 7
#define DHTTYPE DHT11
// DHT instance
DHT dht(DHTPIN, DHTTYPE);
// Create aREST instance
aREST rest = aREST();
// BLE instance
Adafruit_BLE_UART BTLEserial = Adafruit_BLE_UART(ADAFRUITBLE_REQ,
ADAFRUITBLE_RDY, ADAFRUITBLE_RST);

[ 64 ]

Chapter 3
// Variables to be exposed to the API
int temperature;
int humidity;
int light;
void setup(void)
{
// Start Serial
Serial.begin(9600);
// Start BLE
BTLEserial.begin();
// Give name and ID to device
rest.set_id("001");
rest.set_name("weather_station");
// Expose variables to API
rest.variable("temperature",&temperature);
rest.variable("humidity",&humidity);
rest.variable("light",&light);
// Init DHT
dht.begin();
// Welcome message
Serial.println("Weather station started");
}
void loop() {
// Measure from DHT
float t = dht.readTemperature();
float h = dht.readHumidity();
temperature = (int)t;
humidity = (int)h;
// Measure light level
float sensor_reading = analogRead(A0);
light = (int)(sensor_reading/1024*100);
// Tell the nRF8001 to do whatever it should be working on.
BTLEserial.pollACI();

[ 65 ]

Bluetooth Weather Station


// Ask what is our current status
aci_evt_opcode_t status = BTLEserial.getState();
// Handle REST calls
if (status == ACI_EVT_CONNECTED) {
rest.handle(BTLEserial);
}
}

Now, let's look at this sketch in more detail. Some of the parts are similar to
the sketch we saw earlier to test the sensor; we will not detail these parts again.
It starts by declaring that we want to use the lightweight mode of the aREST library:
#define LIGHTWEIGHT 1

Then, we will define that we want to use the library for the Bluetooth chip,
the aREST library, and the library for the DHT sensor:
#include
#include
#include
#include

<SPI.h>
"Adafruit_BLE_UART.h"
<aREST.h>
"DHT.h"

After this, we will define the pins on which we connected the BLE module:
#define ADAFRUITBLE_REQ 10
#define ADAFRUITBLE_RDY 2
#define ADAFRUITBLE_RST 9

We need to create an instance of the aREST library:


aREST rest = aREST();

We also need to create an instance of the BLE module:


Adafruit_BLE_UART BTLEserial = Adafruit_BLE_UART(ADAFRUITBLE_REQ,
ADAFRUITBLE_RDY, ADAFRUITBLE_RST);

Just before the setup() function of the sketch, we will declare the following three
variables that contain the measurements coming from the sensor:
int temperature;
int humidity;
int light;

Then, in the setup() function of the sketch, we will initialize the BLE module:
BTLEserial.begin();

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Chapter 3

After that, we will set an ID and a name for our project:


rest.set_id("001");
rest.set_name("weather_station");

We also have to expose the different measurement variables to the aREST API so that
they can be accessed by the Android app:
rest.variable("temperature",&temperature);
rest.variable("humidity",&humidity);
rest.variable("light",&light);

In the loop() function of the sketch, we will poll the status of the BLE module:
BTLEserial.pollACI();

We will also get the state of the module and store it in a variable:
aci_evt_opcode_t status = BTLEserial.getState();

If this status indicates that the Bluetooth module is connected to another device,
we will process the incoming request with the aREST library:
if (status == ACI_EVT_CONNECTED) {
rest.handle(BTLEserial);
}

Note that all the code for this chapter can be found inside the GitHub
repository of the book at https://github.com/marcoschwartz/
arduino-android-blueprints.

It's now time to upload the sketch to your Arduino board. When this is done, you
can move on to the development of the Android app to control the Arduino board
via the BLE sketch.

Wireframing our Android application and


modifying the layout files
We will start off our BLE weather station project by creating a new project in
Android Studio with a blank activity.
We will target our project for a minimum SDK of 18 and a maximum SDK of 19.

[ 67 ]

Bluetooth Weather Station

We will first start off by drawing a paper prototype of how our application will
work and the basic user flow, as shown in the following image. This will
help us understand how the application will work as well as facilitating our
development process.

Upon analyzing the preceding image, we can see that this design will require two
TextView objects. The upper TextView object will show all the Bluetooth callbacks,
state changes, and characteristics written to the BLE module, while the lower
TextView object will show the output from the temperature, light, and humidity
sensor depending on which button was tapped.
The TextView objects will give them the following IDs:

connectionStatusView

dataOutputTextView

In the lower part of the layout, we will have three buttons reflecting the three
parameters that we will be requesting, that is, temperature, light, and humidity.
We will name the buttons as follows:

The temperature button will be named as follows:

Text: Temperature

ID: temperatureButton
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Chapter 3

The humidity button will be named as follows:

Text: Humidity

ID: humidityButton

The light button will be named as follows:

Text: Light

ID: lightButton

Implementing Android layouts in the


main activity
Before we embark on this project, we will enable the Auto-Import function,
which will enable us to compile our project even more effectively and gives
us one thing less to worry about.
You can enable Auto-Import by going to the Preferences option and selecting all the
available options. The Auto-Import preferences are available on Mac and Windows
as follows:

On a Mac, navigate to Android Studio > Preferences > Editor > Auto-Import

On Windows, navigate to File > Settings > Editor > Auto-Import

With all the necessary settings in place, we will first start off by creating a new
project, where we will choose the following within the New Project setup:

Name: Bluetooth Weather Station

Minimum SDK: 18

Project: Blank Activity

Activity Name: MainActivity

Domain: arduinoandroid.com

We will build on our previous project in Chapter 2, Controlling an Arduino


Board via Bluetooth, that is, the Arduino BLE Android project will start off by
importing the arduinoBLE project from the Github repository and clone it to
our desktop or download it as a ZIP file as explained in Chapter 2, Controlling
an Arduino Board via Bluetooth.

[ 69 ]

Bluetooth Weather Station

Once imported, we will open MainActivity.java, select all the code below the
import statement and copy it. When all the code has been copied, we will open our
current project (Android Bluetooth Weather Station), go into MainActivity.java,
delete all the code below the import statement, and paste the code.
In case you get stuck at this stage of the project, our code will be available in the
repository in two stages, the version with all the necessary code that needs to be
modified and the completed project. These are all available in the GitHub repository
at https://github.com/marcoschwartz/arduino-android-blueprints.
Once the code is in our project, we will proceed by changing references to the
UI elements to reflect our latest additions to the Android layout file in the
onCreate() method:
dataOutput = (TextView) findViewById(R.id.dataOutputTextView);
connectionOutput = (TextView) findViewById(R.id.connectionStatusView);
adapter = BluetoothAdapter.getDefaultAdapter();
temperature = (Button) findViewById(R.id.temperatureButton);
light = (Button) findViewById(R.id.lightButton);
humidity = (Button) findViewById(R.id.humidityButton);

In this project, we will modify onClickListeners to connect to the buttons that we


have included in the Android layout file:
temperature.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
String setTempMessage = "/temperature /";
tx.setValue(setTempMessage.getBytes(Charset.
forName("UTF-8")));
if (gatt.writeCharacteristic(tx)) {
writeLine("Sent: " + setTempMessage);
} else {
writeLine("Couldn't write TX characteristic!");
}
}
});
light.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
String setLightMessage = "/light /";
tx.setValue(setLightMessage.getBytes(Charset.
forName("UTF-8")));
if (gatt.writeCharacteristic(tx)) {
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Chapter 3
writeLine("Sent: " + setLightMessage);
}
else {
writeLine("Couldn't write TX characteristic!");
}
}
});
humidity.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
String setHumidityMessage = "/humidity /";
tx.setValue(setHumidityMessage.getBytes(Charset.
forName("UTF-8")));
if (gatt.writeCharacteristic(tx)) {
writeLine("Sent: " + setHumidityMessage);
}
else {
writeLine("Couldn't write TX characteristic!");
}
}
});

We will also modify the code that deals with writing remoteCharacteristics,
namely, the writeLine() method, and in addition, we will add another method
known as writeSensorData(), which will deal with the remote data arriving
from our different sensors:
private void writeLine(final CharSequence text) {
runOnUiThread(new Runnable() {
@Override
public void run() {
connectionOutput.setText("");
connectionOutput.append(text);
connectionOutput.append("\n");
}
});
}
//Implement the method below to output temperature/humidity/light
readings to dataOutputView
private void writeSensorData(final CharSequence text) {
runOnUiThread(new Runnable() {
@Override
public void run() {
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Bluetooth Weather Station


Log.e(LOG_TAG,text.toString());
output=text.toString().trim();
if (output.length() > 0 && output.length() <=3) {
dataOutput.setText(output);
}
else {
return;
}
}
});
}

Before we are able to move ahead with compiling the project, we need to work on the
onCharacteristicChanged method so that the data that is received from the sensor
data will be set to the dataOutput text view:
public void onCharacteristicChanged(BluetoothGatt gatt,
BluetoothGattCharacteristic characteristic) {
super.onCharacteristicChanged(gatt, characteristic);
writeSensorData(characteristic.getStringValue(0));
}

At this point in time, the project will be unable to function as the necessary
permissions have not been implemented yet. User permissions are necessary as it
allows the application to access different capabilities of the device. In this case, we
will need to add the following two permissions within the AndroidManifest.xml
file, which you will find by navigating to app > src > main > AndroidManifest.xml:
<uses-permission android:name="android.permission.BLUETOOTH"/>
<uses-permission android:name="android.permission.BLUETOOTH_
ADMIN"/>

When we perform all these changes, we should expect the rudimentary user
interface to look as follows, with the sensor data showing up after tapping on
the different parameters:

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Chapter 3

Enhancing the user interface


The current user interface requires further enhancements to make it user friendly.
One can easily notice that the sensor data output needs to be enlarged and centered
and the buttons can definitely be more attractive. Also, we want to make sure that
our Weather Station app stands out from the user's current list of apps, so our app
would definitely benefit from a change in the icon.
We will work on the following main tasks:

Creating and adding our very own Android app icon

Centering and enlarging the data output text

Modifying the buttons and adding some color to our text

Creating and adding our very own app icon


One of our very first steps to enhance the user experience is to have our very
own icon.
First, we will start off by downloading the image asset. This is available publicly at
http://bit.ly/chapter3-iclauncher.

[ 73 ]

Bluetooth Weather Station

You should navigate using the project tree, followed by a right-click on app,
as shown in the following screenshot:

After you right-click on app, create a new image asset by going to New >
Image Asset, as shown in the following screenshot:

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Chapter 3

You will then be shown an Asset Studio pop-up window, which will allow you
to choose your very own image file. For optimization purposes, we recommend
going for a .png file with a resolution of 144 pixels by 144 pixels. Android Studio
automatically does all the resizing and resource creation to adapt your graphic to
different screens, as shown in the following screenshot:

[ 75 ]

Bluetooth Weather Station

Once you choose the ic_launcher image file, which we have provided you with,
you will be shown a screen with the icon in different sizes. Click on Next, where
you will see the following screen:

The preceding screen warns you that previous files will be overwritten and shows
you the image launcher file in a number of different resolutions once again. Click on
Finish, then compile the app, launch it on your physical device, and you should see
something as pleasant as the following in your app tray and in the app's action bar:

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Chapter 3

Here's what the app's action bar will look like:

Centering and enlarging the data output text


In order to edit the layout for the main text output where the sensor data will be
shown, we will need to open the project tree and navigate towards the layout file,
which is available at app > src > main > res > layout > activity_main_screen.xml.
Once in this view, we recommend that you modify the text using the text view. This
will allow you finer control and will also get you used to the different conventions
used when editing Android layout files programmatically.
When opening the activity_main_screen.xml file, we will be seeing the different
XML codes for the buttons and text views. At this point, look out for the code that
takes care of the Sensor Data Output TextView and add the following code:
android:textSize="200dp"
android:gravity="center"

The whole block of code responsible for the Sensor Data Output TextView will
now look as follows:
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAppearance="?android:attr/textAppearanceLarge"
android:id="@+id/dataOutputTextView"
android:layout_gravity="center_vertical"
android:textSize="200dp"
android:gravity="center"
android:text="99" />

In this block of code, we have temporarily used the placeholder text 99 so that
we can approximate how it will look with the Android layout designer. With this
modification, the sensor data output is now big enough to be seen by the user,
thus enhancing the user experience.

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Bluetooth Weather Station

Modifying the buttons and adding some color


to our text
Finally, we will modify our buttons and add some color to the text by performing the
following steps:
1. We will follow these two steps to create new buttons:
1. Create a drawable folder with a new XML drawable file known as
buttonshape.xml.
2. We will then connect the drawable resource file to the main Android
layout file.
2. Create the drawable folder by right-clicking on the res folder, which is
available by navigating to App > src > main > res.
3. After creating the drawable folder within the res folder, we need to once
again right-click on the new drawable folder and click on New and choose
Drawable resource file, as shown in the following screenshot:

4. Name the file buttonshape and type down shape as the Root element
followed by clicking on OK, as shown in the following screenshot:

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Chapter 3

5. Within the buttonshape.xml file, we will add the following code:


<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
android:shape="rectangle" >
<corners
android:radius="10dp"
/>
<solid
android:color="#FFFFFF"
/>
<padding
android:left="0dp"
android:top="0dp"
android:right="0dp"
android:bottom="0dp"
/>
<size
android:width="85dp"
android:height="99dp"
/>
<stroke
android:width="2dp"
android:color="#4A90E2"
/>
</shape>

6. Then, we go towards the activity_main_screen.xml file and refer to this


drawable by including the following line of code within the button modules:
android:background="@drawable/buttonshape"

7. We will also add some flavor by adding the following line of code to the
button and TextView modules within the activity_main_screen.xml file:
android:textColor="#4A90E2"

In the preceding code, #4A90E2 refers to the hex code of the main color used in the
app icon so that we maintain some consistency with the main user interface.

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Bluetooth Weather Station

The final layout will look as follows on a Nexus 5 smartphone:

It's important to note that different Android devices have different dimensions. So,
for your specific Android device, you might need to do further optimizations within
the Android layout files to improve the interface.

How to go further
A large number of improvements could be done towards improving the user
interface process within the Android app. Currently, service discovery is refreshed
only by physically rotating the device, as the onResume() method is called upon
rotation of the device. This could easily be improved by adding a refresh icon in the
action bar and connecting this icon to the code, so that this method is called when the
icon is tapped.

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Chapter 3

In addition, further user interface customizations can make it possible


to personalize the app to your own liking; with regards to this app, you can get
an idea of the possibilities by looking at the following links from the Android
developers site:

Button widget documentation at http://developer.android.com/


reference/android/widget/Button.html

TextView documentation at http://developer.android.com/reference/


android/widget/TextView.html

You can even expand the app further with real-time monitoring, statistics, and trends.

Summary
In this chapter, we built a simple weather station using Arduino and Android. We
attached several sensors to our Arduino board, along with a Bluetooth Low Energy
module. We also built the corresponding Android app so that we can access all the
data measured by the Arduino board just by tapping on a button of the phone.
In the next chapter, we will use a different technology to interact with an Arduino
board via Android: Wi-Fi. We will build a smart power switch, to control an electrical
device remotely, and also to measure the device power consumption via Wi-Fi.

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Get more information Arduino Android Blueprints

Where to buy this book


You can buy Arduino Android Blueprints from the Packt Publishing website.
Alternatively, you can buy the book from Amazon, BN.com, Computer Manuals and most internet
book retailers.
Click here for ordering and shipping details.

www.PacktPub.com

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