CNCA - 3KT. Programming Manual. (Chapter 1)
CNCA - 3KT. Programming Manual. (Chapter 1)
(Chapter 1)
18.02.2013 17:53
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Chapter 1 of this book describes chiefly the text-input commands, which can be used
for alterations of the existing text.
Introduction
The Stoll C.N.C.A.-3 machine is controlled by a mini-computer.
Mini computers contain a great variety of micro processors, therefore a flexibility in
the service of the machine is reached, which previously was not possible.
How does this work in practice?
A pattern is typed into the mini-computer via a typewriter.
The main computer, which in future we shall refer to just as a computer, then gives its
instructions in the form of electrical signals to the electronic control. The electronic
control switches the magnets, as for example yarn feeders,strikers and needle
selection. The electronic control on its side passes information back e.g. when the
carriage runs through the reversal. The electronic control therefore, is the link between
computer and machine.
What advantage does a computer offer to a knitting machine?
A computer SIMPLIFIES the input of a knitted pattern.
A computer FACILITATES the servicing of the machine.
A computer SAVES material and time.
A computer CHECKS an input knitting programme.
A computer REDUCES the necessary time for the pattern and with it the cost of
pattern creation.
In addition a computer allows you to knit patterns, which before could not be
punched. During the patterning the computer does not need data carrier, you type the
pattern directly into the machine, knit the sample, alter it, until you are satisfied. Then
the data carrier is automatically created by the computer. All the dependent size data
for any number of sizes can be contained in a programme.
The person attending must then only choose a size, in order to make a transposition.
Further possibilities you can get to know from this handbook.
(Normally an input can be made with a running machine, so long as it does not alter
the knitting programme)
The Sintral-tape is read into the computer (see chapter 5).
The computer runs, (the "run" lamp on the console of the computer lights up). The
racking is in the ground position.
First you must "announce" yourself to the computer. This is done by pressing and
holding down the key "CTRL" and pressing the key A. Finally release both keys
again.
The "CTRL" key is a special key, which is always used in connection with other keys.
This extra "control" key is used for certain functions with the text input.
When in the future you see
<CTRL A>
it means:
Press the "CTRL" key and simultaneously the key of the following letters, here A.
If a key of the typewriter contains two symbols, as for example the key with the figure
1 (it contains 1 and above it the !), you will reach the exclamation sign, by pressing
this key together with the "shift key".
Practice makes perfect: Therefore please carry out the input of lines directly on the
machine. The machine must be stopped for this practice, as the programme memory
of the machine will be erased.
Sit down in front of the typewriter and type:
<CTRL A>
After this, an asterisk is announced on the printer. This star (*) shows that the
computer is now waiting for your instructions.
As soon as an instruction has been processed by the computer, a new asterisk will
appear.
A line, which is to be memorised always begins with the line number (1-1999), then
the "text on this line".
If you miss-type, then press the "RETURN" key and simply input the line with its line
number once more.
Before you begin, please cancel the text memory of the machine completely. (You
have however, memorised the pattern programme on tape?). For cancelling you type:
EALL <RET>
<RET> means: Press the "RETURN" key.
After each input of a line or of a command the RETURN key must be pressed. The
RETURN key says to the computer: Input finished, now work!
The RETURN key will be indicated from now on by: < RET >
EALL< RET> is a direct command to the computer. It means:
Now we will punch these text lines, (is the punch switched on?), for this you type:
PP- <RET>
This command means: Punch paper tape, from start to end.
If you wish only e.g. to punch a jacquard motif, then you could make the command:
PP 1200-1300 <RET> .
Reading-in a punched tape
After the tape is punched, we will read it again. For this, we first cancel the memory
of the computer. Otherwise the tape would only read-in the previous lines and we
would have no check of whether the reading-in is functioning properly.
Please cancel the memory through:
EALL <RET>
W- <RET>
(the memory is cancelled!)
Now place the tape in the left tape holder and the start of the tape in the reader.
Now type:
i
PR <RET>
(Paper tape Read-in)
And now, to check:
W- <RET>
You know now all commands with which you can put-in, correct, and alter the text in
the computer. At the start you will find it quicker to correct a line by writing it in
again. When you have more practice the machine, use all other commands. Then you
can reduce the 'typing' to a minimum.
Now, another suggestion: Practice once more the text input with particular examples,
or with the alphabet, or with the input of a programme out of the pattern library.
Now we will read-in a programme out of the pattern library in order to increase the
practice of a practical example.
Before a programme is read into the memory of the machine, the memory must be
cancelled. Otherwise parts of the previous programme in the memory will be read
with the new one for example: Jacguard patterns
Cancel the memory with:
EALL <RET>
Place the punched tape for the pattern library:
JAC-3-COL
in the reader and type:
PR <RET>
(programme in)
When the programme has been read-in the '*' appears again, the computer waits for
the next imput.
Produce a programme print-out with:
W-<RET>
(write from start to end)
rounds).
The number of rounds can then be converted into a "knitting time".
Now you will knit the pattern. The instructions in the programme will select the
needles in the machine. No attention need be given to the gauge.
The yam feeders:
Left
Right
6 draw thread
2/5/6 ground yarn
3
1st contrast
4
2nd contrast
The "ABCD" error indicator is still showing. The pattern programme has not yet
started. The computer cannot know, whether further instructions are to be given, or
whether it may now work.
Besides,the first knitting row must be "fixed" in order to knit a few rows rib or
tubular. Yam feeders: 2 leading, 5 trailing.
For this, start the programme with:
SPF<RET> (Starts the programme and fixes the first knitting row)
Turn a few rows with the crank handle before switching the machine on. Now stop the
carriage after the left reversal,(the carriage should have moved l-5cm to the right).
NOTE - important:
You should always set the machine in this position when you wish to switch off at the
main switch.
If you go too far into the needle bed and switch the current off, then, when you switch
on again, the computer will cancel the complete needle selection for the first row, in
order to avoid needle breakage, as the carriage could be already in the selection range
of the needles.
The carriage stands shortly after the left reversal, now type
SP <RET>
(start the programme)
and start the machine up. During the first piece, observe the stitch cam settings and
the fabric take-down.
As soon as you have knitted enough, stop the machine again after the left reversal.
Memory security
By starting the programme, the computer has automatically switched on a "memory
security" for the programme lines.
A mistakenly made alteration of the programme is thereby excluded.
Now before a line in the programme can be altered, this safeguard must be held up.
For this, you type:
SO <RET>
(security out, 'O' = NIL