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Unit VI EventHandling&AWT

AWT (Abstract Window Toolkit) is Java's original GUI toolkit that provides components like buttons, checkboxes, lists, etc. and handles windowing and graphics. Components have a hierarchy with Container as the parent that can hold other components, and top-level containers include windows, frames, dialogs and applets. Events are generated by sources like buttons and are handled by registered listeners through the delegation event model.

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0% found this document useful (0 votes)
97 views

Unit VI EventHandling&AWT

AWT (Abstract Window Toolkit) is Java's original GUI toolkit that provides components like buttons, checkboxes, lists, etc. and handles windowing and graphics. Components have a hierarchy with Container as the parent that can hold other components, and top-level containers include windows, frames, dialogs and applets. Events are generated by sources like buttons and are handled by registered listeners through the delegation event model.

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Event Handling

AWT: Abstract window Toolkit is the part of java to create the graphical user
interface(GUI) components. These are the set of classes in java.awt package used for
creating graphical interfaces for the java applications or the applets.

Components Hierarchy:

Component

Button
CheckBox
Choice
Label
List
ScrollBar
Canvas
TextComponent TextField
TextArea
Container Panel Applet
ScrollPane
Window Dialog FileDialog
Frame

Container : Which can hold other AWT components.

Window : Window is the top level container with no title and border.

Frame : Frame is the top level container with both title and border.

Panel: A panel is the simplest containers. It can add other panels and AWT components.
But must be placed on some other container.

Applet: An applet is a small java program that can be executed in an java compatible
web browser or the appletviewer.
Applet can be either remote or local. A remote applet is trhe applet that is downloaded
from remote server using the URL(Universal Resource Locator).
The local applet is the one which is created in the local pc.

Dialog: A Dialog is a top-level window with a title and a border that is typically used to
take some form of input from the user.

FileDilaog : The FileDialog class displays a dialog window from which the user can
select a file.

ScrollPane: A container class which implements automatic horizontal and/or vertical


scrolling for a single child component.
Canvas: A Canvas component represents a blank rectangular area of the screen onto
which the application can draw or from which the application can trap input events from
the user.
Source : The source is an object which generates an event.

Listener : A listener is an object that gets notified when an event occurs.

Event : The event is an object which describes the state change of the source
component.

Different sources generate different kinds of events.


All the events types are defined in java.awt.event package, and EventObject of java.util
package is the super class of all the event classes.

Event Handling-:
DelegationEventModel : In this technique of event handling , only the events whose
sources are registered to the respective listeners are handled ignoring all others.

In java earlier versions the all the events handled down the hierarchy, causing the
wastage of time and memory.

To handle the event, when an event occurs


1) Register the source to its corresponding listener.
2) Implement the listener api as what handling should be done for the event
occurred.

Types of Events : The state change in different source components is defined by


different events.

Source Event type


Button ActionEvent
CheckBox ItemEvent
Choice ItemEvent
Scrollbar AdjustmentEvent
TextField, TextArea Action Event, TextEvent
List ActionEvent, ItemEvent
Window WindowEvent
Mouse MouseEvent
Key KeyEvent

All the events are defined as classes in java.awt.event package.

All listeners are interfaces in java present in java.awt.event package.


The listener interfaces declare abstract methods that has to be implemented in the class
which implement these interface.

For Example for ActionEvent the listener to be registered is ActionListener, and


implement the actionPerformed() method.

Source Event type Listener


Button ActionEvent ActionListener
CheckBox ItemEvent ItemListener
Choice ItemEvent ItemListener
Scrollbar AdjustmentEvent AdjustmentListener
TextField, TextArea Action Event, TextEvent ActionListener, TextListener
List ActionEvent, ItemEvent ActionListener, ItemListener
Window WindowEvent WindowListener
Mouse MouseEvent MouseListener, MouseMotionListener
Key KeyEvent KeyListener

Font class:
Constants:
public static final int PLAIN
public static final int BOLD
public static final int ITALIC

Constructor :
public Font(String fontName, int style, int size)

Methods:
public int getStyle()
public int getSize()
public String getName()
public String getFamily()
public boolean isPlain()
public boolean isBold()
public boolean Italic()
public Font getFont()
public void setFont(Font f)

Font Metrics:
Methods:
public int getAcsent()
public int getDescent()
public int getLeading()
public int getHeight()
public FontMetrics getFontMetrics()- Returns the FontMetrics object for the
current font.

public FontMetrics getFontMetrics(Font f)- Returns the FontMetrics object for the
specified font.

Color Class :
Constants:
public static final Color ORANGE 255, 200, 0 (R, G, B) values
public static final Color PINK 255, 175, 175
public static final Color CYAN 0, 255, 255
public static final Color MAGENTA 255, 0, 255
public static final Color YELLOW 255, 255, 0
public static final Color BLACK 0, 0, 0
public static final Color WHITE 255, 255, 255
public static final Color GRAY 128, 128, 128
public static final Color RED 255, 0, 0
public static final Color GREEN 0, 255, 0
public static final Color BLUE 0, 0, 255
Constructors:
public Color(int r, int g, int b) – creates the Color object with the given r,g,b
values ranging between 0- 255.
public Color(float r, float g, float b) - creates the Color object with the given r,g,b
values ranging between 0.0- 1.0.
Methods:
public int getRed() – Returns the red color intensity in the current color object.
public int getGreen()– Returns the green color intensity in the current color
object.
public int getBlue()– Returns the blue color intensity in the current color object.

public Color getColor()- Returns the Color object for current graphics color.
public void setColor(Color c)- Sets the given color for the drawing.

Graphics class:
Graphics context & Graphics Object : The graphics context enables the drawing on the
screen and the graphics object manages the graphics context by controlling how
information is drawn.
The graphics object has the methods for drawing, color manipulation and font
manipulation.
In order to manage the applets graphics context, the graphics object is used for drawing
on the screen.
Component class –
paint(Graphics g) This graphics object ‘g’ is sent by the system when a
paint operation is required for a component. This object is the refernce of the system
derived Graphics class.
Graphics class is an abstract class.
Methods:
abstract void drawLine(int x1, int y1, int x2, int y2)
abstract void drawOval(int x, int y, int width, int height)
abstract void drawPolygon(int[] xPoints, int[] yPoints, int nPoints)
void drawPolygon(Polygon p)
void drawRect(int x, int y, int width, int height)
abstract void drawRoundRect(int x, int y, int width, int height, int arcWidth, int
arcHeight)
abstract void drawString(String str, int x, int y)
abstract void drawArc(int x, int y, int width, int height, int startAngle, int
arcAngle)
abstract void fillArc(int x, int y, int width, int height, int startAngle, int arcAngle)
abstract void fillOval(int x, int y, int width, int height)
abstract void fillPolygon(int[] xPoints, int[] yPoints, int nPoints)
void fillPolygon(Polygon p)
abstract void fillRect(int x, int y, int width, int height)
abstract void fillRoundRect(int x, int y, int width, int height, int arcWidth, int
arcHeight)
abstract Color getColor()
abstract Font getFont()
abstract void setColor(Color c)
abstract void setFont(Font f)

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