ManualSolid1 PDF
ManualSolid1 PDF
Getting Started
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SolidWorks 2001 Getting Started iii
Mastering the Basics
Installation 1-1
Basic Functionality 2-1
The 40-Minute Running Start 3-1
Assembly Basics 4-1
Drawing Basics 5-1
Design Tables 6-1
More about Basic Functionality
Working with Features and Parts
Revolve and Sweep Features 7-1
Loft Features 8-1
Pattern Features 9-1
Fillet Features 10-1
More about Features and Parts
Working with Assemblies
Assembly Mates 11-1
Advanced Design Techniques 12-1
More about Assemblies
Contents
iv
Working with Drawings and Detailing
Advanced Drawings and Detailing 13-1
Bill of Materials 14-1
More about Drawings and Detailing
Special Topics
Sheet Metal Part 15-1
Mold Design 16-1
3D Sketching 17-1
Importing Files / Using FeatureWorks Software 18-1
Learning to Use PhotoWorks 19-1
SolidWorks Animator 20-1
More about SolidWorks Functionality
SolidWorks 2001 Getting Started
Mastering the Basics
Installation
Basic Functionality
The 40-Minute Running Start
Assembly Basics
Drawing Basics
Design Tables
More about Basic Functionality
SolidWorks 2001 Getting Started 1-1
1
Installation
What is SolidWorks 2001?
SolidWorks
2001 is mechanical design automation software that takes advantage of the
familiar Microsoft
Windows
file
q Using the FeatureWorks software to recognize
features on the imported solid
q Importing a DXF file
q Copying a sketch from a drawing to use for a feature
in a part
q Exporting a SolidWorks part document as
an STL file
Special Topics
18-2
Importing an IGES File
You can import surfaces from IGES files and use them to create a base feature if the
surfaces form a closed volume.
1 Click File, Open.
The Open dialog box appears.
2 In the Files of type list, click IGES Files (*.igs, *.iges).
3 Click Options to set the import options.
4 Make sure Knitting and Try forming solid(s) are selected, then click OK.
When these two options are selected, the SolidWorks software attempts to knit the
surfaces from an imported file into a solid model.
5 Browse to the path
\installation_directory\samples\tutorial, select
Gasket.igs, and click Open.
Once the SolidWorks software finishes knitting the
surfaces into a base feature, the dialog box
disappears and the imported body appears in the
graphics area.
6 If a message appears asking if you want to proceed
with feature recognition, click No.
Notice the new feature, Imported1, in the
FeatureManager design tree. You cannot edit the
sketches, dimensions, or features of an imported
solid model.
Chapter 18 Importing Files / Using FeatureWorks Software
SolidWorks 2001 Getting Started 18-3
Recognizing Features using the FeatureWorks Software
The FeatureWorks software recognizes features on an imported solid body in a part
document. Recognized features are the same as features that you create using the
SolidWorks software. You can edit the definition of recognized features to change their
parameters. For features that are based on sketches, you can edit the sketches of
recognized features to change the geometry of the features.
1 If FeatureWorks does not appear on the SolidWorks main menu bar, click Tools,
Add-Ins, select FeatureWorks, and click OK.
2 Click FeatureWorks Options on the toolbar, or click FeatureWorks, Options.
Make sure Overwrite existing part and the Basic features check box are selected,
then click OK.
Selecting the Basic features check box enables the FeatureWorks software to
recognize extrusions and revolves during Automatic Feature Recognition.
3 Click Recognize Features on the toolbar, or click FeatureWorks, Recognize
Features.
The Recognize Features - Interactive dialog box appears.
4 Recognize a single feature.
a) Set the Feature Type to Cut Extrude.
b) Select the circular edge of the cut as shown.
c) Click Recognize Feature.
The selected edge is recognized as the sketch for a
Cut-Extrude feature. The recognized feature
disappears from the solid body. Any geometry not
yet recognized still appears in the graphics area.
5 Click Automatic to perform Automatic Feature
Recognition.
The FeatureWorks software attempts to recognize as
many features as possible from the remaining
geometry.
6 Click Map Features to accept the default feature recognition.
The Imported1 feature is replaced by a Base-Extrude and a Cut-Extrude1 feature in
the FeatureManager design tree. The Base-Extrude feature is the result of the
Automatic Feature Recognition. These new features are fully editable.
NOTE: If you do not have the FeatureWorks software installed on your
computer, please turn to Importing a DXF File on page 18-4. You can
still complete the remainder of the exercise if you do not have the
FeatureWorks software.
Select this
edge
Special Topics
18-4
Editing the Sketch of a Feature
Now, you can change the size of one of the holes in the gasket.
1 Right-click Cut-Extrude1 in the
FeatureManager design tree and
select Edit Sketch.
2 Add a Concentric relation
between the sketched circle and
the circular edge as shown.
3 Add a 10mm dimension to the
sketched circle, then exit the
sketch.
The hole changes size.
4 Save the part as Gasket.sldprt.
Importing a DXF File
You can import a DXF file to a drawing document. The DXF file that you import in this
exercise contains the company logo for a fictitious company, Rainbow Corporation.
1 Click File, Open.
The Open dialog box appears.
2 In the Files of type list, click Dxf Files (*.dxf).
3 Browse to the path \installation_directory\samples\tutorial, select Rainbow.dxf, and
click Open.
The DXF/DWG Import Wizard starts.
The DXF/DWG Import - Document Type dialog box appears.
4 Click Import to a new drawing, then click Next.
The DXF/DWG Import - Document Settings dialog box appears.
5 Do the following:
a) Select the Show preview check box.
b) Select A-Landscape as the Paper size.
c) Click Position, then set X and Y to 0 (zero).
d) Under Document template, browse to the path
\installation_directory\lang\<your_language>\ select Draw.drwdot, and click
Open.
6 Click Next.
The DXF/DWG Import - Drawing Layer Mapping dialog box appears.
7 Click Import all data to the sheet, then click Finish.
Sketched
circle
Circular
edge
Chapter 18 Importing Files / Using FeatureWorks Software
SolidWorks 2001 Getting Started 18-5
A new drawing document is created containing the
entities in the DXF file. The imported company logo
consists of lines, arcs, and dimensions.
Prepare the Imported Entities for Copying
Before you copy imported DXF entities from a drawing to a sketch in a part, you must
prepare the entities. The imported sketch entities are unconstrained; there are no relations
between the entities. Also, the dimensions in the imported DXF file are not attached to any
sketch entities.
1 Click Tools, Relations, Constrain All, then click OK in the message box.
The SolidWorks software adds all the apparent relations and reports the number of
relations that are added.
2 Click Display/Delete Relations or Tools, Relations, Display/Delete.
3 Using the Next or Previous buttons, view each relation.
Notice that the SolidWorks software added many Coincident, Collinear, and
Horizontal relations.
4 Click Close to close the Display/Delete Relations dialog box.
5 Click Tools, Dimensions, Attach Dimensions, then click OK in the message box.
Each of the dimensions in the imported DXF file are attached to the appropriate arc.
6 Click Rebuild .
Copying and Pasting the Imported Entities
You can copy entities from a drawing to a sketch of a part. The software creates a new
sketch in the part once you paste the entities.
1 Drag-select the entities on the drawing, including the dimensions.
2 Click Copy or press Ctrl+C.
3 Click Window, Gasket to switch to the part.
4 Select the front face of the gasket, then click
Paste or press Ctrl+V.
A new sketch is automatically created in the
part containing the company logo.
Special Topics
18-6
5 Right-click Sketch3 and select Edit Sketch.
Notice that all of the dimensions and entities
from the drawing are in the new sketch.
6 Add the 5mm and 20mm dimensions as
shown to position the sketch entities.
Extrude the Company Logo
1 With the sketch still open from the previous section, click Extruded Cut or Insert,
Cut, Extrude.
The Cut-Extrude PropertyManager appears.
2 Under Direction 1, do the following:
Set End Condition to Blind
Set Depth to 1mm
3 Click OK .
Now, change the color of the new extrusion so it
appears more easily.
4 Select Cut-Extrude2 in the FeatureManager design
tree.
5 Click Edit Color on the Standard toolbar.
The Edit Color dialog box appears.
6 Click the desired color on the palette, then click OK.
Chapter 18 Importing Files / Using FeatureWorks Software
SolidWorks 2001 Getting Started 18-7
Exporting an STL File
You can save a SolidWorks part document as an STL file. STL format is intended for
transfer to rapid prototyping machines.
1 Click File, Save As.
The Save As dialog box appears.
2 In the Save as type list, click STL Files (*.stl), then click Options to set the export
options.
The STL Export Options dialog box appears.
3 Make sure the Quality is set to Fine and the Show STL info before file saving check
box is selected, then click OK.
4 Click Save to save the file with the default name, Gasket.stl.
A message box appears displaying the number of Triangles, File Size, and File
Format.
5 Click Yes to complete the save operation.
TIP: You can experiment with the Quality settings to determine the best
settings for your own rapid prototyping machines.
SolidWorks 2001 Getting Started 19-1
19
Learning to use PhotoWorks
This chapter teaches you how to use the PhotoWorks
software to create photo-realistic
images of SolidWorks models. This chapter covers the following topics:
q PhotoWorks fundamentals
q Using the PhotoWorksManager
q Rendering an image with the PhotoWorks Render Wizard
q Selecting and applying PhotoWorks materials
q Previewing and editing PhotoWorks materials
q Rendering a sub-image
q Saving and viewing image files
q Creating and managing PhotoWorks material archives
q Creating and applying decals with the PhotoWorks Decal Wizard
q Designing PhotoWorks scenery
Special Topics
19-2
Section 1: PhotoWorks Fundamentals
Before you begin, there are a few things you need to know about the PhotoWorks
software.
q PhotoWorks software creates realistic images directly from SolidWorks models.
The PhotoWorks software interacts with the 3D geometry that you create with
SolidWorks software. All changes to SolidWorks models are accurately represented in
PhotoWorks images.
q PhotoWorks software is for use with 3D SolidWorks parts and assemblies. It
cannot be used with SolidWorks drawings.
q PhotoWorks software is fully integrated with SolidWorks. The PhotoWorks
software is supplied as a SolidWorks dynamic link library (.dll) add-in. You access all
the controls for the PhotoWorks rendering interface from the PhotoWorks item on the
main SolidWorks menu bar, or from the PhotoWorks toolbar. This menu bar is
displayed whenever a SolidWorks part or assembly document is open.
q PhotoWorks materials give you control over the appearance of SolidWorks
models. Materials are used in the PhotoWorks software to specify model surface
properties such as color, texture, reflectance, and transparency. Material selection and
composition are performed using the PhotoWorks material editor. The PhotoWorks
software is supplied with a number of archives of pre-defined materials, (metals,
plastics, woods, stones, and so on), which can be attached to, and stored with,
individual SolidWorks parts and faces. Texture mapping is also supported, enabling
you to attach 2D textures such as scanned images and logos, to the surfaces of your
models. You can also create your own material archives in which to organize your own
collections of materials.
q PhotoWorks scenes add photo-realism to your designs. Each SolidWorks model is
associated with a PhotoWorks scene, for which you can specify properties such as
lighting, shadows, and backgrounds. Scene selection and composition are performed
using the PhotoWorks scene editor. The PhotoWorks software is supplied with a
number of archives of pre-defined scenes. You can also create your own scene
archives. Once you are happy with the look of your scene, you can save it to an image
file. You can then incorporate the image in design proposals, technical documentation,
product presentations, and so on.
Chapter 19 Learning to use PhotoWorks
SolidWorks 2001 Getting Started 19-3
Section 2: The 40-Minute Running Start
This section guides you through your first rendering session with the PhotoWorks
software.
1 If PhotoWorks does not appear on the SolidWorks main menu bar, click Tools,
Add-Ins, select PhotoWorks, and click OK.
2 Click Open on the Standard toolbar, and open the file:
\installation directory\samples\tutorial\photoworks\candlestick\cstick.sldprt
Notice that there is a PhotoWorks Help item available on the main Help menu, and
that a PhotoWorks toolbar has been added to the SolidWorks window, beneath the
Standard toolbar. Context-sensitive, online help is also available for most PhotoWorks
features by clicking the Help button in the dialog box or by pressing the F1 key.
3 Set view orientation to *Trimetric, then select the Shaded view mode from the View
toolbar. Your screen should look like this:
Special Topics
19-4
Checking the Options Settings
Before you begin, make sure that your SolidWorks settings match the ones used in this
example so that your results will be the same.
1 Click Tools, Options, and select the Document Properties tab.
2 Under Units, in the Linear units section, make sure that Millimeters is selected and
that Decimal places is set to 2.
3 Under Image Quality, make sure that High Quality is selected in the Shaded section.
4 Click OK.
Now set PhotoWorks options.
1 Click Options on the PhotoWorks toolbar, or click PhotoWorks, Options.
2 On the Render tab, the PhotoWorks software provides options for trading image
quality with rendering performance. Select these options if desired:
Anti-aliasing eliminates jagged silhouette edges. Rendering is slower, but images
are smoother. For final image rendering, select this option.
Overlay image prevents the current image from being cleared before the next image
is rendered. This option does not affect rendering speed.
3 On the Materials tab, the PhotoWorks software provides options for controlling the
transfer of material properties between the SolidWorks and PhotoWorks software. By
default, material properties such as color and reflectance are maintained separately in
SolidWorks and PhotoWorks software. The options are:
Overwrite SolidWorks properties on select/edit updates SolidWorks material
properties automatically when selecting or editing materials within PhotoWorks.
Apply SolidWorks properties for render causes the PhotoWorks software to use
SolidWorks material properties during rendering.
For the purpose of this example, leave both boxes clear.
4 Click OK.
Chapter 19 Learning to use PhotoWorks
SolidWorks 2001 Getting Started 19-5
Using the PhotoWorksManager
The PhotoWorksManager is similar to the FeatureManager design tree in that it provides
an outline view of the SolidWorks model.
The PhotoWorksManager indicates which items of geometry have which PhotoWorks
materials and decals associated with them.
This makes it easy to:
q Understand the way in which material and decal inheritance works.
q Select and edit materials and decals associated with the model.
q Transfer materials and decals between components, features, and faces.
You can also customize the appearance of the PhotoWorksManager to suit your needs
during a PhotoWorks session. For example, you can configure the PhotoWorksManager to
show every feature and face in the model, or to show only those features or faces that have
particular attributes associated with them, such as materials or decals.
1 Split the FeatureManager design tree.
2 Select PhotoWorksManager in the FeatureManager design tree to display the
PhotoWorksManager tab.
The top level of the tree shows two items:
The part, indicated by the Cstick icon. From here, you can edit the material and
decal properties associated with the part by right-clicking the Cstick icon and
selecting from the Material or Decals shortcut menus.
The current PhotoWorks scene, indicated by the Scene icon. From here, you
can edit the scene by double-clicking the Scene icon (or right-clicking it and
selecting Edit). You can also edit a particular scene property by clicking the + beside
the Scene icon, and then double-clicking the Lighting, Foreground,
Background, or Scenery icons (or right-clicking an icon and selecting
Edit).
When you apply a material or a decal to the part, or to a particular feature or face, the
PhotoWorksManager is updated automatically with new icons to reflect these changes.
You can access these properties again (for subsequent editing) by double-clicking on the
appropriate material or decal icon within the PhotoWorksManager.
Special Topics
19-6
Rendering an Image
Rendering an image with the PhotoWorks software is straightforward.
1 Click Render on the PhotoWorks toolbar, or click PhotoWorks, Render.
The PhotoWorks software produces a solid, smooth-shaded rendering of the
candlestick, against a default background scene consisting of a reflective tread-plate
floor and cork-patterned walls.
The PhotoWorks - Default Material dialog is displayed, indicating that the part has
been rendered with the default material, Polished Plastic. The default material can be
applied to the model automatically for you, if you do not wish to create and apply a
material yourself. (You can also set your own default material.)
2 Click Yes to apply this material to the model.
The PhotoWorks - Default Scene dialog is displayed, indicating that the part has been
rendered with the default scene, Shiny Tread Plate and Cork. The default scene can be
applied to the model automatically for you, if you do not want to select or create a
default scene yourself. (You can also set your own default scene.)
3 Click Yes to apply this scene to the model.
4 Change the view orientation.
The view returns to the normal, SolidWorks, shaded view.
5 Click Render or PhotoWorks, Render again.
Each time you change the view, you need to render the image again.
To abort a rendering, click Stop in the PhotoWorks - Render dialog box.
Chapter 19 Learning to use PhotoWorks
SolidWorks 2001 Getting Started 19-7
Using the PhotoWorks Render Wizard
The PhotoWorks Render Wizard guides you through the basic steps involved in creating a
photo-realistic image. Key steps include the selection of PhotoWorks material and scene
properties.
A material defines how the surface of a part reacts to light. Each material consists of
properties that determine various aspects of its appearance, such as surface color and
texture, reflectance, and transparency.
A scene consists of properties additional to those directly associated with the SolidWorks
model. These include lighting, shadows, foreground and background effects, and scenery.
1 Click Render Wizard on the PhotoWorks toolbar, or click PhotoWorks, Render
Wizard.
2 After reading the Welcome note, click Next to learn about the PhotoWorks material
editor.
The Manager tab on the PhotoWorks - Material Editor dialog box has two display
panels:
A Material Archive tree, which lists all the material archives currently available
A material selection area, in which to view and select materials
3 Click the Show me buttons to learn how to select a material.
4 In the Stock Procedural material archive, click the Metals class to display the
materials it contains.
5 Click the Antique Brass material to select it, then click Apply.
6 Click Next to learn about the PhotoWorks scene editor.
The Manager tab on the PhotoWorks - Scene Editor dialog box has two display
panels:
A Scene Archive tree, which lists all the scene archives currently available
A scene selection area, in which to view and select scene templates
7 Click the Show me buttons to learn how to select a scene.
8 Click Next to proceed to the final dialog box of the Render Wizard, then click Finish.
The PhotoWorks software renders the candlestick with an antique brass finish.
NOTE: You can also select and apply a material in one operation by
double-clicking the image in the material selection area.
Special Topics
19-8
Selecting a Material
Now add more realism to the candlestick by selecting a different material for it.
Notice that the PhotoWorksManager has been updated by the addition of an Antique
Brass material icon to indicate the material currently associated with the candlestick.
1 Double-click Antique Brass (or right-click and select Edit).
Alternatively, you can right-click the Cstick icon in the PhotoWorksManager and
select Material, Edit, or you can click Materials on the PhotoWorks toolbar, or
click PhotoWorks, Materials.
Notice that the icon representing the material currently associated with the part is
highlighted in the material selection area on the Manager tab whenever you open the
material editor.
2 Select the Polished Brass material.
The Preview window, to the right of the PhotoWorks - Material Editor dialog box, is
updated to show how the part will appear when it is rendered.
3 Click Apply, then click Close.
Notice that the PhotoWorksManager has been updated with a Polished Brass
material icon, to indicate the change of material.
4 Click Render or PhotoWorks, Render.
The candlestick is rendered with a polished brass appearance. Notice how the base of
the candlestick reflects its stem and the surrounding background.
5 Change the view orientation, then render again.
Notice how the reflections change on the curved surfaces of the candlestick.
Chapter 19 Learning to use PhotoWorks
SolidWorks 2001 Getting Started 19-9
Previewing a Material
You can use the Preview window on the PhotoWorks - Material Editor dialog box to
preview materials and material edits rapidly, before committing to a full-size render.
Various controls are provided to manipulate the behavior of the Preview window.
1 Double-click Polished Brass in the PhotoWorksManager (or right-click and
select Edit).
Now examine the Preview window.
In the Rendering section, you have the following options for rendering the preview:
In Automatic mode , each time you change a material property, the preview is
rendered again.
In Manual mode , you can change as many properties as you want, then render
the preview once to incorporate all the changes. To render the preview in Manual
mode, click Automatic mode . Click again to return to Manual mode .
In Full mode , the PhotoWorks software uses photo-realistic rendering for the
preview.
In Interactive mode , the PhotoWorks software uses OpenGL rendering for the
preview.
In the Display components section, you can choose to display the Model, or you
can choose a simpler geometric shape. Preview rendering is faster with a simpler
shape that approximates that of the model, such as a Cylinder. For certain types of
change, you may need to see the details on the model.
Click Zoom to Fit to display the part full size in
the Preview window.
Click Zoom to Area to zoom in on a particular
area of the Preview window by positioning the pointer
over it, then clicking and dragging a bounding box to
enclose the selected area.
Click Rotate View to rotate the part by clicking
and dragging in the Preview window.
You can also choose to disable various material properties temporarily, such as
reflectance and transparency, to further accelerate preview rendering.
NOTE: You can also use PhotoWorks OpenGL rendering in the active
SolidWorks document window. Click Interactive Rendering on
the PhotoWorks toolbar, or click PhotoWorks, Interactive
Rendering.
NOTE: The PhotoWorks - Material Editor dialog box is a modeless dialog.
You can keep it open while selecting other SolidWorks geometry and
reference objects.
Special Topics
19-10
Editing a Material
Now try editing the reflectance properties of the polished brass material that you applied
previously to the candlestick.
1 Click the Reflectance tab on the PhotoWorks - Material Editor dialog box.
The reflectance of a material defines its finish, and determines how it behaves in the
presence of light. Notice that the Style is set to Conductor. The PhotoWorks software
supports several reflectance styles.
2 Change the Style to Metal.
Notice that the preview retains the brass color but is now rendered with a specular
metallic appearance.
3 Change the Style to Glass.
4 Click Apply, then click Close.
5 Click Render or PhotoWorks, Render.
The candlestick is rendered with a realistic approximation of glass reflectance,
including transparency, reflection, and refraction.
Chapter 19 Learning to use PhotoWorks
SolidWorks 2001 Getting Started 19-11
Rendering a Sub-image
You can use sub-image rendering to constrain the PhotoWorks software to render a
selected area or selected geometry within the active SolidWorks document window.
1 Change the view orientation.
2 Click Render Area on the PhotoWorks toolbar, or click PhotoWorks, Render
Area.
3 Drag a window over the area to render.
The PhotoWorks software renders only the area you selected.
4 Now edit the material again:
a) Double-click Polished Brass in the PhotoWorksManager (or right-click and
select Edit).
b) On the Reflectance tab, set Mirror to 0.5, to make the surface of the material
appear more reflective.
c) Click Apply, then click Close.
5 Click Render Last on the PhotoWorks toolbar, or click PhotoWorks, Render
Last.
The PhotoWorks software re-renders the sub-image that you selected previously. This
is a useful facility for when you want to edit the properties of a single material but do
not want to render the whole model. The last sub-image remains valid until you select
a new sub-image.
6 Click Boss-Sweep1 in the FeatureManager design tree.
7 Click Render Selection on the PhotoWorks toolbar, or click PhotoWorks,
Render Selection.
The PhotoWorks software renders a sub-image of the selected geometry.
8 Change the view orientation again, then click Render Last or PhotoWorks,
Render Last.
The PhotoWorks software re-renders the Boss-Sweep1 feature. Again, this is a useful
facility for when you want to fine-tune the appearance of a particular feature, without
having to render the whole model.
Special Topics
19-12
Saving an Image to File
You can save a PhotoWorks image to a file for use in design proposals, technical
documentation, product presentations, and so on. The PhotoWorks software supports
Bitmap (.bmp), TIFF (.tif), Targa (.tga), and JPEG (.jpg) formats, as well as PostScript
(.ps) and the PhotoWorks image format (.lwi).
1 First, change the candlestick material once again:
a) Double-click Polished Brass in the PhotoWorksManager (or right-click and
select Edit).
b) Use the scroll bar in the material selection area to locate Silver Plate, then double-
click it to select and apply the material.
2 Set view orientation to *Trimetric.
3 Click Render Image to File on the PhotoWorks toolbar, or click PhotoWorks,
Render Image to File, to display a Save As dialog box.
The PhotoWorks software suggests an image file name based on the name of the part,
along with the extension appropriate to the selected image format. By default, the
image will be stored in the same directory as the part.
4 (Optional.) Select a different file name, file type, or storage location for the image.
5 (Optional.) Set the Image Size, by specifying the Width and Height.
By default, the PhotoWorks software sets the resolution of the image in Pixels,
according to the width and height of the active SolidWorks document window. You can
specify the Width and Height of the image in Centimeters or Inches if you find these
units more convenient. If you want the image to retain its original proportions when
you alter the Width or Height, select the Fixed aspect ratio check box.
6 (Optional.) Click Options to set options appropriate to the selected image format.
7 (Optional.) Select the Prompt when render complete check box if you want the
PhotoWorks software to notify you when the image has been rendered to file.
8 Click Save.
The PhotoWorks software renders the image to file.
Chapter 19 Learning to use PhotoWorks
SolidWorks 2001 Getting Started 19-13
Viewing an Image File
You can view previously saved images using the PhotoWorks image viewer. All the image
formats available in the PhotoWorks software (except PostScript) are supported by this
utility.
1 Click View Image File on the PhotoWorks toolbar, or click PhotoWorks, View
Image File.
2 Locate the image file that you saved from Saving an Image to File on page 19-12.
3 Click Open.
The PhotoWorks software loads the image file and displays it in a separate window.
SolidWorks is disabled temporarily while viewing an image file
4 Close the PhotoWorks - Image Viewer window.
5 Save and close the part.
NOTE: Select the Preview check box on the file browser if you want to
preview the image file before opening. This is useful if you have
several image files.
Special Topics
19-14
Section 3: Working with PhotoWorks Materials
The PhotoWorks software provides an intuitive and flexible interface to material selection
and editing, enabling you quickly and easily to specify surface properties such as color,
texture, reflectance, and transparency for your SolidWorks models. This section teaches
you more about applying PhotoWorks materials to SolidWorks parts, features, and faces.
The PhotoWorks software is supplied with a number of archives of pre-defined materials.
This section also demonstrates how to create and manage your own material archives, to
help you to organize your own collections of materials.
Finally, this section shows how to link materials to an archive via instancing. This facility
enables you to edit material properties across multiple items of geometry simultaneously.
1 Click Open and open the file:
\installation directory\samples\tutorial\universal_joint\ujoint.sldasm
2 Split the FeatureManager design tree.
3 Select the PhotoWorksManager tab.
4 Set view orientation to *Isometric, and set view mode to Shaded. Your screen should
look like this:
Chapter 19 Learning to use PhotoWorks
SolidWorks 2001 Getting Started 19-15
Adding a Material to a Part Within an Assembly
Start by creating a knurled plastic finish for the knob on the crank handle.
1 Click crank-knob in the FeatureManager design tree.
2 Click Edit Part on the Assembly toolbar.
3 Click Materials on the PhotoWorks toolbar, or click PhotoWorks, Materials.
4 Double-click the Stock Procedural 3 archive (or click the + beside its name) to
expand it and display the material classes it contains.
5 Click the Plastic: Resin class to display the materials it contains.
6 Select the Shiny Resin Cyan material.
7 Switch to the Displacement tab.
The displacement property of a material defines how rough or bumpy it is. Notice
that the Style is set to Rough. The PhotoWorks software supports several displacement
styles.
8 Change the Style to Knurled.
9 Set Scale to 0.25, to make the knurls slightly smaller.
10 Click Apply, then click Close.
Notice that the crank-knob part in the
PhotoWorksManager has been updated by the addition of
a (p) Shiny Resin Cyan material icon. The (p)
indicates that the material is associated with a base part.
11 Click Edit Part again.
12 Click Render on the PhotoWorks toolbar, or click PhotoWorks, Render.
The PhotoWorks software renders the assembly, the crank-knob now having a knurled
plastic appearance.
Special Topics
19-16
Using Interactive Rendering to Preview Material Edits
You can use PhotoWorks interactive rendering to preview the effects of editing a material.
In this mode, the PhotoWorks software uses OpenGL rendering in the active SolidWorks
document window. Although interactive rendering does not support all the advanced
effects available within the PhotoWorks software, it does provide for rapid previewing of
material edits.
1 Click Interactive Rendering on the PhotoWorks toolbar, or click PhotoWorks,
Interactive Rendering.
2 Click bracket in the FeatureManager design tree.
3 Click Edit Part .
4 Click Materials on the PhotoWorks toolbar, or click PhotoWorks, Materials.
5 Move the PhotoWorks - Material Editor dialog box so that it does not obscure the
SolidWorks window.
6 Expand the Stock Procedural material archive, click the Metals class, then click the
Steel material to select it.
The Preview window is updated to show how the part will appear when it is rendered.
7 Click Apply.
The PhotoWorks software updates the main window to show the application of the
material.
8 In the material selection area, click Stainless Steel, then click Apply.
The PhotoWorks software updates the main window to show the change of material.
9 Expand the Metal Textures
archive, click Brushed, then
double-click Galvanized to
select and apply it.
Notice that the bracket
feature in the
PhotoWorksManager has
been updated by the addition
of a (p) Galvanized
material icon.
10 Click Render or
PhotoWorks, Render.
Chapter 19 Learning to use PhotoWorks
SolidWorks 2001 Getting Started 19-17
Adding Materials to Individual Features and Faces
You can use the PhotoWorks material editor to apply different materials to individual
features and faces. You can also use the PhotoWorksManager to cut, copy, and paste
materials between selected features and faces.
1 Hold down Ctrl and select Boss-Extrude1 and Fillet1 of the bracket in the
FeatureManager design tree.
2 Click Materials on the PhotoWorks toolbar, or click PhotoWorks, Materials.
3 Expand the Stock Procedural archive, click Metals, then locate and double-click
Machined Aluminum to select and apply it.
Notice that the Boss-Extrude1 and Fillet1 features in the PhotoWorksManager have
been updated by the addition of Machined Aluminum material icons.
4 Now edit the material associated with Boss-Extrude1, then copy and paste the change
to Fillet1, via the PhotoWorksManager:
a) Double-click the Machined Aluminum icon beneath Boss-Extrude1 in the
PhotoWorksManager.
b) Locate and double-click Chrome Plate to select and apply it.
c) Right-click Chrome Plate in the PhotoWorksManager and select Copy.
d) Right-click the Machined Aluminum icon beneath Fillet1 in the
PhotoWorksManager and select Paste.
5 Now edit the material on a single face:
a) Select the flat face on the top of the bracket.
b) Click Materials on the PhotoWorks toolbar, or click PhotoWorks, Materials.
c) Expand the Metal Textures archive, click Brushed, then double-click Brushed 1
to select and apply it.
Notice that the Shell1 feature in the PhotoWorksManager has been updated by the
addition of a <Face> icon, with an associated Brushed 1 material icon.
6 Now copy the Brushed 1 material and paste it onto another face:
a) Right-click the Brushed 1 icon and select Copy.
b) Select another face of the bracket.
c) Click Paste Material on the PhotoWorks toolbar, or click PhotoWorks, Paste
Material.
7 Click Edit Part again.
8 Click Render or PhotoWorks, Render.
9 Save the assembly.
NOTE: When you edit the material on selected features or faces, the Preview
window displays the selected geometry only, rather than the whole
part or assembly.
Special Topics
19-18
Creating a Material Archive
With the PhotoWorks Material Manager you can create your own material archives.
You can archive both procedurally defined (solid) and texture-mapped (wrapped)
materials, and you are free to organize the contents of each archive to suit your needs. For
example, you may want to create material classes that classify materials according to their
inherent properties (metal, plastic, stone, fabric, and so on). Alternatively, you may want
to store all the materials that relate to a particular project or model in a class of their own.
1 Click Materials on the PhotoWorks toolbar, or click PhotoWorks, Materials.
2 Click Create Archive to display the Create Archive dialog box.
3 Type My Materials in the File name box, choose the location of the .pma file in which
to store the archive, then click Save.
The PhotoWorks software appends a new material archive, My Materials, containing
an empty Untitled material class to the Material Archive tree.
4 Click-pause-click Untitled, and rename it to Universal Joint.
The PhotoWorks software updates the symbol denoting the archive to indicate that
the class has been renamed.
5 Click the My Materials archive to select it, then click Save Archive .
6 Click Close.
NOTE: By default, the PhotoWorks software uses the root directory on your
drive to store your material archives. You may want to create a new
directory in which to store material archives.
Chapter 19 Learning to use PhotoWorks
SolidWorks 2001 Getting Started 19-19
Archiving a Procedurally Defined Material
Although it is not possible to edit the pre-defined material archives supplied with the
PhotoWorks software, it is possible to add a copy of any pre-defined material to a material
archive of your own. You can then edit the properties of your copy of the material to suit
the needs of a particular project or model.
1 Click Materials on the PhotoWorks toolbar, or click PhotoWorks, Materials.
2 Expand the My Materials archive.
3 Now expand the Stock Procedural archive, then click Metals.
4 Drag the Polished Brass material and drop it on the Universal Joint class when the
class is highlighted.
The PhotoWorks software appends a copy of the Polished Brass material to the
Universal Joint class.
5 Click-pause-click Polished Brass, and rename it to Yoke.
6 Click the My Materials archive to select it, then click Save Archive .
7 Click Close.
The PhotoWorks software notifies you that the current material selection has changed,
and asks whether you want to apply this material.
8 Click No. (You will apply this material, and edit its definition, later in this tutorial.)
Special Topics
19-20
Archiving a Texture-Mapped Material
You can archive your own texture-mapped materials. For example, these may include
scanned bitmaps of paint swatches, metal finishes, decals, labels, and company logos.
1 Click Materials on the PhotoWorks toolbar, or click PhotoWorks, Materials.
2 Expand the My Materials archive, and click the Universal Joint class.
3 Click Create Material (from Image File) in Archive to display the PhotoWorks
Add Texture Materials dialog box.
4 Locate the file:
\installation directory\samples\tutorial\photoworks\textures\tex_tile.bmp
5 Click Add, then click Close.
The PhotoWorks software appends a new texture-mapped material to the class, based
on the image file. The material is given the image filename, minus the three-letter
filename extension.
6 Click the My Materials archive to select it, then click Save Archive .
7 Click Close.
The PhotoWorks software notifies you that the current material selection has changed,
and asks whether you want to apply this material.
8 Click No.
9 Close the assembly.
Chapter 19 Learning to use PhotoWorks
SolidWorks 2001 Getting Started 19-21
Linking Materials to an Archive via Instancing
You can use instancing to apply identical copies of any PhotoWorks material to multiple
items of SolidWorks geometry. All instances of a given material share the same material
definition, which is recorded in the material archive to which they are linked.
In this exercise, you apply the Yoke material that you created previously to two separate
parts within the Universal Joint assembly.
1 Open the file:
\installation directory\samples\tutorial\universal_joint\yoke_male.sldprt
2 Click Materials on the PhotoWorks toolbar, or click PhotoWorks, Materials.
3 Expand the My Materials material archive, click the Universal Joint class, then click
the Yoke material to select it.
4 (Optional.) Press F3.
The PhotoWorks software re-renders the thumbnail image in the archive to match the
image displayed in the Preview window.
5 Select the Link to Archive check box.
The PhotoWorks software notifies you that instancing the material will apply the
properties from the shared material definition in the linked material archive.
6 Click Yes to proceed with the instanced material.
7 Click Apply, then click Close.
8 Save the part, then close it.
9 Open the file:
\installation directory\samples\tutorial\universal_joint\yoke_female.sldprt
10 Repeat steps 2 through 8, above.
Both the yoke_male and yoke_female parts now share identical instances of the Yoke
material.
Special Topics
19-22
Editing a Shared Material Instance Definition
Any edits that you make to a shared material instance definition are applied automatically
to all instances of the material. This feature enables you to alter material properties across
multiple items of geometry simultaneously.
Try editing the definition of the Yoke material that you applied in the previous exercise.
1 Open the file:
\installation directory\samples\tutorial\universal_joint\ujoint.sldasm
2 Click Render or PhotoWorks, Render.
Notice that the yoke_male and yoke_female parts are rendered with the polished brass
Yoke material that you created previously.
3 Click yoke_male in the FeatureManager design tree.
4 Click Edit Part on the Assembly toolbar.
5 Click Materials on the PhotoWorks toolbar, or click PhotoWorks, Materials.
6 In the Apply to list, select Archive.
7 Click the Color tab.
8 Under Colors, click Edit, select a color from the palette, then click OK.
9 Click Apply.
10 Click Yes to update the existing shared material definition.
11 Click Close.
12 Click Edit Part again.
13 Click Render or
PhotoWorks, Render.
Notice that the appearance of
the Yoke material has
changed on both the
yoke_male and yoke_female
parts.
14 Save and close the assembly.
Chapter 19 Learning to use PhotoWorks
SolidWorks 2001 Getting Started 19-23
Section 4: Working with PhotoWorks Decals
This section shows you how to use the PhotoWorks software to attach custom labels or
artwork (such as company logos or part numbers) to SolidWorks models.
The PhotoWorks Decal Wizard guides you through the steps involved in creating and
adding a decal to a SolidWorks model.
Once you have added a decal, you can control its size and position, and overlay multiple
decals, in any order, over any material type, including texture-mapped materials, using the
PhotoWorks decal editor.
1 Open the file:
\installation directory\samples\tutorial\photoworks\housing\housing.sldprt
2 Split the FeatureManager design tree.
3 Select the PhotoWorksManager tab. Your screen should look like this:
Special Topics
19-24
Adding a Decal to a Face
Now attach a decal representing a part number.
1 Select the large curved face on the Base.
2 Click Decals on the PhotoWorks toolbar,
or click PhotoWorks, Decals.
The PhotoWorks - Decal Editor dialog box
is displayed. It includes:
A Decal Manager tree, which lists all
decals attached to the current part, feature,
or face.
A display area, in which to view the
components of individual decals.
Notice that Create new decal with wizard is selected.
3 Click Create New Decal .
The PhotoWorks - Decal Wizard is displayed.
4 After reading the Welcome note, click Next to select a decal image.
5 Click Browse, then locate and open the file:
\installation directory\samples\tutorial\photoworks\decals\pw_image.bmp
The image file contains the decal artwork in this case, a simple part number.
6 Click Next to create a decal mask.
7 Select From file, then click Next.
8 Browse to the file:
\installation directory\samples\tutorial\photoworks\decals\pw_mask.bmp
9 Click Next to view the complete decal, consisting of the image combined with the
mask.
10 Click Next through to the Finished! dialog box of the wizard, then click Finish.
The PhotoWorks software adds the new decal to the Decal Manager tree, giving it the
name Decal1. The PhotoWorks software displays the components of the decal in the
display area on the decal Manager tab. Also, Image, Mask, and Mapping tabs are
added to the PhotoWorks - Decal Editor dialog box.
Select this face
Chapter 19 Learning to use PhotoWorks
SolidWorks 2001 Getting Started 19-25
Adjusting a Decal on a Face
Now use the PhotoWorks decal editor to fine-tune the scale and orientation of the decal on
the face.
1 With Decal1 still selected in the Decal Manager tree, click the Mapping tab.
Notice that the PhotoWorks software has created a Cylindrical mapping for the decal,
with reference to the Selected face. However, the scale and orientation of the decal
require some adjustment to position it correctly.
2 Under Scaling, drag the Around axis slider to a position halfway between Small and
Large.
3 Set Along axis to 14.00mm.
4 Under Orientation, set Rotation about axis to 85.
The Preview window shows the decal correctly sized and centered on the face.
5 Click Close.
The PhotoWorks software notifies you that the decal has changed, and asks whether
you want to apply the change.
6 Click Yes.
Notice that the PhotoWorksManager has been updated by the addition of a Decal1
decal icon, associated with the selected face.
7 Click Render on the PhotoWorks toolbar, or click PhotoWorks, Render.
The PhotoWorks software scales the decal and offsets it to the specified position on the
face.
Special Topics
19-26
Section 5: Working with PhotoWorks Scenes
Composing a scene can improve visual realism by giving your model a more solid, 3D
appearance. Rather than leaving the model floating in space, you can use shadows to
anchor it against a simple geometric backdrop. You can apply PhotoWorks materials to the
backdrop for added realism.
1 Set view orientation to *Top, and rotate the part
to approximately the orientation shown.
2 Click Scene on the PhotoWorks toolbar, or
click PhotoWorks, Scene.
The PhotoWorks - Scene Editor dialog box is
displayed. It includes a scene Manager tab,
from which to access scene archives, plus
separate tabs for specific scene properties, and a
Preview window with which to preview edits to
these properties before rendering.
The scene Manager tab has two display panels:
A Scene Archive tree, which lists all the scene archives currently available
A scene selection area, in which to view and select scene templates
Notice that the icon representing the scene currently associated with the part in this
example, the Default scene in the Basic class of the Stock Combinations archive is
highlighted in the scene selection area on the Manager tab whenever you open the
scene editor.
3 Click the Lighting tab.
4 Select the Display shadows check box.
The PhotoWorks software generates shadows for all SolidWorks directional lights,
point lights, and spotlights in the scene.
5 In the Display components section of the Preview
window, select the Shadows check box.
Notice how the Preview window shows the raised boss
casting a shadow onto the base of the housing. Internal
self-shadowing of the part is also visible.
NOTE: You can also specify shadow properties for individual SolidWorks
lights, using the PhotoWorks properties on the appropriate
SolidWorks Light properties dialog boxes.
Chapter 19 Learning to use PhotoWorks
SolidWorks 2001 Getting Started 19-27
Adding an Image Background
Areas of the image not covered by parts of the SolidWorks model are known as image
background. You can fill these areas with various patterns or images, thereby adding
further visual interest and appeal to your PhotoWorks images.
1 Click the Background tab on the PhotoWorks - Scene Editor dialog box.
Notice that the Style is set to Graduated. The PhotoWorks software supports several
background styles.
2 Under Parameters, make sure that Top Color is selected, then click Edit.
3 Select a color from the palette, then click OK.
The Preview window is updated to show the change.
4 Modify the Bottom Color, if desired, observing the effect in the Preview window.
5 Now change the Style to Clouds.
6 Under Parameters, make sure that Scale is selected, then set Number to 2.
7 Modify the Sky Color, Cloud Color, and Detail parameters, if desired, observing the
effect in the Preview window.
Other background options include scaled or tiled images, or plain colors.
The PhotoWorks - Scene Editor dialog box also includes a Foreground tab, from
which you can select various styles of attenuation, to simulate atmospheric
phenomena, such as fog and depth-cueing.
8 Click OK.
9 Click Render on the PhotoWorks toolbar, or click PhotoWorks, Render.
Special Topics
19-28
Creating Background Scenery
The visual effectiveness of your presentation can be improved still further by setting the
part against a geometric backdrop, rather than simply leaving it suspended in space.
With the PhotoWorks software, you can create simple background scenery consisting of a
horizontal base plane and vertical sides surrounding the part. You can control the size and
position of the scenery relative to the part, and select materials for the base and sides.
The scenery dimensions are calculated from the bounding box of the SolidWorks model.
The scenery will never obscure the part. Only those planes visible behind the part will be
displayed. Any reflective materials attached to the part will pick up and reflect color and
texture from the background scenery.
1 Click Scene or PhotoWorks, Scene, then click the Scenery tab.
2 Under Base, do the following:
a) Select the Display check box.
Notice that the default material, Polished Plastic, has been selected for the base.
b) Click Edit.
The PhotoWorks - Material Editor dialog box appears.
c) Expand the Stone Textures material archive, click the Stone class, then click the
Pink Marble material to select it.
d) Click the Mapping tab.
e) Under Scaling, set both Width and Height to 65.00mm.
f) Click OK.
3 Under Sides, do the following:
a) Select the Display check box.
Notice that the default material, Polished Plastic, has been selected for the sides.
b) Click Edit.
The PhotoWorks - Material Editor dialog box appears.
c) Expand the Wood Textures material archive, click the Wood class, then click the
Mahogany material to select it.
d) Click the Mapping tab.
e) Under Scaling, set both Width and Height to 50.00mm.
f) Click OK.
4 Under Base size, set both Base width and Base height to 125.00mm, to reduce the
size of the base relative to the model.
5 Set Base offset to -25.00mm, to move the base closer to the model.
6 Set Sides height to 75.00mm.
7 Click OK.
8 Click Render or PhotoWorks, Render.
SolidWorks 2001 Getting Started 20-1
20
SolidWorks Animator
In this chapter, you create animations and animation files of the claw model using
SolidWorks Animator tools. This chapter discusses the following topics:
q Viewing the SolidWorks AnimationManager tab
q Animating a rotation with the Animation Wizard
q Animating an exploded view
q Scheduling motion
q Animating a collapsed view
q Creating a motion path
q Recording an animation
q Creating an animation file from screen captures
Special Topics
20-2
Getting Started with SolidWorks Animator
SolidWorks Animator is an add-in product, and it has its own AnimationManager tab.
1 Click Open and open Claw-Mechanism.sldasm, found in the directory
\installation directory\samples\tutorial\animator.
2 If Animator does not appear on the SolidWorks main menu bar, click Tools, Add-Ins.
The Add-ins dialog box appears.
3 Select SolidWorks Animator and click OK.
The following Animator tools are now available:
The Animator menu appears in the menu bar.
A SolidWorks Animator Help Topics item appears in the Help menu.
The Animator Controller toolbar appears above the graphics area.
4 Click the AnimationManager tab at the bottom of the left pane.
The AnimationManager tab is displayed when SolidWorks Animator is available. The
AnimationManager display includes two sections. Each section lists the assembly
components in a different manner.
Viewpoint - in the chronological order of the assembly creation
Schedule - in the chronological order of the animation
Items (motion paths) are added to Schedule as you generate animations.
Animation Wizard
Create Path
Traverse Path
Edit Path
First
Previous Frame
Stop
Play
Next Frame
Last
Loop
Record Animation
Turn off screen capture
Turn on screen capture
Chapter 20 SolidWorks Animator
SolidWorks 2001 Getting Started 20-3
Animating a Rotation with the Animation Wizard
The Animation Wizard helps you animate a rotation of the model through 360 degrees.
To create a rotation animation:
1 Click Animation Wizard on the Animation Controller toolbar or Animator,
Animation Wizard.
2 On the Select an Animation Type screen, select Rotate model, then click Next.
3 On the Select an Axis of Rotation screen, select the following.
Axis of rotation - Y axis
Number of rotations - 1
Direction - Clockwise
4 Click Next.
5 On the Animation Control Options screen, select the following.
Duration (seconds) - 10
Start Time (seconds) - 0
At the close of the AnimationWizard - Play animation
6 Click Finish.
The model rotates 360 degrees.
NOTE: The axes of rotation are as follows:
X - around the horizontal screen axis
Y - around the vertical screen axis
Z - around the screen axis pointing out of the screen
NOTE: The setting for Duration is the time of replay from an .avi file, which
may vary from the play time in SolidWorks.
Special Topics
20-4
Animating an Exploded View
The assembly already contains an exploded configuration. You can animate this exploded
view using the Animation Wizard. You add the Explode animation at the end of the
Rotate animation.
To animate an exploded view:
1 Click Animation Wizard on the Animation Controller toolbar or Animator,
Animation Wizard.
2 On the Select an Animation Type screen, select Explode, then click Next.
3 On the Animation Control Options screen, select the following.
Duration (seconds) - 10
Start Time (seconds) - 10
At the close of the AnimationWizard - Play animation
4 Click Finish.
The model rotates 360 degrees, then explodes the view.
NOTE: Since the Rotate path begins at 0 and ends at 10 seconds, you set the
Explode animation to begin (Start Time) at 10 seconds, after the
rotation is completed.
In the AnimationManager Schedule section, note that only one
motion path is created for Rotate. For Explode, each component has
a separate path, and each path has the same start time, as set in Start
Time.
Chapter 20 SolidWorks Animator
SolidWorks 2001 Getting Started 20-5
Scheduling Motion
You can edit the Schedule motion paths manually and set the scheduled times so that the
components explode one at a time.
To schedule motion manually:
1 If necessary, click the AnimationManager tab , and click the beside Schedule
to expand the motion path schedules.
At the end of each Schedule line, the starting and ending time of the motion appears in
parentheses. Notice that all the Explode paths start and end at the same time. You want
to schedule the parts individually so that they move one at a time to simulate a
disassembly process: first the pins, then the claw, the rod, and the collar.
2 Select Pin-2 Explode, then click Edit Path on the Animation toolbar.
- or -
Right-click Pin-2 Explode and select Edit Path.
The Edit Path dialog box appears.
3 In the Change Timing section, change Start time (sec) to 20, then click OK.
Pin-2 Explode appears at the bottom of the list with the timing (20.00, 30.00) showing
that Pin-2 starts moving at 20 seconds and stops at 30 seconds.
4 Repeat steps 3 and 4 for the other parts except Pin-1 Explode. Leave Duration at 10
for all the parts. Set the following start times:
Pin-3 Explode 30
Claw-1 Explode 40
Con-Rod-1 Explode 50
Collar-1 Explode 60
The Explode components appear in the Schedule list in chronological order.
5 Click Play or Animator, Animation, Play.
The model rotates 360 degrees, then explodes one part at a time.
Special Topics
20-6
Playing the Animation
You can move through the animation using the Animator tools as follows:
Animating a Collapsed View
Animating a collapsed view is similar to animating an exploded view.
To animate a collapsed view:
1 Click Animation Wizard or Animator, Animation Wizard.
2 On the Select an Animation Type screen, select Collapse, then click Next.
3 On the Animation Control Options screen, select the following.
Duration (seconds) - 10
Start time (seconds) - 70
At the close of the AnimationWizard - Play Animation
4 Click Finish.
The model rotates 360 degrees, explodes one part at a time, then collapses.
Action Result
Click Play
or Animator, Animation, Play
Plays the animation from beginning to end
Click First
or Animator, Animation, First
Moves to the beginning of the animation
Click Last
or Animator, Animation, Last
Moves to the end of the animation
Click Previous Frame
or Animator, Animation, Previous Frame
Single steps backwards from the end of
the animation
Click Next Frame
or Animator, Animation, Next Frame
Single steps forward from the beginning
of the animation
Chapter 20 SolidWorks Animator
SolidWorks 2001 Getting Started 20-7
Creating a Motion Path
You use the Move Component tool on the Assembly toolbar to specify a motion path for
animation.
To create a motion path:
1 Select Collar-1 in either AnimationManager, FeatureManager, or the graphics area.
2 Click Create Path or Animator, Create Path.
The Create Path dialog box appears.
3 Click Add Path Point to set the current position as the initial position of the collar.
4 Leave the dialog box open. On the Assembly toolbar, click Move Component .
5 In the graphics area, drag the collar up to a new position.
6 In the dialog box, click Add Path Point to set the current position on the motion path.
7 Select the Repeat initial path point as final path point check box so the collar returns
to the starting position at the end of the motion path.
8 Set the Start time (sec) to 70 to place the motion path at the end of the previous
animation, then click Done.
A warning message appears indicating that two or more paths are overlapping. By
setting the starting time to 70, the new motion path overlaps the Collar-1 Collapse
motion path.
9 Click OK and click Move Component to display AnimationManager.
Note the red exclamation points beside all instances of Collar-1 in
AnimationManager.
To fix the overlapping paths:
1 Select Collar-1-3, then click Edit Path on the Animation toolbar.
- or -
Right-click Collar-1-3 and select Edit Path.
The Edit Path dialog box appears.
2 In the Change Timing section, change Start time (sec) to 80, then click OK.
The warning exclamation points disappear.
To play the animation:
Click Play or Animator, Animation, Play. The
model rotates, explodes, collapses, and finally the
collar moves up and back down.
Special Topics
20-8
Recording an Animation
You can record an existing animation to a file of type .avi that you can play later.
To record an existing animation:
1 Click Record Animation or Animator, Record Animation.
The Save Animation to File dialog box appears.
2 Set Frames per second to 5, and click Save.
3 In the Video Compression dialog box, click OK.
The animation plays as the recording occurs, which takes a few minutes.
To replay the animation from the .avi file:
1 In Microsoft Explorer, find Claw-Mechanism.avi in the same directory as the model.
2 Double-click the file name to play the animation in a separate window.
Creating an Animation File from Screen Captures
Use the part file Claw.sldprt to create an animation (.avi) file from screen captures.
To create an animation file from screen captures:
1 Open file Claw.sldprt, which is in the same directory as the claw assembly.
2 Drag the rollback bar to before the first feature, Base-Extrude, so that nothing appears
in the graphics window.
3 Click Turn on screen capture or Animator, Screen Capture, Turn on screen
capture.
4 In the Save Animation to File dialog box, set Frames per second to 1, and click
Save.
5 In the Video Compression dialog box, click OK.
6 In the FeatureManager design tree, rebuild the part by dragging the rollback bar down
the tree one feature at a time.
7 Click Turn off screen capture or
Animator, Screen Capture, Turn off
screen capture.
To replay the animation from file:
1 In Microsoft Explorer, find Claw.avi in the
same directory as the model.
2 Double-click the file name to play the
animation in a separate window.
More about SolidWorks Functionality
SolidWorks 2001 offers a seamless integration with the Windows
environment, allowing
you to benefit from its capabilities. It also allows you to include many add-in functions to
enhance your productivity and efficiently manipulate the design environment. This
section addresses some of these capabilities and functions.
For more information, see the SolidWorks 2001 Online Users Guide.
Importing and Exporting Files
You can import and export files using tools other than IGES, DXF, and STL shown in
Chapter 18, Importing Files / Using FeatureWorks Software. Also included with the
SolidWorks software are the following translation tools:
q Solid, Surface, or Wireframe Standards. STEP, ACIS
, CATIA
Graphics, Highly
Compressed Graphics, and ZGL
q Direct Translators. Parasolid
, Unigraphics
, Pro/ENGINEER
, Autodesk
Inventor
, Solid Edge