This document provides methods for performing quick mental calculations, including squaring, cubing, and extracting square and cube roots of numbers. It explains techniques like taking the difference between a number and multiples of 10 or 25 and squaring smaller differences to find the square of larger two-digit numbers. Tables of perfect squares and cubes are also provided to aid in extracting roots mentally through finding which entry in the table matches portions of the number. Practice problems demonstrate applying the techniques.
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Quick Calculations
This document provides methods for performing quick mental calculations, including squaring, cubing, and extracting square and cube roots of numbers. It explains techniques like taking the difference between a number and multiples of 10 or 25 and squaring smaller differences to find the square of larger two-digit numbers. Tables of perfect squares and cubes are also provided to aid in extracting roots mentally through finding which entry in the table matches portions of the number. Practice problems demonstrate applying the techniques.
Download as DOC, PDF, TXT or read online on Scribd
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Quick Calculations
Quick Calculations: Mental Arithmetic
There are several methods whereby the Mentalist can render an impressive demonstration of his ability by a show of rapid calculations. The business of mentally squaring or cubing a number or e!tracting the square or cube root can cause quite a stir amidst intelligent people. (1) Squaring "ince it is very easy to square small numbers in the head we shall not bother to deal with anything under twenty#five. Most people having to square say $%#could do so with little trouble. &owever dealing with numbers from twenty#five and up to a hundred 'which is more than enough(:# For numbers from 25 to 50. )irst take the difference between the number and *% for the hundreds and square the difference between the number and %+ for the tens and units. As for e!ample to square ,-:# The difference between *% and ,- is $.. The number $. gives the first two numbers of the answer. The difference between %+ and ,- is $$. /hich when squared gives $*$:# To $*$ we add $.++ from the first step and the answer $%*$ equals ,- squared. For numbers from 50 to 100. )irst take twice the difference between the number given and %+ for the hundreds and then square the difference between the given number and $++ for the tens and units. 1 Quick Calculations (1.1) Squaring - Alternative Method "ay you need to square the number ., for whatever reason. 0ou are lost and alone1 your calculator2s battery died and you have no idea how to use a slide rule. 0ou don2t have time to multiply it out and want an immediate answer. /hat do you do3 "tep $: "quare each digit and place the answers side#by#side. . 2 4 $5 , 2 4 - #####6 $5+- 777777777777777 "tep *: Multiply the digits of the number being squared. . ! , 4 $* 777777777777777 "tep ,: 8ouble the answer from step * and add a 9ero to the end 'Multiply by $+(. $* ! * 4 *. ###6 *.+ 4 '*. ! $+( 777777777777777 "tep .: Add the results of step $ and step ,. $5+- : *.+ 4 $;.- ., 2 4 $;.-
2 Quick Calculations (2) Extraction of Square Roots The performer must first memori9e the following table which shows the square of the digits one to nine:##
"uppose we are asked to e!tract the square root of the number ,$,5. )irst we consider only the two starting figures1 the number nearest to ,$ in the table above is *%# it must be more than *% but no greater than ,5. The table shows that *% is represented by %. &ence % will be the first figure of the square root of ,$,5. The last digit of this number is 5. There are two squares terminating with 5 in the above table and the number opposite them is one that will end the answer. &owever we must be able to tell which of the si!es to use since one represents 5 and the other represents .. Take the answer to the first step#which was % multiply it by itself giving *% deduct this from the first two figures in the original number ',$( and si! remains. This figure si! is larger than the one we have multiplied '%( so select from the above table the larger of the two numbers terminating with si!. The figure opposite gives the second number in the root1 the root of ,$,5 is %5. 3 Quick Calculations (3) u!ing To find the cube of any two figure number you must first know or work out the cube of the units from one to nine. =t will pay you to learn these because they can be used for other calculating effects shown later:## 8igit $ * , . % 5 < ; - Cube $ ; *< 5. $*% *$5 ,., %$* <*- "uppose now you are requested to find the cube of the number 5*. Cube the first figure#5 and put it down in thousands to the left of the cube of *. That is of si! *$5 and of two ; which equals *$5++;. To this add the product of:## 5* ! 5 ! * ! ,. i.e. 5* ! ,5 equals *,**. >lace this under the first number moving the units figure one step to the left and add the two lines together. 5*. *$5++; **,*+ '5* ! 5 ! * ! , 4 **,*( 777777777 **;,*; equals 5* cubed. 4 Quick Calculations (") Extraction of u!e Roots ?f the various calculating systems given so far this is probably the most effective and oddly enough the easiest. The table shown for cubing numbers is used and it can be made to reveal the cube root of any cubed number from one to one#hundred. )or higher numbers the e!traction of cube roots of numbers resulting in more than a hundred it is only necessary to add noughts to the cubes accordingly. Ask someone to work out the cube of any two#digit number under one hundred. "uppose their answer came to ;+.,%<. To find the number cubed is very simple:## @efer to the table for Cubing. The first three figures are ;+.#greater than <*- the highest possible number. <*- represents the unit - so this will be the first figure in the number. Ae!t take the last number in the total given by the spectator#<. )ind the cube which ends with seven in the table it is *<##represented by three## so , will be the last figure of the answer. Therefore the root of ;+.,%< is -,. This is essentially the same method used for e!tracting square roots. The only difference is that all of the perfect cubes from $#- all end in a different digit removing the need to determine which digit you will need to use. 5 Quick Calculations >ractice: $( .< 2 4 777777777 *( ,. 2 4 777777777 ,( -% 2 4 777777777 .( *- 2 4 777777777 %( ;, 2 4 777777777 5( 5* 2 4 777777777 <( -- 2 4 777777777 ;( 5- 2 4 777777777 ########################################################### -( 1089 4 777777777 $+( 2601 4 777777777 $$( 8281 4 777777777 $*( 2401 4 777777777 $,( 529 4 777777777 $.( 1024 4 777777777 ########################################################### $%( 5, 3 4 777777777 $5( ., 3 4 777777777 $<( ,; 3 4 777777777 $;( <* 3 4 777777777 $-( %$ 3 4 777777777 *+( .. 3 4 777777777 ########################################################### *$( 3 29791 4 777777777 **( 3 140608 4 777777777 *,( 3 456533 4 777777777 *.( 3 830584 4 777777777 *%( 3 32768 4 777777777 *5( 3 205379 4 777777777 6 Quick Calculations "olutions: $( **+- *( $$%5 ,( -+*% .( ;.$ %( 5;;- 5( ,;.. <( -;+$ ;( .<5$ -( ,, $+( %$ $$( -$ $*( .- $,( *, $.( ,* $%( *%++.< $5( <-%+< $<( %.;<* $;( ,<,*.; $-( $,*5%$ *+( ;%$;. *$( ,$ **( %* *,( << *.( -. *%( ,* *5( %- 7