The document provides instructions for using OpenCut software to simulate mine designs. It describes how to:
1) Create a new project by importing design files and generating boundary polygons and blocks.
2) Define sides, generate strips, and merge blocks.
3) Project solids, create sections, and generate sample solids for reserve evaluation.
4) Calculate reserves from the sample data and create SR color graphs.
5) Design the pit based on the SR data, add ramps, and clip the design to the topography.
6) Calculate the final pit reserves.
The document provides instructions for using OpenCut software to simulate mine designs. It describes how to:
1) Create a new project by importing design files and generating boundary polygons and blocks.
2) Define sides, generate strips, and merge blocks.
3) Project solids, create sections, and generate sample solids for reserve evaluation.
4) Calculate reserves from the sample data and create SR color graphs.
5) Design the pit based on the SR data, add ramps, and clip the design to the topography.
6) Calculate the final pit reserves.
Mensimulasikan suatu desain tambang untuk tahapan short-term production operations & long-term feasibility studies Menggunakan Minescape CAD tools untuk visualise dan Graphically. Dengan sistem perhitungan reserve yang dapat memastikan Vol ton dan Grades, sehingga setiap komponen dapat dihitung secara akurat dengan menggunakan software selain minescape. OPENCUT PROCESS PREVIEW OPEN CUT PROCESS OPENCUT PROCESS STARTING OPEN CUT PROJECT 1. Open Design file Block 2. Create New layer (ex: Polygon) 3. Copy duplicate polygon sheet/boundary area project to layer polygon there are 2 ways to make boundary polygon; first using poly sheet to generate batter block over all of the area project; and the second using contour oratio and this way means only this area will be generate block 4. Copy duplicate subcrop of lower seam that to be mined 5. Create 2 line parallel with subcrop line which cover project area ( this line will be used as reference to the generate strip) 6. Create 2 line which across the first line ( this line will be used as reference to generate block) 7. Create Side definition for High wall, side wall and low wall using : Minescape explorer Spec Create Spec category : Side 8. Tag each side of the polygon boundary using menu Strip_DesignTag Design Segments (for example : high wall using hw55, side wall using sw55 and low wall using lw30). Side Definition Side Definition Side Wall Batter Angle Offset Side Definition Side Definition Side Start batter/offset End batter/offset 1 2 3 4 Side Side Side Batter Block Membuat Side Definition Membuat Side Definition Membuat Side Definition Membuat Side Definition Side Definition Generate Strips Strip Design Generate Strips Block Size B01 B34 Block Naming Direction Block Size Strip Definition Generate Strips S13 S01 S t r i p
N a m i n g d i r e c t i o n Side Definition Generate Strip Intersection (BatterBlock) Strip Design Strip Intersection Merger Batter Block After Merging process, Delete the Smaller Batterblock Minescape Explorer Folder Block Process Merge Batter Block Project Solids Strip Design Project Solids Solids Display Tips :Solids dapat diproyeksikan, hanya pada area yang tercover oleh surface topo (pada area crest), Dan surface floor(pada Toe area).Sehingga baiknya disimulasikan dahulu untuk total areanya Section Solids Graphics Section Blocks Section Results Reserve Solids 2 nd Days Generate Sample Solids Reserve Sample Solids Solids Mining Evaluation Total Percent : 50/50x100 Tonnes Add Percent : 50/100x100 Tonnes Adjustment/Monitoring from ROM Reserves Evaluate samples Mining Reserves Accumulate Sample Accumulate table result Reserve Accumulate Samples Reformat Block Reserve Reformat SampleBlock Terminologi Calculated Reserve Rawrecmass : Raw Recoverable mass =mass (LossVol x RD) Dilution Volume : Dilution/seam volume*100*RD/Dilution RD Rommass: Raw Recmass*(100+Rom moisture)/(100-Dilution Volume*(100-Dilution Moisture)/100) Productmass: (Rommass-(mass*Dilution/100*(100-moisture)/(100-Rommoisture))) *(Yield/100*(100-moisture)/(100-product moisture)) Create SR Colour Terdapat 2 cara dalam melakukan proses ini: 1. By MXL pembuatan beberapa Spec MXLtransfer to table data acc / Reformat Minescape Explorer Action Resgraph 2. By Microsoft Excell; Data Accumulated/Reformat export minescape ExplorerTable Genricpilih TableImport to Excellused pivot & IFminescape Explorer Import TableActionResgraph Create SR Colour used MXL Minescape xplorerMXL Files Create Minescape xplorerTable Files Generic made new name tableopen folder Table columnCreate Mincom Schema MXL SR Minescape Explorer Table files Generic +Name of table Open Folder Table Column Create MINESCAPE EXPLORER-MXL FILES-CREATE Create Table SR Resgraphic SR Colour 1. Export reformat tables reserve into excel 2. Create new column , Coal Cum, waste Cum , SR Cum, and SR_clr_cum Blockname OB COAL SR OB_CUMM COAL_CUMM SR_CUMMSR_Max4 SOLB02S03 1320.42490881.60457611B2/C2 IF(MID(A2,4,4)=MID(A1,4,4),B2+E1,B2) IF(MID(A2,4,4)=MID(A1,4,4),C2+F1,C2) E2/F2 IF(G2>4,200,(G2*(170-110)/4)+110) SOLB02S04 638.2804306 82.0840497 7.775937 1958.705338 163.688625811.966044 200 SOLB02S05 531.3094552121.4999027 4.372921 2490.014793 285.18852858.7311183 200 SOLB02S06 433.5867374148.1173401 2.927319 2923.601531 433.30586866.7472004 200 SOLB02S07 497.5371284 156.765728 3.173762 3421.138659 590.07159665.7978365 200 SOLB02S08 768.4255068215.5657768 3.564692 4189.564166 805.63737345.2003101 200 SOLB02S09 776.312133180.8911514 4.291598 4965.876299 986.52852495.0336875 200 SOLB02S10 839.1555602183.5051498 4.572926 5805.031859 1170.0336754.9614229 200 SOLB02S11 995.1402402185.1083984 5.375986 6800.172099 1355.142073 5.018051 200 SOLB02S12 779.5135734176.3910103 4.419236 7579.685673 1531.5330834.9490839 200 SOLB02S13 546.6651012176.7699699 3.092522 8126.350774 1708.3030534.7569726 200 SOLB02S14 682.7194424 178.019249 3.835088 8809.070216 1886.3223024.6699709 200 Resgraphic SR Colour MINESCAPE EXPLORERACTIONSRESGRAPHICS-PROCESS Harus diisi Resgraph SR Cumm Result Create Pit Design Minescape Explorer Spec CreateBenches Create Polygon Pit from SR Cumm INSERT RAMP Strip_Design Ramps insert ramps Generate Pit Design Pit Project Result of generate Pit design will create new layer name as according to name which filled at form, for example : crest_line; toe_line; Ramp line; and Rays_line. Copy duplicate object from those layer into one layer for example pit_1 3 Rd Days INTERSECTION PIT INTERSECTION PIT Create Pit Floor 1. Create new layer at design file Pit Design ( for ex : pit_floor) 2. Attach contour structure floor of lowest seam, and copy duplicate to layer pit_floor 3. Displaying polygon_pit and relimit that contour structure using this polygon Make Triangle Pit Design Model TrianglesDesign Create Intersection line between topo and pit design Minescape Explorer Triangle Files process Clip Pit Design Over topo using surface topo Minescape Explorer Surfaces All Surfaces Process Result after Clipping using surface topo Create Triangle Final Pit Design Model Triangle Design Final Pit Result Pit Reserve Calculation Reserve Sample Evaluate Sample ( Mining Reserve ) Accumulate Sample Reserve Sample Triangles Evaluate Sample ( Mining Reserve ) Reserve Evaluate Samples Mining Reserves Accumulate Sample Reserve Accumulate Samples QUESTION EVALUATION