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Mordheim Rules 2

An Ogre Slave Master can be hired by certain evil warbands in Mordheim to capture enemies and force them to fight as slaves. The Slave Master costs 90 gold coins to hire plus 35 gold coins for upkeep. He increases the warband's rating by 40 points plus 1 point for each of his experience points. As a Slave Master, he can capture enemies like a Bounty Hunter, but the enemies become slaves owned by the Slave Master rather than earning a reward. Captured slaves must stay within 8 inches of the Slave Master and are controlled by his warband.
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0% found this document useful (0 votes)
199 views1 page

Mordheim Rules 2

An Ogre Slave Master can be hired by certain evil warbands in Mordheim to capture enemies and force them to fight as slaves. The Slave Master costs 90 gold coins to hire plus 35 gold coins for upkeep. He increases the warband's rating by 40 points plus 1 point for each of his experience points. As a Slave Master, he can capture enemies like a Bounty Hunter, but the enemies become slaves owned by the Slave Master rather than earning a reward. Captured slaves must stay within 8 inches of the Slave Master and are controlled by his warband.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Ogre Slave Master

Winner of the Mordheim Dramatis Personae/Hired Sword Competition


By Ross Franks
As of men, Ogre's too have fallen to the dark and corrupt ways of
evil. Certain ruthless Ogre's have been recruited by the darker,
sinister warbands lurking around Mordheim. They have one
purpose, to capture others and force them to fight in their
warbands. It's a cheaper alternative to forking out the hard
earned gold coins for a low life hireling, and with scarce
volunteers joining up with the evil warbands, who wouldn't hire
a Ogre Slave Master?
Hire Fee: 90gcs + 35gc upkeep
May be Hired: by Possessed, Carnival of Chaos and the
Beastmen.
Rating: The Slave Master increases your warband rating by +40
points, plus 1 point for each experience point he has.
Equipment: Axe, Club, Light Armour.
Skills: Can be taken from Combat and Strength Skills.
Slave Master: Slave Master works much the same as the Bounty
Hunter, except that the "mark" becomes owned by the Slave
Master at the end of a battle. (No reward money is earnt, as you
would from the Bounty Hunter Skill, you just now own the
"mark"), but gets the D3 experience if he survives and the
warband has won as normal.
Thus the "mark" now works for the Slave Master's warband and
will always be within 8" of him (thanks to a mighty big chain
shackled to the "mark" and held by the Slave Master). If the Slave
Master is holding the shackles he can only use one weapon. The
"mark's" weapons can be kept or sold depending on what the
Slave Master warband player wants to do.
If the Slave Master is taken OOA in a battle and none of the Slave
Master's warband members are within 8" of the "mark", then the
"mark" will automatically run for the nearest safe area (whether
that's off the board, in which case it disappears forever, or
towards it's original warband). If the mark ever comes within 8"
of it's orginal warband, then it automatically is controlled by the
original owner of the "mark".
If the Slave Master is taken OOA in a battle and the mark is within
8" of another figure from the Slave Master's warband, the "mark"
will charge this closest model of that warband automatically in
rage (treat as having hatred).
Special: Causes Fear, Large
ABOUT THE AUTHOR
Ross Franks is a fanatical Mordheim player, he sent 8 entries into
this very competition! he is known as Pancreas Boy on the
forums.
Ogre Slavemaster
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